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[wxWidgets.git] / include / wx / spinbutt.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/spinbutt.h
3 // Purpose: wxSpinButtonBase class
4 // Author: Julian Smart, Vadim Zeitlin
5 // Modified by:
6 // Created: 23.07.99
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_SPINBUTT_H_BASE_
13 #define _WX_SPINBUTT_H_BASE_
14
15 #ifdef __GNUG__
16 #pragma interface "spinbutbase.h"
17 #pragma implementation "spinbutbase.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // headers
22 // ----------------------------------------------------------------------------
23
24 #include "wx/defs.h"
25
26 #ifdef wxUSE_SPINBTN
27
28 #include "wx/control.h"
29 #include "wx/event.h"
30
31 // ----------------------------------------------------------------------------
32 // The wxSpinButton is like a small scrollbar than is often placed next
33 // to a text control.
34 //
35 // Styles:
36 // wxSP_HORIZONTAL: horizontal spin button
37 // wxSP_VERTICAL: vertical spin button (the default)
38 // wxSP_ARROW_KEYS: arrow keys increment/decrement value
39 // wxSP_WRAP: value wraps at either end
40 // ----------------------------------------------------------------------------
41
42 class WXDLLEXPORT wxSpinButtonBase : public wxControl
43 {
44 public:
45 wxSpinButtonBase() { InitBase(); }
46
47 // accessors
48 virtual int GetValue() const = 0;
49 virtual int GetMin() const { return m_min; }
50 virtual int GetMax() const { return m_max; }
51
52 // operations
53 virtual void SetValue(int val) = 0;
54 virtual void SetRange(int minVal, int maxVal)
55 {
56 m_min = minVal;
57 m_max = maxVal;
58 }
59
60 protected:
61 // init the base part of the control
62 void InitBase()
63 {
64 m_min = 0;
65 m_max = 100;
66 }
67
68 // the range value
69 int m_min;
70 int m_max;
71 };
72
73 // ----------------------------------------------------------------------------
74 // include the declaration of the real class
75 // ----------------------------------------------------------------------------
76
77 #if defined(__WXMSW__)
78 #include "wx/msw/spinbutt.h"
79 #elif defined(__WXMOTIF__)
80 #include "wx/motif/spinbutt.h"
81 #elif defined(__WXGTK__)
82 #include "wx/gtk/spinbutt.h"
83 #elif defined(__WXQT__)
84 #include "wx/qt/spinbutt.h"
85 #elif defined(__WXMAC__)
86 #include "wx/mac/spinbutt.h"
87 #elif defined(__WXPM__)
88 #include "wx/os2/spinbutt.h"
89 #elif defined(__WXSTUBS__)
90 #include "wx/stubs/spinbutt.h"
91 #endif
92
93 // ----------------------------------------------------------------------------
94 // the wxSpinButton event
95 // ----------------------------------------------------------------------------
96
97 class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
98 {
99 DECLARE_DYNAMIC_CLASS(wxSpinEvent)
100
101 public:
102 wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0)
103 : wxNotifyEvent(commandType, id)
104 {
105 }
106
107 // get the current value of the control
108 int GetPosition() const { return m_commandInt; }
109 void SetPosition(int pos) { m_commandInt = pos; }
110 };
111
112 typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
113
114 // macros for handling spin events
115 #ifndef EVT_SPIN_UP
116 #define EVT_SPIN_UP(id, func) { wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
117 #endif
118 #ifndef EVT_SPIN_DOWN
119 #define EVT_SPIN_DOWN(id, func) { wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
120 #endif
121 #ifndef EVT_SPIN
122 #define EVT_SPIN(id, func) { wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
123 #endif
124
125 #endif // wxUSE_SPINBTN
126
127 #endif
128 // _WX_SPINBUTT_H_BASE_