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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/univ/bmpbuttn.cpp
3 // Purpose: wxBitmapButton implementation
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 25.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_BMPBUTTON
27
28 #include "wx/bmpbuttn.h"
29
30 #ifndef WX_PRECOMP
31 #include "wx/dc.h"
32 #include "wx/validate.h"
33 #endif
34
35 #include "wx/univ/renderer.h"
36
37 // ============================================================================
38 // implementation
39 // ============================================================================
40
41 IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
42
43 BEGIN_EVENT_TABLE(wxBitmapButton, wxButton)
44 EVT_SET_FOCUS(wxBitmapButton::OnSetFocus)
45 EVT_KILL_FOCUS(wxBitmapButton::OnKillFocus)
46 END_EVENT_TABLE()
47
48 // ----------------------------------------------------------------------------
49 // wxBitmapButton
50 // ----------------------------------------------------------------------------
51
52 bool wxBitmapButton::Create(wxWindow *parent,
53 wxWindowID id,
54 const wxBitmap& bitmap,
55 const wxPoint &pos,
56 const wxSize &size,
57 long style,
58 const wxValidator& validator,
59 const wxString &name)
60 {
61 // we add wxBU_EXACTFIT because the bitmap buttons are not the standard
62 // ones and so shouldn't be forced to be of the standard size which is
63 // typically too big for them
64 if ( !wxButton::Create(parent, id, bitmap, wxEmptyString,
65 pos, size, style | wxBU_EXACTFIT, validator, name) )
66 return false;
67
68 m_bitmaps[State_Normal] = bitmap;
69
70 return true;
71 }
72
73 void wxBitmapButton::OnSetBitmap()
74 {
75 wxBitmap bmp;
76 if ( !IsEnabled() )
77 {
78 bmp = GetBitmapDisabled();
79 }
80 else if ( IsPressed() )
81 {
82 bmp = GetBitmapPressed();
83 }
84 else if ( IsFocused() )
85 {
86 bmp = GetBitmapFocus();
87 }
88 //else: just leave it invalid, this means "normal" anyhow in ChangeBitmap()
89
90 ChangeBitmap(bmp);
91 }
92
93 bool wxBitmapButton::ChangeBitmap(const wxBitmap& bmp)
94 {
95 wxBitmap bitmap = bmp.IsOk() ? bmp : GetBitmapLabel();
96 if ( bitmap.IsSameAs(m_bitmap) )
97 return false;
98
99 m_bitmap = bitmap;
100
101 return true;
102 }
103
104 bool wxBitmapButton::Enable(bool enable)
105 {
106 if ( !wxButton::Enable(enable) )
107 return false;
108
109 if ( !enable && ChangeBitmap(GetBitmapDisabled()) )
110 Refresh();
111
112 return true;
113 }
114
115 bool wxBitmapButton::SetCurrent(bool doit)
116 {
117 ChangeBitmap(doit ? GetBitmapFocus() : GetBitmapLabel());
118
119 return wxButton::SetCurrent(doit);
120 }
121
122 void wxBitmapButton::OnSetFocus(wxFocusEvent& event)
123 {
124 if ( ChangeBitmap(GetBitmapFocus()) )
125 Refresh();
126
127 event.Skip();
128 }
129
130 void wxBitmapButton::OnKillFocus(wxFocusEvent& event)
131 {
132 if ( ChangeBitmap(GetBitmapLabel()) )
133 Refresh();
134
135 event.Skip();
136 }
137
138 void wxBitmapButton::Press()
139 {
140 ChangeBitmap(GetBitmapPressed());
141
142 wxButton::Press();
143 }
144
145 void wxBitmapButton::Release()
146 {
147 ChangeBitmap(IsFocused() ? GetBitmapFocus() : GetBitmapLabel());
148
149 wxButton::Release();
150 }
151
152 #endif // wxUSE_BMPBUTTON