1 /////////////////////////////////////////////////////////////////////////////
2 // Name: common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
11 // ============================================================================
13 // ============================================================================
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
19 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
20 #pragma implementation "toplevelbase.h"
23 // For compilers that support precompilation, includes "wx.h".
24 #include "wx/wxprec.h"
31 #include "wx/toplevel.h"
32 #include "wx/dcclient.h"
36 // ----------------------------------------------------------------------------
38 // ----------------------------------------------------------------------------
40 BEGIN_EVENT_TABLE(wxTopLevelWindowBase
, wxWindow
)
41 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow
)
42 EVT_SIZE(wxTopLevelWindowBase::OnSize
)
45 // ============================================================================
47 // ============================================================================
49 IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow
, wxWindow
)
51 // ----------------------------------------------------------------------------
52 // construction/destruction
53 // ----------------------------------------------------------------------------
55 wxTopLevelWindowBase::wxTopLevelWindowBase()
57 // Unlike windows, top level windows are created hidden by default.
61 wxTopLevelWindowBase::~wxTopLevelWindowBase()
63 // don't let wxTheApp keep any stale pointers to us
64 if ( wxTheApp
&& wxTheApp
->GetTopWindow() == this )
65 wxTheApp
->SetTopWindow(NULL
);
67 bool shouldExit
= IsLastBeforeExit();
69 wxTopLevelWindows
.DeleteObject(this);
74 wxTheApp
->ExitMainLoop();
78 bool wxTopLevelWindowBase::Destroy()
80 // delayed destruction: the frame will be deleted during the next idle
82 if ( !wxPendingDelete
.Member(this) )
83 wxPendingDelete
.Append(this);
85 if (wxTopLevelWindows
.GetCount() > 1)
87 // Hide it immediately. This should
88 // not be done if this TLW is the
89 // only one left since we then would
90 // risk not to get any idle events
91 // at all anymore during which we
92 // could delete any pending events.
99 bool wxTopLevelWindowBase::IsLastBeforeExit() const
101 // we exit the application if there are no more top level windows left
102 // normally but wxApp can prevent this from happening
103 return wxTopLevelWindows
.GetCount() == 1 &&
104 wxTopLevelWindows
.GetFirst()->GetData() == (wxWindow
*)this &&
105 wxTheApp
&& wxTheApp
->GetExitOnFrameDelete();
108 // ----------------------------------------------------------------------------
109 // wxTopLevelWindow geometry
110 // ----------------------------------------------------------------------------
112 wxSize
wxTopLevelWindowBase::GetMaxSize() const
114 wxSize
size( GetMaxWidth(), GetMaxHeight() );
117 wxClientDisplayRect( 0, 0, &w
, &h
);
119 if( size
.GetWidth() == wxDefaultCoord
)
122 if( size
.GetHeight() == wxDefaultCoord
)
129 wxSize
wxTopLevelWindowBase::GetDefaultSize()
131 wxSize size
= wxGetClientDisplayRect().GetSize();
133 // create proportionally bigger windows on small screens
134 if ( size
.x
>= 1024 )
136 else if ( size
.x
>= 800 )
138 else if ( size
.x
>= 320 )
143 else if ( size
.y
> 200 )
152 // ----------------------------------------------------------------------------
153 // wxTopLevelWindow size management: we exclude the areas taken by
154 // menu/status/toolbars from the client area, so the client area is what's
155 // really available for the frame contents
156 // ----------------------------------------------------------------------------
158 void wxTopLevelWindowBase::DoScreenToClient(int *x
, int *y
) const
160 wxWindow::DoScreenToClient(x
, y
);
162 // translate the wxWindow client coords to our client coords
163 wxPoint
pt(GetClientAreaOrigin());
170 void wxTopLevelWindowBase::DoClientToScreen(int *x
, int *y
) const
172 // our client area origin (0, 0) may be really something like (0, 30) for
173 // wxWindow if we have a toolbar, account for it before translating
174 wxPoint
pt(GetClientAreaOrigin());
180 wxWindow::DoClientToScreen(x
, y
);
184 // ----------------------------------------------------------------------------
186 // ----------------------------------------------------------------------------
188 // default resizing behaviour - if only ONE subwindow, resize to fill the
190 void wxTopLevelWindowBase::DoLayout()
192 // if we're using constraints or sizers - do use them
193 if ( GetAutoLayout() )
199 // do we have _exactly_ one child?
200 wxWindow
*child
= (wxWindow
*)NULL
;
201 for ( wxWindowList::compatibility_iterator node
= GetChildren().GetFirst();
203 node
= node
->GetNext() )
205 wxWindow
*win
= node
->GetData();
207 // exclude top level and managed windows (status bar isn't
208 // currently in the children list except under wxMac anyhow, but
209 // it makes no harm to test for it)
210 if ( !win
->IsTopLevel() && !IsOneOfBars(win
) )
214 return; // it's our second subwindow - nothing to do
221 // do we have any children at all?
224 // exactly one child - set it's size to fill the whole frame
225 int clientW
, clientH
;
226 DoGetClientSize(&clientW
, &clientH
);
228 // for whatever reasons, wxGTK wants to have a small offset - it
229 // probably looks better with it?
231 static const int ofs
= 1;
233 static const int ofs
= 0;
236 child
->SetSize(ofs
, ofs
, clientW
- 2*ofs
, clientH
- 2*ofs
);
241 // The default implementation for the close window event.
242 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent
& WXUNUSED(event
))
247 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized
)
249 wxIconizeEvent
event(GetId(), iconized
);
250 event
.SetEventObject(this);
252 return GetEventHandler()->ProcessEvent(event
);
255 // do the window-specific processing after processing the update event
256 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent
& event
)
258 if ( event
.GetSetEnabled() )
259 Enable(event
.GetEnabled());
261 if ( event
.GetSetText() )
263 if ( event
.GetText() != GetTitle() )
264 SetTitle(event
.GetText());
268 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags
))
270 // it's probably better than do nothing, isn't it?