1 //-----------------------------------------------------------------------------
3 // Purpose: XML resources sample: A derived frame, called MyFrame
4 // Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
6 // Copyright: (c) Robert O'Connor and Vaclav Slavik
7 // Licence: wxWindows licence
8 //-----------------------------------------------------------------------------
10 //-----------------------------------------------------------------------------
11 // Standard wxWidgets headers
12 //-----------------------------------------------------------------------------
14 // For compilers that support precompilation, includes "wx/wx.h".
15 #include "wx/wxprec.h"
21 // For all others, include the necessary headers (this file is usually all you
22 // need because it includes almost all "standard" wxWidgets headers)
27 #include "wx/sysopt.h"
29 //-----------------------------------------------------------------------------
30 // Header of this .cpp file
31 //-----------------------------------------------------------------------------
35 //-----------------------------------------------------------------------------
36 // Remaining headers: Needed wx headers, then wx/contrib headers, then application headers
37 //-----------------------------------------------------------------------------
39 // Since setting an icon
42 //-----------------------------------------------------------------------------
44 #include "wx/xrc/xmlres.h" // XRC XML resouces
46 //-----------------------------------------------------------------------------
48 // Our derived dialog for the derived dialog example.
50 // Our custom class, for the custom class example.
52 // And our objref dialog, for the object reference and ID range example.
53 #include "objrefdlg.h"
54 // For functions to manipulate the corresponding controls.
55 #include "wx/animate.h"
56 #include "wx/treectrl.h"
57 #include "wx/listctrl.h"
59 //-----------------------------------------------------------------------------
60 // Regular resources (the non-XRC kind).
61 //-----------------------------------------------------------------------------
63 // the application icon (under Windows and OS/2 it is in resources and even
64 // though we could still include the XPM here it would be unused)
65 #ifndef wxHAS_IMAGES_IN_RESOURCES
66 #include "../sample.xpm"
69 //-----------------------------------------------------------------------------
70 // Event table: connect the events to the handler functions to process them
71 //-----------------------------------------------------------------------------
73 // The event tables connect the wxWidgets events with the functions (event
74 // handlers) which process them. It can be also done at run-time, but for the
75 // simple menu events like this the static method is much simpler.
76 // The reason why the menuitems and tools are given the same name in the
77 // XRC file, is that both a tool (a toolbar item) and a menuitem are designed
78 // to fire the same kind of event (an EVT_MENU) and thus I give them the same
79 // ID name to help new users emphasize this point which is often overlooked
80 // when starting out with wxWidgets.
81 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
82 EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand
)
83 EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand
)
84 EVT_MENU(wxID_EXIT
, MyFrame::OnExitToolOrMenuCommand
)
85 EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand
)
86 EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand
)
87 EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand
)
88 EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand
)
89 EVT_MENU(XRCID("obj_ref_tool_or_menuitem"), MyFrame::OnObjRefToolOrMenuCommand
)
90 EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand
)
91 EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand
)
92 EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand
)
93 EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand
)
94 EVT_MENU(XRCID("recursive_load"), MyFrame::OnRecursiveLoad
)
95 EVT_MENU(wxID_ABOUT
, MyFrame::OnAboutToolOrMenuCommand
)
98 //-----------------------------------------------------------------------------
100 //-----------------------------------------------------------------------------
103 MyFrame::MyFrame(wxWindow
* parent
)
105 // Load up this frame from XRC. [Note, instead of making a class's
106 // constructor take a wxWindow* parent with a default value of NULL,
107 // we could have just had designed MyFrame class with an empty
108 // constructor and then written here:
109 // wxXmlResource::Get()->LoadFrame(this, (wxWindow* )NULL, "main_frame");
110 // since this frame will always be the top window, and thus parentless.
111 // However, the current approach has source code that can be recycled
112 // for other frames that aren't the top level window.]
113 wxXmlResource::Get()->LoadFrame(this, parent
, wxT("main_frame"));
115 // Set the icon for the frame.
116 SetIcon(wxICON(sample
));
118 // Load the menubar from XRC and set this frame's menubar to it.
119 SetMenuBar(wxXmlResource::Get()->LoadMenuBar(wxT("main_menu")));
120 // Load the toolbar from XRC and set this frame's toolbar to it.
121 // NOTE: For toolbars you currently should do it exactly like this.
122 // With toolbars, you currently can't create one, and set it later. It
123 // needs to be all in one step.
124 wxSystemOptions::SetOption ( wxT("msw.remap"), 0 );
125 SetToolBar(wxXmlResource::Get()->LoadToolBar(this, wxT("main_toolbar")));
128 // Give the frame an optional statusbar. The '1' just means one field.
129 // A gripsizer will automatically get put on into the corner, if that
130 // is the normal OS behaviour for frames on that platform. Helptext
131 // for menu items and toolbar tools will automatically get displayed
133 CreateStatusBar( 1 );
134 #endif // wxUSE_STATUSBAR
137 //-----------------------------------------------------------------------------
139 //-----------------------------------------------------------------------------
141 void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent
& WXUNUSED(event
))
143 if ( wxXmlResource::Get()->Unload(wxT("rc/basicdlg.xrc")) )
145 wxLogMessage(wxT("Basic dialog resource has now been unloaded, you ")
146 wxT("won't be able to use it before loading it again"));
150 wxLogWarning(wxT("Failed to unload basic dialog resource"));
154 void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent
& WXUNUSED(event
))
156 if ( wxXmlResource::Get()->Load(wxT("rc/basicdlg.xrc")) )
158 wxLogStatus(wxT("Basic dialog resource has been loaded."));
162 wxLogError(wxT("Failed to load basic dialog resource"));
166 void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent
& WXUNUSED(event
))
168 // true is to force the frame to close.
173 void MyFrame::OnNonDerivedDialogToolOrMenuCommand(wxCommandEvent
& WXUNUSED(event
))
176 // "non_derived_dialog" is the name of the wxDialog XRC node that should
178 if ( wxXmlResource::Get()->LoadDialog(&dlg
, this, wxT("non_derived_dialog")) )
183 void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent
& WXUNUSED(event
))
185 // Make an instance of our derived dialog, passing it "this" window
186 // (the main frame) as the parent of the dialog. This allows the dialog
187 // to be destructed automatically when the parent is destroyed.
188 PreferencesDialog
preferencesDialog(this);
189 // Show the instance of the dialog, modally.
190 preferencesDialog
.ShowModal();
193 void MyFrame::OnAnimationCtrlPlay(wxCommandEvent
& event
)
195 #if wxUSE_ANIMATIONCTRL
196 // get the pointers we need
197 wxButton
*btn
= wxDynamicCast(event
.GetEventObject(), wxButton
);
198 if (!btn
|| !btn
->GetParent()) return;
200 wxWindow
*win
= btn
->GetParent();
201 wxAnimationCtrl
*ctrl
= XRCCTRL(*win
, "controls_animation_ctrl", wxAnimationCtrl
);
202 if (ctrl
->IsPlaying())
205 btn
->SetLabel(wxT("Play"));
210 btn
->SetLabel(wxT("Stop"));
212 wxLogError(wxT("Cannot play the animation..."));
217 void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent
& WXUNUSED(event
))
220 wxXmlResource::Get()->LoadDialog(&dlg
, this, wxT("controls_dialog"));
223 // The resource file specifies the columns of the control as they are
224 // typically static while the items themselves are added from here as
225 // usually they are not static (but if they are, they can be defined in the
226 // resources too, see the two other list controls definitions in
229 // Insert some items into the listctrl: notice that we can access it using
231 wxListCtrl
* const list
= XRCCTRL(dlg
, "controls_listctrl", wxListCtrl
);
233 list
->InsertItem(0, "Athos", 0); list
->SetItem(0, 1, "90", 2);
234 list
->InsertItem(1, "Porthos", 5); list
->SetItem(1, 1, "120", 3);
235 list
->InsertItem(2, "Aramis", 1); list
->SetItem(2, 1, "80", 4);
236 #endif // wxUSE_LISTCTRL
239 // There is no data in the tree ctrl. These lines will add some.
240 // (1) Instead of having to write out
241 // XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction()
242 // each time (which is also OK), this example code will shown how
243 // to make a pointer to the XRC control, so we can use
244 // treectrl->SomeFunction() as a short cut. This is useful if you
245 // will be referring to this control often in the code.
246 wxTreeCtrl
* treectrl
= XRCCTRL(dlg
, "controls_treectrl", wxTreeCtrl
);
247 // (2) Add a root node
248 treectrl
->AddRoot(_("Godfather"));
249 // (3)Append some items to the root node.
250 treectrl
->AppendItem(treectrl
->GetRootItem(), _("Evil henchman 1"));
251 treectrl
->AppendItem(treectrl
->GetRootItem(), _("Evil henchman 2"));
252 treectrl
->AppendItem(treectrl
->GetRootItem(), _("Evil accountant"));
255 #if wxUSE_ANIMATIONCTRL
256 // dynamically connect our event handler for the "clicked" event of the "play" button
257 // in the animation ctrl page of our dialog
258 dlg
.Connect(XRCID("controls_animation_button_play"), wxEVT_BUTTON
,
259 wxCommandEventHandler(MyFrame::OnAnimationCtrlPlay
));
262 // All done. Show the dialog.
267 void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent
& WXUNUSED(event
))
270 wxXmlResource::Get()->LoadDialog(&dlg
, this, wxT("uncentered_dialog"));
275 void MyFrame::OnObjRefToolOrMenuCommand(wxCommandEvent
& WXUNUSED(event
))
277 // The dialog redirects log messages, so save the old log target first
278 wxLog
* oldlogtarget
= wxLog::SetActiveTarget(NULL
);
280 // Make an instance of the dialog
281 ObjrefDialog
* objrefDialog
= new ObjrefDialog(this);
282 // Show the instance of the dialog, modally.
283 objrefDialog
->ShowModal();
284 objrefDialog
->Destroy();
286 // Restore the old log target
287 delete wxLog::SetActiveTarget(oldlogtarget
);
291 void MyFrame::OnCustomClassToolOrMenuCommand(wxCommandEvent
& WXUNUSED(event
))
294 wxXmlResource::Get()->LoadDialog(&dlg
, this, wxT("custom_class_dialog"));
296 // Make an instance of our new custom class.
297 MyResizableListCtrl
* a_myResizableListCtrl
= new MyResizableListCtrl(&dlg
,
304 // "custom_control_placeholder" is the name of the "unknown" tag in the
305 // custctrl.xrc XRC file.
306 wxXmlResource::Get()->AttachUnknownControl(wxT("custom_control_placeholder"),
307 a_myResizableListCtrl
);
312 void MyFrame::OnPlatformPropertyToolOrMenuCommand(wxCommandEvent
& WXUNUSED(event
))
315 wxXmlResource::Get()->LoadDialog(&dlg
, this, wxT("platform_property_dialog"));
320 void MyFrame::OnArtProviderToolOrMenuCommand(wxCommandEvent
& WXUNUSED(event
))
323 wxXmlResource::Get()->LoadDialog(&dlg
, this, wxT("art_provider_dialog"));
328 void MyFrame::OnVariableExpansionToolOrMenuCommand(wxCommandEvent
& WXUNUSED(event
))
331 wxXmlResource::Get()->LoadDialog(&dlg
, this, wxT("variable_expansion_dialog"));
335 void MyFrame::OnRecursiveLoad(wxCommandEvent
& WXUNUSED(event
))
337 // this dialog is created manually to show how you can inject a single
338 // control from XRC into an existing dialog
340 // this is a slightly contrived example, please keep in mind that it's done
341 // only to demonstrate LoadObjectRecursively() in action and is not the
342 // recommended to do this
343 wxDialog
dlg(NULL
, wxID_ANY
, "Recursive Load Example",
344 wxDefaultPosition
, wxDefaultSize
,
345 wxDEFAULT_DIALOG_STYLE
| wxRESIZE_BORDER
);
346 wxSizer
* const sizer
= new wxBoxSizer(wxVERTICAL
);
353 "The entire tree book control below is loaded from XRC"
355 wxSizerFlags().Expand().Border()
360 static_cast<wxWindow
*>
362 // notice that controls_treebook is defined inside a notebook page
363 // inside a dialog defined in controls.xrc and so LoadObject()
364 // wouldn't find it -- but LoadObjectRecursively() does
365 wxXmlResource::Get()->
366 LoadObjectRecursively(&dlg
, "controls_treebook", "wxTreebook")
368 wxSizerFlags(1).Expand().Border()
372 dlg
.SetClientSize(400, 200);
377 void MyFrame::OnAboutToolOrMenuCommand(wxCommandEvent
& WXUNUSED(event
))
380 msg
.Printf( wxT("This is the about dialog of XML resources demo.\n")
381 wxT("Welcome to %s"), wxVERSION_STRING
);
383 wxMessageBox(msg
, _("About XML resources demo"), wxOK
| wxICON_INFORMATION
, this);