1 Building wxPython 2.8 for Development and Testing
 
   2 =================================================
 
   4 This file describes how I build wxWidgets and wxPython while doing
 
   5 development and testing, and is meant to help other people that want
 
   6 to do the same thing.  I'll assume that you are using either a CVS
 
   7 snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
 
   8 one of the released wxPython-src-2.8.* tarballs.  I'll also assume that
 
   9 you know your way around your system, the compiler, etc. and most
 
  10 importantly, that you know what you are doing!  ;-)
 
  12 If you want to also install the version of wxPython you build to be in
 
  13 your site-packages dir and be your default version of wxPython, then a
 
  14 few additional steps are needed, and you may want to use slightly
 
  15 different options.  See the INSTALL_ document for more details.  If
 
  16 you only use the instructions in this BUILD_ document file then you
 
  17 will end up with a separate installation of wxPython and you can
 
  18 switch back and forth between this and the release version that you
 
  19 may already have installed.
 
  21 .. _INSTALL: INSTALL.html
 
  24 If you want to make changes to any of the ``*.i`` files, (SWIG
 
  25 interface definition files,) or to regenerate the extension sources or
 
  26 renamer modules, then you will need an up to date version of SWIG,
 
  27 plus some patches.  Get the sources for version 1.3.29, and then apply
 
  28 the patches in wxPython/SWIG and then build SWIG like normal.  See the
 
  29 README.txt in the wxPython/SWIG dir for details about each patch and
 
  30 also info about those that may already have been applied to the SWIG
 
  31 sources.  If you install this build of SWIG to a location that is not
 
  32 on the PATH (so it doesn't interfere with an existing SWIG install for
 
  33 example) then you can use a setup.py command-line option named SWIG
 
  34 set to the full path name of the executable and the wxPython build will
 
  35 use it.  See below for an example.
 
  37 In the text below I'll use WXDIR with environment variable syntax
 
  38 (either $WXDIR or %WXDIR%) to refer to the top level directory where
 
  39 your wxWidgets and wxPython sources are located.  It will equate to
 
  40 whereever you checked out the wxWidgets module from CVS, or untarred
 
  41 the wxPython-src tarball to.  You can either substitute the $WXDIR text
 
  42 below with your actual dir, or set the value in the environment and
 
  43 use it just like you see it below.
 
  45 If you run into what appears to be compatibility issues between
 
  46 wxWidgets and wxPython while building wxPython, be sure you are using
 
  47 the wxWidgets sources included with the wxPython-src tarball or the
 
  48 CVS snapshot, and not a previously installed version or a version
 
  49 installed from one of the standard wxWidgets installers.  With the
 
  50 "unstable" releases (have a odd-numbered minor release value, where
 
  51 the APIs are allowed to change) there are often significant
 
  52 differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
 
  57 Building on Unix-like Systems (e.g. Linux and OS X)
 
  58 ---------------------------------------------------
 
  60 These platforms are built almost the same way while in development
 
  61 so I'll combine the descriptions about their build process here.
 
  62 First we will build wxWidgets and install it to an out of the way
 
  63 place, then do the same for wxPython.
 
  66 1. Create a build directory in the main wxWidgets dir, and configure
 
  67    wxWidgets.  If you want to have multiple builds with different
 
  68    configure options, just use different subdirectories.  I normally
 
  69    put the configure command in a script named ".configure" in each
 
  70    build dir so I can easily blow away everything in the build dir and
 
  71    rerun the script without having to remember the options I used
 
  77          ../configure --prefix=/opt/wx/2.8 \
 
  83                       --enable-graphics_ctx \
 
  84                       --enable-sound --with-sdl \
 
  87                       --disable-debugreport \
 
  90    On OS X of course you'll want to use --with-mac instead of
 
  91    --with-gtk and --with-gnomeprint.  
 
  93    Notice that above I used a prefix option of "/opt/wx/2.8".  You can
 
  94    use whatever path you want, such as a path in your HOME dir or even
 
  95    one of the standard prefix paths such as /usr or /usr/local if you
 
  96    like, but using /opt this way lets me easily have multiple versions
 
  97    and ports of wxWidgets "installed" and makes it easy to switch
 
  98    between them, without impacting any versions of wxWidgets that may
 
  99    have been installed via an RPM or whatever.  For the rest of the
 
 100    steps below be sure to also substitute "/opt/wx/2.8" with whatever
 
 101    prefix you choose for your build.
 
 103    **NOTE**: Due to a recent change there is currently a dependency
 
 104    problem in the multilib builds of wxWidgets on OSX, so I have
 
 105    switched to using a monolithic build.  That means that all of the
 
 106    core wxWidgets code is placed in in one shared library instead of
 
 107    several.  wxPython can be used with either mode, so use whatever
 
 108    suits you on Linux and etc. but use monolithic on OSX.  To switch
 
 109    to the monolithic build of wxWidgets just add this configure flag::
 
 111                      --enable-monolithic \
 
 113    By default GTK 2.x will be used for the build.  If you would rather
 
 114    use GTK 1.2.x for some reason then you can force configure to use
 
 115    it by changing the --with-gtk flag to specify it like this::
 
 119    To make the wxWidgets build be unicode enabled (strongly
 
 120    recommended unless you are building with GTK1) then add the
 
 121    following flag.  When wxPython is unicode enabled then all strings
 
 122    that are passed to wx functions and methods will first be converted
 
 123    to unicode objects, and any 'strings' returned from wx functions
 
 124    and methods will actually be unicode objects.::
 
 128    If you want to use the image and zlib libraries included with
 
 129    wxWidgets instead of those already installed on your system, (for
 
 130    example, to reduce dependencies on 3rd party libraries) then you
 
 131    can add these flags to the configure command::
 
 133                      --with-libjpeg=builtin \
 
 134                      --with-libpng=builtin \
 
 135                      --with-libtiff=builtin \
 
 136                      --with-zlib=builtin \
 
 139 2. To build and install wxWidgets you just need to run "make" and
 
 140    "make install" and the Makefile will take care of all the work for you::
 
 145    When it's done you should have an installed set of files under
 
 146    /opt/wx/2.8 containing just wxWidgets.  Now to use this version of
 
 147    wxWidgets you just need to add /opt/wx/2.8/bin to the PATH and set
 
 148    LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.8/lib.
 
 151 3. I also have a script to help me build wxPython and it is checked in
 
 152    to the CVS as wxWidgets/wxPython/b, but you probably don't want to
 
 153    use it as it's very cryptic and expects that you want to run SWIG,
 
 154    so if you don't have the latest patched up version of SWIG then
 
 155    you'll probably get stuck.  So in this document I'll just give the
 
 156    raw commands instead.
 
 158    We're not going to install the development version of wxPython with
 
 159    these commands, so it won't impact your already installed version
 
 160    of the latest release.  You'll be able test with this version when
 
 161    you want to, and use the installed release version the rest of the
 
 162    time.  If you want to install the development version please read
 
 165    If you have more than one version of Python on your system then be
 
 166    sure to use the version of Python that you want to use when running
 
 167    wxPython programs to run the setup.py commands below.  I'll be
 
 170    Make sure that the first wx-config found on the PATH is the one
 
 171    belonging to the wxWidgets that you installed above, and then
 
 172    change to the $WXDIR/wxPython dir and run the this command::
 
 175          python2.5 setup.py build_ext --inplace --debug
 
 177    If your new wx-config script is not on the PATH, or there is some
 
 178    other version of it found first, then you can add this to the
 
 179    command line to ensure your new one is used instead::
 
 181          WX_CONFIG=/opt/wx/2.8/bin/wx-config
 
 183    By default setup.py will assume that you built wxWidgets to use
 
 184    GTK2.  If you built wxWidgets to use GTK 1.2.x then you should add
 
 185    this flag to the command-line::
 
 189    Setup.py will assume by default that you are using a unicode build
 
 190    of wxWidgets.  If not then you can use this flag::
 
 194    If you are wanting to have the source files regenerated with swig,
 
 195    (only neccessary if you make modifications to the ``*.i`` files,)
 
 196    then you need to turn on the USE_SWIG flag and optionally tell it
 
 197    where to find the new swig executable, so add these flags::
 
 199          USE_SWIG=1 SWIG=/opt/swig/bin/swig
 
 201    If you get errors about being unable to find libGLU, wxGLCanvas
 
 202    being undeclared, or something similar then you can add
 
 203    BUILD_GLCANVAS=0 to the setup.py command line to disable the
 
 204    building of the glcanvas module.
 
 206    When the setup.py command is done you should have a fully populated
 
 207    (but uninstalled) wx package located in your $WXDIR/wxPython/wx
 
 211 4. To run code with the development version of wxPython, just set the
 
 212    PYTHONPATH to the wxPython dir located in the source tree.  For
 
 215         export LD_LIBRARY_PATH=/opt/wx/2.8/lib
 
 216         export PYTHONPATH=$WXDIR/wxPython
 
 217         cd $WXDIR/wxPython/demo
 
 220    OS X NOTE: Depending on your version of OS X and Python you may
 
 221    need to use "pythonw" on the command line to run wxPython
 
 222    applications.  This version of the Python executable is part of the
 
 223    Python Framework and is allowed to interact with the display.  You
 
 224    can also double click on a .py or a .pyw file from the finder
 
 225    (assuming that the PythonLauncher app is associated with these file
 
 226    extensions) and it will launch the Framework version of Python for
 
 227    you.  For information about creating Applicaiton Bundles of your
 
 228    wxPython apps please see the wiki and the mail lists.
 
 230    SOLARIS NOTE: If you get unresolved symbol errors when importing
 
 231    wxPython and you are running on Solaris and building with gcc, then
 
 232    you may be able to work around the problem by uncommenting a bit of
 
 233    code in config.py and building again.  Look for 'SunOS' in config.py
 
 234    and uncomment the block containing it.  The problem is that Sun's ld
 
 235    does not automatically add libgcc to the link step.
 
 243 The Windows builds currently require the use of Microsoft Visual C++.
 
 244 Theoretically, other compilers (such as mingw32 or the Borland
 
 245 compilers) can also be used but I've never done the work to make that
 
 246 happen.  If you want to try that then first you'll want to find out if
 
 247 there are any tricks that have to be done to make Python extension
 
 248 modules using that compiler, and then make a few changes to setup.py
 
 249 to accommodate that.  (And send the patches to me.)  
 
 251 The standard Python 2.3 and earlier are built with MS Visual C 6.0 and
 
 252 so you must also build with MSVC 6 in order to be used with the stock
 
 253 python.exe.  If you woudl rather use a different version of
 
 254 VisualStudio keep in mind that you'll also have to build Python and
 
 255 any other extension modules that you use with that compiler because a
 
 256 different version of the C runtime library is used.  The stock Python
 
 257 2.4 and 2.5 executables are built with MSVC 7.1, and the same rules
 
 260 If you want to build a debuggable version of wxWidgets and wxPython you
 
 261 will need to have also built a debug version of Python and any other
 
 262 extension modules you need to use.  You can tell if you have them
 
 263 already if there is a _d in the file names, for example python_d.exe
 
 264 or python25_d.dll.  If you don't need to trace through the C/C++ parts
 
 265 of the code with the debugger then building the normal (or hybrid)
 
 266 version is fine, and you can use the regular python executables with
 
 269 Starting with 2.5.3.0 wxPython can be built for either the monlithic
 
 270 or the multi-lib wxWidgets builds.  (Monolithic means that all the
 
 271 core wxWidgets code is in one DLL, and multi-lib means that the core
 
 272 code is divided into multiple DLLs.)  To select which one to use
 
 273 specify the MONOLITHIC flag for both the wxWidgets build and the
 
 274 wxPython build as shown below, setting it to either 0 or 1.
 
 276 Just like the unix versions I also use some scripts to help me build
 
 277 wxWidgets, but I use some non-standard stuff to do it.  So if you have
 
 278 bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
 
 279 programs then there is a copy of my wxWidgets build scripts in
 
 280 %WXDIR%\\wxPython\\distrib\\msw.  Just copy them to
 
 281 %WXDIR%\\build\\msw and you can use them to do your build, otherwise
 
 282 you can do everything by hand as described below.  But if you do work
 
 283 by hand and something doesn't seem to be working correctly please
 
 284 refer to the build scripts to see what may need to be done
 
 287 The \*.btm files are for 4NT and the others are for bash.  They are::
 
 289    .make/.make.btm        Builds the main lib and the needed contribs
 
 290    .mymake/.mymake.btm    Builds just one lib, used by .make
 
 291    .makesetup.mk          A makefile that will copy and edit setup.h
 
 292                           as needed for the different types of builds
 
 294 Okay.  Here's what you've been waiting for, the instructions!  Adapt
 
 295 accordingly if you are using the bash shell.
 
 297 1. Set an environment variable to the root of the wxWidgets source
 
 298    tree.  This is used by the makefiles::
 
 302 2. Copy setup0.h to setup.h::
 
 304          cd %WXDIR%\include\wx\msw
 
 305          copy setup0.h setup.h
 
 308 3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
 
 312          wxUSE_DIALUP_MANAGER           0
 
 313          wxUSE_GRAPHICS_CONTEXT         1
 
 318    If you are using my build scripts then a few more settings will be
 
 319    changed automatically and then a copy of setup.h is placed in a
 
 320    subdir of %WXWIN%\\lib\vc_dll.  If you are doing it by hand and
 
 321    making a UNICODE build, then also change these::
 
 326    If you are doing a "hybrid" build (which is the same as the
 
 327    binaries that I release) then also change these::
 
 329          wxUSE_MEMORY_TRACING           0
 
 330          wxUSE_DEBUG_CONTEXT            0
 
 333 4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH.  The
 
 334    wxWidgets DLLs will end up there as part of the build and so you'll
 
 335    need it on the PATH for them to be found at runtime.
 
 338 5. Change to the %WXDIR%\\build\\msw directory 
 
 340          cd %WXDIR%\\build\\msw
 
 343 6. If using my scripts then use the .make.btm command to build
 
 344    wxWidgets.  It needs one command-line parameter which controls what
 
 345    kind of build(s) to do.  Use one of the following::
 
 347          debug          Build debug version
 
 348          hybrid         Build hybrid version
 
 349          both           Both debug and hybrid
 
 350          debug-uni      Build a debug unicode library
 
 351          hybrid-uni     Hybrid unicode (see the pattern yet? ;-)
 
 352          both-uni       and finally both unicode libraries
 
 358    You can also pass additional command line parameters as needed and
 
 359    they will all be passed on to the nmake commands, for example to
 
 364    If *not* using my scripts then you can do it by hand by directly
 
 365    executing nmake with a bunch of extra command line parameters.
 
 368         nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1 USE_GDIPLUS=1 
 
 370    If doing a debug build then add::
 
 374    otherwise add these::
 
 376        DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
 
 378    If doing a Unicode build then add these flags::
 
 382    Now, from the %WXDIR%\\build\\msw directory run nmake with your
 
 383    selection of command-line flags as described above.  
 
 386 7.  When that is all done it will have built the main wxWidgets DLLs.
 
 387     There should be a ton of DLLs and lots of lib files and other
 
 388     stuff in %WXDIR%\\lib\\vc_dll.
 
 391 8. Building wxPython on Windows is very similar to doing it for the
 
 392    unix systems.  We're not going to install the development version
 
 393    of wxPython with these commands, so it won't impact your already
 
 394    installed version of the latest release.  You'll be able to test
 
 395    with this version when you want to, and use the installed release
 
 396    version the rest of the time.  If you ever do want to install the
 
 397    development version please refer to INSTALL.txt.
 
 399    Change to the %WXDIR%\\wxPython dir and run the this command,
 
 400    making sure that you use the version of python that you want to
 
 401    build for (if you have more than one on your system) and to match
 
 402    the MONOLITHIC flag with how you built wxWidgets::
 
 405          python setup.py build_ext --inplace MONOLITHIC=0
 
 407    If you are wanting to have the source files regenerated with swig,
 
 408    (only neccessary if you make modifications to the ``*.i`` files,)
 
 409    then you need to turn on the USE_SWIG flag and optionally tell it
 
 410    where to find the new swig executable, so add these flags::
 
 412          USE_SWIG=1 SWIG=e:\\projects\\SWIG-1.2.29\\swig.exe
 
 414    If you built a Unicode version of wxWidgets and want to also build
 
 415    the Unicode version of wxPython then add this flag::
 
 419    If you have a debug version of Python and wxWidgets and want to
 
 420    build a debug version of wxPython too, add the --debug flag to the
 
 421    command line.  You should then end up with a set of ``*_d.pyd``
 
 422    files in the wx package and you'll have to run ``python_d.exe`` to
 
 423    use them.  The debug and hybrid(release) versions can coexist.
 
 425    When the setup.py command is done you should have fully populated
 
 426    wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
 
 427    %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
 
 428    files) located in the wx package.
 
 431 9. To run code with the development version of wxPython, just set the
 
 432    PYTHONPATH to the wxPython dir in the CVS tree.  For example::
 
 434         set PYTHONPATH=%WXDIR%\wxPython
 
 435         cd %WXDIR\wxPython\demo