1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: declares wxEventLoop class
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_EVTLOOP_H_
13 #define _WX_EVTLOOP_H_
18 // TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be
19 // monitored using MsgWaitForMultipleObjects())
20 #if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__CYGWIN__))
21 #define wxUSE_EVENTLOOP_SOURCE 1
23 #define wxUSE_EVENTLOOP_SOURCE 0
26 #if wxUSE_EVENTLOOP_SOURCE
27 class wxEventLoopSource
;
28 class wxEventLoopSourceHandler
;
32 NOTE ABOUT wxEventLoopBase::YieldFor LOGIC
33 ------------------------------------------
35 The YieldFor() function helps to avoid re-entrancy problems and problems
36 caused by out-of-order event processing
37 (see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads).
39 The logic behind YieldFor() is simple: it analyzes the queue of the native
40 events generated by the underlying GUI toolkit and picks out and processes
41 only those matching the given mask.
43 It's important to note that YieldFor() is used to selectively process the
44 events generated by the NATIVE toolkit.
45 Events syntethized by wxWidgets code or by user code are instead selectively
46 processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents().
47 In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a
48 YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide
49 if the pending events for that event handler can be processed.
50 If all the pending events associated with that event handler result as "not processable",
51 the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler
52 (so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents).
53 Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed
54 event handlers back into the list of handlers with pending events
55 (m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that
56 a later call to ProcessPendingEvents() (possibly outside the YieldFor() call)
57 will process all pending events as usual.
60 // ----------------------------------------------------------------------------
61 // wxEventLoopBase: interface for wxEventLoop
62 // ----------------------------------------------------------------------------
64 class WXDLLIMPEXP_BASE wxEventLoopBase
67 // trivial, but needed (because of wxEventLoopBase) ctor
71 virtual ~wxEventLoopBase() { }
73 // use this to check whether the event loop was successfully created before
75 virtual bool IsOk() const { return true; }
77 // returns true if this is the main loop
80 #if wxUSE_EVENTLOOP_SOURCE
81 // create a new event loop source wrapping the given file descriptor and
82 // start monitoring it
83 virtual wxEventLoopSource
*
84 AddSourceForFD(int fd
, wxEventLoopSourceHandler
*handler
, int flags
) = 0;
85 #endif // wxUSE_EVENTLOOP_SOURCE
87 // dispatch&processing
88 // -------------------
90 // start the event loop, return the exit code when it is finished
91 virtual int Run() = 0;
93 // is this event loop running now?
95 // notice that even if this event loop hasn't terminated yet but has just
96 // spawned a nested (e.g. modal) event loop, this would return false
97 bool IsRunning() const;
99 // exit from the loop with the given exit code
100 virtual void Exit(int rc
= 0) = 0;
102 // return true if any events are available
103 virtual bool Pending() const = 0;
105 // dispatch a single event, return false if we should exit from the loop
106 virtual bool Dispatch() = 0;
108 // same as Dispatch() but doesn't wait for longer than the specified (in
109 // ms) timeout, return true if an event was processed, false if we should
110 // exit the loop or -1 if timeout expired
111 virtual int DispatchTimeout(unsigned long timeout
) = 0;
113 // implement this to wake up the loop: usually done by posting a dummy event
114 // to it (can be called from non main thread)
115 virtual void WakeUp() = 0;
121 // make sure that idle events are sent again
122 virtual void WakeUpIdle();
124 // this virtual function is called when the application
125 // becomes idle and by default it forwards to wxApp::ProcessIdle() and
126 // while it can be overridden in a custom event loop, you must call the
127 // base class version to ensure that idle events are still generated
129 // it should return true if more idle events are needed, false if not
130 virtual bool ProcessIdle();
133 // Yield-related hooks
134 // -------------------
136 // process all currently pending events right now
138 // it is an error to call Yield() recursively unless the value of
139 // onlyIfNeeded is true
141 // WARNING: this function is dangerous as it can lead to unexpected
142 // reentrancies (i.e. when called from an event handler it
143 // may result in calling the same event handler again), use
144 // with _extreme_ care or, better, don't use at all!
145 bool Yield(bool onlyIfNeeded
= false);
146 virtual bool YieldFor(long eventsToProcess
) = 0;
148 // returns true if the main thread is inside a Yield() call
149 virtual bool IsYielding() const
150 { return m_isInsideYield
; }
152 // returns true if events of the given event category should be immediately
153 // processed inside a wxApp::Yield() call or rather should be queued for
154 // later processing by the main event loop
155 virtual bool IsEventAllowedInsideYield(wxEventCategory cat
) const
156 { return (m_eventsToProcessInsideYield
& cat
) != 0; }
158 // no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0
164 // return currently active (running) event loop, may be NULL
165 static wxEventLoopBase
*GetActive() { return ms_activeLoop
; }
167 // set currently active (running) event loop
168 static void SetActive(wxEventLoopBase
* loop
);
172 // this function should be called before the event loop terminates, whether
173 // this happens normally (because of Exit() call) or abnormally (because of
174 // an exception thrown from inside the loop)
175 virtual void OnExit();
177 // the pointer to currently active loop
178 static wxEventLoopBase
*ms_activeLoop
;
180 // YieldFor() helpers:
181 bool m_isInsideYield
;
182 long m_eventsToProcessInsideYield
;
184 wxDECLARE_NO_COPY_CLASS(wxEventLoopBase
);
187 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__))
189 // this class can be used to implement a standard event loop logic using
190 // Pending() and Dispatch()
192 // it also handles idle processing automatically
193 class WXDLLIMPEXP_BASE wxEventLoopManual
: public wxEventLoopBase
198 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
199 // terminating when Exit() is called
202 // sets the "should exit" flag and wakes up the loop so that it terminates
204 virtual void Exit(int rc
= 0);
207 // may be overridden to perform some action at the start of each new event
209 virtual void OnNextIteration() { }
212 // the loop exit code
215 // should we exit the loop?
219 // process all already pending events and dispatch a new one (blocking
220 // until it appears in the event queue if necessary)
222 // returns the return value of Dispatch()
223 bool ProcessEvents();
225 wxDECLARE_NO_COPY_CLASS(wxEventLoopManual
);
228 #endif // platforms using "manual" loop
230 // we're moving away from old m_impl wxEventLoop model as otherwise the user
231 // code doesn't have access to platform-specific wxEventLoop methods and this
232 // can sometimes be very useful (e.g. under MSW this is necessary for
233 // integration with MFC) but currently this is not done for all ports yet (e.g.
234 // wxX11) so fall back to the old wxGUIEventLoop definition below for them
236 #if defined(__WXMSW__)
237 // this header defines both console and GUI loops for MSW
238 #include "wx/msw/evtloop.h"
239 #elif defined(__WXOSX__)
240 // CoreFoundation-based event loop is currently in wxBase so include it in
241 // any case too (although maybe it actually shouldn't be there at all)
242 #include "wx/osx/evtloop.h"
245 // include the appropriate header defining wxGUIEventLoop
247 #if defined(__WXCOCOA__)
248 #include "wx/cocoa/evtloop.h"
249 #elif defined(__WXDFB__)
250 #include "wx/dfb/evtloop.h"
251 #elif defined(__WXGTK20__)
252 #include "wx/gtk/evtloop.h"
253 #else // other platform
255 #include "wx/stopwatch.h" // for wxMilliClock_t
257 class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl
;
259 class WXDLLIMPEXP_CORE wxGUIEventLoop
: public wxEventLoopBase
262 wxGUIEventLoop() { m_impl
= NULL
; }
263 virtual ~wxGUIEventLoop();
265 #if wxUSE_EVENTLOOP_SOURCE
266 // We need to define a base class pure virtual method but we can't provide
267 // a generic implementation for it so simply fail.
268 virtual wxEventLoopSource
*
269 AddSourceForFD(int WXUNUSED(fd
),
270 wxEventLoopSourceHandler
* WXUNUSED(handler
),
273 wxFAIL_MSG( "support for event loop sources not implemented" );
276 #endif // wxUSE_EVENTLOOP_SOURCE
279 virtual void Exit(int rc
= 0);
280 virtual bool Pending() const;
281 virtual bool Dispatch();
282 virtual int DispatchTimeout(unsigned long timeout
)
284 // TODO: this is, of course, horribly inefficient and a proper wait with
285 // timeout should be implemented for all ports natively...
286 const wxMilliClock_t timeEnd
= wxGetLocalTimeMillis() + timeout
;
292 if ( wxGetLocalTimeMillis() >= timeEnd
)
296 virtual void WakeUp() { }
297 virtual bool YieldFor(long eventsToProcess
);
300 // the pointer to the port specific implementation class
301 wxEventLoopImpl
*m_impl
;
303 wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop
);
310 // include the header defining wxConsoleEventLoop for Unix systems
311 #if defined(__UNIX__) && !defined(__CYGWIN__)
312 #include "wx/unix/evtloop.h"
316 // we use a class rather than a typedef because wxEventLoop is
317 // forward-declared in many places
318 class wxEventLoop
: public wxGUIEventLoop
{ };
320 // we can't define wxEventLoop differently in GUI and base libraries so use
321 // a #define to still allow writing wxEventLoop in the user code
322 #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
323 #define wxEventLoop wxConsoleEventLoop
324 #else // we still must define it somehow for the code below...
325 #define wxEventLoop wxEventLoopBase
329 inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
331 #if wxUSE_GUI && !defined(__WXOSX__)
332 // ----------------------------------------------------------------------------
334 // ----------------------------------------------------------------------------
336 // this is a naive generic implementation which uses wxWindowDisabler to
337 // implement modality, we will surely need platform-specific implementations
338 // too, this generic implementation is here only temporarily to see how it
340 class WXDLLIMPEXP_CORE wxModalEventLoop
: public wxGUIEventLoop
343 wxModalEventLoop(wxWindow
*winModal
)
345 m_windowDisabler
= new wxWindowDisabler(winModal
);
349 virtual void OnExit()
351 delete m_windowDisabler
;
352 m_windowDisabler
= NULL
;
354 wxGUIEventLoop::OnExit();
358 wxWindowDisabler
*m_windowDisabler
;
363 // ----------------------------------------------------------------------------
364 // wxEventLoopActivator: helper class for wxEventLoop implementations
365 // ----------------------------------------------------------------------------
367 // this object sets the wxEventLoop given to the ctor as the currently active
368 // one and unsets it in its dtor, this is especially useful in presence of
369 // exceptions but is more tidy even when we don't use them
370 class wxEventLoopActivator
373 wxEventLoopActivator(wxEventLoopBase
*evtLoop
)
375 m_evtLoopOld
= wxEventLoopBase::GetActive();
376 wxEventLoopBase::SetActive(evtLoop
);
379 ~wxEventLoopActivator()
381 // restore the previously active event loop
382 wxEventLoopBase::SetActive(m_evtLoopOld
);
386 wxEventLoopBase
*m_evtLoopOld
;
389 #if wxUSE_CONSOLE_EVENTLOOP
391 class wxEventLoopGuarantor
394 wxEventLoopGuarantor()
397 if (!wxEventLoop::GetActive())
399 m_evtLoopNew
= new wxEventLoop
;
400 wxEventLoop::SetActive(m_evtLoopNew
);
404 ~wxEventLoopGuarantor()
408 wxEventLoop::SetActive(NULL
);
414 wxEventLoop
*m_evtLoopNew
;
417 #endif // wxUSE_CONSOLE_EVENTLOOP
419 #endif // _WX_EVTLOOP_H_