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Updated event type declarations to follow what other sub-libraries do these days...
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/dynlib.h
3 // Purpose: Dynamic library loading classes
4 // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
5 // Modified by:
6 // Created: 20/07/98
7 // RCS-ID: $Id$
8 // Copyright: (c) 1998 Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
14
15 #include "wx/defs.h"
16
17 #if wxUSE_DYNLIB_CLASS
18
19 #include "wx/string.h"
20 #include "wx/dynarray.h"
21
22 #if defined(__OS2__) || defined(__EMX__)
23 #include "wx/os2/private.h"
24 #endif
25
26 #ifdef __WXMSW__
27 #include "wx/msw/private.h"
28 #endif
29
30 // note that we have our own dlerror() implementation under Darwin
31 #if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
32 #define wxHAVE_DYNLIB_ERROR
33 #endif
34
35 class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator;
36
37 // ----------------------------------------------------------------------------
38 // conditional compilation
39 // ----------------------------------------------------------------------------
40
41 // Note: __OS2__/EMX has to be tested first, since we want to use
42 // native version, even if configure detected presence of DLOPEN.
43 #if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
44 typedef HMODULE wxDllType;
45 #elif defined(__DARWIN__)
46 // Don't include dlfcn.h on Darwin, we may be using our own replacements.
47 typedef void *wxDllType;
48 #elif defined(HAVE_DLOPEN)
49 #include <dlfcn.h>
50 typedef void *wxDllType;
51 #elif defined(HAVE_SHL_LOAD)
52 #include <dl.h>
53 typedef shl_t wxDllType;
54 #elif defined(__WXMAC__)
55 #include <CodeFragments.h>
56 typedef CFragConnectionID wxDllType;
57 #else
58 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
59 #endif
60
61 // ----------------------------------------------------------------------------
62 // constants
63 // ----------------------------------------------------------------------------
64
65 enum wxDLFlags
66 {
67 wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
68 // (only works on some Unix versions)
69 wxDL_NOW = 0x00000002, // resolve undefined symbols on load
70 // (default, always the case under Win32)
71 wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
72 // loaded libs.
73 wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library
74 // name without appending the usual dll
75 // filename extension.
76
77 // this flag is obsolete, don't use
78 wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
79 // (only for wxPluginManager)
80
81 wxDL_QUIET = 0x00000020, // don't log an error if failed to load
82
83 // this flag is dangerous, for internal use of wxMSW only, don't use
84 wxDL_GET_LOADED = 0x00000040, // Win32 only: return handle of already
85 // loaded DLL or NULL otherwise; Unload()
86 // should not be called so don't forget to
87 // Detach() if you use this function
88
89 wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32
90 };
91
92 enum wxDynamicLibraryCategory
93 {
94 wxDL_LIBRARY, // standard library
95 wxDL_MODULE // loadable module/plugin
96 };
97
98 enum wxPluginCategory
99 {
100 wxDL_PLUGIN_GUI, // plugin that uses GUI classes
101 wxDL_PLUGIN_BASE // wxBase-only plugin
102 };
103
104 // ----------------------------------------------------------------------------
105 // macros
106 // ----------------------------------------------------------------------------
107
108 // when loading a function from a DLL you always have to cast the returned
109 // "void *" pointer to the correct type and, even more annoyingly, you have to
110 // repeat this type twice if you want to declare and define a function pointer
111 // all in one line
112 //
113 // this macro makes this slightly less painful by allowing you to specify the
114 // type only once, as the first parameter, and creating a variable of this type
115 // called "pfn<name>" initialized with the "name" from the "dynlib"
116 #define wxDYNLIB_FUNCTION(type, name, dynlib) \
117 type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
118
119
120 // a more convenient function replacing wxDYNLIB_FUNCTION above
121 //
122 // it uses the convention that the type of the function is its name suffixed
123 // with "_t" but it doesn't define a variable but just assigns the loaded value
124 // to it and also allows to pass it the prefix to be used instead of hardcoding
125 // "pfn" (the prefix can be "m_" or "gs_pfn" or whatever)
126 //
127 // notice that this function doesn't generate error messages if the symbol
128 // couldn't be loaded, the caller should generate the appropriate message
129 #define wxDL_INIT_FUNC(pfx, name, dynlib) \
130 pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name)
131
132 #ifdef __WXMSW__
133
134 // same as wxDL_INIT_FUNC() but appends 'A' or 'W' to the function name, see
135 // wxDynamicLibrary::GetSymbolAorW()
136 #define wxDL_INIT_FUNC_AW(pfx, name, dynlib) \
137 pfx ## name = (name ## _t)(dynlib).GetSymbolAorW(#name)
138
139 #endif // __WXMSW__
140
141 // the following macros can be used to redirect a whole library to a class and
142 // check at run-time if the library is present and contains all required
143 // methods
144 //
145 // notice that they are supposed to be used inside a class which has "m_ok"
146 // member variable indicating if the library had been successfully loaded
147
148 // helper macros constructing the name of the variable storing the function
149 // pointer and the name of its type from the function name
150 #define wxDL_METHOD_NAME(name) m_pfn ## name
151 #define wxDL_METHOD_TYPE(name) name ## _t
152
153 // parameters are:
154 // - rettype: return type of the function, e.g. "int"
155 // - name: name of the function, e.g. "foo"
156 // - args: function signature in parentheses, e.g. "(int x, int y)"
157 // - argnames: the names of the parameters in parentheses, e.g. "(x, y)"
158 // - defret: the value to return if the library wasn't successfully loaded
159 #define wxDL_METHOD_DEFINE( rettype, name, args, argnames, defret ) \
160 typedef rettype (* wxDL_METHOD_TYPE(name)) args ; \
161 wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
162 rettype name args \
163 { return m_ok ? wxDL_METHOD_NAME(name) argnames : defret; }
164
165 #define wxDL_VOIDMETHOD_DEFINE( name, args, argnames ) \
166 typedef void (* wxDL_METHOD_TYPE(name)) args ; \
167 wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
168 void name args \
169 { if ( m_ok ) wxDL_METHOD_NAME(name) argnames ; }
170
171 #define wxDL_METHOD_LOAD(lib, name) \
172 wxDL_METHOD_NAME(name) = \
173 (wxDL_METHOD_TYPE(name)) lib.GetSymbol(#name, &m_ok); \
174 if ( !m_ok ) return false
175
176 // ----------------------------------------------------------------------------
177 // wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
178 // ----------------------------------------------------------------------------
179
180 class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
181 {
182 public:
183 // ctor, normally never used as these objects are only created by
184 // wxDynamicLibrary::ListLoaded()
185 wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; }
186
187 // get the (base) name
188 wxString GetName() const { return m_name; }
189
190 // get the full path of this object
191 wxString GetPath() const { return m_path; }
192
193 // get the load address and the extent, return true if this information is
194 // available
195 bool GetAddress(void **addr, size_t *len) const
196 {
197 if ( !m_address )
198 return false;
199
200 if ( addr )
201 *addr = m_address;
202 if ( len )
203 *len = m_length;
204
205 return true;
206 }
207
208 // return the version of the DLL (may be empty if no version info)
209 wxString GetVersion() const
210 {
211 return m_version;
212 }
213
214 private:
215 wxString m_name,
216 m_path,
217 m_version;
218
219 void *m_address;
220 size_t m_length;
221
222 friend class wxDynamicLibraryDetailsCreator;
223 };
224
225 WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails,
226 wxDynamicLibraryDetailsArray,
227 WXDLLIMPEXP_BASE);
228
229 // ----------------------------------------------------------------------------
230 // wxDynamicLibrary: represents a handle to a DLL/shared object
231 // ----------------------------------------------------------------------------
232
233 class WXDLLIMPEXP_BASE wxDynamicLibrary
234 {
235 public:
236 // return a valid handle for the main program itself or NULL if back
237 // linking is not supported by the current platform (e.g. Win32)
238 static wxDllType GetProgramHandle();
239
240 // return the platform standard DLL extension (with leading dot)
241 static const wxString& GetDllExt() { return ms_dllext; }
242
243 wxDynamicLibrary() : m_handle(0) { }
244 wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
245 : m_handle(0)
246 {
247 Load(libname, flags);
248 }
249
250 // NOTE: this class is (deliberately) not virtual, do not attempt
251 // to use it polymorphically.
252 ~wxDynamicLibrary() { Unload(); }
253
254 // return true if the library was loaded successfully
255 bool IsLoaded() const { return m_handle != 0; }
256
257 // load the library with the given name (full or not), return true if ok
258 bool Load(const wxString& libname, int flags = wxDL_DEFAULT);
259
260 // raw function for loading dynamic libs: always behaves as if
261 // wxDL_VERBATIM were specified and doesn't log error message if the
262 // library couldn't be loaded but simply returns NULL
263 static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
264
265 // detach the library object from its handle, i.e. prevent the object from
266 // unloading the library in its dtor -- the caller is now responsible for
267 // doing this
268 wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
269
270 // unload the given library handle (presumably returned by Detach() before)
271 static void Unload(wxDllType handle);
272
273 // unload the library, also done automatically in dtor
274 void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
275
276 // Return the raw handle from dlopen and friends.
277 wxDllType GetLibHandle() const { return m_handle; }
278
279 // check if the given symbol is present in the library, useful to verify if
280 // a loadable module is our plugin, for example, without provoking error
281 // messages from GetSymbol()
282 bool HasSymbol(const wxString& name) const
283 {
284 bool ok;
285 DoGetSymbol(name, &ok);
286 return ok;
287 }
288
289 // resolve a symbol in a loaded DLL, such as a variable or function name.
290 // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
291 // export unmangled names)
292 //
293 // Since it is perfectly valid for the returned symbol to actually be NULL,
294 // that is not always indication of an error. Pass and test the parameter
295 // 'success' for a true indication of success or failure to load the
296 // symbol.
297 //
298 // Returns a pointer to the symbol on success, or NULL if an error occurred
299 // or the symbol wasn't found.
300 void *GetSymbol(const wxString& name, bool *success = NULL) const;
301
302 // low-level version of GetSymbol()
303 static void *RawGetSymbol(wxDllType handle, const wxString& name);
304 void *RawGetSymbol(const wxString& name) const
305 {
306 #if defined (__WXPM__) || defined(__EMX__)
307 return GetSymbol(name);
308 #else
309 return RawGetSymbol(m_handle, name);
310 #endif
311 }
312
313 #ifdef __WXMSW__
314 // this function is useful for loading functions from the standard Windows
315 // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
316 // wide character build) suffix if they take string parameters
317 static void *RawGetSymbolAorW(wxDllType handle, const wxString& name)
318 {
319 return RawGetSymbol
320 (
321 handle,
322 name +
323 #if wxUSE_UNICODE
324 L'W'
325 #else
326 'A'
327 #endif
328 );
329 }
330
331 void *GetSymbolAorW(const wxString& name) const
332 {
333 return RawGetSymbolAorW(m_handle, name);
334 }
335 #endif // __WXMSW__
336
337 // return all modules/shared libraries in the address space of this process
338 //
339 // returns an empty array if not implemented or an error occurred
340 static wxDynamicLibraryDetailsArray ListLoaded();
341
342 // return platform-specific name of dynamic library with proper extension
343 // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
344 static wxString CanonicalizeName(const wxString& name,
345 wxDynamicLibraryCategory cat = wxDL_LIBRARY);
346
347 // return name of wxWidgets plugin (adds compiler and version info
348 // to the filename):
349 static wxString
350 CanonicalizePluginName(const wxString& name,
351 wxPluginCategory cat = wxDL_PLUGIN_GUI);
352
353 // return plugin directory on platforms where it makes sense and empty
354 // string on others:
355 static wxString GetPluginsDirectory();
356
357
358 protected:
359 // common part of GetSymbol() and HasSymbol()
360 void *DoGetSymbol(const wxString& name, bool *success = 0) const;
361
362 #ifdef wxHAVE_DYNLIB_ERROR
363 // log the error after a dlxxx() function failure
364 static void Error();
365 #endif // wxHAVE_DYNLIB_ERROR
366
367
368 // platform specific shared lib suffix.
369 static const wxString ms_dllext;
370
371 // the handle to DLL or NULL
372 wxDllType m_handle;
373
374 // no copy ctor/assignment operators (or we'd try to unload the library
375 // twice)
376 DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
377 };
378
379
380 // ----------------------------------------------------------------------------
381 // Interesting defines
382 // ----------------------------------------------------------------------------
383
384 #define WXDLL_ENTRY_FUNCTION() \
385 extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
386 const wxClassInfo *wxGetClassFirst() { \
387 return wxClassInfo::GetFirst(); \
388 }
389
390 #endif // wxUSE_DYNLIB_CLASS
391
392 #endif // _WX_DYNLIB_H__