preparation for allowing to use wxTimer in wxBase (heavily modified patch 1113088):
[wxWidgets.git] / src / msw / basemsw.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/basemsw.cpp
3 // Purpose: misc stuff only used in console applications under MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 22.06.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #endif //WX_PRECOMP
29
30 #include "wx/apptrait.h"
31 #include "wx/msw/private/timer.h"
32 // MBN: this is a workaround for MSVC 5: if it is not #included in
33 // some wxBase file, wxRecursionGuard methods won't be exported from
34 // wxBase.dll, and MSVC 5 will give linker errors
35 #include "wx/recguard.h"
36
37 #include "wx/msw/private.h"
38
39 // ============================================================================
40 // wxAppTraits implementation
41 // ============================================================================
42
43 WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
44 {
45 return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
46 }
47
48 // ============================================================================
49 // wxConsoleAppTraits implementation
50 // ============================================================================
51
52 void wxConsoleAppTraits::AlwaysYield()
53 {
54 // we need to use special logic to deal with WM_PAINT: as this pseudo
55 // message is generated automatically as long as there are invalidated
56 // windows belonging to this thread, we'd never return if we waited here
57 // until we have no more of them left. OTOH, this message is always the
58 // last one in the queue, so we can safely return as soon as we detect it
59 MSG msg;
60 while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
61 {
62 if ( msg.message == WM_PAINT )
63 break;
64 }
65 }
66
67 void *wxConsoleAppTraits::BeforeChildWaitLoop()
68 {
69 // nothing to do here
70 return NULL;
71 }
72
73 void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
74 {
75 // nothing to do here
76 }
77
78 bool wxConsoleAppTraits::DoMessageFromThreadWait()
79 {
80 // nothing to process here
81 return true;
82 }
83
84 wxTimerImpl *
85 wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
86 {
87 return new wxMSWTimerImpl(timer);
88 }
89
90
91 WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread)
92 {
93 return DoSimpleWaitForThread(hThread);
94 }
95