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enable the rest of wxSocketStream tests now that they pass
[wxWidgets.git] / tests / streams / socketstream.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: tests/streams/socketstream.cpp
3 // Purpose: Test wxSocketInputStream/wxSocketOutputStream
4 // Author: Vadim Zeitlin
5 // RCS-ID: $Id$
6 // Copyright: (c) 2008 Vadim Zeitlin
7 // Licence: wxWidgets licence
8 ///////////////////////////////////////////////////////////////////////////////
9
10 // For compilers that support precompilation, includes "wx/wx.h".
11 // and "wx/cppunit.h"
12 #include "testprec.h"
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 // for all others, include the necessary headers
19 #ifndef WX_PRECOMP
20 #include "wx/log.h"
21 #endif
22
23 #include "wx/socket.h"
24 #include "wx/sckstrm.h"
25 #include "wx/thread.h"
26
27 #include "bstream.h"
28
29 namespace
30 {
31
32 const int TEST_PORT_READ = 0x7778; // arbitrary, chosen because == "wx"
33 const int TEST_PORT_WRITE = 0x7779; // well, "wy"
34
35 // these cond and mutex are used to minimize the risk of the main thread
36 // Connect()-ing before this thread starts Accept()-ing connections but
37 // unfortunately we can't make this truly safe, see comment in
38 // SocketServerThread::Entry()
39 wxMutex gs_mutex;
40 wxCondition gs_cond(gs_mutex);
41 } // anonymous namespace
42
43 // return address for the given port on local host
44 static inline wxIPV4address LocalAddress(int port)
45 {
46 wxIPV4address addr;
47 addr.LocalHost();
48 addr.Service(port);
49
50 return addr;
51 }
52
53 // A thread which creates a listening socket on the specified port and executes
54 // the given function with each socket which connects to it
55 class SocketServerThread : public wxThread
56 {
57 public:
58 // port is the port to listen on and function will be called on each
59 // accepted socket
60 SocketServerThread(int port, void (*accept)(wxSocketBase&))
61 : wxThread(wxTHREAD_JOINABLE),
62 m_port(port),
63 m_accept(accept)
64 {
65 Create();
66 Run();
67 }
68
69 protected:
70 virtual void *Entry()
71 {
72 wxSocketServer srv(LocalAddress(m_port), wxSOCKET_REUSEADDR);
73
74 // FIXME: this is still not atomic, of course and the main thread could
75 // call Connect() before we have time to Accept() but there is
76 // no way to fix it with current API
77 {
78 wxMutexLocker lock(gs_mutex);
79 gs_cond.Signal();
80 }
81
82 wxSocketBase *socket = srv.Accept();
83 if ( socket )
84 {
85 (*m_accept)(*socket);
86 delete socket;
87 }
88
89 return NULL;
90 }
91
92 int m_port;
93 void (*m_accept)(wxSocketBase&);
94
95 DECLARE_NO_COPY_CLASS(SocketServerThread)
96 };
97
98 // The test case for socket streams
99 class socketStream :
100 public BaseStreamTestCase<wxSocketInputStream, wxSocketOutputStream>
101 {
102 public:
103 socketStream();
104 virtual ~socketStream();
105
106 virtual void setUp();
107 virtual void tearDown();
108
109 CPPUNIT_TEST_SUITE(socketStream);
110 // Base class stream tests the socketStream supports.
111 CPPUNIT_TEST(Input_GetC);
112 CPPUNIT_TEST(Input_Eof);
113 CPPUNIT_TEST(Input_Read);
114 CPPUNIT_TEST(Input_LastRead);
115 CPPUNIT_TEST(Input_CanRead);
116 CPPUNIT_TEST(Input_Peek);
117 CPPUNIT_TEST(Input_Ungetch);
118
119 CPPUNIT_TEST(Output_PutC);
120 CPPUNIT_TEST(Output_Write);
121 CPPUNIT_TEST(Output_LastWrite);
122 CPPUNIT_TEST_SUITE_END();
123
124 private:
125 // Implement base class functions.
126 virtual wxSocketInputStream *DoCreateInStream();
127 virtual wxSocketOutputStream *DoCreateOutStream();
128
129 // socket thread functions
130 static void WriteSocket(wxSocketBase& socket)
131 {
132 socket.Write("hello, world!", 13);
133 }
134
135 static void ReadSocket(wxSocketBase& socket)
136 {
137 char ch;
138 while ( socket.Read(&ch, 1).LastCount() == 1 )
139 ;
140 }
141
142 wxSocketClient *m_readSocket,
143 *m_writeSocket;
144 wxThread *m_writeThread,
145 *m_readThread;
146 };
147
148 socketStream::socketStream()
149 {
150 m_readSocket =
151 m_writeSocket = NULL;
152
153 m_writeThread =
154 m_readThread = NULL;
155
156 wxSocketBase::Initialize();
157 }
158
159 socketStream::~socketStream()
160 {
161 wxSocketBase::Shutdown();
162 }
163
164 void socketStream::setUp()
165 {
166 // create the socket threads and wait until they are ready to accept
167 // connections (if we called Connect() before this happens, it would fail)
168 {
169 wxMutexLocker lock(gs_mutex);
170
171 m_writeThread =
172 new SocketServerThread(TEST_PORT_READ, &socketStream::WriteSocket);
173 CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
174
175 m_readThread =
176 new SocketServerThread(TEST_PORT_WRITE, &socketStream::ReadSocket);
177 CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
178 }
179
180 m_readSocket = new wxSocketClient;
181 m_readSocket->SetTimeout(3);
182 CPPUNIT_ASSERT( m_readSocket->Connect(LocalAddress(TEST_PORT_READ)) );
183
184 m_writeSocket = new wxSocketClient;
185 m_writeSocket->SetTimeout(3);
186 CPPUNIT_ASSERT( m_writeSocket->Connect(LocalAddress(TEST_PORT_WRITE)) );
187 }
188
189 void socketStream::tearDown()
190 {
191 wxDELETE(m_readSocket);
192 wxDELETE(m_writeSocket);
193
194 m_writeThread->Wait();
195 wxDELETE(m_writeThread);
196
197 m_readThread->Wait();
198 wxDELETE(m_readThread);
199 }
200
201 wxSocketInputStream *socketStream::DoCreateInStream()
202 {
203 wxSocketInputStream *pStrInStream = new wxSocketInputStream(*m_readSocket);
204 CPPUNIT_ASSERT(pStrInStream->IsOk());
205 return pStrInStream;
206 }
207
208 wxSocketOutputStream *socketStream::DoCreateOutStream()
209 {
210 wxSocketOutputStream *pStrOutStream = new wxSocketOutputStream(*m_writeSocket);
211 CPPUNIT_ASSERT(pStrOutStream->IsOk());
212 return pStrOutStream;
213 }
214
215 // Register the stream sub suite, by using some stream helper macro.
216 STREAM_TEST_SUBSUITE_NAMED_REGISTRATION(socketStream)