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[wxWidgets.git] / include / wx / msw / ole / dropsrc.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: ole/dropsrc.h
3 // Purpose: declaration of the wxDropSource class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 06.03.98
7 // RCS-ID: $Id$
8 // Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _OLEDROPSRC_H
13 #define _OLEDROPSRC_H
14
15 #ifdef __GNUG__
16 #pragma interface
17 #endif
18
19 #if !USE_DRAG_AND_DROP
20 #error "You should #define USE_DRAG_AND_DROP to 1 to compile this file!"
21 #endif //WX_DRAG_DROP
22
23 // ----------------------------------------------------------------------------
24 // forward declarations
25 // ----------------------------------------------------------------------------
26 class wxIDropSource;
27 class wxDataObject;
28
29 // ----------------------------------------------------------------------------
30 // wxDropSource is used to start the drag-&-drop operation on associated
31 // wxDataObject object. It's responsible for giving UI feedback while dragging.
32 // ----------------------------------------------------------------------------
33 class wxDropSource
34 {
35 public:
36 enum DragResult
37 {
38 Error, // error prevented the d&d operation from completing
39 None, // drag target didn't accept the data
40 Copy, // the data was successfully copied
41 Move, // the data was successfully moved
42 Cancel // the operation was cancelled by user (not an error)
43 };
44
45 // ctors: if you use default ctor you must call SetData() later!
46 wxDropSource();
47 wxDropSource(wxDataObject& data);
48
49 void SetData(wxDataObject& data);
50
51 virtual ~wxDropSource();
52
53 // do it (call this in response to a mouse button press, for example)
54 // params: if bAllowMove is false, data can be only copied
55 DragResult DoDragDrop(bool bAllowMove = false);
56
57 // overridable: you may give some custom UI feedback during d&d operation
58 // in this function (it's called on each mouse move, so it shouldn't be too
59 // slow). Just return false if you want default feedback.
60 virtual bool GiveFeedback(DragResult effect, bool bScrolling);
61
62 protected:
63 void Init();
64
65 wxDataObject *m_pData; // pointer to associated data object
66
67 private:
68 wxIDropSource *m_pIDropSource; // the pointer to COM interface
69 };
70
71 #endif //_OLEDROPSRC_H