1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
30 class WXDLLIMPEXP_FWD_BASE wxLog
;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
35 class WXDLLIMPEXP_FWD_CORE wxWindow
;
38 // ----------------------------------------------------------------------------
40 // ----------------------------------------------------------------------------
42 // the type of the function used to create a wxApp object on program start up
43 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
52 wxPRINT_POSTSCRIPT
= 2
55 // ----------------------------------------------------------------------------
57 // ----------------------------------------------------------------------------
59 // use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
60 // and IsScheduledForDestruction() methods instead of this list directly, it
61 // is here for compatibility purposes only
62 extern WXDLLIMPEXP_DATA_BASE(wxList
) wxPendingDelete
;
64 // ----------------------------------------------------------------------------
65 // wxAppConsoleBase: wxApp for non-GUI applications
66 // ----------------------------------------------------------------------------
68 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
73 virtual ~wxAppConsoleBase();
76 // the virtual functions which may/must be overridden in the derived class
77 // -----------------------------------------------------------------------
79 // This is the very first function called for a newly created wxApp object,
80 // it is used by the library to do the global initialization. If, for some
81 // reason, you must override it (instead of just overriding OnInit(), as
82 // usual, for app-specific initializations), do not forget to call the base
84 virtual bool Initialize(int& argc
, wxChar
**argv
);
86 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
87 virtual bool CallOnInit() { return OnInit(); }
89 // Called before OnRun(), this is a good place to do initialization -- if
90 // anything fails, return false from here to prevent the program from
91 // continuing. The command line is normally parsed here, call the base
92 // class OnInit() to do it.
93 virtual bool OnInit();
95 // This is the replacement for the normal main(): all program work should
96 // be done here. When OnRun() returns, the programs starts shutting down.
99 // This is called by wxEventLoopBase::SetActive(): you should put the code
100 // which needs an active event loop here.
101 // Note that this function is called whenever an event loop is activated;
102 // you may want to use wxEventLoopBase::IsMain() to perform initialization
103 // specific for the app's main event loop.
104 virtual void OnEventLoopEnter(wxEventLoopBase
* WXUNUSED(loop
)) {}
106 // This is only called if OnInit() returned true so it's a good place to do
107 // any cleanup matching the initializations done there.
108 virtual int OnExit();
110 // This is called by wxEventLoopBase::OnExit() for each event loop which
112 virtual void OnEventLoopExit(wxEventLoopBase
* WXUNUSED(loop
)) {}
114 // This is the very last function called on wxApp object before it is
115 // destroyed. If you override it (instead of overriding OnExit() as usual)
116 // do not forget to call the base class version!
117 virtual void CleanUp();
119 // Called when a fatal exception occurs, this function should take care not
120 // to do anything which might provoke a nested exception! It may be
121 // overridden if you wish to react somehow in non-default way (core dump
122 // under Unix, application crash under Windows) to fatal program errors,
123 // however extreme care should be taken if you don't want this function to
125 virtual void OnFatalException() { }
127 // Called from wxExit() function, should terminate the application a.s.a.p.
131 // application info: name, description, vendor
132 // -------------------------------------------
134 // NB: all these should be set by the application itself, there are no
135 // reasonable default except for the application name which is taken to
138 // set/get the application name
139 wxString
GetAppName() const
141 return m_appName
.empty() ? m_className
: m_appName
;
143 void SetAppName(const wxString
& name
) { m_appName
= name
; }
145 // set/get the application display name: the display name is the name
146 // shown to the user in titles, reports, etc while the app name is
147 // used for paths, config, and other places the user doesn't see
149 // so the app name could be myapp while display name could be "My App"
150 wxString
GetAppDisplayName() const
152 return m_appDisplayName
.empty() ? GetAppName().Capitalize()
156 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
158 // set/get the app class name
159 wxString
GetClassName() const { return m_className
; }
160 void SetClassName(const wxString
& name
) { m_className
= name
; }
162 // set/get the vendor name
163 const wxString
& GetVendorName() const { return m_vendorName
; }
164 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
166 // set/get the vendor display name: the display name is shown
167 // in titles/reports/dialogs to the user, while the vendor name
168 // is used in some areas such as wxConfig, wxStandardPaths, etc
169 const wxString
& GetVendorDisplayName() const
171 return m_vendorDisplayName
.empty() ? GetVendorName()
172 : m_vendorDisplayName
;
174 void SetVendorDisplayName(const wxString
& name
)
176 m_vendorDisplayName
= name
;
180 // cmd line parsing stuff
181 // ----------------------
183 // all of these methods may be overridden in the derived class to
184 // customize the command line parsing (by default only a few standard
185 // options are handled)
187 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
190 #if wxUSE_CMDLINE_PARSER
191 // this one is called from OnInit() to add all supported options
192 // to the given parser (don't forget to call the base class version if you
194 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
196 // called after successfully parsing the command line, return true
197 // to continue and false to exit (don't forget to call the base class
198 // version if you override it!)
199 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
201 // called if "--help" option was specified, return true to continue
203 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
205 // called if incorrect command line options were given, return
206 // false to abort and true to continue
207 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
208 #endif // wxUSE_CMDLINE_PARSER
211 // miscellaneous customization functions
212 // -------------------------------------
214 // create the app traits object to which we delegate for everything which
215 // either should be configurable by the user (then he can change the
216 // default behaviour simply by overriding CreateTraits() and returning his
217 // own traits object) or which is GUI/console dependent as then wxAppTraits
218 // allows us to abstract the differences behind the common facade
219 wxAppTraits
*GetTraits();
221 // this function provides safer access to traits object than
222 // wxTheApp->GetTraits() during startup or termination when the global
223 // application object itself may be unavailable
225 // of course, it still returns NULL in this case and the caller must check
227 static wxAppTraits
*GetTraitsIfExists();
229 // returns the main event loop instance, i.e. the event loop which is started
230 // by OnRun() and which dispatches all events sent from the native toolkit
231 // to the application (except when new event loops are temporarily set-up).
232 // The returned value maybe NULL. Put initialization code which needs a
233 // non-NULL main event loop into OnEventLoopEnter().
234 wxEventLoopBase
* GetMainLoop() const
235 { return m_mainLoop
; }
238 // event processing functions
239 // --------------------------
241 // this method allows to filter all the events processed by the program, so
242 // you should try to return quickly from it to avoid slowing down the
243 // program to the crawl
245 // return value should be -1 to continue with the normal event processing,
246 // or TRUE or FALSE to stop further processing and pretend that the event
247 // had been already processed or won't be processed at all, respectively
248 virtual int FilterEvent(wxEvent
& event
);
250 // return true if we're running event loop, i.e. if the events can
251 // (already) be dispatched
252 static bool IsMainLoopRunning();
255 // execute the functor to handle the given event
257 // this is a generalization of HandleEvent() below and the base class
258 // implementation of CallEventHandler() still calls HandleEvent() for
259 // compatibility for functors which are just wxEventFunctions (i.e. methods
261 virtual void CallEventHandler(wxEvtHandler
*handler
,
262 wxEventFunctor
& functor
,
263 wxEvent
& event
) const;
265 // call the specified handler on the given object with the given event
267 // this method only exists to allow catching the exceptions thrown by any
268 // event handler, it would lead to an extra (useless) virtual function call
269 // if the exceptions were not used, so it doesn't even exist in that case
270 virtual void HandleEvent(wxEvtHandler
*handler
,
271 wxEventFunction func
,
272 wxEvent
& event
) const;
274 // Called when an unhandled C++ exception occurs inside OnRun(): note that
275 // the main event loop has already terminated by now and the program will
276 // exit, if you need to really handle the exceptions you need to override
277 // OnExceptionInMainLoop()
278 virtual void OnUnhandledException();
280 // Function called if an uncaught exception is caught inside the main
281 // event loop: it may return true to continue running the event loop or
282 // false to stop it (in the latter case it may rethrow the exception as
284 virtual bool OnExceptionInMainLoop();
286 #endif // wxUSE_EXCEPTIONS
292 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
293 // but for many reasons we need to allow queuing of events
294 // even when there's no event loop (e.g. in wxApp::OnInit);
295 // this feature is used e.g. to queue events on secondary threads
296 // or in wxPython to use wx.CallAfter before the GUI is initialized
298 // process all events in the m_handlersWithPendingEvents list -- it is necessary
299 // to call this function to process posted events. This happens during each
300 // event loop iteration in GUI mode but if there is no main loop, it may be
301 // also called directly.
302 virtual void ProcessPendingEvents();
304 // check if there are pending events on global pending event list
305 bool HasPendingEvents() const;
307 // temporary suspends processing of the pending events
308 void SuspendProcessingOfPendingEvents();
310 // resume processing of the pending events previously stopped because of a
311 // call to SuspendProcessingOfPendingEvents()
312 void ResumeProcessingOfPendingEvents();
314 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
315 // the handlers with pending events
316 void RemovePendingEventHandler(wxEvtHandler
* toRemove
);
318 // adds an event handler to the list of the handlers with pending events
319 void AppendPendingEventHandler(wxEvtHandler
* toAppend
);
321 // moves the event handler from the list of the handlers with pending events
322 //to the list of the handlers with _delayed_ pending events
323 void DelayPendingEventHandler(wxEvtHandler
* toDelay
);
325 // deletes the current pending events
326 void DeletePendingEvents();
329 // delayed destruction
330 // -------------------
332 // If an object may have pending events for it, it shouldn't be deleted
333 // immediately as this would result in a crash when trying to handle these
334 // events: instead, it should be scheduled for destruction and really
335 // destroyed only after processing all pending events.
337 // Notice that this is only possible if we have a running event loop,
338 // otherwise the object is just deleted directly by ScheduleForDestruction()
339 // and IsScheduledForDestruction() always returns false.
341 // schedule the object for destruction in the near future
342 void ScheduleForDestruction(wxObject
*object
);
344 // return true if the object is scheduled for destruction
345 bool IsScheduledForDestruction(wxObject
*object
) const;
348 // wxEventLoop-related methods
349 // ---------------------------
351 // all these functions are forwarded to the corresponding methods of the
352 // currently active event loop -- and do nothing if there is none
353 virtual bool Pending();
354 virtual bool Dispatch();
356 virtual int MainLoop();
357 virtual void ExitMainLoop();
359 bool Yield(bool onlyIfNeeded
= false);
361 virtual void WakeUpIdle();
363 // this method is called by the active event loop when there are no events
366 // by default it generates the idle events and if you override it in your
367 // derived class you should call the base class version to ensure that idle
368 // events are still sent out
369 virtual bool ProcessIdle();
371 // this virtual function is overridden in GUI wxApp to always return true
372 // as GUI applications always have an event loop -- but console ones may
373 // have it or not, so it simply returns true if already have an event loop
374 // running but false otherwise
375 virtual bool UsesEventLoop() const;
381 // this function is called when an assert failure occurs, the base class
382 // version does the normal processing (i.e. shows the usual assert failure
385 // the arguments are the location of the failed assert (func may be empty
386 // if the compiler doesn't support C99 __FUNCTION__), the text of the
387 // assert itself and the user-specified message
388 virtual void OnAssertFailure(const wxChar
*file
,
394 // old version of the function without func parameter, for compatibility
395 // only, override OnAssertFailure() in the new code
396 virtual void OnAssert(const wxChar
*file
,
401 // check that the wxBuildOptions object (constructed in the application
402 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
403 // options of the library and abort if it doesn't
404 static bool CheckBuildOptions(const char *optionsSignature
,
405 const char *componentName
);
407 // implementation only from now on
408 // -------------------------------
410 // helpers for dynamic wxApp construction
411 static void SetInitializerFunction(wxAppInitializerFunction fn
)
412 { ms_appInitFn
= fn
; }
413 static wxAppInitializerFunction
GetInitializerFunction()
414 { return ms_appInitFn
; }
416 // accessors for ms_appInstance field (external code might wish to modify
417 // it, this is why we provide a setter here as well, but you should really
418 // know what you're doing if you call it), wxTheApp is usually used instead
420 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
421 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
424 // command line arguments (public for backwards compatibility)
427 // this object is implicitly convertible to either "char**" (traditional
428 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
429 // with Unicode build in previous wx versions and because the command line
432 wxCmdLineArgsArray argv
;
438 // delete all objects in wxPendingDelete list
440 // called from ProcessPendingEvents()
441 void DeletePendingObjects();
443 // the function which creates the traits object when GetTraits() needs it
444 // for the first time
445 virtual wxAppTraits
*CreateTraits();
447 // function used for dynamic wxApp creation
448 static wxAppInitializerFunction ms_appInitFn
;
450 // the one and only global application object
451 static wxAppConsole
*ms_appInstance
;
453 // create main loop from AppTraits or return NULL if
454 // there is no main loop implementation
455 wxEventLoopBase
*CreateMainLoop();
457 // application info (must be set from the user code)
458 wxString m_vendorName
, // vendor name ("acme")
459 m_vendorDisplayName
, // vendor display name (e.g. "ACME Inc")
460 m_appName
, // app name ("myapp")
461 m_appDisplayName
, // app display name ("My Application")
462 m_className
; // class name
464 // the class defining the application behaviour, NULL initially and created
465 // by GetTraits() when first needed
466 wxAppTraits
*m_traits
;
468 // the main event loop of the application (may be NULL if the loop hasn't
469 // been started yet or has already terminated)
470 wxEventLoopBase
*m_mainLoop
;
473 // pending events management vars:
475 // the array of the handlers with pending events which needs to be processed
476 // inside ProcessPendingEvents()
477 wxEvtHandlerArray m_handlersWithPendingEvents
;
479 // helper array used by ProcessPendingEvents() to store the event handlers
480 // which have pending events but of these events none can be processed right now
481 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
483 wxEvtHandlerArray m_handlersWithPendingDelayedEvents
;
486 // this critical section protects both the lists above
487 wxCriticalSection m_handlersWithPendingEventsLocker
;
490 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
491 bool m_bDoPendingEventProcessing
;
493 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler
;
495 // the application object is a singleton anyhow, there is no sense in
497 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase
);
500 #if defined(__UNIX__)
501 #include "wx/unix/app.h"
503 // this has to be a class and not a typedef as we forward declare it
504 class wxAppConsole
: public wxAppConsoleBase
{ };
507 // ----------------------------------------------------------------------------
508 // wxAppBase: the common part of wxApp implementations for all platforms
509 // ----------------------------------------------------------------------------
513 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
517 virtual ~wxAppBase();
519 // the virtual functions which may/must be overridden in the derived class
520 // -----------------------------------------------------------------------
522 // very first initialization function
524 // Override: very rarely
525 virtual bool Initialize(int& argc
, wxChar
**argv
);
527 // a platform-dependent version of OnInit(): the code here is likely to
528 // depend on the toolkit. default version does nothing.
531 virtual bool OnInitGui();
533 // called to start program execution - the default version just enters
534 // the main GUI loop in which events are received and processed until
535 // the last window is not deleted (if GetExitOnFrameDelete) or
536 // ExitMainLoop() is called. In console mode programs, the execution
537 // of the program really starts here
539 // Override: rarely in GUI applications, always in console ones.
542 // a matching function for OnInit()
543 virtual int OnExit();
545 // very last clean up function
547 // Override: very rarely
548 virtual void CleanUp();
551 // the worker functions - usually not used directly by the user code
552 // -----------------------------------------------------------------
554 // safer alternatives to Yield(), using wxWindowDisabler
555 virtual bool SafeYield(wxWindow
*win
, bool onlyIfNeeded
);
556 virtual bool SafeYieldFor(wxWindow
*win
, long eventsToProcess
);
558 // this virtual function is called in the GUI mode when the application
559 // becomes idle and normally just sends wxIdleEvent to all interested
562 // it should return true if more idle events are needed, false if not
563 virtual bool ProcessIdle();
565 // Send idle event to window and all subwindows
566 // Returns true if more idle time is requested.
567 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
569 // override base class version: GUI apps always use an event loop
570 virtual bool UsesEventLoop() const { return true; }
573 // top level window functions
574 // --------------------------
576 // return true if our app has focus
577 virtual bool IsActive() const { return m_isActive
; }
579 // set the "main" top level window
580 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
582 // return the "main" top level window (if it hadn't been set previously
583 // with SetTopWindow(), will return just some top level window and, if
584 // there are none, will return NULL)
585 virtual wxWindow
*GetTopWindow() const;
587 // control the exit behaviour: by default, the program will exit the
588 // main loop (and so, usually, terminate) when the last top-level
589 // program window is deleted. Beware that if you disable this behaviour
590 // (with SetExitOnFrameDelete(false)), you'll have to call
591 // ExitMainLoop() explicitly from somewhere.
592 void SetExitOnFrameDelete(bool flag
)
593 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
594 bool GetExitOnFrameDelete() const
595 { return m_exitOnFrameDelete
== Yes
; }
598 // display mode, visual, printing mode, ...
599 // ------------------------------------------------------------------------
601 // Get display mode that is used use. This is only used in framebuffer
602 // wxWin ports (such as wxMGL or wxDFB).
603 virtual wxVideoMode
GetDisplayMode() const;
604 // Set display mode to use. This is only used in framebuffer wxWin
605 // ports (such as wxMGL or wxDFB). This method should be called from
607 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
609 // set use of best visual flag (see below)
610 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
611 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
612 bool GetUseBestVisual() const { return m_useBestVisual
; }
614 // set/get printing mode: see wxPRINT_XXX constants.
616 // default behaviour is the normal one for Unix: always use PostScript
618 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
619 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
621 // Return the layout direction for the current locale or wxLayout_Default
623 virtual wxLayoutDirection
GetLayoutDirection() const;
625 // Change the theme used by the application, return true on success.
626 virtual bool SetNativeTheme(const wxString
& WXUNUSED(theme
)) { return false; }
629 // command line parsing (GUI-specific)
630 // ------------------------------------------------------------------------
632 #if wxUSE_CMDLINE_PARSER
633 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
634 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
637 // miscellaneous other stuff
638 // ------------------------------------------------------------------------
640 // called by toolkit-specific code to set the app status: active (we have
641 // focus) or not and also the last window which had focus before we were
643 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
645 #if WXWIN_COMPATIBILITY_2_6
646 // OBSOLETE: don't use, always returns true
648 // returns true if the program is successfully initialized
649 wxDEPRECATED( bool Initialized() );
650 #endif // WXWIN_COMPATIBILITY_2_6
653 // override base class method to use GUI traits
654 virtual wxAppTraits
*CreateTraits();
657 // the main top level window (may be NULL)
658 wxWindow
*m_topWindow
;
660 // if Yes, exit the main loop when the last top level window is deleted, if
661 // No don't do it and if Later -- only do it once we reach our OnRun()
663 // the explanation for using this strange scheme is given in appcmn.cpp
669 } m_exitOnFrameDelete
;
671 // true if the app wants to use the best visual on systems where
672 // more than one are available (Sun, SGI, XFree86 4.0 ?)
673 bool m_useBestVisual
;
674 // force TrueColour just in case "best" isn't TrueColour
675 bool m_forceTrueColour
;
677 // does any of our windows have focus?
680 wxDECLARE_NO_COPY_CLASS(wxAppBase
);
683 #if WXWIN_COMPATIBILITY_2_6
684 inline bool wxAppBase::Initialized() { return true; }
685 #endif // WXWIN_COMPATIBILITY_2_6
687 // ----------------------------------------------------------------------------
688 // now include the declaration of the real class
689 // ----------------------------------------------------------------------------
691 #if defined(__WXPALMOS__)
692 #include "wx/palmos/app.h"
693 #elif defined(__WXMSW__)
694 #include "wx/msw/app.h"
695 #elif defined(__WXMOTIF__)
696 #include "wx/motif/app.h"
697 #elif defined(__WXMGL__)
698 #include "wx/mgl/app.h"
699 #elif defined(__WXDFB__)
700 #include "wx/dfb/app.h"
701 #elif defined(__WXGTK20__)
702 #include "wx/gtk/app.h"
703 #elif defined(__WXGTK__)
704 #include "wx/gtk1/app.h"
705 #elif defined(__WXX11__)
706 #include "wx/x11/app.h"
707 #elif defined(__WXMAC__)
708 #include "wx/osx/app.h"
709 #elif defined(__WXCOCOA__)
710 #include "wx/cocoa/app.h"
711 #elif defined(__WXPM__)
712 #include "wx/os2/app.h"
717 // wxApp is defined in core and we cannot define another one in wxBase,
718 // so use the preprocessor to allow using wxApp in console programs too
719 #define wxApp wxAppConsole
723 // ----------------------------------------------------------------------------
725 // ----------------------------------------------------------------------------
727 // for compatibility, we define this macro to access the global application
728 // object of type wxApp
730 // note that instead of using of wxTheApp in application code you should
731 // consider using DECLARE_APP() after which you may call wxGetApp() which will
732 // return the object of the correct type (i.e. MyApp and not wxApp)
734 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
735 // console mode it does nothing at all
736 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
738 // ----------------------------------------------------------------------------
740 // ----------------------------------------------------------------------------
742 // event loop related functions only work in GUI programs
743 // ------------------------------------------------------
745 // Force an exit from main loop
746 WXDLLIMPEXP_BASE
void wxExit();
748 // avoid redeclaring this function here if it had been already declared by
749 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
750 #ifndef wx_YIELD_DECLARED
751 #define wx_YIELD_DECLARED
753 // Yield to other apps/messages
754 WXDLLIMPEXP_CORE
bool wxYield();
756 #endif // wx_YIELD_DECLARED
758 // Yield to other apps/messages
759 WXDLLIMPEXP_BASE
void wxWakeUpIdle();
761 // ----------------------------------------------------------------------------
762 // macros for dynamic creation of the application object
763 // ----------------------------------------------------------------------------
765 // Having a global instance of this class allows wxApp to be aware of the app
766 // creator function. wxApp can then call this function to create a new app
767 // object. Convoluted, but necessary.
769 class WXDLLIMPEXP_BASE wxAppInitializer
772 wxAppInitializer(wxAppInitializerFunction fn
)
773 { wxApp::SetInitializerFunction(fn
); }
776 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
777 // your compiler really, really wants main() to be in your main program (e.g.
778 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
780 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
781 int main(int argc, char **argv) { return wxEntry(argc, argv); }
783 // port-specific header could have defined it already in some special way
784 #ifndef IMPLEMENT_WXWIN_MAIN
785 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
786 #endif // defined(IMPLEMENT_WXWIN_MAIN)
788 #ifdef __WXUNIVERSAL__
789 #include "wx/univ/theme.h"
791 #ifdef wxUNIV_DEFAULT_THEME
792 #define IMPLEMENT_WX_THEME_SUPPORT \
793 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
795 #define IMPLEMENT_WX_THEME_SUPPORT
798 #define IMPLEMENT_WX_THEME_SUPPORT
801 // Use this macro if you want to define your own main() or WinMain() function
802 // and call wxEntry() from there.
803 #define IMPLEMENT_APP_NO_MAIN(appname) \
804 wxAppConsole *wxCreateApp() \
806 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
808 return new appname; \
811 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
812 DECLARE_APP(appname) \
813 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
815 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
816 // wxUniversal builds
817 #define IMPLEMENT_APP_NO_THEMES(appname) \
818 IMPLEMENT_APP_NO_MAIN(appname) \
821 // Use this macro exactly once, the argument is the name of the wxApp-derived
822 // class which is the class of your application.
823 #define IMPLEMENT_APP(appname) \
824 IMPLEMENT_APP_NO_THEMES(appname) \
825 IMPLEMENT_WX_THEME_SUPPORT
827 // Same as IMPLEMENT_APP(), but for console applications.
828 #define IMPLEMENT_APP_CONSOLE(appname) \
829 IMPLEMENT_APP_NO_MAIN(appname) \
830 IMPLEMENT_WXWIN_MAIN_CONSOLE
832 // this macro can be used multiple times and just allows you to use wxGetApp()
834 #define DECLARE_APP(appname) extern appname& wxGetApp();
837 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
838 // anywhere else but at the very least it suppresses icc warnings about
839 // defining extern symbols without prior declaration, and it shouldn't do any
841 extern wxAppConsole
*wxCreateApp();
842 extern wxAppInitializer wxTheAppInitializer
;
844 #endif // _WX_APP_H_BASE_