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1 ////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/bitmap.cpp
3 // Purpose: wxBitmap
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/bitmap.h"
28
29 #ifndef WX_PRECOMP
30 #include <stdio.h>
31
32 #include "wx/list.h"
33 #include "wx/utils.h"
34 #include "wx/app.h"
35 #include "wx/palette.h"
36 #include "wx/dcmemory.h"
37 #include "wx/icon.h"
38 #include "wx/log.h"
39 #include "wx/image.h"
40 #endif
41
42 #include "wx/msw/private.h"
43
44 #if wxUSE_WXDIB
45 #include "wx/msw/dib.h"
46 #endif
47
48 #ifdef wxHAVE_RAW_BITMAP
49 #include "wx/rawbmp.h"
50 #endif
51
52 // missing from mingw32 header
53 #ifndef CLR_INVALID
54 #define CLR_INVALID ((COLORREF)-1)
55 #endif // no CLR_INVALID
56
57 // ----------------------------------------------------------------------------
58 // Bitmap data
59 // ----------------------------------------------------------------------------
60
61 class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData
62 {
63 public:
64 wxBitmapRefData();
65 wxBitmapRefData(const wxBitmapRefData& data);
66 virtual ~wxBitmapRefData() { Free(); }
67
68 virtual void Free();
69
70 // set the mask object to use as the mask, we take ownership of it
71 void SetMask(wxMask *mask)
72 {
73 delete m_bitmapMask;
74 m_bitmapMask = mask;
75 }
76
77 // set the HBITMAP to use as the mask
78 void SetMask(HBITMAP hbmpMask)
79 {
80 SetMask(new wxMask((WXHBITMAP)hbmpMask));
81 }
82
83 // return the mask
84 wxMask *GetMask() const { return m_bitmapMask; }
85
86 public:
87 #if wxUSE_PALETTE
88 wxPalette m_bitmapPalette;
89 #endif // wxUSE_PALETTE
90
91 // MSW-specific
92 // ------------
93
94 #ifdef __WXDEBUG__
95 // this field is solely for error checking: we detect selecting a bitmap
96 // into more than one DC at once or deleting a bitmap still selected into a
97 // DC (both are serious programming errors under Windows)
98 wxDC *m_selectedInto;
99 #endif // __WXDEBUG__
100
101 #if wxUSE_WXDIB
102 // when GetRawData() is called for a DDB we need to convert it to a DIB
103 // first to be able to provide direct access to it and we cache that DIB
104 // here and convert it back to DDB when UngetRawData() is called
105 wxDIB *m_dib;
106 #endif
107
108 // true if we have alpha transparency info and can be drawn using
109 // AlphaBlend()
110 bool m_hasAlpha;
111
112 // true if our HBITMAP is a DIB section, false if it is a DDB
113 bool m_isDIB;
114
115 private:
116 // optional mask for transparent drawing
117 wxMask *m_bitmapMask;
118
119
120 // not implemented
121 wxBitmapRefData& operator=(const wxBitmapRefData&);
122 };
123
124 // ----------------------------------------------------------------------------
125 // macros
126 // ----------------------------------------------------------------------------
127
128 IMPLEMENT_DYNAMIC_CLASS(wxBitmap, wxGDIObject)
129 IMPLEMENT_DYNAMIC_CLASS(wxMask, wxObject)
130
131 IMPLEMENT_DYNAMIC_CLASS(wxBitmapHandler, wxObject)
132
133 // ============================================================================
134 // implementation
135 // ============================================================================
136
137 // ----------------------------------------------------------------------------
138 // helper functions
139 // ----------------------------------------------------------------------------
140
141 // decide whether we should create a DIB or a DDB for the given parameters
142 //
143 // NB: we always use DIBs under Windows CE as this is much simpler (even if
144 // also less efficient...) and we obviously can't use them if there is no
145 // DIB support compiled in at all
146 #ifdef __WXWINCE__
147 static inline bool wxShouldCreateDIB(int, int, int, WXHDC) { return true; }
148
149 #define ALWAYS_USE_DIB
150 #elif !wxUSE_WXDIB
151 // no sense in defining wxShouldCreateDIB() as we can't compile code
152 // executed if it is true, so we have to use #if's anyhow
153 #define NEVER_USE_DIB
154 #else // wxUSE_WXDIB && !__WXWINCE__
155 static inline bool wxShouldCreateDIB(int w, int h, int d, WXHDC hdc)
156 {
157 // here is the logic:
158 //
159 // (a) if hdc is specified, the caller explicitly wants DDB
160 // (b) otherwise, create a DIB if depth >= 24 (we don't support 16bpp
161 // or less DIBs anyhow)
162 // (c) finally, create DIBs under Win9x even if the depth hasn't been
163 // explicitly specified but the current display depth is 24 or
164 // more and the image is "big", i.e. > 16Mb which is the
165 // theoretical limit for DDBs under Win9x
166 //
167 // consequences (all of which seem to make sense):
168 //
169 // (i) by default, DDBs are created (depth == -1 usually)
170 // (ii) DIBs can be created by explicitly specifying the depth
171 // (iii) using a DC always forces creating a DDB
172 return !hdc &&
173 (d >= 24 ||
174 (d == -1 &&
175 wxDIB::GetLineSize(w, wxDisplayDepth())*h > 16*1024*1024));
176 }
177
178 #define SOMETIMES_USE_DIB
179 #endif // different DIB usage scenarious
180
181 // ----------------------------------------------------------------------------
182 // wxBitmapRefData
183 // ----------------------------------------------------------------------------
184
185 wxBitmapRefData::wxBitmapRefData()
186 {
187 #ifdef __WXDEBUG__
188 m_selectedInto = NULL;
189 #endif
190 m_bitmapMask = NULL;
191
192 m_hBitmap = (WXHBITMAP) NULL;
193 #if wxUSE_WXDIB
194 m_dib = NULL;
195 #endif
196
197 m_isDIB =
198 m_hasAlpha = false;
199 }
200
201 wxBitmapRefData::wxBitmapRefData(const wxBitmapRefData& data)
202 : wxGDIImageRefData(data)
203 {
204 #ifdef __WXDEBUG__
205 m_selectedInto = NULL;
206 #endif
207
208 // can't copy the mask as the other bitmap destroys it
209 m_bitmapMask = NULL;
210
211 wxASSERT_MSG( !data.m_isDIB,
212 _T("can't copy bitmap locked for raw access!") );
213 m_isDIB = false;
214
215 m_hasAlpha = data.m_hasAlpha;
216 }
217
218 void wxBitmapRefData::Free()
219 {
220 wxASSERT_MSG( !m_selectedInto,
221 wxT("deleting bitmap still selected into wxMemoryDC") );
222
223 #if wxUSE_WXDIB
224 wxASSERT_MSG( !m_dib, _T("forgot to call wxBitmap::UngetRawData()!") );
225 #endif
226
227 if ( m_hBitmap)
228 {
229 if ( !::DeleteObject((HBITMAP)m_hBitmap) )
230 {
231 wxLogLastError(wxT("DeleteObject(hbitmap)"));
232 }
233 }
234
235 delete m_bitmapMask;
236 m_bitmapMask = NULL;
237 }
238
239 // ----------------------------------------------------------------------------
240 // wxBitmap creation
241 // ----------------------------------------------------------------------------
242
243 wxGDIImageRefData *wxBitmap::CreateData() const
244 {
245 return new wxBitmapRefData;
246 }
247
248 wxObjectRefData *wxBitmap::CloneRefData(const wxObjectRefData *dataOrig) const
249 {
250 const wxBitmapRefData *
251 data = wx_static_cast(const wxBitmapRefData *, dataOrig);
252 if ( !data )
253 return NULL;
254
255 wxBitmap *self = wx_const_cast(wxBitmap *, this);
256
257 #if wxUSE_WXDIB
258 // copy the other bitmap
259 if ( data->m_hBitmap )
260 {
261 wxDIB dib((HBITMAP)(data->m_hBitmap));
262 self->CopyFromDIB(dib);
263 }
264 else
265 #endif // wxUSE_WXDIB
266 {
267 // don't copy the bitmap data, but do copy the size, depth, ...
268 self->m_refData = new wxBitmapRefData(*data);
269 }
270
271 return m_refData;
272 }
273
274 #ifdef __WIN32__
275
276 bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon)
277 {
278 #if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
279 // it may be either HICON or HCURSOR
280 HICON hicon = (HICON)icon.GetHandle();
281
282 ICONINFO iconInfo;
283 if ( !::GetIconInfo(hicon, &iconInfo) )
284 {
285 wxLogLastError(wxT("GetIconInfo"));
286
287 return false;
288 }
289
290 wxBitmapRefData *refData = new wxBitmapRefData;
291 m_refData = refData;
292
293 int w = icon.GetWidth(),
294 h = icon.GetHeight();
295
296 refData->m_width = w;
297 refData->m_height = h;
298 refData->m_depth = wxDisplayDepth();
299
300 refData->m_hBitmap = (WXHBITMAP)iconInfo.hbmColor;
301
302 #if wxUSE_WXDIB
303 // If the icon is 32 bits per pixel then it may have alpha channel data,
304 // although there are some icons that are 32 bpp but have no alpha... So
305 // convert to a DIB and manually check the 4th byte for each pixel.
306 BITMAP bm;
307 if ( ::GetObject(iconInfo.hbmColor, sizeof(BITMAP), (LPVOID)&bm)
308 && bm.bmBitsPixel == 32)
309 {
310 wxDIB dib(iconInfo.hbmColor);
311 if (dib.IsOk())
312 {
313 unsigned char* pixels = dib.GetData();
314 for (int idx=0; idx<w*h*4; idx+=4)
315 {
316 if (pixels[idx+3] != 0)
317 {
318 // If there is an alpha byte that is non-zero then set the
319 // alpha flag and bail out of the loop.
320 refData->m_hasAlpha = true;
321 break;
322 }
323 }
324 }
325 }
326 #endif
327 if ( !refData->m_hasAlpha )
328 {
329 // the mask returned by GetIconInfo() is inverted compared to the usual
330 // wxWin convention
331 refData->SetMask(wxInvertMask(iconInfo.hbmMask, w, h));
332 }
333
334 // delete the old one now as we don't need it any more
335 ::DeleteObject(iconInfo.hbmMask);
336
337 return true;
338 #else
339 wxUnusedVar(icon);
340 return false;
341 #endif
342 }
343
344 #endif // Win32
345
346 bool wxBitmap::CopyFromCursor(const wxCursor& cursor)
347 {
348 UnRef();
349
350 if ( !cursor.Ok() )
351 return false;
352
353 return CopyFromIconOrCursor(cursor);
354 }
355
356 bool wxBitmap::CopyFromIcon(const wxIcon& icon)
357 {
358 UnRef();
359
360 if ( !icon.Ok() )
361 return false;
362
363 return CopyFromIconOrCursor(icon);
364 }
365
366 #ifndef NEVER_USE_DIB
367
368 bool wxBitmap::CopyFromDIB(const wxDIB& dib)
369 {
370 wxCHECK_MSG( dib.IsOk(), false, _T("invalid DIB in CopyFromDIB") );
371
372 #ifdef SOMETIMES_USE_DIB
373 HBITMAP hbitmap = dib.CreateDDB();
374 if ( !hbitmap )
375 return false;
376 #else // ALWAYS_USE_DIB
377 HBITMAP hbitmap = ((wxDIB &)dib).Detach(); // const_cast
378 #endif // SOMETIMES_USE_DIB/ALWAYS_USE_DIB
379
380 UnRef();
381
382 wxBitmapRefData *refData = new wxBitmapRefData;
383 m_refData = refData;
384
385 refData->m_width = dib.GetWidth();
386 refData->m_height = dib.GetHeight();
387 refData->m_depth = dib.GetDepth();
388
389 refData->m_hBitmap = (WXHBITMAP)hbitmap;
390
391 #if wxUSE_PALETTE
392 wxPalette *palette = dib.CreatePalette();
393 if ( palette )
394 {
395 refData->m_bitmapPalette = *palette;
396 }
397
398 delete palette;
399 #endif // wxUSE_PALETTE
400
401 return true;
402 }
403
404 #endif // NEVER_USE_DIB
405
406 wxBitmap::~wxBitmap()
407 {
408 }
409
410 wxBitmap::wxBitmap(const char bits[], int width, int height, int depth)
411 {
412 #ifndef __WXMICROWIN__
413 wxBitmapRefData *refData = new wxBitmapRefData;
414 m_refData = refData;
415
416 refData->m_width = width;
417 refData->m_height = height;
418 refData->m_depth = depth;
419
420 char *data;
421 if ( depth == 1 )
422 {
423 // we assume that it is in XBM format which is not quite the same as
424 // the format CreateBitmap() wants because the order of bytes in the
425 // line is reversed!
426 const size_t bytesPerLine = (width + 7) / 8;
427 const size_t padding = bytesPerLine % 2;
428 const size_t len = height * ( padding + bytesPerLine );
429 data = (char *)malloc(len);
430 const char *src = bits;
431 char *dst = data;
432
433 for ( int rows = 0; rows < height; rows++ )
434 {
435 for ( size_t cols = 0; cols < bytesPerLine; cols++ )
436 {
437 unsigned char val = *src++;
438 unsigned char reversed = 0;
439
440 for ( int bits = 0; bits < 8; bits++)
441 {
442 reversed <<= 1;
443 reversed |= (unsigned char)(val & 0x01);
444 val >>= 1;
445 }
446 *dst++ = ~reversed;
447 }
448
449 if ( padding )
450 *dst++ = 0;
451 }
452 }
453 else
454 {
455 // bits should already be in Windows standard format
456 data = (char *)bits; // const_cast is harmless
457 }
458
459 HBITMAP hbmp = ::CreateBitmap(width, height, 1, depth, data);
460 if ( !hbmp )
461 {
462 wxLogLastError(wxT("CreateBitmap"));
463 }
464
465 if ( data != bits )
466 {
467 free(data);
468 }
469
470 SetHBITMAP((WXHBITMAP)hbmp);
471 #endif
472 }
473
474 wxBitmap::wxBitmap(int w, int h, int d)
475 {
476 (void)Create(w, h, d);
477 }
478
479 wxBitmap::wxBitmap(int w, int h, const wxDC& dc)
480 {
481 (void)Create(w, h, dc);
482 }
483
484 wxBitmap::wxBitmap(const void* data, long type, int width, int height, int depth)
485 {
486 (void)Create(data, type, width, height, depth);
487 }
488
489 wxBitmap::wxBitmap(const wxString& filename, wxBitmapType type)
490 {
491 LoadFile(filename, (int)type);
492 }
493
494 bool wxBitmap::Create(int width, int height, int depth)
495 {
496 return DoCreate(width, height, depth, 0);
497 }
498
499 bool wxBitmap::Create(int width, int height, const wxDC& dc)
500 {
501 wxCHECK_MSG( dc.Ok(), false, _T("invalid HDC in wxBitmap::Create()") );
502
503 return DoCreate(width, height, -1, dc.GetHDC());
504 }
505
506 bool wxBitmap::DoCreate(int w, int h, int d, WXHDC hdc)
507 {
508 UnRef();
509
510 m_refData = new wxBitmapRefData;
511
512 GetBitmapData()->m_width = w;
513 GetBitmapData()->m_height = h;
514
515 HBITMAP hbmp wxDUMMY_INITIALIZE(0);
516
517 #ifndef NEVER_USE_DIB
518 if ( wxShouldCreateDIB(w, h, d, hdc) )
519 {
520 if ( d == -1 )
521 {
522 // create DIBs without alpha channel by default
523 d = 24;
524 }
525
526 wxDIB dib(w, h, d);
527 if ( !dib.IsOk() )
528 return false;
529
530 // don't delete the DIB section in dib object dtor
531 hbmp = dib.Detach();
532
533 GetBitmapData()->m_isDIB = true;
534 GetBitmapData()->m_depth = d;
535 }
536 else // create a DDB
537 #endif // NEVER_USE_DIB
538 {
539 #ifndef ALWAYS_USE_DIB
540 #ifndef __WXMICROWIN__
541 if ( d > 0 )
542 {
543 hbmp = ::CreateBitmap(w, h, 1, d, NULL);
544 if ( !hbmp )
545 {
546 wxLogLastError(wxT("CreateBitmap"));
547 }
548
549 GetBitmapData()->m_depth = d;
550 }
551 else // d == 0, create bitmap compatible with the screen
552 #endif // !__WXMICROWIN__
553 {
554 ScreenHDC dc;
555 hbmp = ::CreateCompatibleBitmap(dc, w, h);
556 if ( !hbmp )
557 {
558 wxLogLastError(wxT("CreateCompatibleBitmap"));
559 }
560
561 GetBitmapData()->m_depth = wxDisplayDepth();
562 }
563 #endif // !ALWAYS_USE_DIB
564 }
565
566 SetHBITMAP((WXHBITMAP)hbmp);
567
568 return Ok();
569 }
570
571 #if wxUSE_IMAGE
572
573 // ----------------------------------------------------------------------------
574 // wxImage to/from conversions for Microwin
575 // ----------------------------------------------------------------------------
576
577 // Microwin versions are so different from normal ones that it really doesn't
578 // make sense to use #ifdefs inside the function bodies
579 #ifdef __WXMICROWIN__
580
581 bool wxBitmap::CreateFromImage(const wxImage& image, int depth, const wxDC& dc)
582 {
583 // Set this to 1 to experiment with mask code,
584 // which currently doesn't work
585 #define USE_MASKS 0
586
587 m_refData = new wxBitmapRefData();
588
589 // Initial attempt at a simple-minded implementation.
590 // The bitmap will always be created at the screen depth,
591 // so the 'depth' argument is ignored.
592
593 HDC hScreenDC = ::GetDC(NULL);
594 int screenDepth = ::GetDeviceCaps(hScreenDC, BITSPIXEL);
595
596 HBITMAP hBitmap = ::CreateCompatibleBitmap(hScreenDC, image.GetWidth(), image.GetHeight());
597 HBITMAP hMaskBitmap = NULL;
598 HBITMAP hOldMaskBitmap = NULL;
599 HDC hMaskDC = NULL;
600 unsigned char maskR = 0;
601 unsigned char maskG = 0;
602 unsigned char maskB = 0;
603
604 // printf("Created bitmap %d\n", (int) hBitmap);
605 if (hBitmap == NULL)
606 {
607 ::ReleaseDC(NULL, hScreenDC);
608 return false;
609 }
610 HDC hMemDC = ::CreateCompatibleDC(hScreenDC);
611
612 HBITMAP hOldBitmap = ::SelectObject(hMemDC, hBitmap);
613 ::ReleaseDC(NULL, hScreenDC);
614
615 // created an mono-bitmap for the possible mask
616 bool hasMask = image.HasMask();
617
618 if ( hasMask )
619 {
620 #if USE_MASKS
621 // FIXME: we should be able to pass bpp = 1, but
622 // GdBlit can't handle a different depth
623 #if 0
624 hMaskBitmap = ::CreateBitmap( (WORD)image.GetWidth(), (WORD)image.GetHeight(), 1, 1, NULL );
625 #else
626 hMaskBitmap = ::CreateCompatibleBitmap( hMemDC, (WORD)image.GetWidth(), (WORD)image.GetHeight());
627 #endif
628 maskR = image.GetMaskRed();
629 maskG = image.GetMaskGreen();
630 maskB = image.GetMaskBlue();
631
632 if (!hMaskBitmap)
633 {
634 hasMask = false;
635 }
636 else
637 {
638 hScreenDC = ::GetDC(NULL);
639 hMaskDC = ::CreateCompatibleDC(hScreenDC);
640 ::ReleaseDC(NULL, hScreenDC);
641
642 hOldMaskBitmap = ::SelectObject( hMaskDC, hMaskBitmap);
643 }
644 #else
645 hasMask = false;
646 #endif
647 }
648
649 int i, j;
650 for (i = 0; i < image.GetWidth(); i++)
651 {
652 for (j = 0; j < image.GetHeight(); j++)
653 {
654 unsigned char red = image.GetRed(i, j);
655 unsigned char green = image.GetGreen(i, j);
656 unsigned char blue = image.GetBlue(i, j);
657
658 ::SetPixel(hMemDC, i, j, PALETTERGB(red, green, blue));
659
660 if (hasMask)
661 {
662 // scan the bitmap for the transparent colour and set the corresponding
663 // pixels in the mask to BLACK and the rest to WHITE
664 if (maskR == red && maskG == green && maskB == blue)
665 ::SetPixel(hMaskDC, i, j, PALETTERGB(0, 0, 0));
666 else
667 ::SetPixel(hMaskDC, i, j, PALETTERGB(255, 255, 255));
668 }
669 }
670 }
671
672 ::SelectObject(hMemDC, hOldBitmap);
673 ::DeleteDC(hMemDC);
674 if (hasMask)
675 {
676 ::SelectObject(hMaskDC, hOldMaskBitmap);
677 ::DeleteDC(hMaskDC);
678
679 ((wxBitmapRefData*)m_refData)->SetMask(hMaskBitmap);
680 }
681
682 SetWidth(image.GetWidth());
683 SetHeight(image.GetHeight());
684 SetDepth(screenDepth);
685 SetHBITMAP( (WXHBITMAP) hBitmap );
686
687 #if wxUSE_PALETTE
688 // Copy the palette from the source image
689 SetPalette(image.GetPalette());
690 #endif // wxUSE_PALETTE
691
692 return true;
693 }
694
695 wxImage wxBitmap::ConvertToImage() const
696 {
697 // Initial attempt at a simple-minded implementation.
698 // The bitmap will always be created at the screen depth,
699 // so the 'depth' argument is ignored.
700 // TODO: transparency (create a mask image)
701
702 if (!Ok())
703 {
704 wxFAIL_MSG( wxT("bitmap is invalid") );
705 return wxNullImage;
706 }
707
708 wxImage image;
709
710 wxCHECK_MSG( Ok(), wxNullImage, wxT("invalid bitmap") );
711
712 // create an wxImage object
713 int width = GetWidth();
714 int height = GetHeight();
715 image.Create( width, height );
716 unsigned char *data = image.GetData();
717 if( !data )
718 {
719 wxFAIL_MSG( wxT("could not allocate data for image") );
720 return wxNullImage;
721 }
722
723 HDC hScreenDC = ::GetDC(NULL);
724
725 HDC hMemDC = ::CreateCompatibleDC(hScreenDC);
726 ::ReleaseDC(NULL, hScreenDC);
727
728 HBITMAP hBitmap = (HBITMAP) GetHBITMAP();
729
730 HBITMAP hOldBitmap = ::SelectObject(hMemDC, hBitmap);
731
732 int i, j;
733 for (i = 0; i < GetWidth(); i++)
734 {
735 for (j = 0; j < GetHeight(); j++)
736 {
737 COLORREF color = ::GetPixel(hMemDC, i, j);
738 unsigned char red = GetRValue(color);
739 unsigned char green = GetGValue(color);
740 unsigned char blue = GetBValue(color);
741
742 image.SetRGB(i, j, red, green, blue);
743 }
744 }
745
746 ::SelectObject(hMemDC, hOldBitmap);
747 ::DeleteDC(hMemDC);
748
749 #if wxUSE_PALETTE
750 // Copy the palette from the source image
751 if (GetPalette())
752 image.SetPalette(* GetPalette());
753 #endif // wxUSE_PALETTE
754
755 return image;
756 }
757
758 #endif // __WXMICROWIN__
759
760 // ----------------------------------------------------------------------------
761 // wxImage to/from conversions
762 // ----------------------------------------------------------------------------
763
764 bool wxBitmap::CreateFromImage(const wxImage& image, int depth)
765 {
766 return CreateFromImage(image, depth, 0);
767 }
768
769 bool wxBitmap::CreateFromImage(const wxImage& image, const wxDC& dc)
770 {
771 wxCHECK_MSG( dc.Ok(), false,
772 _T("invalid HDC in wxBitmap::CreateFromImage()") );
773
774 return CreateFromImage(image, -1, dc.GetHDC());
775 }
776
777 #if wxUSE_WXDIB
778
779 bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc)
780 {
781 wxCHECK_MSG( image.Ok(), false, wxT("invalid image") );
782
783 UnRef();
784
785 // first convert the image to DIB
786 const int h = image.GetHeight();
787 const int w = image.GetWidth();
788
789 wxDIB dib(image);
790 if ( !dib.IsOk() )
791 return false;
792
793 if ( depth == -1 )
794 depth = dib.GetDepth(); // Get depth from image if none specified
795
796 // store the bitmap parameters
797 wxBitmapRefData *refData = new wxBitmapRefData;
798 refData->m_width = w;
799 refData->m_height = h;
800 refData->m_hasAlpha = image.HasAlpha();
801
802 m_refData = refData;
803
804
805 // next either store DIB as is or create a DDB from it
806 HBITMAP hbitmap wxDUMMY_INITIALIZE(0);
807
808 // are we going to use DIB?
809 //
810 // NB: DDBs don't support alpha so if we have alpha channel we must use DIB
811 if ( image.HasAlpha() || wxShouldCreateDIB(w, h, depth, hdc) )
812 {
813 // don't delete the DIB section in dib object dtor
814 hbitmap = dib.Detach();
815
816 refData->m_isDIB = true;
817 refData->m_depth = depth;
818 }
819 #ifndef ALWAYS_USE_DIB
820 else // we need to convert DIB to DDB
821 {
822 hbitmap = dib.CreateDDB((HDC)hdc);
823
824 refData->m_depth = depth;
825 }
826 #endif // !ALWAYS_USE_DIB
827
828 // validate this object
829 SetHBITMAP((WXHBITMAP)hbitmap);
830
831 // finally also set the mask if we have one
832 if ( image.HasMask() )
833 {
834 const size_t len = 2*((w+15)/16);
835 BYTE *src = image.GetData();
836 BYTE *data = new BYTE[h*len];
837 memset(data, 0, h*len);
838 BYTE r = image.GetMaskRed(),
839 g = image.GetMaskGreen(),
840 b = image.GetMaskBlue();
841 BYTE *dst = data;
842 for ( int y = 0; y < h; y++, dst += len )
843 {
844 BYTE *dstLine = dst;
845 BYTE mask = 0x80;
846 for ( int x = 0; x < w; x++, src += 3 )
847 {
848 if (src[0] != r || src[1] != g || src[2] != b)
849 *dstLine |= mask;
850
851 if ( (mask >>= 1) == 0 )
852 {
853 dstLine++;
854 mask = 0x80;
855 }
856 }
857 }
858
859 hbitmap = ::CreateBitmap(w, h, 1, 1, data);
860 if ( !hbitmap )
861 {
862 wxLogLastError(_T("CreateBitmap(mask)"));
863 }
864 else
865 {
866 SetMask(new wxMask((WXHBITMAP)hbitmap));
867 }
868
869 delete[] data;
870 }
871
872 return true;
873 }
874
875 wxImage wxBitmap::ConvertToImage() const
876 {
877 // convert DDB to DIB
878 wxDIB dib(*this);
879
880 if ( !dib.IsOk() )
881 {
882 return wxNullImage;
883 }
884
885 // and then DIB to our wxImage
886 wxImage image = dib.ConvertToImage();
887 if ( !image.Ok() )
888 {
889 return wxNullImage;
890 }
891
892 // now do the same for the mask, if we have any
893 HBITMAP hbmpMask = GetMask() ? (HBITMAP) GetMask()->GetMaskBitmap() : NULL;
894 if ( hbmpMask )
895 {
896 wxDIB dibMask(hbmpMask);
897 if ( dibMask.IsOk() )
898 {
899 // TODO: use wxRawBitmap to iterate over DIB
900
901 // we hard code the mask colour for now but we could also make an
902 // effort (and waste time) to choose a colour not present in the
903 // image already to avoid having to fudge the pixels below --
904 // whether it's worth to do it is unclear however
905 static const int MASK_RED = 1;
906 static const int MASK_GREEN = 2;
907 static const int MASK_BLUE = 3;
908 static const int MASK_BLUE_REPLACEMENT = 2;
909
910 const int h = dibMask.GetHeight();
911 const int w = dibMask.GetWidth();
912 const int bpp = dibMask.GetDepth();
913 const int maskBytesPerPixel = bpp >> 3;
914 const int maskBytesPerLine = wxDIB::GetLineSize(w, bpp);
915 unsigned char *data = image.GetData();
916
917 // remember that DIBs are stored in bottom to top order
918 unsigned char *
919 maskLineStart = dibMask.GetData() + ((h - 1) * maskBytesPerLine);
920
921 for ( int y = 0; y < h; y++, maskLineStart -= maskBytesPerLine )
922 {
923 // traverse one mask DIB line
924 unsigned char *mask = maskLineStart;
925 for ( int x = 0; x < w; x++, mask += maskBytesPerPixel )
926 {
927 // should this pixel be transparent?
928 if ( *mask )
929 {
930 // no, check that it isn't transparent by accident
931 if ( (data[0] == MASK_RED) &&
932 (data[1] == MASK_GREEN) &&
933 (data[2] == MASK_BLUE) )
934 {
935 // we have to fudge the colour a bit to prevent
936 // this pixel from appearing transparent
937 data[2] = MASK_BLUE_REPLACEMENT;
938 }
939
940 data += 3;
941 }
942 else // yes, transparent pixel
943 {
944 *data++ = MASK_RED;
945 *data++ = MASK_GREEN;
946 *data++ = MASK_BLUE;
947 }
948 }
949 }
950
951 image.SetMaskColour(MASK_RED, MASK_GREEN, MASK_BLUE);
952 }
953 }
954
955 return image;
956 }
957
958 #else // !wxUSE_WXDIB
959
960 bool
961 wxBitmap::CreateFromImage(const wxImage& WXUNUSED(image),
962 int WXUNUSED(depth),
963 WXHDC WXUNUSED(hdc))
964 {
965 return false;
966 }
967
968 wxImage wxBitmap::ConvertToImage() const
969 {
970 return wxImage();
971 }
972
973 #endif // wxUSE_WXDIB/!wxUSE_WXDIB
974
975 #endif // wxUSE_IMAGE
976
977 // ----------------------------------------------------------------------------
978 // loading and saving bitmaps
979 // ----------------------------------------------------------------------------
980
981 bool wxBitmap::LoadFile(const wxString& filename, long type)
982 {
983 UnRef();
984
985 wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
986
987 if ( handler )
988 {
989 m_refData = new wxBitmapRefData;
990
991 return handler->LoadFile(this, filename, type, -1, -1);
992 }
993 #if wxUSE_IMAGE && wxUSE_WXDIB
994 else // no bitmap handler found
995 {
996 wxImage image;
997 if ( image.LoadFile( filename, type ) && image.Ok() )
998 {
999 *this = wxBitmap(image);
1000
1001 return true;
1002 }
1003 }
1004 #endif // wxUSE_IMAGE
1005
1006 return false;
1007 }
1008
1009 bool wxBitmap::Create(const void* data, long type, int width, int height, int depth)
1010 {
1011 UnRef();
1012
1013 wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
1014
1015 if ( !handler )
1016 {
1017 wxLogDebug(wxT("Failed to create bitmap: no bitmap handler for type %ld defined."), type);
1018
1019 return false;
1020 }
1021
1022 m_refData = new wxBitmapRefData;
1023
1024 return handler->Create(this, data, type, width, height, depth);
1025 }
1026
1027 bool wxBitmap::SaveFile(const wxString& filename,
1028 int type,
1029 const wxPalette *palette)
1030 {
1031 wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
1032
1033 if ( handler )
1034 {
1035 return handler->SaveFile(this, filename, type, palette);
1036 }
1037 #if wxUSE_IMAGE && wxUSE_WXDIB
1038 else // no bitmap handler found
1039 {
1040 // FIXME what about palette? shouldn't we use it?
1041 wxImage image = ConvertToImage();
1042 if ( image.Ok() )
1043 {
1044 return image.SaveFile(filename, type);
1045 }
1046 }
1047 #endif // wxUSE_IMAGE
1048
1049 return false;
1050 }
1051
1052 // ----------------------------------------------------------------------------
1053 // sub bitmap extraction
1054 // ----------------------------------------------------------------------------
1055
1056 wxBitmap wxBitmap::GetSubBitmap( const wxRect& rect) const
1057 {
1058 wxCHECK_MSG( Ok() &&
1059 (rect.x >= 0) && (rect.y >= 0) &&
1060 (rect.x+rect.width <= GetWidth()) &&
1061 (rect.y+rect.height <= GetHeight()),
1062 wxNullBitmap, wxT("Invalid bitmap or bitmap region") );
1063
1064 wxBitmap ret( rect.width, rect.height, GetDepth() );
1065 wxASSERT_MSG( ret.Ok(), wxT("GetSubBitmap error") );
1066
1067 #ifndef __WXMICROWIN__
1068 // handle alpha channel, if any
1069 if (HasAlpha())
1070 ret.UseAlpha();
1071
1072 // copy bitmap data
1073 MemoryHDC dcSrc,
1074 dcDst;
1075
1076 {
1077 SelectInHDC selectSrc(dcSrc, GetHbitmap()),
1078 selectDst(dcDst, GetHbitmapOf(ret));
1079
1080 if ( !selectSrc || !selectDst )
1081 {
1082 wxLogLastError(_T("SelectObjct(hBitmap)"));
1083 }
1084
1085 if ( !::BitBlt(dcDst, 0, 0, rect.width, rect.height,
1086 dcSrc, rect.x, rect.y, SRCCOPY) )
1087 {
1088 wxLogLastError(_T("BitBlt"));
1089 }
1090 }
1091
1092 // copy mask if there is one
1093 if ( GetMask() )
1094 {
1095 HBITMAP hbmpMask = ::CreateBitmap(rect.width, rect.height, 1, 1, 0);
1096
1097 SelectInHDC selectSrc(dcSrc, (HBITMAP) GetMask()->GetMaskBitmap()),
1098 selectDst(dcDst, hbmpMask);
1099
1100 if ( !::BitBlt(dcDst, 0, 0, rect.width, rect.height,
1101 dcSrc, rect.x, rect.y, SRCCOPY) )
1102 {
1103 wxLogLastError(_T("BitBlt"));
1104 }
1105
1106 wxMask *mask = new wxMask((WXHBITMAP) hbmpMask);
1107 ret.SetMask(mask);
1108 }
1109 #endif // !__WXMICROWIN__
1110
1111 return ret;
1112 }
1113
1114 // ----------------------------------------------------------------------------
1115 // wxBitmap accessors
1116 // ----------------------------------------------------------------------------
1117
1118 #if wxUSE_PALETTE
1119 wxPalette* wxBitmap::GetPalette() const
1120 {
1121 return GetBitmapData() ? &GetBitmapData()->m_bitmapPalette
1122 : (wxPalette *) NULL;
1123 }
1124 #endif
1125
1126 wxMask *wxBitmap::GetMask() const
1127 {
1128 return GetBitmapData() ? GetBitmapData()->GetMask() : (wxMask *) NULL;
1129 }
1130
1131 wxBitmap wxBitmap::GetMaskBitmap() const
1132 {
1133 wxBitmap bmp;
1134 wxMask *mask = GetMask();
1135 if ( mask )
1136 bmp.SetHBITMAP(mask->GetMaskBitmap());
1137 return bmp;
1138 }
1139
1140 #ifdef __WXDEBUG__
1141
1142 wxDC *wxBitmap::GetSelectedInto() const
1143 {
1144 return GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC *) NULL;
1145 }
1146
1147 #endif
1148
1149 #if WXWIN_COMPATIBILITY_2_4
1150
1151 int wxBitmap::GetQuality() const
1152 {
1153 return 0;
1154 }
1155
1156 #endif // WXWIN_COMPATIBILITY_2_4
1157
1158 void wxBitmap::UseAlpha()
1159 {
1160 if ( GetBitmapData() )
1161 GetBitmapData()->m_hasAlpha = true;
1162 }
1163
1164 bool wxBitmap::HasAlpha() const
1165 {
1166 return GetBitmapData() && GetBitmapData()->m_hasAlpha;
1167 }
1168
1169 // ----------------------------------------------------------------------------
1170 // wxBitmap setters
1171 // ----------------------------------------------------------------------------
1172
1173 #ifdef __WXDEBUG__
1174
1175 void wxBitmap::SetSelectedInto(wxDC *dc)
1176 {
1177 if ( GetBitmapData() )
1178 GetBitmapData()->m_selectedInto = dc;
1179 }
1180
1181 #endif
1182
1183 #if wxUSE_PALETTE
1184
1185 void wxBitmap::SetPalette(const wxPalette& palette)
1186 {
1187 AllocExclusive();
1188
1189 GetBitmapData()->m_bitmapPalette = palette;
1190 }
1191
1192 #endif // wxUSE_PALETTE
1193
1194 void wxBitmap::SetMask(wxMask *mask)
1195 {
1196 AllocExclusive();
1197
1198 GetBitmapData()->SetMask(mask);
1199 }
1200
1201 #if WXWIN_COMPATIBILITY_2_4
1202
1203 void wxBitmap::SetQuality(int WXUNUSED(quality))
1204 {
1205 }
1206
1207 #endif // WXWIN_COMPATIBILITY_2_4
1208
1209 // ----------------------------------------------------------------------------
1210 // raw bitmap access support
1211 // ----------------------------------------------------------------------------
1212
1213 #ifdef wxHAVE_RAW_BITMAP
1214 void *wxBitmap::GetRawData(wxPixelDataBase& data, int bpp)
1215 {
1216 #if wxUSE_WXDIB
1217 if ( !Ok() )
1218 {
1219 // no bitmap, no data (raw or otherwise)
1220 return NULL;
1221 }
1222
1223 // if we're already a DIB we can access our data directly, but if not we
1224 // need to convert this DDB to a DIB section and use it for raw access and
1225 // then convert it back
1226 HBITMAP hDIB;
1227 if ( !GetBitmapData()->m_isDIB )
1228 {
1229 wxCHECK_MSG( !GetBitmapData()->m_dib, NULL,
1230 _T("GetRawData() may be called only once") );
1231
1232 wxDIB *dib = new wxDIB(*this);
1233 if ( !dib->IsOk() )
1234 {
1235 delete dib;
1236
1237 return NULL;
1238 }
1239
1240 // we'll free it in UngetRawData()
1241 GetBitmapData()->m_dib = dib;
1242
1243 hDIB = dib->GetHandle();
1244 }
1245 else // we're a DIB
1246 {
1247 hDIB = GetHbitmap();
1248 }
1249
1250 DIBSECTION ds;
1251 if ( ::GetObject(hDIB, sizeof(ds), &ds) != sizeof(DIBSECTION) )
1252 {
1253 wxFAIL_MSG( _T("failed to get DIBSECTION from a DIB?") );
1254
1255 return NULL;
1256 }
1257
1258 // check that the bitmap is in correct format
1259 if ( ds.dsBm.bmBitsPixel != bpp )
1260 {
1261 wxFAIL_MSG( _T("incorrect bitmap type in wxBitmap::GetRawData()") );
1262
1263 return NULL;
1264 }
1265
1266 // ok, store the relevant info in wxPixelDataBase
1267 const LONG h = ds.dsBm.bmHeight;
1268
1269 data.m_width = ds.dsBm.bmWidth;
1270 data.m_height = h;
1271
1272 // remember that DIBs are stored in top to bottom order!
1273 // (We can't just use ds.dsBm.bmWidthBytes here, because it isn't always a
1274 // multiple of 2, as required by the documentation. So we use the official
1275 // formula, which we already use elsewhere.)
1276 const LONG bytesPerRow =
1277 wxDIB::GetLineSize(ds.dsBm.bmWidth, ds.dsBm.bmBitsPixel);
1278 data.m_stride = -bytesPerRow;
1279
1280 char *bits = (char *)ds.dsBm.bmBits;
1281 if ( h > 1 )
1282 {
1283 bits += (h - 1)*bytesPerRow;
1284 }
1285
1286 return bits;
1287 #else
1288 return NULL;
1289 #endif
1290 }
1291
1292 void wxBitmap::UngetRawData(wxPixelDataBase& dataBase)
1293 {
1294 #if wxUSE_WXDIB
1295 if ( !Ok() )
1296 return;
1297
1298 if ( !&dataBase )
1299 {
1300 // invalid data, don't crash -- but don't assert neither as we're
1301 // called automatically from wxPixelDataBase dtor and so there is no
1302 // way to prevent this from happening
1303 return;
1304 }
1305
1306 // if we're a DDB we need to convert DIB back to DDB now to make the
1307 // changes made via raw bitmap access effective
1308 if ( !GetBitmapData()->m_isDIB )
1309 {
1310 wxDIB *dib = GetBitmapData()->m_dib;
1311 GetBitmapData()->m_dib = NULL;
1312
1313 // TODO: convert
1314
1315 delete dib;
1316 }
1317 #endif // wxUSE_WXDIB
1318 }
1319 #endif // #ifdef wxHAVE_RAW_BITMAP
1320
1321 // ----------------------------------------------------------------------------
1322 // wxMask
1323 // ----------------------------------------------------------------------------
1324
1325 wxMask::wxMask()
1326 {
1327 m_maskBitmap = 0;
1328 }
1329
1330 // Construct a mask from a bitmap and a colour indicating
1331 // the transparent area
1332 wxMask::wxMask(const wxBitmap& bitmap, const wxColour& colour)
1333 {
1334 m_maskBitmap = 0;
1335 Create(bitmap, colour);
1336 }
1337
1338 // Construct a mask from a bitmap and a palette index indicating
1339 // the transparent area
1340 wxMask::wxMask(const wxBitmap& bitmap, int paletteIndex)
1341 {
1342 m_maskBitmap = 0;
1343 Create(bitmap, paletteIndex);
1344 }
1345
1346 // Construct a mask from a mono bitmap (copies the bitmap).
1347 wxMask::wxMask(const wxBitmap& bitmap)
1348 {
1349 m_maskBitmap = 0;
1350 Create(bitmap);
1351 }
1352
1353 wxMask::~wxMask()
1354 {
1355 if ( m_maskBitmap )
1356 ::DeleteObject((HBITMAP) m_maskBitmap);
1357 }
1358
1359 // Create a mask from a mono bitmap (copies the bitmap).
1360 bool wxMask::Create(const wxBitmap& bitmap)
1361 {
1362 #ifndef __WXMICROWIN__
1363 wxCHECK_MSG( bitmap.Ok() && bitmap.GetDepth() == 1, false,
1364 _T("can't create mask from invalid or not monochrome bitmap") );
1365
1366 if ( m_maskBitmap )
1367 {
1368 ::DeleteObject((HBITMAP) m_maskBitmap);
1369 m_maskBitmap = 0;
1370 }
1371
1372 m_maskBitmap = (WXHBITMAP) CreateBitmap(
1373 bitmap.GetWidth(),
1374 bitmap.GetHeight(),
1375 1, 1, 0
1376 );
1377 HDC srcDC = CreateCompatibleDC(0);
1378 SelectObject(srcDC, (HBITMAP) bitmap.GetHBITMAP());
1379 HDC destDC = CreateCompatibleDC(0);
1380 SelectObject(destDC, (HBITMAP) m_maskBitmap);
1381 BitBlt(destDC, 0, 0, bitmap.GetWidth(), bitmap.GetHeight(), srcDC, 0, 0, SRCCOPY);
1382 SelectObject(srcDC, 0);
1383 DeleteDC(srcDC);
1384 SelectObject(destDC, 0);
1385 DeleteDC(destDC);
1386 return true;
1387 #else
1388 wxUnusedVar(bitmap);
1389 return false;
1390 #endif
1391 }
1392
1393 // Create a mask from a bitmap and a palette index indicating
1394 // the transparent area
1395 bool wxMask::Create(const wxBitmap& bitmap, int paletteIndex)
1396 {
1397 if ( m_maskBitmap )
1398 {
1399 ::DeleteObject((HBITMAP) m_maskBitmap);
1400 m_maskBitmap = 0;
1401 }
1402
1403 #if wxUSE_PALETTE
1404 if (bitmap.Ok() && bitmap.GetPalette()->Ok())
1405 {
1406 unsigned char red, green, blue;
1407 if (bitmap.GetPalette()->GetRGB(paletteIndex, &red, &green, &blue))
1408 {
1409 wxColour transparentColour(red, green, blue);
1410 return Create(bitmap, transparentColour);
1411 }
1412 }
1413 #endif // wxUSE_PALETTE
1414
1415 return false;
1416 }
1417
1418 // Create a mask from a bitmap and a colour indicating
1419 // the transparent area
1420 bool wxMask::Create(const wxBitmap& bitmap, const wxColour& colour)
1421 {
1422 #ifndef __WXMICROWIN__
1423 wxCHECK_MSG( bitmap.Ok(), false, _T("invalid bitmap in wxMask::Create") );
1424
1425 if ( m_maskBitmap )
1426 {
1427 ::DeleteObject((HBITMAP) m_maskBitmap);
1428 m_maskBitmap = 0;
1429 }
1430
1431 int width = bitmap.GetWidth(),
1432 height = bitmap.GetHeight();
1433
1434 // scan the bitmap for the transparent colour and set the corresponding
1435 // pixels in the mask to BLACK and the rest to WHITE
1436 COLORREF maskColour = wxColourToPalRGB(colour);
1437 m_maskBitmap = (WXHBITMAP)::CreateBitmap(width, height, 1, 1, 0);
1438
1439 HDC srcDC = ::CreateCompatibleDC(NULL);
1440 HDC destDC = ::CreateCompatibleDC(NULL);
1441 if ( !srcDC || !destDC )
1442 {
1443 wxLogLastError(wxT("CreateCompatibleDC"));
1444 }
1445
1446 bool ok = true;
1447
1448 // SelectObject() will fail
1449 wxASSERT_MSG( !bitmap.GetSelectedInto(),
1450 _T("bitmap can't be selected in another DC") );
1451
1452 HGDIOBJ hbmpSrcOld = ::SelectObject(srcDC, GetHbitmapOf(bitmap));
1453 if ( !hbmpSrcOld )
1454 {
1455 wxLogLastError(wxT("SelectObject"));
1456
1457 ok = false;
1458 }
1459
1460 HGDIOBJ hbmpDstOld = ::SelectObject(destDC, (HBITMAP)m_maskBitmap);
1461 if ( !hbmpDstOld )
1462 {
1463 wxLogLastError(wxT("SelectObject"));
1464
1465 ok = false;
1466 }
1467
1468 if ( ok )
1469 {
1470 // this will create a monochrome bitmap with 0 points for the pixels
1471 // which have the same value as the background colour and 1 for the
1472 // others
1473 ::SetBkColor(srcDC, maskColour);
1474 ::BitBlt(destDC, 0, 0, width, height, srcDC, 0, 0, NOTSRCCOPY);
1475 }
1476
1477 ::SelectObject(srcDC, hbmpSrcOld);
1478 ::DeleteDC(srcDC);
1479 ::SelectObject(destDC, hbmpDstOld);
1480 ::DeleteDC(destDC);
1481
1482 return ok;
1483 #else // __WXMICROWIN__
1484 wxUnusedVar(bitmap);
1485 wxUnusedVar(colour);
1486 return false;
1487 #endif // __WXMICROWIN__/!__WXMICROWIN__
1488 }
1489
1490 // ----------------------------------------------------------------------------
1491 // wxBitmapHandler
1492 // ----------------------------------------------------------------------------
1493
1494 bool wxBitmapHandler::Create(wxGDIImage *image,
1495 const void* data,
1496 long flags,
1497 int width, int height, int depth)
1498 {
1499 wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
1500
1501 return bitmap && Create(bitmap, data, flags, width, height, depth);
1502 }
1503
1504 bool wxBitmapHandler::Load(wxGDIImage *image,
1505 const wxString& name,
1506 long flags,
1507 int width, int height)
1508 {
1509 wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
1510
1511 return bitmap && LoadFile(bitmap, name, flags, width, height);
1512 }
1513
1514 bool wxBitmapHandler::Save(wxGDIImage *image,
1515 const wxString& name,
1516 int type)
1517 {
1518 wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
1519
1520 return bitmap && SaveFile(bitmap, name, type);
1521 }
1522
1523 bool wxBitmapHandler::Create(wxBitmap *WXUNUSED(bitmap),
1524 const void* WXUNUSED(data),
1525 long WXUNUSED(type),
1526 int WXUNUSED(width),
1527 int WXUNUSED(height),
1528 int WXUNUSED(depth))
1529 {
1530 return false;
1531 }
1532
1533 bool wxBitmapHandler::LoadFile(wxBitmap *WXUNUSED(bitmap),
1534 const wxString& WXUNUSED(name),
1535 long WXUNUSED(type),
1536 int WXUNUSED(desiredWidth),
1537 int WXUNUSED(desiredHeight))
1538 {
1539 return false;
1540 }
1541
1542 bool wxBitmapHandler::SaveFile(wxBitmap *WXUNUSED(bitmap),
1543 const wxString& WXUNUSED(name),
1544 int WXUNUSED(type),
1545 const wxPalette *WXUNUSED(palette))
1546 {
1547 return false;
1548 }
1549
1550 // ----------------------------------------------------------------------------
1551 // DIB functions
1552 // ----------------------------------------------------------------------------
1553
1554 #ifndef __WXMICROWIN__
1555 bool wxCreateDIB(long xSize, long ySize, long bitsPerPixel,
1556 HPALETTE hPal, LPBITMAPINFO* lpDIBHeader)
1557 {
1558 unsigned long i, headerSize;
1559
1560 // Allocate space for a DIB header
1561 headerSize = (sizeof(BITMAPINFOHEADER) + (256 * sizeof(PALETTEENTRY)));
1562 LPBITMAPINFO lpDIBheader = (BITMAPINFO *) malloc(headerSize);
1563 LPPALETTEENTRY lpPe = (PALETTEENTRY *)((BYTE*)lpDIBheader + sizeof(BITMAPINFOHEADER));
1564
1565 GetPaletteEntries(hPal, 0, 256, lpPe);
1566
1567 memset(lpDIBheader, 0x00, sizeof(BITMAPINFOHEADER));
1568
1569 // Fill in the static parts of the DIB header
1570 lpDIBheader->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
1571 lpDIBheader->bmiHeader.biWidth = xSize;
1572 lpDIBheader->bmiHeader.biHeight = ySize;
1573 lpDIBheader->bmiHeader.biPlanes = 1;
1574
1575 // this value must be 1, 4, 8 or 24 so PixelDepth can only be
1576 lpDIBheader->bmiHeader.biBitCount = (WORD)(bitsPerPixel);
1577 lpDIBheader->bmiHeader.biCompression = BI_RGB;
1578 lpDIBheader->bmiHeader.biSizeImage = (xSize * abs(ySize) * bitsPerPixel) >> 3;
1579 lpDIBheader->bmiHeader.biClrUsed = 256;
1580
1581
1582 // Initialize the DIB palette
1583 for (i = 0; i < 256; i++) {
1584 lpDIBheader->bmiColors[i].rgbReserved = lpPe[i].peFlags;
1585 lpDIBheader->bmiColors[i].rgbRed = lpPe[i].peRed;
1586 lpDIBheader->bmiColors[i].rgbGreen = lpPe[i].peGreen;
1587 lpDIBheader->bmiColors[i].rgbBlue = lpPe[i].peBlue;
1588 }
1589
1590 *lpDIBHeader = lpDIBheader;
1591
1592 return true;
1593 }
1594
1595 void wxFreeDIB(LPBITMAPINFO lpDIBHeader)
1596 {
1597 free(lpDIBHeader);
1598 }
1599 #endif
1600
1601 // ----------------------------------------------------------------------------
1602 // global helper functions implemented here
1603 // ----------------------------------------------------------------------------
1604
1605 // helper of wxBitmapToHICON/HCURSOR
1606 static
1607 HICON wxBitmapToIconOrCursor(const wxBitmap& bmp,
1608 bool iconWanted,
1609 int hotSpotX,
1610 int hotSpotY)
1611 {
1612 if ( !bmp.Ok() )
1613 {
1614 // we can't create an icon/cursor form nothing
1615 return 0;
1616 }
1617
1618 if ( bmp.HasAlpha() )
1619 {
1620 // Create an empty mask bitmap.
1621 // it doesn't seem to work if we mess with the mask at all.
1622 HBITMAP hMonoBitmap = CreateBitmap(bmp.GetWidth(),bmp.GetHeight(),1,1,NULL);
1623
1624 ICONINFO iconInfo;
1625 wxZeroMemory(iconInfo);
1626 iconInfo.fIcon = iconWanted; // do we want an icon or a cursor?
1627 if ( !iconWanted )
1628 {
1629 iconInfo.xHotspot = hotSpotX;
1630 iconInfo.yHotspot = hotSpotY;
1631 }
1632
1633 iconInfo.hbmMask = hMonoBitmap;
1634 iconInfo.hbmColor = GetHbitmapOf(bmp);
1635
1636 HICON hicon = ::CreateIconIndirect(&iconInfo);
1637
1638 ::DeleteObject(hMonoBitmap);
1639
1640 return hicon;
1641 }
1642
1643 wxMask* mask = bmp.GetMask();
1644
1645 if ( !mask )
1646 {
1647 // we must have a mask for an icon, so even if it's probably incorrect,
1648 // do create it (grey is the "standard" transparent colour)
1649 mask = new wxMask(bmp, *wxLIGHT_GREY);
1650 }
1651
1652 ICONINFO iconInfo;
1653 wxZeroMemory(iconInfo);
1654 iconInfo.fIcon = iconWanted; // do we want an icon or a cursor?
1655 if ( !iconWanted )
1656 {
1657 iconInfo.xHotspot = hotSpotX;
1658 iconInfo.yHotspot = hotSpotY;
1659 }
1660
1661 iconInfo.hbmMask = wxInvertMask((HBITMAP)mask->GetMaskBitmap());
1662 iconInfo.hbmColor = GetHbitmapOf(bmp);
1663
1664 // black out the transparent area to preserve background colour, because
1665 // Windows blits the original bitmap using SRCINVERT (XOR) after applying
1666 // the mask to the dest rect.
1667 {
1668 MemoryHDC dcSrc, dcDst;
1669 SelectInHDC selectMask(dcSrc, (HBITMAP)mask->GetMaskBitmap()),
1670 selectBitmap(dcDst, iconInfo.hbmColor);
1671
1672 if ( !::BitBlt(dcDst, 0, 0, bmp.GetWidth(), bmp.GetHeight(),
1673 dcSrc, 0, 0, SRCAND) )
1674 {
1675 wxLogLastError(_T("BitBlt"));
1676 }
1677 }
1678
1679 HICON hicon = ::CreateIconIndirect(&iconInfo);
1680
1681 if ( !bmp.GetMask() && !bmp.HasAlpha() )
1682 {
1683 // we created the mask, now delete it
1684 delete mask;
1685 }
1686
1687 // delete the inverted mask bitmap we created as well
1688 ::DeleteObject(iconInfo.hbmMask);
1689
1690 return hicon;
1691 }
1692
1693 HICON wxBitmapToHICON(const wxBitmap& bmp)
1694 {
1695 return wxBitmapToIconOrCursor(bmp, true, 0, 0);
1696 }
1697
1698 HCURSOR wxBitmapToHCURSOR(const wxBitmap& bmp, int hotSpotX, int hotSpotY)
1699 {
1700 return (HCURSOR)wxBitmapToIconOrCursor(bmp, false, hotSpotX, hotSpotY);
1701 }
1702
1703 HBITMAP wxInvertMask(HBITMAP hbmpMask, int w, int h)
1704 {
1705 #ifndef __WXMICROWIN__
1706 wxCHECK_MSG( hbmpMask, 0, _T("invalid bitmap in wxInvertMask") );
1707
1708 // get width/height from the bitmap if not given
1709 if ( !w || !h )
1710 {
1711 BITMAP bm;
1712 ::GetObject(hbmpMask, sizeof(BITMAP), (LPVOID)&bm);
1713 w = bm.bmWidth;
1714 h = bm.bmHeight;
1715 }
1716
1717 HDC hdcSrc = ::CreateCompatibleDC(NULL);
1718 HDC hdcDst = ::CreateCompatibleDC(NULL);
1719 if ( !hdcSrc || !hdcDst )
1720 {
1721 wxLogLastError(wxT("CreateCompatibleDC"));
1722 }
1723
1724 HBITMAP hbmpInvMask = ::CreateBitmap(w, h, 1, 1, 0);
1725 if ( !hbmpInvMask )
1726 {
1727 wxLogLastError(wxT("CreateBitmap"));
1728 }
1729
1730 HGDIOBJ srcTmp = ::SelectObject(hdcSrc, hbmpMask);
1731 HGDIOBJ dstTmp = ::SelectObject(hdcDst, hbmpInvMask);
1732 if ( !::BitBlt(hdcDst, 0, 0, w, h,
1733 hdcSrc, 0, 0,
1734 NOTSRCCOPY) )
1735 {
1736 wxLogLastError(wxT("BitBlt"));
1737 }
1738
1739 // Deselect objects
1740 SelectObject(hdcSrc,srcTmp);
1741 SelectObject(hdcDst,dstTmp);
1742
1743 ::DeleteDC(hdcSrc);
1744 ::DeleteDC(hdcDst);
1745
1746 return hbmpInvMask;
1747 #else
1748 return 0;
1749 #endif
1750 }