]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/tipc.tex
typo fix
[wxWidgets.git] / docs / latex / wx / tipc.tex
1 \section{Interprocess communication overview}\label{ipcoverview}
2
3 Classes: \helpref{wxDDEServer}{wxddeserver}, \helpref{wxDDEConnection}{wxddeconnection},
4 \helpref{wxDDEClient}{wxddeclient},
5 \helpref{wxTCPServer}{wxtcpserver}, \helpref{wxTCPConnection}{wxtcpconnection},
6 \helpref{wxTCPClient}{wxtcpclient}
7
8 wxWindows has a number of different classes to help with interprocess communication
9 and network programming. This section only discusses one family of classes - the DDE-like
10 protocol - but here's a list of other useful classes:
11
12 \begin{itemize}\itemsep=0pt
13 \item \helpref{wxSocketEvent}{wxsocketevent},
14 \helpref{wxSocketBase}{wxsocketbase},
15 \helpref{wxSocketClient}{wxsocketclient},
16 \helpref{wxSocketServer}{wxsocketserver}: classes for the low-level TCP/IP API.
17 \item \helpref{wxProtocol}{wxprotocol}, \helpref{wxURL}{wxurl}, \helpref{wxFTP}{wxftp}, wxHTTP: classes
18 for programming popular Internet protocols.
19 \end{itemize}
20
21 Further information on these classes will be available in due course.
22
23 wxWindows has a high-level protocol based on Windows DDE.
24 There are two implementations of this DDE-like protocol:
25 one using real DDE running on Windows only, and another using TCP/IP (sockets) that runs
26 on most platforms. Since the API is the same apart from the names of the classes, you
27 should find it easy to switch between the two implementations.
28
29 The following description refers to 'DDE' but remember that the equivalent wxTCP... classes
30 can be used in much the same way.
31
32 Three classes are central to the DDE API:
33
34 \begin{enumerate}\itemsep=0pt
35 \item wxDDEClient. This represents the client application, and is used
36 only within a client program.
37 \item wxDDEServer. This represents the server application, and is used
38 only within a server program.
39 \item wxDDEConnection. This represents the connection from the current
40 client or server to the other application (server or client), and can be used
41 in both server and client programs. Most DDE
42 transactions operate on this object.
43 \end{enumerate}
44
45 Messages between applications are usually identified by three variables:
46 connection object, topic name and item name. A data string is a fourth
47 element of some messages. To create a connection (a conversation in
48 Windows parlance), the client application sends the message
49 MakeConnection to the client object, with a string service name to
50 identify the server and a topic name to identify the topic for the
51 duration of the connection. Under Unix, the service name must contain an
52 integer port identifier.
53
54 The server then responds and either vetoes the connection or allows it.
55 If allowed, a connection object is created which persists until the
56 connection is closed. The connection object is then used for subsequent
57 messages between client and server.
58
59 To create a working server, the programmer must:
60
61 \begin{enumerate}\itemsep=0pt
62 \item Derive a class from wxDDEServer.
63 \item Override the handler OnAcceptConnection for accepting or rejecting a connection,
64 on the basis of the topic argument. This member must create and return a connection
65 object if the connection is accepted.
66 \item Create an instance of your server object, and call Create to
67 activate it, giving it a service name.
68 \item Derive a class from wxDDEConnection.
69 \item Provide handlers for various messages that are sent to the server
70 side of a wxDDEConnection.
71 \end{enumerate}
72
73 To create a working client, the programmer must:
74
75 \begin{enumerate}\itemsep=0pt
76 \item Derive a class from wxDDEClient.
77 \item Override the handler OnMakeConnection to create and return
78 an appropriate connection object.
79 \item Create an instance of your client object.
80 \item Derive a class from wxDDEConnection.
81 \item Provide handlers for various messages that are sent to the client
82 side of a wxDDEConnection.
83 \item When appropriate, create a new connection by sending a MakeConnection
84 message to the client object, with arguments host name (processed in Unix only),
85 service name, and topic name for this connection. The client object will call OnMakeConnection
86 to create a connection object of the desired type.
87 \item Use the wxDDEConnection member functions to send messages to the server.
88 \end{enumerate}
89
90 \subsection{Data transfer}
91
92 These are the ways that data can be transferred from one application to
93 another.
94
95 \begin{itemize}\itemsep=0pt
96 \item {\bf Execute:} the client calls the server with a data string representing
97 a command to be executed. This succeeds or fails, depending on the
98 server's willingness to answer. If the client wants to find the result
99 of the Execute command other than success or failure, it has to explicitly
100 call Request.
101 \item {\bf Request:} the client asks the server for a particular data string
102 associated with a given item string. If the server is unwilling to
103 reply, the return value is NULL. Otherwise, the return value is a string
104 (actually a pointer to the connection buffer, so it should not be
105 deallocated by the application).
106 \item {\bf Poke:} The client sends a data string associated with an item
107 string directly to the server. This succeeds or fails.
108 \item {\bf Advise:} The client asks to be advised of any change in data
109 associated with a particular item. If the server agrees, the server will
110 send an OnAdvise message to the client along with the item and data.
111 \end{itemize}
112
113 The default data type is wxCF\_TEXT (ASCII text), and the default data
114 size is the length of the null-terminated string. Windows-specific data
115 types could also be used on the PC.
116
117 \subsection{Examples}
118
119 See the sample programs {\it server}\/ and {\it client}\/ in the IPC
120 samples directory. Run the server, then the client. This demonstrates
121 using the Execute, Request, and Poke commands from the client, together
122 with an Advise loop: selecting an item in the server list box causes
123 that item to be highlighted in the client list box.
124
125 \subsection{More DDE details}
126
127 A wxDDEClient object represents the client part of a client-server DDE
128 (Dynamic Data Exchange) conversation (available in both
129 Windows and Unix).
130
131 To create a client which can communicate with a suitable server,
132 you need to derive a class from wxDDEConnection and another from wxDDEClient.
133 The custom wxDDEConnection class will intercept communications in
134 a `conversation' with a server, and the custom wxDDEServer is required
135 so that a user-overridden \helpref{wxDDEClient::OnMakeConnection}{wxddeclientonmakeconnection} member can return
136 a wxDDEConnection of the required class, when a connection is made.
137
138 For example:
139
140 \begin{verbatim}
141 class MyConnection: public wxDDEConnection
142 {
143 public:
144 MyConnection(void)::wxDDEConnection(ipc_buffer, 3999) {}
145 ~MyConnection(void) { }
146 bool OnAdvise(const wxString& topic, const wxString& item, char *data, int size, wxIPCFormat format)
147 { wxMessageBox(topic, data); }
148 };
149
150 class MyClient: public wxDDEClient
151 {
152 public:
153 MyClient(void) {}
154 wxConnectionBase *OnMakeConnection(void) { return new MyConnection; }
155 };
156
157 \end{verbatim}
158
159 Here, {\bf MyConnection} will respond to \helpref{OnAdvise}{wxddeconnectiononadvise} messages sent
160 by the server.
161
162 When the client application starts, it must create an instance of the derived wxDDEClient. In the following, command line
163 arguments are used to pass the host name (the name of the machine the server is running
164 on) and the server name (identifying the server process). Calling \helpref{wxDDEClient::MakeConnection}{wxddeclientmakeconnection}\rtfsp
165 implicitly creates an instance of {\bf MyConnection} if the request for a
166 connection is accepted, and the client then requests an {\it Advise} loop
167 from the server, where the server calls the client when data has changed.
168
169 \begin{verbatim}
170 wxString server = "4242";
171 wxString hostName;
172 wxGetHostName(hostName);
173
174 // Create a new client
175 MyClient *client = new MyClient;
176 connection = (MyConnection *)client->MakeConnection(hostName, server, "IPC TEST");
177
178 if (!connection)
179 {
180 wxMessageBox("Failed to make connection to server", "Client Demo Error");
181 return NULL;
182 }
183 connection->StartAdvise("Item");
184 \end{verbatim}
185
186 Note that it is no longer necessary to call wxDDEInitialize or wxDDECleanUp, since
187 wxWindows will do this itself if necessary.
188