]> git.saurik.com Git - wxWidgets.git/blob - docs/mac/install.txt
fixed a few VC++ warnings (release mode only)
[wxWidgets.git] / docs / mac / install.txt
1 Installing latest headers (and Carbon Support)
2 ----------------------------------------------
3
4 NOTE : these steps are not necessary for Pro 6, only for Pro 5.3
5
6 the latest build for carbon support lead to a few changes you will have to
7 follow, in order to successfully compile the code (also necessary if you don't
8 want to build the carbon targets)
9
10 1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades
11 2. you have to download the 3.3.2 universal interfaces from
12 ftp://ftp.apple.com/developer/Development_Kits/UniversalInterfaces3.3.2.sit.hqx
13 3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions
14 4. remove from the MacOS Support folder the separate OpenTransport folder
15 5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
16 #include <ControlDefinitions.h>
17 after the
18 #include <Controls.h>
19 6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
20
21 if you want to build the carbon targets, you will also need the latest
22 carbonized version of MSL from Metrowerks, at the time of writing, this meant
23 applying the changes from the folders
24 CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
25 CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
26 (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
27
28 setup.h
29 -------
30
31 in order to build wxMac with CodeWarrior, you must copy or alias the file
32 include/wx/mac/setup0.h to include/wx/setup.h.
33
34 this step is not needed when using the Apple Developer Tools under Mac OS X
35 since the setup.h file is automatically generated during the configuration.
36
37 OpenGL
38 ------
39
40 In order to build opengl support with CodeWarrior, you must install the opengl
41 libraries and headers from http://developer.apple.com/opengl/index.html
42
43 If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
44 include/wx/setup.h
45
46 If you don't want OpenGl support, remove the file "glcanvas.cpp" from the
47 project before compilation and leave the setting at 0
48
49 If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
50 --with-opengl to the arguments of configure when configuring wxMac.
51
52 Project Files
53 -------------
54
55 The project files are stored as xml text files and converted to binary
56 CodeWarrior projects in the distribution (see AppleScript Files below):
57 - *M5.xml -> *M5.mcp for CodeWarrior 5.3
58 - *M6.xml -> *M6.mcp for CodeWarrior 6
59 - *M7.xml -> *M7.mcp for CodeWarrior 7
60
61 In order to build the library (and then the samples) you need to make the
62 following projects (for 5.3)
63 :src:wxxindowsM5.mcp
64 :src:png:pngM5.mcp
65 :src:tiff:tiffM5.mcp
66 :src:jpeg:jpegM5.mcp
67 :src:zlib:zlibM5.mcp
68
69 AppleScript Files
70 -----------------
71
72 Several AppleScript files are provided in the docs:mac directory (currently
73 only for CodeWarrior 5.3 related projects):
74 - M5xml2mcp.applescript to convert xml files to CodeWarrior projects
75 - M5mcp2xml.applescript to convert CodeWarrior projects to xml files
76 - M5build.applescript to automatically build all samples/demos projects
77
78 Apple Developers Tools
79 ----------------------
80
81 As in all Unix projects, you need to do something like this under MacOS 10.1
82 with the Apple Developers Tools installed:
83
84 1) cd into the source dir
85 2) mkdir build
86 3) cd build
87 4) ../configure
88 5) make
89
90 If you want to install the library, you need to be able to log in as "root".
91 For this, "root" has to be activated in the NetInfo utility - there you will
92 also have to choose a password for the "root" user. Then
93
94 6) su
95 7) type <PASSWORD>
96 8) make install
97 9) exit
98
99 Note:
100 You might want to configure a static library instead:
101
102 4) ../configure --disable-shared
103
104 or activate OpenGL:
105
106 4) ../configure --with-opengl
107
108
109 Problems with .xpm files
110 ------------------------
111
112 if you have downloaded all the files and get errors like :
113
114 Error : the file 'wx/generic/tip.xpm' cannot be opened
115 tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
116
117 then your cvs has changed the type of the .xpm files to something other than
118 text, in order to fix this either change the type by using a resource editor
119 or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
120 application that is included in this folder. This small applet itself queries
121 the Internet Config, so you will have to associate the "xpm" extension with
122 CodeWarrior before making use of this applet.
123
124 Missing PLStringFuncsLib
125 ------------------------
126
127 You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp