fix a couple of harmless warnings during wxOSX build
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
33 #include "wx/mdi.h"
34
35 #ifndef WX_PRECOMP
36 #include "wx/panel.h"
37 #include "wx/settings.h"
38 #include "wx/app.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
42 #include "wx/image.h"
43 #include "wx/statusbr.h"
44 #endif
45
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
47
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
55
56 wxAuiPaneInfo wxAuiNullPaneInfo;
57 wxAuiDockInfo wxAuiNullDockInfo;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
64
65 #ifdef __WXMAC__
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #define __AIFF__
69 #include "wx/osx/private.h"
70 #endif
71
72 #ifdef __WXMSW__
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
76 #endif
77
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
79 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
80
81
82
83 const int auiToolBarLayer = 10;
84
85 #ifndef __WXGTK20__
86
87
88 class wxPseudoTransparentFrame : public wxFrame
89 {
90 public:
91 wxPseudoTransparentFrame(wxWindow* parent = NULL,
92 wxWindowID id = wxID_ANY,
93 const wxString& title = wxEmptyString,
94 const wxPoint& pos = wxDefaultPosition,
95 const wxSize& size = wxDefaultSize,
96 long style = wxDEFAULT_FRAME_STYLE,
97 const wxString &name = wxT("frame"))
98 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
99 {
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
101 m_Amount=0;
102 m_MaxWidth=0;
103 m_MaxHeight=0;
104 m_lastWidth=0;
105 m_lastHeight=0;
106 #ifdef __WXGTK__
107 m_CanSetShape = false; // have to wait for window create event on GTK
108 #else
109 m_CanSetShape = true;
110 #endif
111 m_Region = wxRegion(0, 0, 0, 0);
112 SetTransparent(0);
113 }
114
115 virtual bool SetTransparent(wxByte alpha)
116 {
117 if (m_CanSetShape)
118 {
119 int w=100; // some defaults
120 int h=100;
121 GetClientSize(&w, &h);
122
123 m_MaxWidth = w;
124 m_MaxHeight = h;
125 m_Amount = alpha;
126 m_Region.Clear();
127 // m_Region.Union(0, 0, 1, m_MaxWidth);
128 if (m_Amount)
129 {
130 for (int y=0; y<m_MaxHeight; y++)
131 {
132 // Reverse the order of the bottom 4 bits
133 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
134 if ((j*16+8)<m_Amount)
135 m_Region.Union(0, y, m_MaxWidth, 1);
136 }
137 }
138 SetShape(m_Region);
139 Refresh();
140 }
141 return true;
142 }
143
144 void OnPaint(wxPaintEvent& WXUNUSED(event))
145 {
146 wxPaintDC dc(this);
147
148 if (m_Region.IsEmpty())
149 return;
150
151 #ifdef __WXMAC__
152 dc.SetBrush(wxColour(128, 192, 255));
153 #else
154 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
155 #endif
156 dc.SetPen(*wxTRANSPARENT_PEN);
157
158 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
159
160 while (upd)
161 {
162 wxRect rect(upd.GetRect());
163 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
164
165 ++upd;
166 }
167 }
168
169 #ifdef __WXGTK__
170 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
171 {
172 m_CanSetShape=true;
173 SetTransparent(0);
174 }
175 #endif
176
177 void OnSize(wxSizeEvent& event)
178 {
179 // We sometimes get surplus size events
180 if ((event.GetSize().GetWidth() == m_lastWidth) &&
181 (event.GetSize().GetHeight() == m_lastHeight))
182 {
183 event.Skip();
184 return;
185 }
186 m_lastWidth = event.GetSize().GetWidth();
187 m_lastHeight = event.GetSize().GetHeight();
188
189 SetTransparent(m_Amount);
190 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
191 event.GetSize().GetHeight());
192 SetShape(m_Region);
193 Refresh();
194 event.Skip();
195 }
196
197 private:
198 wxByte m_Amount;
199 int m_MaxWidth;
200 int m_MaxHeight;
201 bool m_CanSetShape;
202 int m_lastWidth,m_lastHeight;
203
204 wxRegion m_Region;
205
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
207 DECLARE_EVENT_TABLE()
208 };
209
210
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
212
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
216 #ifdef __WXGTK__
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
218 #endif
219 END_EVENT_TABLE()
220
221
222 #else
223 // __WXGTK20__
224
225 #include <gtk/gtk.h>
226
227 static void
228 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
229 {
230 wxSize disp = wxGetDisplaySize();
231 int amount = 128;
232 wxRegion region;
233 for (int y=0; y<disp.y; y++)
234 {
235 // Reverse the order of the bottom 4 bits
236 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
237 if ((j*16+8)<amount)
238 region.Union(0, y, disp.x, 1);
239 }
240 gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
241 }
242
243
244 class wxPseudoTransparentFrame: public wxFrame
245 {
246 public:
247 wxPseudoTransparentFrame(wxWindow* parent = NULL,
248 wxWindowID id = wxID_ANY,
249 const wxString& title = wxEmptyString,
250 const wxPoint& pos = wxDefaultPosition,
251 const wxSize& size = wxDefaultSize,
252 long style = wxDEFAULT_FRAME_STYLE,
253 const wxString &name = wxT("frame"))
254 {
255 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
256 return;
257
258 m_title = title;
259
260 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
261 g_object_ref(m_widget);
262
263 if (parent) parent->AddChild(this);
264
265 g_signal_connect( m_widget, "realize",
266 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
267
268 GdkColor col;
269 col.red = 128 * 256;
270 col.green = 192 * 256;
271 col.blue = 255 * 256;
272 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
273 }
274
275 bool SetTransparent(wxByte WXUNUSED(alpha))
276 {
277 return true;
278 }
279
280 private:
281 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
282 };
283
284 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
285
286 #endif
287 // __WXGTK20__
288
289
290
291 // -- static utility functions --
292
293 static wxBitmap wxPaneCreateStippleBitmap()
294 {
295 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
296 wxImage img(2,2,data,true);
297 return wxBitmap(img);
298 }
299
300 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
301 {
302 wxBitmap stipple = wxPaneCreateStippleBitmap();
303 wxBrush brush(stipple);
304 dc.SetBrush(brush);
305 #ifdef __WXMSW__
306 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
307 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
308 #else
309 dc.SetPen(*wxTRANSPARENT_PEN);
310
311 dc.SetLogicalFunction(wxXOR);
312 dc.DrawRectangle(rect);
313 #endif
314 }
315
316
317
318 // CopyDocksAndPanes() - this utility function creates copies of
319 // the dock and pane info. wxAuiDockInfo's usually contain pointers
320 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
321 // reconstruct that relationship in the new dock info and pane info arrays
322
323 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
324 wxAuiPaneInfoArray& dest_panes,
325 const wxAuiDockInfoArray& src_docks,
326 const wxAuiPaneInfoArray& src_panes)
327 {
328 dest_docks = src_docks;
329 dest_panes = src_panes;
330 int i, j, k, dock_count, pc1, pc2;
331 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
332 {
333 wxAuiDockInfo& dock = dest_docks.Item(i);
334 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
335 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
336 if (dock.panes.Item(j) == &src_panes.Item(k))
337 dock.panes.Item(j) = &dest_panes.Item(k);
338 }
339 }
340
341 // GetMaxLayer() is an internal function which returns
342 // the highest layer inside the specified dock
343 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
344 int dock_direction)
345 {
346 int i, dock_count, max_layer = 0;
347 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
348 {
349 wxAuiDockInfo& dock = docks.Item(i);
350 if (dock.dock_direction == dock_direction &&
351 dock.dock_layer > max_layer && !dock.fixed)
352 max_layer = dock.dock_layer;
353 }
354 return max_layer;
355 }
356
357
358 // GetMaxRow() is an internal function which returns
359 // the highest layer inside the specified dock
360 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
361 {
362 int i, pane_count, max_row = 0;
363 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
364 {
365 wxAuiPaneInfo& pane = panes.Item(i);
366 if (pane.dock_direction == direction &&
367 pane.dock_layer == layer &&
368 pane.dock_row > max_row)
369 max_row = pane.dock_row;
370 }
371 return max_row;
372 }
373
374
375
376 // DoInsertDockLayer() is an internal function that inserts a new dock
377 // layer by incrementing all existing dock layer values by one
378 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
379 int dock_direction,
380 int dock_layer)
381 {
382 int i, pane_count;
383 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
384 {
385 wxAuiPaneInfo& pane = panes.Item(i);
386 if (!pane.IsFloating() &&
387 pane.dock_direction == dock_direction &&
388 pane.dock_layer >= dock_layer)
389 pane.dock_layer++;
390 }
391 }
392
393 // DoInsertDockLayer() is an internal function that inserts a new dock
394 // row by incrementing all existing dock row values by one
395 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
396 int dock_direction,
397 int dock_layer,
398 int dock_row)
399 {
400 int i, pane_count;
401 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
402 {
403 wxAuiPaneInfo& pane = panes.Item(i);
404 if (!pane.IsFloating() &&
405 pane.dock_direction == dock_direction &&
406 pane.dock_layer == dock_layer &&
407 pane.dock_row >= dock_row)
408 pane.dock_row++;
409 }
410 }
411
412 // DoInsertDockLayer() is an internal function that inserts a space for
413 // another dock pane by incrementing all existing dock row values by one
414 static void DoInsertPane(wxAuiPaneInfoArray& panes,
415 int dock_direction,
416 int dock_layer,
417 int dock_row,
418 int dock_pos)
419 {
420 int i, pane_count;
421 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
422 {
423 wxAuiPaneInfo& pane = panes.Item(i);
424 if (!pane.IsFloating() &&
425 pane.dock_direction == dock_direction &&
426 pane.dock_layer == dock_layer &&
427 pane.dock_row == dock_row &&
428 pane.dock_pos >= dock_pos)
429 pane.dock_pos++;
430 }
431 }
432
433 // FindDocks() is an internal function that returns a list of docks which meet
434 // the specified conditions in the parameters and returns a sorted array
435 // (sorted by layer and then row)
436 static void FindDocks(wxAuiDockInfoArray& docks,
437 int dock_direction,
438 int dock_layer,
439 int dock_row,
440 wxAuiDockInfoPtrArray& arr)
441 {
442 int begin_layer = dock_layer;
443 int end_layer = dock_layer;
444 int begin_row = dock_row;
445 int end_row = dock_row;
446 int dock_count = docks.GetCount();
447 int layer, row, i, max_row = 0, max_layer = 0;
448
449 // discover the maximum dock layer and the max row
450 for (i = 0; i < dock_count; ++i)
451 {
452 max_row = wxMax(max_row, docks.Item(i).dock_row);
453 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
454 }
455
456 // if no dock layer was specified, search all dock layers
457 if (dock_layer == -1)
458 {
459 begin_layer = 0;
460 end_layer = max_layer;
461 }
462
463 // if no dock row was specified, search all dock row
464 if (dock_row == -1)
465 {
466 begin_row = 0;
467 end_row = max_row;
468 }
469
470 arr.Clear();
471
472 for (layer = begin_layer; layer <= end_layer; ++layer)
473 for (row = begin_row; row <= end_row; ++row)
474 for (i = 0; i < dock_count; ++i)
475 {
476 wxAuiDockInfo& d = docks.Item(i);
477 if (dock_direction == -1 || dock_direction == d.dock_direction)
478 {
479 if (d.dock_layer == layer && d.dock_row == row)
480 arr.Add(&d);
481 }
482 }
483 }
484
485 // FindPaneInDock() looks up a specified window pointer inside a dock.
486 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
487 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
488 {
489 int i, count = dock.panes.GetCount();
490 for (i = 0; i < count; ++i)
491 {
492 wxAuiPaneInfo* p = dock.panes.Item(i);
493 if (p->window == window)
494 return p;
495 }
496 return NULL;
497 }
498
499 // RemovePaneFromDocks() removes a pane window from all docks
500 // with a possible exception specified by parameter "ex_cept"
501 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
502 wxAuiPaneInfo& pane,
503 wxAuiDockInfo* ex_cept = NULL )
504 {
505 int i, dock_count;
506 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
507 {
508 wxAuiDockInfo& d = docks.Item(i);
509 if (&d == ex_cept)
510 continue;
511 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
512 if (pi)
513 d.panes.Remove(pi);
514 }
515 }
516
517 /*
518 // This function works fine, and may be used in the future
519
520 // RenumberDockRows() takes a dock and assigns sequential numbers
521 // to existing rows. Basically it takes out the gaps; so if a
522 // dock has rows with numbers 0,2,5, they will become 0,1,2
523 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
524 {
525 int i, dock_count;
526 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
527 {
528 wxAuiDockInfo& dock = *docks.Item(i);
529 dock.dock_row = i;
530
531 int j, pane_count;
532 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
533 dock.panes.Item(j)->dock_row = i;
534 }
535 }
536 */
537
538
539 // SetActivePane() sets the active pane, as well as cycles through
540 // every other pane and makes sure that all others' active flags
541 // are turned off
542 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
543 {
544 int i, pane_count;
545 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
546 {
547 wxAuiPaneInfo& pane = panes.Item(i);
548 pane.state &= ~wxAuiPaneInfo::optionActive;
549 if (pane.window == active_pane)
550 pane.state |= wxAuiPaneInfo::optionActive;
551 }
552 }
553
554
555 // this function is used to sort panes by dock position
556 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
557 {
558 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
559 }
560
561
562
563
564 // this utility class implements a proportional sizer
565 // as it existed in wxWidgets 2.8 and before.
566
567 class wxAuiProportionalBoxSizer : public wxBoxSizer
568 {
569 public:
570 wxAuiProportionalBoxSizer(int orientation) : wxBoxSizer(orientation) { }
571
572 void RecalcSizes()
573 {
574 if (m_children.GetCount() == 0)
575 return;
576
577 int fixed_height = 0;
578 int fixed_width = 0;
579 int stretchable = 0;
580 wxSizerItemList::compatibility_iterator node;
581
582 // find fixed width and height, as well
583 // as the total stretchable proportions
584 node = m_children.GetFirst();
585 while (node)
586 {
587 wxSizerItem *item = node->GetData();
588
589 if (item->IsShown())
590 {
591 stretchable += item->GetProportion();
592
593 wxSize size(item->GetMinSizeWithBorder());
594 if (item->GetProportion() == 0)
595 {
596 if (m_orient == wxVERTICAL)
597 {
598 fixed_height += size.y;
599 fixed_width = wxMax(fixed_width, size.x);
600 }
601 else
602 {
603 fixed_width += size.x;
604 fixed_height = wxMax(fixed_height, size.y);
605 }
606 }
607 }
608
609 node = node->GetNext();
610 }
611
612
613 // delta specifies the total amount to be allocated to stretch spaces
614 int delta = 0;
615 if (stretchable)
616 {
617 if (m_orient == wxHORIZONTAL)
618 delta = m_size.x - fixed_width;
619 else
620 delta = m_size.y - fixed_height;
621 }
622
623 // go through each item and assign sizes
624 wxPoint pt(m_position);
625 node = m_children.GetFirst();
626 while (node)
627 {
628 wxSizerItem* item = node->GetData();
629
630 if (item->IsShown())
631 {
632 wxSize size(item->GetMinSizeWithBorder());
633
634 if (m_orient == wxVERTICAL)
635 {
636 wxCoord height = size.y;
637 if (item->GetProportion())
638 {
639 height = (delta * item->GetProportion()) / stretchable;
640 delta -= height;
641 stretchable -= item->GetProportion();
642 }
643
644 wxPoint child_pos(pt);
645 wxSize child_size(size.x, height);
646
647 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
648 child_size.x = m_size.x;
649 else if (item->GetFlag() & wxALIGN_RIGHT)
650 child_pos.x += m_size.x - size.x;
651 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
652 child_pos.x += (m_size.x - size.x) / 2;
653
654 item->SetDimension(child_pos, child_size);
655
656 pt.y += height;
657 }
658 else
659 {
660 wxCoord width = size.x;
661 if (item->GetProportion())
662 {
663 width = (delta * item->GetProportion()) / stretchable;
664 delta -= width;
665 stretchable -= item->GetProportion();
666 }
667
668 wxPoint child_pos(pt);
669 wxSize child_size(width, size.y);
670
671 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
672 child_size.y = m_size.y;
673 else if (item->GetFlag() & wxALIGN_BOTTOM)
674 child_pos.y += m_size.y - size.y;
675 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
676 child_pos.y += (m_size.y - size.y) / 2;
677
678 item->SetDimension(child_pos, child_size);
679
680 pt.x += width;
681 }
682 }
683
684 node = node->GetNext();
685 }
686 }
687 };
688
689
690
691
692 // -- wxAuiManager class implementation --
693
694
695 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
696 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
697 EVT_AUI_RENDER(wxAuiManager::OnRender)
698 EVT_PAINT(wxAuiManager::OnPaint)
699 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
700 EVT_SIZE(wxAuiManager::OnSize)
701 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
702 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
703 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
704 EVT_MOTION(wxAuiManager::OnMotion)
705 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
706 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
707 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
708 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
709 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
710 END_EVENT_TABLE()
711
712
713 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
714 {
715 m_action = actionNone;
716 m_action_window = NULL;
717 m_last_mouse_move = wxPoint();
718 m_hover_button = NULL;
719 m_art = new wxAuiDefaultDockArt;
720 m_hint_wnd = NULL;
721 m_flags = flags;
722 m_skipping = false;
723 m_has_maximized = false;
724 m_frame = NULL;
725 m_dock_constraint_x = 0.3;
726 m_dock_constraint_y = 0.3;
727 m_reserved = NULL;
728 m_currentDragItem = -1;
729
730 if (managed_wnd)
731 {
732 SetManagedWindow(managed_wnd);
733 }
734 }
735
736 wxAuiManager::~wxAuiManager()
737 {
738 // NOTE: It's possible that the windows have already been destroyed by the
739 // time this dtor is called, so this loop can result in memory access via
740 // invalid pointers, resulting in a crash. So it will be disabled while
741 // waiting for a better solution.
742 #if 0
743 for ( size_t i = 0; i < m_panes.size(); i++ )
744 {
745 wxAuiPaneInfo& pinfo = m_panes[i];
746 if (pinfo.window && !pinfo.window->GetParent())
747 delete pinfo.window;
748 }
749 #endif
750
751 delete m_art;
752 }
753
754 // creates a floating frame for the windows
755 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
756 const wxAuiPaneInfo& pane_info)
757 {
758 return new wxAuiFloatingFrame(parent, this, pane_info);
759 }
760
761 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
762 {
763 // if a key modifier is pressed while dragging the frame,
764 // don't dock the window
765 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
766 }
767
768 // GetPane() looks up a wxAuiPaneInfo structure based
769 // on the supplied window pointer. Upon failure, GetPane()
770 // returns an empty wxAuiPaneInfo, a condition which can be checked
771 // by calling wxAuiPaneInfo::IsOk().
772 //
773 // The pane info's structure may then be modified. Once a pane's
774 // info is modified, wxAuiManager::Update() must be called to
775 // realize the changes in the UI.
776
777 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
778 {
779 int i, pane_count;
780 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
781 {
782 wxAuiPaneInfo& p = m_panes.Item(i);
783 if (p.window == window)
784 return p;
785 }
786 return wxAuiNullPaneInfo;
787 }
788
789 // this version of GetPane() looks up a pane based on a
790 // 'pane name', see above comment for more info
791 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
792 {
793 int i, pane_count;
794 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
795 {
796 wxAuiPaneInfo& p = m_panes.Item(i);
797 if (p.name == name)
798 return p;
799 }
800 return wxAuiNullPaneInfo;
801 }
802
803 // GetAllPanes() returns a reference to all the pane info structures
804 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
805 {
806 return m_panes;
807 }
808
809 // HitTest() is an internal function which determines
810 // which UI item the specified coordinates are over
811 // (x,y) specify a position in client coordinates
812 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
813 {
814 wxAuiDockUIPart* result = NULL;
815
816 int i, part_count;
817 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
818 {
819 wxAuiDockUIPart* item = &m_uiparts.Item(i);
820
821 // we are not interested in typeDock, because this space
822 // isn't used to draw anything, just for measurements;
823 // besides, the entire dock area is covered with other
824 // rectangles, which we are interested in.
825 if (item->type == wxAuiDockUIPart::typeDock)
826 continue;
827
828 // if we already have a hit on a more specific item, we are not
829 // interested in a pane hit. If, however, we don't already have
830 // a hit, returning a pane hit is necessary for some operations
831 if ((item->type == wxAuiDockUIPart::typePane ||
832 item->type == wxAuiDockUIPart::typePaneBorder) && result)
833 continue;
834
835 // if the point is inside the rectangle, we have a hit
836 if (item->rect.Contains(x,y))
837 result = item;
838 }
839
840 return result;
841 }
842
843
844 // SetFlags() and GetFlags() allow the owner to set various
845 // options which are global to wxAuiManager
846 void wxAuiManager::SetFlags(unsigned int flags)
847 {
848 // find out if we have to call UpdateHintWindowConfig()
849 bool update_hint_wnd = false;
850 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
851 wxAUI_MGR_VENETIAN_BLINDS_HINT |
852 wxAUI_MGR_RECTANGLE_HINT;
853 if ((flags & hint_mask) != (m_flags & hint_mask))
854 update_hint_wnd = true;
855
856
857 // set the new flags
858 m_flags = flags;
859
860 if (update_hint_wnd)
861 {
862 UpdateHintWindowConfig();
863 }
864 }
865
866 unsigned int wxAuiManager::GetFlags() const
867 {
868 return m_flags;
869 }
870
871 // Convenience function
872 bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
873 {
874 // With Core Graphics on Mac, it's not possible to show sash feedback,
875 // so we'll always use live update instead.
876 #if defined(__WXMAC__)
877 wxUnusedVar(manager);
878 return true;
879 #else
880 return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
881 #endif
882 }
883
884 // don't use these anymore as they are deprecated
885 // use Set/GetManagedFrame() instead
886 void wxAuiManager::SetFrame(wxFrame* frame)
887 {
888 SetManagedWindow((wxWindow*)frame);
889 }
890
891 wxFrame* wxAuiManager::GetFrame() const
892 {
893 return (wxFrame*)m_frame;
894 }
895
896
897 // this function will return the aui manager for a given
898 // window. The |window| parameter should be any child window
899 // or grand-child window (and so on) of the frame/window
900 // managed by wxAuiManager. The |window| parameter does not
901 // need to be managed by the manager itself.
902 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
903 {
904 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
905 evt.SetManager(NULL);
906 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
907 if (!window->GetEventHandler()->ProcessEvent(evt))
908 return NULL;
909
910 return evt.GetManager();
911 }
912
913
914 void wxAuiManager::UpdateHintWindowConfig()
915 {
916 // find out if the the system can do transparent frames
917 bool can_do_transparent = false;
918
919 wxWindow* w = m_frame;
920 while (w)
921 {
922 if (w->IsKindOf(CLASSINFO(wxFrame)))
923 {
924 wxFrame* f = static_cast<wxFrame*>(w);
925 can_do_transparent = f->CanSetTransparent();
926
927 break;
928 }
929
930 w = w->GetParent();
931 }
932
933 // if there is an existing hint window, delete it
934 if (m_hint_wnd)
935 {
936 m_hint_wnd->Destroy();
937 m_hint_wnd = NULL;
938 }
939
940 m_hint_fademax = 50;
941 m_hint_wnd = NULL;
942
943 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
944 {
945 // Make a window to use for a transparent hint
946 #if defined(__WXMSW__) || defined(__WXGTK__)
947 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
948 wxDefaultPosition, wxSize(1,1),
949 wxFRAME_TOOL_WINDOW |
950 wxFRAME_FLOAT_ON_PARENT |
951 wxFRAME_NO_TASKBAR |
952 wxNO_BORDER);
953
954 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
955 #elif defined(__WXMAC__)
956 // Using a miniframe with float and tool styles keeps the parent
957 // frame activated and highlighted as such...
958 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
959 wxDefaultPosition, wxSize(1,1),
960 wxFRAME_FLOAT_ON_PARENT
961 | wxFRAME_TOOL_WINDOW );
962 m_hint_wnd->Connect(wxEVT_ACTIVATE,
963 wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
964
965 // Can't set the bg colour of a Frame in wxMac
966 wxPanel* p = new wxPanel(m_hint_wnd);
967
968 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
969 // color that is really hard to see, especially transparent.
970 // Until a better system color is decided upon we'll just use
971 // blue.
972 p->SetBackgroundColour(*wxBLUE);
973 #endif
974
975 }
976 else
977 {
978 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
979 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
980 {
981 // system can't support transparent fade, or the venetian
982 // blinds effect was explicitly requested
983 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
984 wxID_ANY,
985 wxEmptyString,
986 wxDefaultPosition,
987 wxSize(1,1),
988 wxFRAME_TOOL_WINDOW |
989 wxFRAME_FLOAT_ON_PARENT |
990 wxFRAME_NO_TASKBAR |
991 wxNO_BORDER);
992 m_hint_fademax = 128;
993 }
994 }
995 }
996
997
998 // SetManagedWindow() is usually called once when the frame
999 // manager class is being initialized. "frame" specifies
1000 // the frame which should be managed by the frame mananger
1001 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
1002 {
1003 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
1004
1005 m_frame = wnd;
1006 m_frame->PushEventHandler(this);
1007
1008 #if wxUSE_MDI
1009 // if the owner is going to manage an MDI parent frame,
1010 // we need to add the MDI client window as the default
1011 // center pane
1012
1013 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
1014 {
1015 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
1016 wxWindow* client_window = mdi_frame->GetClientWindow();
1017
1018 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
1019
1020 AddPane(client_window,
1021 wxAuiPaneInfo().Name(wxT("mdiclient")).
1022 CenterPane().PaneBorder(false));
1023 }
1024 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
1025 {
1026 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
1027 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
1028 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
1029
1030 AddPane(client_window,
1031 wxAuiPaneInfo().Name(wxT("mdiclient")).
1032 CenterPane().PaneBorder(false));
1033 }
1034
1035 #endif
1036
1037 UpdateHintWindowConfig();
1038 }
1039
1040
1041 // UnInit() must be called, usually in the destructor
1042 // of the frame class. If it is not called, usually this
1043 // will result in a crash upon program exit
1044 void wxAuiManager::UnInit()
1045 {
1046 if (m_frame)
1047 {
1048 m_frame->RemoveEventHandler(this);
1049 }
1050 }
1051
1052 // GetManagedWindow() returns the window pointer being managed
1053 wxWindow* wxAuiManager::GetManagedWindow() const
1054 {
1055 return m_frame;
1056 }
1057
1058 wxAuiDockArt* wxAuiManager::GetArtProvider() const
1059 {
1060 return m_art;
1061 }
1062
1063 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
1064 {
1065 // first, give the owner frame a chance to override
1066 if (m_frame)
1067 {
1068 if (m_frame->GetEventHandler()->ProcessEvent(event))
1069 return;
1070 }
1071
1072 ProcessEvent(event);
1073 }
1074
1075 // SetArtProvider() instructs wxAuiManager to use the
1076 // specified art provider for all drawing calls. This allows
1077 // plugable look-and-feel features. The pointer that is
1078 // passed to this method subsequently belongs to wxAuiManager,
1079 // and is deleted in the frame manager destructor
1080 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
1081 {
1082 // delete the last art provider, if any
1083 delete m_art;
1084
1085 // assign the new art provider
1086 m_art = art_provider;
1087 }
1088
1089
1090 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
1091 {
1092 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1093
1094 // check if the pane has a valid window
1095 if (!window)
1096 return false;
1097
1098 // check if the window is already managed by us
1099 if (GetPane(pane_info.window).IsOk())
1100 return false;
1101
1102 // check if the pane name already exists, this could reveal a
1103 // bug in the library user's application
1104 bool already_exists = false;
1105 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
1106 {
1107 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1108 already_exists = true;
1109 }
1110
1111 // if the new pane is docked then we should undo maximize
1112 if (pane_info.IsDocked())
1113 RestoreMaximizedPane();
1114
1115 m_panes.Add(pane_info);
1116
1117 wxAuiPaneInfo& pinfo = m_panes.Last();
1118
1119 // set the pane window
1120 pinfo.window = window;
1121
1122
1123 // if the pane's name identifier is blank, create a random string
1124 if (pinfo.name.empty() || already_exists)
1125 {
1126 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
1127 wxPtrToUInt(pinfo.window) & 0xffffffff,
1128 (unsigned int)time(NULL),
1129 #ifdef __WXWINCE__
1130 (unsigned int)GetTickCount(),
1131 #else
1132 (unsigned int)clock(),
1133 #endif
1134 (unsigned long)m_panes.GetCount());
1135 }
1136
1137 // set initial proportion (if not already set)
1138 if (pinfo.dock_proportion == 0)
1139 pinfo.dock_proportion = 100000;
1140
1141 if (pinfo.HasMaximizeButton())
1142 {
1143 wxAuiPaneButton button;
1144 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
1145 pinfo.buttons.Add(button);
1146 }
1147
1148 if (pinfo.HasPinButton())
1149 {
1150 wxAuiPaneButton button;
1151 button.button_id = wxAUI_BUTTON_PIN;
1152 pinfo.buttons.Add(button);
1153 }
1154
1155 if (pinfo.HasCloseButton())
1156 {
1157 wxAuiPaneButton button;
1158 button.button_id = wxAUI_BUTTON_CLOSE;
1159 pinfo.buttons.Add(button);
1160 }
1161
1162 if (pinfo.HasGripper())
1163 {
1164 if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
1165 {
1166 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1167 // have a gripper control. The toolbar's built-in gripper
1168 // meshes better with the look and feel of the control than ours,
1169 // so turn wxAuiManager's gripper off, and the toolbar's on.
1170
1171 wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
1172 pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
1173 tb->SetGripperVisible(true);
1174 }
1175 }
1176
1177
1178 if (pinfo.best_size == wxDefaultSize &&
1179 pinfo.window)
1180 {
1181 pinfo.best_size = pinfo.window->GetClientSize();
1182
1183 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1184 {
1185 // GetClientSize() doesn't get the best size for
1186 // a toolbar under some newer versions of wxWidgets,
1187 // so use GetBestSize()
1188 pinfo.best_size = pinfo.window->GetBestSize();
1189
1190 // for some reason, wxToolBar::GetBestSize() is returning
1191 // a size that is a pixel shy of the correct amount.
1192 // I believe this to be the correct action, until
1193 // wxToolBar::GetBestSize() is fixed. Is this assumption
1194 // correct?
1195 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1196 // pinfo.best_size.y++;
1197 }
1198
1199 if (pinfo.min_size != wxDefaultSize)
1200 {
1201 if (pinfo.best_size.x < pinfo.min_size.x)
1202 pinfo.best_size.x = pinfo.min_size.x;
1203 if (pinfo.best_size.y < pinfo.min_size.y)
1204 pinfo.best_size.y = pinfo.min_size.y;
1205 }
1206 }
1207
1208
1209
1210 return true;
1211 }
1212
1213 bool wxAuiManager::AddPane(wxWindow* window,
1214 int direction,
1215 const wxString& caption)
1216 {
1217 wxAuiPaneInfo pinfo;
1218 pinfo.Caption(caption);
1219 switch (direction)
1220 {
1221 case wxTOP: pinfo.Top(); break;
1222 case wxBOTTOM: pinfo.Bottom(); break;
1223 case wxLEFT: pinfo.Left(); break;
1224 case wxRIGHT: pinfo.Right(); break;
1225 case wxCENTER: pinfo.CenterPane(); break;
1226 }
1227 return AddPane(window, pinfo);
1228 }
1229
1230 bool wxAuiManager::AddPane(wxWindow* window,
1231 const wxAuiPaneInfo& pane_info,
1232 const wxPoint& drop_pos)
1233 {
1234 if (!AddPane(window, pane_info))
1235 return false;
1236
1237 wxAuiPaneInfo& pane = GetPane(window);
1238
1239 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
1240
1241 return true;
1242 }
1243
1244 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
1245 int insert_level)
1246 {
1247 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1248
1249 // shift the panes around, depending on the insert level
1250 switch (insert_level)
1251 {
1252 case wxAUI_INSERT_PANE:
1253 DoInsertPane(m_panes,
1254 pane_info.dock_direction,
1255 pane_info.dock_layer,
1256 pane_info.dock_row,
1257 pane_info.dock_pos);
1258 break;
1259 case wxAUI_INSERT_ROW:
1260 DoInsertDockRow(m_panes,
1261 pane_info.dock_direction,
1262 pane_info.dock_layer,
1263 pane_info.dock_row);
1264 break;
1265 case wxAUI_INSERT_DOCK:
1266 DoInsertDockLayer(m_panes,
1267 pane_info.dock_direction,
1268 pane_info.dock_layer);
1269 break;
1270 }
1271
1272 // if the window already exists, we are basically just moving/inserting the
1273 // existing window. If it doesn't exist, we need to add it and insert it
1274 wxAuiPaneInfo& existing_pane = GetPane(window);
1275 if (!existing_pane.IsOk())
1276 {
1277 return AddPane(window, pane_info);
1278 }
1279 else
1280 {
1281 if (pane_info.IsFloating())
1282 {
1283 existing_pane.Float();
1284 if (pane_info.floating_pos != wxDefaultPosition)
1285 existing_pane.FloatingPosition(pane_info.floating_pos);
1286 if (pane_info.floating_size != wxDefaultSize)
1287 existing_pane.FloatingSize(pane_info.floating_size);
1288 }
1289 else
1290 {
1291 // if the new pane is docked then we should undo maximize
1292 RestoreMaximizedPane();
1293
1294 existing_pane.Direction(pane_info.dock_direction);
1295 existing_pane.Layer(pane_info.dock_layer);
1296 existing_pane.Row(pane_info.dock_row);
1297 existing_pane.Position(pane_info.dock_pos);
1298 }
1299 }
1300
1301 return true;
1302 }
1303
1304
1305 // DetachPane() removes a pane from the frame manager. This
1306 // method will not destroy the window that is removed.
1307 bool wxAuiManager::DetachPane(wxWindow* window)
1308 {
1309 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1310
1311 int i, count;
1312 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1313 {
1314 wxAuiPaneInfo& p = m_panes.Item(i);
1315 if (p.window == window)
1316 {
1317 if (p.frame)
1318 {
1319 // we have a floating frame which is being detached. We need to
1320 // reparent it to m_frame and destroy the floating frame
1321
1322 // reduce flicker
1323 p.window->SetSize(1,1);
1324
1325 if (p.frame->IsShown())
1326 p.frame->Show(false);
1327
1328 // reparent to m_frame and destroy the pane
1329 if (m_action_window == p.frame)
1330 {
1331 m_action_window = NULL;
1332 }
1333
1334 p.window->Reparent(m_frame);
1335 p.frame->SetSizer(NULL);
1336 p.frame->Destroy();
1337 p.frame = NULL;
1338 }
1339
1340 // make sure there are no references to this pane in our uiparts,
1341 // just in case the caller doesn't call Update() immediately after
1342 // the DetachPane() call. This prevets obscure crashes which would
1343 // happen at window repaint if the caller forgets to call Update()
1344 int pi, part_count;
1345 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1346 {
1347 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1348 if (part.pane == &p)
1349 {
1350 m_uiparts.RemoveAt(pi);
1351 part_count--;
1352 pi--;
1353 continue;
1354 }
1355 }
1356
1357 m_panes.RemoveAt(i);
1358 return true;
1359 }
1360 }
1361 return false;
1362 }
1363
1364 // ClosePane() destroys or hides the pane depending on its flags
1365 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1366 {
1367 // if we were maximized, restore
1368 if (pane_info.IsMaximized())
1369 {
1370 RestorePane(pane_info);
1371 }
1372
1373 // first, hide the window
1374 if (pane_info.window && pane_info.window->IsShown())
1375 {
1376 pane_info.window->Show(false);
1377 }
1378
1379 // make sure that we are the parent of this window
1380 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1381 {
1382 pane_info.window->Reparent(m_frame);
1383 }
1384
1385 // if we have a frame, destroy it
1386 if (pane_info.frame)
1387 {
1388 pane_info.frame->Destroy();
1389 pane_info.frame = NULL;
1390 }
1391
1392 // now we need to either destroy or hide the pane
1393 if (pane_info.IsDestroyOnClose())
1394 {
1395 wxWindow * window = pane_info.window;
1396 DetachPane(window);
1397 if (window)
1398 {
1399 window->Destroy();
1400 }
1401 }
1402 else
1403 {
1404 pane_info.Hide();
1405 }
1406 }
1407
1408 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1409 {
1410 int i, pane_count;
1411
1412 // un-maximize and hide all other panes
1413 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1414 {
1415 wxAuiPaneInfo& p = m_panes.Item(i);
1416 if (!p.IsToolbar() && !p.IsFloating())
1417 {
1418 p.Restore();
1419
1420 // save hidden state
1421 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1422 p.HasFlag(wxAuiPaneInfo::optionHidden));
1423
1424 // hide the pane, because only the newly
1425 // maximized pane should show
1426 p.Hide();
1427 }
1428 }
1429
1430 // mark ourselves maximized
1431 pane_info.Maximize();
1432 pane_info.Show();
1433 m_has_maximized = true;
1434
1435 // last, show the window
1436 if (pane_info.window && !pane_info.window->IsShown())
1437 {
1438 pane_info.window->Show(true);
1439 }
1440 }
1441
1442 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1443 {
1444 int i, pane_count;
1445
1446 // restore all the panes
1447 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1448 {
1449 wxAuiPaneInfo& p = m_panes.Item(i);
1450 if (!p.IsToolbar())
1451 {
1452 p.SetFlag(wxAuiPaneInfo::optionHidden,
1453 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1454 }
1455 }
1456
1457 // mark ourselves non-maximized
1458 pane_info.Restore();
1459 m_has_maximized = false;
1460
1461 // last, show the window
1462 if (pane_info.window && !pane_info.window->IsShown())
1463 {
1464 pane_info.window->Show(true);
1465 }
1466 }
1467
1468 void wxAuiManager::RestoreMaximizedPane()
1469 {
1470 int i, pane_count;
1471
1472 // restore all the panes
1473 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1474 {
1475 wxAuiPaneInfo& p = m_panes.Item(i);
1476 if (p.IsMaximized())
1477 {
1478 RestorePane(p);
1479 break;
1480 }
1481 }
1482 }
1483
1484 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1485 // in the input string. This is an internal functions which is
1486 // used for saving perspectives
1487 static wxString EscapeDelimiters(const wxString& s)
1488 {
1489 wxString result;
1490 result.Alloc(s.length());
1491 const wxChar* ch = s.c_str();
1492 while (*ch)
1493 {
1494 if (*ch == wxT(';') || *ch == wxT('|'))
1495 result += wxT('\\');
1496 result += *ch;
1497 ++ch;
1498 }
1499 return result;
1500 }
1501
1502 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1503 {
1504 wxString result = wxT("name=");
1505 result += EscapeDelimiters(pane.name);
1506 result += wxT(";");
1507
1508 result += wxT("caption=");
1509 result += EscapeDelimiters(pane.caption);
1510 result += wxT(";");
1511
1512 result += wxString::Format(wxT("state=%u;"), pane.state);
1513 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1514 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1515 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1516 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1517 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1518 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1519 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1520 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1521 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1522 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1523 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1524 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1525 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1526 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1527 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1528
1529 return result;
1530 }
1531
1532 // Load a "pane" with the pane infor settings in pane_part
1533 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1534 {
1535 // replace escaped characters so we can
1536 // split up the string easily
1537 pane_part.Replace(wxT("\\|"), wxT("\a"));
1538 pane_part.Replace(wxT("\\;"), wxT("\b"));
1539
1540 while(1)
1541 {
1542 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1543 pane_part = pane_part.AfterFirst(wxT(';'));
1544 wxString val_name = val_part.BeforeFirst(wxT('='));
1545 wxString value = val_part.AfterFirst(wxT('='));
1546 val_name.MakeLower();
1547 val_name.Trim(true);
1548 val_name.Trim(false);
1549 value.Trim(true);
1550 value.Trim(false);
1551
1552 if (val_name.empty())
1553 break;
1554
1555 if (val_name == wxT("name"))
1556 pane.name = value;
1557 else if (val_name == wxT("caption"))
1558 pane.caption = value;
1559 else if (val_name == wxT("state"))
1560 pane.state = (unsigned int)wxAtoi(value.c_str());
1561 else if (val_name == wxT("dir"))
1562 pane.dock_direction = wxAtoi(value.c_str());
1563 else if (val_name == wxT("layer"))
1564 pane.dock_layer = wxAtoi(value.c_str());
1565 else if (val_name == wxT("row"))
1566 pane.dock_row = wxAtoi(value.c_str());
1567 else if (val_name == wxT("pos"))
1568 pane.dock_pos = wxAtoi(value.c_str());
1569 else if (val_name == wxT("prop"))
1570 pane.dock_proportion = wxAtoi(value.c_str());
1571 else if (val_name == wxT("bestw"))
1572 pane.best_size.x = wxAtoi(value.c_str());
1573 else if (val_name == wxT("besth"))
1574 pane.best_size.y = wxAtoi(value.c_str());
1575 else if (val_name == wxT("minw"))
1576 pane.min_size.x = wxAtoi(value.c_str());
1577 else if (val_name == wxT("minh"))
1578 pane.min_size.y = wxAtoi(value.c_str());
1579 else if (val_name == wxT("maxw"))
1580 pane.max_size.x = wxAtoi(value.c_str());
1581 else if (val_name == wxT("maxh"))
1582 pane.max_size.y = wxAtoi(value.c_str());
1583 else if (val_name == wxT("floatx"))
1584 pane.floating_pos.x = wxAtoi(value.c_str());
1585 else if (val_name == wxT("floaty"))
1586 pane.floating_pos.y = wxAtoi(value.c_str());
1587 else if (val_name == wxT("floatw"))
1588 pane.floating_size.x = wxAtoi(value.c_str());
1589 else if (val_name == wxT("floath"))
1590 pane.floating_size.y = wxAtoi(value.c_str());
1591 else {
1592 wxFAIL_MSG(wxT("Bad Perspective String"));
1593 }
1594 }
1595
1596 // replace escaped characters so we can
1597 // split up the string easily
1598 pane.name.Replace(wxT("\a"), wxT("|"));
1599 pane.name.Replace(wxT("\b"), wxT(";"));
1600 pane.caption.Replace(wxT("\a"), wxT("|"));
1601 pane.caption.Replace(wxT("\b"), wxT(";"));
1602 pane_part.Replace(wxT("\a"), wxT("|"));
1603 pane_part.Replace(wxT("\b"), wxT(";"));
1604
1605 return;
1606 }
1607
1608
1609 // SavePerspective() saves all pane information as a single string.
1610 // This string may later be fed into LoadPerspective() to restore
1611 // all pane settings. This save and load mechanism allows an
1612 // exact pane configuration to be saved and restored at a later time
1613
1614 wxString wxAuiManager::SavePerspective()
1615 {
1616 wxString result;
1617 result.Alloc(500);
1618 result = wxT("layout2|");
1619
1620 int pane_i, pane_count = m_panes.GetCount();
1621 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1622 {
1623 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1624 result += SavePaneInfo(pane)+wxT("|");
1625 }
1626
1627 int dock_i, dock_count = m_docks.GetCount();
1628 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1629 {
1630 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1631
1632 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1633 dock.dock_direction, dock.dock_layer,
1634 dock.dock_row, dock.size);
1635 }
1636
1637 return result;
1638 }
1639
1640 // LoadPerspective() loads a layout which was saved with SavePerspective()
1641 // If the "update" flag parameter is true, the GUI will immediately be updated
1642
1643 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1644 {
1645 wxString input = layout;
1646 wxString part;
1647
1648 // check layout string version
1649 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1650 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1651 part = input.BeforeFirst(wxT('|'));
1652 input = input.AfterFirst(wxT('|'));
1653 part.Trim(true);
1654 part.Trim(false);
1655 if (part != wxT("layout2"))
1656 return false;
1657
1658 // mark all panes currently managed as docked and hidden
1659 int pane_i, pane_count = m_panes.GetCount();
1660 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1661 m_panes.Item(pane_i).Dock().Hide();
1662
1663 // clear out the dock array; this will be reconstructed
1664 m_docks.Clear();
1665
1666 // replace escaped characters so we can
1667 // split up the string easily
1668 input.Replace(wxT("\\|"), wxT("\a"));
1669 input.Replace(wxT("\\;"), wxT("\b"));
1670
1671 while (1)
1672 {
1673 wxAuiPaneInfo pane;
1674
1675 wxString pane_part = input.BeforeFirst(wxT('|'));
1676 input = input.AfterFirst(wxT('|'));
1677 pane_part.Trim(true);
1678
1679 // if the string is empty, we're done parsing
1680 if (pane_part.empty())
1681 break;
1682
1683 if (pane_part.Left(9) == wxT("dock_size"))
1684 {
1685 wxString val_name = pane_part.BeforeFirst(wxT('='));
1686 wxString value = pane_part.AfterFirst(wxT('='));
1687
1688 long dir, layer, row, size;
1689 wxString piece = val_name.AfterFirst(wxT('('));
1690 piece = piece.BeforeLast(wxT(')'));
1691 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1692 piece = piece.AfterFirst(wxT(','));
1693 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1694 piece.AfterFirst(wxT(',')).ToLong(&row);
1695 value.ToLong(&size);
1696
1697 wxAuiDockInfo dock;
1698 dock.dock_direction = dir;
1699 dock.dock_layer = layer;
1700 dock.dock_row = row;
1701 dock.size = size;
1702 m_docks.Add(dock);
1703 continue;
1704 }
1705
1706 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1707 // name so it can be called by external callers
1708 pane_part.Replace(wxT("\a"), wxT("|"));
1709 pane_part.Replace(wxT("\b"), wxT(";"));
1710
1711 LoadPaneInfo(pane_part, pane);
1712
1713 wxAuiPaneInfo& p = GetPane(pane.name);
1714 if (!p.IsOk())
1715 {
1716 // the pane window couldn't be found
1717 // in the existing layout -- skip it
1718 continue;
1719 }
1720
1721 p.SafeSet(pane);
1722 }
1723
1724 if (update)
1725 Update();
1726
1727 return true;
1728 }
1729
1730 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1731 wxArrayInt& positions,
1732 wxArrayInt& sizes)
1733 {
1734 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1735 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1736 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1737
1738 positions.Empty();
1739 sizes.Empty();
1740
1741 int offset, action_pane = -1;
1742 int pane_i, pane_count = dock.panes.GetCount();
1743
1744 // find the pane marked as our action pane
1745 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1746 {
1747 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1748
1749 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
1750 {
1751 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1752 action_pane = pane_i;
1753 }
1754 }
1755
1756 // set up each panes default position, and
1757 // determine the size (width or height, depending
1758 // on the dock's orientation) of each pane
1759 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1760 {
1761 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1762 positions.Add(pane.dock_pos);
1763 int size = 0;
1764
1765 if (pane.HasBorder())
1766 size += (pane_border_size*2);
1767
1768 if (dock.IsHorizontal())
1769 {
1770 if (pane.HasGripper() && !pane.HasGripperTop())
1771 size += gripper_size;
1772 size += pane.best_size.x;
1773 }
1774 else
1775 {
1776 if (pane.HasGripper() && pane.HasGripperTop())
1777 size += gripper_size;
1778
1779 if (pane.HasCaption())
1780 size += caption_size;
1781 size += pane.best_size.y;
1782 }
1783
1784 sizes.Add(size);
1785 }
1786
1787 // if there is no action pane, just return the default
1788 // positions (as specified in pane.pane_pos)
1789 if (action_pane == -1)
1790 return;
1791
1792 offset = 0;
1793 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1794 {
1795 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1796
1797 if (amount >= 0)
1798 offset += amount;
1799 else
1800 positions[pane_i] -= -amount;
1801
1802 offset += sizes[pane_i];
1803 }
1804
1805 // if the dock mode is fixed, make sure none of the panes
1806 // overlap; we will bump panes that overlap
1807 offset = 0;
1808 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1809 {
1810 int amount = positions[pane_i] - offset;
1811 if (amount >= 0)
1812 offset += amount;
1813 else
1814 positions[pane_i] += -amount;
1815
1816 offset += sizes[pane_i];
1817 }
1818 }
1819
1820
1821 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1822 wxAuiDockInfo& dock,
1823 wxAuiPaneInfo& pane,
1824 wxAuiDockUIPartArray& uiparts,
1825 bool spacer_only)
1826 {
1827 wxAuiDockUIPart part;
1828 wxSizerItem* sizer_item;
1829
1830 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1831 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1832 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1833 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1834
1835 // find out the orientation of the item (orientation for panes
1836 // is the same as the dock's orientation)
1837 int orientation;
1838 if (dock.IsHorizontal())
1839 orientation = wxHORIZONTAL;
1840 else
1841 orientation = wxVERTICAL;
1842
1843 // this variable will store the proportion
1844 // value that the pane will receive
1845 int pane_proportion = pane.dock_proportion;
1846
1847 wxAuiProportionalBoxSizer* horz_pane_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
1848 wxAuiProportionalBoxSizer* vert_pane_sizer = new wxAuiProportionalBoxSizer(wxVERTICAL);
1849
1850 if (pane.HasGripper())
1851 {
1852 if (pane.HasGripperTop())
1853 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1854 else
1855 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1856
1857 part.type = wxAuiDockUIPart::typeGripper;
1858 part.dock = &dock;
1859 part.pane = &pane;
1860 part.button = NULL;
1861 part.orientation = orientation;
1862 part.cont_sizer = horz_pane_sizer;
1863 part.sizer_item = sizer_item;
1864 uiparts.Add(part);
1865 }
1866
1867 if (pane.HasCaption())
1868 {
1869 // create the caption sizer
1870 wxAuiProportionalBoxSizer* caption_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
1871
1872 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1873
1874 part.type = wxAuiDockUIPart::typeCaption;
1875 part.dock = &dock;
1876 part.pane = &pane;
1877 part.button = NULL;
1878 part.orientation = orientation;
1879 part.cont_sizer = vert_pane_sizer;
1880 part.sizer_item = sizer_item;
1881 int caption_part_idx = uiparts.GetCount();
1882 uiparts.Add(part);
1883
1884 // add pane buttons to the caption
1885 int i, button_count;
1886 for (i = 0, button_count = pane.buttons.GetCount();
1887 i < button_count; ++i)
1888 {
1889 wxAuiPaneButton& button = pane.buttons.Item(i);
1890
1891 sizer_item = caption_sizer->Add(pane_button_size,
1892 caption_size,
1893 0, wxEXPAND);
1894
1895 part.type = wxAuiDockUIPart::typePaneButton;
1896 part.dock = &dock;
1897 part.pane = &pane;
1898 part.button = &button;
1899 part.orientation = orientation;
1900 part.cont_sizer = caption_sizer;
1901 part.sizer_item = sizer_item;
1902 uiparts.Add(part);
1903 }
1904
1905 // if we have buttons, add a little space to the right
1906 // of them to ease visual crowding
1907 if (button_count >= 1)
1908 {
1909 caption_sizer->Add(3,1);
1910 }
1911
1912 // add the caption sizer
1913 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1914
1915 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1916 }
1917
1918 // add the pane window itself
1919 if (spacer_only)
1920 {
1921 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1922 }
1923 else
1924 {
1925 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1926 // Don't do this because it breaks the pane size in floating windows
1927 // BIW: Right now commenting this out is causing problems with
1928 // an mdi client window as the center pane.
1929 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1930 }
1931
1932 part.type = wxAuiDockUIPart::typePane;
1933 part.dock = &dock;
1934 part.pane = &pane;
1935 part.button = NULL;
1936 part.orientation = orientation;
1937 part.cont_sizer = vert_pane_sizer;
1938 part.sizer_item = sizer_item;
1939 uiparts.Add(part);
1940
1941
1942 // determine if the pane should have a minimum size; if the pane is
1943 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1944 // if the pane.min_size is set, we must use that value as well
1945
1946 wxSize min_size = pane.min_size;
1947 if (pane.IsFixed())
1948 {
1949 if (min_size == wxDefaultSize)
1950 {
1951 min_size = pane.best_size;
1952 pane_proportion = 0;
1953 }
1954 }
1955
1956 if (min_size != wxDefaultSize)
1957 {
1958 vert_pane_sizer->SetItemMinSize(
1959 vert_pane_sizer->GetChildren().GetCount()-1,
1960 min_size.x, min_size.y);
1961 }
1962
1963
1964 // add the verticle sizer (caption, pane window) to the
1965 // horizontal sizer (gripper, verticle sizer)
1966 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1967
1968 // finally, add the pane sizer to the dock sizer
1969
1970 if (pane.HasBorder())
1971 {
1972 // allowing space for the pane's border
1973 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1974 wxEXPAND | wxALL, pane_border_size);
1975
1976 part.type = wxAuiDockUIPart::typePaneBorder;
1977 part.dock = &dock;
1978 part.pane = &pane;
1979 part.button = NULL;
1980 part.orientation = orientation;
1981 part.cont_sizer = cont;
1982 part.sizer_item = sizer_item;
1983 uiparts.Add(part);
1984 }
1985 else
1986 {
1987 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1988 }
1989 }
1990
1991 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1992 wxAuiDockInfo& dock,
1993 wxAuiDockUIPartArray& uiparts,
1994 bool spacer_only)
1995 {
1996 wxSizerItem* sizer_item;
1997 wxAuiDockUIPart part;
1998
1999 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
2000 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
2001
2002 // resizable bottom and right docks have a sash before them
2003 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
2004 dock.dock_direction == wxAUI_DOCK_RIGHT))
2005 {
2006 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2007
2008 part.type = wxAuiDockUIPart::typeDockSizer;
2009 part.orientation = orientation;
2010 part.dock = &dock;
2011 part.pane = NULL;
2012 part.button = NULL;
2013 part.cont_sizer = cont;
2014 part.sizer_item = sizer_item;
2015 uiparts.Add(part);
2016 }
2017
2018 // create the sizer for the dock
2019 wxSizer* dock_sizer = new wxAuiProportionalBoxSizer(orientation);
2020
2021 // add each pane to the dock
2022 bool has_maximized_pane = false;
2023 int pane_i, pane_count = dock.panes.GetCount();
2024
2025 if (dock.fixed)
2026 {
2027 wxArrayInt pane_positions, pane_sizes;
2028
2029 // figure out the real pane positions we will
2030 // use, without modifying the each pane's pane_pos member
2031 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2032
2033 int offset = 0;
2034 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2035 {
2036 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
2037 int pane_pos = pane_positions.Item(pane_i);
2038
2039 if (pane.IsMaximized())
2040 has_maximized_pane = true;
2041
2042
2043 int amount = pane_pos - offset;
2044 if (amount > 0)
2045 {
2046 if (dock.IsVertical())
2047 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
2048 else
2049 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
2050
2051 part.type = wxAuiDockUIPart::typeBackground;
2052 part.dock = &dock;
2053 part.pane = NULL;
2054 part.button = NULL;
2055 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2056 part.cont_sizer = dock_sizer;
2057 part.sizer_item = sizer_item;
2058 uiparts.Add(part);
2059
2060 offset += amount;
2061 }
2062
2063 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2064
2065 offset += pane_sizes.Item(pane_i);
2066 }
2067
2068 // at the end add a very small stretchable background area
2069 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
2070
2071 part.type = wxAuiDockUIPart::typeBackground;
2072 part.dock = &dock;
2073 part.pane = NULL;
2074 part.button = NULL;
2075 part.orientation = orientation;
2076 part.cont_sizer = dock_sizer;
2077 part.sizer_item = sizer_item;
2078 uiparts.Add(part);
2079 }
2080 else
2081 {
2082 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2083 {
2084 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
2085
2086 if (pane.IsMaximized())
2087 has_maximized_pane = true;
2088
2089 // if this is not the first pane being added,
2090 // we need to add a pane sizer
2091 if (!m_has_maximized && pane_i > 0)
2092 {
2093 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
2094
2095 part.type = wxAuiDockUIPart::typePaneSizer;
2096 part.dock = &dock;
2097 part.pane = dock.panes.Item(pane_i-1);
2098 part.button = NULL;
2099 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2100 part.cont_sizer = dock_sizer;
2101 part.sizer_item = sizer_item;
2102 uiparts.Add(part);
2103 }
2104
2105 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2106 }
2107 }
2108
2109 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
2110 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
2111 else
2112 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
2113
2114 part.type = wxAuiDockUIPart::typeDock;
2115 part.dock = &dock;
2116 part.pane = NULL;
2117 part.button = NULL;
2118 part.orientation = orientation;
2119 part.cont_sizer = cont;
2120 part.sizer_item = sizer_item;
2121 uiparts.Add(part);
2122
2123 if (dock.IsHorizontal())
2124 cont->SetItemMinSize(dock_sizer, 0, dock.size);
2125 else
2126 cont->SetItemMinSize(dock_sizer, dock.size, 0);
2127
2128 // top and left docks have a sash after them
2129 if (!m_has_maximized &&
2130 !dock.fixed &&
2131 (dock.dock_direction == wxAUI_DOCK_TOP ||
2132 dock.dock_direction == wxAUI_DOCK_LEFT))
2133 {
2134 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2135
2136 part.type = wxAuiDockUIPart::typeDockSizer;
2137 part.dock = &dock;
2138 part.pane = NULL;
2139 part.button = NULL;
2140 part.orientation = orientation;
2141 part.cont_sizer = cont;
2142 part.sizer_item = sizer_item;
2143 uiparts.Add(part);
2144 }
2145 }
2146
2147 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
2148 wxAuiDockInfoArray& docks,
2149 wxAuiDockUIPartArray& uiparts,
2150 bool spacer_only)
2151 {
2152 wxAuiProportionalBoxSizer* container = new wxAuiProportionalBoxSizer(wxVERTICAL);
2153
2154 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
2155 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
2156 wxSize cli_size = m_frame->GetClientSize();
2157 int i, dock_count, pane_count;
2158
2159
2160 // empty all docks out
2161 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2162 {
2163 wxAuiDockInfo& dock = docks.Item(i);
2164
2165 // empty out all panes, as they will be readded below
2166 dock.panes.Empty();
2167
2168 if (dock.fixed)
2169 {
2170 // always reset fixed docks' sizes, because
2171 // the contained windows may have been resized
2172 dock.size = 0;
2173 }
2174 }
2175
2176
2177 // iterate through all known panes, filing each
2178 // of them into the appropriate dock. If the
2179 // pane does not exist in the dock, add it
2180 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2181 {
2182 wxAuiPaneInfo& p = panes.Item(i);
2183
2184 // find any docks with the same dock direction, dock layer, and
2185 // dock row as the pane we are working on
2186 wxAuiDockInfo* dock;
2187 wxAuiDockInfoPtrArray arr;
2188 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2189
2190 if (arr.GetCount() > 0)
2191 {
2192 // found the right dock
2193 dock = arr.Item(0);
2194 }
2195 else
2196 {
2197 // dock was not found, so we need to create a new one
2198 wxAuiDockInfo d;
2199 d.dock_direction = p.dock_direction;
2200 d.dock_layer = p.dock_layer;
2201 d.dock_row = p.dock_row;
2202 docks.Add(d);
2203 dock = &docks.Last();
2204 }
2205
2206
2207 if (p.IsDocked() && p.IsShown())
2208 {
2209 // remove the pane from any existing docks except this one
2210 RemovePaneFromDocks(docks, p, dock);
2211
2212 // pane needs to be added to the dock,
2213 // if it doesn't already exist
2214 if (!FindPaneInDock(*dock, p.window))
2215 dock->panes.Add(&p);
2216 }
2217 else
2218 {
2219 // remove the pane from any existing docks
2220 RemovePaneFromDocks(docks, p);
2221 }
2222
2223 }
2224
2225 // remove any empty docks
2226 for (i = docks.GetCount()-1; i >= 0; --i)
2227 {
2228 if (docks.Item(i).panes.GetCount() == 0)
2229 docks.RemoveAt(i);
2230 }
2231
2232 // configure the docks further
2233 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2234 {
2235 wxAuiDockInfo& dock = docks.Item(i);
2236 int j, dock_pane_count = dock.panes.GetCount();
2237
2238 // sort the dock pane array by the pane's
2239 // dock position (dock_pos), in ascending order
2240 dock.panes.Sort(PaneSortFunc);
2241
2242 // for newly created docks, set up their initial size
2243 if (dock.size == 0)
2244 {
2245 int size = 0;
2246
2247 for (j = 0; j < dock_pane_count; ++j)
2248 {
2249 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2250 wxSize pane_size = pane.best_size;
2251 if (pane_size == wxDefaultSize)
2252 pane_size = pane.min_size;
2253 if (pane_size == wxDefaultSize)
2254 pane_size = pane.window->GetSize();
2255
2256 if (dock.IsHorizontal())
2257 size = wxMax(pane_size.y, size);
2258 else
2259 size = wxMax(pane_size.x, size);
2260 }
2261
2262 // add space for the border (two times), but only
2263 // if at least one pane inside the dock has a pane border
2264 for (j = 0; j < dock_pane_count; ++j)
2265 {
2266 if (dock.panes.Item(j)->HasBorder())
2267 {
2268 size += (pane_border_size*2);
2269 break;
2270 }
2271 }
2272
2273 // if pane is on the top or bottom, add the caption height,
2274 // but only if at least one pane inside the dock has a caption
2275 if (dock.IsHorizontal())
2276 {
2277 for (j = 0; j < dock_pane_count; ++j)
2278 {
2279 if (dock.panes.Item(j)->HasCaption())
2280 {
2281 size += caption_size;
2282 break;
2283 }
2284 }
2285 }
2286
2287
2288 // new dock's size may not be more than the dock constraint
2289 // parameter specifies. See SetDockSizeConstraint()
2290
2291 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2292 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2293
2294 if (dock.IsHorizontal())
2295 size = wxMin(size, max_dock_y_size);
2296 else
2297 size = wxMin(size, max_dock_x_size);
2298
2299 // absolute minimum size for a dock is 10 pixels
2300 if (size < 10)
2301 size = 10;
2302
2303 dock.size = size;
2304 }
2305
2306
2307 // determine the dock's minimum size
2308 bool plus_border = false;
2309 bool plus_caption = false;
2310 int dock_min_size = 0;
2311 for (j = 0; j < dock_pane_count; ++j)
2312 {
2313 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2314 if (pane.min_size != wxDefaultSize)
2315 {
2316 if (pane.HasBorder())
2317 plus_border = true;
2318 if (pane.HasCaption())
2319 plus_caption = true;
2320 if (dock.IsHorizontal())
2321 {
2322 if (pane.min_size.y > dock_min_size)
2323 dock_min_size = pane.min_size.y;
2324 }
2325 else
2326 {
2327 if (pane.min_size.x > dock_min_size)
2328 dock_min_size = pane.min_size.x;
2329 }
2330 }
2331 }
2332
2333 if (plus_border)
2334 dock_min_size += (pane_border_size*2);
2335 if (plus_caption && dock.IsHorizontal())
2336 dock_min_size += (caption_size);
2337
2338 dock.min_size = dock_min_size;
2339
2340
2341 // if the pane's current size is less than it's
2342 // minimum, increase the dock's size to it's minimum
2343 if (dock.size < dock.min_size)
2344 dock.size = dock.min_size;
2345
2346
2347 // determine the dock's mode (fixed or proportional);
2348 // determine whether the dock has only toolbars
2349 bool action_pane_marked = false;
2350 dock.fixed = true;
2351 dock.toolbar = true;
2352 for (j = 0; j < dock_pane_count; ++j)
2353 {
2354 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2355 if (!pane.IsFixed())
2356 dock.fixed = false;
2357 if (!pane.IsToolbar())
2358 dock.toolbar = false;
2359 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2360 dock.fixed = true;
2361 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
2362 action_pane_marked = true;
2363 }
2364
2365
2366 // if the dock mode is proportional and not fixed-pixel,
2367 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2368 // e.g. remove gaps like 1, 2, 30, 500
2369 if (!dock.fixed)
2370 {
2371 for (j = 0; j < dock_pane_count; ++j)
2372 {
2373 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2374 pane.dock_pos = j;
2375 }
2376 }
2377
2378 // if the dock mode is fixed, and none of the panes
2379 // are being moved right now, make sure the panes
2380 // do not overlap each other. If they do, we will
2381 // adjust the positions of the panes
2382 if (dock.fixed && !action_pane_marked)
2383 {
2384 wxArrayInt pane_positions, pane_sizes;
2385 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2386
2387 int offset = 0;
2388 for (j = 0; j < dock_pane_count; ++j)
2389 {
2390 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2391 pane.dock_pos = pane_positions[j];
2392
2393 int amount = pane.dock_pos - offset;
2394 if (amount >= 0)
2395 offset += amount;
2396 else
2397 pane.dock_pos += -amount;
2398
2399 offset += pane_sizes[j];
2400 }
2401 }
2402 }
2403
2404 // discover the maximum dock layer
2405 int max_layer = 0;
2406 for (i = 0; i < dock_count; ++i)
2407 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2408
2409
2410 // clear out uiparts
2411 uiparts.Empty();
2412
2413 // create a bunch of box sizers,
2414 // from the innermost level outwards.
2415 wxSizer* cont = NULL;
2416 wxSizer* middle = NULL;
2417 int layer = 0;
2418 int row, row_count;
2419
2420 for (layer = 0; layer <= max_layer; ++layer)
2421 {
2422 wxAuiDockInfoPtrArray arr;
2423
2424 // find any docks in this layer
2425 FindDocks(docks, -1, layer, -1, arr);
2426
2427 // if there aren't any, skip to the next layer
2428 if (arr.IsEmpty())
2429 continue;
2430
2431 wxSizer* old_cont = cont;
2432
2433 // create a container which will hold this layer's
2434 // docks (top, bottom, left, right)
2435 cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
2436
2437
2438 // find any top docks in this layer
2439 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2440 if (!arr.IsEmpty())
2441 {
2442 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2443 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2444 }
2445
2446
2447 // fill out the middle layer (which consists
2448 // of left docks, content area and right docks)
2449
2450 middle = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
2451
2452 // find any left docks in this layer
2453 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2454 if (!arr.IsEmpty())
2455 {
2456 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2457 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2458 }
2459
2460 // add content dock (or previous layer's sizer
2461 // to the middle
2462 if (!old_cont)
2463 {
2464 // find any center docks
2465 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2466 if (!arr.IsEmpty())
2467 {
2468 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2469 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2470 }
2471 else if (!m_has_maximized)
2472 {
2473 // there are no center docks, add a background area
2474 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2475 wxAuiDockUIPart part;
2476 part.type = wxAuiDockUIPart::typeBackground;
2477 part.pane = NULL;
2478 part.dock = NULL;
2479 part.button = NULL;
2480 part.cont_sizer = middle;
2481 part.sizer_item = sizer_item;
2482 uiparts.Add(part);
2483 }
2484 }
2485 else
2486 {
2487 middle->Add(old_cont, 1, wxEXPAND);
2488 }
2489
2490 // find any right docks in this layer
2491 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2492 if (!arr.IsEmpty())
2493 {
2494 for (row = arr.GetCount()-1; row >= 0; --row)
2495 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2496 }
2497
2498 if (middle->GetChildren().GetCount() > 0)
2499 cont->Add(middle, 1, wxEXPAND);
2500 else
2501 delete middle;
2502
2503
2504
2505 // find any bottom docks in this layer
2506 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2507 if (!arr.IsEmpty())
2508 {
2509 for (row = arr.GetCount()-1; row >= 0; --row)
2510 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2511 }
2512
2513 }
2514
2515 if (!cont)
2516 {
2517 // no sizer available, because there are no docks,
2518 // therefore we will create a simple background area
2519 cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
2520 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2521 wxAuiDockUIPart part;
2522 part.type = wxAuiDockUIPart::typeBackground;
2523 part.pane = NULL;
2524 part.dock = NULL;
2525 part.button = NULL;
2526 part.cont_sizer = middle;
2527 part.sizer_item = sizer_item;
2528 uiparts.Add(part);
2529 }
2530
2531 container->Add(cont, 1, wxEXPAND);
2532 return container;
2533 }
2534
2535
2536 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2537 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2538 // not be larger than half of the window's size
2539
2540 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2541 {
2542 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2543 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2544 }
2545
2546 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2547 {
2548 if (width_pct)
2549 *width_pct = m_dock_constraint_x;
2550
2551 if (height_pct)
2552 *height_pct = m_dock_constraint_y;
2553 }
2554
2555
2556
2557 // Update() updates the layout. Whenever changes are made to
2558 // one or more panes, this function should be called. It is the
2559 // external entry point for running the layout engine.
2560
2561 void wxAuiManager::Update()
2562 {
2563 m_hover_button = NULL;
2564 m_action_part = NULL;
2565
2566 wxSizer* sizer;
2567 int i, pane_count = m_panes.GetCount();
2568
2569
2570 // destroy floating panes which have been
2571 // redocked or are becoming non-floating
2572 for (i = 0; i < pane_count; ++i)
2573 {
2574 wxAuiPaneInfo& p = m_panes.Item(i);
2575
2576 if (!p.IsFloating() && p.frame)
2577 {
2578 // because the pane is no longer in a floating, we need to
2579 // reparent it to m_frame and destroy the floating frame
2580
2581 // reduce flicker
2582 p.window->SetSize(1,1);
2583
2584
2585 // the following block is a workaround for bug #1531361
2586 // (see wxWidgets sourceforge page). On wxGTK (only), when
2587 // a frame is shown/hidden, a move event unfortunately
2588 // also gets fired. Because we may be dragging around
2589 // a pane, we need to cancel that action here to prevent
2590 // a spurious crash.
2591 if (m_action_window == p.frame)
2592 {
2593 if (wxWindow::GetCapture() == m_frame)
2594 m_frame->ReleaseMouse();
2595 m_action = actionNone;
2596 m_action_window = NULL;
2597 }
2598
2599 // hide the frame
2600 if (p.frame->IsShown())
2601 p.frame->Show(false);
2602
2603 // reparent to m_frame and destroy the pane
2604 if (m_action_window == p.frame)
2605 {
2606 m_action_window = NULL;
2607 }
2608
2609 p.window->Reparent(m_frame);
2610 p.frame->SetSizer(NULL);
2611 p.frame->Destroy();
2612 p.frame = NULL;
2613 }
2614 }
2615
2616
2617 // delete old sizer first
2618 m_frame->SetSizer(NULL);
2619
2620 // create a layout for all of the panes
2621 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2622
2623 // hide or show panes as necessary,
2624 // and float panes as necessary
2625 for (i = 0; i < pane_count; ++i)
2626 {
2627 wxAuiPaneInfo& p = m_panes.Item(i);
2628
2629 if (p.IsFloating())
2630 {
2631 if (p.frame == NULL)
2632 {
2633 // we need to create a frame for this
2634 // pane, which has recently been floated
2635 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2636
2637 // on MSW and Mac, if the owner desires transparent dragging, and
2638 // the dragging is happening right now, then the floating
2639 // window should have this style by default
2640 if (m_action == actionDragFloatingPane &&
2641 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2642 frame->SetTransparent(150);
2643
2644 frame->SetPaneWindow(p);
2645 p.frame = frame;
2646
2647 if (p.IsShown() && !frame->IsShown())
2648 frame->Show();
2649 }
2650 else
2651 {
2652 // frame already exists, make sure it's position
2653 // and size reflect the information in wxAuiPaneInfo
2654 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2655 {
2656 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2657 p.floating_size.x, p.floating_size.y,
2658 wxSIZE_USE_EXISTING);
2659 /*
2660 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2661 wxDefaultCoord, wxDefaultCoord,
2662 wxSIZE_USE_EXISTING);
2663 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2664 */
2665 }
2666
2667 if (p.frame->IsShown() != p.IsShown())
2668 p.frame->Show(p.IsShown());
2669 }
2670 }
2671 else
2672 {
2673 if (p.window->IsShown() != p.IsShown())
2674 p.window->Show(p.IsShown());
2675 }
2676
2677 // if "active panes" are no longer allowed, clear
2678 // any optionActive values from the pane states
2679 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2680 {
2681 p.state &= ~wxAuiPaneInfo::optionActive;
2682 }
2683 }
2684
2685
2686 // keep track of the old window rectangles so we can
2687 // refresh those windows whose rect has changed
2688 wxAuiRectArray old_pane_rects;
2689 for (i = 0; i < pane_count; ++i)
2690 {
2691 wxRect r;
2692 wxAuiPaneInfo& p = m_panes.Item(i);
2693
2694 if (p.window && p.IsShown() && p.IsDocked())
2695 r = p.rect;
2696
2697 old_pane_rects.Add(r);
2698 }
2699
2700
2701
2702
2703 // apply the new sizer
2704 m_frame->SetSizer(sizer);
2705 m_frame->SetAutoLayout(false);
2706 DoFrameLayout();
2707
2708
2709
2710 // now that the frame layout is done, we need to check
2711 // the new pane rectangles against the old rectangles that
2712 // we saved a few lines above here. If the rectangles have
2713 // changed, the corresponding panes must also be updated
2714 for (i = 0; i < pane_count; ++i)
2715 {
2716 wxAuiPaneInfo& p = m_panes.Item(i);
2717 if (p.window && p.window->IsShown() && p.IsDocked())
2718 {
2719 if (p.rect != old_pane_rects[i])
2720 {
2721 p.window->Refresh();
2722 p.window->Update();
2723 }
2724 }
2725 }
2726
2727
2728 Repaint();
2729
2730 // set frame's minimum size
2731
2732 /*
2733 // N.B. More work needs to be done on frame minimum sizes;
2734 // this is some intresting code that imposes the minimum size,
2735 // but we may want to include a more flexible mechanism or
2736 // options for multiple minimum-size modes, e.g. strict or lax
2737 wxSize min_size = sizer->GetMinSize();
2738 wxSize frame_size = m_frame->GetSize();
2739 wxSize client_size = m_frame->GetClientSize();
2740
2741 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2742 min_size.y+frame_size.y-client_size.y );
2743
2744 m_frame->SetMinSize(minframe_size);
2745
2746 if (frame_size.x < minframe_size.x ||
2747 frame_size.y < minframe_size.y)
2748 sizer->Fit(m_frame);
2749 */
2750 }
2751
2752
2753 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2754 // on the frame's main sizer, then measures all the various UI items
2755 // and updates their internal rectangles. This should always be called
2756 // instead of calling m_frame->Layout() directly
2757
2758 void wxAuiManager::DoFrameLayout()
2759 {
2760 m_frame->Layout();
2761
2762 int i, part_count;
2763 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2764 {
2765 wxAuiDockUIPart& part = m_uiparts.Item(i);
2766
2767 // get the rectangle of the UI part
2768 // originally, this code looked like this:
2769 // part.rect = wxRect(part.sizer_item->GetPosition(),
2770 // part.sizer_item->GetSize());
2771 // this worked quite well, with one exception: the mdi
2772 // client window had a "deferred" size variable
2773 // that returned the wrong size. It looks like
2774 // a bug in wx, because the former size of the window
2775 // was being returned. So, we will retrieve the part's
2776 // rectangle via other means
2777
2778
2779 part.rect = part.sizer_item->GetRect();
2780 int flag = part.sizer_item->GetFlag();
2781 int border = part.sizer_item->GetBorder();
2782 if (flag & wxTOP)
2783 {
2784 part.rect.y -= border;
2785 part.rect.height += border;
2786 }
2787 if (flag & wxLEFT)
2788 {
2789 part.rect.x -= border;
2790 part.rect.width += border;
2791 }
2792 if (flag & wxBOTTOM)
2793 part.rect.height += border;
2794 if (flag & wxRIGHT)
2795 part.rect.width += border;
2796
2797
2798 if (part.type == wxAuiDockUIPart::typeDock)
2799 part.dock->rect = part.rect;
2800 if (part.type == wxAuiDockUIPart::typePane)
2801 part.pane->rect = part.rect;
2802 }
2803 }
2804
2805 // GetPanePart() looks up the pane the pane border UI part (or the regular
2806 // pane part if there is no border). This allows the caller to get the exact
2807 // rectangle of the pane in question, including decorations like
2808 // caption and border (if any).
2809
2810 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2811 {
2812 int i, part_count;
2813 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2814 {
2815 wxAuiDockUIPart& part = m_uiparts.Item(i);
2816 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2817 part.pane && part.pane->window == wnd)
2818 return &part;
2819 }
2820 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2821 {
2822 wxAuiDockUIPart& part = m_uiparts.Item(i);
2823 if (part.type == wxAuiDockUIPart::typePane &&
2824 part.pane && part.pane->window == wnd)
2825 return &part;
2826 }
2827 return NULL;
2828 }
2829
2830
2831
2832 // GetDockPixelOffset() is an internal function which returns
2833 // a dock's offset in pixels from the left side of the window
2834 // (for horizontal docks) or from the top of the window (for
2835 // vertical docks). This value is necessary for calculating
2836 // fixel-pane/toolbar offsets when they are dragged.
2837
2838 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2839 {
2840 // the only way to accurately calculate the dock's
2841 // offset is to actually run a theoretical layout
2842
2843 int i, part_count, dock_count;
2844 wxAuiDockInfoArray docks;
2845 wxAuiPaneInfoArray panes;
2846 wxAuiDockUIPartArray uiparts;
2847 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2848 panes.Add(test);
2849
2850 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2851 wxSize client_size = m_frame->GetClientSize();
2852 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2853 sizer->Layout();
2854
2855 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2856 {
2857 wxAuiDockUIPart& part = uiparts.Item(i);
2858 part.rect = wxRect(part.sizer_item->GetPosition(),
2859 part.sizer_item->GetSize());
2860 if (part.type == wxAuiDockUIPart::typeDock)
2861 part.dock->rect = part.rect;
2862 }
2863
2864 delete sizer;
2865
2866 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2867 {
2868 wxAuiDockInfo& dock = docks.Item(i);
2869 if (test.dock_direction == dock.dock_direction &&
2870 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2871 {
2872 if (dock.IsVertical())
2873 return dock.rect.y;
2874 else
2875 return dock.rect.x;
2876 }
2877 }
2878
2879 return 0;
2880 }
2881
2882
2883
2884 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2885 // if a dock operation is allowed, the new dock position is copied into
2886 // the target info. If the operation was allowed, the function returns true.
2887
2888 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2889 const wxAuiPaneInfo& new_pos)
2890 {
2891 bool allowed = false;
2892 switch (new_pos.dock_direction)
2893 {
2894 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2895 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2896 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2897 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2898 }
2899
2900 if (allowed)
2901 target = new_pos;
2902
2903 return allowed;
2904 }
2905
2906
2907 // DoDrop() is an important function. It basically takes a mouse position,
2908 // and determines where the pane's new position would be. If the pane is to be
2909 // dropped, it performs the drop operation using the specified dock and pane
2910 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2911 // scenario can be performed, giving precise coordinates for drop hints.
2912 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2913 // as parameters, the changes will be made to the main state arrays
2914
2915 const int auiInsertRowPixels = 10;
2916 const int auiNewRowPixels = 40;
2917 const int auiLayerInsertPixels = 40;
2918 const int auiLayerInsertOffset = 5;
2919
2920 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2921 wxAuiPaneInfoArray& panes,
2922 wxAuiPaneInfo& target,
2923 const wxPoint& pt,
2924 const wxPoint& offset)
2925 {
2926 wxSize cli_size = m_frame->GetClientSize();
2927
2928 wxAuiPaneInfo drop = target;
2929
2930
2931 // The result should always be shown
2932 drop.Show();
2933
2934
2935 // Check to see if the pane has been dragged outside of the window
2936 // (or near to the outside of the window), if so, dock it along the edge
2937
2938
2939 int layer_insert_offset = auiLayerInsertOffset;
2940 if (drop.IsToolbar())
2941 layer_insert_offset = 0;
2942
2943
2944 if (pt.x < layer_insert_offset &&
2945 pt.x > layer_insert_offset-auiLayerInsertPixels)
2946 {
2947 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2948 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2949 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2950
2951 if (drop.IsToolbar())
2952 new_layer = auiToolBarLayer;
2953
2954 drop.Dock().Left().
2955 Layer(new_layer).
2956 Row(0).
2957 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2958 return ProcessDockResult(target, drop);
2959 }
2960 else if (pt.y < layer_insert_offset &&
2961 pt.y > layer_insert_offset-auiLayerInsertPixels)
2962 {
2963 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2964 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2965 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2966
2967 if (drop.IsToolbar())
2968 new_layer = auiToolBarLayer;
2969
2970 drop.Dock().Top().
2971 Layer(new_layer).
2972 Row(0).
2973 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2974 return ProcessDockResult(target, drop);
2975 }
2976 else if (pt.x >= cli_size.x - layer_insert_offset &&
2977 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2978 {
2979 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2980 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2981 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2982
2983 if (drop.IsToolbar())
2984 new_layer = auiToolBarLayer;
2985
2986 drop.Dock().Right().
2987 Layer(new_layer).
2988 Row(0).
2989 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2990 return ProcessDockResult(target, drop);
2991 }
2992 else if (pt.y >= cli_size.y - layer_insert_offset &&
2993 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2994 {
2995 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2996 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2997 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2998
2999 if (drop.IsToolbar())
3000 new_layer = auiToolBarLayer;
3001
3002 drop.Dock().Bottom().
3003 Layer(new_layer).
3004 Row(0).
3005 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
3006 return ProcessDockResult(target, drop);
3007 }
3008
3009
3010 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
3011
3012
3013 if (drop.IsToolbar())
3014 {
3015 if (!part || !part->dock)
3016 return false;
3017
3018 // calculate the offset from where the dock begins
3019 // to the point where the user dropped the pane
3020 int dock_drop_offset = 0;
3021 if (part->dock->IsHorizontal())
3022 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
3023 else
3024 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
3025
3026
3027 // toolbars may only be moved in and to fixed-pane docks,
3028 // otherwise we will try to float the pane. Also, the pane
3029 // should float if being dragged over center pane windows
3030 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
3031 pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
3032 {
3033 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
3034 {
3035 m_skipping = true;
3036 }
3037 else
3038 {
3039 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
3040 {
3041 drop.Float();
3042 }
3043
3044 m_skipping = false;
3045
3046 return ProcessDockResult(target, drop);
3047 }
3048
3049 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
3050
3051 return ProcessDockResult(target, drop);
3052 }
3053
3054 m_skipping = false;
3055
3056 m_last_rect = part->dock->rect;
3057 m_last_rect.Inflate( 15, 15 );
3058
3059 drop.Dock().
3060 Direction(part->dock->dock_direction).
3061 Layer(part->dock->dock_layer).
3062 Row(part->dock->dock_row).
3063 Position(dock_drop_offset);
3064
3065 if ((
3066 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
3067 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
3068 ) && part->dock->panes.GetCount() > 1)
3069 {
3070 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3071 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3072 {
3073 int row = drop.dock_row;
3074 DoInsertDockRow(panes, part->dock->dock_direction,
3075 part->dock->dock_layer,
3076 part->dock->dock_row);
3077 drop.dock_row = row;
3078 }
3079 else
3080 {
3081 DoInsertDockRow(panes, part->dock->dock_direction,
3082 part->dock->dock_layer,
3083 part->dock->dock_row+1);
3084 drop.dock_row = part->dock->dock_row+1;
3085 }
3086 }
3087
3088 if ((
3089 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
3090 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
3091 ) && part->dock->panes.GetCount() > 1)
3092 {
3093 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3094 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3095 {
3096 DoInsertDockRow(panes, part->dock->dock_direction,
3097 part->dock->dock_layer,
3098 part->dock->dock_row+1);
3099 drop.dock_row = part->dock->dock_row+1;
3100 }
3101 else
3102 {
3103 int row = drop.dock_row;
3104 DoInsertDockRow(panes, part->dock->dock_direction,
3105 part->dock->dock_layer,
3106 part->dock->dock_row);
3107 drop.dock_row = row;
3108 }
3109 }
3110
3111 return ProcessDockResult(target, drop);
3112 }
3113
3114
3115
3116
3117 if (!part)
3118 return false;
3119
3120 if (part->type == wxAuiDockUIPart::typePaneBorder ||
3121 part->type == wxAuiDockUIPart::typeCaption ||
3122 part->type == wxAuiDockUIPart::typeGripper ||
3123 part->type == wxAuiDockUIPart::typePaneButton ||
3124 part->type == wxAuiDockUIPart::typePane ||
3125 part->type == wxAuiDockUIPart::typePaneSizer ||
3126 part->type == wxAuiDockUIPart::typeDockSizer ||
3127 part->type == wxAuiDockUIPart::typeBackground)
3128 {
3129 if (part->type == wxAuiDockUIPart::typeDockSizer)
3130 {
3131 if (part->dock->panes.GetCount() != 1)
3132 return false;
3133 part = GetPanePart(part->dock->panes.Item(0)->window);
3134 if (!part)
3135 return false;
3136 }
3137
3138
3139
3140 // If a normal frame is being dragged over a toolbar, insert it
3141 // along the edge under the toolbar, but over all other panes.
3142 // (this could be done much better, but somehow factoring this
3143 // calculation with the one at the beginning of this function)
3144 if (part->dock && part->dock->toolbar)
3145 {
3146 int layer = 0;
3147
3148 switch (part->dock->dock_direction)
3149 {
3150 case wxAUI_DOCK_LEFT:
3151 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
3152 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
3153 GetMaxLayer(docks, wxAUI_DOCK_TOP));
3154 break;
3155 case wxAUI_DOCK_TOP:
3156 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
3157 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3158 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3159 break;
3160 case wxAUI_DOCK_RIGHT:
3161 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
3162 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
3163 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
3164 break;
3165 case wxAUI_DOCK_BOTTOM:
3166 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3167 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3168 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3169 break;
3170 }
3171
3172 DoInsertDockRow(panes, part->dock->dock_direction,
3173 layer, 0);
3174 drop.Dock().
3175 Direction(part->dock->dock_direction).
3176 Layer(layer).Row(0).Position(0);
3177 return ProcessDockResult(target, drop);
3178 }
3179
3180
3181 if (!part->pane)
3182 return false;
3183
3184 part = GetPanePart(part->pane->window);
3185 if (!part)
3186 return false;
3187
3188 bool insert_dock_row = false;
3189 int insert_row = part->pane->dock_row;
3190 int insert_dir = part->pane->dock_direction;
3191 int insert_layer = part->pane->dock_layer;
3192
3193 switch (part->pane->dock_direction)
3194 {
3195 case wxAUI_DOCK_TOP:
3196 if (pt.y >= part->rect.y &&
3197 pt.y < part->rect.y+auiInsertRowPixels)
3198 insert_dock_row = true;
3199 break;
3200 case wxAUI_DOCK_BOTTOM:
3201 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3202 pt.y <= part->rect.y + part->rect.height)
3203 insert_dock_row = true;
3204 break;
3205 case wxAUI_DOCK_LEFT:
3206 if (pt.x >= part->rect.x &&
3207 pt.x < part->rect.x+auiInsertRowPixels)
3208 insert_dock_row = true;
3209 break;
3210 case wxAUI_DOCK_RIGHT:
3211 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3212 pt.x <= part->rect.x+part->rect.width)
3213 insert_dock_row = true;
3214 break;
3215 case wxAUI_DOCK_CENTER:
3216 {
3217 // "new row pixels" will be set to the default, but
3218 // must never exceed 20% of the window size
3219 int new_row_pixels_x = auiNewRowPixels;
3220 int new_row_pixels_y = auiNewRowPixels;
3221
3222 if (new_row_pixels_x > (part->rect.width*20)/100)
3223 new_row_pixels_x = (part->rect.width*20)/100;
3224
3225 if (new_row_pixels_y > (part->rect.height*20)/100)
3226 new_row_pixels_y = (part->rect.height*20)/100;
3227
3228
3229 // determine if the mouse pointer is in a location that
3230 // will cause a new row to be inserted. The hot spot positions
3231 // are along the borders of the center pane
3232
3233 insert_layer = 0;
3234 insert_dock_row = true;
3235 const wxRect& pr = part->rect;
3236 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3237 insert_dir = wxAUI_DOCK_LEFT;
3238 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3239 insert_dir = wxAUI_DOCK_TOP;
3240 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3241 pt.x < pr.x + pr.width)
3242 insert_dir = wxAUI_DOCK_RIGHT;
3243 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3244 pt.y < pr.y + pr.height)
3245 insert_dir = wxAUI_DOCK_BOTTOM;
3246 else
3247 return false;
3248
3249 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3250 }
3251 }
3252
3253 if (insert_dock_row)
3254 {
3255 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3256 drop.Dock().Direction(insert_dir).
3257 Layer(insert_layer).
3258 Row(insert_row).
3259 Position(0);
3260 return ProcessDockResult(target, drop);
3261 }
3262
3263 // determine the mouse offset and the pane size, both in the
3264 // direction of the dock itself, and perpendicular to the dock
3265
3266 int offset, size;
3267
3268 if (part->orientation == wxVERTICAL)
3269 {
3270 offset = pt.y - part->rect.y;
3271 size = part->rect.GetHeight();
3272 }
3273 else
3274 {
3275 offset = pt.x - part->rect.x;
3276 size = part->rect.GetWidth();
3277 }
3278
3279 int drop_position = part->pane->dock_pos;
3280
3281 // if we are in the top/left part of the pane,
3282 // insert the pane before the pane being hovered over
3283 if (offset <= size/2)
3284 {
3285 drop_position = part->pane->dock_pos;
3286 DoInsertPane(panes,
3287 part->pane->dock_direction,
3288 part->pane->dock_layer,
3289 part->pane->dock_row,
3290 part->pane->dock_pos);
3291 }
3292
3293 // if we are in the bottom/right part of the pane,
3294 // insert the pane before the pane being hovered over
3295 if (offset > size/2)
3296 {
3297 drop_position = part->pane->dock_pos+1;
3298 DoInsertPane(panes,
3299 part->pane->dock_direction,
3300 part->pane->dock_layer,
3301 part->pane->dock_row,
3302 part->pane->dock_pos+1);
3303 }
3304
3305 drop.Dock().
3306 Direction(part->dock->dock_direction).
3307 Layer(part->dock->dock_layer).
3308 Row(part->dock->dock_row).
3309 Position(drop_position);
3310 return ProcessDockResult(target, drop);
3311 }
3312
3313 return false;
3314 }
3315
3316
3317 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3318 {
3319 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3320 {
3321 m_hint_fadetimer.Stop();
3322 return;
3323 }
3324
3325 m_hint_fadeamt += 4;
3326 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3327 }
3328
3329 void wxAuiManager::ShowHint(const wxRect& rect)
3330 {
3331 if (m_hint_wnd)
3332 {
3333 // if the hint rect is the same as last time, don't do anything
3334 if (m_last_hint == rect)
3335 return;
3336 m_last_hint = rect;
3337
3338 m_hint_fadeamt = m_hint_fademax;
3339
3340 if ((m_flags & wxAUI_MGR_HINT_FADE)
3341 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3342 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3343 )
3344 m_hint_fadeamt = 0;
3345
3346 m_hint_wnd->SetSize(rect);
3347 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3348
3349 if (!m_hint_wnd->IsShown())
3350 m_hint_wnd->Show();
3351
3352 // if we are dragging a floating pane, set the focus
3353 // back to that floating pane (otherwise it becomes unfocused)
3354 if (m_action == actionDragFloatingPane && m_action_window)
3355 m_action_window->SetFocus();
3356
3357 m_hint_wnd->Raise();
3358
3359
3360 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3361 {
3362 // start fade in timer
3363 m_hint_fadetimer.SetOwner(this, 101);
3364 m_hint_fadetimer.Start(5);
3365 }
3366 }
3367 else // Not using a transparent hint window...
3368 {
3369 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3370 return;
3371
3372 if (m_last_hint != rect)
3373 {
3374 // remove the last hint rectangle
3375 m_last_hint = rect;
3376 m_frame->Refresh();
3377 m_frame->Update();
3378 }
3379
3380 wxScreenDC screendc;
3381 wxRegion clip(1, 1, 10000, 10000);
3382
3383 // clip all floating windows, so we don't draw over them
3384 int i, pane_count;
3385 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3386 {
3387 wxAuiPaneInfo& pane = m_panes.Item(i);
3388
3389 if (pane.IsFloating() &&
3390 pane.frame->IsShown())
3391 {
3392 wxRect rect = pane.frame->GetRect();
3393 #ifdef __WXGTK__
3394 // wxGTK returns the client size, not the whole frame size
3395 rect.width += 15;
3396 rect.height += 35;
3397 rect.Inflate(5);
3398 #endif
3399
3400 clip.Subtract(rect);
3401 }
3402 }
3403
3404 // As we can only hide the hint by redrawing the managed window, we
3405 // need to clip the region to the managed window too or we get
3406 // nasty redrawn problems.
3407 clip.Intersect(m_frame->GetRect());
3408
3409 screendc.SetDeviceClippingRegion(clip);
3410
3411 wxBitmap stipple = wxPaneCreateStippleBitmap();
3412 wxBrush brush(stipple);
3413 screendc.SetBrush(brush);
3414 screendc.SetPen(*wxTRANSPARENT_PEN);
3415
3416 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3417 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3418 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3419 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3420 }
3421 }
3422
3423 void wxAuiManager::HideHint()
3424 {
3425 // hides a transparent window hint, if there is one
3426 if (m_hint_wnd)
3427 {
3428 if (m_hint_wnd->IsShown())
3429 m_hint_wnd->Show(false);
3430 m_hint_wnd->SetTransparent(0);
3431 m_hint_fadetimer.Stop();
3432 m_last_hint = wxRect();
3433 return;
3434 }
3435
3436 // hides a painted hint by redrawing the frame window
3437 if (!m_last_hint.IsEmpty())
3438 {
3439 m_frame->Refresh();
3440 m_frame->Update();
3441 m_last_hint = wxRect();
3442 }
3443 }
3444
3445 void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
3446 {
3447 // Do nothing so this event isn't handled in the base handlers.
3448
3449 // Letting the hint window activate without this handler can lead to
3450 // weird behavior on Mac where the menu is switched out to the top
3451 // window's menu in MDI applications when it shouldn't be. So since
3452 // we don't want user interaction with the hint window anyway, we just
3453 // prevent it from activating here.
3454 }
3455
3456
3457
3458 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3459 const wxPoint& offset)
3460 {
3461 wxAuiPaneInfo& pane = GetPane(pane_window);
3462 if (!pane.IsOk())
3463 return;
3464
3465 if (pane.IsToolbar())
3466 {
3467 m_action = actionDragToolbarPane;
3468 }
3469 else
3470 {
3471 m_action = actionDragFloatingPane;
3472 }
3473
3474 m_action_window = pane_window;
3475 m_action_offset = offset;
3476 m_frame->CaptureMouse();
3477 }
3478
3479
3480 // CalculateHintRect() calculates the drop hint rectangle. The method
3481 // first calls DoDrop() to determine the exact position the pane would
3482 // be at were if dropped. If the pane would indeed become docked at the
3483 // specified drop point, the the rectangle hint will be returned in
3484 // screen coordinates. Otherwise, an empty rectangle is returned.
3485 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3486 // the mouse position, in client coordinates. |offset| describes the offset
3487 // that the mouse is from the upper-left corner of the item being dragged
3488
3489 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3490 const wxPoint& pt,
3491 const wxPoint& offset)
3492 {
3493 wxRect rect;
3494
3495 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3496 // we will create a new temporary layout and then measure the resulting
3497 // rectangle; we will create a copy of the docking structures (m_dock)
3498 // so that we don't modify the real thing on screen
3499
3500 int i, pane_count, part_count;
3501 wxAuiDockInfoArray docks;
3502 wxAuiPaneInfoArray panes;
3503 wxAuiDockUIPartArray uiparts;
3504 wxAuiPaneInfo hint = GetPane(pane_window);
3505 hint.name = wxT("__HINT__");
3506 hint.PaneBorder(true);
3507 hint.Show();
3508
3509 if (!hint.IsOk())
3510 return rect;
3511
3512 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3513
3514 // remove any pane already there which bears the same window;
3515 // this happens when you are moving a pane around in a dock
3516 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3517 {
3518 if (panes.Item(i).window == pane_window)
3519 {
3520 RemovePaneFromDocks(docks, panes.Item(i));
3521 panes.RemoveAt(i);
3522 break;
3523 }
3524 }
3525
3526 // find out where the new pane would be
3527 if (!DoDrop(docks, panes, hint, pt, offset))
3528 {
3529 return rect;
3530 }
3531
3532 panes.Add(hint);
3533
3534 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3535 wxSize client_size = m_frame->GetClientSize();
3536 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3537 sizer->Layout();
3538
3539 for (i = 0, part_count = uiparts.GetCount();
3540 i < part_count; ++i)
3541 {
3542 wxAuiDockUIPart& part = uiparts.Item(i);
3543
3544 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3545 part.pane && part.pane->name == wxT("__HINT__"))
3546 {
3547 rect = wxRect(part.sizer_item->GetPosition(),
3548 part.sizer_item->GetSize());
3549 break;
3550 }
3551 }
3552
3553 delete sizer;
3554
3555 if (rect.IsEmpty())
3556 {
3557 return rect;
3558 }
3559
3560 // actually show the hint rectangle on the screen
3561 m_frame->ClientToScreen(&rect.x, &rect.y);
3562
3563 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3564 {
3565 // Mirror rectangle in RTL mode
3566 rect.x -= rect.GetWidth();
3567 }
3568
3569 return rect;
3570 }
3571
3572 // DrawHintRect() calculates the hint rectangle by calling
3573 // CalculateHintRect(). If there is a rectangle, it shows it
3574 // by calling ShowHint(), otherwise it hides any hint
3575 // rectangle currently shown
3576 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3577 const wxPoint& pt,
3578 const wxPoint& offset)
3579 {
3580 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3581
3582 if (rect.IsEmpty())
3583 {
3584 HideHint();
3585 }
3586 else
3587 {
3588 ShowHint(rect);
3589 }
3590 }
3591
3592 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3593 {
3594 // try to find the pane
3595 wxAuiPaneInfo& pane = GetPane(wnd);
3596 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3597
3598 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3599 pane.frame->SetTransparent(150);
3600 }
3601
3602 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3603 {
3604 // try to find the pane
3605 wxAuiPaneInfo& pane = GetPane(wnd);
3606 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3607
3608 if(!pane.frame)
3609 return;
3610
3611 wxPoint pt = ::wxGetMousePosition();
3612
3613 #if 0
3614 // Adapt pt to direction
3615 if (dir == wxNORTH)
3616 {
3617 // move to pane's upper border
3618 wxPoint pos( 0,0 );
3619 pos = wnd->ClientToScreen( pos );
3620 pt.y = pos.y;
3621 // and some more pixels for the title bar
3622 pt.y -= 5;
3623 }
3624 else if (dir == wxWEST)
3625 {
3626 // move to pane's left border
3627 wxPoint pos( 0,0 );
3628 pos = wnd->ClientToScreen( pos );
3629 pt.x = pos.x;
3630 }
3631 else if (dir == wxEAST)
3632 {
3633 // move to pane's right border
3634 wxPoint pos( wnd->GetSize().x, 0 );
3635 pos = wnd->ClientToScreen( pos );
3636 pt.x = pos.x;
3637 }
3638 else if (dir == wxSOUTH)
3639 {
3640 // move to pane's bottom border
3641 wxPoint pos( 0, wnd->GetSize().y );
3642 pos = wnd->ClientToScreen( pos );
3643 pt.y = pos.y;
3644 }
3645 #else
3646 wxUnusedVar(dir);
3647 #endif
3648
3649 wxPoint client_pt = m_frame->ScreenToClient(pt);
3650
3651 // calculate the offset from the upper left-hand corner
3652 // of the frame to the mouse pointer
3653 wxPoint frame_pos = pane.frame->GetPosition();
3654 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3655
3656 // no hint for toolbar floating windows
3657 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3658 {
3659 wxAuiDockInfoArray docks;
3660 wxAuiPaneInfoArray panes;
3661 wxAuiDockUIPartArray uiparts;
3662 wxAuiPaneInfo hint = pane;
3663
3664 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3665
3666 // find out where the new pane would be
3667 if (!DoDrop(docks, panes, hint, client_pt))
3668 return;
3669 if (hint.IsFloating())
3670 return;
3671
3672 pane = hint;
3673 m_action = actionDragToolbarPane;
3674 m_action_window = pane.window;
3675
3676 Update();
3677
3678 return;
3679 }
3680
3681
3682 // if a key modifier is pressed while dragging the frame,
3683 // don't dock the window
3684 if (!CanDockPanel(pane))
3685 {
3686 HideHint();
3687 return;
3688 }
3689
3690
3691 DrawHintRect(wnd, client_pt, action_offset);
3692
3693 #ifdef __WXGTK__
3694 // this cleans up some screen artifacts that are caused on GTK because
3695 // we aren't getting the exact size of the window (see comment
3696 // in DrawHintRect)
3697 //Refresh();
3698 #endif
3699
3700
3701 // reduces flicker
3702 m_frame->Update();
3703 }
3704
3705 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3706 {
3707 // try to find the pane
3708 wxAuiPaneInfo& pane = GetPane(wnd);
3709 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3710
3711 if(!pane.frame)
3712 return;
3713
3714 wxPoint pt = ::wxGetMousePosition();
3715
3716 #if 0
3717 // Adapt pt to direction
3718 if (dir == wxNORTH)
3719 {
3720 // move to pane's upper border
3721 wxPoint pos( 0,0 );
3722 pos = wnd->ClientToScreen( pos );
3723 pt.y = pos.y;
3724 // and some more pixels for the title bar
3725 pt.y -= 10;
3726 }
3727 else if (dir == wxWEST)
3728 {
3729 // move to pane's left border
3730 wxPoint pos( 0,0 );
3731 pos = wnd->ClientToScreen( pos );
3732 pt.x = pos.x;
3733 }
3734 else if (dir == wxEAST)
3735 {
3736 // move to pane's right border
3737 wxPoint pos( wnd->GetSize().x, 0 );
3738 pos = wnd->ClientToScreen( pos );
3739 pt.x = pos.x;
3740 }
3741 else if (dir == wxSOUTH)
3742 {
3743 // move to pane's bottom border
3744 wxPoint pos( 0, wnd->GetSize().y );
3745 pos = wnd->ClientToScreen( pos );
3746 pt.y = pos.y;
3747 }
3748 #else
3749 wxUnusedVar(dir);
3750 #endif
3751
3752 wxPoint client_pt = m_frame->ScreenToClient(pt);
3753
3754 // calculate the offset from the upper left-hand corner
3755 // of the frame to the mouse pointer
3756 wxPoint frame_pos = pane.frame->GetPosition();
3757 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3758
3759 // if a key modifier is pressed while dragging the frame,
3760 // don't dock the window
3761 if (CanDockPanel(pane))
3762 {
3763 // do the drop calculation
3764 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3765 }
3766
3767 // if the pane is still floating, update it's floating
3768 // position (that we store)
3769 if (pane.IsFloating())
3770 {
3771 pane.floating_pos = pane.frame->GetPosition();
3772
3773 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3774 pane.frame->SetTransparent(255);
3775 }
3776 else if (m_has_maximized)
3777 {
3778 RestoreMaximizedPane();
3779 }
3780
3781 Update();
3782
3783 HideHint();
3784 }
3785
3786 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3787 {
3788 // try to find the pane
3789 wxAuiPaneInfo& pane = GetPane(wnd);
3790 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3791
3792 pane.floating_size = size;
3793 }
3794
3795
3796 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3797 {
3798 // try to find the pane
3799 wxAuiPaneInfo& pane = GetPane(wnd);
3800 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3801
3802
3803 // fire pane close event
3804 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3805 e.SetPane(&pane);
3806 e.SetCanVeto(evt.CanVeto());
3807 ProcessMgrEvent(e);
3808
3809 if (e.GetVeto())
3810 {
3811 evt.Veto();
3812 return;
3813 }
3814 else
3815 {
3816 // close the pane, but check that it
3817 // still exists in our pane array first
3818 // (the event handler above might have removed it)
3819
3820 wxAuiPaneInfo& check = GetPane(wnd);
3821 if (check.IsOk())
3822 {
3823 ClosePane(pane);
3824 }
3825 }
3826 }
3827
3828
3829
3830 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3831 {
3832 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3833 {
3834 SetActivePane(m_panes, wnd);
3835 Repaint();
3836 }
3837 }
3838
3839 // OnRender() draws all of the pane captions, sashes,
3840 // backgrounds, captions, grippers, pane borders and buttons.
3841 // It renders the entire user interface.
3842
3843 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3844 {
3845 // if the frame is about to be deleted, don't bother
3846 if (!m_frame || wxPendingDelete.Member(m_frame))
3847 return;
3848
3849 wxDC* dc = evt.GetDC();
3850
3851 #ifdef __WXMAC__
3852 dc->Clear() ;
3853 #endif
3854 int i, part_count;
3855 for (i = 0, part_count = m_uiparts.GetCount();
3856 i < part_count; ++i)
3857 {
3858 wxAuiDockUIPart& part = m_uiparts.Item(i);
3859
3860 // don't draw hidden pane items or items that aren't windows
3861 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3862 continue;
3863
3864 switch (part.type)
3865 {
3866 case wxAuiDockUIPart::typeDockSizer:
3867 case wxAuiDockUIPart::typePaneSizer:
3868 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3869 break;
3870 case wxAuiDockUIPart::typeBackground:
3871 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3872 break;
3873 case wxAuiDockUIPart::typeCaption:
3874 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3875 break;
3876 case wxAuiDockUIPart::typeGripper:
3877 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3878 break;
3879 case wxAuiDockUIPart::typePaneBorder:
3880 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3881 break;
3882 case wxAuiDockUIPart::typePaneButton:
3883 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3884 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3885 break;
3886 }
3887 }
3888 }
3889
3890
3891 // Render() fire a render event, which is normally handled by
3892 // wxAuiManager::OnRender(). This allows the render function to
3893 // be overridden via the render event. This can be useful for paintin
3894 // custom graphics in the main window. Default behavior can be
3895 // invoked in the overridden function by calling OnRender()
3896
3897 void wxAuiManager::Render(wxDC* dc)
3898 {
3899 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3900 e.SetManager(this);
3901 e.SetDC(dc);
3902 ProcessMgrEvent(e);
3903 }
3904
3905 void wxAuiManager::Repaint(wxDC* dc)
3906 {
3907 #ifdef __WXMAC__
3908 if ( dc == NULL )
3909 {
3910 m_frame->Refresh() ;
3911 m_frame->Update() ;
3912 return ;
3913 }
3914 #endif
3915 int w, h;
3916 m_frame->GetClientSize(&w, &h);
3917
3918 // figure out which dc to use; if one
3919 // has been specified, use it, otherwise
3920 // make a client dc
3921 wxClientDC* client_dc = NULL;
3922 if (!dc)
3923 {
3924 client_dc = new wxClientDC(m_frame);
3925 dc = client_dc;
3926 }
3927
3928 // if the frame has a toolbar, the client area
3929 // origin will not be (0,0).
3930 wxPoint pt = m_frame->GetClientAreaOrigin();
3931 if (pt.x != 0 || pt.y != 0)
3932 dc->SetDeviceOrigin(pt.x, pt.y);
3933
3934 // render all the items
3935 Render(dc);
3936
3937 // if we created a client_dc, delete it
3938 if (client_dc)
3939 delete client_dc;
3940 }
3941
3942 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3943 {
3944 wxPaintDC dc(m_frame);
3945 Repaint(&dc);
3946 }
3947
3948 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3949 {
3950 #ifdef __WXMAC__
3951 event.Skip() ;
3952 #else
3953 wxUnusedVar(event);
3954 #endif
3955 }
3956
3957 void wxAuiManager::OnSize(wxSizeEvent& event)
3958 {
3959 if (m_frame)
3960 {
3961 DoFrameLayout();
3962 Repaint();
3963
3964 #if wxUSE_MDI
3965 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3966 {
3967 // for MDI parent frames, this event must not
3968 // be "skipped". In other words, the parent frame
3969 // must not be allowed to resize the client window
3970 // after we are finished processing sizing changes
3971 return;
3972 }
3973 #endif
3974 }
3975 event.Skip();
3976 }
3977
3978 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3979 {
3980 // get the window we are managing, if none, return NULL
3981 wxWindow* window = GetManagedWindow();
3982 if (!window)
3983 {
3984 evt.SetManager(NULL);
3985 return;
3986 }
3987
3988 // if we are managing a child frame, get the 'real' manager
3989 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3990 {
3991 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3992 evt.SetManager(float_frame->GetOwnerManager());
3993 return;
3994 }
3995
3996 // return pointer to ourself
3997 evt.SetManager(this);
3998 }
3999
4000 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
4001 {
4002 // determine cursor
4003 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4004 wxCursor cursor = wxNullCursor;
4005
4006 if (part)
4007 {
4008 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4009 part->type == wxAuiDockUIPart::typePaneSizer)
4010 {
4011 // a dock may not be resized if it has a single
4012 // pane which is not resizable
4013 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
4014 part->dock->panes.GetCount() == 1 &&
4015 part->dock->panes.Item(0)->IsFixed())
4016 return;
4017
4018 // panes that may not be resized do not get a sizing cursor
4019 if (part->pane && part->pane->IsFixed())
4020 return;
4021
4022 if (part->orientation == wxVERTICAL)
4023 cursor = wxCursor(wxCURSOR_SIZEWE);
4024 else
4025 cursor = wxCursor(wxCURSOR_SIZENS);
4026 }
4027 else if (part->type == wxAuiDockUIPart::typeGripper)
4028 {
4029 cursor = wxCursor(wxCURSOR_SIZING);
4030 }
4031 }
4032
4033 event.SetCursor(cursor);
4034 }
4035
4036
4037
4038 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
4039 const wxMouseEvent& event)
4040 {
4041 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
4042 if (!hit_test || !button_ui_part)
4043 return;
4044
4045 int state = wxAUI_BUTTON_STATE_NORMAL;
4046
4047 if (hit_test == button_ui_part)
4048 {
4049 if (event.LeftDown())
4050 state = wxAUI_BUTTON_STATE_PRESSED;
4051 else
4052 state = wxAUI_BUTTON_STATE_HOVER;
4053 }
4054 else
4055 {
4056 if (event.LeftDown())
4057 state = wxAUI_BUTTON_STATE_HOVER;
4058 }
4059
4060 // now repaint the button with hover state
4061 wxClientDC cdc(m_frame);
4062
4063 // if the frame has a toolbar, the client area
4064 // origin will not be (0,0).
4065 wxPoint pt = m_frame->GetClientAreaOrigin();
4066 if (pt.x != 0 || pt.y != 0)
4067 cdc.SetDeviceOrigin(pt.x, pt.y);
4068
4069 if (hit_test->pane)
4070 {
4071 m_art->DrawPaneButton(cdc, m_frame,
4072 button_ui_part->button->button_id,
4073 state,
4074 button_ui_part->rect,
4075 *hit_test->pane);
4076 }
4077 }
4078
4079 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
4080 {
4081 m_currentDragItem = -1;
4082
4083 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4084 if (part)
4085 {
4086 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4087 part->type == wxAuiDockUIPart::typePaneSizer)
4088 {
4089 // Removing this restriction so that a centre pane can be resized
4090 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4091 // return;
4092
4093 // a dock may not be resized if it has a single
4094 // pane which is not resizable
4095 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
4096 part->dock->panes.GetCount() == 1 &&
4097 part->dock->panes.Item(0)->IsFixed())
4098 return;
4099
4100 // panes that may not be resized should be ignored here
4101 if (part->pane && part->pane->IsFixed())
4102 return;
4103
4104 m_action = actionResize;
4105 m_action_part = part;
4106 m_action_hintrect = wxRect();
4107 m_action_start = wxPoint(event.m_x, event.m_y);
4108 m_action_offset = wxPoint(event.m_x - part->rect.x,
4109 event.m_y - part->rect.y);
4110 m_frame->CaptureMouse();
4111 }
4112 else if (part->type == wxAuiDockUIPart::typePaneButton)
4113 {
4114 m_action = actionClickButton;
4115 m_action_part = part;
4116 m_action_start = wxPoint(event.m_x, event.m_y);
4117 m_frame->CaptureMouse();
4118
4119 UpdateButtonOnScreen(part, event);
4120 }
4121 else if (part->type == wxAuiDockUIPart::typeCaption ||
4122 part->type == wxAuiDockUIPart::typeGripper)
4123 {
4124 // if we are managing a wxAuiFloatingFrame window, then
4125 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4126 // We want to initiate a toolbar drag in our owner manager
4127 wxWindow* managed_wnd = GetManagedWindow();
4128
4129 if (part->pane &&
4130 part->pane->window &&
4131 managed_wnd &&
4132 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
4133 {
4134 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
4135 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
4136 owner_mgr->StartPaneDrag(part->pane->window,
4137 wxPoint(event.m_x - part->rect.x,
4138 event.m_y - part->rect.y));
4139 return;
4140 }
4141
4142
4143
4144 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4145 {
4146 // set the caption as active
4147 SetActivePane(m_panes, part->pane->window);
4148 Repaint();
4149 }
4150
4151 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4152 return;
4153
4154 m_action = actionClickCaption;
4155 m_action_part = part;
4156 m_action_start = wxPoint(event.m_x, event.m_y);
4157 m_action_offset = wxPoint(event.m_x - part->rect.x,
4158 event.m_y - part->rect.y);
4159 m_frame->CaptureMouse();
4160 }
4161 #ifdef __WXMAC__
4162 else
4163 {
4164 event.Skip();
4165 }
4166 #endif
4167 }
4168 #ifdef __WXMAC__
4169 else
4170 {
4171 event.Skip();
4172 }
4173 #else
4174 event.Skip();
4175 #endif
4176 }
4177
4178 /// Ends a resize action, or for live update, resizes the sash
4179 bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
4180 {
4181 // resize the dock or the pane
4182 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
4183 {
4184 // first, we must calculate the maximum size the dock may be
4185 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4186
4187 int used_width = 0, used_height = 0;
4188
4189 wxSize client_size = m_frame->GetClientSize();
4190
4191 size_t dock_i, dock_count = m_docks.GetCount();
4192 for (dock_i = 0; dock_i < dock_count; ++dock_i)
4193 {
4194 wxAuiDockInfo& dock = m_docks.Item(dock_i);
4195 if (dock.dock_direction == wxAUI_DOCK_TOP ||
4196 dock.dock_direction == wxAUI_DOCK_BOTTOM)
4197 {
4198 used_height += dock.size;
4199 }
4200 if (dock.dock_direction == wxAUI_DOCK_LEFT ||
4201 dock.dock_direction == wxAUI_DOCK_RIGHT)
4202 {
4203 used_width += dock.size;
4204 }
4205 if (dock.resizable)
4206 used_width += sash_size;
4207 }
4208
4209
4210 int available_width = client_size.GetWidth() - used_width;
4211 int available_height = client_size.GetHeight() - used_height;
4212
4213
4214 #if wxUSE_STATUSBAR
4215 // if there's a status control, the available
4216 // height decreases accordingly
4217 if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
4218 {
4219 wxFrame* frame = static_cast<wxFrame*>(m_frame);
4220 wxStatusBar* status = frame->GetStatusBar();
4221 if (status)
4222 {
4223 wxSize status_client_size = status->GetClientSize();
4224 available_height -= status_client_size.GetHeight();
4225 }
4226 }
4227 #endif
4228
4229 wxRect& rect = m_action_part->dock->rect;
4230
4231 wxPoint new_pos(event.m_x - m_action_offset.x,
4232 event.m_y - m_action_offset.y);
4233 int new_size, old_size = m_action_part->dock->size;
4234
4235 switch (m_action_part->dock->dock_direction)
4236 {
4237 case wxAUI_DOCK_LEFT:
4238 new_size = new_pos.x - rect.x;
4239 if (new_size-old_size > available_width)
4240 new_size = old_size+available_width;
4241 m_action_part->dock->size = new_size;
4242 break;
4243 case wxAUI_DOCK_TOP:
4244 new_size = new_pos.y - rect.y;
4245 if (new_size-old_size > available_height)
4246 new_size = old_size+available_height;
4247 m_action_part->dock->size = new_size;
4248 break;
4249 case wxAUI_DOCK_RIGHT:
4250 new_size = rect.x + rect.width - new_pos.x -
4251 m_action_part->rect.GetWidth();
4252 if (new_size-old_size > available_width)
4253 new_size = old_size+available_width;
4254 m_action_part->dock->size = new_size;
4255 break;
4256 case wxAUI_DOCK_BOTTOM:
4257 new_size = rect.y + rect.height -
4258 new_pos.y - m_action_part->rect.GetHeight();
4259 if (new_size-old_size > available_height)
4260 new_size = old_size+available_height;
4261 m_action_part->dock->size = new_size;
4262 break;
4263 }
4264
4265 Update();
4266 Repaint(NULL);
4267 }
4268 else if (m_action_part &&
4269 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
4270 {
4271 wxAuiDockInfo& dock = *m_action_part->dock;
4272 wxAuiPaneInfo& pane = *m_action_part->pane;
4273
4274 int total_proportion = 0;
4275 int dock_pixels = 0;
4276 int new_pixsize = 0;
4277
4278 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4279 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4280 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4281
4282 wxPoint new_pos(event.m_x - m_action_offset.x,
4283 event.m_y - m_action_offset.y);
4284
4285 // determine the pane rectangle by getting the pane part
4286 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4287 wxASSERT_MSG(pane_part,
4288 wxT("Pane border part not found -- shouldn't happen"));
4289
4290 // determine the new pixel size that the user wants;
4291 // this will help us recalculate the pane's proportion
4292 if (dock.IsHorizontal())
4293 new_pixsize = new_pos.x - pane_part->rect.x;
4294 else
4295 new_pixsize = new_pos.y - pane_part->rect.y;
4296
4297 // determine the size of the dock, based on orientation
4298 if (dock.IsHorizontal())
4299 dock_pixels = dock.rect.GetWidth();
4300 else
4301 dock_pixels = dock.rect.GetHeight();
4302
4303 // determine the total proportion of all resizable panes,
4304 // and the total size of the dock minus the size of all
4305 // the fixed panes
4306 int i, dock_pane_count = dock.panes.GetCount();
4307 int pane_position = -1;
4308 for (i = 0; i < dock_pane_count; ++i)
4309 {
4310 wxAuiPaneInfo& p = *dock.panes.Item(i);
4311 if (p.window == pane.window)
4312 pane_position = i;
4313
4314 // while we're at it, subtract the pane sash
4315 // width from the dock width, because this would
4316 // skew our proportion calculations
4317 if (i > 0)
4318 dock_pixels -= sash_size;
4319
4320 // also, the whole size (including decorations) of
4321 // all fixed panes must also be subtracted, because they
4322 // are not part of the proportion calculation
4323 if (p.IsFixed())
4324 {
4325 if (dock.IsHorizontal())
4326 dock_pixels -= p.best_size.x;
4327 else
4328 dock_pixels -= p.best_size.y;
4329 }
4330 else
4331 {
4332 total_proportion += p.dock_proportion;
4333 }
4334 }
4335
4336 // new size can never be more than the number of dock pixels
4337 if (new_pixsize > dock_pixels)
4338 new_pixsize = dock_pixels;
4339
4340
4341 // find a pane in our dock to 'steal' space from or to 'give'
4342 // space to -- this is essentially what is done when a pane is
4343 // resized; the pane should usually be the first non-fixed pane
4344 // to the right of the action pane
4345 int borrow_pane = -1;
4346 for (i = pane_position+1; i < dock_pane_count; ++i)
4347 {
4348 wxAuiPaneInfo& p = *dock.panes.Item(i);
4349 if (!p.IsFixed())
4350 {
4351 borrow_pane = i;
4352 break;
4353 }
4354 }
4355
4356
4357 // demand that the pane being resized is found in this dock
4358 // (this assert really never should be raised)
4359 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4360
4361 // prevent division by zero
4362 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4363 {
4364 m_action = actionNone;
4365 return false;
4366 }
4367
4368 // calculate the new proportion of the pane
4369 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4370
4371 // default minimum size
4372 int min_size = 0;
4373
4374 // check against the pane's minimum size, if specified. please note
4375 // that this is not enough to ensure that the minimum size will
4376 // not be violated, because the whole frame might later be shrunk,
4377 // causing the size of the pane to violate it's minimum size
4378 if (pane.min_size.IsFullySpecified())
4379 {
4380 min_size = 0;
4381
4382 if (pane.HasBorder())
4383 min_size += (pane_border_size*2);
4384
4385 // calculate minimum size with decorations (border,caption)
4386 if (pane_part->orientation == wxVERTICAL)
4387 {
4388 min_size += pane.min_size.y;
4389 if (pane.HasCaption())
4390 min_size += caption_size;
4391 }
4392 else
4393 {
4394 min_size += pane.min_size.x;
4395 }
4396 }
4397
4398
4399 // for some reason, an arithmatic error somewhere is causing
4400 // the proportion calculations to always be off by 1 pixel;
4401 // for now we will add the 1 pixel on, but we really should
4402 // determine what's causing this.
4403 min_size++;
4404
4405 int min_proportion = (min_size*total_proportion)/dock_pixels;
4406
4407 if (new_proportion < min_proportion)
4408 new_proportion = min_proportion;
4409
4410
4411
4412 int prop_diff = new_proportion - pane.dock_proportion;
4413
4414 // borrow the space from our neighbor pane to the
4415 // right or bottom (depending on orientation);
4416 // also make sure we don't make the neighbor too small
4417 int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
4418
4419 if (prop_borrow - prop_diff < 0)
4420 {
4421 // borrowing from other pane would make it too small,
4422 // so cancel the resize operation
4423 prop_borrow = min_proportion;
4424 }
4425 else
4426 {
4427 prop_borrow -= prop_diff;
4428 }
4429
4430
4431 dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
4432 pane.dock_proportion = new_proportion;
4433
4434
4435 // repaint
4436 Update();
4437 Repaint(NULL);
4438 }
4439
4440 return true;
4441 }
4442
4443 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
4444 {
4445 if (m_action == actionResize)
4446 {
4447 m_frame->ReleaseMouse();
4448
4449 if (!wxAuiManager_HasLiveResize(*this))
4450 {
4451 // get rid of the hint rectangle
4452 wxScreenDC dc;
4453 DrawResizeHint(dc, m_action_hintrect);
4454 }
4455 if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
4456 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4457
4458 DoEndResizeAction(event);
4459
4460 m_currentDragItem = -1;
4461
4462 }
4463 else if (m_action == actionClickButton)
4464 {
4465 m_hover_button = NULL;
4466 m_frame->ReleaseMouse();
4467
4468 if (m_action_part)
4469 {
4470 UpdateButtonOnScreen(m_action_part, event);
4471
4472 // make sure we're still over the item that was originally clicked
4473 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4474 {
4475 // fire button-click event
4476 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4477 e.SetManager(this);
4478 e.SetPane(m_action_part->pane);
4479 e.SetButton(m_action_part->button->button_id);
4480 ProcessMgrEvent(e);
4481 }
4482 }
4483 }
4484 else if (m_action == actionClickCaption)
4485 {
4486 m_frame->ReleaseMouse();
4487 }
4488 else if (m_action == actionDragFloatingPane)
4489 {
4490 m_frame->ReleaseMouse();
4491 }
4492 else if (m_action == actionDragToolbarPane)
4493 {
4494 m_frame->ReleaseMouse();
4495
4496 wxAuiPaneInfo& pane = GetPane(m_action_window);
4497 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4498
4499 // save the new positions
4500 wxAuiDockInfoPtrArray docks;
4501 FindDocks(m_docks, pane.dock_direction,
4502 pane.dock_layer, pane.dock_row, docks);
4503 if (docks.GetCount() == 1)
4504 {
4505 wxAuiDockInfo& dock = *docks.Item(0);
4506
4507 wxArrayInt pane_positions, pane_sizes;
4508 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4509
4510 int i, dock_pane_count = dock.panes.GetCount();
4511 for (i = 0; i < dock_pane_count; ++i)
4512 dock.panes.Item(i)->dock_pos = pane_positions[i];
4513 }
4514
4515 pane.state &= ~wxAuiPaneInfo::actionPane;
4516 Update();
4517 }
4518 else
4519 {
4520 event.Skip();
4521 }
4522
4523 m_action = actionNone;
4524 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4525 }
4526
4527
4528 void wxAuiManager::OnMotion(wxMouseEvent& event)
4529 {
4530 // sometimes when Update() is called from inside this method,
4531 // a spurious mouse move event is generated; this check will make
4532 // sure that only real mouse moves will get anywhere in this method;
4533 // this appears to be a bug somewhere, and I don't know where the
4534 // mouse move event is being generated. only verified on MSW
4535
4536 wxPoint mouse_pos = event.GetPosition();
4537 if (m_last_mouse_move == mouse_pos)
4538 return;
4539 m_last_mouse_move = mouse_pos;
4540
4541
4542 if (m_action == actionResize)
4543 {
4544 // It's necessary to reset m_action_part since it destroyed
4545 // by the Update within DoEndResizeAction.
4546 if (m_currentDragItem != -1)
4547 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4548 else
4549 m_currentDragItem = m_uiparts.Index(* m_action_part);
4550
4551 if (m_action_part)
4552 {
4553 wxPoint pos = m_action_part->rect.GetPosition();
4554 if (m_action_part->orientation == wxHORIZONTAL)
4555 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4556 else
4557 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4558
4559 if (wxAuiManager_HasLiveResize(*this))
4560 {
4561 m_frame->ReleaseMouse();
4562 DoEndResizeAction(event);
4563 m_frame->CaptureMouse();
4564 }
4565 else
4566 {
4567 wxRect rect(m_frame->ClientToScreen(pos),
4568 m_action_part->rect.GetSize());
4569 wxScreenDC dc;
4570
4571 if (!m_action_hintrect.IsEmpty())
4572 {
4573 // remove old resize hint
4574 DrawResizeHint(dc, m_action_hintrect);
4575 m_action_hintrect = wxRect();
4576 }
4577
4578 // draw new resize hint, if it's inside the managed frame
4579 wxRect frame_screen_rect = m_frame->GetScreenRect();
4580 if (frame_screen_rect.Contains(rect))
4581 {
4582 DrawResizeHint(dc, rect);
4583 m_action_hintrect = rect;
4584 }
4585 }
4586 }
4587 }
4588 else if (m_action == actionClickCaption)
4589 {
4590 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4591 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4592
4593 // caption has been clicked. we need to check if the mouse
4594 // is now being dragged. if it is, we need to change the
4595 // mouse action to 'drag'
4596 if (m_action_part &&
4597 (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4598 abs(event.m_y - m_action_start.y) > drag_y_threshold))
4599 {
4600 wxAuiPaneInfo* pane_info = m_action_part->pane;
4601
4602 if (!pane_info->IsToolbar())
4603 {
4604 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4605 pane_info->IsFloatable())
4606 {
4607 m_action = actionDragFloatingPane;
4608
4609 // set initial float position
4610 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4611 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4612 pt.y - m_action_offset.y);
4613
4614 // float the window
4615 if (pane_info->IsMaximized())
4616 RestorePane(*pane_info);
4617 pane_info->Float();
4618 Update();
4619
4620 m_action_window = pane_info->frame;
4621
4622 // action offset is used here to make it feel "natural" to the user
4623 // to drag a docked pane and suddenly have it become a floating frame.
4624 // Sometimes, however, the offset where the user clicked on the docked
4625 // caption is bigger than the width of the floating frame itself, so
4626 // in that case we need to set the action offset to a sensible value
4627 wxSize frame_size = m_action_window->GetSize();
4628 if (frame_size.x <= m_action_offset.x)
4629 m_action_offset.x = 30;
4630 }
4631 }
4632 else
4633 {
4634 m_action = actionDragToolbarPane;
4635 m_action_window = pane_info->window;
4636 }
4637 }
4638 }
4639 else if (m_action == actionDragFloatingPane)
4640 {
4641 if (m_action_window)
4642 {
4643 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4644 m_action_window->Move(pt.x - m_action_offset.x,
4645 pt.y - m_action_offset.y);
4646 }
4647 }
4648 else if (m_action == actionDragToolbarPane)
4649 {
4650 wxAuiPaneInfo& pane = GetPane(m_action_window);
4651 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4652
4653 pane.SetFlag(wxAuiPaneInfo::actionPane, true);
4654
4655 wxPoint pt = event.GetPosition();
4656 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4657
4658 // if DoDrop() decided to float the pane, set up
4659 // the floating pane's initial position
4660 if (pane.IsFloating())
4661 {
4662 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4663 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4664 pt.y - m_action_offset.y);
4665 }
4666
4667 // this will do the actiual move operation;
4668 // in the case that the pane has been floated,
4669 // this call will create the floating pane
4670 // and do the reparenting
4671 Update();
4672
4673 // if the pane has been floated, change the mouse
4674 // action actionDragFloatingPane so that subsequent
4675 // EVT_MOTION() events will move the floating pane
4676 if (pane.IsFloating())
4677 {
4678 pane.state &= ~wxAuiPaneInfo::actionPane;
4679 m_action = actionDragFloatingPane;
4680 m_action_window = pane.frame;
4681 }
4682 }
4683 else
4684 {
4685 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4686 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4687 {
4688 if (part != m_hover_button)
4689 {
4690 // make the old button normal
4691 if (m_hover_button)
4692 {
4693 UpdateButtonOnScreen(m_hover_button, event);
4694 Repaint();
4695 }
4696
4697 // mouse is over a button, so repaint the
4698 // button in hover mode
4699 UpdateButtonOnScreen(part, event);
4700 m_hover_button = part;
4701
4702 }
4703 }
4704 else
4705 {
4706 if (m_hover_button)
4707 {
4708 m_hover_button = NULL;
4709 Repaint();
4710 }
4711 else
4712 {
4713 event.Skip();
4714 }
4715 }
4716 }
4717 }
4718
4719 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4720 {
4721 if (m_hover_button)
4722 {
4723 m_hover_button = NULL;
4724 Repaint();
4725 }
4726 }
4727
4728 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
4729 {
4730 // cancel the operation in progress, if any
4731 if ( m_action != actionNone )
4732 {
4733 m_action = actionNone;
4734 HideHint();
4735 }
4736 }
4737
4738 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4739 {
4740 // when a child pane has it's focus set, we should change the
4741 // pane's active state to reflect this. (this is only true if
4742 // active panes are allowed by the owner)
4743 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4744 {
4745 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4746 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4747 {
4748 SetActivePane(m_panes, event.GetWindow());
4749 m_frame->Refresh();
4750 }
4751 }
4752
4753 event.Skip();
4754 }
4755
4756
4757 // OnPaneButton() is an event handler that is called
4758 // when a pane button has been pressed.
4759 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4760 {
4761 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4762
4763 wxAuiPaneInfo& pane = *(evt.pane);
4764
4765 if (evt.button == wxAUI_BUTTON_CLOSE)
4766 {
4767 // fire pane close event
4768 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4769 e.SetManager(this);
4770 e.SetPane(evt.pane);
4771 ProcessMgrEvent(e);
4772
4773 if (!e.GetVeto())
4774 {
4775 // close the pane, but check that it
4776 // still exists in our pane array first
4777 // (the event handler above might have removed it)
4778
4779 wxAuiPaneInfo& check = GetPane(pane.window);
4780 if (check.IsOk())
4781 {
4782 ClosePane(pane);
4783 }
4784
4785 Update();
4786 }
4787 }
4788 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4789 {
4790 // fire pane close event
4791 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4792 e.SetManager(this);
4793 e.SetPane(evt.pane);
4794 ProcessMgrEvent(e);
4795
4796 if (!e.GetVeto())
4797 {
4798 MaximizePane(pane);
4799 Update();
4800 }
4801 }
4802 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4803 {
4804 // fire pane close event
4805 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4806 e.SetManager(this);
4807 e.SetPane(evt.pane);
4808 ProcessMgrEvent(e);
4809
4810 if (!e.GetVeto())
4811 {
4812 RestorePane(pane);
4813 Update();
4814 }
4815 }
4816 else if (evt.button == wxAUI_BUTTON_PIN)
4817 {
4818 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4819 pane.IsFloatable())
4820 pane.Float();
4821 Update();
4822 }
4823 }
4824
4825 #endif // wxUSE_AUI