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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: renderer.tex
3 %% Purpose: wxRenderer and wxRendererNative documentation
4 %% Author: Vadim Zeitlin
5 %% Modified by:
6 %% Created: 06.08.03
7 %% RCS-ID: $Id$
8 %% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{\class{wxRendererNative}}\label{wxrenderernative}
13
14 First, a brief introduction to wxRenderer and why it is needed.
15
16 Usually wxWidgets uses the underlying low level GUI system to draw all the
17 controls - this is what we mean when we say that it is a ``native'' framework.
18 However not all controls exist under all (or even any) platforms and in this
19 case wxWidgets provides a default, generic, implementation of them written in
20 wxWidgets itself.
21
22 These controls don't have the native appearance if only the standard
23 line drawing and other graphics primitives are used, because the native
24 appearance is different under different platforms while the lines are always
25 drawn in the same way.
26
27 This is why we have renderers: wxRenderer is a class which virtualizes the
28 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
29 button, without caring about exactly how this is done. Of course, as we
30 can draw the button differently in different renderers, this also allows us to
31 emulate the native look and feel.
32
33 So the renderers work by exposing a large set of high-level drawing functions
34 which are used by the generic controls. There is always a default global
35 renderer but it may be changed or extended by the user, see
36 \helpref{Render sample}{samplerender}.
37
38 All drawing functions take some standard parameters:
39 \begin{itemize}
40 \item \arg{win} is the window being drawn. It is normally not used and when
41 it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
42 (in order to get its low level handle, for example), but you should
43 \emph{not} assume that it is of some given type as the same renderer
44 function may be reused for drawing different kinds of control.
45 \item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
46 context should be used for drawing. It is not necessary to restore
47 pens and brushes for it on function exit but, on the other hand, you
48 shouldn't assume that it is in any specific state on function entry:
49 the rendering functions should always prepare it.
50 \item \arg{rect} the bounding rectangle for the element to be drawn.
51 \item \arg{flags} the optional flags (none by default) which can be a
52 combination of the \texttt{wxCONTROL\_XXX} constants below.
53 \end{itemize}
54
55 Note that each drawing function restores the \helpref{wxDC}{wxdc} attributes if
56 it changes them, so it is safe to assume that the same pen, brush and colours
57 that were active before the call to this function are still in effect after it.
58
59
60 \wxheading{Constants}
61
62 The following rendering flags are defined:
63
64 \begin{verbatim}
65 enum
66 {
67 wxCONTROL_DISABLED = 0x00000001, // control is disabled
68 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
69 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
70 wxCONTROL_SPECIAL = 0x00000008, // control-specific bit:
71 wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL, // only for the buttons
72 wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, // only for the menu items
73 wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, // only for the tree items
74 wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, // only for the status bar panes
75 wxCONTROL_FLAT = wxCONTROL_SPECIAL, // checkboxes only: flat border
76 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
77 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
78 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
79 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
80 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE // (check) undetermined state
81 };
82 \end{verbatim}
83
84 \wxheading{Derived from}
85
86 No base class
87
88 \wxheading{Include files}
89
90 <wx/renderer.h>
91
92 \wxheading{Library}
93
94 \helpref{wxCore}{librarieslist}
95
96
97 \latexignore{\rtfignore{\wxheading{Members}}}
98
99
100 \membersection{wxRendererNative::\destruct{wxRendererNative}}\label{wxrenderernativedtor}
101
102 \func{}{\destruct{wxRendererNative}}{\void}
103
104 Virtual destructor as for any base class.
105
106
107 \membersection{wxRendererNative::DrawCheckBox}\label{wxrenderernativedrawcheckbox}
108
109 \func{void}{DrawCheckBox}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
110
111 Draw a check box (used by wxDataViewCtrl).
112
113 \arg{flags} may have the \texttt{wxCONTROL\_CHECKED}, \texttt{wxCONTROL\_CURRENT} or
114 \texttt{wxCONTROL\_UNDETERMINED} bit set.
115
116
117 \membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
118
119 \func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
120
121 Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
122 drop down window. The usual appearance is a downwards pointing arrow.
123
124 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
125
126
127 \membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
128
129 \func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
130
131 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
132 transparent background.
133
134 \arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
135 rectangle of a drop down button which arrow matches the size you need.
136 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
137
138
139 \membersection{wxRendererNative::DrawFocusRect}\label{wxrenderernativedrawfocusrect}
140
141 \func{void}{DrawFocusRect}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
142
143 Draw a focus rectangle using the specified rectangle.
144 \helpref{wxListCtrl}{wxlistctrl}. The only supported flags is
145 \texttt{wxCONTROL\_SELECTED} for items which are selected.
146
147
148 \membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
149
150 \func{int}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}, \param{wxHeaderSortIconType }{sortArrow = wxHDR\_SORT\_ICON\_NONE}, \param{wxHeaderButtonParams* }{params = NULL}}
151
152 Draw the header control button (used, for example, by
153 \helpref{wxListCtrl}{wxlistctrl}). Depending on platforms the
154 \arg{flags} parameter may support the \texttt{wxCONTROL\_SELECTED}
155 \texttt{wxCONTROL\_DISABLED} and \texttt{wxCONTROL\_CURRENT} bits.
156 The \arg{sortArrow} parameter can be one of
157 \texttt{wxHDR\_SORT\_ICON\_NONE}, \texttt{wxHDR\_SORT\_ICON\_UP}, or
158 \texttt{wxHDR\_SORT\_ICON\_DOWN}. Additional values controlling the
159 drawing of a text or bitmap label can be passed in \arg{params}. The
160 value returned is the optimal width to contain the the unabreviated
161 label text or bitmap, the sort arrow if present, and internal margins.
162
163
164
165 \membersection{wxRendererNative::DrawItemSelectionRect}\label{wxrenderernativedrawitemselectionrect}
166
167 \func{void}{DrawItemSelectionRect}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
168
169 Draw a selection rectangle underneath the text as used e.g. in a
170 \helpref{wxListCtrl}{wxlistctrl}. The supported \arg{flags} are
171 \texttt{wxCONTROL\_SELECTED} for items which are selected (e.g. often a blue
172 rectangle) and \texttt{wxCONTROL\_CURRENT} for the item that has the focus
173 (often a dotted line around the item's text). \texttt{wxCONTROL\_FOCUSED} may
174 be used to indicate if the control has the focus (othewise the the selection
175 rectangle is e.g. often grey and not blue). This may be ignored by the renderer
176 or deduced by the code directly from the \arg{win}.
177
178
179 \membersection{wxRendererNative::DrawPushButton}\label{wxrenderernativedrawpushbutton}
180
181 \func{void}{DrawPushButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
182
183 Draw a blank push button that looks very similar to \helpref{wxButton}{wxbutton}.
184
185 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED}, \texttt{wxCONTROL\_CURRENT} or
186 \texttt{wxCONTROL\_ISDEFAULT} bit set.
187
188
189 \membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}
190
191 \func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
192
193 Draw the border for sash window: this border must be such that the sash
194 drawn by \helpref{DrawSash}{wxrenderernativedrawsplittersash} blends into it
195 well.
196
197
198 \membersection{wxRendererNative::DrawSplitterSash}\label{wxrenderernativedrawsplittersash}
199
200 \func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
201
202 Draw a sash. The \arg{orient} parameter defines whether the sash should be
203 vertical or horizontal and how the \arg{position} should be interpreted.
204
205
206 \membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
207
208 \func{void}{DrawTreeItemButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
209
210 Draw the expanded/collapsed icon for a tree control item. To draw an expanded
211 button the \arg{flags} parameter must contain {\tt wxCONTROL\_EXPANDED} bit.
212
213
214 \membersection{wxRendererNative::Get}\label{wxrenderernativeget}
215
216 \func{wxRendererNative\&}{Get}{\void}
217
218 Return the currently used renderer.
219
220
221 \membersection{wxRendererNative::GetDefault}\label{wxrenderernativegetdefault}
222
223 \func{wxRendererNative\&}{GetDefault}{\void}
224
225 Return the default (native) implementation for this platform -- this is also
226 the one used by default but this may be changed by calling
227 \helpref{Set}{wxrenderernativeset} in which case the return value of this
228 method may be different from the return value of \helpref{Get}{wxrenderernativeget}.
229
230
231 \membersection{wxRendererNative::GetGeneric}\label{wxrenderernativegetgeneric}
232
233 \func{wxRendererNative\&}{GetGeneric}{\void}
234
235 Return the generic implementation of the renderer. Under some platforms, this
236 is the default renderer implementation, others have platform-specific default
237 renderer which can be retrieved by calling \helpref{GetDefault}{wxrenderernativegetdefault}.
238
239
240 \membersection{wxRendererNative::GetHeaderButtonHeight}\label{wxrenderernativegetheaderbuttonheight}
241
242 \func{int}{GetHeaderButtonHeight}{\param{const wxWindow* }{win}}
243
244 Returns the height of a header button, either a fixed platform height if available, or a
245 generic height based on the window's font.
246
247
248 \membersection{wxRendererNative::GetSplitterParams}\label{wxrenderernativegetsplitterparams}
249
250 \func{wxSplitterRenderParams}{GetSplitterParams}{\param{const wxWindow* }{win}}
251
252 Get the splitter parameters, see
253 \helpref{wxSplitterRenderParams}{wxsplitterrenderparams}.
254
255
256 \membersection{wxRendererNative::GetVersion}\label{wxrenderernativegetversion}
257
258 \constfunc{wxRendererVersion}{GetVersion}{\void}
259
260 This function is used for version checking: \helpref{Load}{wxrenderernativeload}
261 refuses to load any shared libraries implementing an older or incompatible
262 version.
263
264 The implementation of this method is always the same in all renderers (simply
265 construct \helpref{wxRendererVersion}{wxrendererversion} using the
266 {\tt wxRendererVersion::Current\_XXX} values), but it has to be in the derived,
267 not base, class, to detect mismatches between the renderers versions and so you
268 have to implement it anew in all renderers.
269
270
271 \membersection{wxRendererNative::Load}\label{wxrenderernativeload}
272
273 \func{wxRendererNative*}{Load}{\param{const wxString\& }{name}}
274
275 Load the renderer from the specified DLL, the returned pointer must be
276 deleted by caller if not {\tt NULL} when it is not used any more.
277
278 The \arg{name} should be just the base name of the renderer and not the full
279 name of the DLL file which is constructed differently (using
280 \helpref{wxDynamicLibrary::CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname})
281 on different systems.
282
283
284 \membersection{wxRendererNative::Set}\label{wxrenderernativeset}
285
286 \func{wxRendererNative*}{Set}{\param{wxRendererNative* }{renderer}}
287
288 Set the renderer to use, passing {\tt NULL} reverts to using the default
289 renderer (the global renderer must always exist).
290
291 Return the previous renderer used with Set() or {\tt NULL} if none.
292