1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/dcbase.cpp
3 // Purpose: generic methods of the wxDC Class
4 // Author: Vadim Zeitlin
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
28 #include "wx/dcbuffer.h" // for IMPLEMENT_DYNAMIC_CLASS
34 // bool wxDCBase::sm_cacheing = false;
36 IMPLEMENT_ABSTRACT_CLASS(wxDCBase
, wxObject
)
38 // ============================================================================
40 // ============================================================================
42 IMPLEMENT_DYNAMIC_CLASS(wxBufferedDC
, wxMemoryDC
)
43 IMPLEMENT_ABSTRACT_CLASS(wxBufferedPaintDC
, wxBufferedDC
)
45 #if WXWIN_COMPATIBILITY_2_6
46 void wxDCBase::BeginDrawing()
50 void wxDCBase::EndDrawing()
53 #endif // WXWIN_COMPATIBILITY_2_6
55 // ----------------------------------------------------------------------------
57 // ----------------------------------------------------------------------------
59 void wxDCBase::DoDrawCheckMark(wxCoord x1
, wxCoord y1
,
60 wxCoord width
, wxCoord height
)
62 wxCHECK_RET( Ok(), wxT("invalid window dc") );
64 wxCoord x2
= x1
+ width
,
67 // the pen width is calibrated to give 3 for width == height == 10
68 wxDCPenChanger
pen((wxDC
&)*this,
69 wxPen(GetTextForeground(), (width
+ height
+ 1)/7));
71 // we're drawing a scaled version of wx/generic/tick.xpm here
72 wxCoord x3
= x1
+ (4*width
) / 10, // x of the tick bottom
73 y3
= y1
+ height
/ 2; // y of the left tick branch
74 DoDrawLine(x1
, y3
, x3
, y2
);
75 DoDrawLine(x3
, y2
, x2
, y1
);
77 CalcBoundingBox(x1
, y1
);
78 CalcBoundingBox(x2
, y2
);
81 // ----------------------------------------------------------------------------
83 // ----------------------------------------------------------------------------
85 void wxDCBase::DrawLines(const wxList
*list
, wxCoord xoffset
, wxCoord yoffset
)
87 int n
= list
->GetCount();
88 wxPoint
*points
= new wxPoint
[n
];
91 for ( wxList::compatibility_iterator node
= list
->GetFirst(); node
; node
= node
->GetNext(), i
++ )
93 wxPoint
*point
= (wxPoint
*)node
->GetData();
94 points
[i
].x
= point
->x
;
95 points
[i
].y
= point
->y
;
98 DoDrawLines(n
, points
, xoffset
, yoffset
);
104 void wxDCBase::DrawPolygon(const wxList
*list
,
105 wxCoord xoffset
, wxCoord yoffset
,
108 int n
= list
->GetCount();
109 wxPoint
*points
= new wxPoint
[n
];
112 for ( wxList::compatibility_iterator node
= list
->GetFirst(); node
; node
= node
->GetNext(), i
++ )
114 wxPoint
*point
= (wxPoint
*)node
->GetData();
115 points
[i
].x
= point
->x
;
116 points
[i
].y
= point
->y
;
119 DoDrawPolygon(n
, points
, xoffset
, yoffset
, fillStyle
);
125 wxDCBase::DoDrawPolyPolygon(int n
,
128 wxCoord xoffset
, wxCoord yoffset
,
133 DoDrawPolygon(count
[0], points
, xoffset
, yoffset
, fillStyle
);
141 for (i
= j
= lastOfs
= 0; i
< n
; i
++)
146 pts
= new wxPoint
[j
+n
-1];
147 for (i
= 0; i
< j
; i
++)
149 for (i
= 2; i
<= n
; i
++)
151 lastOfs
-= count
[n
-i
];
152 pts
[j
++] = pts
[lastOfs
];
156 SetPen(wxPen(*wxBLACK
, 0, wxTRANSPARENT
));
157 DoDrawPolygon(j
, pts
, xoffset
, yoffset
, fillStyle
);
159 for (i
= j
= 0; i
< n
; i
++)
161 DoDrawLines(count
[i
], pts
+j
, xoffset
, yoffset
);
167 // ----------------------------------------------------------------------------
169 // ----------------------------------------------------------------------------
173 // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
174 void wxDCBase::DrawSpline(wxCoord x1
, wxCoord y1
, wxCoord x2
, wxCoord y2
, wxCoord x3
, wxCoord y3
)
178 wxPoint
*point1
= new wxPoint
;
179 point1
->x
= x1
; point1
->y
= y1
;
180 point_list
.Append((wxObject
*)point1
);
182 wxPoint
*point2
= new wxPoint
;
183 point2
->x
= x2
; point2
->y
= y2
;
184 point_list
.Append((wxObject
*)point2
);
186 wxPoint
*point3
= new wxPoint
;
187 point3
->x
= x3
; point3
->y
= y3
;
188 point_list
.Append((wxObject
*)point3
);
190 DrawSpline(&point_list
);
192 for( wxList::compatibility_iterator node
= point_list
.GetFirst(); node
; node
= node
->GetNext() )
194 wxPoint
*p
= (wxPoint
*)node
->GetData();
199 void wxDCBase::DrawSpline(int n
, wxPoint points
[])
202 for (int i
=0; i
< n
; i
++)
204 list
.Append((wxObject
*)&points
[i
]);
210 // ----------------------------------- spline code ----------------------------------------
212 void wx_quadratic_spline(double a1
, double b1
, double a2
, double b2
,
213 double a3
, double b3
, double a4
, double b4
);
214 void wx_clear_stack();
215 int wx_spline_pop(double *x1
, double *y1
, double *x2
, double *y2
, double *x3
,
216 double *y3
, double *x4
, double *y4
);
217 void wx_spline_push(double x1
, double y1
, double x2
, double y2
, double x3
, double y3
,
218 double x4
, double y4
);
219 static bool wx_spline_add_point(double x
, double y
);
220 static void wx_spline_draw_point_array(wxDCBase
*dc
);
222 wxList wx_spline_point_list
;
224 #define half(z1, z2) ((z1+z2)/2.0)
227 /* iterative version */
229 void wx_quadratic_spline(double a1
, double b1
, double a2
, double b2
, double a3
, double b3
, double a4
,
232 register double xmid
, ymid
;
233 double x1
, y1
, x2
, y2
, x3
, y3
, x4
, y4
;
236 wx_spline_push(a1
, b1
, a2
, b2
, a3
, b3
, a4
, b4
);
238 while (wx_spline_pop(&x1
, &y1
, &x2
, &y2
, &x3
, &y3
, &x4
, &y4
)) {
239 xmid
= (double)half(x2
, x3
);
240 ymid
= (double)half(y2
, y3
);
241 if (fabs(x1
- xmid
) < THRESHOLD
&& fabs(y1
- ymid
) < THRESHOLD
&&
242 fabs(xmid
- x4
) < THRESHOLD
&& fabs(ymid
- y4
) < THRESHOLD
) {
243 wx_spline_add_point( x1
, y1
);
244 wx_spline_add_point( xmid
, ymid
);
246 wx_spline_push(xmid
, ymid
, (double)half(xmid
, x3
), (double)half(ymid
, y3
),
247 (double)half(x3
, x4
), (double)half(y3
, y4
), x4
, y4
);
248 wx_spline_push(x1
, y1
, (double)half(x1
, x2
), (double)half(y1
, y2
),
249 (double)half(x2
, xmid
), (double)half(y2
, ymid
), xmid
, ymid
);
254 /* utilities used by spline drawing routines */
256 typedef struct wx_spline_stack_struct
{
257 double x1
, y1
, x2
, y2
, x3
, y3
, x4
, y4
;
260 #define SPLINE_STACK_DEPTH 20
261 static Stack wx_spline_stack
[SPLINE_STACK_DEPTH
];
262 static Stack
*wx_stack_top
;
263 static int wx_stack_count
;
265 void wx_clear_stack()
267 wx_stack_top
= wx_spline_stack
;
271 void wx_spline_push(double x1
, double y1
, double x2
, double y2
, double x3
, double y3
, double x4
, double y4
)
273 wx_stack_top
->x1
= x1
;
274 wx_stack_top
->y1
= y1
;
275 wx_stack_top
->x2
= x2
;
276 wx_stack_top
->y2
= y2
;
277 wx_stack_top
->x3
= x3
;
278 wx_stack_top
->y3
= y3
;
279 wx_stack_top
->x4
= x4
;
280 wx_stack_top
->y4
= y4
;
285 int wx_spline_pop(double *x1
, double *y1
, double *x2
, double *y2
,
286 double *x3
, double *y3
, double *x4
, double *y4
)
288 if (wx_stack_count
== 0)
292 *x1
= wx_stack_top
->x1
;
293 *y1
= wx_stack_top
->y1
;
294 *x2
= wx_stack_top
->x2
;
295 *y2
= wx_stack_top
->y2
;
296 *x3
= wx_stack_top
->x3
;
297 *y3
= wx_stack_top
->y3
;
298 *x4
= wx_stack_top
->x4
;
299 *y4
= wx_stack_top
->y4
;
303 static bool wx_spline_add_point(double x
, double y
)
305 wxPoint
*point
= new wxPoint
;
308 wx_spline_point_list
.Append((wxObject
*)point
);
312 static void wx_spline_draw_point_array(wxDCBase
*dc
)
314 dc
->DrawLines(&wx_spline_point_list
, 0, 0 );
315 wxList::compatibility_iterator node
= wx_spline_point_list
.GetFirst();
318 wxPoint
*point
= (wxPoint
*)node
->GetData();
320 wx_spline_point_list
.Erase(node
);
321 node
= wx_spline_point_list
.GetFirst();
325 void wxDCBase::DoDrawSpline( wxList
*points
)
327 wxCHECK_RET( Ok(), wxT("invalid window dc") );
330 double cx1
, cy1
, cx2
, cy2
, cx3
, cy3
, cx4
, cy4
;
331 double x1
, y1
, x2
, y2
;
333 wxList::compatibility_iterator node
= points
->GetFirst();
338 p
= (wxPoint
*)node
->GetData();
343 node
= node
->GetNext();
344 p
= (wxPoint
*)node
->GetData();
348 cx1
= (double)((x1
+ x2
) / 2);
349 cy1
= (double)((y1
+ y2
) / 2);
350 cx2
= (double)((cx1
+ x2
) / 2);
351 cy2
= (double)((cy1
+ y2
) / 2);
353 wx_spline_add_point(x1
, y1
);
355 while ((node
= node
->GetNext())
361 p
= (wxPoint
*)node
->GetData();
366 cx4
= (double)(x1
+ x2
) / 2;
367 cy4
= (double)(y1
+ y2
) / 2;
368 cx3
= (double)(x1
+ cx4
) / 2;
369 cy3
= (double)(y1
+ cy4
) / 2;
371 wx_quadratic_spline(cx1
, cy1
, cx2
, cy2
, cx3
, cy3
, cx4
, cy4
);
375 cx2
= (double)(cx1
+ x2
) / 2;
376 cy2
= (double)(cy1
+ y2
) / 2;
379 wx_spline_add_point( cx1
, cy1
);
380 wx_spline_add_point( x2
, y2
);
382 wx_spline_draw_point_array( this );
385 #endif // wxUSE_SPLINES
387 // ----------------------------------------------------------------------------
388 // Partial Text Extents
389 // ----------------------------------------------------------------------------
392 // Each element of the widths array will be the width of the string up to and
393 // including the corresponding character in text. This is the generic
394 // implementation, the port-specific classes should do this with native APIs
395 // if available and if faster. Note: pango_layout_index_to_pos is much slower
396 // than calling GetTextExtent!!
403 FontWidthCache() : m_scaleX(1), m_widths(NULL
) { }
404 ~FontWidthCache() { delete []m_widths
; }
409 m_widths
= new int[FWC_SIZE
];
411 memset(m_widths
, 0, sizeof(int)*FWC_SIZE
);
419 static FontWidthCache s_fontWidthCache
;
421 bool wxDCBase::DoGetPartialTextExtents(const wxString
& text
, wxArrayInt
& widths
) const
425 const size_t len
= text
.length();
429 // reset the cache if font or horizontal scale have changed
430 if ( !s_fontWidthCache
.m_widths
||
431 !wxIsSameDouble(s_fontWidthCache
.m_scaleX
, m_scaleX
) ||
432 (s_fontWidthCache
.m_font
!= GetFont()) )
434 s_fontWidthCache
.Reset();
435 s_fontWidthCache
.m_font
= GetFont();
436 s_fontWidthCache
.m_scaleX
= m_scaleX
;
439 // Calculate the position of each character based on the widths of
440 // the previous characters
442 for ( size_t i
= 0; i
< len
; i
++ )
444 const wxChar c
= text
[i
];
445 unsigned int c_int
= (unsigned int)c
;
447 if ((c_int
< FWC_SIZE
) && (s_fontWidthCache
.m_widths
[c_int
] != 0))
449 w
= s_fontWidthCache
.m_widths
[c_int
];
453 GetTextExtent(c
, &w
, &h
);
454 if (c_int
< FWC_SIZE
)
455 s_fontWidthCache
.m_widths
[c_int
] = w
;
459 widths
[i
] = totalWidth
;
466 // ----------------------------------------------------------------------------
467 // enhanced text drawing
468 // ----------------------------------------------------------------------------
470 void wxDCBase::GetMultiLineTextExtent(const wxString
& text
,
476 wxCoord widthTextMax
= 0, widthLine
,
477 heightTextTotal
= 0, heightLineDefault
= 0, heightLine
= 0;
480 for ( const wxChar
*pc
= text
; ; pc
++ )
482 if ( *pc
== _T('\n') || *pc
== _T('\0') )
484 if ( curLine
.empty() )
486 // we can't use GetTextExtent - it will return 0 for both width
487 // and height and an empty line should count in height
490 // assume that this line has the same height as the previous
492 if ( !heightLineDefault
)
493 heightLineDefault
= heightLine
;
495 if ( !heightLineDefault
)
497 // but we don't know it yet - choose something reasonable
498 GetTextExtent(_T("W"), NULL
, &heightLineDefault
,
502 heightTextTotal
+= heightLineDefault
;
506 GetTextExtent(curLine
, &widthLine
, &heightLine
,
508 if ( widthLine
> widthTextMax
)
509 widthTextMax
= widthLine
;
510 heightTextTotal
+= heightLine
;
513 if ( *pc
== _T('\n') )
532 *y
= heightTextTotal
;
537 void wxDCBase::DrawLabel(const wxString
& text
,
538 const wxBitmap
& bitmap
,
542 wxRect
*rectBounding
)
544 // find the text position
545 wxCoord widthText
, heightText
, heightLine
;
546 GetMultiLineTextExtent(text
, &widthText
, &heightText
, &heightLine
);
548 wxCoord width
, height
;
551 width
= widthText
+ bitmap
.GetWidth();
552 height
= bitmap
.GetHeight();
561 if ( alignment
& wxALIGN_RIGHT
)
563 x
= rect
.GetRight() - width
;
565 else if ( alignment
& wxALIGN_CENTRE_HORIZONTAL
)
567 x
= (rect
.GetLeft() + rect
.GetRight() + 1 - width
) / 2;
569 else // alignment & wxALIGN_LEFT
574 if ( alignment
& wxALIGN_BOTTOM
)
576 y
= rect
.GetBottom() - height
;
578 else if ( alignment
& wxALIGN_CENTRE_VERTICAL
)
580 y
= (rect
.GetTop() + rect
.GetBottom() + 1 - height
) / 2;
582 else // alignment & wxALIGN_TOP
587 // draw the bitmap first
593 DrawBitmap(bitmap
, x
, y
, true /* use mask */);
595 wxCoord offset
= bitmap
.GetWidth() + 4;
599 y
+= (height
- heightText
) / 2;
602 // we will draw the underscore under the accel char later
603 wxCoord startUnderscore
= 0,
607 // split the string into lines and draw each of them separately
609 for ( const wxChar
*pc
= text
; ; pc
++ )
611 if ( *pc
== _T('\n') || *pc
== _T('\0') )
613 int xRealStart
= x
; // init it here to avoid compielr warnings
615 if ( !curLine
.empty() )
617 // NB: can't test for !(alignment & wxALIGN_LEFT) because
619 if ( alignment
& (wxALIGN_RIGHT
| wxALIGN_CENTRE_HORIZONTAL
) )
622 GetTextExtent(curLine
, &widthLine
, NULL
);
624 if ( alignment
& wxALIGN_RIGHT
)
626 xRealStart
+= width
- widthLine
;
628 else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
630 xRealStart
+= (width
- widthLine
) / 2;
633 //else: left aligned, nothing to do
635 DrawText(curLine
, xRealStart
, y
);
640 // do we have underscore in this line? we can check yUnderscore
641 // because it is set below to just y + heightLine if we do
642 if ( y
== yUnderscore
)
644 // adjust the horz positions to account for the shift
645 startUnderscore
+= xRealStart
;
646 endUnderscore
+= xRealStart
;
649 if ( *pc
== _T('\0') )
654 else // not end of line
656 if ( pc
- text
.c_str() == indexAccel
)
658 // remeber to draw underscore here
659 GetTextExtent(curLine
, &startUnderscore
, NULL
);
661 GetTextExtent(curLine
, &endUnderscore
, NULL
);
663 yUnderscore
= y
+ heightLine
;
672 // draw the underscore if found
673 if ( startUnderscore
!= endUnderscore
)
675 // it should be of the same colour as text
676 SetPen(wxPen(GetTextForeground(), 0, wxSOLID
));
680 DrawLine(startUnderscore
, yUnderscore
, endUnderscore
, yUnderscore
);
683 // return bounding rect if requested
686 *rectBounding
= wxRect(x
, y
- heightText
, widthText
, heightText
);
689 CalcBoundingBox(x0
, y0
);
690 CalcBoundingBox(x0
+ width0
, y0
+ height
);
694 void wxDCBase::DoGradientFillLinear(const wxRect
& rect
,
695 const wxColour
& initialColour
,
696 const wxColour
& destColour
,
697 wxDirection nDirection
)
700 wxPen oldPen
= m_pen
;
702 wxUint8 nR1
= destColour
.Red();
703 wxUint8 nG1
= destColour
.Green();
704 wxUint8 nB1
= destColour
.Blue();
705 wxUint8 nR2
= initialColour
.Red();
706 wxUint8 nG2
= initialColour
.Green();
707 wxUint8 nB2
= initialColour
.Blue();
710 if ( nDirection
== wxEAST
|| nDirection
== wxWEST
)
712 wxInt32 x
= rect
.GetWidth();
713 wxInt32 w
= x
; // width of area to shade
714 wxInt32 xDelta
= w
/256; // height of one shade bend
722 nR
= nR1
- (nR1
-nR2
)*(w
-x
)/w
;
724 nR
= nR1
+ (nR2
-nR1
)*(w
-x
)/w
;
727 nG
= nG1
- (nG1
-nG2
)*(w
-x
)/w
;
729 nG
= nG1
+ (nG2
-nG1
)*(w
-x
)/w
;
732 nB
= nB1
- (nB1
-nB2
)*(w
-x
)/w
;
734 nB
= nB1
+ (nB2
-nB1
)*(w
-x
)/w
;
736 SetPen(wxPen(wxColour(nR
, nG
, nB
), 1, wxSOLID
));
737 if(nDirection
== wxEAST
)
738 DrawRectangle(rect
.GetLeft()+x
, rect
.GetTop(),
739 xDelta
, rect
.GetHeight());
740 else //nDirection == wxWEST
741 DrawRectangle(rect
.GetRight()-x
-xDelta
, rect
.GetTop(),
742 xDelta
, rect
.GetHeight());
745 else // nDirection == wxNORTH || nDirection == wxSOUTH
747 wxInt32 y
= rect
.GetHeight();
748 wxInt32 w
= y
; // height of area to shade
749 wxInt32 yDelta
= w
/255; // height of one shade bend
757 nR
= nR1
- (nR1
-nR2
)*(w
-y
)/w
;
759 nR
= nR1
+ (nR2
-nR1
)*(w
-y
)/w
;
762 nG
= nG1
- (nG1
-nG2
)*(w
-y
)/w
;
764 nG
= nG1
+ (nG2
-nG1
)*(w
-y
)/w
;
767 nB
= nB1
- (nB1
-nB2
)*(w
-y
)/w
;
769 nB
= nB1
+ (nB2
-nB1
)*(w
-y
)/w
;
771 SetPen(wxPen(wxColour(nR
, nG
, nB
), 1, wxSOLID
));
772 if(nDirection
== wxNORTH
)
773 DrawRectangle(rect
.GetLeft(), rect
.GetTop()+y
,
774 rect
.GetWidth(), yDelta
);
775 else //nDirection == wxSOUTH
776 DrawRectangle(rect
.GetLeft(), rect
.GetBottom()-y
-yDelta
,
777 rect
.GetWidth(), yDelta
);
784 void wxDCBase::DoGradientFillConcentric(const wxRect
& rect
,
785 const wxColour
& initialColour
,
786 const wxColour
& destColour
,
787 const wxPoint
& circleCenter
)
789 //save the old pen color
790 wxColour oldPenColour
= m_pen
.GetColour();
792 wxUint8 nR1
= destColour
.Red();
793 wxUint8 nG1
= destColour
.Green();
794 wxUint8 nB1
= destColour
.Blue();
795 wxUint8 nR2
= initialColour
.Red();
796 wxUint8 nG2
= initialColour
.Green();
797 wxUint8 nB2
= initialColour
.Blue();
802 wxInt32 cx
= rect
.GetWidth() / 2;
803 wxInt32 cy
= rect
.GetHeight() / 2;
811 wxInt32 nCircleOffX
= circleCenter
.x
- (rect
.GetWidth() / 2);
812 wxInt32 nCircleOffY
= circleCenter
.y
- (rect
.GetHeight() / 2);
814 for ( wxInt32 x
= 0; x
< rect
.GetWidth(); x
++ )
816 for ( wxInt32 y
= 0; y
< rect
.GetHeight(); y
++ )
818 //get color difference
819 wxInt32 nGradient
= ((nRadius
-
821 pow((double)(x
- cx
- nCircleOffX
), 2) +
822 pow((double)(y
- cy
- nCircleOffY
), 2)
830 nR
= (wxUint8
)(nR1
+ ((nR2
- nR1
) * nGradient
/ 100));
831 nG
= (wxUint8
)(nG1
+ ((nG2
- nG1
) * nGradient
/ 100));
832 nB
= (wxUint8
)(nB1
+ ((nB2
- nB1
) * nGradient
/ 100));
835 m_pen
.SetColour(wxColour(nR
,nG
,nB
));
836 DrawPoint(wxPoint(x
+ rect
.GetLeft(), y
+ rect
.GetTop()));
839 //return old pen color
840 m_pen
.SetColour(oldPenColour
);
844 Notes for wxWidgets DrawEllipticArcRot(...)
846 wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse.
847 It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...),
850 All methods are generic, so they can be implemented in wxDCBase.
851 DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper
852 methods like (WinCE) wxDC::DoDrawArc(...).
854 CalculateEllipticPoints(...) fills a given list of wxPoints with some points
855 of an elliptic arc. The algorithm is pixel-based: In every row (in flat
856 parts) or every column (in steep parts) only one pixel is calculated.
857 Trigonometric calculation (sin, cos, tan, atan) is only done if the
858 starting angle is not equal to the ending angle. The calculation of the
859 pixels is done using simple arithmetic only and should perform not too
860 bad even on devices without floating point processor. I didn't test this yet.
862 Rotate(...) rotates a list of point pixel-based, you will see rounding errors.
863 For instance: an ellipse rotated 180 degrees is drawn
864 slightly different from the original.
866 The points are then moved to an array and used to draw a polyline and/or polygon
867 (with center added, the pie).
868 The result looks quite similar to the native ellipse, only e few pixels differ.
870 The performance on a desktop system (Athlon 1800, WinXP) is about 7 times
871 slower as DrawEllipse(...), which calls the native API.
872 An rotated ellipse outside the clipping region takes nearly the same time,
873 while an native ellipse outside takes nearly no time to draw.
875 If you draw an arc with this new method, you will see the starting and ending angles
876 are calculated properly.
877 If you use DrawEllipticArc(...), you will see they are only correct for circles
878 and not properly calculated for ellipses.
881 p.lenhard@t-online.de
885 void wxDCBase::DoDrawEllipticArcRot( wxCoord x
, wxCoord y
,
886 wxCoord w
, wxCoord h
,
887 double sa
, double ea
, double angle
)
891 CalculateEllipticPoints( &list
, x
, y
, w
, h
, sa
, ea
);
892 Rotate( &list
, angle
, wxPoint( x
+w
/2, y
+h
/2 ) );
894 // Add center (for polygon/pie)
895 list
.Append( (wxObject
*) new wxPoint( x
+w
/2, y
+h
/2 ) );
897 // copy list into array and delete list elements
898 int n
= list
.GetCount();
899 wxPoint
*points
= new wxPoint
[n
];
902 for ( node
= list
.GetFirst(); node
; node
= node
->GetNext(), i
++ )
904 wxPoint
*point
= (wxPoint
*)node
->GetData();
905 points
[i
].x
= point
->x
;
906 points
[i
].y
= point
->y
;
910 // first draw the pie without pen, if necessary
911 if( GetBrush() != *wxTRANSPARENT_BRUSH
)
913 wxPen
tempPen( GetPen() );
914 SetPen( *wxTRANSPARENT_PEN
);
915 DoDrawPolygon( n
, points
, 0, 0 );
919 // then draw the arc without brush, if necessary
920 if( GetPen() != *wxTRANSPARENT_PEN
)
923 DoDrawLines( n
-1, points
, 0, 0 );
928 } // DrawEllipticArcRot
930 void wxDCBase::Rotate( wxList
* points
, double angle
, wxPoint center
)
935 double dSinA
= -sin(angle
*2.0*pi
/360.0);
936 double dCosA
= cos(angle
*2.0*pi
/360.0);
937 for ( wxNode
* node
= points
->GetFirst(); node
; node
= node
->GetNext() )
939 wxPoint
* point
= (wxPoint
*)node
->GetData();
941 // transform coordinates, if necessary
942 if( center
.x
) point
->x
-= center
.x
;
943 if( center
.y
) point
->y
-= center
.y
;
945 // calculate rotation, rounding simply by implicit cast to integer
946 int xTemp
= point
->x
* dCosA
- point
->y
* dSinA
;
947 point
->y
= point
->x
* dSinA
+ point
->y
* dCosA
;
950 // back transform coordinates, if necessary
951 if( center
.x
) point
->x
+= center
.x
;
952 if( center
.y
) point
->y
+= center
.y
;
957 void wxDCBase::CalculateEllipticPoints( wxList
* points
,
958 wxCoord xStart
, wxCoord yStart
,
959 wxCoord w
, wxCoord h
,
960 double sa
, double ea
)
971 bool bUseAngles
= false;
977 // decrement 1 pixel if ellipse is smaller than 2*a, 2*b
979 if( 2*a
== w
) decrX
= 1;
981 if( 2*b
== h
) decrY
= 1;
983 wxCoord xCenter
= xStart
+ a
;
984 wxCoord yCenter
= yStart
+ b
;
985 // calculate data for start and end, if necessary
989 // normalisation of angles
990 while( sa
<0 ) sa
+= 360;
991 while( ea
<0 ) ea
+= 360;
992 while( sa
>=360 ) sa
-= 360;
993 while( ea
>=360 ) ea
-= 360;
994 // calculate quadrant numbers
995 if( sa
> 270 ) sq
= 3;
996 else if( sa
> 180 ) sq
= 2;
997 else if( sa
> 90 ) sq
= 1;
998 if( ea
> 270 ) eq
= 3;
999 else if( ea
> 180 ) eq
= 2;
1000 else if( ea
> 90 ) eq
= 1;
1001 sar
= sa
* pi
/ 180.0;
1002 ear
= ea
* pi
/ 180.0;
1003 // correct angle circle -> ellipse
1004 sar
= atan( -a
/(double)b
* tan( sar
) );
1005 if ( sq
== 1 || sq
== 2 ) sar
+= pi
;
1006 ear
= atan( -a
/(double)b
* tan( ear
) );
1007 if ( eq
== 1 || eq
== 2 ) ear
+= pi
;
1008 // coordinates of points
1009 xsa
= xCenter
+ a
* cos( sar
);
1010 if( sq
== 0 || sq
== 3 ) xsa
-= decrX
;
1011 ysa
= yCenter
+ b
* sin( sar
);
1012 if( sq
== 2 || sq
== 3 ) ysa
-= decrY
;
1013 xea
= xCenter
+ a
* cos( ear
);
1014 if( eq
== 0 || eq
== 3 ) xea
-= decrX
;
1015 yea
= yCenter
+ b
* sin( ear
);
1016 if( eq
== 2 || eq
== 3 ) yea
-= decrY
;
1018 // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2
1020 double c2
= 2.0 / w
;
1029 // Lists for quadrant 1 to 4
1030 wxList pointsarray
[4];
1031 // Calculate points for first quadrant and set in all quadrants
1032 for( x
= 0; x
<= a
; ++x
)
1037 bool bNewPoint
= false;
1038 while( y2
> c1
- c2
* x2
&& y
> 0 )
1044 // old y now to big: set point with old y, old x
1045 if( bNewPoint
&& x
>1)
1048 // remove points on the same line
1049 pointsarray
[0].Insert( (wxObject
*) new wxPoint( xCenter
+ x1
- decrX
, yCenter
- y_old
) );
1050 pointsarray
[1].Append( (wxObject
*) new wxPoint( xCenter
- x1
, yCenter
- y_old
) );
1051 pointsarray
[2].Insert( (wxObject
*) new wxPoint( xCenter
- x1
, yCenter
+ y_old
- decrY
) );
1052 pointsarray
[3].Append( (wxObject
*) new wxPoint( xCenter
+ x1
- decrX
, yCenter
+ y_old
- decrY
) );
1054 } // calculate point
1056 // Starting and/or ending points for the quadrants, first quadrant gets both.
1057 pointsarray
[0].Insert( (wxObject
*) new wxPoint( xCenter
+ a
- decrX
, yCenter
) );
1058 pointsarray
[0].Append( (wxObject
*) new wxPoint( xCenter
, yCenter
- b
) );
1059 pointsarray
[1].Append( (wxObject
*) new wxPoint( xCenter
- a
, yCenter
) );
1060 pointsarray
[2].Append( (wxObject
*) new wxPoint( xCenter
, yCenter
+ b
- decrY
) );
1061 pointsarray
[3].Append( (wxObject
*) new wxPoint( xCenter
+ a
- decrX
, yCenter
) );
1063 // copy quadrants in original list
1066 // Copy the right part of the points in the lists
1067 // and delete the wxPoints, because they do not leave this method.
1068 points
->Append( (wxObject
*) new wxPoint( xsa
, ysa
) );
1070 bool bStarted
= false;
1071 bool bReady
= false;
1072 bool bForceTurn
= ( sq
== eq
&& sa
> ea
);
1075 for( wxNode
*node
= pointsarray
[q
].GetFirst(); node
; node
= node
->GetNext() )
1077 // once: go to starting point in start quadrant
1080 ( (wxPoint
*) node
->GetData() )->x
< xsa
+1 && q
<= 1
1082 ( (wxPoint
*) node
->GetData() )->x
> xsa
-1 && q
>= 2
1089 // copy point, if not at ending point
1092 if( q
!= eq
|| bForceTurn
1094 ( (wxPoint
*) node
->GetData() )->x
> xea
+1 && q
<= 1
1096 ( (wxPoint
*) node
->GetData() )->x
< xea
-1 && q
>= 2
1100 wxPoint
* pPoint
= new wxPoint( *((wxPoint
*) node
->GetData() ) );
1101 points
->Append( (wxObject
*) pPoint
);
1103 else if( q
== eq
&& !bForceTurn
|| ( (wxPoint
*) node
->GetData() )->x
== xea
)
1113 } // while not bReady
1114 points
->Append( (wxObject
*) new wxPoint( xea
, yea
) );
1117 for( q
= 0; q
< 4; ++q
)
1119 for( wxNode
*node
= pointsarray
[q
].GetFirst(); node
; node
= node
->GetNext() )
1121 wxPoint
*p
= (wxPoint
*)node
->GetData();
1129 // copy whole ellipse, wxPoints will be deleted outside
1130 for( node
= pointsarray
[0].GetFirst(); node
; node
= node
->GetNext() )
1132 wxObject
*p
= node
->GetData();
1133 points
->Append( p
);
1135 for( node
= pointsarray
[1].GetFirst(); node
; node
= node
->GetNext() )
1137 wxObject
*p
= node
->GetData();
1138 points
->Append( p
);
1140 for( node
= pointsarray
[2].GetFirst(); node
; node
= node
->GetNext() )
1142 wxObject
*p
= node
->GetData();
1143 points
->Append( p
);
1145 for( node
= pointsarray
[3].GetFirst(); node
; node
= node
->GetNext() )
1147 wxObject
*p
= node
->GetData();
1148 points
->Append( p
);
1151 } // CalculateEllipticPoints