1 /////////////////////////////////////////////////////////////////////////////
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // get the value of wxUSE_THREADS configuration flag
25 // only for wxUSE_THREADS - otherwise we'd get undefined symbols
27 #pragma interface "thread.h"
30 // Windows headers define it
35 #include "wx/module.h"
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
44 wxMUTEX_DEAD_LOCK
, // Mutex has been already locked by THE CALLING thread
45 wxMUTEX_BUSY
, // Mutex has been already locked by ONE thread
52 wxTHREAD_NO_ERROR
= 0, // No error
53 wxTHREAD_NO_RESOURCE
, // No resource left to create a new thread
54 wxTHREAD_RUNNING
, // The thread is already running
55 wxTHREAD_NOT_RUNNING
, // The thread isn't running
56 wxTHREAD_KILLED
, // Thread we waited for had to be killed
57 wxTHREAD_MISC_ERROR
// Some other error
66 // defines the interval of priority
69 WXTHREAD_MIN_PRIORITY
= 0u,
70 WXTHREAD_DEFAULT_PRIORITY
= 50u,
71 WXTHREAD_MAX_PRIORITY
= 100u
74 // ----------------------------------------------------------------------------
75 // A mutex object is a synchronization object whose state is set to signaled
76 // when it is not owned by any thread, and nonsignaled when it is owned. Its
77 // name comes from its usefulness in coordinating mutually-exclusive access to
78 // a shared resource. Only one thread at a time can own a mutex object.
79 // ----------------------------------------------------------------------------
81 // you should consider wxMutexLocker whenever possible instead of directly
82 // working with wxMutex class - it is safer
83 class WXDLLEXPORT wxConditionInternal
;
84 class WXDLLEXPORT wxMutexInternal
;
85 class WXDLLEXPORT wxMutex
88 // constructor & destructor
94 // Try to lock the mutex: if it can't, returns immediately with an error.
95 wxMutexError
TryLock();
97 wxMutexError
Unlock();
99 // Returns true if the mutex is locked.
100 bool IsLocked() const { return (m_locked
> 0); }
103 // no assignment operator nor copy ctor
104 wxMutex(const wxMutex
&);
105 wxMutex
& operator=(const wxMutex
&);
108 wxMutexInternal
*m_internal
;
110 friend class wxConditionInternal
;
113 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
114 // this ensures that mutex is always unlocked, even if the function returns or
115 // throws an exception before it reaches the end
116 class WXDLLEXPORT wxMutexLocker
119 // lock the mutex in the ctor
120 wxMutexLocker(wxMutex
& mutex
) : m_mutex(mutex
)
121 { m_isOk
= m_mutex
.Lock() == wxMUTEX_NO_ERROR
; }
123 // returns TRUE if mutex was successfully locked in ctor
127 // unlock the mutex in dtor
129 { if ( IsOk() ) m_mutex
.Unlock(); }
132 // no assignment operator nor copy ctor
133 wxMutexLocker(const wxMutexLocker
&);
134 wxMutexLocker
& operator=(const wxMutexLocker
&);
140 // ----------------------------------------------------------------------------
141 // Critical section: this is the same as mutex but is only visible to the
142 // threads of the same process. For the platforms which don't have native
143 // support for critical sections, they're implemented entirely in terms of
146 // NB: wxCriticalSection object does not allocate any memory in its ctor
147 // which makes it possible to have static globals of this class
148 // ----------------------------------------------------------------------------
150 class WXDLLEXPORT wxCriticalSectionInternal
;
152 // in order to avoid any overhead under platforms where critical sections are
153 // just mutexes make all wxCriticalSection class functions inline
154 #if !defined(__WXMSW__) && !defined(__WXPM__)
155 #define WXCRITICAL_INLINE inline
157 #define wxCRITSECT_IS_MUTEX 1
159 #define WXCRITICAL_INLINE
161 #define wxCRITSECT_IS_MUTEX 0
164 // you should consider wxCriticalSectionLocker whenever possible instead of
165 // directly working with wxCriticalSection class - it is safer
166 class WXDLLEXPORT wxCriticalSection
170 WXCRITICAL_INLINE
wxCriticalSection();
171 WXCRITICAL_INLINE
~wxCriticalSection();
173 // enter the section (the same as locking a mutex)
174 WXCRITICAL_INLINE
void Enter();
175 // leave the critical section (same as unlocking a mutex)
176 WXCRITICAL_INLINE
void Leave();
179 // no assignment operator nor copy ctor
180 wxCriticalSection(const wxCriticalSection
&);
181 wxCriticalSection
& operator=(const wxCriticalSection
&);
183 #if wxCRITSECT_IS_MUTEX
185 #elif defined(__WXMSW__)
186 // we can't allocate any memory in the ctor, so use placement new -
187 // unfortunately, we have to hardcode the sizeof() here because we can't
188 // include windows.h from this public header
190 #elif !defined(__WXPM__)
191 wxCriticalSectionInternal
*m_critsect
;
197 // keep your preprocessor name space clean
198 #undef WXCRITICAL_INLINE
200 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
202 class WXDLLEXPORT wxCriticalSectionLocker
205 inline wxCriticalSectionLocker(wxCriticalSection
& critsect
);
206 inline ~wxCriticalSectionLocker();
209 // no assignment operator nor copy ctor
210 wxCriticalSectionLocker(const wxCriticalSectionLocker
&);
211 wxCriticalSectionLocker
& operator=(const wxCriticalSectionLocker
&);
213 wxCriticalSection
& m_critsect
;
216 // ----------------------------------------------------------------------------
217 // wxCondition models a POSIX condition variable which allows one (or more)
218 // thread(s) to wait until some condition is fulfilled
219 // ----------------------------------------------------------------------------
221 class WXDLLEXPORT wxCondition
224 // constructor and destructor
226 // Each wxCondition object is associated with with a wxMutex object The
227 // mutex object MUST be locked before calling Wait()
228 wxCondition(wxMutex
& mutex
);
230 // dtor is not virtual, don't use this class polymorphically
233 // NB: the associated mutex MUST be locked beforehand by the calling thread
235 // it atomically releases the lock on the associated mutex
236 // and starts waiting to be woken up by a Signal()/Broadcast()
237 // once its signaled, then it will wait until it can reacquire
238 // the lock on the associated mutex object, before returning.
241 // exactly as Wait() except that it may also return if the specified
242 // timeout ellapses even if the condition hasn't been signalled: in this
243 // case, the return value is FALSE, otherwise (i.e. in case of a normal
244 // return) it is TRUE
246 // the timeeout parameter specifies a interval that needs to be waited in
248 bool Wait( unsigned long timeout_millis
);
250 // NB: the associated mutex may or may not be locked by the calling thread
252 // this method unblocks one thread if any are blocking on the condition.
253 // if no thread is blocking in Wait(), then the signal is NOT remembered
254 // The thread which was blocking on Wait(), will then reacquire the lock
255 // on the associated mutex object before returning
258 // NB: the associated mutex may or may not be locked by the calling thread
260 // this method unblocks all threads if any are blocking on the condition.
261 // if no thread is blocking in Wait(), then the signal is NOT remembered
262 // The threads which were blocking on Wait(), will then reacquire the lock
263 // on the associated mutex object before returning.
267 wxConditionInternal
*m_internal
;
270 // ----------------------------------------------------------------------------
271 // wxSemaphore: a counter limiting the number of threads concurrently accessing
273 // ----------------------------------------------------------------------------
275 class WXDLLEXPORT wxSemaphoreInternal
;
276 class WXDLLEXPORT wxSemaphore
279 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
280 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
281 wxSemaphore( int initialcount
= 0, int maxcount
= 0 );
283 // dtor is not virtual, don't use this class polymorphically
286 // wait indefinitely, until the semaphore count goes beyond 0
287 // and then decrement it and return (this method might have been called
291 // same as Wait(), but does not block, returns TRUE if successful and
292 // FALSE if the count is zero
295 // same as Wait(), but as a timeout limit, returns TRUE if the semaphore
296 // was acquired and FALSE if the timeout has ellapsed
297 bool Wait( unsigned long timeout_millis
);
299 // increments the semaphore count and signals one of the waiting threads
303 wxSemaphoreInternal
*m_internal
;
306 // ----------------------------------------------------------------------------
307 // wxThread: class encpasulating a thread of execution
308 // ----------------------------------------------------------------------------
310 // there are two different kinds of threads: joinable and detached (default)
311 // ones. Only joinable threads can return a return code and only detached
312 // threads auto-delete themselves - the user should delete the joinable
315 // NB: in the function descriptions the words "this thread" mean the thread
316 // created by the wxThread object while "main thread" is the thread created
317 // during the process initialization (a.k.a. the GUI thread)
319 // On VMS thread pointers are 64 bits (also needed for other systems???
321 typedef unsigned long long wxThreadIdType
;
323 typedef unsigned long wxThreadIdType
;
326 class wxThreadInternal
;
327 class WXDLLEXPORT wxThread
330 // the return type for the thread function
331 typedef void *ExitCode
;
334 // Returns the wxThread object for the calling thread. NULL is returned
335 // if the caller is the main thread (but it's recommended to use
336 // IsMain() and only call This() for threads other than the main one
337 // because NULL is also returned on error). If the thread wasn't
338 // created with wxThread class, the returned value is undefined.
339 static wxThread
*This();
341 // Returns true if current thread is the main thread.
342 static bool IsMain();
344 // Release the rest of our time slice leting the other threads run
347 // Sleep during the specified period of time in milliseconds
349 // NB: at least under MSW worker threads can not call ::wxSleep()!
350 static void Sleep(unsigned long milliseconds
);
352 // get the number of system CPUs - useful with SetConcurrency()
353 // (the "best" value for it is usually number of CPUs + 1)
355 // Returns -1 if unknown, number of CPUs otherwise
356 static int GetCPUCount();
358 // Get the platform specific thread ID and return as a long. This
359 // can be used to uniquely identify threads, even if they are not
360 // wxThreads. This is used by wxPython.
361 static wxThreadIdType
GetCurrentId();
363 // sets the concurrency level: this is, roughly, the number of threads
364 // the system tries to schedule to run in parallel. 0 means the
365 // default value (usually acceptable, but may not yield the best
366 // performance for this process)
368 // Returns TRUE on success, FALSE otherwise (if not implemented, for
370 static bool SetConcurrency(size_t level
);
372 // constructor only creates the C++ thread object and doesn't create (or
373 // start) the real thread
374 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
376 // functions that change the thread state: all these can only be called
377 // from _another_ thread (typically the thread that created this one, e.g.
378 // the main thread), not from the thread itself
380 // create a new thread and optionally set the stack size on
381 // platforms that support that - call Run() to start it
382 // (special cased for watcom which won't accept 0 default)
384 wxThreadError
Create(unsigned int stackSize
= 0);
386 // starts execution of the thread - from the moment Run() is called
387 // the execution of wxThread::Entry() may start at any moment, caller
388 // shouldn't suppose that it starts after (or before) Run() returns.
391 // stops the thread if it's running and deletes the wxThread object if
392 // this is a detached thread freeing its memory - otherwise (for
393 // joinable threads) you still need to delete wxThread object
396 // this function only works if the thread calls TestDestroy()
397 // periodically - the thread will only be deleted the next time it
400 // will fill the rc pointer with the thread exit code if it's !NULL
401 wxThreadError
Delete(ExitCode
*rc
= (ExitCode
*)NULL
);
403 // waits for a joinable thread to finish and returns its exit code
405 // Returns (ExitCode)-1 on error (for example, if the thread is not
409 // kills the thread without giving it any chance to clean up - should
410 // not be used in normal circumstances, use Delete() instead. It is a
411 // dangerous function that should only be used in the most extreme
414 // The wxThread object is deleted by Kill() if the thread is
415 // detachable, but you still have to delete it manually for joinable
417 wxThreadError
Kill();
419 // pause a running thread: as Delete(), this only works if the thread
420 // calls TestDestroy() regularly
421 wxThreadError
Pause();
423 // resume a paused thread
424 wxThreadError
Resume();
427 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
429 // NB: the priority can only be set before the thread is created
430 void SetPriority(unsigned int prio
);
432 // Get the current priority.
433 unsigned int GetPriority() const;
435 // thread status inquiries
436 // Returns true if the thread is alive: i.e. running or suspended
437 bool IsAlive() const;
438 // Returns true if the thread is running (not paused, not killed).
439 bool IsRunning() const;
440 // Returns true if the thread is suspended
441 bool IsPaused() const;
443 // is the thread of detached kind?
444 bool IsDetached() const { return m_isDetached
; }
446 // Get the thread ID - a platform dependent number which uniquely
447 // identifies a thread inside a process
448 wxThreadIdType
GetId() const;
450 // called when the thread exits - in the context of this thread
452 // NB: this function will not be called if the thread is Kill()ed
453 virtual void OnExit() { }
455 // dtor is public, but the detached threads should never be deleted - use
456 // Delete() instead (or leave the thread terminate by itself)
460 // Returns TRUE if the thread was asked to terminate: this function should
461 // be called by the thread from time to time, otherwise the main thread
462 // will be left forever in Delete()!
465 // exits from the current thread - can be called only from this thread
466 void Exit(ExitCode exitcode
= 0);
468 // entry point for the thread - called by Run() and executes in the context
470 virtual void *Entry() = 0;
473 // no copy ctor/assignment operator
474 wxThread(const wxThread
&);
475 wxThread
& operator=(const wxThread
&);
477 friend class wxThreadInternal
;
479 // the (platform-dependent) thread class implementation
480 wxThreadInternal
*m_internal
;
482 // protects access to any methods of wxThreadInternal object
483 wxCriticalSection m_critsect
;
485 // true if the thread is detached, false if it is joinable
489 // ----------------------------------------------------------------------------
490 // Automatic initialization
491 // ----------------------------------------------------------------------------
493 // GUI mutex handling.
494 void WXDLLEXPORT
wxMutexGuiEnter();
495 void WXDLLEXPORT
wxMutexGuiLeave();
497 // macros for entering/leaving critical sections which may be used without
498 // having to take them inside "#if wxUSE_THREADS"
499 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
500 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
501 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
502 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
504 #else // !wxUSE_THREADS
506 #include "wx/defs.h" // for WXDLLEXPORT
509 inline void WXDLLEXPORT
wxMutexGuiEnter() { }
510 inline void WXDLLEXPORT
wxMutexGuiLeave() { }
512 // macros for entering/leaving critical sections which may be used without
513 // having to take them inside "#if wxUSE_THREADS"
514 #define wxENTER_CRIT_SECT(cs)
515 #define wxLEAVE_CRIT_SECT(cs)
516 #define wxCRIT_SECT_DECLARE(cs)
517 #define wxCRIT_SECT_LOCKER(name, cs)
519 #endif // wxUSE_THREADS
521 // automatically unlock GUI mutex in dtor
522 class WXDLLEXPORT wxMutexGuiLocker
525 wxMutexGuiLocker() { wxMutexGuiEnter(); }
526 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
529 // -----------------------------------------------------------------------------
530 // implementation only until the end of file
531 // -----------------------------------------------------------------------------
535 #if defined(__WXMSW__)
536 // unlock GUI if there are threads waiting for and lock it back when
537 // there are no more of them - should be called periodically by the main
539 extern void WXDLLEXPORT
wxMutexGuiLeaveOrEnter();
541 // returns TRUE if the main thread has GUI lock
542 extern bool WXDLLEXPORT
wxGuiOwnedByMainThread();
544 // wakes up the main thread if it's sleeping inside ::GetMessage()
545 extern void WXDLLEXPORT
wxWakeUpMainThread();
547 // return TRUE if the main thread is waiting for some other to terminate:
548 // wxApp then should block all "dangerous" messages
549 extern bool WXDLLEXPORT
wxIsWaitingForThread();
550 #elif defined(__WXMAC__)
551 extern void WXDLLEXPORT
wxMutexGuiLeaveOrEnter();
553 // returns TRUE if the main thread has GUI lock
554 extern bool WXDLLEXPORT
wxGuiOwnedByMainThread();
556 // wakes up the main thread if it's sleeping inside ::GetMessage()
557 extern void WXDLLEXPORT
wxWakeUpMainThread();
559 // return TRUE if the main thread is waiting for some other to terminate:
560 // wxApp then should block all "dangerous" messages
561 extern bool WXDLLEXPORT
wxIsWaitingForThread();
563 // implement wxCriticalSection using mutexes
564 inline wxCriticalSection::wxCriticalSection() { }
565 inline wxCriticalSection::~wxCriticalSection() { }
567 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
568 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
569 #elif defined(__WXPM__)
570 // unlock GUI if there are threads waiting for and lock it back when
571 // there are no more of them - should be called periodically by the main
573 extern void WXDLLEXPORT
wxMutexGuiLeaveOrEnter();
575 // returns TRUE if the main thread has GUI lock
576 extern bool WXDLLEXPORT
wxGuiOwnedByMainThread();
578 // return TRUE if the main thread is waiting for some other to terminate:
579 // wxApp then should block all "dangerous" messages
580 extern bool WXDLLEXPORT
wxIsWaitingForThread();
583 // implement wxCriticalSection using mutexes
584 inline wxCriticalSection::wxCriticalSection() { }
585 inline wxCriticalSection::~wxCriticalSection() { }
587 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
588 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
591 // we can define these inline functions now (they should be defined after
592 // wxCriticalSection::Enter/Leave)
594 wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection
& cs
)
595 : m_critsect(cs
) { m_critsect
.Enter(); }
597 wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect
.Leave(); }
598 #endif // wxUSE_THREADS
600 #endif // __THREADH__