1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
43 #include "wx/statusbr.h"
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
56 wxAuiPaneInfo wxAuiNullPaneInfo
;
57 wxAuiDockInfo wxAuiNullDockInfo
;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
69 #include "wx/osx/private.h"
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
79 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
83 const int auiToolBarLayer
= 10;
88 class wxPseudoTransparentFrame
: public wxFrame
91 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
92 wxWindowID id
= wxID_ANY
,
93 const wxString
& title
= wxEmptyString
,
94 const wxPoint
& pos
= wxDefaultPosition
,
95 const wxSize
& size
= wxDefaultSize
,
96 long style
= wxDEFAULT_FRAME_STYLE
,
97 const wxString
&name
= wxT("frame"))
98 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
107 m_CanSetShape
= false; // have to wait for window create event on GTK
109 m_CanSetShape
= true;
111 m_Region
= wxRegion(0, 0, 0, 0);
115 virtual bool SetTransparent(wxByte alpha
)
119 int w
=100; // some defaults
121 GetClientSize(&w
, &h
);
127 // m_Region.Union(0, 0, 1, m_MaxWidth);
130 for (int y
=0; y
<m_MaxHeight
; y
++)
132 // Reverse the order of the bottom 4 bits
133 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
134 if ((j
*16+8)<m_Amount
)
135 m_Region
.Union(0, y
, m_MaxWidth
, 1);
144 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
148 if (m_Region
.IsEmpty())
152 dc
.SetBrush(wxColour(128, 192, 255));
154 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
156 dc
.SetPen(*wxTRANSPARENT_PEN
);
158 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
162 wxRect
rect(upd
.GetRect());
163 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
170 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
177 void OnSize(wxSizeEvent
& event
)
179 // We sometimes get surplus size events
180 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
181 (event
.GetSize().GetHeight() == m_lastHeight
))
186 m_lastWidth
= event
.GetSize().GetWidth();
187 m_lastHeight
= event
.GetSize().GetHeight();
189 SetTransparent(m_Amount
);
190 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
191 event
.GetSize().GetHeight());
202 int m_lastWidth
,m_lastHeight
;
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
207 DECLARE_EVENT_TABLE()
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
228 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
230 wxSize disp
= wxGetDisplaySize();
233 for (int y
=0; y
<disp
.y
; y
++)
235 // Reverse the order of the bottom 4 bits
236 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
238 region
.Union(0, y
, disp
.x
, 1);
240 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
244 class wxPseudoTransparentFrame
: public wxFrame
247 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
248 wxWindowID id
= wxID_ANY
,
249 const wxString
& title
= wxEmptyString
,
250 const wxPoint
& pos
= wxDefaultPosition
,
251 const wxSize
& size
= wxDefaultSize
,
252 long style
= wxDEFAULT_FRAME_STYLE
,
253 const wxString
&name
= wxT("frame"))
255 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
260 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
261 g_object_ref(m_widget
);
263 if (parent
) parent
->AddChild(this);
265 g_signal_connect( m_widget
, "realize",
266 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
270 col
.green
= 192 * 256;
271 col
.blue
= 255 * 256;
272 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
275 bool SetTransparent(wxByte
WXUNUSED(alpha
))
281 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
284 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
291 // -- static utility functions --
293 static wxBitmap
wxPaneCreateStippleBitmap()
295 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
296 wxImage
img(2,2,data
,true);
297 return wxBitmap(img
);
300 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
302 wxBitmap stipple
= wxPaneCreateStippleBitmap();
303 wxBrush
brush(stipple
);
306 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
307 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
309 dc
.SetPen(*wxTRANSPARENT_PEN
);
311 dc
.SetLogicalFunction(wxXOR
);
312 dc
.DrawRectangle(rect
);
318 // CopyDocksAndPanes() - this utility function creates copies of
319 // the dock and pane info. wxAuiDockInfo's usually contain pointers
320 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
321 // reconstruct that relationship in the new dock info and pane info arrays
323 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
324 wxAuiPaneInfoArray
& dest_panes
,
325 const wxAuiDockInfoArray
& src_docks
,
326 const wxAuiPaneInfoArray
& src_panes
)
328 dest_docks
= src_docks
;
329 dest_panes
= src_panes
;
330 int i
, j
, k
, dock_count
, pc1
, pc2
;
331 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
333 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
334 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
335 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
336 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
337 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
341 // GetMaxLayer() is an internal function which returns
342 // the highest layer inside the specified dock
343 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
346 int i
, dock_count
, max_layer
= 0;
347 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
349 wxAuiDockInfo
& dock
= docks
.Item(i
);
350 if (dock
.dock_direction
== dock_direction
&&
351 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
352 max_layer
= dock
.dock_layer
;
358 // GetMaxRow() is an internal function which returns
359 // the highest layer inside the specified dock
360 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
362 int i
, pane_count
, max_row
= 0;
363 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
365 wxAuiPaneInfo
& pane
= panes
.Item(i
);
366 if (pane
.dock_direction
== direction
&&
367 pane
.dock_layer
== layer
&&
368 pane
.dock_row
> max_row
)
369 max_row
= pane
.dock_row
;
376 // DoInsertDockLayer() is an internal function that inserts a new dock
377 // layer by incrementing all existing dock layer values by one
378 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
383 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
385 wxAuiPaneInfo
& pane
= panes
.Item(i
);
386 if (!pane
.IsFloating() &&
387 pane
.dock_direction
== dock_direction
&&
388 pane
.dock_layer
>= dock_layer
)
393 // DoInsertDockLayer() is an internal function that inserts a new dock
394 // row by incrementing all existing dock row values by one
395 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
401 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
403 wxAuiPaneInfo
& pane
= panes
.Item(i
);
404 if (!pane
.IsFloating() &&
405 pane
.dock_direction
== dock_direction
&&
406 pane
.dock_layer
== dock_layer
&&
407 pane
.dock_row
>= dock_row
)
412 // DoInsertDockLayer() is an internal function that inserts a space for
413 // another dock pane by incrementing all existing dock row values by one
414 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
421 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
423 wxAuiPaneInfo
& pane
= panes
.Item(i
);
424 if (!pane
.IsFloating() &&
425 pane
.dock_direction
== dock_direction
&&
426 pane
.dock_layer
== dock_layer
&&
427 pane
.dock_row
== dock_row
&&
428 pane
.dock_pos
>= dock_pos
)
433 // FindDocks() is an internal function that returns a list of docks which meet
434 // the specified conditions in the parameters and returns a sorted array
435 // (sorted by layer and then row)
436 static void FindDocks(wxAuiDockInfoArray
& docks
,
440 wxAuiDockInfoPtrArray
& arr
)
442 int begin_layer
= dock_layer
;
443 int end_layer
= dock_layer
;
444 int begin_row
= dock_row
;
445 int end_row
= dock_row
;
446 int dock_count
= docks
.GetCount();
447 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
449 // discover the maximum dock layer and the max row
450 for (i
= 0; i
< dock_count
; ++i
)
452 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
453 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
456 // if no dock layer was specified, search all dock layers
457 if (dock_layer
== -1)
460 end_layer
= max_layer
;
463 // if no dock row was specified, search all dock row
472 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
473 for (row
= begin_row
; row
<= end_row
; ++row
)
474 for (i
= 0; i
< dock_count
; ++i
)
476 wxAuiDockInfo
& d
= docks
.Item(i
);
477 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
479 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
485 // FindPaneInDock() looks up a specified window pointer inside a dock.
486 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
487 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
489 int i
, count
= dock
.panes
.GetCount();
490 for (i
= 0; i
< count
; ++i
)
492 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
493 if (p
->window
== window
)
499 // RemovePaneFromDocks() removes a pane window from all docks
500 // with a possible exception specified by parameter "ex_cept"
501 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
503 wxAuiDockInfo
* ex_cept
= NULL
)
506 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
508 wxAuiDockInfo
& d
= docks
.Item(i
);
511 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
518 // This function works fine, and may be used in the future
520 // RenumberDockRows() takes a dock and assigns sequential numbers
521 // to existing rows. Basically it takes out the gaps; so if a
522 // dock has rows with numbers 0,2,5, they will become 0,1,2
523 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
526 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
528 wxAuiDockInfo& dock = *docks.Item(i);
532 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
533 dock.panes.Item(j)->dock_row = i;
539 // SetActivePane() sets the active pane, as well as cycles through
540 // every other pane and makes sure that all others' active flags
542 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
545 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
547 wxAuiPaneInfo
& pane
= panes
.Item(i
);
548 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
549 if (pane
.window
== active_pane
)
550 pane
.state
|= wxAuiPaneInfo::optionActive
;
555 // this function is used to sort panes by dock position
556 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
558 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
564 // this utility class implements a proportional sizer
565 // as it existed in wxWidgets 2.8 and before.
567 class wxAuiProportionalBoxSizer
: public wxBoxSizer
570 wxAuiProportionalBoxSizer(int orientation
) : wxBoxSizer(orientation
) { }
574 if (m_children
.GetCount() == 0)
577 int fixed_height
= 0;
580 wxSizerItemList::compatibility_iterator node
;
582 // find fixed width and height, as well
583 // as the total stretchable proportions
584 node
= m_children
.GetFirst();
587 wxSizerItem
*item
= node
->GetData();
591 stretchable
+= item
->GetProportion();
593 wxSize
size(item
->GetMinSizeWithBorder());
594 if (item
->GetProportion() == 0)
596 if (m_orient
== wxVERTICAL
)
598 fixed_height
+= size
.y
;
599 fixed_width
= wxMax(fixed_width
, size
.x
);
603 fixed_width
+= size
.x
;
604 fixed_height
= wxMax(fixed_height
, size
.y
);
609 node
= node
->GetNext();
613 // delta specifies the total amount to be allocated to stretch spaces
617 if (m_orient
== wxHORIZONTAL
)
618 delta
= m_size
.x
- fixed_width
;
620 delta
= m_size
.y
- fixed_height
;
623 // go through each item and assign sizes
624 wxPoint
pt(m_position
);
625 node
= m_children
.GetFirst();
628 wxSizerItem
* item
= node
->GetData();
632 wxSize
size(item
->GetMinSizeWithBorder());
634 if (m_orient
== wxVERTICAL
)
636 wxCoord height
= size
.y
;
637 if (item
->GetProportion())
639 height
= (delta
* item
->GetProportion()) / stretchable
;
641 stretchable
-= item
->GetProportion();
644 wxPoint
child_pos(pt
);
645 wxSize
child_size(size
.x
, height
);
647 if (item
->GetFlag() & (wxEXPAND
| wxSHAPED
))
648 child_size
.x
= m_size
.x
;
649 else if (item
->GetFlag() & wxALIGN_RIGHT
)
650 child_pos
.x
+= m_size
.x
- size
.x
;
651 else if (item
->GetFlag() & (wxCENTER
| wxALIGN_CENTER_HORIZONTAL
))
652 child_pos
.x
+= (m_size
.x
- size
.x
) / 2;
654 item
->SetDimension(child_pos
, child_size
);
660 wxCoord width
= size
.x
;
661 if (item
->GetProportion())
663 width
= (delta
* item
->GetProportion()) / stretchable
;
665 stretchable
-= item
->GetProportion();
668 wxPoint
child_pos(pt
);
669 wxSize
child_size(width
, size
.y
);
671 if (item
->GetFlag() & (wxEXPAND
| wxSHAPED
))
672 child_size
.y
= m_size
.y
;
673 else if (item
->GetFlag() & wxALIGN_BOTTOM
)
674 child_pos
.y
+= m_size
.y
- size
.y
;
675 else if (item
->GetFlag() & (wxCENTER
| wxALIGN_CENTER_VERTICAL
))
676 child_pos
.y
+= (m_size
.y
- size
.y
) / 2;
678 item
->SetDimension(child_pos
, child_size
);
684 node
= node
->GetNext();
692 // -- wxAuiManager class implementation --
695 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
696 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
697 EVT_AUI_RENDER(wxAuiManager::OnRender
)
698 EVT_PAINT(wxAuiManager::OnPaint
)
699 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
700 EVT_SIZE(wxAuiManager::OnSize
)
701 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
702 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
703 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
704 EVT_MOTION(wxAuiManager::OnMotion
)
705 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
706 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
707 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
708 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
709 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
713 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
715 m_action
= actionNone
;
716 m_action_window
= NULL
;
717 m_last_mouse_move
= wxPoint();
718 m_hover_button
= NULL
;
719 m_art
= new wxAuiDefaultDockArt
;
723 m_has_maximized
= false;
725 m_dock_constraint_x
= 0.3;
726 m_dock_constraint_y
= 0.3;
728 m_currentDragItem
= -1;
732 SetManagedWindow(managed_wnd
);
736 wxAuiManager::~wxAuiManager()
738 // NOTE: It's possible that the windows have already been destroyed by the
739 // time this dtor is called, so this loop can result in memory access via
740 // invalid pointers, resulting in a crash. So it will be disabled while
741 // waiting for a better solution.
743 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
745 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
746 if (pinfo
.window
&& !pinfo
.window
->GetParent())
754 // creates a floating frame for the windows
755 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
756 const wxAuiPaneInfo
& pane_info
)
758 return new wxAuiFloatingFrame(parent
, this, pane_info
);
761 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
763 // if a key modifier is pressed while dragging the frame,
764 // don't dock the window
765 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
768 // GetPane() looks up a wxAuiPaneInfo structure based
769 // on the supplied window pointer. Upon failure, GetPane()
770 // returns an empty wxAuiPaneInfo, a condition which can be checked
771 // by calling wxAuiPaneInfo::IsOk().
773 // The pane info's structure may then be modified. Once a pane's
774 // info is modified, wxAuiManager::Update() must be called to
775 // realize the changes in the UI.
777 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
780 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
782 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
783 if (p
.window
== window
)
786 return wxAuiNullPaneInfo
;
789 // this version of GetPane() looks up a pane based on a
790 // 'pane name', see above comment for more info
791 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
794 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
796 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
800 return wxAuiNullPaneInfo
;
803 // GetAllPanes() returns a reference to all the pane info structures
804 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
809 // HitTest() is an internal function which determines
810 // which UI item the specified coordinates are over
811 // (x,y) specify a position in client coordinates
812 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
814 wxAuiDockUIPart
* result
= NULL
;
817 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
819 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
821 // we are not interested in typeDock, because this space
822 // isn't used to draw anything, just for measurements;
823 // besides, the entire dock area is covered with other
824 // rectangles, which we are interested in.
825 if (item
->type
== wxAuiDockUIPart::typeDock
)
828 // if we already have a hit on a more specific item, we are not
829 // interested in a pane hit. If, however, we don't already have
830 // a hit, returning a pane hit is necessary for some operations
831 if ((item
->type
== wxAuiDockUIPart::typePane
||
832 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
835 // if the point is inside the rectangle, we have a hit
836 if (item
->rect
.Contains(x
,y
))
844 // SetFlags() and GetFlags() allow the owner to set various
845 // options which are global to wxAuiManager
846 void wxAuiManager::SetFlags(unsigned int flags
)
848 // find out if we have to call UpdateHintWindowConfig()
849 bool update_hint_wnd
= false;
850 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
851 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
852 wxAUI_MGR_RECTANGLE_HINT
;
853 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
854 update_hint_wnd
= true;
862 UpdateHintWindowConfig();
866 unsigned int wxAuiManager::GetFlags() const
871 // Convenience function
872 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
874 // With Core Graphics on Mac, it's not possible to show sash feedback,
875 // so we'll always use live update instead.
876 #if defined(__WXMAC__)
877 wxUnusedVar(manager
);
880 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
884 // don't use these anymore as they are deprecated
885 // use Set/GetManagedFrame() instead
886 void wxAuiManager::SetFrame(wxFrame
* frame
)
888 SetManagedWindow((wxWindow
*)frame
);
891 wxFrame
* wxAuiManager::GetFrame() const
893 return (wxFrame
*)m_frame
;
897 // this function will return the aui manager for a given
898 // window. The |window| parameter should be any child window
899 // or grand-child window (and so on) of the frame/window
900 // managed by wxAuiManager. The |window| parameter does not
901 // need to be managed by the manager itself.
902 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
904 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
905 evt
.SetManager(NULL
);
906 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
907 if (!window
->GetEventHandler()->ProcessEvent(evt
))
910 return evt
.GetManager();
914 void wxAuiManager::UpdateHintWindowConfig()
916 // find out if the the system can do transparent frames
917 bool can_do_transparent
= false;
919 wxWindow
* w
= m_frame
;
922 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
924 wxFrame
* f
= static_cast<wxFrame
*>(w
);
925 can_do_transparent
= f
->CanSetTransparent();
933 // if there is an existing hint window, delete it
936 m_hint_wnd
->Destroy();
943 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
945 // Make a window to use for a transparent hint
946 #if defined(__WXMSW__) || defined(__WXGTK__)
947 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
948 wxDefaultPosition
, wxSize(1,1),
949 wxFRAME_TOOL_WINDOW
|
950 wxFRAME_FLOAT_ON_PARENT
|
954 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
955 #elif defined(__WXMAC__)
956 // Using a miniframe with float and tool styles keeps the parent
957 // frame activated and highlighted as such...
958 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
959 wxDefaultPosition
, wxSize(1,1),
960 wxFRAME_FLOAT_ON_PARENT
961 | wxFRAME_TOOL_WINDOW
);
962 m_hint_wnd
->Connect(wxEVT_ACTIVATE
,
963 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
965 // Can't set the bg colour of a Frame in wxMac
966 wxPanel
* p
= new wxPanel(m_hint_wnd
);
968 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
969 // color that is really hard to see, especially transparent.
970 // Until a better system color is decided upon we'll just use
972 p
->SetBackgroundColour(*wxBLUE
);
978 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
979 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
981 // system can't support transparent fade, or the venetian
982 // blinds effect was explicitly requested
983 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
988 wxFRAME_TOOL_WINDOW
|
989 wxFRAME_FLOAT_ON_PARENT
|
992 m_hint_fademax
= 128;
998 // SetManagedWindow() is usually called once when the frame
999 // manager class is being initialized. "frame" specifies
1000 // the frame which should be managed by the frame mananger
1001 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
1003 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
1006 m_frame
->PushEventHandler(this);
1009 // if the owner is going to manage an MDI parent frame,
1010 // we need to add the MDI client window as the default
1013 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
1015 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
1016 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
1018 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
1020 AddPane(client_window
,
1021 wxAuiPaneInfo().Name(wxT("mdiclient")).
1022 CenterPane().PaneBorder(false));
1024 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
1026 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
1027 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
1028 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
1030 AddPane(client_window
,
1031 wxAuiPaneInfo().Name(wxT("mdiclient")).
1032 CenterPane().PaneBorder(false));
1037 UpdateHintWindowConfig();
1041 // UnInit() must be called, usually in the destructor
1042 // of the frame class. If it is not called, usually this
1043 // will result in a crash upon program exit
1044 void wxAuiManager::UnInit()
1048 m_frame
->RemoveEventHandler(this);
1052 // GetManagedWindow() returns the window pointer being managed
1053 wxWindow
* wxAuiManager::GetManagedWindow() const
1058 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
1063 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
1065 // first, give the owner frame a chance to override
1068 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
1072 ProcessEvent(event
);
1075 // SetArtProvider() instructs wxAuiManager to use the
1076 // specified art provider for all drawing calls. This allows
1077 // plugable look-and-feel features. The pointer that is
1078 // passed to this method subsequently belongs to wxAuiManager,
1079 // and is deleted in the frame manager destructor
1080 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
1082 // delete the last art provider, if any
1085 // assign the new art provider
1086 m_art
= art_provider
;
1090 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
1092 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1094 // check if the pane has a valid window
1098 // check if the window is already managed by us
1099 if (GetPane(pane_info
.window
).IsOk())
1102 // check if the pane name already exists, this could reveal a
1103 // bug in the library user's application
1104 bool already_exists
= false;
1105 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
1107 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1108 already_exists
= true;
1111 // if the new pane is docked then we should undo maximize
1112 if (pane_info
.IsDocked())
1113 RestoreMaximizedPane();
1115 m_panes
.Add(pane_info
);
1117 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1119 // set the pane window
1120 pinfo
.window
= window
;
1123 // if the pane's name identifier is blank, create a random string
1124 if (pinfo
.name
.empty() || already_exists
)
1126 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1127 wxPtrToUInt(pinfo
.window
) & 0xffffffff,
1128 (unsigned int)time(NULL
),
1130 (unsigned int)GetTickCount(),
1132 (unsigned int)clock(),
1134 (unsigned long)m_panes
.GetCount());
1137 // set initial proportion (if not already set)
1138 if (pinfo
.dock_proportion
== 0)
1139 pinfo
.dock_proportion
= 100000;
1141 if (pinfo
.HasMaximizeButton())
1143 wxAuiPaneButton button
;
1144 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1145 pinfo
.buttons
.Add(button
);
1148 if (pinfo
.HasPinButton())
1150 wxAuiPaneButton button
;
1151 button
.button_id
= wxAUI_BUTTON_PIN
;
1152 pinfo
.buttons
.Add(button
);
1155 if (pinfo
.HasCloseButton())
1157 wxAuiPaneButton button
;
1158 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1159 pinfo
.buttons
.Add(button
);
1162 if (pinfo
.HasGripper())
1164 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1166 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1167 // have a gripper control. The toolbar's built-in gripper
1168 // meshes better with the look and feel of the control than ours,
1169 // so turn wxAuiManager's gripper off, and the toolbar's on.
1171 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1172 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1173 tb
->SetGripperVisible(true);
1178 if (pinfo
.best_size
== wxDefaultSize
&&
1181 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1183 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1185 // GetClientSize() doesn't get the best size for
1186 // a toolbar under some newer versions of wxWidgets,
1187 // so use GetBestSize()
1188 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1190 // for some reason, wxToolBar::GetBestSize() is returning
1191 // a size that is a pixel shy of the correct amount.
1192 // I believe this to be the correct action, until
1193 // wxToolBar::GetBestSize() is fixed. Is this assumption
1195 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1196 // pinfo.best_size.y++;
1199 if (pinfo
.min_size
!= wxDefaultSize
)
1201 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1202 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1203 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1204 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1213 bool wxAuiManager::AddPane(wxWindow
* window
,
1215 const wxString
& caption
)
1217 wxAuiPaneInfo pinfo
;
1218 pinfo
.Caption(caption
);
1221 case wxTOP
: pinfo
.Top(); break;
1222 case wxBOTTOM
: pinfo
.Bottom(); break;
1223 case wxLEFT
: pinfo
.Left(); break;
1224 case wxRIGHT
: pinfo
.Right(); break;
1225 case wxCENTER
: pinfo
.CenterPane(); break;
1227 return AddPane(window
, pinfo
);
1230 bool wxAuiManager::AddPane(wxWindow
* window
,
1231 const wxAuiPaneInfo
& pane_info
,
1232 const wxPoint
& drop_pos
)
1234 if (!AddPane(window
, pane_info
))
1237 wxAuiPaneInfo
& pane
= GetPane(window
);
1239 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1244 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1247 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1249 // shift the panes around, depending on the insert level
1250 switch (insert_level
)
1252 case wxAUI_INSERT_PANE
:
1253 DoInsertPane(m_panes
,
1254 pane_info
.dock_direction
,
1255 pane_info
.dock_layer
,
1257 pane_info
.dock_pos
);
1259 case wxAUI_INSERT_ROW
:
1260 DoInsertDockRow(m_panes
,
1261 pane_info
.dock_direction
,
1262 pane_info
.dock_layer
,
1263 pane_info
.dock_row
);
1265 case wxAUI_INSERT_DOCK
:
1266 DoInsertDockLayer(m_panes
,
1267 pane_info
.dock_direction
,
1268 pane_info
.dock_layer
);
1272 // if the window already exists, we are basically just moving/inserting the
1273 // existing window. If it doesn't exist, we need to add it and insert it
1274 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1275 if (!existing_pane
.IsOk())
1277 return AddPane(window
, pane_info
);
1281 if (pane_info
.IsFloating())
1283 existing_pane
.Float();
1284 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1285 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1286 if (pane_info
.floating_size
!= wxDefaultSize
)
1287 existing_pane
.FloatingSize(pane_info
.floating_size
);
1291 // if the new pane is docked then we should undo maximize
1292 RestoreMaximizedPane();
1294 existing_pane
.Direction(pane_info
.dock_direction
);
1295 existing_pane
.Layer(pane_info
.dock_layer
);
1296 existing_pane
.Row(pane_info
.dock_row
);
1297 existing_pane
.Position(pane_info
.dock_pos
);
1305 // DetachPane() removes a pane from the frame manager. This
1306 // method will not destroy the window that is removed.
1307 bool wxAuiManager::DetachPane(wxWindow
* window
)
1309 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1312 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1314 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1315 if (p
.window
== window
)
1319 // we have a floating frame which is being detached. We need to
1320 // reparent it to m_frame and destroy the floating frame
1323 p
.window
->SetSize(1,1);
1325 if (p
.frame
->IsShown())
1326 p
.frame
->Show(false);
1328 // reparent to m_frame and destroy the pane
1329 if (m_action_window
== p
.frame
)
1331 m_action_window
= NULL
;
1334 p
.window
->Reparent(m_frame
);
1335 p
.frame
->SetSizer(NULL
);
1340 // make sure there are no references to this pane in our uiparts,
1341 // just in case the caller doesn't call Update() immediately after
1342 // the DetachPane() call. This prevets obscure crashes which would
1343 // happen at window repaint if the caller forgets to call Update()
1345 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1347 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1348 if (part
.pane
== &p
)
1350 m_uiparts
.RemoveAt(pi
);
1357 m_panes
.RemoveAt(i
);
1364 // ClosePane() destroys or hides the pane depending on its flags
1365 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1367 // if we were maximized, restore
1368 if (pane_info
.IsMaximized())
1370 RestorePane(pane_info
);
1373 // first, hide the window
1374 if (pane_info
.window
&& pane_info
.window
->IsShown())
1376 pane_info
.window
->Show(false);
1379 // make sure that we are the parent of this window
1380 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1382 pane_info
.window
->Reparent(m_frame
);
1385 // if we have a frame, destroy it
1386 if (pane_info
.frame
)
1388 pane_info
.frame
->Destroy();
1389 pane_info
.frame
= NULL
;
1392 // now we need to either destroy or hide the pane
1393 if (pane_info
.IsDestroyOnClose())
1395 wxWindow
* window
= pane_info
.window
;
1408 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1412 // un-maximize and hide all other panes
1413 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1415 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1416 if (!p
.IsToolbar() && !p
.IsFloating())
1420 // save hidden state
1421 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1422 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1424 // hide the pane, because only the newly
1425 // maximized pane should show
1430 // mark ourselves maximized
1431 pane_info
.Maximize();
1433 m_has_maximized
= true;
1435 // last, show the window
1436 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1438 pane_info
.window
->Show(true);
1442 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1446 // restore all the panes
1447 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1449 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1452 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1453 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1457 // mark ourselves non-maximized
1458 pane_info
.Restore();
1459 m_has_maximized
= false;
1461 // last, show the window
1462 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1464 pane_info
.window
->Show(true);
1468 void wxAuiManager::RestoreMaximizedPane()
1472 // restore all the panes
1473 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1475 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1476 if (p
.IsMaximized())
1484 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1485 // in the input string. This is an internal functions which is
1486 // used for saving perspectives
1487 static wxString
EscapeDelimiters(const wxString
& s
)
1490 result
.Alloc(s
.length());
1491 const wxChar
* ch
= s
.c_str();
1494 if (*ch
== wxT(';') || *ch
== wxT('|'))
1495 result
+= wxT('\\');
1502 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1504 wxString result
= wxT("name=");
1505 result
+= EscapeDelimiters(pane
.name
);
1508 result
+= wxT("caption=");
1509 result
+= EscapeDelimiters(pane
.caption
);
1512 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1513 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1514 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1515 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1516 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1517 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1518 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1519 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1520 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1521 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1522 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1523 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1524 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1525 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1526 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1527 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1532 // Load a "pane" with the pane infor settings in pane_part
1533 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1535 // replace escaped characters so we can
1536 // split up the string easily
1537 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1538 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1542 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1543 pane_part
= pane_part
.AfterFirst(wxT(';'));
1544 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1545 wxString value
= val_part
.AfterFirst(wxT('='));
1546 val_name
.MakeLower();
1547 val_name
.Trim(true);
1548 val_name
.Trim(false);
1552 if (val_name
.empty())
1555 if (val_name
== wxT("name"))
1557 else if (val_name
== wxT("caption"))
1558 pane
.caption
= value
;
1559 else if (val_name
== wxT("state"))
1560 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1561 else if (val_name
== wxT("dir"))
1562 pane
.dock_direction
= wxAtoi(value
.c_str());
1563 else if (val_name
== wxT("layer"))
1564 pane
.dock_layer
= wxAtoi(value
.c_str());
1565 else if (val_name
== wxT("row"))
1566 pane
.dock_row
= wxAtoi(value
.c_str());
1567 else if (val_name
== wxT("pos"))
1568 pane
.dock_pos
= wxAtoi(value
.c_str());
1569 else if (val_name
== wxT("prop"))
1570 pane
.dock_proportion
= wxAtoi(value
.c_str());
1571 else if (val_name
== wxT("bestw"))
1572 pane
.best_size
.x
= wxAtoi(value
.c_str());
1573 else if (val_name
== wxT("besth"))
1574 pane
.best_size
.y
= wxAtoi(value
.c_str());
1575 else if (val_name
== wxT("minw"))
1576 pane
.min_size
.x
= wxAtoi(value
.c_str());
1577 else if (val_name
== wxT("minh"))
1578 pane
.min_size
.y
= wxAtoi(value
.c_str());
1579 else if (val_name
== wxT("maxw"))
1580 pane
.max_size
.x
= wxAtoi(value
.c_str());
1581 else if (val_name
== wxT("maxh"))
1582 pane
.max_size
.y
= wxAtoi(value
.c_str());
1583 else if (val_name
== wxT("floatx"))
1584 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1585 else if (val_name
== wxT("floaty"))
1586 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1587 else if (val_name
== wxT("floatw"))
1588 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1589 else if (val_name
== wxT("floath"))
1590 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1592 wxFAIL_MSG(wxT("Bad Perspective String"));
1596 // replace escaped characters so we can
1597 // split up the string easily
1598 pane
.name
.Replace(wxT("\a"), wxT("|"));
1599 pane
.name
.Replace(wxT("\b"), wxT(";"));
1600 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1601 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1602 pane_part
.Replace(wxT("\a"), wxT("|"));
1603 pane_part
.Replace(wxT("\b"), wxT(";"));
1609 // SavePerspective() saves all pane information as a single string.
1610 // This string may later be fed into LoadPerspective() to restore
1611 // all pane settings. This save and load mechanism allows an
1612 // exact pane configuration to be saved and restored at a later time
1614 wxString
wxAuiManager::SavePerspective()
1618 result
= wxT("layout2|");
1620 int pane_i
, pane_count
= m_panes
.GetCount();
1621 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1623 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1624 result
+= SavePaneInfo(pane
)+wxT("|");
1627 int dock_i
, dock_count
= m_docks
.GetCount();
1628 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1630 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1632 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1633 dock
.dock_direction
, dock
.dock_layer
,
1634 dock
.dock_row
, dock
.size
);
1640 // LoadPerspective() loads a layout which was saved with SavePerspective()
1641 // If the "update" flag parameter is true, the GUI will immediately be updated
1643 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1645 wxString input
= layout
;
1648 // check layout string version
1649 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1650 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1651 part
= input
.BeforeFirst(wxT('|'));
1652 input
= input
.AfterFirst(wxT('|'));
1655 if (part
!= wxT("layout2"))
1658 // mark all panes currently managed as docked and hidden
1659 int pane_i
, pane_count
= m_panes
.GetCount();
1660 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1661 m_panes
.Item(pane_i
).Dock().Hide();
1663 // clear out the dock array; this will be reconstructed
1666 // replace escaped characters so we can
1667 // split up the string easily
1668 input
.Replace(wxT("\\|"), wxT("\a"));
1669 input
.Replace(wxT("\\;"), wxT("\b"));
1675 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1676 input
= input
.AfterFirst(wxT('|'));
1677 pane_part
.Trim(true);
1679 // if the string is empty, we're done parsing
1680 if (pane_part
.empty())
1683 if (pane_part
.Left(9) == wxT("dock_size"))
1685 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1686 wxString value
= pane_part
.AfterFirst(wxT('='));
1688 long dir
, layer
, row
, size
;
1689 wxString piece
= val_name
.AfterFirst(wxT('('));
1690 piece
= piece
.BeforeLast(wxT(')'));
1691 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1692 piece
= piece
.AfterFirst(wxT(','));
1693 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1694 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1695 value
.ToLong(&size
);
1698 dock
.dock_direction
= dir
;
1699 dock
.dock_layer
= layer
;
1700 dock
.dock_row
= row
;
1706 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1707 // name so it can be called by external callers
1708 pane_part
.Replace(wxT("\a"), wxT("|"));
1709 pane_part
.Replace(wxT("\b"), wxT(";"));
1711 LoadPaneInfo(pane_part
, pane
);
1713 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1716 // the pane window couldn't be found
1717 // in the existing layout -- skip it
1730 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1731 wxArrayInt
& positions
,
1734 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1735 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1736 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1741 int offset
, action_pane
= -1;
1742 int pane_i
, pane_count
= dock
.panes
.GetCount();
1744 // find the pane marked as our action pane
1745 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1747 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1749 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1751 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1752 action_pane
= pane_i
;
1756 // set up each panes default position, and
1757 // determine the size (width or height, depending
1758 // on the dock's orientation) of each pane
1759 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1761 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1762 positions
.Add(pane
.dock_pos
);
1765 if (pane
.HasBorder())
1766 size
+= (pane_border_size
*2);
1768 if (dock
.IsHorizontal())
1770 if (pane
.HasGripper() && !pane
.HasGripperTop())
1771 size
+= gripper_size
;
1772 size
+= pane
.best_size
.x
;
1776 if (pane
.HasGripper() && pane
.HasGripperTop())
1777 size
+= gripper_size
;
1779 if (pane
.HasCaption())
1780 size
+= caption_size
;
1781 size
+= pane
.best_size
.y
;
1787 // if there is no action pane, just return the default
1788 // positions (as specified in pane.pane_pos)
1789 if (action_pane
== -1)
1793 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1795 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1800 positions
[pane_i
] -= -amount
;
1802 offset
+= sizes
[pane_i
];
1805 // if the dock mode is fixed, make sure none of the panes
1806 // overlap; we will bump panes that overlap
1808 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1810 int amount
= positions
[pane_i
] - offset
;
1814 positions
[pane_i
] += -amount
;
1816 offset
+= sizes
[pane_i
];
1821 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1822 wxAuiDockInfo
& dock
,
1823 wxAuiPaneInfo
& pane
,
1824 wxAuiDockUIPartArray
& uiparts
,
1827 wxAuiDockUIPart part
;
1828 wxSizerItem
* sizer_item
;
1830 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1831 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1832 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1833 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1835 // find out the orientation of the item (orientation for panes
1836 // is the same as the dock's orientation)
1838 if (dock
.IsHorizontal())
1839 orientation
= wxHORIZONTAL
;
1841 orientation
= wxVERTICAL
;
1843 // this variable will store the proportion
1844 // value that the pane will receive
1845 int pane_proportion
= pane
.dock_proportion
;
1847 wxAuiProportionalBoxSizer
* horz_pane_sizer
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
1848 wxAuiProportionalBoxSizer
* vert_pane_sizer
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
1850 if (pane
.HasGripper())
1852 if (pane
.HasGripperTop())
1853 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1855 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1857 part
.type
= wxAuiDockUIPart::typeGripper
;
1861 part
.orientation
= orientation
;
1862 part
.cont_sizer
= horz_pane_sizer
;
1863 part
.sizer_item
= sizer_item
;
1867 if (pane
.HasCaption())
1869 // create the caption sizer
1870 wxAuiProportionalBoxSizer
* caption_sizer
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
1872 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1874 part
.type
= wxAuiDockUIPart::typeCaption
;
1878 part
.orientation
= orientation
;
1879 part
.cont_sizer
= vert_pane_sizer
;
1880 part
.sizer_item
= sizer_item
;
1881 int caption_part_idx
= uiparts
.GetCount();
1884 // add pane buttons to the caption
1885 int i
, button_count
;
1886 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1887 i
< button_count
; ++i
)
1889 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1891 sizer_item
= caption_sizer
->Add(pane_button_size
,
1895 part
.type
= wxAuiDockUIPart::typePaneButton
;
1898 part
.button
= &button
;
1899 part
.orientation
= orientation
;
1900 part
.cont_sizer
= caption_sizer
;
1901 part
.sizer_item
= sizer_item
;
1905 // if we have buttons, add a little space to the right
1906 // of them to ease visual crowding
1907 if (button_count
>= 1)
1909 caption_sizer
->Add(3,1);
1912 // add the caption sizer
1913 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1915 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1918 // add the pane window itself
1921 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1925 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1926 // Don't do this because it breaks the pane size in floating windows
1927 // BIW: Right now commenting this out is causing problems with
1928 // an mdi client window as the center pane.
1929 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1932 part
.type
= wxAuiDockUIPart::typePane
;
1936 part
.orientation
= orientation
;
1937 part
.cont_sizer
= vert_pane_sizer
;
1938 part
.sizer_item
= sizer_item
;
1942 // determine if the pane should have a minimum size; if the pane is
1943 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1944 // if the pane.min_size is set, we must use that value as well
1946 wxSize min_size
= pane
.min_size
;
1949 if (min_size
== wxDefaultSize
)
1951 min_size
= pane
.best_size
;
1952 pane_proportion
= 0;
1956 if (min_size
!= wxDefaultSize
)
1958 vert_pane_sizer
->SetItemMinSize(
1959 vert_pane_sizer
->GetChildren().GetCount()-1,
1960 min_size
.x
, min_size
.y
);
1964 // add the verticle sizer (caption, pane window) to the
1965 // horizontal sizer (gripper, verticle sizer)
1966 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1968 // finally, add the pane sizer to the dock sizer
1970 if (pane
.HasBorder())
1972 // allowing space for the pane's border
1973 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1974 wxEXPAND
| wxALL
, pane_border_size
);
1976 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1980 part
.orientation
= orientation
;
1981 part
.cont_sizer
= cont
;
1982 part
.sizer_item
= sizer_item
;
1987 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1991 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1992 wxAuiDockInfo
& dock
,
1993 wxAuiDockUIPartArray
& uiparts
,
1996 wxSizerItem
* sizer_item
;
1997 wxAuiDockUIPart part
;
1999 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
2000 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
2002 // resizable bottom and right docks have a sash before them
2003 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
2004 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
2006 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2008 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2009 part
.orientation
= orientation
;
2013 part
.cont_sizer
= cont
;
2014 part
.sizer_item
= sizer_item
;
2018 // create the sizer for the dock
2019 wxSizer
* dock_sizer
= new wxAuiProportionalBoxSizer(orientation
);
2021 // add each pane to the dock
2022 bool has_maximized_pane
= false;
2023 int pane_i
, pane_count
= dock
.panes
.GetCount();
2027 wxArrayInt pane_positions
, pane_sizes
;
2029 // figure out the real pane positions we will
2030 // use, without modifying the each pane's pane_pos member
2031 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2034 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2036 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2037 int pane_pos
= pane_positions
.Item(pane_i
);
2039 if (pane
.IsMaximized())
2040 has_maximized_pane
= true;
2043 int amount
= pane_pos
- offset
;
2046 if (dock
.IsVertical())
2047 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
2049 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
2051 part
.type
= wxAuiDockUIPart::typeBackground
;
2055 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2056 part
.cont_sizer
= dock_sizer
;
2057 part
.sizer_item
= sizer_item
;
2063 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2065 offset
+= pane_sizes
.Item(pane_i
);
2068 // at the end add a very small stretchable background area
2069 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
2071 part
.type
= wxAuiDockUIPart::typeBackground
;
2075 part
.orientation
= orientation
;
2076 part
.cont_sizer
= dock_sizer
;
2077 part
.sizer_item
= sizer_item
;
2082 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2084 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2086 if (pane
.IsMaximized())
2087 has_maximized_pane
= true;
2089 // if this is not the first pane being added,
2090 // we need to add a pane sizer
2091 if (!m_has_maximized
&& pane_i
> 0)
2093 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2095 part
.type
= wxAuiDockUIPart::typePaneSizer
;
2097 part
.pane
= dock
.panes
.Item(pane_i
-1);
2099 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2100 part
.cont_sizer
= dock_sizer
;
2101 part
.sizer_item
= sizer_item
;
2105 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2109 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
2110 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
2112 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
2114 part
.type
= wxAuiDockUIPart::typeDock
;
2118 part
.orientation
= orientation
;
2119 part
.cont_sizer
= cont
;
2120 part
.sizer_item
= sizer_item
;
2123 if (dock
.IsHorizontal())
2124 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2126 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2128 // top and left docks have a sash after them
2129 if (!m_has_maximized
&&
2131 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2132 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2134 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2136 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2140 part
.orientation
= orientation
;
2141 part
.cont_sizer
= cont
;
2142 part
.sizer_item
= sizer_item
;
2147 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2148 wxAuiDockInfoArray
& docks
,
2149 wxAuiDockUIPartArray
& uiparts
,
2152 wxAuiProportionalBoxSizer
* container
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2154 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2155 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2156 wxSize cli_size
= m_frame
->GetClientSize();
2157 int i
, dock_count
, pane_count
;
2160 // empty all docks out
2161 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2163 wxAuiDockInfo
& dock
= docks
.Item(i
);
2165 // empty out all panes, as they will be readded below
2170 // always reset fixed docks' sizes, because
2171 // the contained windows may have been resized
2177 // iterate through all known panes, filing each
2178 // of them into the appropriate dock. If the
2179 // pane does not exist in the dock, add it
2180 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2182 wxAuiPaneInfo
& p
= panes
.Item(i
);
2184 // find any docks with the same dock direction, dock layer, and
2185 // dock row as the pane we are working on
2186 wxAuiDockInfo
* dock
;
2187 wxAuiDockInfoPtrArray arr
;
2188 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2190 if (arr
.GetCount() > 0)
2192 // found the right dock
2197 // dock was not found, so we need to create a new one
2199 d
.dock_direction
= p
.dock_direction
;
2200 d
.dock_layer
= p
.dock_layer
;
2201 d
.dock_row
= p
.dock_row
;
2203 dock
= &docks
.Last();
2207 if (p
.IsDocked() && p
.IsShown())
2209 // remove the pane from any existing docks except this one
2210 RemovePaneFromDocks(docks
, p
, dock
);
2212 // pane needs to be added to the dock,
2213 // if it doesn't already exist
2214 if (!FindPaneInDock(*dock
, p
.window
))
2215 dock
->panes
.Add(&p
);
2219 // remove the pane from any existing docks
2220 RemovePaneFromDocks(docks
, p
);
2225 // remove any empty docks
2226 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2228 if (docks
.Item(i
).panes
.GetCount() == 0)
2232 // configure the docks further
2233 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2235 wxAuiDockInfo
& dock
= docks
.Item(i
);
2236 int j
, dock_pane_count
= dock
.panes
.GetCount();
2238 // sort the dock pane array by the pane's
2239 // dock position (dock_pos), in ascending order
2240 dock
.panes
.Sort(PaneSortFunc
);
2242 // for newly created docks, set up their initial size
2247 for (j
= 0; j
< dock_pane_count
; ++j
)
2249 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2250 wxSize pane_size
= pane
.best_size
;
2251 if (pane_size
== wxDefaultSize
)
2252 pane_size
= pane
.min_size
;
2253 if (pane_size
== wxDefaultSize
)
2254 pane_size
= pane
.window
->GetSize();
2256 if (dock
.IsHorizontal())
2257 size
= wxMax(pane_size
.y
, size
);
2259 size
= wxMax(pane_size
.x
, size
);
2262 // add space for the border (two times), but only
2263 // if at least one pane inside the dock has a pane border
2264 for (j
= 0; j
< dock_pane_count
; ++j
)
2266 if (dock
.panes
.Item(j
)->HasBorder())
2268 size
+= (pane_border_size
*2);
2273 // if pane is on the top or bottom, add the caption height,
2274 // but only if at least one pane inside the dock has a caption
2275 if (dock
.IsHorizontal())
2277 for (j
= 0; j
< dock_pane_count
; ++j
)
2279 if (dock
.panes
.Item(j
)->HasCaption())
2281 size
+= caption_size
;
2288 // new dock's size may not be more than the dock constraint
2289 // parameter specifies. See SetDockSizeConstraint()
2291 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2292 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2294 if (dock
.IsHorizontal())
2295 size
= wxMin(size
, max_dock_y_size
);
2297 size
= wxMin(size
, max_dock_x_size
);
2299 // absolute minimum size for a dock is 10 pixels
2307 // determine the dock's minimum size
2308 bool plus_border
= false;
2309 bool plus_caption
= false;
2310 int dock_min_size
= 0;
2311 for (j
= 0; j
< dock_pane_count
; ++j
)
2313 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2314 if (pane
.min_size
!= wxDefaultSize
)
2316 if (pane
.HasBorder())
2318 if (pane
.HasCaption())
2319 plus_caption
= true;
2320 if (dock
.IsHorizontal())
2322 if (pane
.min_size
.y
> dock_min_size
)
2323 dock_min_size
= pane
.min_size
.y
;
2327 if (pane
.min_size
.x
> dock_min_size
)
2328 dock_min_size
= pane
.min_size
.x
;
2334 dock_min_size
+= (pane_border_size
*2);
2335 if (plus_caption
&& dock
.IsHorizontal())
2336 dock_min_size
+= (caption_size
);
2338 dock
.min_size
= dock_min_size
;
2341 // if the pane's current size is less than it's
2342 // minimum, increase the dock's size to it's minimum
2343 if (dock
.size
< dock
.min_size
)
2344 dock
.size
= dock
.min_size
;
2347 // determine the dock's mode (fixed or proportional);
2348 // determine whether the dock has only toolbars
2349 bool action_pane_marked
= false;
2351 dock
.toolbar
= true;
2352 for (j
= 0; j
< dock_pane_count
; ++j
)
2354 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2355 if (!pane
.IsFixed())
2357 if (!pane
.IsToolbar())
2358 dock
.toolbar
= false;
2359 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2361 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2362 action_pane_marked
= true;
2366 // if the dock mode is proportional and not fixed-pixel,
2367 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2368 // e.g. remove gaps like 1, 2, 30, 500
2371 for (j
= 0; j
< dock_pane_count
; ++j
)
2373 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2378 // if the dock mode is fixed, and none of the panes
2379 // are being moved right now, make sure the panes
2380 // do not overlap each other. If they do, we will
2381 // adjust the positions of the panes
2382 if (dock
.fixed
&& !action_pane_marked
)
2384 wxArrayInt pane_positions
, pane_sizes
;
2385 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2388 for (j
= 0; j
< dock_pane_count
; ++j
)
2390 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2391 pane
.dock_pos
= pane_positions
[j
];
2393 int amount
= pane
.dock_pos
- offset
;
2397 pane
.dock_pos
+= -amount
;
2399 offset
+= pane_sizes
[j
];
2404 // discover the maximum dock layer
2406 for (i
= 0; i
< dock_count
; ++i
)
2407 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2410 // clear out uiparts
2413 // create a bunch of box sizers,
2414 // from the innermost level outwards.
2415 wxSizer
* cont
= NULL
;
2416 wxSizer
* middle
= NULL
;
2420 for (layer
= 0; layer
<= max_layer
; ++layer
)
2422 wxAuiDockInfoPtrArray arr
;
2424 // find any docks in this layer
2425 FindDocks(docks
, -1, layer
, -1, arr
);
2427 // if there aren't any, skip to the next layer
2431 wxSizer
* old_cont
= cont
;
2433 // create a container which will hold this layer's
2434 // docks (top, bottom, left, right)
2435 cont
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2438 // find any top docks in this layer
2439 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2442 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2443 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2447 // fill out the middle layer (which consists
2448 // of left docks, content area and right docks)
2450 middle
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
2452 // find any left docks in this layer
2453 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2456 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2457 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2460 // add content dock (or previous layer's sizer
2464 // find any center docks
2465 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2468 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2469 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2471 else if (!m_has_maximized
)
2473 // there are no center docks, add a background area
2474 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2475 wxAuiDockUIPart part
;
2476 part
.type
= wxAuiDockUIPart::typeBackground
;
2480 part
.cont_sizer
= middle
;
2481 part
.sizer_item
= sizer_item
;
2487 middle
->Add(old_cont
, 1, wxEXPAND
);
2490 // find any right docks in this layer
2491 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2494 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2495 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2498 if (middle
->GetChildren().GetCount() > 0)
2499 cont
->Add(middle
, 1, wxEXPAND
);
2505 // find any bottom docks in this layer
2506 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2509 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2510 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2517 // no sizer available, because there are no docks,
2518 // therefore we will create a simple background area
2519 cont
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2520 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2521 wxAuiDockUIPart part
;
2522 part
.type
= wxAuiDockUIPart::typeBackground
;
2526 part
.cont_sizer
= middle
;
2527 part
.sizer_item
= sizer_item
;
2531 container
->Add(cont
, 1, wxEXPAND
);
2536 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2537 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2538 // not be larger than half of the window's size
2540 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2542 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2543 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2546 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2549 *width_pct
= m_dock_constraint_x
;
2552 *height_pct
= m_dock_constraint_y
;
2557 // Update() updates the layout. Whenever changes are made to
2558 // one or more panes, this function should be called. It is the
2559 // external entry point for running the layout engine.
2561 void wxAuiManager::Update()
2563 m_hover_button
= NULL
;
2564 m_action_part
= NULL
;
2567 int i
, pane_count
= m_panes
.GetCount();
2570 // destroy floating panes which have been
2571 // redocked or are becoming non-floating
2572 for (i
= 0; i
< pane_count
; ++i
)
2574 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2576 if (!p
.IsFloating() && p
.frame
)
2578 // because the pane is no longer in a floating, we need to
2579 // reparent it to m_frame and destroy the floating frame
2582 p
.window
->SetSize(1,1);
2585 // the following block is a workaround for bug #1531361
2586 // (see wxWidgets sourceforge page). On wxGTK (only), when
2587 // a frame is shown/hidden, a move event unfortunately
2588 // also gets fired. Because we may be dragging around
2589 // a pane, we need to cancel that action here to prevent
2590 // a spurious crash.
2591 if (m_action_window
== p
.frame
)
2593 if (wxWindow::GetCapture() == m_frame
)
2594 m_frame
->ReleaseMouse();
2595 m_action
= actionNone
;
2596 m_action_window
= NULL
;
2600 if (p
.frame
->IsShown())
2601 p
.frame
->Show(false);
2603 // reparent to m_frame and destroy the pane
2604 if (m_action_window
== p
.frame
)
2606 m_action_window
= NULL
;
2609 p
.window
->Reparent(m_frame
);
2610 p
.frame
->SetSizer(NULL
);
2617 // delete old sizer first
2618 m_frame
->SetSizer(NULL
);
2620 // create a layout for all of the panes
2621 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2623 // hide or show panes as necessary,
2624 // and float panes as necessary
2625 for (i
= 0; i
< pane_count
; ++i
)
2627 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2631 if (p
.frame
== NULL
)
2633 // we need to create a frame for this
2634 // pane, which has recently been floated
2635 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2637 // on MSW and Mac, if the owner desires transparent dragging, and
2638 // the dragging is happening right now, then the floating
2639 // window should have this style by default
2640 if (m_action
== actionDragFloatingPane
&&
2641 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2642 frame
->SetTransparent(150);
2644 frame
->SetPaneWindow(p
);
2647 if (p
.IsShown() && !frame
->IsShown())
2652 // frame already exists, make sure it's position
2653 // and size reflect the information in wxAuiPaneInfo
2654 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2656 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2657 p
.floating_size
.x
, p
.floating_size
.y
,
2658 wxSIZE_USE_EXISTING
);
2660 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2661 wxDefaultCoord, wxDefaultCoord,
2662 wxSIZE_USE_EXISTING);
2663 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2667 if (p
.frame
->IsShown() != p
.IsShown())
2668 p
.frame
->Show(p
.IsShown());
2673 if (p
.window
->IsShown() != p
.IsShown())
2674 p
.window
->Show(p
.IsShown());
2677 // if "active panes" are no longer allowed, clear
2678 // any optionActive values from the pane states
2679 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2681 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2686 // keep track of the old window rectangles so we can
2687 // refresh those windows whose rect has changed
2688 wxAuiRectArray old_pane_rects
;
2689 for (i
= 0; i
< pane_count
; ++i
)
2692 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2694 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2697 old_pane_rects
.Add(r
);
2703 // apply the new sizer
2704 m_frame
->SetSizer(sizer
);
2705 m_frame
->SetAutoLayout(false);
2710 // now that the frame layout is done, we need to check
2711 // the new pane rectangles against the old rectangles that
2712 // we saved a few lines above here. If the rectangles have
2713 // changed, the corresponding panes must also be updated
2714 for (i
= 0; i
< pane_count
; ++i
)
2716 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2717 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2719 if (p
.rect
!= old_pane_rects
[i
])
2721 p
.window
->Refresh();
2730 // set frame's minimum size
2733 // N.B. More work needs to be done on frame minimum sizes;
2734 // this is some intresting code that imposes the minimum size,
2735 // but we may want to include a more flexible mechanism or
2736 // options for multiple minimum-size modes, e.g. strict or lax
2737 wxSize min_size = sizer->GetMinSize();
2738 wxSize frame_size = m_frame->GetSize();
2739 wxSize client_size = m_frame->GetClientSize();
2741 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2742 min_size.y+frame_size.y-client_size.y );
2744 m_frame->SetMinSize(minframe_size);
2746 if (frame_size.x < minframe_size.x ||
2747 frame_size.y < minframe_size.y)
2748 sizer->Fit(m_frame);
2753 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2754 // on the frame's main sizer, then measures all the various UI items
2755 // and updates their internal rectangles. This should always be called
2756 // instead of calling m_frame->Layout() directly
2758 void wxAuiManager::DoFrameLayout()
2763 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2765 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2767 // get the rectangle of the UI part
2768 // originally, this code looked like this:
2769 // part.rect = wxRect(part.sizer_item->GetPosition(),
2770 // part.sizer_item->GetSize());
2771 // this worked quite well, with one exception: the mdi
2772 // client window had a "deferred" size variable
2773 // that returned the wrong size. It looks like
2774 // a bug in wx, because the former size of the window
2775 // was being returned. So, we will retrieve the part's
2776 // rectangle via other means
2779 part
.rect
= part
.sizer_item
->GetRect();
2780 int flag
= part
.sizer_item
->GetFlag();
2781 int border
= part
.sizer_item
->GetBorder();
2784 part
.rect
.y
-= border
;
2785 part
.rect
.height
+= border
;
2789 part
.rect
.x
-= border
;
2790 part
.rect
.width
+= border
;
2792 if (flag
& wxBOTTOM
)
2793 part
.rect
.height
+= border
;
2795 part
.rect
.width
+= border
;
2798 if (part
.type
== wxAuiDockUIPart::typeDock
)
2799 part
.dock
->rect
= part
.rect
;
2800 if (part
.type
== wxAuiDockUIPart::typePane
)
2801 part
.pane
->rect
= part
.rect
;
2805 // GetPanePart() looks up the pane the pane border UI part (or the regular
2806 // pane part if there is no border). This allows the caller to get the exact
2807 // rectangle of the pane in question, including decorations like
2808 // caption and border (if any).
2810 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2813 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2815 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2816 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2817 part
.pane
&& part
.pane
->window
== wnd
)
2820 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2822 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2823 if (part
.type
== wxAuiDockUIPart::typePane
&&
2824 part
.pane
&& part
.pane
->window
== wnd
)
2832 // GetDockPixelOffset() is an internal function which returns
2833 // a dock's offset in pixels from the left side of the window
2834 // (for horizontal docks) or from the top of the window (for
2835 // vertical docks). This value is necessary for calculating
2836 // fixel-pane/toolbar offsets when they are dragged.
2838 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2840 // the only way to accurately calculate the dock's
2841 // offset is to actually run a theoretical layout
2843 int i
, part_count
, dock_count
;
2844 wxAuiDockInfoArray docks
;
2845 wxAuiPaneInfoArray panes
;
2846 wxAuiDockUIPartArray uiparts
;
2847 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2850 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2851 wxSize client_size
= m_frame
->GetClientSize();
2852 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2855 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2857 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2858 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2859 part
.sizer_item
->GetSize());
2860 if (part
.type
== wxAuiDockUIPart::typeDock
)
2861 part
.dock
->rect
= part
.rect
;
2866 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2868 wxAuiDockInfo
& dock
= docks
.Item(i
);
2869 if (test
.dock_direction
== dock
.dock_direction
&&
2870 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2872 if (dock
.IsVertical())
2884 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2885 // if a dock operation is allowed, the new dock position is copied into
2886 // the target info. If the operation was allowed, the function returns true.
2888 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2889 const wxAuiPaneInfo
& new_pos
)
2891 bool allowed
= false;
2892 switch (new_pos
.dock_direction
)
2894 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2895 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2896 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2897 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2907 // DoDrop() is an important function. It basically takes a mouse position,
2908 // and determines where the pane's new position would be. If the pane is to be
2909 // dropped, it performs the drop operation using the specified dock and pane
2910 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2911 // scenario can be performed, giving precise coordinates for drop hints.
2912 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2913 // as parameters, the changes will be made to the main state arrays
2915 const int auiInsertRowPixels
= 10;
2916 const int auiNewRowPixels
= 40;
2917 const int auiLayerInsertPixels
= 40;
2918 const int auiLayerInsertOffset
= 5;
2920 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2921 wxAuiPaneInfoArray
& panes
,
2922 wxAuiPaneInfo
& target
,
2924 const wxPoint
& offset
)
2926 wxSize cli_size
= m_frame
->GetClientSize();
2928 wxAuiPaneInfo drop
= target
;
2931 // The result should always be shown
2935 // Check to see if the pane has been dragged outside of the window
2936 // (or near to the outside of the window), if so, dock it along the edge
2939 int layer_insert_offset
= auiLayerInsertOffset
;
2940 if (drop
.IsToolbar())
2941 layer_insert_offset
= 0;
2944 if (pt
.x
< layer_insert_offset
&&
2945 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2947 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2948 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2949 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2951 if (drop
.IsToolbar())
2952 new_layer
= auiToolBarLayer
;
2957 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2958 return ProcessDockResult(target
, drop
);
2960 else if (pt
.y
< layer_insert_offset
&&
2961 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2963 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2964 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2965 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2967 if (drop
.IsToolbar())
2968 new_layer
= auiToolBarLayer
;
2973 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2974 return ProcessDockResult(target
, drop
);
2976 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2977 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2979 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2980 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2981 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2983 if (drop
.IsToolbar())
2984 new_layer
= auiToolBarLayer
;
2986 drop
.Dock().Right().
2989 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2990 return ProcessDockResult(target
, drop
);
2992 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2993 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2995 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2996 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2997 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2999 if (drop
.IsToolbar())
3000 new_layer
= auiToolBarLayer
;
3002 drop
.Dock().Bottom().
3005 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3006 return ProcessDockResult(target
, drop
);
3010 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
3013 if (drop
.IsToolbar())
3015 if (!part
|| !part
->dock
)
3018 // calculate the offset from where the dock begins
3019 // to the point where the user dropped the pane
3020 int dock_drop_offset
= 0;
3021 if (part
->dock
->IsHorizontal())
3022 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
3024 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
3027 // toolbars may only be moved in and to fixed-pane docks,
3028 // otherwise we will try to float the pane. Also, the pane
3029 // should float if being dragged over center pane windows
3030 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
||
3031 pt
.x
>= cli_size
.x
|| pt
.x
<= 0 || pt
.y
>= cli_size
.y
|| pt
.y
<= 0)
3033 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
3039 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && drop
.IsFloatable())
3046 return ProcessDockResult(target
, drop
);
3049 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3051 return ProcessDockResult(target
, drop
);
3056 m_last_rect
= part
->dock
->rect
;
3057 m_last_rect
.Inflate( 15, 15 );
3060 Direction(part
->dock
->dock_direction
).
3061 Layer(part
->dock
->dock_layer
).
3062 Row(part
->dock
->dock_row
).
3063 Position(dock_drop_offset
);
3066 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
3067 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
3068 ) && part
->dock
->panes
.GetCount() > 1)
3070 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3071 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3073 int row
= drop
.dock_row
;
3074 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3075 part
->dock
->dock_layer
,
3076 part
->dock
->dock_row
);
3077 drop
.dock_row
= row
;
3081 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3082 part
->dock
->dock_layer
,
3083 part
->dock
->dock_row
+1);
3084 drop
.dock_row
= part
->dock
->dock_row
+1;
3089 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
3090 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
3091 ) && part
->dock
->panes
.GetCount() > 1)
3093 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3094 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3096 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3097 part
->dock
->dock_layer
,
3098 part
->dock
->dock_row
+1);
3099 drop
.dock_row
= part
->dock
->dock_row
+1;
3103 int row
= drop
.dock_row
;
3104 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3105 part
->dock
->dock_layer
,
3106 part
->dock
->dock_row
);
3107 drop
.dock_row
= row
;
3111 return ProcessDockResult(target
, drop
);
3120 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3121 part
->type
== wxAuiDockUIPart::typeCaption
||
3122 part
->type
== wxAuiDockUIPart::typeGripper
||
3123 part
->type
== wxAuiDockUIPart::typePaneButton
||
3124 part
->type
== wxAuiDockUIPart::typePane
||
3125 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3126 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3127 part
->type
== wxAuiDockUIPart::typeBackground
)
3129 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3131 if (part
->dock
->panes
.GetCount() != 1)
3133 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3140 // If a normal frame is being dragged over a toolbar, insert it
3141 // along the edge under the toolbar, but over all other panes.
3142 // (this could be done much better, but somehow factoring this
3143 // calculation with the one at the beginning of this function)
3144 if (part
->dock
&& part
->dock
->toolbar
)
3148 switch (part
->dock
->dock_direction
)
3150 case wxAUI_DOCK_LEFT
:
3151 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3152 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3153 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3155 case wxAUI_DOCK_TOP
:
3156 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3157 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3158 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3160 case wxAUI_DOCK_RIGHT
:
3161 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3162 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3163 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3165 case wxAUI_DOCK_BOTTOM
:
3166 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3167 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3168 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3172 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3175 Direction(part
->dock
->dock_direction
).
3176 Layer(layer
).Row(0).Position(0);
3177 return ProcessDockResult(target
, drop
);
3184 part
= GetPanePart(part
->pane
->window
);
3188 bool insert_dock_row
= false;
3189 int insert_row
= part
->pane
->dock_row
;
3190 int insert_dir
= part
->pane
->dock_direction
;
3191 int insert_layer
= part
->pane
->dock_layer
;
3193 switch (part
->pane
->dock_direction
)
3195 case wxAUI_DOCK_TOP
:
3196 if (pt
.y
>= part
->rect
.y
&&
3197 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3198 insert_dock_row
= true;
3200 case wxAUI_DOCK_BOTTOM
:
3201 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3202 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3203 insert_dock_row
= true;
3205 case wxAUI_DOCK_LEFT
:
3206 if (pt
.x
>= part
->rect
.x
&&
3207 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3208 insert_dock_row
= true;
3210 case wxAUI_DOCK_RIGHT
:
3211 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3212 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3213 insert_dock_row
= true;
3215 case wxAUI_DOCK_CENTER
:
3217 // "new row pixels" will be set to the default, but
3218 // must never exceed 20% of the window size
3219 int new_row_pixels_x
= auiNewRowPixels
;
3220 int new_row_pixels_y
= auiNewRowPixels
;
3222 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3223 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3225 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3226 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3229 // determine if the mouse pointer is in a location that
3230 // will cause a new row to be inserted. The hot spot positions
3231 // are along the borders of the center pane
3234 insert_dock_row
= true;
3235 const wxRect
& pr
= part
->rect
;
3236 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3237 insert_dir
= wxAUI_DOCK_LEFT
;
3238 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3239 insert_dir
= wxAUI_DOCK_TOP
;
3240 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3241 pt
.x
< pr
.x
+ pr
.width
)
3242 insert_dir
= wxAUI_DOCK_RIGHT
;
3243 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3244 pt
.y
< pr
.y
+ pr
.height
)
3245 insert_dir
= wxAUI_DOCK_BOTTOM
;
3249 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3253 if (insert_dock_row
)
3255 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3256 drop
.Dock().Direction(insert_dir
).
3257 Layer(insert_layer
).
3260 return ProcessDockResult(target
, drop
);
3263 // determine the mouse offset and the pane size, both in the
3264 // direction of the dock itself, and perpendicular to the dock
3268 if (part
->orientation
== wxVERTICAL
)
3270 offset
= pt
.y
- part
->rect
.y
;
3271 size
= part
->rect
.GetHeight();
3275 offset
= pt
.x
- part
->rect
.x
;
3276 size
= part
->rect
.GetWidth();
3279 int drop_position
= part
->pane
->dock_pos
;
3281 // if we are in the top/left part of the pane,
3282 // insert the pane before the pane being hovered over
3283 if (offset
<= size
/2)
3285 drop_position
= part
->pane
->dock_pos
;
3287 part
->pane
->dock_direction
,
3288 part
->pane
->dock_layer
,
3289 part
->pane
->dock_row
,
3290 part
->pane
->dock_pos
);
3293 // if we are in the bottom/right part of the pane,
3294 // insert the pane before the pane being hovered over
3295 if (offset
> size
/2)
3297 drop_position
= part
->pane
->dock_pos
+1;
3299 part
->pane
->dock_direction
,
3300 part
->pane
->dock_layer
,
3301 part
->pane
->dock_row
,
3302 part
->pane
->dock_pos
+1);
3306 Direction(part
->dock
->dock_direction
).
3307 Layer(part
->dock
->dock_layer
).
3308 Row(part
->dock
->dock_row
).
3309 Position(drop_position
);
3310 return ProcessDockResult(target
, drop
);
3317 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3319 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3321 m_hint_fadetimer
.Stop();
3325 m_hint_fadeamt
+= 4;
3326 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3329 void wxAuiManager::ShowHint(const wxRect
& rect
)
3333 // if the hint rect is the same as last time, don't do anything
3334 if (m_last_hint
== rect
)
3338 m_hint_fadeamt
= m_hint_fademax
;
3340 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3341 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3342 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3346 m_hint_wnd
->SetSize(rect
);
3347 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3349 if (!m_hint_wnd
->IsShown())
3352 // if we are dragging a floating pane, set the focus
3353 // back to that floating pane (otherwise it becomes unfocused)
3354 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3355 m_action_window
->SetFocus();
3357 m_hint_wnd
->Raise();
3360 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3362 // start fade in timer
3363 m_hint_fadetimer
.SetOwner(this, 101);
3364 m_hint_fadetimer
.Start(5);
3367 else // Not using a transparent hint window...
3369 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3372 if (m_last_hint
!= rect
)
3374 // remove the last hint rectangle
3380 wxScreenDC screendc
;
3381 wxRegion
clip(1, 1, 10000, 10000);
3383 // clip all floating windows, so we don't draw over them
3385 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3387 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3389 if (pane
.IsFloating() &&
3390 pane
.frame
->IsShown())
3392 wxRect rect
= pane
.frame
->GetRect();
3394 // wxGTK returns the client size, not the whole frame size
3400 clip
.Subtract(rect
);
3404 // As we can only hide the hint by redrawing the managed window, we
3405 // need to clip the region to the managed window too or we get
3406 // nasty redrawn problems.
3407 clip
.Intersect(m_frame
->GetRect());
3409 screendc
.SetDeviceClippingRegion(clip
);
3411 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3412 wxBrush
brush(stipple
);
3413 screendc
.SetBrush(brush
);
3414 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3416 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3417 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3418 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3419 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3423 void wxAuiManager::HideHint()
3425 // hides a transparent window hint, if there is one
3428 if (m_hint_wnd
->IsShown())
3429 m_hint_wnd
->Show(false);
3430 m_hint_wnd
->SetTransparent(0);
3431 m_hint_fadetimer
.Stop();
3432 m_last_hint
= wxRect();
3436 // hides a painted hint by redrawing the frame window
3437 if (!m_last_hint
.IsEmpty())
3441 m_last_hint
= wxRect();
3445 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3447 // Do nothing so this event isn't handled in the base handlers.
3449 // Letting the hint window activate without this handler can lead to
3450 // weird behavior on Mac where the menu is switched out to the top
3451 // window's menu in MDI applications when it shouldn't be. So since
3452 // we don't want user interaction with the hint window anyway, we just
3453 // prevent it from activating here.
3458 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3459 const wxPoint
& offset
)
3461 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3465 if (pane
.IsToolbar())
3467 m_action
= actionDragToolbarPane
;
3471 m_action
= actionDragFloatingPane
;
3474 m_action_window
= pane_window
;
3475 m_action_offset
= offset
;
3476 m_frame
->CaptureMouse();
3480 // CalculateHintRect() calculates the drop hint rectangle. The method
3481 // first calls DoDrop() to determine the exact position the pane would
3482 // be at were if dropped. If the pane would indeed become docked at the
3483 // specified drop point, the the rectangle hint will be returned in
3484 // screen coordinates. Otherwise, an empty rectangle is returned.
3485 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3486 // the mouse position, in client coordinates. |offset| describes the offset
3487 // that the mouse is from the upper-left corner of the item being dragged
3489 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3491 const wxPoint
& offset
)
3495 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3496 // we will create a new temporary layout and then measure the resulting
3497 // rectangle; we will create a copy of the docking structures (m_dock)
3498 // so that we don't modify the real thing on screen
3500 int i
, pane_count
, part_count
;
3501 wxAuiDockInfoArray docks
;
3502 wxAuiPaneInfoArray panes
;
3503 wxAuiDockUIPartArray uiparts
;
3504 wxAuiPaneInfo hint
= GetPane(pane_window
);
3505 hint
.name
= wxT("__HINT__");
3506 hint
.PaneBorder(true);
3512 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3514 // remove any pane already there which bears the same window;
3515 // this happens when you are moving a pane around in a dock
3516 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3518 if (panes
.Item(i
).window
== pane_window
)
3520 RemovePaneFromDocks(docks
, panes
.Item(i
));
3526 // find out where the new pane would be
3527 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3534 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3535 wxSize client_size
= m_frame
->GetClientSize();
3536 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3539 for (i
= 0, part_count
= uiparts
.GetCount();
3540 i
< part_count
; ++i
)
3542 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3544 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3545 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3547 rect
= wxRect(part
.sizer_item
->GetPosition(),
3548 part
.sizer_item
->GetSize());
3560 // actually show the hint rectangle on the screen
3561 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3563 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3565 // Mirror rectangle in RTL mode
3566 rect
.x
-= rect
.GetWidth();
3572 // DrawHintRect() calculates the hint rectangle by calling
3573 // CalculateHintRect(). If there is a rectangle, it shows it
3574 // by calling ShowHint(), otherwise it hides any hint
3575 // rectangle currently shown
3576 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3578 const wxPoint
& offset
)
3580 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3592 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3594 // try to find the pane
3595 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3596 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3598 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3599 pane
.frame
->SetTransparent(150);
3602 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3604 // try to find the pane
3605 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3606 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3611 wxPoint pt
= ::wxGetMousePosition();
3614 // Adapt pt to direction
3617 // move to pane's upper border
3619 pos
= wnd
->ClientToScreen( pos
);
3621 // and some more pixels for the title bar
3624 else if (dir
== wxWEST
)
3626 // move to pane's left border
3628 pos
= wnd
->ClientToScreen( pos
);
3631 else if (dir
== wxEAST
)
3633 // move to pane's right border
3634 wxPoint
pos( wnd
->GetSize().x
, 0 );
3635 pos
= wnd
->ClientToScreen( pos
);
3638 else if (dir
== wxSOUTH
)
3640 // move to pane's bottom border
3641 wxPoint
pos( 0, wnd
->GetSize().y
);
3642 pos
= wnd
->ClientToScreen( pos
);
3649 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3651 // calculate the offset from the upper left-hand corner
3652 // of the frame to the mouse pointer
3653 wxPoint frame_pos
= pane
.frame
->GetPosition();
3654 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3656 // no hint for toolbar floating windows
3657 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3659 wxAuiDockInfoArray docks
;
3660 wxAuiPaneInfoArray panes
;
3661 wxAuiDockUIPartArray uiparts
;
3662 wxAuiPaneInfo hint
= pane
;
3664 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3666 // find out where the new pane would be
3667 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3669 if (hint
.IsFloating())
3673 m_action
= actionDragToolbarPane
;
3674 m_action_window
= pane
.window
;
3682 // if a key modifier is pressed while dragging the frame,
3683 // don't dock the window
3684 if (!CanDockPanel(pane
))
3691 DrawHintRect(wnd
, client_pt
, action_offset
);
3694 // this cleans up some screen artifacts that are caused on GTK because
3695 // we aren't getting the exact size of the window (see comment
3705 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3707 // try to find the pane
3708 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3709 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3714 wxPoint pt
= ::wxGetMousePosition();
3717 // Adapt pt to direction
3720 // move to pane's upper border
3722 pos
= wnd
->ClientToScreen( pos
);
3724 // and some more pixels for the title bar
3727 else if (dir
== wxWEST
)
3729 // move to pane's left border
3731 pos
= wnd
->ClientToScreen( pos
);
3734 else if (dir
== wxEAST
)
3736 // move to pane's right border
3737 wxPoint
pos( wnd
->GetSize().x
, 0 );
3738 pos
= wnd
->ClientToScreen( pos
);
3741 else if (dir
== wxSOUTH
)
3743 // move to pane's bottom border
3744 wxPoint
pos( 0, wnd
->GetSize().y
);
3745 pos
= wnd
->ClientToScreen( pos
);
3752 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3754 // calculate the offset from the upper left-hand corner
3755 // of the frame to the mouse pointer
3756 wxPoint frame_pos
= pane
.frame
->GetPosition();
3757 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3759 // if a key modifier is pressed while dragging the frame,
3760 // don't dock the window
3761 if (CanDockPanel(pane
))
3763 // do the drop calculation
3764 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3767 // if the pane is still floating, update it's floating
3768 // position (that we store)
3769 if (pane
.IsFloating())
3771 pane
.floating_pos
= pane
.frame
->GetPosition();
3773 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3774 pane
.frame
->SetTransparent(255);
3776 else if (m_has_maximized
)
3778 RestoreMaximizedPane();
3786 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3788 // try to find the pane
3789 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3790 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3792 pane
.floating_size
= size
;
3796 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3798 // try to find the pane
3799 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3800 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3803 // fire pane close event
3804 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3806 e
.SetCanVeto(evt
.CanVeto());
3816 // close the pane, but check that it
3817 // still exists in our pane array first
3818 // (the event handler above might have removed it)
3820 wxAuiPaneInfo
& check
= GetPane(wnd
);
3830 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3832 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3834 SetActivePane(m_panes
, wnd
);
3839 // OnRender() draws all of the pane captions, sashes,
3840 // backgrounds, captions, grippers, pane borders and buttons.
3841 // It renders the entire user interface.
3843 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3845 // if the frame is about to be deleted, don't bother
3846 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3849 wxDC
* dc
= evt
.GetDC();
3855 for (i
= 0, part_count
= m_uiparts
.GetCount();
3856 i
< part_count
; ++i
)
3858 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3860 // don't draw hidden pane items or items that aren't windows
3861 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3866 case wxAuiDockUIPart::typeDockSizer
:
3867 case wxAuiDockUIPart::typePaneSizer
:
3868 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3870 case wxAuiDockUIPart::typeBackground
:
3871 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3873 case wxAuiDockUIPart::typeCaption
:
3874 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3876 case wxAuiDockUIPart::typeGripper
:
3877 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3879 case wxAuiDockUIPart::typePaneBorder
:
3880 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3882 case wxAuiDockUIPart::typePaneButton
:
3883 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3884 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3891 // Render() fire a render event, which is normally handled by
3892 // wxAuiManager::OnRender(). This allows the render function to
3893 // be overridden via the render event. This can be useful for paintin
3894 // custom graphics in the main window. Default behavior can be
3895 // invoked in the overridden function by calling OnRender()
3897 void wxAuiManager::Render(wxDC
* dc
)
3899 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3905 void wxAuiManager::Repaint(wxDC
* dc
)
3910 m_frame
->Refresh() ;
3916 m_frame
->GetClientSize(&w
, &h
);
3918 // figure out which dc to use; if one
3919 // has been specified, use it, otherwise
3921 wxClientDC
* client_dc
= NULL
;
3924 client_dc
= new wxClientDC(m_frame
);
3928 // if the frame has a toolbar, the client area
3929 // origin will not be (0,0).
3930 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3931 if (pt
.x
!= 0 || pt
.y
!= 0)
3932 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3934 // render all the items
3937 // if we created a client_dc, delete it
3942 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3944 wxPaintDC
dc(m_frame
);
3948 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3957 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3965 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3967 // for MDI parent frames, this event must not
3968 // be "skipped". In other words, the parent frame
3969 // must not be allowed to resize the client window
3970 // after we are finished processing sizing changes
3978 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3980 // get the window we are managing, if none, return NULL
3981 wxWindow
* window
= GetManagedWindow();
3984 evt
.SetManager(NULL
);
3988 // if we are managing a child frame, get the 'real' manager
3989 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3991 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3992 evt
.SetManager(float_frame
->GetOwnerManager());
3996 // return pointer to ourself
3997 evt
.SetManager(this);
4000 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
4003 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4004 wxCursor cursor
= wxNullCursor
;
4008 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4009 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4011 // a dock may not be resized if it has a single
4012 // pane which is not resizable
4013 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4014 part
->dock
->panes
.GetCount() == 1 &&
4015 part
->dock
->panes
.Item(0)->IsFixed())
4018 // panes that may not be resized do not get a sizing cursor
4019 if (part
->pane
&& part
->pane
->IsFixed())
4022 if (part
->orientation
== wxVERTICAL
)
4023 cursor
= wxCursor(wxCURSOR_SIZEWE
);
4025 cursor
= wxCursor(wxCURSOR_SIZENS
);
4027 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
4029 cursor
= wxCursor(wxCURSOR_SIZING
);
4033 event
.SetCursor(cursor
);
4038 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
4039 const wxMouseEvent
& event
)
4041 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
4042 if (!hit_test
|| !button_ui_part
)
4045 int state
= wxAUI_BUTTON_STATE_NORMAL
;
4047 if (hit_test
== button_ui_part
)
4049 if (event
.LeftDown())
4050 state
= wxAUI_BUTTON_STATE_PRESSED
;
4052 state
= wxAUI_BUTTON_STATE_HOVER
;
4056 if (event
.LeftDown())
4057 state
= wxAUI_BUTTON_STATE_HOVER
;
4060 // now repaint the button with hover state
4061 wxClientDC
cdc(m_frame
);
4063 // if the frame has a toolbar, the client area
4064 // origin will not be (0,0).
4065 wxPoint pt
= m_frame
->GetClientAreaOrigin();
4066 if (pt
.x
!= 0 || pt
.y
!= 0)
4067 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
4071 m_art
->DrawPaneButton(cdc
, m_frame
,
4072 button_ui_part
->button
->button_id
,
4074 button_ui_part
->rect
,
4079 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
4081 m_currentDragItem
= -1;
4083 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4086 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4087 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4089 // Removing this restriction so that a centre pane can be resized
4090 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4093 // a dock may not be resized if it has a single
4094 // pane which is not resizable
4095 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4096 part
->dock
->panes
.GetCount() == 1 &&
4097 part
->dock
->panes
.Item(0)->IsFixed())
4100 // panes that may not be resized should be ignored here
4101 if (part
->pane
&& part
->pane
->IsFixed())
4104 m_action
= actionResize
;
4105 m_action_part
= part
;
4106 m_action_hintrect
= wxRect();
4107 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4108 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4109 event
.m_y
- part
->rect
.y
);
4110 m_frame
->CaptureMouse();
4112 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4114 m_action
= actionClickButton
;
4115 m_action_part
= part
;
4116 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4117 m_frame
->CaptureMouse();
4119 UpdateButtonOnScreen(part
, event
);
4121 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4122 part
->type
== wxAuiDockUIPart::typeGripper
)
4124 // if we are managing a wxAuiFloatingFrame window, then
4125 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4126 // We want to initiate a toolbar drag in our owner manager
4127 wxWindow
* managed_wnd
= GetManagedWindow();
4130 part
->pane
->window
&&
4132 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4134 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4135 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4136 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4137 wxPoint(event
.m_x
- part
->rect
.x
,
4138 event
.m_y
- part
->rect
.y
));
4144 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4146 // set the caption as active
4147 SetActivePane(m_panes
, part
->pane
->window
);
4151 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4154 m_action
= actionClickCaption
;
4155 m_action_part
= part
;
4156 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4157 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4158 event
.m_y
- part
->rect
.y
);
4159 m_frame
->CaptureMouse();
4178 /// Ends a resize action, or for live update, resizes the sash
4179 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4181 // resize the dock or the pane
4182 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4184 // first, we must calculate the maximum size the dock may be
4185 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4187 int used_width
= 0, used_height
= 0;
4189 wxSize client_size
= m_frame
->GetClientSize();
4191 size_t dock_i
, dock_count
= m_docks
.GetCount();
4192 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
4194 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
4195 if (dock
.dock_direction
== wxAUI_DOCK_TOP
||
4196 dock
.dock_direction
== wxAUI_DOCK_BOTTOM
)
4198 used_height
+= dock
.size
;
4200 if (dock
.dock_direction
== wxAUI_DOCK_LEFT
||
4201 dock
.dock_direction
== wxAUI_DOCK_RIGHT
)
4203 used_width
+= dock
.size
;
4206 used_width
+= sash_size
;
4210 int available_width
= client_size
.GetWidth() - used_width
;
4211 int available_height
= client_size
.GetHeight() - used_height
;
4215 // if there's a status control, the available
4216 // height decreases accordingly
4217 if (m_frame
&& m_frame
->IsKindOf(CLASSINFO(wxFrame
)))
4219 wxFrame
* frame
= static_cast<wxFrame
*>(m_frame
);
4220 wxStatusBar
* status
= frame
->GetStatusBar();
4223 wxSize status_client_size
= status
->GetClientSize();
4224 available_height
-= status_client_size
.GetHeight();
4229 wxRect
& rect
= m_action_part
->dock
->rect
;
4231 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4232 event
.m_y
- m_action_offset
.y
);
4233 int new_size
, old_size
= m_action_part
->dock
->size
;
4235 switch (m_action_part
->dock
->dock_direction
)
4237 case wxAUI_DOCK_LEFT
:
4238 new_size
= new_pos
.x
- rect
.x
;
4239 if (new_size
-old_size
> available_width
)
4240 new_size
= old_size
+available_width
;
4241 m_action_part
->dock
->size
= new_size
;
4243 case wxAUI_DOCK_TOP
:
4244 new_size
= new_pos
.y
- rect
.y
;
4245 if (new_size
-old_size
> available_height
)
4246 new_size
= old_size
+available_height
;
4247 m_action_part
->dock
->size
= new_size
;
4249 case wxAUI_DOCK_RIGHT
:
4250 new_size
= rect
.x
+ rect
.width
- new_pos
.x
-
4251 m_action_part
->rect
.GetWidth();
4252 if (new_size
-old_size
> available_width
)
4253 new_size
= old_size
+available_width
;
4254 m_action_part
->dock
->size
= new_size
;
4256 case wxAUI_DOCK_BOTTOM
:
4257 new_size
= rect
.y
+ rect
.height
-
4258 new_pos
.y
- m_action_part
->rect
.GetHeight();
4259 if (new_size
-old_size
> available_height
)
4260 new_size
= old_size
+available_height
;
4261 m_action_part
->dock
->size
= new_size
;
4268 else if (m_action_part
&&
4269 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4271 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4272 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4274 int total_proportion
= 0;
4275 int dock_pixels
= 0;
4276 int new_pixsize
= 0;
4278 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4279 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4280 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4282 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4283 event
.m_y
- m_action_offset
.y
);
4285 // determine the pane rectangle by getting the pane part
4286 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4287 wxASSERT_MSG(pane_part
,
4288 wxT("Pane border part not found -- shouldn't happen"));
4290 // determine the new pixel size that the user wants;
4291 // this will help us recalculate the pane's proportion
4292 if (dock
.IsHorizontal())
4293 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4295 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4297 // determine the size of the dock, based on orientation
4298 if (dock
.IsHorizontal())
4299 dock_pixels
= dock
.rect
.GetWidth();
4301 dock_pixels
= dock
.rect
.GetHeight();
4303 // determine the total proportion of all resizable panes,
4304 // and the total size of the dock minus the size of all
4306 int i
, dock_pane_count
= dock
.panes
.GetCount();
4307 int pane_position
= -1;
4308 for (i
= 0; i
< dock_pane_count
; ++i
)
4310 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4311 if (p
.window
== pane
.window
)
4314 // while we're at it, subtract the pane sash
4315 // width from the dock width, because this would
4316 // skew our proportion calculations
4318 dock_pixels
-= sash_size
;
4320 // also, the whole size (including decorations) of
4321 // all fixed panes must also be subtracted, because they
4322 // are not part of the proportion calculation
4325 if (dock
.IsHorizontal())
4326 dock_pixels
-= p
.best_size
.x
;
4328 dock_pixels
-= p
.best_size
.y
;
4332 total_proportion
+= p
.dock_proportion
;
4336 // new size can never be more than the number of dock pixels
4337 if (new_pixsize
> dock_pixels
)
4338 new_pixsize
= dock_pixels
;
4341 // find a pane in our dock to 'steal' space from or to 'give'
4342 // space to -- this is essentially what is done when a pane is
4343 // resized; the pane should usually be the first non-fixed pane
4344 // to the right of the action pane
4345 int borrow_pane
= -1;
4346 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4348 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4357 // demand that the pane being resized is found in this dock
4358 // (this assert really never should be raised)
4359 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4361 // prevent division by zero
4362 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4364 m_action
= actionNone
;
4368 // calculate the new proportion of the pane
4369 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4371 // default minimum size
4374 // check against the pane's minimum size, if specified. please note
4375 // that this is not enough to ensure that the minimum size will
4376 // not be violated, because the whole frame might later be shrunk,
4377 // causing the size of the pane to violate it's minimum size
4378 if (pane
.min_size
.IsFullySpecified())
4382 if (pane
.HasBorder())
4383 min_size
+= (pane_border_size
*2);
4385 // calculate minimum size with decorations (border,caption)
4386 if (pane_part
->orientation
== wxVERTICAL
)
4388 min_size
+= pane
.min_size
.y
;
4389 if (pane
.HasCaption())
4390 min_size
+= caption_size
;
4394 min_size
+= pane
.min_size
.x
;
4399 // for some reason, an arithmatic error somewhere is causing
4400 // the proportion calculations to always be off by 1 pixel;
4401 // for now we will add the 1 pixel on, but we really should
4402 // determine what's causing this.
4405 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4407 if (new_proportion
< min_proportion
)
4408 new_proportion
= min_proportion
;
4412 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4414 // borrow the space from our neighbor pane to the
4415 // right or bottom (depending on orientation);
4416 // also make sure we don't make the neighbor too small
4417 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4419 if (prop_borrow
- prop_diff
< 0)
4421 // borrowing from other pane would make it too small,
4422 // so cancel the resize operation
4423 prop_borrow
= min_proportion
;
4427 prop_borrow
-= prop_diff
;
4431 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4432 pane
.dock_proportion
= new_proportion
;
4443 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4445 if (m_action
== actionResize
)
4447 m_frame
->ReleaseMouse();
4449 if (!wxAuiManager_HasLiveResize(*this))
4451 // get rid of the hint rectangle
4453 DrawResizeHint(dc
, m_action_hintrect
);
4455 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4456 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4458 DoEndResizeAction(event
);
4460 m_currentDragItem
= -1;
4463 else if (m_action
== actionClickButton
)
4465 m_hover_button
= NULL
;
4466 m_frame
->ReleaseMouse();
4470 UpdateButtonOnScreen(m_action_part
, event
);
4472 // make sure we're still over the item that was originally clicked
4473 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4475 // fire button-click event
4476 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4478 e
.SetPane(m_action_part
->pane
);
4479 e
.SetButton(m_action_part
->button
->button_id
);
4484 else if (m_action
== actionClickCaption
)
4486 m_frame
->ReleaseMouse();
4488 else if (m_action
== actionDragFloatingPane
)
4490 m_frame
->ReleaseMouse();
4492 else if (m_action
== actionDragToolbarPane
)
4494 m_frame
->ReleaseMouse();
4496 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4497 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4499 // save the new positions
4500 wxAuiDockInfoPtrArray docks
;
4501 FindDocks(m_docks
, pane
.dock_direction
,
4502 pane
.dock_layer
, pane
.dock_row
, docks
);
4503 if (docks
.GetCount() == 1)
4505 wxAuiDockInfo
& dock
= *docks
.Item(0);
4507 wxArrayInt pane_positions
, pane_sizes
;
4508 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4510 int i
, dock_pane_count
= dock
.panes
.GetCount();
4511 for (i
= 0; i
< dock_pane_count
; ++i
)
4512 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4515 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4523 m_action
= actionNone
;
4524 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4528 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4530 // sometimes when Update() is called from inside this method,
4531 // a spurious mouse move event is generated; this check will make
4532 // sure that only real mouse moves will get anywhere in this method;
4533 // this appears to be a bug somewhere, and I don't know where the
4534 // mouse move event is being generated. only verified on MSW
4536 wxPoint mouse_pos
= event
.GetPosition();
4537 if (m_last_mouse_move
== mouse_pos
)
4539 m_last_mouse_move
= mouse_pos
;
4542 if (m_action
== actionResize
)
4544 // It's necessary to reset m_action_part since it destroyed
4545 // by the Update within DoEndResizeAction.
4546 if (m_currentDragItem
!= -1)
4547 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4549 m_currentDragItem
= m_uiparts
.Index(* m_action_part
);
4553 wxPoint pos
= m_action_part
->rect
.GetPosition();
4554 if (m_action_part
->orientation
== wxHORIZONTAL
)
4555 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4557 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4559 if (wxAuiManager_HasLiveResize(*this))
4561 m_frame
->ReleaseMouse();
4562 DoEndResizeAction(event
);
4563 m_frame
->CaptureMouse();
4567 wxRect
rect(m_frame
->ClientToScreen(pos
),
4568 m_action_part
->rect
.GetSize());
4571 if (!m_action_hintrect
.IsEmpty())
4573 // remove old resize hint
4574 DrawResizeHint(dc
, m_action_hintrect
);
4575 m_action_hintrect
= wxRect();
4578 // draw new resize hint, if it's inside the managed frame
4579 wxRect frame_screen_rect
= m_frame
->GetScreenRect();
4580 if (frame_screen_rect
.Contains(rect
))
4582 DrawResizeHint(dc
, rect
);
4583 m_action_hintrect
= rect
;
4588 else if (m_action
== actionClickCaption
)
4590 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4591 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4593 // caption has been clicked. we need to check if the mouse
4594 // is now being dragged. if it is, we need to change the
4595 // mouse action to 'drag'
4596 if (m_action_part
&&
4597 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4598 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4600 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4602 if (!pane_info
->IsToolbar())
4604 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4605 pane_info
->IsFloatable())
4607 m_action
= actionDragFloatingPane
;
4609 // set initial float position
4610 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4611 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4612 pt
.y
- m_action_offset
.y
);
4615 if (pane_info
->IsMaximized())
4616 RestorePane(*pane_info
);
4620 m_action_window
= pane_info
->frame
;
4622 // action offset is used here to make it feel "natural" to the user
4623 // to drag a docked pane and suddenly have it become a floating frame.
4624 // Sometimes, however, the offset where the user clicked on the docked
4625 // caption is bigger than the width of the floating frame itself, so
4626 // in that case we need to set the action offset to a sensible value
4627 wxSize frame_size
= m_action_window
->GetSize();
4628 if (frame_size
.x
<= m_action_offset
.x
)
4629 m_action_offset
.x
= 30;
4634 m_action
= actionDragToolbarPane
;
4635 m_action_window
= pane_info
->window
;
4639 else if (m_action
== actionDragFloatingPane
)
4641 if (m_action_window
)
4643 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4644 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4645 pt
.y
- m_action_offset
.y
);
4648 else if (m_action
== actionDragToolbarPane
)
4650 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4651 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4653 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4655 wxPoint pt
= event
.GetPosition();
4656 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4658 // if DoDrop() decided to float the pane, set up
4659 // the floating pane's initial position
4660 if (pane
.IsFloating())
4662 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4663 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4664 pt
.y
- m_action_offset
.y
);
4667 // this will do the actiual move operation;
4668 // in the case that the pane has been floated,
4669 // this call will create the floating pane
4670 // and do the reparenting
4673 // if the pane has been floated, change the mouse
4674 // action actionDragFloatingPane so that subsequent
4675 // EVT_MOTION() events will move the floating pane
4676 if (pane
.IsFloating())
4678 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4679 m_action
= actionDragFloatingPane
;
4680 m_action_window
= pane
.frame
;
4685 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4686 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4688 if (part
!= m_hover_button
)
4690 // make the old button normal
4693 UpdateButtonOnScreen(m_hover_button
, event
);
4697 // mouse is over a button, so repaint the
4698 // button in hover mode
4699 UpdateButtonOnScreen(part
, event
);
4700 m_hover_button
= part
;
4708 m_hover_button
= NULL
;
4719 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4723 m_hover_button
= NULL
;
4728 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4730 // cancel the operation in progress, if any
4731 if ( m_action
!= actionNone
)
4733 m_action
= actionNone
;
4738 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4740 // when a child pane has it's focus set, we should change the
4741 // pane's active state to reflect this. (this is only true if
4742 // active panes are allowed by the owner)
4743 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4745 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4746 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4748 SetActivePane(m_panes
, event
.GetWindow());
4757 // OnPaneButton() is an event handler that is called
4758 // when a pane button has been pressed.
4759 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4761 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4763 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4765 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4767 // fire pane close event
4768 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4770 e
.SetPane(evt
.pane
);
4775 // close the pane, but check that it
4776 // still exists in our pane array first
4777 // (the event handler above might have removed it)
4779 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4788 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4790 // fire pane close event
4791 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4793 e
.SetPane(evt
.pane
);
4802 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4804 // fire pane close event
4805 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4807 e
.SetPane(evt
.pane
);
4816 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4818 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&