1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
17 #pragma interface "appbase.h"
20 // ----------------------------------------------------------------------------
22 // ----------------------------------------------------------------------------
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp
;
26 typedef wxApp
* (*wxAppInitializerFunction
)();
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
31 typedef wxObject
* (*wxAppInitializerFunction
)();
34 class WXDLLEXPORT wxCmdLineParser
;
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
40 #include "wx/event.h" // for the base class
43 #include "wx/window.h" // for wxTopLevelWindows
50 #if WXWIN_COMPATIBILITY_2_2
54 // ----------------------------------------------------------------------------
56 // ----------------------------------------------------------------------------
58 static const int wxPRINT_WINDOWS
= 1;
59 static const int wxPRINT_POSTSCRIPT
= 2;
61 // ----------------------------------------------------------------------------
62 // support for framebuffer ports
63 // ----------------------------------------------------------------------------
66 // VS: Fullscreen/framebuffer application needs to choose display mode prior
67 // to wxWindows initialization. This class holds information about display
68 // mode. It is used by wxApp::Set/GetDisplayMode.
69 class WXDLLEXPORT wxDisplayModeInfo
72 wxDisplayModeInfo() : m_ok(FALSE
) {}
73 wxDisplayModeInfo(unsigned width
, unsigned height
, unsigned depth
)
74 : m_width(width
), m_height(height
), m_depth(depth
), m_ok(TRUE
) {}
76 unsigned GetWidth() const { return m_width
; }
77 unsigned GetHeight() const { return m_height
; }
78 unsigned GetDepth() const { return m_depth
; }
79 bool IsOk() const { return m_ok
; }
82 unsigned m_width
, m_height
, m_depth
;
87 // ----------------------------------------------------------------------------
88 // the common part of wxApp implementations for all platforms
89 // ----------------------------------------------------------------------------
91 class WXDLLEXPORT wxAppBase
: public wxEvtHandler
97 // the virtual functions which may/must be overridden in the derived class
98 // -----------------------------------------------------------------------
100 // called during the program initialization, returning FALSE from here
101 // prevents the program from continuing - it's a good place to create
102 // the top level program window and return TRUE.
104 // Override: always in GUI application, rarely in console ones.
105 virtual bool OnInit();
108 // a platform-dependent version of OnInit(): the code here is likely to
109 // depend on the toolkit. default version does nothing.
112 virtual bool OnInitGui();
115 // called to start program execution - the default version just enters
116 // the main GUI loop in which events are received and processed until
117 // the last window is not deleted (if GetExitOnFrameDelete) or
118 // ExitMainLoop() is called. In console mode programs, the execution
119 // of the program really starts here
121 // Override: rarely in GUI applications, always in console ones.
123 virtual int OnRun() { return MainLoop(); };
125 virtual int OnRun() = 0;
128 // called after the main loop termination. This is a good place for
129 // cleaning up (it may be too late in dtor) and is also useful if you
130 // want to return some non-default exit code - this is just the return
131 // value of this method.
134 virtual int OnExit();
136 // called when a fatal exception occurs, this function should take care
137 // not to do anything which might provoke a nested exception! It may be
138 // overridden if you wish to react somehow in non-default way (core
139 // dump under Unix, application crash under Windows) to fatal program
140 // errors, however extreme care should be taken if you don't want this
141 // function to crash.
144 virtual void OnFatalException() { }
146 // the worker functions - usually not used directly by the user code
147 // -----------------------------------------------------------------
150 // execute the main GUI loop, the function returns when the loop ends
151 virtual int MainLoop() = 0;
153 // exit the main GUI loop during the next iteration (i.e. it does not
154 // stop the program immediately!)
155 virtual void ExitMainLoop() = 0;
157 // returns TRUE if the program is initialized
158 virtual bool Initialized() = 0;
160 // returns TRUE if there are unprocessed events in the event queue
161 virtual bool Pending() = 0;
163 // process the first event in the event queue (blocks until an event
164 // apperas if there are none currently)
165 virtual void Dispatch() = 0;
167 // process all currently pending events right now
169 // it is an error to call Yield() recursively unless the value of
170 // onlyIfNeeded is TRUE
172 // WARNING: this function is dangerous as it can lead to unexpected
173 // reentrancies (i.e. when called from an event handler it
174 // may result in calling the same event handler again), use
175 // with _extreme_ care or, better, don't use at all!
176 virtual bool Yield(bool onlyIfNeeded
= FALSE
) = 0;
179 // application info: name, description, vendor
180 // -------------------------------------------
182 // NB: all these should be set by the application itself, there are no
183 // reasonable default except for the application name which is taken to
186 // set/get the application name
187 wxString
GetAppName() const
194 void SetAppName(const wxString
& name
) { m_appName
= name
; }
196 // set/get the app class name
197 wxString
GetClassName() const { return m_className
; }
198 void SetClassName(const wxString
& name
) { m_className
= name
; }
200 // set/get the vendor name
201 const wxString
& GetVendorName() const { return m_vendorName
; }
202 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
205 // top level window functions
206 // --------------------------
208 // return TRUE if our app has focus
209 virtual bool IsActive() const { return m_isActive
; }
211 // set the "main" top level window
212 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
214 // return the "main" top level window (if it hadn't been set previously
215 // with SetTopWindow(), will return just some top level window and, if
216 // there are none, will return NULL)
217 virtual wxWindow
*GetTopWindow() const
221 else if (wxTopLevelWindows
.GetCount() > 0)
222 return wxTopLevelWindows
.GetFirst()->GetData();
224 return (wxWindow
*)NULL
;
227 // control the exit behaviour: by default, the program will exit the
228 // main loop (and so, usually, terminate) when the last top-level
229 // program window is deleted. Beware that if you disabel this (with
230 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
231 // explicitly from somewhere.
232 void SetExitOnFrameDelete(bool flag
) { m_exitOnFrameDelete
= flag
; }
233 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete
; }
237 // cmd line parsing stuff
238 // ----------------------
240 // all of these methods may be overridden in the derived class to
241 // customize the command line parsing (by default only a few standard
242 // options are handled)
244 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
247 #if wxUSE_CMDLINE_PARSER
248 // this one is called from OnInit() to add all supported options
249 // to the given parser
250 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
252 // called after successfully parsing the command line, return TRUE
253 // to continue and FALSE to exit
254 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
256 // called if "--help" option was specified, return TRUE to continue
258 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
260 // called if incorrect command line options were given, return
261 // FALSE to abort and TRUE to continue
262 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
263 #endif // wxUSE_CMDLINE_PARSER
265 // miscellaneous customization functions
266 // -------------------------------------
269 // override this function to create default log target of arbitrary
270 // user-defined class (default implementation creates a wxLogGui
271 // object) - this log object is used by default by all wxLogXXX()
273 virtual wxLog
*CreateLogTarget()
274 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
275 { return new wxLogGui
; }
277 { return new wxLogStderr
; }
283 #if WXWIN_COMPATIBILITY_2_2
284 // get the standard icon used by wxWin dialogs - this allows the user
285 // to customize the standard dialogs. The 'which' parameter is one of
287 virtual wxIcon
GetStdIcon(int WXUNUSED(which
)) const { return wxNullIcon
; }
290 // Get display mode that is used use. This is only used in framebuffer wxWin ports
292 virtual wxDisplayModeInfo
GetDisplayMode() const { return wxDisplayModeInfo(); }
293 // Set display mode to use. This is only used in framebuffer wxWin ports
294 // (such as wxMGL). This method should be called from wxApp:OnInitGui
295 virtual bool SetDisplayMode(const wxDisplayModeInfo
& WXUNUSED(info
)) { return TRUE
; }
297 // set use of best visual flag (see below)
298 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
299 bool GetUseBestVisual() const { return m_useBestVisual
; }
301 // set/get printing mode: see wxPRINT_XXX constants.
303 // default behaviour is the normal one for Unix: always use PostScript
305 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
306 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
308 // called by toolkit-specific code to set the app status: active (we have
309 // focus) or not and also the last window which had focus before we were
311 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
317 // this function is called when an assert failure occurs, the base class
318 // version does the normal processing (i.e. shows the usual assert failure
321 virtual void OnAssert(const wxChar
*file
, int line
, const wxChar
*msg
);
322 #endif // __WXDEBUG__
324 // deprecated functions, please updae your code to not use them!
325 // -------------------------------------------------------------
327 #if WXWIN_COMPATIBILITY_2_2
328 // used by obsolete wxDebugMsg only
329 void SetWantDebugOutput( bool flag
) { m_wantDebugOutput
= flag
; }
330 bool GetWantDebugOutput() const { return m_wantDebugOutput
; }
332 // TRUE if the application wants to get debug output
333 bool m_wantDebugOutput
;
334 #endif // WXWIN_COMPATIBILITY_2_2
336 // implementation only from now on
337 // -------------------------------
339 // helpers for dynamic wxApp construction
340 static void SetInitializerFunction(wxAppInitializerFunction fn
)
341 { m_appInitFn
= fn
; }
342 static wxAppInitializerFunction
GetInitializerFunction()
343 { return m_appInitFn
; }
345 // process all events in the wxPendingEvents list
346 virtual void ProcessPendingEvents();
348 // access to the command line arguments
353 // function used for dynamic wxApp creation
354 static wxAppInitializerFunction m_appInitFn
;
356 // application info (must be set from the user code)
357 wxString m_vendorName
, // vendor name (ACME Inc)
358 m_appName
, // app name
359 m_className
; // class name
362 // the main top level window - may be NULL
363 wxWindow
*m_topWindow
;
365 // if TRUE, exit the main loop when the last top level window is deleted
366 bool m_exitOnFrameDelete
;
368 // TRUE if the apps whats to use the best visual on systems where
369 // more than one are available (Sun, SGI, XFree86 4.0 ?)
370 bool m_useBestVisual
;
372 // does any of our windows has focus?
377 // ----------------------------------------------------------------------------
378 // now include the declaration of the real class
379 // ----------------------------------------------------------------------------
382 #if defined(__WXMSW__)
383 #include "wx/msw/app.h"
384 #elif defined(__WXMOTIF__)
385 #include "wx/motif/app.h"
386 #elif defined(__WXMGL__)
387 #include "wx/mgl/app.h"
388 #elif defined(__WXGTK__)
389 #include "wx/gtk/app.h"
390 #elif defined(__WXX11__)
391 #include "wx/x11/app.h"
392 #elif defined(__WXMAC__)
393 #include "wx/mac/app.h"
394 #elif defined(__WXPM__)
395 #include "wx/os2/app.h"
396 #elif defined(__WXSTUBS__)
397 #include "wx/stubs/app.h"
400 // can't use typedef because wxApp forward declared as a class
401 class WXDLLEXPORT wxApp
: public wxAppBase
406 // ----------------------------------------------------------------------------
408 // ----------------------------------------------------------------------------
410 // the one and only application object - use of wxTheApp in application code
411 // is discouraged, consider using DECLARE_APP() after which you may call
412 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
414 WXDLLEXPORT_DATA(extern wxApp
*) wxTheApp
;
416 // ----------------------------------------------------------------------------
418 // ----------------------------------------------------------------------------
420 // event loop related functions only work in GUI programs
421 // ------------------------------------------------------
423 // Force an exit from main loop
424 extern void WXDLLEXPORT
wxExit();
426 // Yield to other apps/messages
427 extern bool WXDLLEXPORT
wxYield();
429 // Yield to other apps/messages
430 extern void WXDLLEXPORT
wxWakeUpIdle();
432 // Post a message to the given eventhandler which will be processed during the
433 // next event loop iteration
434 inline void wxPostEvent(wxEvtHandler
*dest
, wxEvent
& event
)
436 wxCHECK_RET( dest
, wxT("need an object to post event to in wxPostEvent") );
439 dest
->AddPendingEvent(event
);
441 dest
->ProcessEvent(event
);
445 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
446 // and call these functions instead at the program startup and termination
447 // -------------------------------------------------------------------------
451 // initialize the library (may be called as many times as needed, but each
452 // call to wxInitialize() must be matched by wxUninitialize())
453 extern bool WXDLLEXPORT
wxInitialize();
455 // clean up - the library can't be used any more after the last call to
457 extern void WXDLLEXPORT
wxUninitialize();
459 // create an object of this class on stack to initialize/cleanup thel ibrary
461 class WXDLLEXPORT wxInitializer
464 // initialize the library
465 wxInitializer() { m_ok
= wxInitialize(); }
467 // has the initialization been successful? (explicit test)
468 bool IsOk() const { return m_ok
; }
470 // has the initialization been successful? (implicit test)
471 operator bool() const { return m_ok
; }
473 // dtor only does clean up if we initialized the library properly
474 ~wxInitializer() { if ( m_ok
) wxUninitialize(); }
482 // ----------------------------------------------------------------------------
483 // macros for dynamic creation of the application object
484 // ----------------------------------------------------------------------------
486 // Having a global instance of this class allows wxApp to be aware of the app
487 // creator function. wxApp can then call this function to create a new app
488 // object. Convoluted, but necessary.
490 class WXDLLEXPORT wxAppInitializer
493 wxAppInitializer(wxAppInitializerFunction fn
)
494 { wxApp::SetInitializerFunction(fn
); }
497 // Here's a macro you can use if your compiler really, really wants main() to
498 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
501 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
502 #define IMPLEMENT_WXWIN_MAIN \
503 extern int wxEntry( int argc, char *argv[] ); \
504 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
505 #elif defined(__WXMAC__) && defined(__UNIX__)
506 // wxMac seems to have a specific wxEntry prototype
507 #define IMPLEMENT_WXWIN_MAIN \
508 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
509 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
510 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
511 // NT defines APIENTRY, 3.x not
512 #if !defined(WXAPIENTRY)
513 #define WXAPIENTRY WXFAR wxSTDCALL
517 #include "wx/msw/winundef.h"
519 #define IMPLEMENT_WXWIN_MAIN \
520 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
521 HINSTANCE hPrevInstance,\
522 LPSTR m_lpCmdLine, int nCmdShow)\
524 return wxEntry((WXHINSTANCE) hInstance,\
525 (WXHINSTANCE) hPrevInstance,\
526 m_lpCmdLine, nCmdShow);\
529 #define IMPLEMENT_WXWIN_MAIN
532 #ifdef __WXUNIVERSAL__
533 #include "wx/univ/theme.h"
535 #define IMPLEMENT_WX_THEME_SUPPORT \
536 WX_USE_THEME(win32); \
539 #define IMPLEMENT_WX_THEME_SUPPORT
542 // Use this macro if you want to define your own main() or WinMain() function
543 // and call wxEntry() from there.
544 #define IMPLEMENT_APP_NO_MAIN(appname) \
545 wxApp *wxCreateApp() { return new appname; } \
546 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
547 appname& wxGetApp() { return *(appname *)wxTheApp; }
549 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
550 // wxUniversal builds
551 #define IMPLEMENT_APP_NO_THEMES(appname) \
552 IMPLEMENT_APP_NO_MAIN(appname) \
555 // Use this macro exactly once, the argument is the name of the wxApp-derived
556 // class which is the class of your application.
557 #define IMPLEMENT_APP(appname) \
558 IMPLEMENT_APP_NO_THEMES(appname) \
559 IMPLEMENT_WX_THEME_SUPPORT
561 // this macro can be used multiple times and just allows you to use wxGetApp()
563 #define DECLARE_APP(appname) extern appname& wxGetApp();