]> git.saurik.com Git - wxWidgets.git/blob - include/wx/renderer.h
on xcode native we end up with several definitions otherwise
[wxWidgets.git] / include / wx / renderer.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/renderer.h
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 /*
13 Renderers are used in wxWindows for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
16
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
23 */
24
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
27
28 class WXDLLEXPORT wxDC;
29 class WXDLLEXPORT wxWindow;
30
31 #include "wx/gdicmn.h" // for wxPoint
32
33 // some platforms have their own renderers, others use the generic one
34 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
35 #define wxHAS_NATIVE_RENDERER
36 #else
37 #undef wxHAS_NATIVE_RENDERER
38 #endif
39
40 // ----------------------------------------------------------------------------
41 // constants
42 // ----------------------------------------------------------------------------
43
44 // control state flags used in wxRenderer and wxColourScheme
45 enum
46 {
47 wxCONTROL_DISABLED = 0x00000001, // control is disabled
48 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
49 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
50 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
51 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
52 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
53 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
54 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
55 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
56 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
57
58 wxCONTROL_FLAGS_MASK = 0x000000ff,
59
60 // this is a pseudo flag not used directly by wxRenderer but rather by some
61 // controls internally
62 wxCONTROL_DIRTY = 0x80000000
63 };
64
65 // ----------------------------------------------------------------------------
66 // helper structs
67 // ----------------------------------------------------------------------------
68
69 // wxSplitterWindow parameters
70 struct WXDLLEXPORT wxSplitterRenderParams
71 {
72 // the only way to initialize this struct is by using this ctor
73 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_)
74 : widthSash(widthSash_), border(border_), isHotSensitive(isSens_)
75 {
76 }
77
78 // the width of the splitter sash
79 const wxCoord widthSash;
80
81 // the width of the border of the splitter window
82 const wxCoord border;
83
84 // true if the splitter changes its appearance when the mouse is over it
85 const bool isHotSensitive;
86 };
87
88 // wxRendererNative interface version
89 struct WXDLLEXPORT wxRendererVersion
90 {
91 wxRendererVersion(int version_, int age_) : version(version_), age(age_) { }
92
93 // default copy ctor, assignment operator and dtor are ok
94
95 // the current version and age of wxRendererNative interface: different
96 // versions are incompatible (in both ways) while the ages inside the same
97 // version are upwards compatible, i.e. the version of the renderer must
98 // match the version of the main program exactly while the age may be
99 // highergreater or equal to it
100 //
101 // NB: don't forget to increment age after adding any new virtual function!
102 enum
103 {
104 Current_Version = 1,
105 Current_Age = 5
106 };
107
108
109 // check if the given version is compatible with the current one
110 static bool IsCompatible(const wxRendererVersion& ver)
111 {
112 return ver.version == Current_Version && ver.age >= Current_Age;
113 }
114
115 const int version;
116 const int age;
117 };
118
119 // ----------------------------------------------------------------------------
120 // wxRendererNative: abstracts drawing methods needed by the native controls
121 // ----------------------------------------------------------------------------
122
123 class WXDLLEXPORT wxRendererNative
124 {
125 public:
126 // drawing functions
127 // -----------------
128
129 // draw the header control button (used by wxListCtrl)
130 virtual void DrawHeaderButton(wxWindow *win,
131 wxDC& dc,
132 const wxRect& rect,
133 int flags = 0) = 0;
134
135 // draw the expanded/collapsed icon for a tree control item
136 virtual void DrawTreeItemButton(wxWindow *win,
137 wxDC& dc,
138 const wxRect& rect,
139 int flags = 0) = 0;
140
141 // draw the border for sash window: this border must be such that the sash
142 // drawn by DrawSash() blends into it well
143 virtual void DrawSplitterBorder(wxWindow *win,
144 wxDC& dc,
145 const wxRect& rect,
146 int flags = 0) = 0;
147
148 // draw a (vertical) sash
149 virtual void DrawSplitterSash(wxWindow *win,
150 wxDC& dc,
151 const wxSize& size,
152 wxCoord position,
153 wxOrientation orient,
154 int flags = 0) = 0;
155
156
157 // geometry functions
158 // ------------------
159
160 // get the splitter parameters: the x field of the returned point is the
161 // sash width and the y field is the border width
162 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) = 0;
163
164
165 // pseudo constructors
166 // -------------------
167
168 // return the currently used renderer
169 static wxRendererNative& Get();
170
171 // return the generic implementation of the renderer
172 static wxRendererNative& GetGeneric();
173
174 // return the default (native) implementation for this platform
175 static wxRendererNative& GetDefault();
176
177
178 // changing the global renderer
179 // ----------------------------
180
181 #if wxUSE_DYNLIB_CLASS
182 // load the renderer from the specified DLL, the returned pointer must be
183 // deleted by caller if not NULL when it is not used any more
184 static wxRendererNative *Load(const wxString& name);
185 #endif // wxUSE_DYNLIB_CLASS
186
187 // set the renderer to use, passing NULL reverts to using the default
188 // renderer
189 //
190 // return the previous renderer used with Set() or NULL if none
191 static wxRendererNative *Set(wxRendererNative *renderer);
192
193
194 // miscellaneous stuff
195 // -------------------
196
197 // this function is used for version checking: Load() refuses to load any
198 // DLLs implementing an older or incompatible version; it should be
199 // implemented simply by returning wxRendererVersion::Current_XXX values
200 virtual wxRendererVersion GetVersion() const = 0;
201
202 // virtual dtor for any base class
203 virtual ~wxRendererNative();
204 };
205
206 // ----------------------------------------------------------------------------
207 // wxDelegateRendererNative: allows reuse of renderers code
208 // ----------------------------------------------------------------------------
209
210 class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative
211 {
212 public:
213 wxDelegateRendererNative()
214 : m_rendererNative(GetGeneric()) { }
215
216 wxDelegateRendererNative(wxRendererNative& rendererNative)
217 : m_rendererNative(rendererNative) { }
218
219
220 virtual void DrawHeaderButton(wxWindow *win,
221 wxDC& dc,
222 const wxRect& rect,
223 int flags = 0)
224 { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
225
226 virtual void DrawTreeItemButton(wxWindow *win,
227 wxDC& dc,
228 const wxRect& rect,
229 int flags = 0)
230 { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
231
232 virtual void DrawSplitterBorder(wxWindow *win,
233 wxDC& dc,
234 const wxRect& rect,
235 int flags = 0)
236 { m_rendererNative.DrawSplitterBorder(win, dc, rect, flags); }
237
238 virtual void DrawSplitterSash(wxWindow *win,
239 wxDC& dc,
240 const wxSize& size,
241 wxCoord position,
242 wxOrientation orient,
243 int flags = 0)
244 { m_rendererNative.DrawSplitterSash(win, dc, size,
245 position, orient, flags); }
246
247
248 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
249 { return m_rendererNative.GetSplitterParams(win); }
250
251 virtual wxRendererVersion GetVersion() const
252 { return m_rendererNative.GetVersion(); }
253
254 protected:
255 wxRendererNative& m_rendererNative;
256
257 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
258 };
259
260 // ----------------------------------------------------------------------------
261 // inline functions implementation
262 // ----------------------------------------------------------------------------
263
264 #ifndef wxHAS_NATIVE_RENDERER
265
266 // default native renderer is the generic one then
267 /* static */ inline
268 wxRendererNative& wxRendererNative::GetDefault()
269 {
270 return GetGeneric();
271 }
272
273 #endif // !wxHAS_NATIVE_RENDERER
274
275 #endif // _WX_RENDERER_H_
276