1 /////////////////////////////////////////////////////////////////////////////
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
8 // Copyright: (c) Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
19 // get the value of wxUSE_THREADS configuration flag
24 // ----------------------------------------------------------------------------
26 // ----------------------------------------------------------------------------
30 wxMUTEX_NO_ERROR
= 0, // operation completed successfully
31 wxMUTEX_INVALID
, // mutex hasn't been initialized
32 wxMUTEX_DEAD_LOCK
, // mutex is already locked by the calling thread
33 wxMUTEX_BUSY
, // mutex is already locked by another thread
34 wxMUTEX_UNLOCKED
, // attempt to unlock a mutex which is not locked
35 wxMUTEX_TIMEOUT
, // LockTimeout() has timed out
36 wxMUTEX_MISC_ERROR
// any other error
43 wxCOND_TIMEOUT
, // WaitTimeout() has timed out
50 wxSEMA_INVALID
, // semaphore hasn't been initialized successfully
51 wxSEMA_BUSY
, // returned by TryWait() if Wait() would block
52 wxSEMA_TIMEOUT
, // returned by WaitTimeout()
53 wxSEMA_OVERFLOW
, // Post() would increase counter past the max
59 wxTHREAD_NO_ERROR
= 0, // No error
60 wxTHREAD_NO_RESOURCE
, // No resource left to create a new thread
61 wxTHREAD_RUNNING
, // The thread is already running
62 wxTHREAD_NOT_RUNNING
, // The thread isn't running
63 wxTHREAD_KILLED
, // Thread we waited for had to be killed
64 wxTHREAD_MISC_ERROR
// Some other error
76 wxTHREAD_WAIT_YIELD
, // process events while waiting; MSW only
78 // For compatibility reasons we use wxTHREAD_WAIT_YIELD by default as this
79 // was the default behaviour of wxMSW 2.8 but it should be avoided as it's
80 // dangerous and not portable.
81 #if WXWIN_COMPATIBILITY_2_8
82 wxTHREAD_WAIT_DEFAULT
= wxTHREAD_WAIT_YIELD
84 wxTHREAD_WAIT_DEFAULT
= wxTHREAD_WAIT_BLOCK
88 // Obsolete synonyms for wxPRIORITY_XXX for backwards compatibility-only
91 WXTHREAD_MIN_PRIORITY
= wxPRIORITY_MIN
,
92 WXTHREAD_DEFAULT_PRIORITY
= wxPRIORITY_DEFAULT
,
93 WXTHREAD_MAX_PRIORITY
= wxPRIORITY_MAX
96 // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
97 // to lock a normal mutex by a thread which already owns it results in
98 // undefined behaviour (it always works under Windows, it will almost always
99 // result in a deadlock under Unix). Locking a recursive mutex in such
100 // situation always succeeds and it must be unlocked as many times as it has
103 // However recursive mutexes have several important drawbacks: first, in the
104 // POSIX implementation, they're less efficient. Second, and more importantly,
105 // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
106 // wxCondition will work under Windows and some Unices (notably Linux) but will
107 // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
108 // to ensure that a recursive mutex is not used with wxCondition, it is a good
109 // idea to avoid using recursive mutexes at all. Also, the last problem with
110 // them is that some (older) Unix versions don't support this at all -- which
111 // results in a configure warning when building and a deadlock when using them.
114 // normal mutex: try to always use this one
117 // recursive mutex: don't use these ones with wxCondition
121 // forward declarations
122 class WXDLLIMPEXP_FWD_BASE wxThreadHelper
;
123 class WXDLLIMPEXP_FWD_BASE wxConditionInternal
;
124 class WXDLLIMPEXP_FWD_BASE wxMutexInternal
;
125 class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal
;
126 class WXDLLIMPEXP_FWD_BASE wxThreadInternal
;
128 // ----------------------------------------------------------------------------
129 // A mutex object is a synchronization object whose state is set to signaled
130 // when it is not owned by any thread, and nonsignaled when it is owned. Its
131 // name comes from its usefulness in coordinating mutually-exclusive access to
132 // a shared resource. Only one thread at a time can own a mutex object.
133 // ----------------------------------------------------------------------------
135 // you should consider wxMutexLocker whenever possible instead of directly
136 // working with wxMutex class - it is safer
137 class WXDLLIMPEXP_BASE wxMutex
140 // constructor & destructor
141 // ------------------------
143 // create either default (always safe) or recursive mutex
144 wxMutex(wxMutexType mutexType
= wxMUTEX_DEFAULT
);
146 // destroys the mutex kernel object
149 // test if the mutex has been created successfully
155 // Lock the mutex, blocking on it until it is unlocked by the other thread.
156 // The result of locking a mutex already locked by the current thread
157 // depend on the mutex type.
159 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
162 // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
163 // during the given number of milliseconds
164 wxMutexError
LockTimeout(unsigned long ms
);
166 // Try to lock the mutex: if it is currently locked, return immediately
167 // with an error. Otherwise the caller must call Unlock().
168 wxMutexError
TryLock();
170 // Unlock the mutex. It is an error to unlock an already unlocked mutex
171 wxMutexError
Unlock();
174 wxMutexInternal
*m_internal
;
176 friend class wxConditionInternal
;
178 wxDECLARE_NO_COPY_CLASS(wxMutex
);
181 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
182 // this ensures that mutex is always unlocked, even if the function returns or
183 // throws an exception before it reaches the end
184 class WXDLLIMPEXP_BASE wxMutexLocker
187 // lock the mutex in the ctor
188 wxMutexLocker(wxMutex
& mutex
)
189 : m_isOk(false), m_mutex(mutex
)
190 { m_isOk
= ( m_mutex
.Lock() == wxMUTEX_NO_ERROR
); }
192 // returns true if mutex was successfully locked in ctor
196 // unlock the mutex in dtor
198 { if ( IsOk() ) m_mutex
.Unlock(); }
201 // no assignment operator nor copy ctor
202 wxMutexLocker(const wxMutexLocker
&);
203 wxMutexLocker
& operator=(const wxMutexLocker
&);
209 // ----------------------------------------------------------------------------
210 // Critical section: this is the same as mutex but is only visible to the
211 // threads of the same process. For the platforms which don't have native
212 // support for critical sections, they're implemented entirely in terms of
215 // NB: wxCriticalSection object does not allocate any memory in its ctor
216 // which makes it possible to have static globals of this class
217 // ----------------------------------------------------------------------------
219 // in order to avoid any overhead under platforms where critical sections are
220 // just mutexes make all wxCriticalSection class functions inline
221 #if !defined(__WINDOWS__)
222 #define wxCRITSECT_IS_MUTEX 1
224 #define wxCRITSECT_INLINE WXEXPORT inline
226 #define wxCRITSECT_IS_MUTEX 0
228 #define wxCRITSECT_INLINE
231 enum wxCriticalSectionType
233 // recursive critical section
236 // non-recursive critical section
237 wxCRITSEC_NON_RECURSIVE
240 // you should consider wxCriticalSectionLocker whenever possible instead of
241 // directly working with wxCriticalSection class - it is safer
242 class WXDLLIMPEXP_BASE wxCriticalSection
246 wxCRITSECT_INLINE
wxCriticalSection( wxCriticalSectionType critSecType
= wxCRITSEC_DEFAULT
);
247 wxCRITSECT_INLINE
~wxCriticalSection();
248 // enter the section (the same as locking a mutex)
249 wxCRITSECT_INLINE
void Enter();
251 // try to enter the section (the same as trying to lock a mutex)
252 wxCRITSECT_INLINE
bool TryEnter();
254 // leave the critical section (same as unlocking a mutex)
255 wxCRITSECT_INLINE
void Leave();
258 #if wxCRITSECT_IS_MUTEX
260 #elif defined(__WINDOWS__)
261 // we can't allocate any memory in the ctor, so use placement new -
262 // unfortunately, we have to hardcode the sizeof() here because we can't
263 // include windows.h from this public header and we also have to use the
264 // union to force the correct (i.e. maximal) alignment
266 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
267 // thread.cpp and will need to increase the buffer size
269 typedef char wxCritSectBuffer
[40];
271 typedef char wxCritSectBuffer
[24];
275 unsigned long m_dummy1
;
278 wxCritSectBuffer m_buffer
;
280 #endif // Unix&OS2/Win32
282 wxDECLARE_NO_COPY_CLASS(wxCriticalSection
);
285 #if wxCRITSECT_IS_MUTEX
286 // implement wxCriticalSection using mutexes
287 inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType
)
288 : m_mutex( critSecType
== wxCRITSEC_DEFAULT
? wxMUTEX_RECURSIVE
: wxMUTEX_DEFAULT
) { }
289 inline wxCriticalSection::~wxCriticalSection() { }
291 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
292 inline bool wxCriticalSection::TryEnter() { return m_mutex
.TryLock() == wxMUTEX_NO_ERROR
; }
293 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
294 #endif // wxCRITSECT_IS_MUTEX
296 #undef wxCRITSECT_INLINE
297 #undef wxCRITSECT_IS_MUTEX
299 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
301 class WXDLLIMPEXP_BASE wxCriticalSectionLocker
304 wxCriticalSectionLocker(wxCriticalSection
& cs
)
310 ~wxCriticalSectionLocker()
316 wxCriticalSection
& m_critsect
;
318 wxDECLARE_NO_COPY_CLASS(wxCriticalSectionLocker
);
321 // ----------------------------------------------------------------------------
322 // wxCondition models a POSIX condition variable which allows one (or more)
323 // thread(s) to wait until some condition is fulfilled
324 // ----------------------------------------------------------------------------
326 class WXDLLIMPEXP_BASE wxCondition
329 // Each wxCondition object is associated with a (single) wxMutex object.
330 // The mutex object MUST be locked before calling Wait()
331 wxCondition(wxMutex
& mutex
);
333 // dtor is not virtual, don't use this class polymorphically
336 // return true if the condition has been created successfully
339 // NB: the associated mutex MUST be locked beforehand by the calling thread
341 // it atomically releases the lock on the associated mutex
342 // and starts waiting to be woken up by a Signal()/Broadcast()
343 // once its signaled, then it will wait until it can reacquire
344 // the lock on the associated mutex object, before returning.
347 // std::condition_variable-like variant that evaluates the associated condition
348 template<typename Functor
>
349 wxCondError
Wait(const Functor
& predicate
)
351 while ( !predicate() )
353 wxCondError e
= Wait();
354 if ( e
!= wxCOND_NO_ERROR
)
357 return wxCOND_NO_ERROR
;
360 // exactly as Wait() except that it may also return if the specified
361 // timeout elapses even if the condition hasn't been signalled: in this
362 // case, the return value is wxCOND_TIMEOUT, otherwise (i.e. in case of a
363 // normal return) it is wxCOND_NO_ERROR.
365 // the timeout parameter specifies an interval that needs to be waited for
367 wxCondError
WaitTimeout(unsigned long milliseconds
);
369 // NB: the associated mutex may or may not be locked by the calling thread
371 // this method unblocks one thread if any are blocking on the condition.
372 // if no thread is blocking in Wait(), then the signal is NOT remembered
373 // The thread which was blocking on Wait() will then reacquire the lock
374 // on the associated mutex object before returning
375 wxCondError
Signal();
377 // NB: the associated mutex may or may not be locked by the calling thread
379 // this method unblocks all threads if any are blocking on the condition.
380 // if no thread is blocking in Wait(), then the signal is NOT remembered
381 // The threads which were blocking on Wait() will then reacquire the lock
382 // on the associated mutex object before returning.
383 wxCondError
Broadcast();
386 #if WXWIN_COMPATIBILITY_2_6
387 // deprecated version, don't use
388 wxDEPRECATED( bool Wait(unsigned long milliseconds
) );
389 #endif // WXWIN_COMPATIBILITY_2_6
392 wxConditionInternal
*m_internal
;
394 wxDECLARE_NO_COPY_CLASS(wxCondition
);
397 #if WXWIN_COMPATIBILITY_2_6
398 inline bool wxCondition::Wait(unsigned long milliseconds
)
399 { return WaitTimeout(milliseconds
) == wxCOND_NO_ERROR
; }
400 #endif // WXWIN_COMPATIBILITY_2_6
402 // ----------------------------------------------------------------------------
403 // wxSemaphore: a counter limiting the number of threads concurrently accessing
405 // ----------------------------------------------------------------------------
407 class WXDLLIMPEXP_BASE wxSemaphore
410 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
411 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
412 wxSemaphore( int initialcount
= 0, int maxcount
= 0 );
414 // dtor is not virtual, don't use this class polymorphically
417 // return true if the semaphore has been created successfully
420 // wait indefinitely, until the semaphore count goes beyond 0
421 // and then decrement it and return (this method might have been called
425 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
426 // successful and wxSEMA_BUSY if the count is currently zero
427 wxSemaError
TryWait();
429 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
430 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
431 wxSemaError
WaitTimeout(unsigned long milliseconds
);
433 // increments the semaphore count and signals one of the waiting threads
437 wxSemaphoreInternal
*m_internal
;
439 wxDECLARE_NO_COPY_CLASS(wxSemaphore
);
442 // ----------------------------------------------------------------------------
443 // wxThread: class encapsulating a thread of execution
444 // ----------------------------------------------------------------------------
446 // there are two different kinds of threads: joinable and detached (default)
447 // ones. Only joinable threads can return a return code and only detached
448 // threads auto-delete themselves - the user should delete the joinable
451 // NB: in the function descriptions the words "this thread" mean the thread
452 // created by the wxThread object while "main thread" is the thread created
453 // during the process initialization (a.k.a. the GUI thread)
455 // On VMS thread pointers are 64 bits (also needed for other systems???
457 typedef unsigned long long wxThreadIdType
;
459 typedef unsigned long wxThreadIdType
;
462 class WXDLLIMPEXP_BASE wxThread
465 // the return type for the thread function
466 typedef void *ExitCode
;
469 // Returns the wxThread object for the calling thread. NULL is returned
470 // if the caller is the main thread (but it's recommended to use
471 // IsMain() and only call This() for threads other than the main one
472 // because NULL is also returned on error). If the thread wasn't
473 // created with wxThread class, the returned value is undefined.
474 static wxThread
*This();
476 // Returns true if current thread is the main thread.
478 // Notice that it also returns true if main thread id hadn't been
479 // initialized yet on the assumption that it's too early in wx startup
480 // process for any other threads to have been created in this case.
483 return !ms_idMainThread
|| GetCurrentId() == ms_idMainThread
;
486 // Return the main thread id
487 static wxThreadIdType
GetMainId() { return ms_idMainThread
; }
489 // Release the rest of our time slice letting the other threads run
492 // Sleep during the specified period of time in milliseconds
494 // This is the same as wxMilliSleep().
495 static void Sleep(unsigned long milliseconds
);
497 // get the number of system CPUs - useful with SetConcurrency()
498 // (the "best" value for it is usually number of CPUs + 1)
500 // Returns -1 if unknown, number of CPUs otherwise
501 static int GetCPUCount();
503 // Get the platform specific thread ID and return as a long. This
504 // can be used to uniquely identify threads, even if they are not
505 // wxThreads. This is used by wxPython.
506 static wxThreadIdType
GetCurrentId();
508 // sets the concurrency level: this is, roughly, the number of threads
509 // the system tries to schedule to run in parallel. 0 means the
510 // default value (usually acceptable, but may not yield the best
511 // performance for this process)
513 // Returns true on success, false otherwise (if not implemented, for
515 static bool SetConcurrency(size_t level
);
517 // constructor only creates the C++ thread object and doesn't create (or
518 // start) the real thread
519 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
521 // functions that change the thread state: all these can only be called
522 // from _another_ thread (typically the thread that created this one, e.g.
523 // the main thread), not from the thread itself
525 // create a new thread and optionally set the stack size on
526 // platforms that support that - call Run() to start it
527 // (special cased for watcom which won't accept 0 default)
529 wxThreadError
Create(unsigned int stackSize
= 0);
531 // starts execution of the thread - from the moment Run() is called
532 // the execution of wxThread::Entry() may start at any moment, caller
533 // shouldn't suppose that it starts after (or before) Run() returns.
536 // stops the thread if it's running and deletes the wxThread object if
537 // this is a detached thread freeing its memory - otherwise (for
538 // joinable threads) you still need to delete wxThread object
541 // this function only works if the thread calls TestDestroy()
542 // periodically - the thread will only be deleted the next time it
545 // will fill the rc pointer with the thread exit code if it's !NULL
546 wxThreadError
Delete(ExitCode
*rc
= NULL
,
547 wxThreadWait waitMode
= wxTHREAD_WAIT_DEFAULT
);
549 // waits for a joinable thread to finish and returns its exit code
551 // Returns (ExitCode)-1 on error (for example, if the thread is not
553 ExitCode
Wait(wxThreadWait waitMode
= wxTHREAD_WAIT_DEFAULT
);
555 // kills the thread without giving it any chance to clean up - should
556 // not be used under normal circumstances, use Delete() instead.
557 // It is a dangerous function that should only be used in the most
560 // The wxThread object is deleted by Kill() if the thread is
561 // detachable, but you still have to delete it manually for joinable
563 wxThreadError
Kill();
565 // pause a running thread: as Delete(), this only works if the thread
566 // calls TestDestroy() regularly
567 wxThreadError
Pause();
569 // resume a paused thread
570 wxThreadError
Resume();
573 // Sets the priority to "prio" which must be in 0..100 range (see
574 // also wxPRIORITY_XXX constants).
576 // NB: the priority can only be set before the thread is created
577 void SetPriority(unsigned int prio
);
579 // Get the current priority.
580 unsigned int GetPriority() const;
582 // thread status inquiries
583 // Returns true if the thread is alive: i.e. running or suspended
584 bool IsAlive() const;
585 // Returns true if the thread is running (not paused, not killed).
586 bool IsRunning() const;
587 // Returns true if the thread is suspended
588 bool IsPaused() const;
590 // is the thread of detached kind?
591 bool IsDetached() const { return m_isDetached
; }
593 // Get the thread ID - a platform dependent number which uniquely
594 // identifies a thread inside a process
595 wxThreadIdType
GetId() const;
597 wxThreadKind
GetKind() const
598 { return m_isDetached
? wxTHREAD_DETACHED
: wxTHREAD_JOINABLE
; }
600 // Returns true if the thread was asked to terminate: this function should
601 // be called by the thread from time to time, otherwise the main thread
602 // will be left forever in Delete()!
603 virtual bool TestDestroy();
605 // dtor is public, but the detached threads should never be deleted - use
606 // Delete() instead (or leave the thread terminate by itself)
610 // exits from the current thread - can be called only from this thread
611 void Exit(ExitCode exitcode
= 0);
613 // entry point for the thread - called by Run() and executes in the context
615 virtual void *Entry() = 0;
618 // Callbacks which may be overridden by the derived class to perform some
619 // specific actions when the thread is deleted or killed. By default they
622 // This one is called by Delete() before actually deleting the thread and
623 // is executed in the context of the thread that called Delete().
624 virtual void OnDelete() {}
626 // This one is called by Kill() before killing the thread and is executed
627 // in the context of the thread that called Kill().
628 virtual void OnKill() {}
631 // no copy ctor/assignment operator
632 wxThread(const wxThread
&);
633 wxThread
& operator=(const wxThread
&);
635 // called when the thread exits - in the context of this thread
637 // NB: this function will not be called if the thread is Kill()ed
638 virtual void OnExit() { }
640 friend class wxThreadInternal
;
641 friend class wxThreadModule
;
644 // the main thread identifier, should be set on startup
645 static wxThreadIdType ms_idMainThread
;
647 // the (platform-dependent) thread class implementation
648 wxThreadInternal
*m_internal
;
650 // protects access to any methods of wxThreadInternal object
651 wxCriticalSection m_critsect
;
653 // true if the thread is detached, false if it is joinable
657 // wxThreadHelperThread class
658 // --------------------------
660 class WXDLLIMPEXP_BASE wxThreadHelperThread
: public wxThread
663 // constructor only creates the C++ thread object and doesn't create (or
664 // start) the real thread
665 wxThreadHelperThread(wxThreadHelper
& owner
, wxThreadKind kind
)
666 : wxThread(kind
), m_owner(owner
)
670 // entry point for the thread -- calls Entry() in owner.
671 virtual void *Entry();
674 // the owner of the thread
675 wxThreadHelper
& m_owner
;
677 // no copy ctor/assignment operator
678 wxThreadHelperThread(const wxThreadHelperThread
&);
679 wxThreadHelperThread
& operator=(const wxThreadHelperThread
&);
682 // ----------------------------------------------------------------------------
683 // wxThreadHelper: this class implements the threading logic to run a
684 // background task in another object (such as a window). It is a mix-in: just
685 // derive from it to implement a threading background task in your class.
686 // ----------------------------------------------------------------------------
688 class WXDLLIMPEXP_BASE wxThreadHelper
693 // If wxThreadHelperThread is detached and is about to finish, it will
694 // set m_thread to NULL so don't delete it then.
695 // But if KillThread is called before wxThreadHelperThread (in detached mode)
696 // sets it to NULL, then the thread object still exists and can be killed
697 wxCriticalSectionLocker
locker(m_critSection
);
703 if ( m_kind
== wxTHREAD_JOINABLE
)
711 // constructor only initializes m_thread to NULL
712 wxThreadHelper(wxThreadKind kind
= wxTHREAD_JOINABLE
)
713 : m_thread(NULL
), m_kind(kind
) { }
715 // destructor deletes m_thread
716 virtual ~wxThreadHelper() { KillThread(); }
718 #if WXWIN_COMPATIBILITY_2_8
719 wxDEPRECATED( wxThreadError
Create(unsigned int stackSize
= 0) );
722 // create a new thread (and optionally set the stack size on platforms that
723 // support/need that), call Run() to start it
724 wxThreadError
CreateThread(wxThreadKind kind
= wxTHREAD_JOINABLE
,
725 unsigned int stackSize
= 0)
730 m_thread
= new wxThreadHelperThread(*this, m_kind
);
732 return m_thread
->Create(stackSize
);
735 // entry point for the thread - called by Run() and executes in the context
737 virtual void *Entry() = 0;
739 // returns a pointer to the thread which can be used to call Run()
740 wxThread
*GetThread() const
742 wxCriticalSectionLocker
locker((wxCriticalSection
&)m_critSection
);
744 wxThread
* thread
= m_thread
;
752 wxCriticalSection m_critSection
; // To guard the m_thread variable
754 friend class wxThreadHelperThread
;
757 #if WXWIN_COMPATIBILITY_2_8
758 inline wxThreadError
wxThreadHelper::Create(unsigned int stackSize
)
759 { return CreateThread(m_kind
, stackSize
); }
762 // call Entry() in owner, put it down here to avoid circular declarations
763 inline void *wxThreadHelperThread::Entry()
765 void * const result
= m_owner
.Entry();
767 wxCriticalSectionLocker
locker(m_owner
.m_critSection
);
769 // Detached thread will be deleted after returning, so make sure
770 // wxThreadHelper::GetThread will not return an invalid pointer.
771 // And that wxThreadHelper::KillThread will not try to kill
772 // an already deleted thread
773 if ( m_owner
.m_kind
== wxTHREAD_DETACHED
)
774 m_owner
.m_thread
= NULL
;
779 // ----------------------------------------------------------------------------
780 // Automatic initialization
781 // ----------------------------------------------------------------------------
783 // GUI mutex handling.
784 void WXDLLIMPEXP_BASE
wxMutexGuiEnter();
785 void WXDLLIMPEXP_BASE
wxMutexGuiLeave();
787 // macros for entering/leaving critical sections which may be used without
788 // having to take them inside "#if wxUSE_THREADS"
789 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
790 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
791 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
792 #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
793 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
795 // function for checking if we're in the main thread which may be used whether
796 // wxUSE_THREADS is 0 or 1
797 inline bool wxIsMainThread() { return wxThread::IsMain(); }
799 #else // !wxUSE_THREADS
802 inline void wxMutexGuiEnter() { }
803 inline void wxMutexGuiLeave() { }
805 // macros for entering/leaving critical sections which may be used without
806 // having to take them inside "#if wxUSE_THREADS"
807 // (the implementation uses dummy structs to force semicolon after the macro;
808 // also notice that Watcom doesn't like declaring a struct as a member so we
809 // need to actually define it in wxCRIT_SECT_DECLARE_MEMBER)
810 #define wxENTER_CRIT_SECT(cs) do {} while (0)
811 #define wxLEAVE_CRIT_SECT(cs) do {} while (0)
812 #define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
813 #define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs { }
814 #define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
816 // if there is only one thread, it is always the main one
817 inline bool wxIsMainThread() { return true; }
819 #endif // wxUSE_THREADS/!wxUSE_THREADS
821 // mark part of code as being a critical section: this macro declares a
822 // critical section with the given name and enters it immediately and leaves
823 // it at the end of the current scope
829 // static int s_counter = 0;
831 // wxCRITICAL_SECTION(counter);
833 // return ++s_counter;
836 // this function is MT-safe in presence of the threads but there is no
837 // overhead when the library is compiled without threads
838 #define wxCRITICAL_SECTION(name) \
839 wxCRIT_SECT_DECLARE(s_cs##name); \
840 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
842 // automatically lock GUI mutex in ctor and unlock it in dtor
843 class WXDLLIMPEXP_BASE wxMutexGuiLocker
846 wxMutexGuiLocker() { wxMutexGuiEnter(); }
847 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
850 // -----------------------------------------------------------------------------
851 // implementation only until the end of file
852 // -----------------------------------------------------------------------------
856 #if defined(__WINDOWS__) || defined(__OS2__) || defined(__EMX__) || defined(__DARWIN__)
857 // unlock GUI if there are threads waiting for and lock it back when
858 // there are no more of them - should be called periodically by the main
860 extern void WXDLLIMPEXP_BASE
wxMutexGuiLeaveOrEnter();
862 // returns true if the main thread has GUI lock
863 extern bool WXDLLIMPEXP_BASE
wxGuiOwnedByMainThread();
865 // wakes up the main thread if it's sleeping inside ::GetMessage()
866 extern void WXDLLIMPEXP_BASE
wxWakeUpMainThread();
869 // return true if the main thread is waiting for some other to terminate:
870 // wxApp then should block all "dangerous" messages
871 extern bool WXDLLIMPEXP_BASE
wxIsWaitingForThread();
875 #endif // wxUSE_THREADS
877 #endif // _WX_THREAD_H_