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git.saurik.com Git - wxWidgets.git/blob - src/generic/scrolwin.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
13 #pragma implementation
14 #pragma implementation "scrolwin.h"
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
21 #include "wx/dcclient.h"
31 #include "wx/generic/scrolwin.h"
33 #if !USE_SHARED_LIBRARY
34 BEGIN_EVENT_TABLE(wxScrolledWindow
, wxWindow
)
35 EVT_SCROLL(wxScrolledWindow::OnScroll
)
36 EVT_SIZE(wxScrolledWindow::OnSize
)
37 EVT_PAINT(wxScrolledWindow::OnPaint
)
40 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow
, wxWindow
)
43 wxScrolledWindow::wxScrolledWindow(void)
45 m_xScrollPixelsPerLine
= 0;
46 m_yScrollPixelsPerLine
= 0;
47 m_xScrollingEnabled
= TRUE
;
48 m_yScrollingEnabled
= TRUE
;
49 m_xScrollPosition
= 0;
50 m_yScrollPosition
= 0;
53 m_xScrollLinesPerPage
= 0;
54 m_yScrollLinesPerPage
= 0;
59 bool wxScrolledWindow::Create(wxWindow
*parent
, wxWindowID id
,
65 m_xScrollPixelsPerLine
= 0;
66 m_yScrollPixelsPerLine
= 0;
67 m_xScrollingEnabled
= TRUE
;
68 m_yScrollingEnabled
= TRUE
;
69 m_xScrollPosition
= 0;
70 m_yScrollPosition
= 0;
73 m_xScrollLinesPerPage
= 0;
74 m_yScrollLinesPerPage
= 0;
78 return wxWindow::Create(parent
, id
, pos
, size
, style
, name
);
82 * pixelsPerUnitX/pixelsPerUnitY: number of pixels per unit (e.g. pixels per text line)
83 * noUnitsX/noUnitsY: : no. units per scrollbar
85 void wxScrolledWindow::SetScrollbars (int pixelsPerUnitX
, int pixelsPerUnitY
,
86 int noUnitsX
, int noUnitsY
,
87 int xPos
, int yPos
, bool noRefresh
)
91 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
92 (noUnitsX
< m_xScrollPosition
) ||
93 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
94 (noUnitsY
< m_yScrollPosition
) ||
95 (xPos
!= m_xScrollPosition
) ||
96 (yPos
!= m_yScrollPosition
) ||
97 (pixelsPerUnitX
!= m_xScrollPixelsPerLine
) ||
98 (pixelsPerUnitY
!= m_yScrollPixelsPerLine
)
101 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
102 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
103 m_xScrollPosition
= xPos
;
104 m_yScrollPosition
= yPos
;
105 m_xScrollLines
= noUnitsX
;
106 m_yScrollLines
= noUnitsY
;
110 if (do_refresh
&& !noRefresh
) Refresh();
113 UpdateWindow ((HWND
) GetHWND());
117 void wxScrolledWindow::OnScroll(wxScrollEvent
& event
)
119 int orient
= event
.GetOrientation();
121 int nScrollInc
= CalcScrollInc(event
);
122 if (nScrollInc
== 0) return;
124 // TODO: should we store the scroll position here as well as in wxWindow?
125 if (orient
== wxHORIZONTAL
)
127 int newPos
= m_xScrollPosition
+ nScrollInc
;
128 SetScrollPos(wxHORIZONTAL
, newPos
, TRUE
);
132 int newPos
= m_yScrollPosition
+ nScrollInc
;
133 SetScrollPos(wxVERTICAL
, newPos
, TRUE
);
137 // TODO We need to multiply the ScrollWindow amount by the scaling
138 // factor, but how do we know what this is in wxWin 2.0???
142 if ( this->IsKindOf(CLASSINFO(wxCanvas)) )
144 wxDC* dc = ((wxCanvas *)this)->GetDC();
145 dc->GetUserScale(&scaleX, &scaleY);
149 if (orient
== wxHORIZONTAL
)
151 m_xScrollPosition
+= nScrollInc
;
155 m_yScrollPosition
+= nScrollInc
;
158 if (orient
== wxHORIZONTAL
)
160 if (m_xScrollingEnabled
)
161 ScrollWindow(-m_xScrollPixelsPerLine
* nScrollInc
, 0, (const wxRect
*) NULL
);
167 if (m_yScrollingEnabled
)
168 ScrollWindow(0, -m_yScrollPixelsPerLine
* nScrollInc
, (const wxRect
*) NULL
);
174 int wxScrolledWindow::CalcScrollInc(wxScrollEvent
& event
)
176 int pos
= event
.GetPosition();
177 int orient
= event
.GetOrientation();
180 switch (event
.GetEventType())
182 case wxEVT_SCROLL_TOP
:
184 if (orient
== wxHORIZONTAL
)
185 nScrollInc
= - m_xScrollPosition
;
187 nScrollInc
= - m_yScrollPosition
;
190 case wxEVT_SCROLL_BOTTOM
:
192 if (orient
== wxHORIZONTAL
)
193 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
195 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
198 case wxEVT_SCROLL_LINEUP
:
203 case wxEVT_SCROLL_LINEDOWN
:
208 case wxEVT_SCROLL_PAGEUP
:
210 if (orient
== wxHORIZONTAL
)
211 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
213 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
216 case wxEVT_SCROLL_PAGEDOWN
:
218 if (orient
== wxHORIZONTAL
)
219 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
221 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
224 case wxEVT_SCROLL_THUMBTRACK
:
226 if (orient
== wxHORIZONTAL
)
227 nScrollInc
= pos
- m_xScrollPosition
;
229 nScrollInc
= pos
- m_yScrollPosition
;
237 if (orient
== wxHORIZONTAL
)
239 if (m_xScrollPixelsPerLine
> 0) {
241 GetClientSize(&w
, &h
);
243 int nMaxWidth
= m_xScrollLines
*m_xScrollPixelsPerLine
;
244 int noPositions
= (int) ( ((nMaxWidth
- w
)/(float)m_xScrollPixelsPerLine
) + 0.5 );
248 if ( (m_xScrollPosition
+ nScrollInc
) < 0 )
249 nScrollInc
= -m_xScrollPosition
; // As -ve as we can go
250 else if ( (m_xScrollPosition
+ nScrollInc
) > noPositions
)
251 nScrollInc
= noPositions
- m_xScrollPosition
; // As +ve as we can go
258 if (m_yScrollPixelsPerLine
> 0) {
260 GetClientSize(&w
, &h
);
262 int nMaxHeight
= m_yScrollLines
*m_yScrollPixelsPerLine
;
263 int noPositions
= (int) ( ((nMaxHeight
- h
)/(float)m_yScrollPixelsPerLine
) + 0.5 );
267 if ( (m_yScrollPosition
+ nScrollInc
) < 0 )
268 nScrollInc
= -m_yScrollPosition
; // As -ve as we can go
269 else if ( (m_yScrollPosition
+ nScrollInc
) > noPositions
)
270 nScrollInc
= noPositions
- m_yScrollPosition
; // As +ve as we can go
279 // Adjust the scrollbars - new version.
280 void wxScrolledWindow::AdjustScrollbars(void)
283 GetClientSize(&w
, &h
);
285 if (m_xScrollLines
> 0)
287 // Calculate page size i.e. number of scroll units you get on the
288 // current client window
289 int noPagePositions
= (int) ( (w
/(float)m_xScrollPixelsPerLine
) + 0.5 );
290 if (noPagePositions
< 1) noPagePositions
= 1;
292 // Correct position if greater than extent of canvas minus
293 // the visible portion of it or if below zero
294 m_xScrollPosition
= wxMin( m_xScrollLines
-noPagePositions
, m_xScrollPosition
);
295 m_xScrollPosition
= wxMax( 0, m_xScrollPosition
);
297 SetScrollbar(wxHORIZONTAL
, m_xScrollPosition
, noPagePositions
, m_xScrollLines
);
298 // SetScrollPageSize(wxHORIZONTAL, noPagePositions);
302 m_xScrollPosition
= 0;
303 SetScrollbar (wxHORIZONTAL
, 0, 0, 0, FALSE
);
306 if (m_yScrollLines
> 0)
308 // Calculate page size i.e. number of scroll units you get on the
309 // current client window
310 int noPagePositions
= (int) ( (h
/(float)m_yScrollPixelsPerLine
) + 0.5 );
311 if (noPagePositions
< 1) noPagePositions
= 1;
313 // Correct position if greater than extent of canvas minus
314 // the visible portion of it or if below zero
315 m_yScrollPosition
= wxMin( m_yScrollLines
-noPagePositions
, m_yScrollPosition
);
316 m_yScrollPosition
= wxMax( 0, m_yScrollPosition
);
318 SetScrollbar(wxVERTICAL
, m_yScrollPosition
, noPagePositions
, m_yScrollLines
);
319 // SetScrollPageSize(wxVERTICAL, noPagePositions);
323 m_yScrollPosition
= 0;
324 SetScrollbar (wxVERTICAL
, 0, 0, 0, FALSE
);
328 // Default OnSize resets scrollbars, if any
329 void wxScrolledWindow::OnSize(wxSizeEvent
& WXUNUSED(event
))
331 #if wxUSE_CONSTRAINTS
332 if (GetAutoLayout()) Layout();
338 // This calls OnDraw, having adjusted the origin according to the current
340 void wxScrolledWindow::OnPaint(wxPaintEvent
& WXUNUSED(event
))
348 // Override this function if you don't want to have wxScrolledWindow
349 // automatically change the origin according to the scroll position.
350 void wxScrolledWindow::PrepareDC(wxDC
& dc
)
352 dc
.SetDeviceOrigin( -m_xScrollPosition
* m_xScrollPixelsPerLine
,
353 -m_yScrollPosition
* m_yScrollPixelsPerLine
);
354 dc
.SetUserScale( m_scaleX
, m_scaleY
);
357 #if WXWIN_COMPATIBILITY
358 void wxScrolledWindow::GetScrollUnitsPerPage (int *x_page
, int *y_page
) const
360 *x_page
= GetScrollPageSize(wxHORIZONTAL
);
361 *y_page
= GetScrollPageSize(wxVERTICAL
);
365 void wxScrolledWindow::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
367 *x_unit
= m_xScrollPixelsPerLine
;
368 *y_unit
= m_yScrollPixelsPerLine
;
371 int wxScrolledWindow::GetScrollPageSize(int orient
) const
373 if ( orient
== wxHORIZONTAL
)
374 return m_xScrollLinesPerPage
;
376 return m_yScrollLinesPerPage
;
379 void wxScrolledWindow::SetScrollPageSize(int orient
, int pageSize
)
381 if ( orient
== wxHORIZONTAL
)
382 m_xScrollLinesPerPage
= pageSize
;
384 m_yScrollLinesPerPage
= pageSize
;
388 * Scroll to given position (scroll position, not pixel position)
390 void wxScrolledWindow::Scroll( int x_pos
, int y_pos
)
392 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
393 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
396 GetClientSize(&w
, &h
);
400 m_xScrollPosition
= x_pos
;
402 // Calculate page size i.e. number of scroll units you get on the
403 // current client window
404 int noPagePositions
= (int) ( (w
/(float)m_xScrollPixelsPerLine
) + 0.5 );
405 if (noPagePositions
< 1) noPagePositions
= 1;
407 // Correct position if greater than extent of canvas minus
408 // the visible portion of it or if below zero
409 m_xScrollPosition
= wxMin( m_xScrollLines
-noPagePositions
, m_xScrollPosition
);
410 m_xScrollPosition
= wxMax( 0, m_xScrollPosition
);
412 SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
, TRUE
);
416 m_yScrollPosition
= y_pos
;
418 // Calculate page size i.e. number of scroll units you get on the
419 // current client window
420 int noPagePositions
= (int) ( (h
/(float)m_yScrollPixelsPerLine
) + 0.5 );
421 if (noPagePositions
< 1) noPagePositions
= 1;
423 // Correct position if greater than extent of canvas minus
424 // the visible portion of it or if below zero
425 m_yScrollPosition
= wxMin( m_yScrollLines
-noPagePositions
, m_yScrollPosition
);
426 m_yScrollPosition
= wxMax( 0, m_yScrollPosition
);
428 SetScrollPos( wxVERTICAL
, m_yScrollPosition
, TRUE
);
434 ::UpdateWindow ((HWND
) GetHWND());
438 void wxScrolledWindow::EnableScrolling (bool x_scroll
, bool y_scroll
)
440 m_xScrollingEnabled
= x_scroll
;
441 m_yScrollingEnabled
= y_scroll
;
444 void wxScrolledWindow::GetVirtualSize (int *x
, int *y
) const
446 *x
= m_xScrollPixelsPerLine
* m_xScrollLines
;
447 *y
= m_yScrollPixelsPerLine
* m_yScrollLines
;
450 // Where the current view starts from
451 void wxScrolledWindow::ViewStart (int *x
, int *y
) const
453 *x
= m_xScrollPosition
;
454 *y
= m_yScrollPosition
;
457 void wxScrolledWindow::CalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
459 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
460 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
463 void wxScrolledWindow::CalcUnscrolledPosition(int x
, int y
, float *xx
, float *yy
) const
465 *xx
= (float)(x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
);
466 *yy
= (float)(y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
);