use wxDC::GetMultiLineTextExtent() instead of duplicating its code in wxButton::DoGet...
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "button.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #if wxUSE_BUTTON
32
33 #ifndef WX_PRECOMP
34 #include "wx/app.h"
35 #include "wx/button.h"
36 #include "wx/brush.h"
37 #include "wx/panel.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
41 #endif
42
43 #include "wx/stockitem.h"
44 #include "wx/tokenzr.h"
45 #include "wx/msw/private.h"
46
47 // ----------------------------------------------------------------------------
48 // macros
49 // ----------------------------------------------------------------------------
50
51 #if wxUSE_EXTENDED_RTTI
52
53 WX_DEFINE_FLAGS( wxButtonStyle )
54
55 wxBEGIN_FLAGS( wxButtonStyle )
56 // new style border flags, we put them first to
57 // use them for streaming out
58 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
59 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
60 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
61 wxFLAGS_MEMBER(wxBORDER_RAISED)
62 wxFLAGS_MEMBER(wxBORDER_STATIC)
63 wxFLAGS_MEMBER(wxBORDER_NONE)
64
65 // old style border flags
66 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
67 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
68 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
69 wxFLAGS_MEMBER(wxRAISED_BORDER)
70 wxFLAGS_MEMBER(wxSTATIC_BORDER)
71 wxFLAGS_MEMBER(wxBORDER)
72
73 // standard window styles
74 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
75 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
76 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
77 wxFLAGS_MEMBER(wxWANTS_CHARS)
78 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
79 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
80 wxFLAGS_MEMBER(wxVSCROLL)
81 wxFLAGS_MEMBER(wxHSCROLL)
82
83 wxFLAGS_MEMBER(wxBU_LEFT)
84 wxFLAGS_MEMBER(wxBU_RIGHT)
85 wxFLAGS_MEMBER(wxBU_TOP)
86 wxFLAGS_MEMBER(wxBU_BOTTOM)
87 wxFLAGS_MEMBER(wxBU_EXACTFIT)
88 wxEND_FLAGS( wxButtonStyle )
89
90 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
91
92 wxBEGIN_PROPERTIES_TABLE(wxButton)
93 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
94
95 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
96 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
97
98 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
99
100 wxEND_PROPERTIES_TABLE()
101
102 wxBEGIN_HANDLERS_TABLE(wxButton)
103 wxEND_HANDLERS_TABLE()
104
105 wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
106
107
108 #else
109 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
110 #endif
111
112 // this macro tries to adjust the default button height to a reasonable value
113 // using the char height as the base
114 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
115
116 // ============================================================================
117 // implementation
118 // ============================================================================
119
120 // ----------------------------------------------------------------------------
121 // creation/destruction
122 // ----------------------------------------------------------------------------
123
124 bool wxButton::Create(wxWindow *parent,
125 wxWindowID id,
126 const wxString& lbl,
127 const wxPoint& pos,
128 const wxSize& size,
129 long style,
130 const wxValidator& validator,
131 const wxString& name)
132 {
133 wxString label(lbl);
134 if (label.empty() && wxIsStockID(id))
135 {
136 // On Windows, some buttons aren't supposed to have
137 // mnemonics, so strip them out.
138
139 label = wxGetStockLabel(id
140 #if defined(__WXMSW__) || defined(__WXWINCE__)
141 , ( id != wxID_OK &&
142 id != wxID_CANCEL &&
143 id != wxID_CLOSE )
144 #endif
145 );
146 }
147
148 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
149 return false;
150
151 WXDWORD exstyle;
152 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
153
154 #ifdef __WIN32__
155 // if the label contains several lines we must explicitly tell the button
156 // about it or it wouldn't draw it correctly ("\n"s would just appear as
157 // black boxes)
158 //
159 // NB: we do it here and not in MSWGetStyle() because we need the label
160 // value and m_label is not set yet when MSWGetStyle() is called;
161 // besides changing BS_MULTILINE during run-time is pointless anyhow
162 if ( label.find(_T('\n')) != wxString::npos )
163 {
164 msStyle |= BS_MULTILINE;
165 }
166 #endif // __WIN32__
167
168 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
169 }
170
171 wxButton::~wxButton()
172 {
173 }
174
175 // ----------------------------------------------------------------------------
176 // flags
177 // ----------------------------------------------------------------------------
178
179 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
180 {
181 // buttons never have an external border, they draw their own one
182 WXDWORD msStyle = wxControl::MSWGetStyle
183 (
184 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
185 );
186
187 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
188 // each other in any resizeable dialog which has more than one button in
189 // the bottom
190 msStyle |= WS_CLIPSIBLINGS;
191
192 #ifdef __WIN32__
193 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
194 // and wxBU_RIGHT to get BS_CENTER!
195 if ( style & wxBU_LEFT )
196 msStyle |= BS_LEFT;
197 if ( style & wxBU_RIGHT )
198 msStyle |= BS_RIGHT;
199 if ( style & wxBU_TOP )
200 msStyle |= BS_TOP;
201 if ( style & wxBU_BOTTOM )
202 msStyle |= BS_BOTTOM;
203 #ifndef __WXWINCE__
204 // flat 2d buttons
205 if ( style & wxNO_BORDER )
206 msStyle |= BS_FLAT;
207 #endif // __WXWINCE__
208 #endif // __WIN32__
209
210 return msStyle;
211 }
212
213 // ----------------------------------------------------------------------------
214 // size management including autosizing
215 // ----------------------------------------------------------------------------
216
217 wxSize wxButton::DoGetBestSize() const
218 {
219 wxClientDC dc(wx_const_cast(wxButton *, this));
220 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
221
222 wxCoord wBtn,
223 hBtn;
224 dc.GetMultiLineTextExtent(GetLabel(), &wBtn, &hBtn);
225
226 // add a margin -- the button is wider than just its label
227 wBtn += 3*GetCharWidth();
228 hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hBtn);
229
230 // all buttons have at least the standard size unless the user explicitly
231 // wants them to be of smaller size and used wxBU_EXACTFIT style when
232 // creating the button
233 if ( !HasFlag(wxBU_EXACTFIT) )
234 {
235 wxSize sz = GetDefaultSize();
236 if (wBtn > sz.x)
237 sz.x = wBtn;
238 if (hBtn > sz.y)
239 sz.y = hBtn;
240
241 return sz;
242 }
243
244 return wxSize(wBtn, hBtn);
245 }
246
247 /* static */
248 wxSize wxButtonBase::GetDefaultSize()
249 {
250 static wxSize s_sizeBtn;
251
252 if ( s_sizeBtn.x == 0 )
253 {
254 wxScreenDC dc;
255 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
256
257 // the size of a standard button in the dialog units is 50x14,
258 // translate this to pixels
259 // NB1: the multipliers come from the Windows convention
260 // NB2: the extra +1/+2 were needed to get the size be the same as the
261 // size of the buttons in the standard dialog - I don't know how
262 // this happens, but on my system this size is 75x23 in pixels and
263 // 23*8 isn't even divisible by 14... Would be nice to understand
264 // why these constants are needed though!
265 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
266 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
267 }
268
269 return s_sizeBtn;
270 }
271
272 // ----------------------------------------------------------------------------
273 // default button handling
274 // ----------------------------------------------------------------------------
275
276 /*
277 "Everything you ever wanted to know about the default buttons" or "Why do we
278 have to do all this?"
279
280 In MSW the default button should be activated when the user presses Enter
281 and the current control doesn't process Enter itself somehow. This is
282 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
283 Another aspect of "defaultness" is that the default button has different
284 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
285 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
286 be unset if our parent window is not active so it should be unset whenever
287 we lose activation and set back when we regain it.
288
289 Final complication is that when a button is active, it should be the default
290 one, i.e. pressing Enter on a button always activates it and not another
291 one.
292
293 We handle this by maintaining a permanent and a temporary default items in
294 wxControlContainer (both may be NULL). When a button becomes the current
295 control (i.e. gets focus) it sets itself as the temporary default which
296 ensures that it has the right appearance and that Enter will be redirected
297 to it. When the button loses focus, it unsets the temporary default and so
298 the default item will be the permanent default -- that is the default button
299 if any had been set or none otherwise, which is just what we want.
300
301 NB: all this is quite complicated by now and the worst is that normally
302 it shouldn't be necessary at all as for the normal Windows programs
303 DefWindowProc() and IsDialogMessage() take care of all this
304 automatically -- however in wxWidgets programs this doesn't work for
305 nested hierarchies (i.e. a notebook inside a notebook) for unknown
306 reason and so we have to reproduce all this code ourselves. It would be
307 very nice if we could avoid doing it.
308 */
309
310 // set this button as the (permanently) default one in its panel
311 void wxButton::SetDefault()
312 {
313 wxWindow *parent = GetParent();
314
315 wxCHECK_RET( parent, _T("button without parent?") );
316
317 // set this one as the default button both for wxWidgets ...
318 wxWindow *winOldDefault = parent->SetDefaultItem(this);
319
320 // ... and Windows
321 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
322 SetDefaultStyle(this, true);
323 }
324
325 // set this button as being currently default
326 void wxButton::SetTmpDefault()
327 {
328 wxWindow *parent = GetParent();
329
330 wxCHECK_RET( parent, _T("button without parent?") );
331
332 wxWindow *winOldDefault = parent->GetDefaultItem();
333 parent->SetTmpDefaultItem(this);
334
335 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
336 SetDefaultStyle(this, true);
337 }
338
339 // unset this button as currently default, it may still stay permanent default
340 void wxButton::UnsetTmpDefault()
341 {
342 wxWindow *parent = GetParent();
343
344 wxCHECK_RET( parent, _T("button without parent?") );
345
346 parent->SetTmpDefaultItem(NULL);
347
348 wxWindow *winOldDefault = parent->GetDefaultItem();
349
350 SetDefaultStyle(this, false);
351 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
352 }
353
354 /* static */
355 void
356 wxButton::SetDefaultStyle(wxButton *btn, bool on)
357 {
358 // we may be called with NULL pointer -- simpler to do the check here than
359 // in the caller which does wxDynamicCast()
360 if ( !btn )
361 return;
362
363 // first, let DefDlgProc() know about the new default button
364 if ( on )
365 {
366 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
367 // focus at all any more
368 if ( !wxTheApp->IsActive() )
369 return;
370
371 // look for a panel-like window
372 wxWindow *win = btn->GetParent();
373 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
374 win = win->GetParent();
375
376 if ( win )
377 {
378 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
379
380 // sending DM_SETDEFID also changes the button style to
381 // BS_DEFPUSHBUTTON so there is nothing more to do
382 }
383 }
384
385 // then also change the style as needed
386 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
387 if ( !(style & BS_DEFPUSHBUTTON) == on )
388 {
389 // don't do it with the owner drawn buttons because it will
390 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
391 // BS_DEFPUSHBUTTON != 0)!
392 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
393 {
394 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
395 on ? style | BS_DEFPUSHBUTTON
396 : style & ~BS_DEFPUSHBUTTON,
397 1L /* redraw */);
398 }
399 else // owner drawn
400 {
401 // redraw the button - it will notice itself that it's
402 // [not] the default one [any longer]
403 btn->Refresh();
404 }
405 }
406 //else: already has correct style
407 }
408
409 // ----------------------------------------------------------------------------
410 // helpers
411 // ----------------------------------------------------------------------------
412
413 bool wxButton::SendClickEvent()
414 {
415 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
416 event.SetEventObject(this);
417
418 return ProcessCommand(event);
419 }
420
421 void wxButton::Command(wxCommandEvent & event)
422 {
423 ProcessCommand(event);
424 }
425
426 // ----------------------------------------------------------------------------
427 // event/message handlers
428 // ----------------------------------------------------------------------------
429
430 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
431 {
432 bool processed = false;
433 switch ( param )
434 {
435 // NOTE: Apparently older versions (NT 4?) of the common controls send
436 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
437 // buttons, so in order to send two EVT_BUTTON events we should
438 // catch both types. Currently (Feb 2003) up-to-date versions of
439 // win98, win2k and winXP all send two BN_CLICKED messages for
440 // all button types, so we don't catch BN_DOUBLECLICKED anymore
441 // in order to not get 3 EVT_BUTTON events. If this is a problem
442 // then we need to figure out which version of the comctl32 changed
443 // this behaviour and test for it.
444
445 case 1: // message came from an accelerator
446 case BN_CLICKED: // normal buttons send this
447 processed = SendClickEvent();
448 break;
449 }
450
451 return processed;
452 }
453
454 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
455 {
456 // when we receive focus, we want to temporarily become the default button in
457 // our parent panel so that pressing "Enter" would activate us -- and when
458 // losing it we should restore the previous default button as well
459 if ( nMsg == WM_SETFOCUS )
460 {
461 SetTmpDefault();
462
463 // let the default processing take place too
464 }
465 else if ( nMsg == WM_KILLFOCUS )
466 {
467 UnsetTmpDefault();
468 }
469 else if ( nMsg == WM_LBUTTONDBLCLK )
470 {
471 // emulate a click event to force an owner-drawn button to change its
472 // appearance - without this, it won't do it
473 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
474
475 // and continue with processing the message normally as well
476 }
477
478 // let the base class do all real processing
479 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
480 }
481
482 // ----------------------------------------------------------------------------
483 // owner-drawn buttons support
484 // ----------------------------------------------------------------------------
485
486 #ifdef __WIN32__
487
488 // drawing helpers
489
490 static void DrawButtonText(HDC hdc,
491 RECT *pRect,
492 const wxString& text,
493 COLORREF col)
494 {
495 COLORREF colOld = SetTextColor(hdc, col);
496 int modeOld = SetBkMode(hdc, TRANSPARENT);
497
498 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
499 ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
500
501 SetBkMode(hdc, modeOld);
502 SetTextColor(hdc, colOld);
503 }
504
505 static void DrawRect(HDC hdc, const RECT& r)
506 {
507 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
508 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
509 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
510 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
511 }
512
513 void wxButton::MakeOwnerDrawn()
514 {
515 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
516 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
517 {
518 // make it so
519 style |= BS_OWNERDRAW;
520 SetWindowLong(GetHwnd(), GWL_STYLE, style);
521 }
522 }
523
524 bool wxButton::SetBackgroundColour(const wxColour &colour)
525 {
526 if ( !wxControl::SetBackgroundColour(colour) )
527 {
528 // nothing to do
529 return false;
530 }
531
532 MakeOwnerDrawn();
533
534 Refresh();
535
536 return true;
537 }
538
539 bool wxButton::SetForegroundColour(const wxColour &colour)
540 {
541 if ( !wxControl::SetForegroundColour(colour) )
542 {
543 // nothing to do
544 return false;
545 }
546
547 MakeOwnerDrawn();
548
549 Refresh();
550
551 return true;
552 }
553
554 /*
555 The button frame looks like this normally:
556
557 WWWWWWWWWWWWWWWWWWB
558 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
559 WH GB H = light grey (LIGHT)
560 WH GB G = dark grey (SHADOW)
561 WH GB B = black (DKSHADOW)
562 WH GB
563 WGGGGGGGGGGGGGGGGGB
564 BBBBBBBBBBBBBBBBBBB
565
566 When the button is selected, the button becomes like this (the total button
567 size doesn't change):
568
569 BBBBBBBBBBBBBBBBBBB
570 BWWWWWWWWWWWWWWWWBB
571 BWHHHHHHHHHHHHHHGBB
572 BWH GBB
573 BWH GBB
574 BWGGGGGGGGGGGGGGGBB
575 BBBBBBBBBBBBBBBBBBB
576 BBBBBBBBBBBBBBBBBBB
577
578 When the button is pushed (while selected) it is like:
579
580 BBBBBBBBBBBBBBBBBBB
581 BGGGGGGGGGGGGGGGGGB
582 BG GB
583 BG GB
584 BG GB
585 BG GB
586 BGGGGGGGGGGGGGGGGGB
587 BBBBBBBBBBBBBBBBBBB
588 */
589
590 static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
591 bool selected, bool pushed)
592 {
593 RECT r;
594 CopyRect(&r, &rectBtn);
595
596 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
597 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
598 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
599 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
600
601 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
602
603 r.right--;
604 r.bottom--;
605
606 if ( pushed )
607 {
608 DrawRect(hdc, r);
609
610 (void)SelectObject(hdc, hpenGrey);
611 ::InflateRect(&r, -1, -1);
612
613 DrawRect(hdc, r);
614 }
615 else // !pushed
616 {
617 if ( selected )
618 {
619 DrawRect(hdc, r);
620
621 ::InflateRect(&r, -1, -1);
622 }
623
624 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
625 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
626
627 (void)SelectObject(hdc, hpenWhite);
628 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
629 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
630
631 (void)SelectObject(hdc, hpenLightGr);
632 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
633 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
634
635 (void)SelectObject(hdc, hpenGrey);
636 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
637 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
638 }
639
640 (void)SelectObject(hdc, hpenOld);
641 DeleteObject(hpenWhite);
642 DeleteObject(hpenLightGr);
643 DeleteObject(hpenGrey);
644 DeleteObject(hpenBlack);
645 }
646
647 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
648 {
649 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
650
651 RECT rectBtn;
652 CopyRect(&rectBtn, &lpDIS->rcItem);
653
654 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
655 colFg = wxColourToRGB(GetForegroundColour());
656
657 HDC hdc = lpDIS->hDC;
658 UINT state = lpDIS->itemState;
659
660 // first, draw the background
661 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
662
663 FillRect(hdc, &rectBtn, hbrushBackground);
664
665 // draw the border for the current state
666 bool selected = (state & ODS_SELECTED) != 0;
667 if ( !selected )
668 {
669 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
670 if ( panel )
671 {
672 selected = panel->GetDefaultItem() == this;
673 }
674 }
675 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
676
677 DrawButtonFrame(hdc, rectBtn, selected, pushed);
678
679 // draw the focus rect if needed
680 if ( state & ODS_FOCUS )
681 {
682 RECT rectFocus;
683 CopyRect(&rectFocus, &rectBtn);
684
685 // I don't know where does this constant come from, but this is how
686 // Windows draws them
687 InflateRect(&rectFocus, -4, -4);
688
689 DrawFocusRect(hdc, &rectFocus);
690 }
691
692 if ( pushed )
693 {
694 // the label is shifted by 1 pixel to create "pushed" effect
695 OffsetRect(&rectBtn, 1, 1);
696 }
697
698 DrawButtonText(hdc, &rectBtn, GetLabel(),
699 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
700 : colFg);
701
702 ::DeleteObject(hbrushBackground);
703
704 return true;
705 }
706
707 #endif // __WIN32__
708
709 #endif // wxUSE_BUTTON
710