1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
30 class WXDLLIMPEXP_FWD_BASE wxLog
;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
35 class WXDLLIMPEXP_FWD_CORE wxWindow
;
38 // ----------------------------------------------------------------------------
40 // ----------------------------------------------------------------------------
42 // the type of the function used to create a wxApp object on program start up
43 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
52 wxPRINT_POSTSCRIPT
= 2
55 // ----------------------------------------------------------------------------
56 // wxAppConsoleBase: wxApp for non-GUI applications
57 // ----------------------------------------------------------------------------
59 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
64 virtual ~wxAppConsoleBase();
67 // the virtual functions which may/must be overridden in the derived class
68 // -----------------------------------------------------------------------
70 // This is the very first function called for a newly created wxApp object,
71 // it is used by the library to do the global initialization. If, for some
72 // reason, you must override it (instead of just overriding OnInit(), as
73 // usual, for app-specific initializations), do not forget to call the base
75 virtual bool Initialize(int& argc
, wxChar
**argv
);
77 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
78 virtual bool CallOnInit() { return OnInit(); }
80 // Called before OnRun(), this is a good place to do initialization -- if
81 // anything fails, return false from here to prevent the program from
82 // continuing. The command line is normally parsed here, call the base
83 // class OnInit() to do it.
84 virtual bool OnInit();
86 // this is here only temporary hopefully (FIXME)
87 virtual bool OnInitGui() { return true; }
89 // This is the replacement for the normal main(): all program work should
90 // be done here. When OnRun() returns, the programs starts shutting down.
93 // This is only called if OnInit() returned true so it's a good place to do
94 // any cleanup matching the initializations done there.
97 // This is the very last function called on wxApp object before it is
98 // destroyed. If you override it (instead of overriding OnExit() as usual)
99 // do not forget to call the base class version!
100 virtual void CleanUp();
102 // Called when a fatal exception occurs, this function should take care not
103 // to do anything which might provoke a nested exception! It may be
104 // overridden if you wish to react somehow in non-default way (core dump
105 // under Unix, application crash under Windows) to fatal program errors,
106 // however extreme care should be taken if you don't want this function to
108 virtual void OnFatalException() { }
110 // Called from wxExit() function, should terminate the application a.s.a.p.
114 // application info: name, description, vendor
115 // -------------------------------------------
117 // NB: all these should be set by the application itself, there are no
118 // reasonable default except for the application name which is taken to
121 // set/get the application name
122 wxString
GetAppName() const
124 return m_appName
.empty() ? m_className
: m_appName
;
126 void SetAppName(const wxString
& name
) { m_appName
= name
; }
128 // set/get the application display name: the display name is the name
129 // shown to the user in titles, reports, etc while the app name is
130 // used for paths, config, and other places the user doesn't see
132 // so the app name could be myapp while display name could be "My App"
133 wxString
GetAppDisplayName() const
135 return m_appDisplayName
.empty() ? GetAppName().Capitalize()
139 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
141 // set/get the app class name
142 wxString
GetClassName() const { return m_className
; }
143 void SetClassName(const wxString
& name
) { m_className
= name
; }
145 // set/get the vendor name
146 const wxString
& GetVendorName() const { return m_vendorName
; }
147 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
149 // set/get the vendor display name: the display name is shown
150 // in titles/reports/dialogs to the user, while the vendor name
151 // is used in some areas such as wxConfig, wxStandardPaths, etc
152 const wxString
& GetVendorDisplayName() const
154 return m_vendorDisplayName
.empty() ? GetVendorName()
155 : m_vendorDisplayName
;
157 void SetVendorDisplayName(const wxString
& name
)
159 m_vendorDisplayName
= name
;
163 // cmd line parsing stuff
164 // ----------------------
166 // all of these methods may be overridden in the derived class to
167 // customize the command line parsing (by default only a few standard
168 // options are handled)
170 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
173 #if wxUSE_CMDLINE_PARSER
174 // this one is called from OnInit() to add all supported options
175 // to the given parser (don't forget to call the base class version if you
177 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
179 // called after successfully parsing the command line, return true
180 // to continue and false to exit (don't forget to call the base class
181 // version if you override it!)
182 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
184 // called if "--help" option was specified, return true to continue
186 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
188 // called if incorrect command line options were given, return
189 // false to abort and true to continue
190 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
191 #endif // wxUSE_CMDLINE_PARSER
194 // miscellaneous customization functions
195 // -------------------------------------
197 // create the app traits object to which we delegate for everything which
198 // either should be configurable by the user (then he can change the
199 // default behaviour simply by overriding CreateTraits() and returning his
200 // own traits object) or which is GUI/console dependent as then wxAppTraits
201 // allows us to abstract the differences behind the common facade
202 wxAppTraits
*GetTraits();
204 // this function provides safer access to traits object than
205 // wxTheApp->GetTraits() during startup or termination when the global
206 // application object itself may be unavailable
208 // of course, it still returns NULL in this case and the caller must check
210 static wxAppTraits
*GetTraitsIfExists();
212 // event processing functions
213 // --------------------------
215 // this method allows to filter all the events processed by the program, so
216 // you should try to return quickly from it to avoid slowing down the
217 // program to the crawl
219 // return value should be -1 to continue with the normal event processing,
220 // or TRUE or FALSE to stop further processing and pretend that the event
221 // had been already processed or won't be processed at all, respectively
222 virtual int FilterEvent(wxEvent
& event
);
224 // return true if we're running event loop, i.e. if the events can
225 // (already) be dispatched
226 static bool IsMainLoopRunning();
229 // execute the functor to handle the given event
231 // this is a generalization of HandleEvent() below and the base class
232 // implementation of CallEventHandler() still calls HandleEvent() for
233 // compatibility for functors which are just wxEventFunctions (i.e. methods
235 virtual void CallEventHandler(wxEvtHandler
*handler
,
236 wxEventFunctor
& functor
,
237 wxEvent
& event
) const;
239 // call the specified handler on the given object with the given event
241 // this method only exists to allow catching the exceptions thrown by any
242 // event handler, it would lead to an extra (useless) virtual function call
243 // if the exceptions were not used, so it doesn't even exist in that case
244 virtual void HandleEvent(wxEvtHandler
*handler
,
245 wxEventFunction func
,
246 wxEvent
& event
) const;
248 // Called when an unhandled C++ exception occurs inside OnRun(): note that
249 // the main event loop has already terminated by now and the program will
250 // exit, if you need to really handle the exceptions you need to override
251 // OnExceptionInMainLoop()
252 virtual void OnUnhandledException();
254 // Function called if an uncaught exception is caught inside the main
255 // event loop: it may return true to continue running the event loop or
256 // false to stop it (in the latter case it may rethrow the exception as
258 virtual bool OnExceptionInMainLoop();
260 #endif // wxUSE_EXCEPTIONS
263 // wxEventLoop redirections
264 // ------------------------
266 virtual void SuspendProcessingOfPendingEvents();
267 virtual void ResumeProcessingOfPendingEvents();
268 virtual void ProcessPendingEvents();
269 bool HasPendingEvents() const;
271 virtual bool Pending();
272 virtual bool Dispatch();
274 virtual int MainLoop();
275 virtual void ExitMainLoop();
277 bool Yield(bool onlyIfNeeded
= false);
279 virtual void WakeUpIdle();
280 virtual bool ProcessIdle();
287 // this function is called when an assert failure occurs, the base class
288 // version does the normal processing (i.e. shows the usual assert failure
291 // the arguments are the location of the failed assert (func may be empty
292 // if the compiler doesn't support C99 __FUNCTION__), the text of the
293 // assert itself and the user-specified message
294 virtual void OnAssertFailure(const wxChar
*file
,
300 // old version of the function without func parameter, for compatibility
301 // only, override OnAssertFailure() in the new code
302 virtual void OnAssert(const wxChar
*file
,
306 #endif // __WXDEBUG__
308 // check that the wxBuildOptions object (constructed in the application
309 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
310 // options of the library and abort if it doesn't
311 static bool CheckBuildOptions(const char *optionsSignature
,
312 const char *componentName
);
314 // implementation only from now on
315 // -------------------------------
317 // helpers for dynamic wxApp construction
318 static void SetInitializerFunction(wxAppInitializerFunction fn
)
319 { ms_appInitFn
= fn
; }
320 static wxAppInitializerFunction
GetInitializerFunction()
321 { return ms_appInitFn
; }
323 // accessors for ms_appInstance field (external code might wish to modify
324 // it, this is why we provide a setter here as well, but you should really
325 // know what you're doing if you call it), wxTheApp is usually used instead
327 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
328 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
331 // command line arguments (public for backwards compatibility)
334 // this object is implicitly convertible to either "char**" (traditional
335 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
336 // with Unicode build in previous wx versions and because the command line
339 wxCmdLineArgsArray argv
;
345 // the function which creates the traits object when GetTraits() needs it
346 // for the first time
347 virtual wxAppTraits
*CreateTraits();
349 // function used for dynamic wxApp creation
350 static wxAppInitializerFunction ms_appInitFn
;
352 // the one and only global application object
353 static wxAppConsole
*ms_appInstance
;
355 // create main loop from AppTraits or return NULL if
356 // there is no main loop implementation
357 wxEventLoopBase
*CreateMainLoop();
359 // application info (must be set from the user code)
360 wxString m_vendorName
, // vendor name ("acme")
361 m_vendorDisplayName
, // vendor display name (e.g. "ACME Inc")
362 m_appName
, // app name ("myapp")
363 m_appDisplayName
, // app display name ("My Application")
364 m_className
; // class name
366 // the class defining the application behaviour, NULL initially and created
367 // by GetTraits() when first needed
368 wxAppTraits
*m_traits
;
370 // the main event loop of the application (may be NULL if the loop hasn't
371 // been started yet or has already terminated)
372 wxEventLoopBase
*m_mainLoop
;
374 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler
;
376 // the application object is a singleton anyhow, there is no sense in
378 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase
);
381 #if defined(__UNIX__)
382 #include "wx/unix/app.h"
384 // this has to be a class and not a typedef as we forward declare it
385 class wxAppConsole
: public wxAppConsoleBase
{ };
388 // ----------------------------------------------------------------------------
389 // wxAppBase: the common part of wxApp implementations for all platforms
390 // ----------------------------------------------------------------------------
394 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
398 virtual ~wxAppBase();
400 // the virtual functions which may/must be overridden in the derived class
401 // -----------------------------------------------------------------------
403 // very first initialization function
405 // Override: very rarely
406 virtual bool Initialize(int& argc
, wxChar
**argv
);
408 // a platform-dependent version of OnInit(): the code here is likely to
409 // depend on the toolkit. default version does nothing.
412 virtual bool OnInitGui();
414 // called to start program execution - the default version just enters
415 // the main GUI loop in which events are received and processed until
416 // the last window is not deleted (if GetExitOnFrameDelete) or
417 // ExitMainLoop() is called. In console mode programs, the execution
418 // of the program really starts here
420 // Override: rarely in GUI applications, always in console ones.
423 // a matching function for OnInit()
424 virtual int OnExit();
426 // very last clean up function
428 // Override: very rarely
429 virtual void CleanUp();
432 // the worker functions - usually not used directly by the user code
433 // -----------------------------------------------------------------
435 // safer alternatives to Yield(), using wxWindowDisabler
436 virtual bool SafeYield(wxWindow
*win
, bool onlyIfNeeded
);
437 virtual bool SafeYieldFor(wxWindow
*win
, long eventsToProcess
);
439 // this virtual function is called in the GUI mode when the application
440 // becomes idle and normally just sends wxIdleEvent to all interested
443 // it should return true if more idle events are needed, false if not
444 virtual bool ProcessIdle();
446 // Send idle event to window and all subwindows
447 // Returns true if more idle time is requested.
448 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
451 // top level window functions
452 // --------------------------
454 // return true if our app has focus
455 virtual bool IsActive() const { return m_isActive
; }
457 // set the "main" top level window
458 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
460 // return the "main" top level window (if it hadn't been set previously
461 // with SetTopWindow(), will return just some top level window and, if
462 // there are none, will return NULL)
463 virtual wxWindow
*GetTopWindow() const;
465 // control the exit behaviour: by default, the program will exit the
466 // main loop (and so, usually, terminate) when the last top-level
467 // program window is deleted. Beware that if you disable this behaviour
468 // (with SetExitOnFrameDelete(false)), you'll have to call
469 // ExitMainLoop() explicitly from somewhere.
470 void SetExitOnFrameDelete(bool flag
)
471 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
472 bool GetExitOnFrameDelete() const
473 { return m_exitOnFrameDelete
== Yes
; }
476 // display mode, visual, printing mode, ...
477 // ------------------------------------------------------------------------
479 // Get display mode that is used use. This is only used in framebuffer
480 // wxWin ports (such as wxMGL or wxDFB).
481 virtual wxVideoMode
GetDisplayMode() const;
482 // Set display mode to use. This is only used in framebuffer wxWin
483 // ports (such as wxMGL or wxDFB). This method should be called from
485 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
487 // set use of best visual flag (see below)
488 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
489 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
490 bool GetUseBestVisual() const { return m_useBestVisual
; }
492 // set/get printing mode: see wxPRINT_XXX constants.
494 // default behaviour is the normal one for Unix: always use PostScript
496 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
497 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
499 // Return the layout direction for the current locale or wxLayout_Default
501 virtual wxLayoutDirection
GetLayoutDirection() const;
503 // Change the theme used by the application, return true on success.
504 virtual bool SetNativeTheme(const wxString
& WXUNUSED(theme
)) { return false; }
507 // command line parsing (GUI-specific)
508 // ------------------------------------------------------------------------
510 #if wxUSE_CMDLINE_PARSER
511 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
512 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
515 // miscellaneous other stuff
516 // ------------------------------------------------------------------------
518 // called by toolkit-specific code to set the app status: active (we have
519 // focus) or not and also the last window which had focus before we were
521 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
523 #if WXWIN_COMPATIBILITY_2_6
524 // OBSOLETE: don't use, always returns true
526 // returns true if the program is successfully initialized
527 wxDEPRECATED( bool Initialized() );
528 #endif // WXWIN_COMPATIBILITY_2_6
531 // delete all objects in wxPendingDelete list
532 void DeletePendingObjects();
534 // override base class method to use GUI traits
535 virtual wxAppTraits
*CreateTraits();
538 // the main top level window (may be NULL)
539 wxWindow
*m_topWindow
;
541 // if Yes, exit the main loop when the last top level window is deleted, if
542 // No don't do it and if Later -- only do it once we reach our OnRun()
544 // the explanation for using this strange scheme is given in appcmn.cpp
550 } m_exitOnFrameDelete
;
552 // true if the app wants to use the best visual on systems where
553 // more than one are available (Sun, SGI, XFree86 4.0 ?)
554 bool m_useBestVisual
;
555 // force TrueColour just in case "best" isn't TrueColour
556 bool m_forceTrueColour
;
558 // does any of our windows have focus?
561 wxDECLARE_NO_COPY_CLASS(wxAppBase
);
564 #if WXWIN_COMPATIBILITY_2_6
565 inline bool wxAppBase::Initialized() { return true; }
566 #endif // WXWIN_COMPATIBILITY_2_6
568 // ----------------------------------------------------------------------------
569 // now include the declaration of the real class
570 // ----------------------------------------------------------------------------
572 #if defined(__WXPALMOS__)
573 #include "wx/palmos/app.h"
574 #elif defined(__WXMSW__)
575 #include "wx/msw/app.h"
576 #elif defined(__WXMOTIF__)
577 #include "wx/motif/app.h"
578 #elif defined(__WXMGL__)
579 #include "wx/mgl/app.h"
580 #elif defined(__WXDFB__)
581 #include "wx/dfb/app.h"
582 #elif defined(__WXGTK20__)
583 #include "wx/gtk/app.h"
584 #elif defined(__WXGTK__)
585 #include "wx/gtk1/app.h"
586 #elif defined(__WXX11__)
587 #include "wx/x11/app.h"
588 #elif defined(__WXMAC__)
589 #include "wx/osx/app.h"
590 #elif defined(__WXCOCOA__)
591 #include "wx/cocoa/app.h"
592 #elif defined(__WXPM__)
593 #include "wx/os2/app.h"
598 // wxApp is defined in core and we cannot define another one in wxBase,
599 // so use the preprocessor to allow using wxApp in console programs too
600 #define wxApp wxAppConsole
604 // ----------------------------------------------------------------------------
606 // ----------------------------------------------------------------------------
608 // for compatibility, we define this macro to access the global application
609 // object of type wxApp
611 // note that instead of using of wxTheApp in application code you should
612 // consider using DECLARE_APP() after which you may call wxGetApp() which will
613 // return the object of the correct type (i.e. MyApp and not wxApp)
615 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
616 // console mode it does nothing at all
617 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
619 // ----------------------------------------------------------------------------
621 // ----------------------------------------------------------------------------
623 // event loop related functions only work in GUI programs
624 // ------------------------------------------------------
626 // Force an exit from main loop
627 WXDLLIMPEXP_BASE
void wxExit();
629 // avoid redeclaring this function here if it had been already declared by
630 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
631 #ifndef wx_YIELD_DECLARED
632 #define wx_YIELD_DECLARED
634 // Yield to other apps/messages
635 WXDLLIMPEXP_CORE
bool wxYield();
637 #endif // wx_YIELD_DECLARED
639 // Yield to other apps/messages
640 WXDLLIMPEXP_BASE
void wxWakeUpIdle();
642 // ----------------------------------------------------------------------------
643 // macros for dynamic creation of the application object
644 // ----------------------------------------------------------------------------
646 // Having a global instance of this class allows wxApp to be aware of the app
647 // creator function. wxApp can then call this function to create a new app
648 // object. Convoluted, but necessary.
650 class WXDLLIMPEXP_BASE wxAppInitializer
653 wxAppInitializer(wxAppInitializerFunction fn
)
654 { wxApp::SetInitializerFunction(fn
); }
657 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
658 // your compiler really, really wants main() to be in your main program (e.g.
659 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
661 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
662 int main(int argc, char **argv) { return wxEntry(argc, argv); }
664 // port-specific header could have defined it already in some special way
665 #ifndef IMPLEMENT_WXWIN_MAIN
666 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
667 #endif // defined(IMPLEMENT_WXWIN_MAIN)
669 #ifdef __WXUNIVERSAL__
670 #include "wx/univ/theme.h"
672 #ifdef wxUNIV_DEFAULT_THEME
673 #define IMPLEMENT_WX_THEME_SUPPORT \
674 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
676 #define IMPLEMENT_WX_THEME_SUPPORT
679 #define IMPLEMENT_WX_THEME_SUPPORT
682 // Use this macro if you want to define your own main() or WinMain() function
683 // and call wxEntry() from there.
684 #define IMPLEMENT_APP_NO_MAIN(appname) \
685 wxAppConsole *wxCreateApp() \
687 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
689 return new appname; \
692 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
693 DECLARE_APP(appname) \
694 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
696 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
697 // wxUniversal builds
698 #define IMPLEMENT_APP_NO_THEMES(appname) \
699 IMPLEMENT_APP_NO_MAIN(appname) \
702 // Use this macro exactly once, the argument is the name of the wxApp-derived
703 // class which is the class of your application.
704 #define IMPLEMENT_APP(appname) \
705 IMPLEMENT_APP_NO_THEMES(appname) \
706 IMPLEMENT_WX_THEME_SUPPORT
708 // Same as IMPLEMENT_APP(), but for console applications.
709 #define IMPLEMENT_APP_CONSOLE(appname) \
710 IMPLEMENT_APP_NO_MAIN(appname) \
711 IMPLEMENT_WXWIN_MAIN_CONSOLE
713 // this macro can be used multiple times and just allows you to use wxGetApp()
715 #define DECLARE_APP(appname) extern appname& wxGetApp();
718 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
719 // anywhere else but at the very least it suppresses icc warnings about
720 // defining extern symbols without prior declaration, and it shouldn't do any
722 extern wxAppConsole
*wxCreateApp();
723 extern wxAppInitializer wxTheAppInitializer
;
725 #endif // _WX_APP_H_BASE_