1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_RAWBMP_H_BASE_
13 #define _WX_RAWBMP_H_BASE_
17 // ----------------------------------------------------------------------------
20 // We need to access our raw bitmap data (1) portably and (2) efficiently.
21 // We do this using a two-dimensional "iteration" interface. Performance
22 // is extremely important here: these functions will be called hundreds
23 // of thousands of times in a row, and even small inefficiencies will
24 // make applications seem slow.
26 // We can't always rely on inline functions, because not all compilers actually
27 // bother to inline them unless we crank the optimization levels way up.
28 // Therefore, we also provide macros to wring maximum speed out of compiler
29 // unconditionally (e.g. even in debug builds). Of course, if the performance
30 // isn't absolutely crucial for you you shouldn't be using them but the inline
32 // ----------------------------------------------------------------------------
37 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
43 ... raw access to bitmap data unavailable, do something else ...
47 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
49 ... complain: the bitmap it too small ...
53 PixelData::Iterator p(data);
55 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
56 p.Offset(data, 10, 10);
58 for ( int y = 0; y < 10; ++y )
60 PixelData::Iterator rowStart = p;
62 for ( int x = 0; x < 10; ++x, ++p )
75 // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor
76 #pragma warning(disable: 4355) // 'this' used in initializer list
79 // ----------------------------------------------------------------------------
81 // ----------------------------------------------------------------------------
84 wxPixelFormat is a template class describing the bitmap data format. It
85 contains the constants describing the format of pixel data, but does not
86 describe how the entire bitmap is stored (i.e. top-to-bottom,
87 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
88 contains some constants and maybe static methods but nothing more, so it
89 can be safely used without incurring any overhead as all accesses to it are
92 Current limitations: we don't support RAGABA and ARAGAB formats supported
93 by Mac OS X. If there is sufficient interest, these classes could be
94 extended to deal with them. Neither do we support alpha channel having
95 different representation from the RGB ones (happens under QNX/Photon I
96 think), but again this could be achieved with some small extra effort.
98 Template parameters are:
99 - type of a single pixel component
100 - size of the single pixel in bits
101 - indices of red, green and blue pixel components inside the pixel
102 - index of the alpha component or -1 if none
103 - type which can contain the full pixel value (all channels)
106 template <class Channel
,
107 size_t Bpp
, int R
, int G
, int B
, int A
= -1,
108 class Pixel
= wxUint32
>
110 struct WXDLLEXPORT wxPixelFormat
112 // iterator over pixels is usually of type "ChannelType *"
113 typedef Channel ChannelType
;
115 // the type which may hold the entire pixel value
116 typedef Pixel PixelType
;
118 // NB: using static ints initialized inside the class declaration is not
119 // portable as it doesn't work with VC++ 6, so we must use enums
121 // size of one pixel in bits
122 enum { BitsPerPixel
= Bpp
};
124 // size of one pixel in ChannelType units (usually bytes)
125 enum { SizePixel
= Bpp
/ (8 * sizeof(Channel
)) };
127 // the channels indices inside the pixel
136 // true if we have an alpha channel (together with the other channels, this
137 // doesn't cover the case of wxImage which stores alpha separately)
138 enum { HasAlpha
= A
!= -1 };
141 // some "predefined" pixel formats
142 // -------------------------------
144 // wxImage format is common to all platforms
145 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxImagePixelFormat
;
147 // the (most common) native bitmap format without alpha support
148 #if defined(__WXMSW__)
149 // under MSW the RGB components are inversed, they're in BGR order
150 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
152 #define wxPIXEL_FORMAT_ALPHA 3
153 #elif defined(__WXMAC__)
154 // under Mac, first component is unused but still present, hence we use
156 typedef wxPixelFormat
<unsigned char, 32, 1, 2, 3> wxNativePixelFormat
;
158 #define wxPIXEL_FORMAT_ALPHA 0
159 #elif defined(__WXCOCOA__)
160 // Cocoa is standard RGB or RGBA (normally it is RGBA)
161 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
163 #define wxPIXEL_FORMAT_ALPHA 3
166 // the (most common) native format for bitmaps with alpha channel
167 #ifdef wxPIXEL_FORMAT_ALPHA
168 typedef wxPixelFormat
<unsigned char, 32,
169 wxNativePixelFormat::RED
,
170 wxNativePixelFormat::GREEN
,
171 wxNativePixelFormat::BLUE
,
172 wxPIXEL_FORMAT_ALPHA
> wxAlphaPixelFormat
;
173 #endif // wxPIXEL_FORMAT_ALPHA
175 // we also define the (default/best) pixel format for the given class: this is
176 // used as default value for the pixel format in wxPixelIterator template
177 template <class T
> struct wxPixelFormatFor
;
179 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
180 // classes (wxBitmap...) will result in compile errors which is exactly what we
183 struct WXDLLEXPORT wxPixelFormatFor
<wxImage
>
185 typedef wxImagePixelFormat Format
;
188 // ----------------------------------------------------------------------------
190 // ----------------------------------------------------------------------------
193 wxPixelDataBase is just a helper for wxPixelData: it contains things common
194 to both wxImage and wxBitmap specializations.
196 class WXDLLEXPORT wxPixelDataBase
199 // origin of the rectangular region we represent
200 wxPoint
GetOrigin() const { return m_ptOrigin
; }
202 // width and height of the region we represent
203 int GetWidth() const { return m_width
; }
204 int GetHeight() const { return m_height
; }
206 wxSize
GetSize() const { return wxSize(m_width
, m_height
); }
208 // the distance between two rows
209 int GetRowStride() const { return m_stride
; }
211 // private: -- see comment in the beginning of the file
213 // the origin of this image inside the bigger bitmap (usually (0, 0))
216 // the size of the image we address, in pixels
220 // this parameter is the offset of the start of the (N+1)st row from the
221 // Nth one and can be different from m_bypp*width in some cases:
222 // a) the most usual one is to force 32/64 bit alignment of rows
223 // b) another one is for bottom-to-top images where it's negative
224 // c) finally, it could conceivably be 0 for the images with all
225 // lines being identical
229 // ctor is protected because this class is only meant to be used as the
230 // base class by wxPixelData
240 wxPixelData represents the entire bitmap data, i.e. unlike
241 wxPixelFormat (which it uses) it also stores the global bitmap
242 characteristics such as its size, inter-row separation and so on.
244 Because of this it can be used to move the pixel iterators (which don't
245 have enough information about the bitmap themselves). This may seem a bit
246 unnatural but must be done in this way to keep the iterator objects as
247 small as possible for maximum efficiency as otherwise they wouldn't be put
248 into the CPU registers by the compiler any more.
250 Implementation note: we use the standard workaround for lack of partial
251 template specialization support in VC (both 6 and 7): instead of partly
252 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
253 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
254 fully specialize FooOut.
256 Also note that this class doesn't have any default definition because we
257 can't really do anything without knowing the exact image class. We do
258 provide wxPixelDataBase to make it simpler to write new wxPixelData
262 // we need to define this skeleton template to mollify VC++
263 template <class Image
>
264 struct WXDLLEXPORT wxPixelDataOut
266 template <class PixelFormat
>
267 class WXDLLEXPORT wxPixelDataIn
274 // wxPixelData specialization for wxImage: this is the simplest case as we
275 // don't have to care about different pixel formats here
277 struct WXDLLEXPORT wxPixelDataOut
<wxImage
>
279 // NB: this is a template class even though it doesn't use its template
280 // parameter because otherwise wxPixelData couldn't compile
281 template <class dummyPixelFormat
>
282 class WXDLLEXPORT wxPixelDataIn
: public wxPixelDataBase
284 // the type of the class we're working with
285 typedef wxImage ImageType
;
287 // the iterator which should be used for working with data in this
292 // the pixel format we use
293 typedef wxImagePixelFormat PixelFormat
;
295 // the type of the pixel components
296 typedef typename
dummyPixelFormat::ChannelType ChannelType
;
298 // the pixel data we're working with
300 wxPixelDataOut
<wxImage
>::wxPixelDataIn
<PixelFormat
> PixelData
;
303 void Reset(const PixelData
& data
)
305 *this = data
.GetPixels();
308 // creates the iterator pointing to the beginning of data
309 Iterator(PixelData
& data
)
314 // creates the iterator initially pointing to the image origin
315 Iterator(const wxImage
& image
)
317 m_pRGB
= image
.GetData();
319 if ( image
.HasAlpha() )
321 m_pAlpha
= image
.GetAlpha();
323 else // alpha is not used at all
329 // true if the iterator is valid
330 bool IsOk() const { return m_pRGB
!= NULL
; }
336 // advance the iterator to the next pixel, prefix version
337 Iterator
& operator++()
339 m_pRGB
+= PixelFormat::SizePixel
;
346 // postfix (hence less efficient -- don't use it unless you
347 // absolutely must) version
348 Iterator
operator++(int)
355 // move x pixels to the right and y down
357 // note that the rows don't wrap!
358 void Offset(const PixelData
& data
, int x
, int y
)
360 m_pRGB
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
362 m_pAlpha
+= data
.GetWidth() + x
;
365 // move x pixels to the right (again, no row wrapping)
366 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
368 m_pRGB
+= PixelFormat::SizePixel
*x
;
373 // move y rows to the bottom
374 void OffsetY(const PixelData
& data
, int y
)
376 m_pRGB
+= data
.GetRowStride()*y
;
378 m_pAlpha
+= data
.GetWidth();
381 // go to the given position
382 void MoveTo(const PixelData
& data
, int x
, int y
)
392 // access to invidividual colour components
393 ChannelType
& Red() { return m_pRGB
[PixelFormat::RED
]; }
394 ChannelType
& Green() { return m_pRGB
[PixelFormat::GREEN
]; }
395 ChannelType
& Blue() { return m_pRGB
[PixelFormat::BLUE
]; }
396 ChannelType
& Alpha() { return *m_pAlpha
; }
398 // private: -- see comment in the beginning of the file
400 // pointer into RGB buffer
401 unsigned char *m_pRGB
;
403 // pointer into alpha buffer or NULL if alpha isn't used
404 unsigned char *m_pAlpha
;
407 // initializes us with the data of the given image
408 wxPixelDataIn(ImageType
& image
) : m_image(image
), m_pixels(image
)
410 m_width
= image
.GetWidth();
411 m_height
= image
.GetHeight();
412 m_stride
= Iterator::SizePixel
* m_width
;
415 // initializes us with the given region of the specified image
416 wxPixelDataIn(ImageType
& image
,
418 const wxSize
& sz
) : m_image(image
), m_pixels(image
)
420 m_stride
= Iterator::SizePixel
* m_width
;
425 // initializes us with the given region of the specified image
426 wxPixelDataIn(ImageType
& image
,
427 const wxRect
& rect
) : m_image(image
), m_pixels(image
)
429 m_stride
= Iterator::SizePixel
* m_width
;
431 InitRect(rect
.GetPosition(), rect
.GetSize());
434 // we evaluate to true only if we could get access to bitmap data
436 operator bool() const { return m_pixels
.IsOk(); }
438 // get the iterator pointing to the origin
439 Iterator
GetPixels() const { return m_pixels
; }
442 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
448 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
451 // the image we're working with
454 // the iterator pointing to the image origin
459 // wxPixelData specialization for wxBitmap: here things are more interesting as
460 // we also have to support different pixel formats
462 struct WXDLLEXPORT wxPixelDataOut
<wxBitmap
>
464 template <class Format
>
465 class WXDLLEXPORT wxPixelDataIn
: public wxPixelDataBase
468 // the type of the class we're working with
469 typedef wxBitmap ImageType
;
471 class WXDLLEXPORT Iterator
474 // the pixel format we use
475 typedef Format PixelFormat
;
477 // the type of the pixel components
478 typedef typename
PixelFormat::ChannelType ChannelType
;
480 // the pixel data we're working with
481 typedef wxPixelDataOut
<wxBitmap
>::wxPixelDataIn
<Format
> PixelData
;
485 void Reset(const PixelData
& data
)
487 *this = data
.GetPixels();
490 // initializes the iterator to point to the origin of the given
492 Iterator(PixelData
& data
)
497 // initializes the iterator to point to the origin of the given
499 Iterator(wxBitmap
& bmp
, PixelData
& data
)
501 // using cast here is ugly but it should be safe as
502 // GetRawData() real return type should be consistent with
503 // BitsPerPixel (which is in turn defined by ChannelType) and
504 // this is the only thing we can do without making GetRawData()
505 // a template function which is undesirable
506 m_ptr
= (ChannelType
*)
507 bmp
.GetRawData(data
, PixelFormat::BitsPerPixel
);
510 // return true if this iterator is valid
511 bool IsOk() const { return m_ptr
!= NULL
; }
517 // advance the iterator to the next pixel, prefix version
518 Iterator
& operator++()
520 m_ptr
+= PixelFormat::SizePixel
;
525 // postfix (hence less efficient -- don't use it unless you
526 // absolutely must) version
527 Iterator
operator++(int)
534 // move x pixels to the right and y down
536 // note that the rows don't wrap!
537 void Offset(const PixelData
& data
, int x
, int y
)
539 m_ptr
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
542 // move x pixels to the right (again, no row wrapping)
543 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
545 m_ptr
+= PixelFormat::SizePixel
*x
;
548 // move y rows to the bottom
549 void OffsetY(const PixelData
& data
, int y
)
551 m_ptr
+= data
.GetRowStride()*y
;
554 // go to the given position
555 void MoveTo(const PixelData
& data
, int x
, int y
)
565 // access to invidividual colour components
566 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
567 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
568 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
569 ChannelType
& Alpha() { return m_ptr
[PixelFormat::ALPHA
]; }
571 // address the pixel contents directly
573 // warning: the format is platform dependent
574 typename
PixelFormat::PixelType
& Data()
575 { return *(typename
PixelFormat::PixelType
*)m_ptr
; }
577 // private: -- see comment in the beginning of the file
579 // for efficiency reasons this class should not have any other
580 // fields, otherwise it won't be put into a CPU register (as it
581 // should inside the inner loops) by some compilers, notably gcc
585 // ctor associates this pointer with a bitmap and locks the bitmap for
586 // raw access, it will be unlocked only by our dtor and so these
587 // objects should normally be only created on the stack, i.e. have
589 wxPixelDataIn(wxBitmap
& bmp
) : m_bmp(bmp
), m_pixels(bmp
, *this)
593 wxPixelDataIn(wxBitmap
& bmp
, const wxRect
& rect
)
594 : m_bmp(bmp
), m_pixels(bmp
, *this)
596 InitRect(rect
.GetPosition(), rect
.GetSize());
599 wxPixelDataIn(wxBitmap
& bmp
, const wxPoint
& pt
, const wxSize
& sz
)
600 : m_bmp(bmp
), m_pixels(bmp
, *this)
605 // we evaluate to true only if we could get access to bitmap data
607 operator bool() const { return m_pixels
.IsOk(); }
609 // get the iterator pointing to the origin
610 Iterator
GetPixels() const { return m_pixels
; }
612 // dtor unlocks the bitmap
615 m_bmp
.UngetRawData(*this);
618 // call this to indicate that we should use the alpha channel
619 void UseAlpha() { m_bmp
.UseAlpha(); }
621 // private: -- see comment in the beginning of the file
623 // the bitmap we're associated with
626 // the iterator pointing to the image origin
630 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
632 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
642 // typedef-name 'foo' used as synonym for class-name 'bar'
643 // (VC++ gives this warning each time wxPixelData::Base is used but it
644 // doesn't make any sense here -- what's wrong with using typedef instead
645 // of class, this is what it is here for!)
646 #pragma warning(disable: 4097)
647 #endif // __VISUALC__
649 template <class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
651 public wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
655 typename wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
658 wxPixelData(Image
& image
) : Base(image
) { }
660 wxPixelData(Image
& i
, const wxRect
& rect
) : Base(i
, rect
) { }
662 wxPixelData(Image
& i
, const wxPoint
& pt
, const wxSize
& sz
)
669 // some "predefined" pixel data classes
670 typedef wxPixelData
<wxImage
> wxImagePixelData
;
671 typedef wxPixelData
<wxBitmap
, wxNativePixelFormat
> wxNativePixelData
;
672 typedef wxPixelData
<wxBitmap
, wxAlphaPixelFormat
> wxAlphaPixelData
;
674 // ----------------------------------------------------------------------------
676 // ----------------------------------------------------------------------------
679 wxPixel::Iterator represents something which points to the pixel data and
680 allows us to iterate over it. In the simplest case of wxBitmap it is,
681 indeed, just a pointer, but it can be something more complicated and,
682 moreover, you are free to specialize it for other image classes and bitmap
685 Note that although it would have been much more intuitive to have a real
686 class here instead of what we have now, this class would need two template
687 parameters, and this can't be done because we'd need compiler support for
688 partial template specialization then and neither VC6 nor VC7 provide it.
690 template < class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
691 struct WXDLLEXPORT wxPixelIterator
: wxPixelData
<Image
, PixelFormat
>::Iterator
696 #pragma warning(default: 4355)
697 #pragma warning(default: 4097)
700 #endif // _WX_RAWBMP_H_BASE_