1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/univ/control.cpp
3 // Purpose: universal wxControl: adds handling of mnemonics
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
17 #pragma implementation "control.h"
20 // ----------------------------------------------------------------------------
22 // ----------------------------------------------------------------------------
24 #include "wx/wxprec.h"
34 #include "wx/control.h"
35 #include "wx/dcclient.h"
38 #include "wx/univ/renderer.h"
39 #include "wx/univ/inphand.h"
40 #include "wx/univ/theme.h"
42 // ============================================================================
44 // ============================================================================
46 IMPLEMENT_DYNAMIC_CLASS(wxControl
, wxWindow
)
48 BEGIN_EVENT_TABLE(wxControl
, wxControlBase
)
49 WX_EVENT_TABLE_INPUT_CONSUMER(wxControl
)
52 WX_FORWARD_TO_INPUT_CONSUMER(wxControl
)
54 // ----------------------------------------------------------------------------
56 // ----------------------------------------------------------------------------
58 void wxControl::Init()
62 m_inputHandler
= (wxInputHandler
*)NULL
;
65 bool wxControl::Create(wxWindow
*parent
,
70 const wxValidator
& validator
,
73 // Ee use wxNO_FULL_REPAINT_ON_RESIZE by default as it results in much
74 // less flicker and none of the standard controls needs to be entirely
75 // repainted after resize anyhow.
76 if ( !wxControlBase::Create(parent
, id
, pos
, size
,
77 style
| wxNO_FULL_REPAINT_ON_RESIZE
,
80 // underlying window creation failed?
87 // ----------------------------------------------------------------------------
89 // ----------------------------------------------------------------------------
92 int wxControl::FindAccelIndex(const wxString
& label
, wxString
*labelOnly
)
94 // the character following MNEMONIC_PREFIX is the accelerator for this
95 // control unless it is MNEMONIC_PREFIX too - this allows to insert
96 // literal MNEMONIC_PREFIX chars into the label
97 static const wxChar MNEMONIC_PREFIX
= _T('&');
102 labelOnly
->Alloc(label
.length());
106 for ( const wxChar
*pc
= label
; *pc
!= wxT('\0'); pc
++ )
108 if ( *pc
== MNEMONIC_PREFIX
)
111 if ( *pc
!= MNEMONIC_PREFIX
)
113 if ( indexAccel
== -1 )
115 // remember it (-1 is for MNEMONIC_PREFIX itself
116 indexAccel
= pc
- label
.c_str() - 1;
120 wxFAIL_MSG(_T("duplicate accel char in control label"));
134 void wxControl::SetLabel(const wxString
& label
)
136 wxString labelOld
= m_label
;
137 m_indexAccel
= FindAccelIndex(label
, &m_label
);
139 if ( m_label
!= labelOld
)
145 wxString
wxControl::GetLabel() const
150 #endif // wxUSE_CONTROLS