1 \section{\class{wxApp
}}\label{wxapp
}
3 The
{\bf wxApp
} class represents the application itself. It is used
6 \begin{itemize
}\itemsep=
0pt
7 \item set and get application-wide properties;
8 \item implement the windowing system message or event loop;
9 \item initiate application processing via
\helpref{wxApp::OnInit
}{wxapponinit
};
10 \item allow default processing of events not handled by other
11 objects in the application.
14 You should use the macro IMPLEMENT
\_APP(appClass) in your application implementation
15 file to tell wxWindows how to create an instance of your application class.
17 Use DECLARE
\_APP(appClass) in a header file if you want the wxGetApp function (which returns
18 a reference to your application object) to be visible to other files.
20 \wxheading{Derived from
}
22 \helpref{wxEvtHandler
}{wxevthandler
}\\
23 \helpref{wxObject
}{wxobject
}
27 \helpref{wxApp overview
}{wxappoverview
}
29 \latexignore{\rtfignore{\wxheading{Members
}}}
31 \membersection{wxApp::wxApp
}
33 \func{void
}{wxApp
}{\param{int
}{ language = wxLANGUAGE
\_ENGLISH}}
35 Constructor. Called implicitly with a definition of a wxApp object.
37 The argument is a language identifier; this is an experimental
38 feature and will be expanded and documented in future versions.
40 TODO: completely rewrite the language stuff.
42 \membersection{wxApp::
\destruct{wxApp
}}
44 \func{void
}{\destruct{wxApp
}}{\void}
46 Destructor. Will be called implicitly on program exit if the wxApp
47 object is created on the stack.
49 \membersection{wxApp::argc
}\label{wxappargc
}
53 Number of command line arguments (after environment-specific processing).
55 \membersection{wxApp::argv
}\label{wxappargv
}
57 \member{char **
}{argv
}
59 Command line arguments (after environment-specific processing).
61 \membersection{wxApp::CreateLogTarget
}\label{wxappcreatelogtarget
}
63 \func{virtual wxLog*
}{CreateLogTarget
}{\void}
65 Creates a wxLog class for the application to use for logging errors. The default
66 implementation returns a new wxLogGui class.
70 \helpref{wxLog
}{wxlog
}
72 \membersection{wxApp::Dispatch
}\label{wxappdispatch
}
74 \func{void
}{Dispatch
}{\void}
76 Dispatches the next event in the windowing system event queue.
78 This can be used for programming event loops, e.g.
87 \helpref{wxApp::Pending
}{wxapppending
}
89 \membersection{wxApp::GetAppName
}\label{wxappgetappname
}
91 \constfunc{wxString
}{GetAppName
}{\void}
93 Returns the application name.
97 wxWindows sets this to a reasonable default before
98 calling
\helpref{wxApp::OnInit
}{wxapponinit
}, but the application can reset it at will.
100 \membersection{wxApp::GetAuto3D
}\label{wxappgetauto3d
}
102 \constfunc{bool
}{GetAuto3D
}{\void}
104 Returns TRUE if
3D control mode is on, FALSE otherwise.
108 \helpref{wxApp::SetAuto3D
}{wxappsetauto3d
}
110 \membersection{wxApp::GetClassName
}\label{wxappgetclassname
}
112 \constfunc{wxString
}{GetClassName
}{\void}
114 Gets the class name of the application. The class name may be used in a platform specific
115 manner to refer to the application.
119 \helpref{wxApp::SetClassName
}{wxappsetclassname
}
121 \membersection{wxApp::GetExitOnDelete
}\label{wxappgetexitondelete
}
123 \constfunc{bool
}{GetExitOnDelete
}{\void}
125 Returns TRUE if the application will exit when the top-level window is deleted, FALSE
130 \helpref{wxApp::SetExitOnDelete
}{wxappsetexitondelete
}
132 \membersection{wxApp::GetPrintMode
}\label{wxappgetprintmode
}
134 \constfunc{bool
}{GetPrintMode
}{\void}
136 Returns the print mode: see
\helpref{wxApp::SetPrintMode
}{wxappsetprintmode
}.
138 \membersection{wxApp::GetTopWindow
}\label{wxappgettopwindow
}
140 \constfunc{wxWindow *
}{GetTopWindow
}{\void}
142 Returns a pointer to the top window.
146 \helpref{wxApp::SetTopWindow
}{wxappsettopwindow
}
148 \membersection{wxApp::ExitMainLoop
}\label{wxappexitmainloop
}
150 \func{void
}{ExitMainLoop
}{\void}
152 Call this to explicitly exit the main message (event) loop.
153 You should normally exit the main loop (and the application) by deleting
156 \membersection{wxApp::Initialized
}\label{wxappinitialized
}
158 \func{bool
}{Initialized
}{\void}
160 Returns TRUE if the application has been initialized (i.e. if
\rtfsp
161 \helpref{wxApp::OnInit
}{wxapponinit
} has returned successfully). This can be useful for error
162 message routines to determine which method of output is best for the
163 current state of the program (some windowing systems may not like
164 dialogs to pop up before the main loop has been entered).
166 \membersection{wxApp::MainLoop
}\label{wxappmainloop
}
168 \func{int
}{MainLoop
}{\void}
170 Called by wxWindows on creation of the application. Override this if you wish
171 to provide your own (environment-dependent) main loop.
173 \wxheading{Return value
}
175 Returns
0 under X, and the wParam of the WM
\_QUIT message under Windows.
177 \membersection{wxApp::OnActivate
}\label{wxapponactivate
}
179 \func{void
}{OnActivate
}{\param{wxActivateEvent\&
}{event
}}
181 Provide this member function to know whether the application is being
182 activated or deactivated (Windows only).
186 \helpref{wxWindow::OnActivate
}{wxwindowonactivate
},
\helpref{wxActivateEvent
}{wxactivateevent
}
188 \membersection{wxApp::OnExit
}\label{wxapponexit
}
190 \func{int
}{OnExit
}{\void}
192 Provide this member function for any processing which needs to be done as
193 the application is about to exit.
195 \membersection{wxApp::OnCharHook
}\label{wxapponcharhook
}
197 \func{void
}{OnCharHook
}{\param{wxKeyEvent\&
}{ event
}}
199 This event handler function is called (under Windows only) to allow the window to intercept keyboard events
200 before they are processed by child windows.
202 \wxheading{Parameters
}
204 \docparam{event
}{The keypress event.
}
208 Use the wxEVT
\_CHAR\_HOOK macro in your event table.
210 If you use this member, you can selectively consume keypress events by calling
\rtfsp
211 \helpref{wxEvent::Skip
}{wxeventskip
} for characters the application is not interested in.
215 \helpref{wxKeyEvent
}{wxkeyevent
},
\helpref{wxWindow::OnChar
}{wxwindowonchar
},
\rtfsp
216 \helpref{wxWindow::OnCharHook
}{wxwindowoncharhook
},
\helpref{wxDialog::OnCharHook
}{wxdialogoncharhook
}
218 \membersection{wxApp::OnIdle
}\label{wxapponidle
}
220 \func{void
}{OnIdle
}{\param{wxIdleEvent\&
}{event
}}
222 Override this member function for any processing which needs to be done
223 when the application is idle. You should call wxApp::OnIdle from your own function,
224 since this forwards OnIdle events to windows and also performs garbage collection for
225 windows whose destruction has been delayed.
227 wxWindows' strategy for OnIdle processing is as follows. After pending user interface events for an
228 application have all been processed, wxWindows sends an OnIdle event to the application object. wxApp::OnIdle itself
229 sends an OnIdle event to each application window, allowing windows to do idle processing such as updating
230 their appearance. If either wxApp::OnIdle or a window OnIdle function requested more time, by
231 caling
\helpref{wxIdleEvent::ReqestMore
}{wxidleeventrequestmore
}, wxWindows will send another OnIdle
232 event to the application event. This will occur in a loop until either a user event is found to be
233 pending, or OnIdle requests no more time. Then all pending user events are processed until the system
234 goes idle again, when OnIdle is called, and so on.
238 \helpref{wxWindow::OnIdle
}{wxwindowonidle
},
\helpref{wxIdleEvent
}{wxidleevent
},
\rtfsp
239 \helpref{wxWindow::SendIdleEvents
}{wxappsendidleevents
}
241 \membersection{wxApp::OnInit
}\label{wxapponinit
}
243 \func{bool
}{OnInit
}{\void}
245 This must be provided by the application, and will usually create the
246 application's main window, calling
\helpref{wxApp::SetTopWindow
}{wxappsettopwindow
}.
248 Return TRUE to continue processing, FALSE to exit the application.
250 \membersection{wxApp::Pending
}\label{wxapppending
}
252 \func{bool
}{Pending
}{\void}
254 Returns TRUE if unprocessed events are in the window system event queue
255 (MS Windows and Motif).
259 \helpref{wxApp::Dispatch
}{wxappdispatch
}
261 \membersection{wxApp::ProcessMessage
}\label{wxappprocessmessage
}
263 \func{bool
}{ProcessMessage
}{\param{MSG *
}{msg
}}
265 Windows-only function for processing a message. This function
266 is called from the main message loop, checking for windows that
267 may wish to process it. The function returns TRUE if the message
268 was processed, FALSE otherwise. If you use wxWindows with another class
269 library with its own message loop, you should make sure that this
270 function is called to allow wxWindows to receive messages. For example,
271 to allow co-existance with the Microsoft Foundation Classes, override
272 the PreTranslateMessage function:
275 // Provide wxWindows message loop compatibility
276 BOOL CTheApp::PreTranslateMessage(MSG *msg)
278 if (wxTheApp && wxTheApp->ProcessMessage(msg))
281 return CWinApp::PreTranslateMessage(msg);
285 \membersection{wxApp::SendIdleEvents
}\label{wxappsendidleevents
}
287 \func{bool
}{SendIdleEvents
}{\void}
289 Sends idle events to all top-level windows.
291 \func{bool
}{SendIdleEvents
}{\param{wxWindow*
}{ win
}}
293 Sends idle events to a window and its children.
297 These functions poll the top-level windows, and their children, for idle event processing.
298 If TRUE is returned, more OnIdle processing is requested by one or more window.
302 \helpref{wxApp::OnIdle
}{wxapponidle
},
\helpref{wxWindow::OnIdle
}{wxwindowonidle
},
\helpref{wxIdleEvent
}{wxidleevent
}
304 \membersection{wxApp::SetAppName
}\label{wxappsetappname
}
306 \func{void
}{SetAppName
}{\param{const wxString\&
}{name
}}
308 Sets the name of the application. The name may be used in dialogs
309 (for example by the
document/view framework). A default name is set by
314 \helpref{wxApp::GetAppName
}{wxappgetappname
}
316 \membersection{wxApp::SetAuto3D
}\label{wxappsetauto3d
}
318 \func{void
}{SetAuto3D
}{\param{const bool
}{ auto3D
}}
320 Switches automatic
3D controls on or off.
322 \wxheading{Parameters
}
324 \docparam{auto3D
}{If TRUE, all controls will be created with
3D appearances unless
325 overridden for a control or dialog. The default is TRUE
}
329 This has an effect on Windows only.
333 \helpref{wxApp::GetAuto3D
}{wxappgetauto3d
}
335 \membersection{wxApp::SetClassName
}\label{wxappsetclassname
}
337 \func{void
}{SetClassName
}{\param{const wxString\&
}{name
}}
339 Sets the class name of the application. This may be used in a platform specific
340 manner to refer to the application.
344 \helpref{wxApp::GetClassName
}{wxappgetclassname
}
346 \membersection{wxApp::SetExitOnDelete
}\label{wxappsetexitondelete
}
348 \func{void
}{SetExitOnDelete
}{\param{bool
}{ flag
}}
350 Allows the programmer to specify whether the application will exit when the
351 top-level frame is deleted.
353 \wxheading{Parameters
}
355 \docparam{flag
}{If TRUE (the default), the application will exit when the top-level frame is
356 deleted. If FALSE, the application will continue to run.
}
360 Currently, setting this to FALSE only has an effect under Windows.
362 \membersection{wxApp::SetPrintMode
}\label{wxappsetprintmode
}
364 \func{void
}{SetPrintMode
}{\param{int
}{ mode
}}
366 Sets the print mode determining what printing facilities will be
367 used by the printing framework.
369 \wxheading{Parameters
}
371 \docparam{mode
}{This can be one of:
373 \begin{twocollist
}\itemsep=
0pt
374 \twocolitem{{\bf wxPRINT
\_WINDOWS}}{Under Windows, use Windows printing (wxPrinterDC). This is the
375 default under Windows.
}
376 \twocolitem{{\bf wxPRINT
\_POSTSCRIPT}}{Use PostScript printing (wxPostScriptDC). This is the
377 default for non-Windows platforms.
}
381 \membersection{wxApp::SetTopWindow
}\label{wxappsettopwindow
}
383 \func{void
}{SetTopWindow
}{\param{wxWindow*
}{window
}}
385 Sets the `top' window. You should normally call this from within
\helpref{wxApp::OnInit
}{wxapponinit
} to
386 let wxWindows know which is the main window.
388 \wxheading{Parameters
}
390 \docparam{window
}{The new top window.
}
394 \helpref{wxApp::GetTopWindow
}{wxappgettopwindow
},
\helpref{wxApp::OnInit
}{wxapponinit
}