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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: animate.i
3 // Purpose: Wrappers for the animation classes in wx/contrib
4 //
5 // Author: Robin Dunn
6 //
7 // Created: 4-April-2005
8 // RCS-ID: $Id$
9 // Copyright: (c) 2005 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13 %define DOCSTRING
14 "Simple animation player classes, including `GIFAnimationCtrl` for displaying
15 animated GIF files
16 "
17 %enddef
18
19 %module(package="wx", docstring=DOCSTRING) animate
20
21
22 %{
23 #include "wx/wxPython/wxPython.h"
24 #include "wx/wxPython/pyclasses.h"
25 #include <wx/animate/animate.h>
26 %}
27
28 //---------------------------------------------------------------------------
29
30 %import core.i
31 %pythoncode { import wx }
32 %pythoncode { __docfilter__ = wx._core.__DocFilter(globals()) }
33
34
35 MAKE_CONST_WXSTRING2(AnimationControlNameStr, wxT("animationControl"));
36 MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
37
38 //---------------------------------------------------------------------------
39
40
41 enum wxAnimationDisposal
42 {
43 wxANIM_UNSPECIFIED = -1,
44 wxANIM_DONOTREMOVE = 0,
45 wxANIM_TOBACKGROUND = 1,
46 wxANIM_TOPREVIOUS = 2
47 } ;
48
49
50 /* wxAnimationPlayer
51 * Create an object of this class, and either pass an wxXXXAnimation object in
52 * the constructor, or call SetAnimation. Then call Play(). The wxAnimation
53 * object is only destroyed in the destructor if destroyAnimation is true in
54 * the constructor.
55 */
56
57 class wxAnimationPlayer : public wxObject
58 {
59 public:
60 wxAnimationPlayer(wxAnimationBase *animation = NULL,
61 bool destroyAnimation = false);
62 ~wxAnimationPlayer();
63
64
65 void SetAnimation(wxAnimationBase* animation, bool destroyAnimation = false);
66 wxAnimationBase* GetAnimation() const;
67
68 void SetDestroyAnimation(bool destroyAnimation);
69 bool GetDestroyAnimation() const;
70
71 void SetCurrentFrame(int currentFrame);
72 int GetCurrentFrame() const;
73
74 void SetWindow(wxWindow* window);
75 wxWindow* GetWindow() const;
76
77 void SetPosition(const wxPoint& pos);
78 wxPoint GetPosition() const;
79
80 void SetLooped(bool looped);
81 bool GetLooped() const;
82
83 bool HasAnimation() const;
84
85 bool IsPlaying() const;
86
87 // Specify whether the GIF's background colour is to be shown,
88 // or whether the window background should show through (the default)
89 void UseBackgroundColour(bool useBackground);
90 bool UsingBackgroundColour() const;
91
92 // Set and use a user-specified background colour (valid for transparent
93 // animations only)
94 void SetCustomBackgroundColour(const wxColour& col,
95 bool useCustomBackgroundColour = true);
96
97 bool UsingCustomBackgroundColour() const;
98 const wxColour& GetCustomBackgroundColour() const;
99
100 // Another refinement - suppose we're drawing the animation in a separate
101 // control or window. We may wish to use the background of the parent
102 // window as the background of our animation. This allows us to specify
103 // whether to grab from the parent or from this window.
104 void UseParentBackground(bool useParent);
105 bool UsingParentBackground() const;
106
107
108 // Play
109 virtual bool Play(wxWindow& window, const wxPoint& pos = wxPoint(0, 0), bool looped = true);
110
111 // Build animation (list of wxImages). If not called before Play
112 // is called, Play will call this automatically.
113 virtual bool Build();
114
115 // Stop the animation
116 virtual void Stop();
117
118 // Draw the current view of the animation into this DC.
119 // Call this from your OnPaint, for example.
120 virtual void Draw(wxDC& dc);
121
122
123 virtual int GetFrameCount() const;
124 %newobject GetFrame;
125 virtual wxImage* GetFrame(int i) const; // Creates a new wxImage
126 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
127 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
128 virtual int GetDelay(int i) const; // Delay for this frame
129
130 virtual wxSize GetLogicalScreenSize() const;
131 virtual bool GetBackgroundColour(wxColour& col) const ;
132 virtual bool GetTransparentColour(wxColour& col) const ;
133
134
135 // Play the frame
136 virtual bool PlayFrame(int frame, wxWindow& window, const wxPoint& pos);
137 %Rename(PlayNextFrame,
138 virtual bool, PlayFrame());
139
140 virtual void DrawFrame(int frame, wxDC& dc, const wxPoint& pos);
141 virtual void DrawBackground(wxDC& dc, const wxPoint& pos, const wxColour& colour);
142
143 // Clear the wxImage cache
144 virtual void ClearCache();
145
146 // Save the pertinent area of the window so we can restore
147 // it if drawing transparently
148 void SaveBackground(const wxRect& rect);
149
150 wxBitmap& GetBackingStore();
151
152 %property(Animation, GetAnimation, SetAnimation, doc="See `GetAnimation` and `SetAnimation`");
153 %property(BackingStore, GetBackingStore, doc="See `GetBackingStore`");
154 %property(CurrentFrame, GetCurrentFrame, SetCurrentFrame, doc="See `GetCurrentFrame` and `SetCurrentFrame`");
155 %property(CustomBackgroundColour, GetCustomBackgroundColour, SetCustomBackgroundColour, doc="See `GetCustomBackgroundColour` and `SetCustomBackgroundColour`");
156 %property(DestroyAnimation, GetDestroyAnimation, SetDestroyAnimation, doc="See `GetDestroyAnimation` and `SetDestroyAnimation`");
157 %property(DisposalMethod, GetDisposalMethod, doc="See `GetDisposalMethod`");
158 %property(FrameCount, GetFrameCount, doc="See `GetFrameCount`");
159 %property(LogicalScreenSize, GetLogicalScreenSize, doc="See `GetLogicalScreenSize`");
160 %property(Looped, GetLooped, SetLooped, doc="See `GetLooped` and `SetLooped`");
161 %property(Position, GetPosition, SetPosition, doc="See `GetPosition` and `SetPosition`");
162 %property(Window, GetWindow, SetWindow, doc="See `GetWindow` and `SetWindow`");
163 };
164
165
166 //---------------------------------------------------------------------------
167
168 /* wxAnimationBase
169 * Base class for animations.
170 * A wxXXXAnimation only stores the animation, providing accessors to
171 * wxAnimationPlayer. Currently an animation is read-only, but we could
172 * extend the API for adding frames programmatically, and perhaps have a
173 * wxMemoryAnimation class that stores its frames in memory, and is able to
174 * save all files with suitable filenames. You could then use e.g. Ulead GIF
175 * Animator to load the image files into a GIF animation.
176 */
177
178 class wxAnimationBase : public wxObject
179 {
180 public:
181 //wxAnimationBase() {}; // It's an ABC
182 ~wxAnimationBase() {};
183
184 //// Accessors. Should be overridden by each derived class.
185
186 virtual int GetFrameCount() const;
187 %newobject GetFrame;
188 virtual wxImage* GetFrame(int i) const;
189 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
190 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
191 virtual int GetDelay(int i) const; // Delay for this frame
192
193 virtual wxSize GetLogicalScreenSize() const;
194 virtual bool GetBackgroundColour(wxColour& col) const;
195 virtual bool GetTransparentColour(wxColour& col) const;
196
197 // Is the animation OK?
198 virtual bool IsValid() const;
199
200 virtual bool LoadFile(const wxString& filename);
201
202 %property(DisposalMethod, GetDisposalMethod, doc="See `GetDisposalMethod`");
203 %property(FrameCount, GetFrameCount, doc="See `GetFrameCount`");
204 %property(LogicalScreenSize, GetLogicalScreenSize, doc="See `GetLogicalScreenSize`");
205 };
206
207
208 // TODO: Add a wxPyAnimationBase class
209
210 //---------------------------------------------------------------------------
211
212 /* wxGIFAnimation
213 * This will be moved to a separate file in due course.
214 */
215 class wxGIFAnimation : public wxAnimationBase
216 {
217 public:
218 wxGIFAnimation() ;
219 ~wxGIFAnimation() ;
220
221 //// Accessors
222
223 virtual int GetFrameCount() const;
224 %newobject GetFrame;
225 virtual wxImage* GetFrame(int i) const;
226 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
227 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
228 virtual int GetDelay(int i) const; // Delay for this frame
229
230 virtual wxSize GetLogicalScreenSize() const ;
231 virtual bool GetBackgroundColour(wxColour& col) const ;
232 virtual bool GetTransparentColour(wxColour& col) const ;
233
234 virtual bool IsValid() const;
235
236 //// Operations
237
238 virtual bool LoadFile(const wxString& filename);
239
240 };
241
242
243 //---------------------------------------------------------------------------
244
245 /*
246 * wxAnimationCtrlBase
247 * Abstract base class for format-specific animation controls.
248 * This class implements most of the functionality; all a derived
249 * class has to do is create the appropriate animation class on demand.
250 */
251
252 // Resize to animation size if this is set
253 enum { wxAN_FIT_ANIMATION };
254
255
256 // class wxAnimationCtrlBase: public wxControl
257 // {
258 // public:
259 // %pythonAppend wxAnimationCtrlBase "self._setOORInfo(self)"
260 // %pythonAppend wxAnimationCtrlBase() ""
261
262 // wxAnimationCtrlBase(wxWindow *parent, wxWindowID id,
263 // const wxString& filename = wxPyEmptyString,
264 // const wxPoint& pos = wxDefaultPosition,
265 // const wxSize& size = wxDefaultSize,
266 // long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
267 // const wxString& name = wxPyAnimationControlNameStr);
268 // %RenameCtor(PreAnimationCtrlBase, wxAnimationCtrlBase());
269
270 // bool Create(wxWindow *parent, wxWindowID id,
271 // const wxString& filename = wxPyEmptyString,
272 // const wxPoint& pos = wxDefaultPosition,
273 // const wxSize& size = wxDefaultSize,
274 // long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
275 // const wxString& name = wxPyAnimationControlNameStr);
276
277 // //// Operations
278 // virtual bool LoadFile(const wxString& filename = wxPyEmptyString);
279 // virtual bool Play(bool looped = true) ;
280 // virtual void Stop();
281 // virtual void FitToAnimation();
282
283 // //// Accessors
284 // virtual bool IsPlaying() const;
285 // virtual wxAnimationPlayer& GetPlayer();
286 // virtual wxAnimationBase* GetAnimation();
287
288 // const wxString& GetFilename() const;
289 // void SetFilename(const wxString& filename);
290
291 // };
292
293
294 /*
295 * wxGIFAnimationCtrl
296 * Provides a GIF animation class when required.
297 */
298
299 MustHaveApp(wxGIFAnimationCtrl);
300 class wxGIFAnimationCtrl: public wxControl //wxAnimationCtrlBase
301 {
302 public:
303 %pythonAppend wxGIFAnimationCtrl "self._setOORInfo(self)"
304 %pythonAppend wxGIFAnimationCtrl() ""
305
306 wxGIFAnimationCtrl(wxWindow *parent, wxWindowID id=-1,
307 const wxString& filename = wxPyEmptyString,
308 const wxPoint& pos = wxDefaultPosition,
309 const wxSize& size = wxDefaultSize,
310 long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
311 const wxString& name = wxPyAnimationControlNameStr);
312 %RenameCtor(PreGIFAnimationCtrl, wxGIFAnimationCtrl());
313
314 bool Create(wxWindow *parent, wxWindowID id=-1,
315 const wxString& filename = wxPyEmptyString,
316 const wxPoint& pos = wxDefaultPosition,
317 const wxSize& size = wxDefaultSize,
318 long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
319 const wxString& name = wxPyAnimationControlNameStr);
320
321 //// Operations
322 virtual bool LoadFile(const wxString& filename = wxPyEmptyString);
323 virtual bool Play(bool looped = true) ;
324 virtual void Stop();
325 virtual void FitToAnimation();
326
327 //// Accessors
328 virtual bool IsPlaying() const;
329 virtual wxAnimationPlayer& GetPlayer();
330 virtual wxAnimationBase* GetAnimation();
331
332 const wxString& GetFilename() const;
333 void SetFilename(const wxString& filename);
334
335 %property(Animation, GetAnimation, doc="See `GetAnimation`");
336 %property(Filename, GetFilename, SetFilename, doc="See `GetFilename` and `SetFilename`");
337 %property(Player, GetPlayer, doc="See `GetPlayer`");
338 };
339
340 //---------------------------------------------------------------------------
341 //---------------------------------------------------------------------------
342