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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: mac/renderer.cpp
3 // Purpose: implementation of wxRendererNative for Mac
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/string.h"
29 #include "wx/dc.h"
30 #include "wx/bitmap.h"
31 #include "wx/settings.h"
32 #endif //WX_PRECOMP
33
34 #include "wx/renderer.h"
35
36 // ----------------------------------------------------------------------------
37 // wxRendererMac: our wxRendererNative implementation
38 // ----------------------------------------------------------------------------
39
40 class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
41 {
42 public:
43 // draw the header control button (used by wxListCtrl)
44 virtual void DrawHeaderButton(wxWindow *win,
45 wxDC& dc,
46 const wxRect& rect,
47 int flags = 0);
48
49 // draw the expanded/collapsed icon for a tree control item
50 virtual void DrawTreeItemButton(wxWindow *win,
51 wxDC& dc,
52 const wxRect& rect,
53 int flags = 0);
54
55 // draw a (vertical) sash
56 virtual void DrawSplitterSash(wxWindow *win,
57 wxDC& dc,
58 const wxSize& size,
59 wxCoord position,
60 wxOrientation orient,
61 int flags = 0);
62
63 private:
64 // the tree buttons
65 wxBitmap m_bmpTreeExpanded,
66 m_bmpTreeCollapsed;
67 };
68
69 // ----------------------------------------------------------------------------
70 // Aqua arrows
71 // ----------------------------------------------------------------------------
72
73 /* XPM */
74 static const char *aqua_arrow_right_xpm[] = {
75 /* columns rows colors chars-per-pixel */
76 "13 11 4 1",
77 " c None",
78 "b c #C0C0C0",
79 "c c #707070",
80 "d c #A0A0A0",
81 /* pixels */
82 " b ",
83 " ddb ",
84 " cccdb ",
85 " cccccd ",
86 " ccccccdb ",
87 " ccccccccd",
88 " ccccccdb ",
89 " cccccb ",
90 " cccdb ",
91 " ddb ",
92 " b "
93 };
94
95 /* XPM */
96 static const char *aqua_arrow_down_xpm[] = {
97 /* columns rows colors chars-per-pixel */
98 "13 11 4 1",
99 " c None",
100 "b c #C0C0C0",
101 "c c #707070",
102 "d c #A0A0A0",
103 /* pixels */
104 " ",
105 " ",
106 " bdcccccccdb ",
107 " dcccccccd ",
108 " bcccccccb ",
109 " dcccccd ",
110 " bcccccb ",
111 " bcccd ",
112 " dcd ",
113 " bcb ",
114 " d "
115 };
116
117 // ============================================================================
118 // implementation
119 // ============================================================================
120
121 /* static */
122 wxRendererNative& wxRendererNative::GetDefault()
123 {
124 static wxRendererMac s_rendererMac;
125
126 return s_rendererMac;
127 }
128
129 void
130 wxRendererMac::DrawHeaderButton(wxWindow *win,
131 wxDC& dc,
132 const wxRect& rect,
133 int WXUNUSED(flags))
134 {
135 const int CORNER = 1;
136
137 const wxCoord x = rect.x-1,
138 y = rect.y-1,
139 w = rect.width,
140 h = rect.height;
141
142 int major,minor;
143 wxGetOsVersion( &major, &minor );
144
145 dc.SetBrush( *wxTRANSPARENT_BRUSH );
146
147 if (major >= 10)
148 {
149 dc.SetPen( wxPen( wxColour( 0xC5 , 0xC5 , 0xC5 ) , 1 , wxSOLID ) );
150 dc.DrawRectangle( x, y+CORNER, 1, h-CORNER ); // left
151 // The right border is overdrawn by the left border of the right neighbouring
152 // header (to maintain a proper single pixel border). Except for the
153 // rightmost header of the listctrl.
154 dc.DrawRectangle( x+w+(CORNER*2), y+CORNER, 1, h-CORNER ); // right
155 dc.SetPen( wxPen( wxColour( 0xB1 , 0xB1 , 0xB1 ) , 1 , wxSOLID ) );
156 dc.DrawRectangle( x, y+h, w+(CORNER*3), 1 ); // bottom
157 dc.DrawRectangle( x, y, w+(CORNER*3), 1 ); // top
158
159 // Do a fill of the interior for background:
160 dc.SetPen( wxPen( wxColour( 0xF6 , 0xF6 , 0xF6 ) , 1 , wxSOLID ) );
161 dc.DrawRectangle( x+CORNER, y+CORNER, w+CORNER, h-CORNER );
162
163 // Do the gradient fill:
164 static int grayValues[] =
165 {
166 0xF6, 0xF2, 0xEF, 0xED, 0xED, 0xEB, 0xEA, 0xEA, 0xE8,
167 0xE8, 0xE2, 0xE5, 0xE8, 0xEB, 0xEF, 0xF2, 0xFD
168 };
169 int i;
170 for (i=0; i < h && i < (int)WXSIZEOF(grayValues); i++)
171 {
172 dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
173 1 , wxSOLID ) );
174 dc.DrawRectangle( x+CORNER, y+CORNER+i, w+CORNER, 1 );
175 }
176 }
177 else
178 {
179 dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
180 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
181 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
182
183 wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
184
185 dc.SetPen( pen );
186 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
187 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
188
189 dc.SetPen( *wxWHITE_PEN );
190 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
191 dc.DrawRectangle( x, y, 1, h ); // left (outer)
192 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
193 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
194 }
195 }
196
197 void
198 wxRendererMac::DrawTreeItemButton(wxWindow *win,
199 wxDC& dc,
200 const wxRect& rect,
201 int flags)
202 {
203 // init the buttons on demand
204 if ( !m_bmpTreeExpanded.Ok() )
205 {
206 m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
207 m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
208 }
209
210 // draw them
211
212 // VZ: this is the old code from treectlg.cpp which apparently doesn't work
213 // but I kept it here just in case it is needed -- if not, please
214 // remove it
215 #if 0 // def __WXMAC__
216 wxMacPortSetter helper(&dc) ;
217 wxMacWindowClipper clipper(this) ;
218 wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
219
220 int loc_x = x - 5 ;
221 int loc_y = y_mid - 6 ;
222 MacWindowToRootWindow( & loc_x , & loc_y ) ;
223 Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
224 ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
225 kThemeAdornmentNone };
226 DrawThemeButton( &bounds, kThemeDisclosureButton ,
227 &info , NULL , NULL , NULL , NULL ) ;
228 #else // 1
229 dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded
230 : m_bmpTreeCollapsed,
231 rect.x, rect.y, true /* use mask */);
232 #endif // 0/1
233 }
234
235 void
236 wxRendererMac::DrawSplitterSash(wxWindow *win,
237 wxDC& dc,
238 const wxSize& size,
239 wxCoord position,
240 wxOrientation orient,
241 int WXUNUSED(flags))
242 {
243 // VZ: we have to somehow determine if we're drawing a normal sash or
244 // a brushed metal one as they look quite differently... this is
245 // completely bogus anyhow, of course (TODO)
246
247 #if 0
248 dc.SetPen(*wxLIGHT_GREY_PEN);
249 dc.SetBrush(*wxWHITE_BRUSH);
250 if ( orient == wxVERTICAL )
251 dc.DrawRectangle(position, 0, 7, size.y);
252 else
253 dc.DrawRectangle(0, position, size.x, 7);
254 #else
255 // Do the gradient fill:
256 static int grayValues[] =
257 {
258 0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
259 };
260 dc.SetBrush( *wxTRANSPARENT_BRUSH );
261 if ( orient == wxVERTICAL )
262 {
263 int i;
264 for (i=0; i < (int)WXSIZEOF(grayValues); i++)
265 {
266 dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
267 1 , wxSOLID ) );
268 dc.DrawRectangle( position+i, 0, 1, size.y );
269 }
270 }
271 else
272 {
273 int i;
274 for (i=0; i < (int)WXSIZEOF(grayValues); i++)
275 {
276 dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
277 1 , wxSOLID ) );
278 dc.DrawRectangle( 0, position+i, size.x, 1 );
279 }
280 }
281 #endif
282 }
283