don't use deprecate SetClippingRegion(wxRegion)
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32
33 #ifndef WX_PRECOMP
34 #include "wx/panel.h"
35 #include "wx/settings.h"
36 #include "wx/app.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
40 #include "wx/mdi.h"
41 #include "wx/image.h"
42 #endif
43
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
45
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
53
54 wxAuiPaneInfo wxAuiNullPaneInfo;
55 wxAuiDockInfo wxAuiNullDockInfo;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
62
63 #ifdef __WXMAC__
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #define __AIFF__
67 #include "wx/mac/private.h"
68 #endif
69
70 #ifdef __WXMSW__
71 #include "wx/msw/wrapwin.h"
72 #include "wx/msw/private.h"
73 #include "wx/msw/dc.h"
74 #endif
75
76 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
77 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
78
79
80
81 const int auiToolBarLayer = 10;
82
83 #ifndef __WXGTK20__
84
85
86 class wxPseudoTransparentFrame : public wxFrame
87 {
88 public:
89 wxPseudoTransparentFrame(wxWindow* parent = NULL,
90 wxWindowID id = wxID_ANY,
91 const wxString& title = wxEmptyString,
92 const wxPoint& pos = wxDefaultPosition,
93 const wxSize& size = wxDefaultSize,
94 long style = wxDEFAULT_FRAME_STYLE,
95 const wxString &name = wxT("frame"))
96 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
97 {
98 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
99 m_Amount=0;
100 m_MaxWidth=0;
101 m_MaxHeight=0;
102 m_lastWidth=0;
103 m_lastHeight=0;
104 #ifdef __WXGTK__
105 m_CanSetShape = false; // have to wait for window create event on GTK
106 #else
107 m_CanSetShape = true;
108 #endif
109 m_Region = wxRegion(0, 0, 0, 0);
110 SetTransparent(0);
111 }
112
113 virtual bool SetTransparent(wxByte alpha)
114 {
115 if (m_CanSetShape)
116 {
117 int w=100; // some defaults
118 int h=100;
119 GetClientSize(&w, &h);
120
121 m_MaxWidth = w;
122 m_MaxHeight = h;
123 m_Amount = alpha;
124 m_Region.Clear();
125 // m_Region.Union(0, 0, 1, m_MaxWidth);
126 if (m_Amount)
127 {
128 for (int y=0; y<m_MaxHeight; y++)
129 {
130 // Reverse the order of the bottom 4 bits
131 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
132 if ((j*16+8)<m_Amount)
133 m_Region.Union(0, y, m_MaxWidth, 1);
134 }
135 }
136 SetShape(m_Region);
137 Refresh();
138 }
139 return true;
140 }
141
142 void OnPaint(wxPaintEvent& WXUNUSED(event))
143 {
144 wxPaintDC dc(this);
145
146 if (m_Region.IsEmpty())
147 return;
148
149 #ifdef __WXMAC__
150 dc.SetBrush(wxColour(128, 192, 255));
151 #else
152 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
153 #endif
154 dc.SetPen(*wxTRANSPARENT_PEN);
155
156 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
157
158 while (upd)
159 {
160 wxRect rect(upd.GetRect());
161 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
162
163 ++upd;
164 }
165 }
166
167 #ifdef __WXGTK__
168 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
169 {
170 m_CanSetShape=true;
171 SetTransparent(0);
172 }
173 #endif
174
175 void OnSize(wxSizeEvent& event)
176 {
177 // We sometimes get surplus size events
178 if ((event.GetSize().GetWidth() == m_lastWidth) &&
179 (event.GetSize().GetHeight() == m_lastHeight))
180 {
181 event.Skip();
182 return;
183 }
184 m_lastWidth = event.GetSize().GetWidth();
185 m_lastHeight = event.GetSize().GetHeight();
186
187 SetTransparent(m_Amount);
188 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
189 event.GetSize().GetHeight());
190 SetShape(m_Region);
191 Refresh();
192 event.Skip();
193 }
194
195 private:
196 wxByte m_Amount;
197 int m_MaxWidth;
198 int m_MaxHeight;
199 bool m_CanSetShape;
200 int m_lastWidth,m_lastHeight;
201
202 wxRegion m_Region;
203
204 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
205 DECLARE_EVENT_TABLE()
206 };
207
208
209 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
210
211 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
212 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
213 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
214 #ifdef __WXGTK__
215 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
216 #endif
217 END_EVENT_TABLE()
218
219
220 #else
221 // __WXGTK20__
222
223 #include <gtk/gtk.h>
224
225 static void
226 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
227 {
228 wxSize disp = wxGetDisplaySize();
229 int amount = 128;
230 wxRegion region;
231 for (int y=0; y<disp.y; y++)
232 {
233 // Reverse the order of the bottom 4 bits
234 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
235 if ((j*16+8)<amount)
236 region.Union(0, y, disp.x, 1);
237 }
238 gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
239 }
240
241
242 class wxPseudoTransparentFrame: public wxFrame
243 {
244 public:
245 wxPseudoTransparentFrame(wxWindow* parent = NULL,
246 wxWindowID id = wxID_ANY,
247 const wxString& title = wxEmptyString,
248 const wxPoint& pos = wxDefaultPosition,
249 const wxSize& size = wxDefaultSize,
250 long style = wxDEFAULT_FRAME_STYLE,
251 const wxString &name = wxT("frame"))
252 {
253 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
254 return;
255
256 m_title = title;
257
258 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
259
260 g_signal_connect( m_widget, "realize",
261 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
262
263 GdkColor col;
264 col.red = 128 * 256;
265 col.green = 192 * 256;
266 col.blue = 255 * 256;
267 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
268 }
269
270 bool SetTransparent(wxByte WXUNUSED(alpha))
271 {
272 return true;
273 }
274
275 private:
276 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
277 };
278
279 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
280
281 #endif
282 // __WXGTK20__
283
284
285
286 // -- static utility functions --
287
288 static wxBitmap wxPaneCreateStippleBitmap()
289 {
290 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
291 wxImage img(2,2,data,true);
292 return wxBitmap(img);
293 }
294
295 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
296 {
297 wxBitmap stipple = wxPaneCreateStippleBitmap();
298 wxBrush brush(stipple);
299 dc.SetBrush(brush);
300 #ifdef __WXMSW__
301 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
302 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
303 #else
304 dc.SetPen(*wxTRANSPARENT_PEN);
305
306 dc.SetLogicalFunction(wxXOR);
307 dc.DrawRectangle(rect);
308 #endif
309 }
310
311
312
313 // CopyDocksAndPanes() - this utility function creates copies of
314 // the dock and pane info. wxAuiDockInfo's usually contain pointers
315 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
316 // reconstruct that relationship in the new dock info and pane info arrays
317
318 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
319 wxAuiPaneInfoArray& dest_panes,
320 const wxAuiDockInfoArray& src_docks,
321 const wxAuiPaneInfoArray& src_panes)
322 {
323 dest_docks = src_docks;
324 dest_panes = src_panes;
325 int i, j, k, dock_count, pc1, pc2;
326 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
327 {
328 wxAuiDockInfo& dock = dest_docks.Item(i);
329 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
330 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
331 if (dock.panes.Item(j) == &src_panes.Item(k))
332 dock.panes.Item(j) = &dest_panes.Item(k);
333 }
334 }
335
336 // GetMaxLayer() is an internal function which returns
337 // the highest layer inside the specified dock
338 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
339 int dock_direction)
340 {
341 int i, dock_count, max_layer = 0;
342 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
343 {
344 wxAuiDockInfo& dock = docks.Item(i);
345 if (dock.dock_direction == dock_direction &&
346 dock.dock_layer > max_layer && !dock.fixed)
347 max_layer = dock.dock_layer;
348 }
349 return max_layer;
350 }
351
352
353 // GetMaxRow() is an internal function which returns
354 // the highest layer inside the specified dock
355 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
356 {
357 int i, pane_count, max_row = 0;
358 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
359 {
360 wxAuiPaneInfo& pane = panes.Item(i);
361 if (pane.dock_direction == direction &&
362 pane.dock_layer == layer &&
363 pane.dock_row > max_row)
364 max_row = pane.dock_row;
365 }
366 return max_row;
367 }
368
369
370
371 // DoInsertDockLayer() is an internal function that inserts a new dock
372 // layer by incrementing all existing dock layer values by one
373 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
374 int dock_direction,
375 int dock_layer)
376 {
377 int i, pane_count;
378 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
379 {
380 wxAuiPaneInfo& pane = panes.Item(i);
381 if (!pane.IsFloating() &&
382 pane.dock_direction == dock_direction &&
383 pane.dock_layer >= dock_layer)
384 pane.dock_layer++;
385 }
386 }
387
388 // DoInsertDockLayer() is an internal function that inserts a new dock
389 // row by incrementing all existing dock row values by one
390 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
391 int dock_direction,
392 int dock_layer,
393 int dock_row)
394 {
395 int i, pane_count;
396 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
397 {
398 wxAuiPaneInfo& pane = panes.Item(i);
399 if (!pane.IsFloating() &&
400 pane.dock_direction == dock_direction &&
401 pane.dock_layer == dock_layer &&
402 pane.dock_row >= dock_row)
403 pane.dock_row++;
404 }
405 }
406
407 // DoInsertDockLayer() is an internal function that inserts a space for
408 // another dock pane by incrementing all existing dock row values by one
409 static void DoInsertPane(wxAuiPaneInfoArray& panes,
410 int dock_direction,
411 int dock_layer,
412 int dock_row,
413 int dock_pos)
414 {
415 int i, pane_count;
416 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
417 {
418 wxAuiPaneInfo& pane = panes.Item(i);
419 if (!pane.IsFloating() &&
420 pane.dock_direction == dock_direction &&
421 pane.dock_layer == dock_layer &&
422 pane.dock_row == dock_row &&
423 pane.dock_pos >= dock_pos)
424 pane.dock_pos++;
425 }
426 }
427
428 // FindDocks() is an internal function that returns a list of docks which meet
429 // the specified conditions in the parameters and returns a sorted array
430 // (sorted by layer and then row)
431 static void FindDocks(wxAuiDockInfoArray& docks,
432 int dock_direction,
433 int dock_layer,
434 int dock_row,
435 wxAuiDockInfoPtrArray& arr)
436 {
437 int begin_layer = dock_layer;
438 int end_layer = dock_layer;
439 int begin_row = dock_row;
440 int end_row = dock_row;
441 int dock_count = docks.GetCount();
442 int layer, row, i, max_row = 0, max_layer = 0;
443
444 // discover the maximum dock layer and the max row
445 for (i = 0; i < dock_count; ++i)
446 {
447 max_row = wxMax(max_row, docks.Item(i).dock_row);
448 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
449 }
450
451 // if no dock layer was specified, search all dock layers
452 if (dock_layer == -1)
453 {
454 begin_layer = 0;
455 end_layer = max_layer;
456 }
457
458 // if no dock row was specified, search all dock row
459 if (dock_row == -1)
460 {
461 begin_row = 0;
462 end_row = max_row;
463 }
464
465 arr.Clear();
466
467 for (layer = begin_layer; layer <= end_layer; ++layer)
468 for (row = begin_row; row <= end_row; ++row)
469 for (i = 0; i < dock_count; ++i)
470 {
471 wxAuiDockInfo& d = docks.Item(i);
472 if (dock_direction == -1 || dock_direction == d.dock_direction)
473 {
474 if (d.dock_layer == layer && d.dock_row == row)
475 arr.Add(&d);
476 }
477 }
478 }
479
480 // FindPaneInDock() looks up a specified window pointer inside a dock.
481 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
482 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
483 {
484 int i, count = dock.panes.GetCount();
485 for (i = 0; i < count; ++i)
486 {
487 wxAuiPaneInfo* p = dock.panes.Item(i);
488 if (p->window == window)
489 return p;
490 }
491 return NULL;
492 }
493
494 // RemovePaneFromDocks() removes a pane window from all docks
495 // with a possible exception specified by parameter "ex_cept"
496 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
497 wxAuiPaneInfo& pane,
498 wxAuiDockInfo* ex_cept = NULL )
499 {
500 int i, dock_count;
501 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
502 {
503 wxAuiDockInfo& d = docks.Item(i);
504 if (&d == ex_cept)
505 continue;
506 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
507 if (pi)
508 d.panes.Remove(pi);
509 }
510 }
511
512 /*
513 // This function works fine, and may be used in the future
514
515 // RenumberDockRows() takes a dock and assigns sequential numbers
516 // to existing rows. Basically it takes out the gaps; so if a
517 // dock has rows with numbers 0,2,5, they will become 0,1,2
518 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
519 {
520 int i, dock_count;
521 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
522 {
523 wxAuiDockInfo& dock = *docks.Item(i);
524 dock.dock_row = i;
525
526 int j, pane_count;
527 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
528 dock.panes.Item(j)->dock_row = i;
529 }
530 }
531 */
532
533
534 // SetActivePane() sets the active pane, as well as cycles through
535 // every other pane and makes sure that all others' active flags
536 // are turned off
537 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
538 {
539 int i, pane_count;
540 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
541 {
542 wxAuiPaneInfo& pane = panes.Item(i);
543 pane.state &= ~wxAuiPaneInfo::optionActive;
544 if (pane.window == active_pane)
545 pane.state |= wxAuiPaneInfo::optionActive;
546 }
547 }
548
549
550 // this function is used to sort panes by dock position
551 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
552 {
553 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
554 }
555
556
557 // -- wxAuiManager class implementation --
558
559
560 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
561 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
562 EVT_AUI_RENDER(wxAuiManager::OnRender)
563 EVT_PAINT(wxAuiManager::OnPaint)
564 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
565 EVT_SIZE(wxAuiManager::OnSize)
566 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
567 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
568 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
569 EVT_MOTION(wxAuiManager::OnMotion)
570 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
571 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
572 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
573 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
574 END_EVENT_TABLE()
575
576
577 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
578 {
579 m_action = actionNone;
580 m_last_mouse_move = wxPoint();
581 m_hover_button = NULL;
582 m_art = new wxAuiDefaultDockArt;
583 m_hint_wnd = NULL;
584 m_flags = flags;
585 m_skipping = false;
586 m_has_maximized = false;
587 m_frame = NULL;
588 m_dock_constraint_x = 0.3;
589 m_dock_constraint_y = 0.3;
590 m_reserved = NULL;
591
592 if (managed_wnd)
593 {
594 SetManagedWindow(managed_wnd);
595 }
596 }
597
598 wxAuiManager::~wxAuiManager()
599 {
600 // NOTE: It's possible that the windows have already been destroyed by the
601 // time this dtor is called, so this loop can result in memory access via
602 // invalid pointers, resulting in a crash. So it will be disabled while
603 // waiting for a better solution.
604 #if 0
605 for ( size_t i = 0; i < m_panes.size(); i++ )
606 {
607 wxAuiPaneInfo& pinfo = m_panes[i];
608 if (pinfo.window && !pinfo.window->GetParent())
609 delete pinfo.window;
610 }
611 #endif
612
613 delete m_art;
614 }
615
616 // creates a floating frame for the windows
617 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
618 const wxAuiPaneInfo& pane_info)
619 {
620 return new wxAuiFloatingFrame(parent, this, pane_info);
621 }
622
623 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
624 {
625 // if a key modifier is pressed while dragging the frame,
626 // don't dock the window
627 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
628 }
629
630 // GetPane() looks up a wxAuiPaneInfo structure based
631 // on the supplied window pointer. Upon failure, GetPane()
632 // returns an empty wxAuiPaneInfo, a condition which can be checked
633 // by calling wxAuiPaneInfo::IsOk().
634 //
635 // The pane info's structure may then be modified. Once a pane's
636 // info is modified, wxAuiManager::Update() must be called to
637 // realize the changes in the UI.
638
639 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
640 {
641 int i, pane_count;
642 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
643 {
644 wxAuiPaneInfo& p = m_panes.Item(i);
645 if (p.window == window)
646 return p;
647 }
648 return wxAuiNullPaneInfo;
649 }
650
651 // this version of GetPane() looks up a pane based on a
652 // 'pane name', see above comment for more info
653 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
654 {
655 int i, pane_count;
656 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
657 {
658 wxAuiPaneInfo& p = m_panes.Item(i);
659 if (p.name == name)
660 return p;
661 }
662 return wxAuiNullPaneInfo;
663 }
664
665 // GetAllPanes() returns a reference to all the pane info structures
666 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
667 {
668 return m_panes;
669 }
670
671 // HitTest() is an internal function which determines
672 // which UI item the specified coordinates are over
673 // (x,y) specify a position in client coordinates
674 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
675 {
676 wxAuiDockUIPart* result = NULL;
677
678 int i, part_count;
679 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
680 {
681 wxAuiDockUIPart* item = &m_uiparts.Item(i);
682
683 // we are not interested in typeDock, because this space
684 // isn't used to draw anything, just for measurements;
685 // besides, the entire dock area is covered with other
686 // rectangles, which we are interested in.
687 if (item->type == wxAuiDockUIPart::typeDock)
688 continue;
689
690 // if we already have a hit on a more specific item, we are not
691 // interested in a pane hit. If, however, we don't already have
692 // a hit, returning a pane hit is necessary for some operations
693 if ((item->type == wxAuiDockUIPart::typePane ||
694 item->type == wxAuiDockUIPart::typePaneBorder) && result)
695 continue;
696
697 // if the point is inside the rectangle, we have a hit
698 if (item->rect.Contains(x,y))
699 result = item;
700 }
701
702 return result;
703 }
704
705
706 // SetFlags() and GetFlags() allow the owner to set various
707 // options which are global to wxAuiManager
708 void wxAuiManager::SetFlags(unsigned int flags)
709 {
710 // find out if we have to call UpdateHintWindowConfig()
711 bool update_hint_wnd = false;
712 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
713 wxAUI_MGR_VENETIAN_BLINDS_HINT |
714 wxAUI_MGR_RECTANGLE_HINT;
715 if ((flags & hint_mask) != (m_flags & hint_mask))
716 update_hint_wnd = true;
717
718
719 // set the new flags
720 m_flags = flags;
721
722 if (update_hint_wnd)
723 {
724 UpdateHintWindowConfig();
725 }
726 }
727
728 unsigned int wxAuiManager::GetFlags() const
729 {
730 return m_flags;
731 }
732
733
734 // don't use these anymore as they are deprecated
735 // use Set/GetManagedFrame() instead
736 void wxAuiManager::SetFrame(wxFrame* frame)
737 {
738 SetManagedWindow((wxWindow*)frame);
739 }
740
741 wxFrame* wxAuiManager::GetFrame() const
742 {
743 return (wxFrame*)m_frame;
744 }
745
746
747 // this function will return the aui manager for a given
748 // window. The |window| parameter should be any child window
749 // or grand-child window (and so on) of the frame/window
750 // managed by wxAuiManager. The |window| parameter does not
751 // need to be managed by the manager itself.
752 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
753 {
754 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
755 evt.SetManager(NULL);
756 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
757 if (!window->ProcessEvent(evt))
758 return NULL;
759
760 return evt.GetManager();
761 }
762
763
764 void wxAuiManager::UpdateHintWindowConfig()
765 {
766 // find out if the the system can do transparent frames
767 bool can_do_transparent = false;
768
769 wxWindow* w = m_frame;
770 while (w)
771 {
772 if (w->IsKindOf(CLASSINFO(wxFrame)))
773 {
774 wxFrame* f = static_cast<wxFrame*>(w);
775 can_do_transparent = f->CanSetTransparent();
776
777 break;
778 }
779
780 w = w->GetParent();
781 }
782
783 // if there is an existing hint window, delete it
784 if (m_hint_wnd)
785 {
786 m_hint_wnd->Destroy();
787 m_hint_wnd = NULL;
788 }
789
790 m_hint_fademax = 50;
791 m_hint_wnd = NULL;
792
793 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
794 {
795 // Make a window to use for a transparent hint
796 #if defined(__WXMSW__) || defined(__WXGTK__)
797 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
798 wxDefaultPosition, wxSize(1,1),
799 wxFRAME_TOOL_WINDOW |
800 wxFRAME_FLOAT_ON_PARENT |
801 wxFRAME_NO_TASKBAR |
802 wxNO_BORDER);
803
804 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
805 #elif defined(__WXMAC__)
806 // Using a miniframe with float and tool styles keeps the parent
807 // frame activated and highlighted as such...
808 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
809 wxDefaultPosition, wxSize(1,1),
810 wxFRAME_FLOAT_ON_PARENT
811 | wxFRAME_TOOL_WINDOW );
812
813 // Can't set the bg colour of a Frame in wxMac
814 wxPanel* p = new wxPanel(m_hint_wnd);
815
816 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
817 // color that is really hard to see, especially transparent.
818 // Until a better system color is decided upon we'll just use
819 // blue.
820 p->SetBackgroundColour(*wxBLUE);
821 #endif
822
823 }
824 else
825 {
826 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
827 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
828 {
829 // system can't support transparent fade, or the venetian
830 // blinds effect was explicitly requested
831 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
832 wxID_ANY,
833 wxEmptyString,
834 wxDefaultPosition,
835 wxSize(1,1),
836 wxFRAME_TOOL_WINDOW |
837 wxFRAME_FLOAT_ON_PARENT |
838 wxFRAME_NO_TASKBAR |
839 wxNO_BORDER);
840 m_hint_fademax = 128;
841 }
842 }
843 }
844
845
846 // SetManagedWindow() is usually called once when the frame
847 // manager class is being initialized. "frame" specifies
848 // the frame which should be managed by the frame mananger
849 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
850 {
851 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
852
853 m_frame = wnd;
854 m_frame->PushEventHandler(this);
855
856 #if wxUSE_MDI
857 // if the owner is going to manage an MDI parent frame,
858 // we need to add the MDI client window as the default
859 // center pane
860
861 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
862 {
863 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
864 wxWindow* client_window = mdi_frame->GetClientWindow();
865
866 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
867
868 AddPane(client_window,
869 wxAuiPaneInfo().Name(wxT("mdiclient")).
870 CenterPane().PaneBorder(false));
871 }
872 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
873 {
874 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
875 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
876 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
877
878 AddPane(client_window,
879 wxAuiPaneInfo().Name(wxT("mdiclient")).
880 CenterPane().PaneBorder(false));
881 }
882
883 #endif
884
885 UpdateHintWindowConfig();
886 }
887
888
889 // UnInit() must be called, usually in the destructor
890 // of the frame class. If it is not called, usually this
891 // will result in a crash upon program exit
892 void wxAuiManager::UnInit()
893 {
894 if (m_frame)
895 {
896 m_frame->RemoveEventHandler(this);
897 }
898 }
899
900 // GetManagedWindow() returns the window pointer being managed
901 wxWindow* wxAuiManager::GetManagedWindow() const
902 {
903 return m_frame;
904 }
905
906 wxAuiDockArt* wxAuiManager::GetArtProvider() const
907 {
908 return m_art;
909 }
910
911 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
912 {
913 // first, give the owner frame a chance to override
914 if (m_frame)
915 {
916 if (m_frame->ProcessEvent(event))
917 return;
918 }
919
920 ProcessEvent(event);
921 }
922
923 // SetArtProvider() instructs wxAuiManager to use the
924 // specified art provider for all drawing calls. This allows
925 // plugable look-and-feel features. The pointer that is
926 // passed to this method subsequently belongs to wxAuiManager,
927 // and is deleted in the frame manager destructor
928 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
929 {
930 // delete the last art provider, if any
931 delete m_art;
932
933 // assign the new art provider
934 m_art = art_provider;
935 }
936
937
938 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
939 {
940 // check if the pane has a valid window
941 if (!window)
942 return false;
943
944 // check if the window is already managed by us
945 if (GetPane(pane_info.window).IsOk())
946 return false;
947
948 // check if the pane name already exists, this could reveal a
949 // bug in the library user's application
950 bool already_exists = false;
951 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
952 {
953 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
954 already_exists = true;
955 }
956
957 // if the new pane is docked then we should undo maximize
958 if (pane_info.IsDocked())
959 RestoreMaximizedPane();
960
961 m_panes.Add(pane_info);
962
963 wxAuiPaneInfo& pinfo = m_panes.Last();
964
965 // set the pane window
966 pinfo.window = window;
967
968
969 // if the pane's name identifier is blank, create a random string
970 if (pinfo.name.empty() || already_exists)
971 {
972 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
973 wxPtrToUInt(pinfo.window) & 0xffffffff,
974 (unsigned int)time(NULL),
975 #ifdef __WXWINCE__
976 (unsigned int)GetTickCount(),
977 #else
978 (unsigned int)clock(),
979 #endif
980 (unsigned long)m_panes.GetCount());
981 }
982
983 // set initial proportion (if not already set)
984 if (pinfo.dock_proportion == 0)
985 pinfo.dock_proportion = 100000;
986
987 if (pinfo.HasMaximizeButton())
988 {
989 wxAuiPaneButton button;
990 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
991 pinfo.buttons.Add(button);
992 }
993
994 if (pinfo.HasPinButton())
995 {
996 wxAuiPaneButton button;
997 button.button_id = wxAUI_BUTTON_PIN;
998 pinfo.buttons.Add(button);
999 }
1000
1001 if (pinfo.HasCloseButton())
1002 {
1003 wxAuiPaneButton button;
1004 button.button_id = wxAUI_BUTTON_CLOSE;
1005 pinfo.buttons.Add(button);
1006 }
1007
1008 if (pinfo.best_size == wxDefaultSize &&
1009 pinfo.window)
1010 {
1011 pinfo.best_size = pinfo.window->GetClientSize();
1012
1013 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1014 {
1015 // GetClientSize() doesn't get the best size for
1016 // a toolbar under some newer versions of wxWidgets,
1017 // so use GetBestSize()
1018 pinfo.best_size = pinfo.window->GetBestSize();
1019
1020 // for some reason, wxToolBar::GetBestSize() is returning
1021 // a size that is a pixel shy of the correct amount.
1022 // I believe this to be the correct action, until
1023 // wxToolBar::GetBestSize() is fixed. Is this assumption
1024 // correct?
1025 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1026 // pinfo.best_size.y++;
1027 }
1028
1029 if (pinfo.min_size != wxDefaultSize)
1030 {
1031 if (pinfo.best_size.x < pinfo.min_size.x)
1032 pinfo.best_size.x = pinfo.min_size.x;
1033 if (pinfo.best_size.y < pinfo.min_size.y)
1034 pinfo.best_size.y = pinfo.min_size.y;
1035 }
1036 }
1037
1038 return true;
1039 }
1040
1041 bool wxAuiManager::AddPane(wxWindow* window,
1042 int direction,
1043 const wxString& caption)
1044 {
1045 wxAuiPaneInfo pinfo;
1046 pinfo.Caption(caption);
1047 switch (direction)
1048 {
1049 case wxTOP: pinfo.Top(); break;
1050 case wxBOTTOM: pinfo.Bottom(); break;
1051 case wxLEFT: pinfo.Left(); break;
1052 case wxRIGHT: pinfo.Right(); break;
1053 case wxCENTER: pinfo.CenterPane(); break;
1054 }
1055 return AddPane(window, pinfo);
1056 }
1057
1058 bool wxAuiManager::AddPane(wxWindow* window,
1059 const wxAuiPaneInfo& pane_info,
1060 const wxPoint& drop_pos)
1061 {
1062 if (!AddPane(window, pane_info))
1063 return false;
1064
1065 wxAuiPaneInfo& pane = GetPane(window);
1066
1067 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
1068
1069 return true;
1070 }
1071
1072 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
1073 int insert_level)
1074 {
1075 // shift the panes around, depending on the insert level
1076 switch (insert_level)
1077 {
1078 case wxAUI_INSERT_PANE:
1079 DoInsertPane(m_panes,
1080 pane_info.dock_direction,
1081 pane_info.dock_layer,
1082 pane_info.dock_row,
1083 pane_info.dock_pos);
1084 break;
1085 case wxAUI_INSERT_ROW:
1086 DoInsertDockRow(m_panes,
1087 pane_info.dock_direction,
1088 pane_info.dock_layer,
1089 pane_info.dock_row);
1090 break;
1091 case wxAUI_INSERT_DOCK:
1092 DoInsertDockLayer(m_panes,
1093 pane_info.dock_direction,
1094 pane_info.dock_layer);
1095 break;
1096 }
1097
1098 // if the window already exists, we are basically just moving/inserting the
1099 // existing window. If it doesn't exist, we need to add it and insert it
1100 wxAuiPaneInfo& existing_pane = GetPane(window);
1101 if (!existing_pane.IsOk())
1102 {
1103 return AddPane(window, pane_info);
1104 }
1105 else
1106 {
1107 if (pane_info.IsFloating())
1108 {
1109 existing_pane.Float();
1110 if (pane_info.floating_pos != wxDefaultPosition)
1111 existing_pane.FloatingPosition(pane_info.floating_pos);
1112 if (pane_info.floating_size != wxDefaultSize)
1113 existing_pane.FloatingSize(pane_info.floating_size);
1114 }
1115 else
1116 {
1117 // if the new pane is docked then we should undo maximize
1118 RestoreMaximizedPane();
1119
1120 existing_pane.Direction(pane_info.dock_direction);
1121 existing_pane.Layer(pane_info.dock_layer);
1122 existing_pane.Row(pane_info.dock_row);
1123 existing_pane.Position(pane_info.dock_pos);
1124 }
1125 }
1126
1127 return true;
1128 }
1129
1130
1131 // DetachPane() removes a pane from the frame manager. This
1132 // method will not destroy the window that is removed.
1133 bool wxAuiManager::DetachPane(wxWindow* window)
1134 {
1135 int i, count;
1136 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1137 {
1138 wxAuiPaneInfo& p = m_panes.Item(i);
1139 if (p.window == window)
1140 {
1141 if (p.frame)
1142 {
1143 // we have a floating frame which is being detached. We need to
1144 // reparent it to m_frame and destroy the floating frame
1145
1146 // reduce flicker
1147 p.window->SetSize(1,1);
1148
1149 if (p.frame->IsShown())
1150 p.frame->Show(false);
1151
1152 // reparent to m_frame and destroy the pane
1153 if (m_action_window == p.frame)
1154 {
1155 m_action_window = NULL;
1156 }
1157
1158 p.window->Reparent(m_frame);
1159 p.frame->SetSizer(NULL);
1160 p.frame->Destroy();
1161 p.frame = NULL;
1162 }
1163
1164 // make sure there are no references to this pane in our uiparts,
1165 // just in case the caller doesn't call Update() immediately after
1166 // the DetachPane() call. This prevets obscure crashes which would
1167 // happen at window repaint if the caller forgets to call Update()
1168 int pi, part_count;
1169 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1170 {
1171 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1172 if (part.pane == &p)
1173 {
1174 m_uiparts.RemoveAt(pi);
1175 part_count--;
1176 pi--;
1177 continue;
1178 }
1179 }
1180
1181 m_panes.RemoveAt(i);
1182 return true;
1183 }
1184 }
1185 return false;
1186 }
1187
1188 // ClosePane() destroys or hides the pane depending on its flags
1189 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1190 {
1191 // if we were maximized, restore
1192 if (pane_info.IsMaximized())
1193 {
1194 RestorePane(pane_info);
1195 }
1196
1197 // first, hide the window
1198 if (pane_info.window && pane_info.window->IsShown())
1199 {
1200 pane_info.window->Show(false);
1201 }
1202
1203 // make sure that we are the parent of this window
1204 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1205 {
1206 pane_info.window->Reparent(m_frame);
1207 }
1208
1209 // if we have a frame, destroy it
1210 if (pane_info.frame)
1211 {
1212 pane_info.frame->Destroy();
1213 pane_info.frame = NULL;
1214 }
1215
1216 // now we need to either destroy or hide the pane
1217 if (pane_info.IsDestroyOnClose())
1218 {
1219 wxWindow * window = pane_info.window;
1220 DetachPane(window);
1221 if (window)
1222 {
1223 window->Destroy();
1224 }
1225 }
1226 else
1227 {
1228 pane_info.Hide();
1229 }
1230 }
1231
1232 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1233 {
1234 int i, pane_count;
1235
1236 // un-maximize and hide all other panes
1237 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1238 {
1239 wxAuiPaneInfo& p = m_panes.Item(i);
1240 if (!p.IsToolbar())
1241 {
1242 p.Restore();
1243
1244 // save hidden state
1245 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1246 p.HasFlag(wxAuiPaneInfo::optionHidden));
1247
1248 // hide the pane, because only the newly
1249 // maximized pane should show
1250 p.Hide();
1251 }
1252 }
1253
1254 // mark ourselves maximized
1255 pane_info.Maximize();
1256 pane_info.Show();
1257 m_has_maximized = true;
1258
1259 // last, show the window
1260 if (pane_info.window && !pane_info.window->IsShown())
1261 {
1262 pane_info.window->Show(true);
1263 }
1264 }
1265
1266 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1267 {
1268 int i, pane_count;
1269
1270 // restore all the panes
1271 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1272 {
1273 wxAuiPaneInfo& p = m_panes.Item(i);
1274 if (!p.IsToolbar())
1275 {
1276 p.SetFlag(wxAuiPaneInfo::optionHidden,
1277 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1278 }
1279 }
1280
1281 // mark ourselves non-maximized
1282 pane_info.Restore();
1283 m_has_maximized = false;
1284
1285 // last, show the window
1286 if (pane_info.window && !pane_info.window->IsShown())
1287 {
1288 pane_info.window->Show(true);
1289 }
1290 }
1291
1292 void wxAuiManager::RestoreMaximizedPane()
1293 {
1294 int i, pane_count;
1295
1296 // restore all the panes
1297 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1298 {
1299 wxAuiPaneInfo& p = m_panes.Item(i);
1300 if (p.IsMaximized())
1301 {
1302 RestorePane(p);
1303 break;
1304 }
1305 }
1306 }
1307
1308 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1309 // in the input string. This is an internal functions which is
1310 // used for saving perspectives
1311 static wxString EscapeDelimiters(const wxString& s)
1312 {
1313 wxString result;
1314 result.Alloc(s.length());
1315 const wxChar* ch = s.c_str();
1316 while (*ch)
1317 {
1318 if (*ch == wxT(';') || *ch == wxT('|'))
1319 result += wxT('\\');
1320 result += *ch;
1321 ++ch;
1322 }
1323 return result;
1324 }
1325
1326 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1327 {
1328 wxString result = wxT("name=");
1329 result += EscapeDelimiters(pane.name);
1330 result += wxT(";");
1331
1332 result += wxT("caption=");
1333 result += EscapeDelimiters(pane.caption);
1334 result += wxT(";");
1335
1336 result += wxString::Format(wxT("state=%u;"), pane.state);
1337 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1338 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1339 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1340 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1341 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1342 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1343 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1344 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1345 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1346 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1347 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1348 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1349 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1350 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1351 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1352
1353 return result;
1354 }
1355
1356 // Load a "pane" with the pane infor settings in pane_part
1357 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1358 {
1359 // replace escaped characters so we can
1360 // split up the string easily
1361 pane_part.Replace(wxT("\\|"), wxT("\a"));
1362 pane_part.Replace(wxT("\\;"), wxT("\b"));
1363
1364 while(1)
1365 {
1366 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1367 pane_part = pane_part.AfterFirst(wxT(';'));
1368 wxString val_name = val_part.BeforeFirst(wxT('='));
1369 wxString value = val_part.AfterFirst(wxT('='));
1370 val_name.MakeLower();
1371 val_name.Trim(true);
1372 val_name.Trim(false);
1373 value.Trim(true);
1374 value.Trim(false);
1375
1376 if (val_name.empty())
1377 break;
1378
1379 if (val_name == wxT("name"))
1380 pane.name = value;
1381 else if (val_name == wxT("caption"))
1382 pane.caption = value;
1383 else if (val_name == wxT("state"))
1384 pane.state = (unsigned int)wxAtoi(value.c_str());
1385 else if (val_name == wxT("dir"))
1386 pane.dock_direction = wxAtoi(value.c_str());
1387 else if (val_name == wxT("layer"))
1388 pane.dock_layer = wxAtoi(value.c_str());
1389 else if (val_name == wxT("row"))
1390 pane.dock_row = wxAtoi(value.c_str());
1391 else if (val_name == wxT("pos"))
1392 pane.dock_pos = wxAtoi(value.c_str());
1393 else if (val_name == wxT("prop"))
1394 pane.dock_proportion = wxAtoi(value.c_str());
1395 else if (val_name == wxT("bestw"))
1396 pane.best_size.x = wxAtoi(value.c_str());
1397 else if (val_name == wxT("besth"))
1398 pane.best_size.y = wxAtoi(value.c_str());
1399 else if (val_name == wxT("minw"))
1400 pane.min_size.x = wxAtoi(value.c_str());
1401 else if (val_name == wxT("minh"))
1402 pane.min_size.y = wxAtoi(value.c_str());
1403 else if (val_name == wxT("maxw"))
1404 pane.max_size.x = wxAtoi(value.c_str());
1405 else if (val_name == wxT("maxh"))
1406 pane.max_size.y = wxAtoi(value.c_str());
1407 else if (val_name == wxT("floatx"))
1408 pane.floating_pos.x = wxAtoi(value.c_str());
1409 else if (val_name == wxT("floaty"))
1410 pane.floating_pos.y = wxAtoi(value.c_str());
1411 else if (val_name == wxT("floatw"))
1412 pane.floating_size.x = wxAtoi(value.c_str());
1413 else if (val_name == wxT("floath"))
1414 pane.floating_size.y = wxAtoi(value.c_str());
1415 else {
1416 wxFAIL_MSG(wxT("Bad Perspective String"));
1417 }
1418 }
1419
1420 // replace escaped characters so we can
1421 // split up the string easily
1422 pane.name.Replace(wxT("\a"), wxT("|"));
1423 pane.name.Replace(wxT("\b"), wxT(";"));
1424 pane.caption.Replace(wxT("\a"), wxT("|"));
1425 pane.caption.Replace(wxT("\b"), wxT(";"));
1426 pane_part.Replace(wxT("\a"), wxT("|"));
1427 pane_part.Replace(wxT("\b"), wxT(";"));
1428
1429 return;
1430 }
1431
1432
1433 // SavePerspective() saves all pane information as a single string.
1434 // This string may later be fed into LoadPerspective() to restore
1435 // all pane settings. This save and load mechanism allows an
1436 // exact pane configuration to be saved and restored at a later time
1437
1438 wxString wxAuiManager::SavePerspective()
1439 {
1440 wxString result;
1441 result.Alloc(500);
1442 result = wxT("layout2|");
1443
1444 int pane_i, pane_count = m_panes.GetCount();
1445 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1446 {
1447 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1448 result += SavePaneInfo(pane)+wxT("|");
1449 }
1450
1451 int dock_i, dock_count = m_docks.GetCount();
1452 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1453 {
1454 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1455
1456 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1457 dock.dock_direction, dock.dock_layer,
1458 dock.dock_row, dock.size);
1459 }
1460
1461 return result;
1462 }
1463
1464 // LoadPerspective() loads a layout which was saved with SavePerspective()
1465 // If the "update" flag parameter is true, the GUI will immediately be updated
1466
1467 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1468 {
1469 wxString input = layout;
1470 wxString part;
1471
1472 // check layout string version
1473 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1474 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1475 part = input.BeforeFirst(wxT('|'));
1476 input = input.AfterFirst(wxT('|'));
1477 part.Trim(true);
1478 part.Trim(false);
1479 if (part != wxT("layout2"))
1480 return false;
1481
1482 // mark all panes currently managed as docked and hidden
1483 int pane_i, pane_count = m_panes.GetCount();
1484 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1485 m_panes.Item(pane_i).Dock().Hide();
1486
1487 // clear out the dock array; this will be reconstructed
1488 m_docks.Clear();
1489
1490 // replace escaped characters so we can
1491 // split up the string easily
1492 input.Replace(wxT("\\|"), wxT("\a"));
1493 input.Replace(wxT("\\;"), wxT("\b"));
1494
1495 while (1)
1496 {
1497 wxAuiPaneInfo pane;
1498
1499 wxString pane_part = input.BeforeFirst(wxT('|'));
1500 input = input.AfterFirst(wxT('|'));
1501 pane_part.Trim(true);
1502
1503 // if the string is empty, we're done parsing
1504 if (pane_part.empty())
1505 break;
1506
1507 if (pane_part.Left(9) == wxT("dock_size"))
1508 {
1509 wxString val_name = pane_part.BeforeFirst(wxT('='));
1510 wxString value = pane_part.AfterFirst(wxT('='));
1511
1512 long dir, layer, row, size;
1513 wxString piece = val_name.AfterFirst(wxT('('));
1514 piece = piece.BeforeLast(wxT(')'));
1515 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1516 piece = piece.AfterFirst(wxT(','));
1517 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1518 piece.AfterFirst(wxT(',')).ToLong(&row);
1519 value.ToLong(&size);
1520
1521 wxAuiDockInfo dock;
1522 dock.dock_direction = dir;
1523 dock.dock_layer = layer;
1524 dock.dock_row = row;
1525 dock.size = size;
1526 m_docks.Add(dock);
1527 continue;
1528 }
1529
1530 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1531 // name so it can be called by external callers
1532 pane_part.Replace(wxT("\a"), wxT("|"));
1533 pane_part.Replace(wxT("\b"), wxT(";"));
1534
1535 LoadPaneInfo(pane_part, pane);
1536
1537 wxAuiPaneInfo& p = GetPane(pane.name);
1538 if (!p.IsOk())
1539 {
1540 // the pane window couldn't be found
1541 // in the existing layout -- skip it
1542 continue;
1543 }
1544
1545 p.SafeSet(pane);
1546 }
1547
1548 if (update)
1549 Update();
1550
1551 return true;
1552 }
1553
1554 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1555 wxArrayInt& positions,
1556 wxArrayInt& sizes)
1557 {
1558 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1559 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1560 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1561
1562 positions.Empty();
1563 sizes.Empty();
1564
1565 int offset, action_pane = -1;
1566 int pane_i, pane_count = dock.panes.GetCount();
1567
1568 // find the pane marked as our action pane
1569 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1570 {
1571 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1572
1573 if (pane.state & wxAuiPaneInfo::actionPane)
1574 {
1575 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1576 action_pane = pane_i;
1577 }
1578 }
1579
1580 // set up each panes default position, and
1581 // determine the size (width or height, depending
1582 // on the dock's orientation) of each pane
1583 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1584 {
1585 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1586 positions.Add(pane.dock_pos);
1587 int size = 0;
1588
1589 if (pane.HasBorder())
1590 size += (pane_border_size*2);
1591
1592 if (dock.IsHorizontal())
1593 {
1594 if (pane.HasGripper() && !pane.HasGripperTop())
1595 size += gripper_size;
1596 size += pane.best_size.x;
1597 }
1598 else
1599 {
1600 if (pane.HasGripper() && pane.HasGripperTop())
1601 size += gripper_size;
1602
1603 if (pane.HasCaption())
1604 size += caption_size;
1605 size += pane.best_size.y;
1606 }
1607
1608 sizes.Add(size);
1609 }
1610
1611 // if there is no action pane, just return the default
1612 // positions (as specified in pane.pane_pos)
1613 if (action_pane == -1)
1614 return;
1615
1616 offset = 0;
1617 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1618 {
1619 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1620
1621 if (amount >= 0)
1622 offset += amount;
1623 else
1624 positions[pane_i] -= -amount;
1625
1626 offset += sizes[pane_i];
1627 }
1628
1629 // if the dock mode is fixed, make sure none of the panes
1630 // overlap; we will bump panes that overlap
1631 offset = 0;
1632 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1633 {
1634 int amount = positions[pane_i] - offset;
1635 if (amount >= 0)
1636 offset += amount;
1637 else
1638 positions[pane_i] += -amount;
1639
1640 offset += sizes[pane_i];
1641 }
1642 }
1643
1644
1645 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1646 wxAuiDockInfo& dock,
1647 wxAuiPaneInfo& pane,
1648 wxAuiDockUIPartArray& uiparts,
1649 bool spacer_only)
1650 {
1651 wxAuiDockUIPart part;
1652 wxSizerItem* sizer_item;
1653
1654 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1655 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1656 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1657 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1658
1659 // find out the orientation of the item (orientation for panes
1660 // is the same as the dock's orientation)
1661 int orientation;
1662 if (dock.IsHorizontal())
1663 orientation = wxHORIZONTAL;
1664 else
1665 orientation = wxVERTICAL;
1666
1667 // this variable will store the proportion
1668 // value that the pane will receive
1669 int pane_proportion = pane.dock_proportion;
1670
1671 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1672 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1673
1674 if (pane.HasGripper())
1675 {
1676 if (pane.HasGripperTop())
1677 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1678 else
1679 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1680
1681 part.type = wxAuiDockUIPart::typeGripper;
1682 part.dock = &dock;
1683 part.pane = &pane;
1684 part.button = NULL;
1685 part.orientation = orientation;
1686 part.cont_sizer = horz_pane_sizer;
1687 part.sizer_item = sizer_item;
1688 uiparts.Add(part);
1689 }
1690
1691 if (pane.HasCaption())
1692 {
1693 // create the caption sizer
1694 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1695
1696 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1697
1698 part.type = wxAuiDockUIPart::typeCaption;
1699 part.dock = &dock;
1700 part.pane = &pane;
1701 part.button = NULL;
1702 part.orientation = orientation;
1703 part.cont_sizer = vert_pane_sizer;
1704 part.sizer_item = sizer_item;
1705 int caption_part_idx = uiparts.GetCount();
1706 uiparts.Add(part);
1707
1708 // add pane buttons to the caption
1709 int i, button_count;
1710 for (i = 0, button_count = pane.buttons.GetCount();
1711 i < button_count; ++i)
1712 {
1713 wxAuiPaneButton& button = pane.buttons.Item(i);
1714
1715 sizer_item = caption_sizer->Add(pane_button_size,
1716 caption_size,
1717 0, wxEXPAND);
1718
1719 part.type = wxAuiDockUIPart::typePaneButton;
1720 part.dock = &dock;
1721 part.pane = &pane;
1722 part.button = &button;
1723 part.orientation = orientation;
1724 part.cont_sizer = caption_sizer;
1725 part.sizer_item = sizer_item;
1726 uiparts.Add(part);
1727 }
1728
1729 // if we have buttons, add a little space to the right
1730 // of them to ease visual crowding
1731 if (button_count >= 1)
1732 {
1733 caption_sizer->Add(3,1);
1734 }
1735
1736 // add the caption sizer
1737 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1738
1739 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1740 }
1741
1742 // add the pane window itself
1743 if (spacer_only)
1744 {
1745 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1746 }
1747 else
1748 {
1749 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1750 // Don't do this because it breaks the pane size in floating windows
1751 // BIW: Right now commenting this out is causing problems with
1752 // an mdi client window as the center pane.
1753 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1754 }
1755
1756 part.type = wxAuiDockUIPart::typePane;
1757 part.dock = &dock;
1758 part.pane = &pane;
1759 part.button = NULL;
1760 part.orientation = orientation;
1761 part.cont_sizer = vert_pane_sizer;
1762 part.sizer_item = sizer_item;
1763 uiparts.Add(part);
1764
1765
1766 // determine if the pane should have a minimum size; if the pane is
1767 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1768 // if the pane.min_size is set, we must use that value as well
1769
1770 wxSize min_size = pane.min_size;
1771 if (pane.IsFixed())
1772 {
1773 if (min_size == wxDefaultSize)
1774 {
1775 min_size = pane.best_size;
1776 pane_proportion = 0;
1777 }
1778 }
1779
1780 if (min_size != wxDefaultSize)
1781 {
1782 vert_pane_sizer->SetItemMinSize(
1783 vert_pane_sizer->GetChildren().GetCount()-1,
1784 min_size.x, min_size.y);
1785 }
1786
1787
1788 // add the verticle sizer (caption, pane window) to the
1789 // horizontal sizer (gripper, verticle sizer)
1790 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1791
1792 // finally, add the pane sizer to the dock sizer
1793
1794 if (pane.HasBorder())
1795 {
1796 // allowing space for the pane's border
1797 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1798 wxEXPAND | wxALL, pane_border_size);
1799
1800 part.type = wxAuiDockUIPart::typePaneBorder;
1801 part.dock = &dock;
1802 part.pane = &pane;
1803 part.button = NULL;
1804 part.orientation = orientation;
1805 part.cont_sizer = cont;
1806 part.sizer_item = sizer_item;
1807 uiparts.Add(part);
1808 }
1809 else
1810 {
1811 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1812 }
1813 }
1814
1815 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1816 wxAuiDockInfo& dock,
1817 wxAuiDockUIPartArray& uiparts,
1818 bool spacer_only)
1819 {
1820 wxSizerItem* sizer_item;
1821 wxAuiDockUIPart part;
1822
1823 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1824 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1825
1826 // resizable bottom and right docks have a sash before them
1827 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1828 dock.dock_direction == wxAUI_DOCK_RIGHT))
1829 {
1830 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1831
1832 part.type = wxAuiDockUIPart::typeDockSizer;
1833 part.orientation = orientation;
1834 part.dock = &dock;
1835 part.pane = NULL;
1836 part.button = NULL;
1837 part.cont_sizer = cont;
1838 part.sizer_item = sizer_item;
1839 uiparts.Add(part);
1840 }
1841
1842 // create the sizer for the dock
1843 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1844
1845 // add each pane to the dock
1846 bool has_maximized_pane = false;
1847 int pane_i, pane_count = dock.panes.GetCount();
1848
1849 if (dock.fixed)
1850 {
1851 wxArrayInt pane_positions, pane_sizes;
1852
1853 // figure out the real pane positions we will
1854 // use, without modifying the each pane's pane_pos member
1855 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1856
1857 int offset = 0;
1858 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1859 {
1860 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1861 int pane_pos = pane_positions.Item(pane_i);
1862
1863 if (pane.IsMaximized())
1864 has_maximized_pane = true;
1865
1866
1867 int amount = pane_pos - offset;
1868 if (amount > 0)
1869 {
1870 if (dock.IsVertical())
1871 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1872 else
1873 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1874
1875 part.type = wxAuiDockUIPart::typeBackground;
1876 part.dock = &dock;
1877 part.pane = NULL;
1878 part.button = NULL;
1879 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1880 part.cont_sizer = dock_sizer;
1881 part.sizer_item = sizer_item;
1882 uiparts.Add(part);
1883
1884 offset += amount;
1885 }
1886
1887 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1888
1889 offset += pane_sizes.Item(pane_i);
1890 }
1891
1892 // at the end add a very small stretchable background area
1893 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1894
1895 part.type = wxAuiDockUIPart::typeBackground;
1896 part.dock = &dock;
1897 part.pane = NULL;
1898 part.button = NULL;
1899 part.orientation = orientation;
1900 part.cont_sizer = dock_sizer;
1901 part.sizer_item = sizer_item;
1902 uiparts.Add(part);
1903 }
1904 else
1905 {
1906 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1907 {
1908 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1909
1910 if (pane.IsMaximized())
1911 has_maximized_pane = true;
1912
1913 // if this is not the first pane being added,
1914 // we need to add a pane sizer
1915 if (!m_has_maximized && pane_i > 0)
1916 {
1917 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1918
1919 part.type = wxAuiDockUIPart::typePaneSizer;
1920 part.dock = &dock;
1921 part.pane = dock.panes.Item(pane_i-1);
1922 part.button = NULL;
1923 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1924 part.cont_sizer = dock_sizer;
1925 part.sizer_item = sizer_item;
1926 uiparts.Add(part);
1927 }
1928
1929 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1930 }
1931 }
1932
1933 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1934 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1935 else
1936 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1937
1938 part.type = wxAuiDockUIPart::typeDock;
1939 part.dock = &dock;
1940 part.pane = NULL;
1941 part.button = NULL;
1942 part.orientation = orientation;
1943 part.cont_sizer = cont;
1944 part.sizer_item = sizer_item;
1945 uiparts.Add(part);
1946
1947 if (dock.IsHorizontal())
1948 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1949 else
1950 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1951
1952 // top and left docks have a sash after them
1953 if (!m_has_maximized &&
1954 !dock.fixed &&
1955 (dock.dock_direction == wxAUI_DOCK_TOP ||
1956 dock.dock_direction == wxAUI_DOCK_LEFT))
1957 {
1958 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1959
1960 part.type = wxAuiDockUIPart::typeDockSizer;
1961 part.dock = &dock;
1962 part.pane = NULL;
1963 part.button = NULL;
1964 part.orientation = orientation;
1965 part.cont_sizer = cont;
1966 part.sizer_item = sizer_item;
1967 uiparts.Add(part);
1968 }
1969 }
1970
1971 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1972 wxAuiDockInfoArray& docks,
1973 wxAuiDockUIPartArray& uiparts,
1974 bool spacer_only)
1975 {
1976 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1977
1978 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1979 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1980 wxSize cli_size = m_frame->GetClientSize();
1981 int i, dock_count, pane_count;
1982
1983
1984 // empty all docks out
1985 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1986 {
1987 wxAuiDockInfo& dock = docks.Item(i);
1988
1989 // empty out all panes, as they will be readded below
1990 dock.panes.Empty();
1991
1992 if (dock.fixed)
1993 {
1994 // always reset fixed docks' sizes, because
1995 // the contained windows may have been resized
1996 dock.size = 0;
1997 }
1998 }
1999
2000
2001 // iterate through all known panes, filing each
2002 // of them into the appropriate dock. If the
2003 // pane does not exist in the dock, add it
2004 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2005 {
2006 wxAuiPaneInfo& p = panes.Item(i);
2007
2008 // find any docks with the same dock direction, dock layer, and
2009 // dock row as the pane we are working on
2010 wxAuiDockInfo* dock;
2011 wxAuiDockInfoPtrArray arr;
2012 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2013
2014 if (arr.GetCount() > 0)
2015 {
2016 // found the right dock
2017 dock = arr.Item(0);
2018 }
2019 else
2020 {
2021 // dock was not found, so we need to create a new one
2022 wxAuiDockInfo d;
2023 d.dock_direction = p.dock_direction;
2024 d.dock_layer = p.dock_layer;
2025 d.dock_row = p.dock_row;
2026 docks.Add(d);
2027 dock = &docks.Last();
2028 }
2029
2030
2031 if (p.IsDocked() && p.IsShown())
2032 {
2033 // remove the pane from any existing docks except this one
2034 RemovePaneFromDocks(docks, p, dock);
2035
2036 // pane needs to be added to the dock,
2037 // if it doesn't already exist
2038 if (!FindPaneInDock(*dock, p.window))
2039 dock->panes.Add(&p);
2040 }
2041 else
2042 {
2043 // remove the pane from any existing docks
2044 RemovePaneFromDocks(docks, p);
2045 }
2046
2047 }
2048
2049 // remove any empty docks
2050 for (i = docks.GetCount()-1; i >= 0; --i)
2051 {
2052 if (docks.Item(i).panes.GetCount() == 0)
2053 docks.RemoveAt(i);
2054 }
2055
2056 // configure the docks further
2057 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2058 {
2059 wxAuiDockInfo& dock = docks.Item(i);
2060 int j, dock_pane_count = dock.panes.GetCount();
2061
2062 // sort the dock pane array by the pane's
2063 // dock position (dock_pos), in ascending order
2064 dock.panes.Sort(PaneSortFunc);
2065
2066 // for newly created docks, set up their initial size
2067 if (dock.size == 0)
2068 {
2069 int size = 0;
2070
2071 for (j = 0; j < dock_pane_count; ++j)
2072 {
2073 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2074 wxSize pane_size = pane.best_size;
2075 if (pane_size == wxDefaultSize)
2076 pane_size = pane.min_size;
2077 if (pane_size == wxDefaultSize)
2078 pane_size = pane.window->GetSize();
2079
2080 if (dock.IsHorizontal())
2081 size = wxMax(pane_size.y, size);
2082 else
2083 size = wxMax(pane_size.x, size);
2084 }
2085
2086 // add space for the border (two times), but only
2087 // if at least one pane inside the dock has a pane border
2088 for (j = 0; j < dock_pane_count; ++j)
2089 {
2090 if (dock.panes.Item(j)->HasBorder())
2091 {
2092 size += (pane_border_size*2);
2093 break;
2094 }
2095 }
2096
2097 // if pane is on the top or bottom, add the caption height,
2098 // but only if at least one pane inside the dock has a caption
2099 if (dock.IsHorizontal())
2100 {
2101 for (j = 0; j < dock_pane_count; ++j)
2102 {
2103 if (dock.panes.Item(j)->HasCaption())
2104 {
2105 size += caption_size;
2106 break;
2107 }
2108 }
2109 }
2110
2111
2112 // new dock's size may not be more than the dock constraint
2113 // parameter specifies. See SetDockSizeConstraint()
2114
2115 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2116 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2117
2118 if (dock.IsHorizontal())
2119 size = wxMin(size, max_dock_y_size);
2120 else
2121 size = wxMin(size, max_dock_x_size);
2122
2123 // absolute minimum size for a dock is 10 pixels
2124 if (size < 10)
2125 size = 10;
2126
2127 dock.size = size;
2128 }
2129
2130
2131 // determine the dock's minimum size
2132 bool plus_border = false;
2133 bool plus_caption = false;
2134 int dock_min_size = 0;
2135 for (j = 0; j < dock_pane_count; ++j)
2136 {
2137 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2138 if (pane.min_size != wxDefaultSize)
2139 {
2140 if (pane.HasBorder())
2141 plus_border = true;
2142 if (pane.HasCaption())
2143 plus_caption = true;
2144 if (dock.IsHorizontal())
2145 {
2146 if (pane.min_size.y > dock_min_size)
2147 dock_min_size = pane.min_size.y;
2148 }
2149 else
2150 {
2151 if (pane.min_size.x > dock_min_size)
2152 dock_min_size = pane.min_size.x;
2153 }
2154 }
2155 }
2156
2157 if (plus_border)
2158 dock_min_size += (pane_border_size*2);
2159 if (plus_caption && dock.IsHorizontal())
2160 dock_min_size += (caption_size);
2161
2162 dock.min_size = dock_min_size;
2163
2164
2165 // if the pane's current size is less than it's
2166 // minimum, increase the dock's size to it's minimum
2167 if (dock.size < dock.min_size)
2168 dock.size = dock.min_size;
2169
2170
2171 // determine the dock's mode (fixed or proportional);
2172 // determine whether the dock has only toolbars
2173 bool action_pane_marked = false;
2174 dock.fixed = true;
2175 dock.toolbar = true;
2176 for (j = 0; j < dock_pane_count; ++j)
2177 {
2178 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2179 if (!pane.IsFixed())
2180 dock.fixed = false;
2181 if (!pane.IsToolbar())
2182 dock.toolbar = false;
2183 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2184 dock.fixed = true;
2185 if (pane.state & wxAuiPaneInfo::actionPane)
2186 action_pane_marked = true;
2187 }
2188
2189
2190 // if the dock mode is proportional and not fixed-pixel,
2191 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2192 // e.g. remove gaps like 1, 2, 30, 500
2193 if (!dock.fixed)
2194 {
2195 for (j = 0; j < dock_pane_count; ++j)
2196 {
2197 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2198 pane.dock_pos = j;
2199 }
2200 }
2201
2202 // if the dock mode is fixed, and none of the panes
2203 // are being moved right now, make sure the panes
2204 // do not overlap each other. If they do, we will
2205 // adjust the positions of the panes
2206 if (dock.fixed && !action_pane_marked)
2207 {
2208 wxArrayInt pane_positions, pane_sizes;
2209 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2210
2211 int offset = 0;
2212 for (j = 0; j < dock_pane_count; ++j)
2213 {
2214 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2215 pane.dock_pos = pane_positions[j];
2216
2217 int amount = pane.dock_pos - offset;
2218 if (amount >= 0)
2219 offset += amount;
2220 else
2221 pane.dock_pos += -amount;
2222
2223 offset += pane_sizes[j];
2224 }
2225 }
2226 }
2227
2228 // discover the maximum dock layer
2229 int max_layer = 0;
2230 for (i = 0; i < dock_count; ++i)
2231 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2232
2233
2234 // clear out uiparts
2235 uiparts.Empty();
2236
2237 // create a bunch of box sizers,
2238 // from the innermost level outwards.
2239 wxSizer* cont = NULL;
2240 wxSizer* middle = NULL;
2241 int layer = 0;
2242 int row, row_count;
2243
2244 for (layer = 0; layer <= max_layer; ++layer)
2245 {
2246 wxAuiDockInfoPtrArray arr;
2247
2248 // find any docks in this layer
2249 FindDocks(docks, -1, layer, -1, arr);
2250
2251 // if there aren't any, skip to the next layer
2252 if (arr.IsEmpty())
2253 continue;
2254
2255 wxSizer* old_cont = cont;
2256
2257 // create a container which will hold this layer's
2258 // docks (top, bottom, left, right)
2259 cont = new wxBoxSizer(wxVERTICAL);
2260
2261
2262 // find any top docks in this layer
2263 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2264 if (!arr.IsEmpty())
2265 {
2266 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2267 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2268 }
2269
2270
2271 // fill out the middle layer (which consists
2272 // of left docks, content area and right docks)
2273
2274 middle = new wxBoxSizer(wxHORIZONTAL);
2275
2276 // find any left docks in this layer
2277 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2278 if (!arr.IsEmpty())
2279 {
2280 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2281 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2282 }
2283
2284 // add content dock (or previous layer's sizer
2285 // to the middle
2286 if (!old_cont)
2287 {
2288 // find any center docks
2289 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2290 if (!arr.IsEmpty())
2291 {
2292 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2293 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2294 }
2295 else if (!m_has_maximized)
2296 {
2297 // there are no center docks, add a background area
2298 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2299 wxAuiDockUIPart part;
2300 part.type = wxAuiDockUIPart::typeBackground;
2301 part.pane = NULL;
2302 part.dock = NULL;
2303 part.button = NULL;
2304 part.cont_sizer = middle;
2305 part.sizer_item = sizer_item;
2306 uiparts.Add(part);
2307 }
2308 }
2309 else
2310 {
2311 middle->Add(old_cont, 1, wxEXPAND);
2312 }
2313
2314 // find any right docks in this layer
2315 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2316 if (!arr.IsEmpty())
2317 {
2318 for (row = arr.GetCount()-1; row >= 0; --row)
2319 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2320 }
2321
2322 if (middle->GetChildren().GetCount() > 0)
2323 cont->Add(middle, 1, wxEXPAND);
2324 else
2325 delete middle;
2326
2327
2328
2329 // find any bottom docks in this layer
2330 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2331 if (!arr.IsEmpty())
2332 {
2333 for (row = arr.GetCount()-1; row >= 0; --row)
2334 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2335 }
2336
2337 }
2338
2339 if (!cont)
2340 {
2341 // no sizer available, because there are no docks,
2342 // therefore we will create a simple background area
2343 cont = new wxBoxSizer(wxVERTICAL);
2344 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2345 wxAuiDockUIPart part;
2346 part.type = wxAuiDockUIPart::typeBackground;
2347 part.pane = NULL;
2348 part.dock = NULL;
2349 part.button = NULL;
2350 part.cont_sizer = middle;
2351 part.sizer_item = sizer_item;
2352 uiparts.Add(part);
2353 }
2354
2355 container->Add(cont, 1, wxEXPAND);
2356 return container;
2357 }
2358
2359
2360 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2361 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2362 // not be larger than half of the window's size
2363
2364 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2365 {
2366 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2367 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2368 }
2369
2370 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2371 {
2372 if (width_pct)
2373 *width_pct = m_dock_constraint_x;
2374
2375 if (height_pct)
2376 *height_pct = m_dock_constraint_y;
2377 }
2378
2379
2380
2381 // Update() updates the layout. Whenever changes are made to
2382 // one or more panes, this function should be called. It is the
2383 // external entry point for running the layout engine.
2384
2385 void wxAuiManager::Update()
2386 {
2387 m_hover_button = NULL;
2388
2389 wxSizer* sizer;
2390 int i, pane_count = m_panes.GetCount();
2391
2392
2393 // destroy floating panes which have been
2394 // redocked or are becoming non-floating
2395 for (i = 0; i < pane_count; ++i)
2396 {
2397 wxAuiPaneInfo& p = m_panes.Item(i);
2398
2399 if (!p.IsFloating() && p.frame)
2400 {
2401 // because the pane is no longer in a floating, we need to
2402 // reparent it to m_frame and destroy the floating frame
2403
2404 // reduce flicker
2405 p.window->SetSize(1,1);
2406
2407
2408 // the following block is a workaround for bug #1531361
2409 // (see wxWidgets sourceforge page). On wxGTK (only), when
2410 // a frame is shown/hidden, a move event unfortunately
2411 // also gets fired. Because we may be dragging around
2412 // a pane, we need to cancel that action here to prevent
2413 // a spurious crash.
2414 if (m_action_window == p.frame)
2415 {
2416 if (wxWindow::GetCapture() == m_frame)
2417 m_frame->ReleaseMouse();
2418 m_action = actionNone;
2419 m_action_window = NULL;
2420 }
2421
2422 // hide the frame
2423 if (p.frame->IsShown())
2424 p.frame->Show(false);
2425
2426 // reparent to m_frame and destroy the pane
2427 if (m_action_window == p.frame)
2428 {
2429 m_action_window = NULL;
2430 }
2431
2432 p.window->Reparent(m_frame);
2433 p.frame->SetSizer(NULL);
2434 p.frame->Destroy();
2435 p.frame = NULL;
2436 }
2437 }
2438
2439
2440 // delete old sizer first
2441 m_frame->SetSizer(NULL);
2442
2443 // create a layout for all of the panes
2444 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2445
2446 // hide or show panes as necessary,
2447 // and float panes as necessary
2448 for (i = 0; i < pane_count; ++i)
2449 {
2450 wxAuiPaneInfo& p = m_panes.Item(i);
2451
2452 if (p.IsFloating())
2453 {
2454 if (p.frame == NULL)
2455 {
2456 // we need to create a frame for this
2457 // pane, which has recently been floated
2458 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2459
2460 // on MSW and Mac, if the owner desires transparent dragging, and
2461 // the dragging is happening right now, then the floating
2462 // window should have this style by default
2463 if (m_action == actionDragFloatingPane &&
2464 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2465 frame->SetTransparent(150);
2466
2467 frame->SetPaneWindow(p);
2468 p.frame = frame;
2469
2470 if (p.IsShown() && !frame->IsShown())
2471 frame->Show();
2472 }
2473 else
2474 {
2475 // frame already exists, make sure it's position
2476 // and size reflect the information in wxAuiPaneInfo
2477 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2478 {
2479 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2480 p.floating_size.x, p.floating_size.y,
2481 wxSIZE_USE_EXISTING);
2482 /*
2483 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2484 wxDefaultCoord, wxDefaultCoord,
2485 wxSIZE_USE_EXISTING);
2486 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2487 */
2488 }
2489
2490 if (p.frame->IsShown() != p.IsShown())
2491 p.frame->Show(p.IsShown());
2492 }
2493 }
2494 else
2495 {
2496 if (p.window->IsShown() != p.IsShown())
2497 p.window->Show(p.IsShown());
2498 }
2499
2500 // if "active panes" are no longer allowed, clear
2501 // any optionActive values from the pane states
2502 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2503 {
2504 p.state &= ~wxAuiPaneInfo::optionActive;
2505 }
2506 }
2507
2508
2509 // keep track of the old window rectangles so we can
2510 // refresh those windows whose rect has changed
2511 wxAuiRectArray old_pane_rects;
2512 for (i = 0; i < pane_count; ++i)
2513 {
2514 wxRect r;
2515 wxAuiPaneInfo& p = m_panes.Item(i);
2516
2517 if (p.window && p.IsShown() && p.IsDocked())
2518 r = p.rect;
2519
2520 old_pane_rects.Add(r);
2521 }
2522
2523
2524
2525
2526 // apply the new sizer
2527 m_frame->SetSizer(sizer);
2528 m_frame->SetAutoLayout(false);
2529 DoFrameLayout();
2530
2531
2532
2533 // now that the frame layout is done, we need to check
2534 // the new pane rectangles against the old rectangles that
2535 // we saved a few lines above here. If the rectangles have
2536 // changed, the corresponding panes must also be updated
2537 for (i = 0; i < pane_count; ++i)
2538 {
2539 wxAuiPaneInfo& p = m_panes.Item(i);
2540 if (p.window && p.window->IsShown() && p.IsDocked())
2541 {
2542 if (p.rect != old_pane_rects[i])
2543 {
2544 p.window->Refresh();
2545 p.window->Update();
2546 }
2547 }
2548 }
2549
2550
2551 Repaint();
2552
2553 // set frame's minimum size
2554
2555 /*
2556 // N.B. More work needs to be done on frame minimum sizes;
2557 // this is some intresting code that imposes the minimum size,
2558 // but we may want to include a more flexible mechanism or
2559 // options for multiple minimum-size modes, e.g. strict or lax
2560 wxSize min_size = sizer->GetMinSize();
2561 wxSize frame_size = m_frame->GetSize();
2562 wxSize client_size = m_frame->GetClientSize();
2563
2564 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2565 min_size.y+frame_size.y-client_size.y );
2566
2567 m_frame->SetMinSize(minframe_size);
2568
2569 if (frame_size.x < minframe_size.x ||
2570 frame_size.y < minframe_size.y)
2571 sizer->Fit(m_frame);
2572 */
2573 }
2574
2575
2576 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2577 // on the frame's main sizer, then measures all the various UI items
2578 // and updates their internal rectangles. This should always be called
2579 // instead of calling m_frame->Layout() directly
2580
2581 void wxAuiManager::DoFrameLayout()
2582 {
2583 m_frame->Layout();
2584
2585 int i, part_count;
2586 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2587 {
2588 wxAuiDockUIPart& part = m_uiparts.Item(i);
2589
2590 // get the rectangle of the UI part
2591 // originally, this code looked like this:
2592 // part.rect = wxRect(part.sizer_item->GetPosition(),
2593 // part.sizer_item->GetSize());
2594 // this worked quite well, with one exception: the mdi
2595 // client window had a "deferred" size variable
2596 // that returned the wrong size. It looks like
2597 // a bug in wx, because the former size of the window
2598 // was being returned. So, we will retrieve the part's
2599 // rectangle via other means
2600
2601
2602 part.rect = part.sizer_item->GetRect();
2603 int flag = part.sizer_item->GetFlag();
2604 int border = part.sizer_item->GetBorder();
2605 if (flag & wxTOP)
2606 {
2607 part.rect.y -= border;
2608 part.rect.height += border;
2609 }
2610 if (flag & wxLEFT)
2611 {
2612 part.rect.x -= border;
2613 part.rect.width += border;
2614 }
2615 if (flag & wxBOTTOM)
2616 part.rect.height += border;
2617 if (flag & wxRIGHT)
2618 part.rect.width += border;
2619
2620
2621 if (part.type == wxAuiDockUIPart::typeDock)
2622 part.dock->rect = part.rect;
2623 if (part.type == wxAuiDockUIPart::typePane)
2624 part.pane->rect = part.rect;
2625 }
2626 }
2627
2628 // GetPanePart() looks up the pane the pane border UI part (or the regular
2629 // pane part if there is no border). This allows the caller to get the exact
2630 // rectangle of the pane in question, including decorations like
2631 // caption and border (if any).
2632
2633 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2634 {
2635 int i, part_count;
2636 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2637 {
2638 wxAuiDockUIPart& part = m_uiparts.Item(i);
2639 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2640 part.pane && part.pane->window == wnd)
2641 return &part;
2642 }
2643 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2644 {
2645 wxAuiDockUIPart& part = m_uiparts.Item(i);
2646 if (part.type == wxAuiDockUIPart::typePane &&
2647 part.pane && part.pane->window == wnd)
2648 return &part;
2649 }
2650 return NULL;
2651 }
2652
2653
2654
2655 // GetDockPixelOffset() is an internal function which returns
2656 // a dock's offset in pixels from the left side of the window
2657 // (for horizontal docks) or from the top of the window (for
2658 // vertical docks). This value is necessary for calculating
2659 // fixel-pane/toolbar offsets when they are dragged.
2660
2661 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2662 {
2663 // the only way to accurately calculate the dock's
2664 // offset is to actually run a theoretical layout
2665
2666 int i, part_count, dock_count;
2667 wxAuiDockInfoArray docks;
2668 wxAuiPaneInfoArray panes;
2669 wxAuiDockUIPartArray uiparts;
2670 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2671 panes.Add(test);
2672
2673 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2674 wxSize client_size = m_frame->GetClientSize();
2675 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2676 sizer->Layout();
2677
2678 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2679 {
2680 wxAuiDockUIPart& part = uiparts.Item(i);
2681 part.rect = wxRect(part.sizer_item->GetPosition(),
2682 part.sizer_item->GetSize());
2683 if (part.type == wxAuiDockUIPart::typeDock)
2684 part.dock->rect = part.rect;
2685 }
2686
2687 delete sizer;
2688
2689 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2690 {
2691 wxAuiDockInfo& dock = docks.Item(i);
2692 if (test.dock_direction == dock.dock_direction &&
2693 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2694 {
2695 if (dock.IsVertical())
2696 return dock.rect.y;
2697 else
2698 return dock.rect.x;
2699 }
2700 }
2701
2702 return 0;
2703 }
2704
2705
2706
2707 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2708 // if a dock operation is allowed, the new dock position is copied into
2709 // the target info. If the operation was allowed, the function returns true.
2710
2711 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2712 const wxAuiPaneInfo& new_pos)
2713 {
2714 bool allowed = false;
2715 switch (new_pos.dock_direction)
2716 {
2717 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2718 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2719 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2720 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2721 }
2722
2723 if (allowed)
2724 target = new_pos;
2725
2726 return allowed;
2727 }
2728
2729
2730 // DoDrop() is an important function. It basically takes a mouse position,
2731 // and determines where the pane's new position would be. If the pane is to be
2732 // dropped, it performs the drop operation using the specified dock and pane
2733 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2734 // scenario can be performed, giving precise coordinates for drop hints.
2735 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2736 // as parameters, the changes will be made to the main state arrays
2737
2738 const int auiInsertRowPixels = 10;
2739 const int auiNewRowPixels = 40;
2740 const int auiLayerInsertPixels = 40;
2741 const int auiLayerInsertOffset = 5;
2742
2743 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2744 wxAuiPaneInfoArray& panes,
2745 wxAuiPaneInfo& target,
2746 const wxPoint& pt,
2747 const wxPoint& offset)
2748 {
2749 wxSize cli_size = m_frame->GetClientSize();
2750
2751 wxAuiPaneInfo drop = target;
2752
2753
2754 // The result should always be shown
2755 drop.Show();
2756
2757
2758 // Check to see if the pane has been dragged outside of the window
2759 // (or near to the outside of the window), if so, dock it along the edge
2760
2761
2762 int layer_insert_offset = auiLayerInsertOffset;
2763 if (drop.IsToolbar())
2764 layer_insert_offset = 0;
2765
2766
2767 if (pt.x < layer_insert_offset &&
2768 pt.x > layer_insert_offset-auiLayerInsertPixels)
2769 {
2770 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2771 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2772 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2773
2774 if (drop.IsToolbar())
2775 new_layer = auiToolBarLayer;
2776
2777 drop.Dock().Left().
2778 Layer(new_layer).
2779 Row(0).
2780 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2781 return ProcessDockResult(target, drop);
2782 }
2783 else if (pt.y < layer_insert_offset &&
2784 pt.y > layer_insert_offset-auiLayerInsertPixels)
2785 {
2786 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2787 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2788 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2789
2790 if (drop.IsToolbar())
2791 new_layer = auiToolBarLayer;
2792
2793 drop.Dock().Top().
2794 Layer(new_layer).
2795 Row(0).
2796 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2797 return ProcessDockResult(target, drop);
2798 }
2799 else if (pt.x >= cli_size.x - layer_insert_offset &&
2800 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2801 {
2802 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2803 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2804 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2805
2806 if (drop.IsToolbar())
2807 new_layer = auiToolBarLayer;
2808
2809 drop.Dock().Right().
2810 Layer(new_layer).
2811 Row(0).
2812 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2813 return ProcessDockResult(target, drop);
2814 }
2815 else if (pt.y >= cli_size.y - layer_insert_offset &&
2816 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2817 {
2818 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2819 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2820 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2821
2822 if (drop.IsToolbar())
2823 new_layer = auiToolBarLayer;
2824
2825 drop.Dock().Bottom().
2826 Layer(new_layer).
2827 Row(0).
2828 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2829 return ProcessDockResult(target, drop);
2830 }
2831
2832
2833 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2834
2835
2836 if (drop.IsToolbar())
2837 {
2838 if (!part || !part->dock)
2839 return false;
2840
2841 // calculate the offset from where the dock begins
2842 // to the point where the user dropped the pane
2843 int dock_drop_offset = 0;
2844 if (part->dock->IsHorizontal())
2845 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2846 else
2847 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2848
2849
2850 // toolbars may only be moved in and to fixed-pane docks,
2851 // otherwise we will try to float the pane. Also, the pane
2852 // should float if being dragged over center pane windows
2853 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2854 {
2855 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2856 {
2857 m_skipping = true;
2858 }
2859 else
2860 {
2861 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2862 (drop.IsFloatable() ||
2863 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2864 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2865 {
2866 drop.Float();
2867 }
2868
2869 m_skipping = false;
2870
2871 return ProcessDockResult(target, drop);
2872 }
2873
2874 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2875
2876 return ProcessDockResult(target, drop);
2877 }
2878
2879 m_skipping = false;
2880
2881 m_last_rect = part->dock->rect;
2882 m_last_rect.Inflate( 15, 15 );
2883
2884 drop.Dock().
2885 Direction(part->dock->dock_direction).
2886 Layer(part->dock->dock_layer).
2887 Row(part->dock->dock_row).
2888 Position(dock_drop_offset);
2889
2890 if ((
2891 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2892 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2893 ) && part->dock->panes.GetCount() > 1)
2894 {
2895 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2896 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2897 {
2898 int row = drop.dock_row;
2899 DoInsertDockRow(panes, part->dock->dock_direction,
2900 part->dock->dock_layer,
2901 part->dock->dock_row);
2902 drop.dock_row = row;
2903 }
2904 else
2905 {
2906 DoInsertDockRow(panes, part->dock->dock_direction,
2907 part->dock->dock_layer,
2908 part->dock->dock_row+1);
2909 drop.dock_row = part->dock->dock_row+1;
2910 }
2911 }
2912
2913 if ((
2914 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2915 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2916 ) && part->dock->panes.GetCount() > 1)
2917 {
2918 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2919 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2920 {
2921 DoInsertDockRow(panes, part->dock->dock_direction,
2922 part->dock->dock_layer,
2923 part->dock->dock_row+1);
2924 drop.dock_row = part->dock->dock_row+1;
2925 }
2926 else
2927 {
2928 int row = drop.dock_row;
2929 DoInsertDockRow(panes, part->dock->dock_direction,
2930 part->dock->dock_layer,
2931 part->dock->dock_row);
2932 drop.dock_row = row;
2933 }
2934 }
2935
2936 return ProcessDockResult(target, drop);
2937 }
2938
2939
2940
2941
2942 if (!part)
2943 return false;
2944
2945 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2946 part->type == wxAuiDockUIPart::typeCaption ||
2947 part->type == wxAuiDockUIPart::typeGripper ||
2948 part->type == wxAuiDockUIPart::typePaneButton ||
2949 part->type == wxAuiDockUIPart::typePane ||
2950 part->type == wxAuiDockUIPart::typePaneSizer ||
2951 part->type == wxAuiDockUIPart::typeDockSizer ||
2952 part->type == wxAuiDockUIPart::typeBackground)
2953 {
2954 if (part->type == wxAuiDockUIPart::typeDockSizer)
2955 {
2956 if (part->dock->panes.GetCount() != 1)
2957 return false;
2958 part = GetPanePart(part->dock->panes.Item(0)->window);
2959 if (!part)
2960 return false;
2961 }
2962
2963
2964
2965 // If a normal frame is being dragged over a toolbar, insert it
2966 // along the edge under the toolbar, but over all other panes.
2967 // (this could be done much better, but somehow factoring this
2968 // calculation with the one at the beginning of this function)
2969 if (part->dock && part->dock->toolbar)
2970 {
2971 int layer = 0;
2972
2973 switch (part->dock->dock_direction)
2974 {
2975 case wxAUI_DOCK_LEFT:
2976 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2977 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2978 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2979 break;
2980 case wxAUI_DOCK_TOP:
2981 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2982 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2983 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2984 break;
2985 case wxAUI_DOCK_RIGHT:
2986 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2987 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2988 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2989 break;
2990 case wxAUI_DOCK_BOTTOM:
2991 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2992 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2993 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2994 break;
2995 }
2996
2997 DoInsertDockRow(panes, part->dock->dock_direction,
2998 layer, 0);
2999 drop.Dock().
3000 Direction(part->dock->dock_direction).
3001 Layer(layer).Row(0).Position(0);
3002 return ProcessDockResult(target, drop);
3003 }
3004
3005
3006 if (!part->pane)
3007 return false;
3008
3009 part = GetPanePart(part->pane->window);
3010 if (!part)
3011 return false;
3012
3013 bool insert_dock_row = false;
3014 int insert_row = part->pane->dock_row;
3015 int insert_dir = part->pane->dock_direction;
3016 int insert_layer = part->pane->dock_layer;
3017
3018 switch (part->pane->dock_direction)
3019 {
3020 case wxAUI_DOCK_TOP:
3021 if (pt.y >= part->rect.y &&
3022 pt.y < part->rect.y+auiInsertRowPixels)
3023 insert_dock_row = true;
3024 break;
3025 case wxAUI_DOCK_BOTTOM:
3026 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3027 pt.y <= part->rect.y + part->rect.height)
3028 insert_dock_row = true;
3029 break;
3030 case wxAUI_DOCK_LEFT:
3031 if (pt.x >= part->rect.x &&
3032 pt.x < part->rect.x+auiInsertRowPixels)
3033 insert_dock_row = true;
3034 break;
3035 case wxAUI_DOCK_RIGHT:
3036 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3037 pt.x <= part->rect.x+part->rect.width)
3038 insert_dock_row = true;
3039 break;
3040 case wxAUI_DOCK_CENTER:
3041 {
3042 // "new row pixels" will be set to the default, but
3043 // must never exceed 20% of the window size
3044 int new_row_pixels_x = auiNewRowPixels;
3045 int new_row_pixels_y = auiNewRowPixels;
3046
3047 if (new_row_pixels_x > (part->rect.width*20)/100)
3048 new_row_pixels_x = (part->rect.width*20)/100;
3049
3050 if (new_row_pixels_y > (part->rect.height*20)/100)
3051 new_row_pixels_y = (part->rect.height*20)/100;
3052
3053
3054 // determine if the mouse pointer is in a location that
3055 // will cause a new row to be inserted. The hot spot positions
3056 // are along the borders of the center pane
3057
3058 insert_layer = 0;
3059 insert_dock_row = true;
3060 const wxRect& pr = part->rect;
3061 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3062 insert_dir = wxAUI_DOCK_LEFT;
3063 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3064 insert_dir = wxAUI_DOCK_TOP;
3065 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3066 pt.x < pr.x + pr.width)
3067 insert_dir = wxAUI_DOCK_RIGHT;
3068 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3069 pt.y < pr.y + pr.height)
3070 insert_dir = wxAUI_DOCK_BOTTOM;
3071 else
3072 return false;
3073
3074 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3075 }
3076 }
3077
3078 if (insert_dock_row)
3079 {
3080 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3081 drop.Dock().Direction(insert_dir).
3082 Layer(insert_layer).
3083 Row(insert_row).
3084 Position(0);
3085 return ProcessDockResult(target, drop);
3086 }
3087
3088 // determine the mouse offset and the pane size, both in the
3089 // direction of the dock itself, and perpendicular to the dock
3090
3091 int offset, size;
3092
3093 if (part->orientation == wxVERTICAL)
3094 {
3095 offset = pt.y - part->rect.y;
3096 size = part->rect.GetHeight();
3097 }
3098 else
3099 {
3100 offset = pt.x - part->rect.x;
3101 size = part->rect.GetWidth();
3102 }
3103
3104 int drop_position = part->pane->dock_pos;
3105
3106 // if we are in the top/left part of the pane,
3107 // insert the pane before the pane being hovered over
3108 if (offset <= size/2)
3109 {
3110 drop_position = part->pane->dock_pos;
3111 DoInsertPane(panes,
3112 part->pane->dock_direction,
3113 part->pane->dock_layer,
3114 part->pane->dock_row,
3115 part->pane->dock_pos);
3116 }
3117
3118 // if we are in the bottom/right part of the pane,
3119 // insert the pane before the pane being hovered over
3120 if (offset > size/2)
3121 {
3122 drop_position = part->pane->dock_pos+1;
3123 DoInsertPane(panes,
3124 part->pane->dock_direction,
3125 part->pane->dock_layer,
3126 part->pane->dock_row,
3127 part->pane->dock_pos+1);
3128 }
3129
3130 drop.Dock().
3131 Direction(part->dock->dock_direction).
3132 Layer(part->dock->dock_layer).
3133 Row(part->dock->dock_row).
3134 Position(drop_position);
3135 return ProcessDockResult(target, drop);
3136 }
3137
3138 return false;
3139 }
3140
3141
3142 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3143 {
3144 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3145 {
3146 m_hint_fadetimer.Stop();
3147 return;
3148 }
3149
3150 m_hint_fadeamt += 4;
3151 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3152 }
3153
3154 void wxAuiManager::ShowHint(const wxRect& rect)
3155 {
3156 if (m_hint_wnd)
3157 {
3158 // if the hint rect is the same as last time, don't do anything
3159 if (m_last_hint == rect)
3160 return;
3161 m_last_hint = rect;
3162
3163 m_hint_fadeamt = m_hint_fademax;
3164
3165 if ((m_flags & wxAUI_MGR_HINT_FADE)
3166 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3167 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3168 )
3169 m_hint_fadeamt = 0;
3170
3171 m_hint_wnd->SetSize(rect);
3172 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3173
3174 if (!m_hint_wnd->IsShown())
3175 m_hint_wnd->Show();
3176
3177 // if we are dragging a floating pane, set the focus
3178 // back to that floating pane (otherwise it becomes unfocused)
3179 if (m_action == actionDragFloatingPane && m_action_window)
3180 m_action_window->SetFocus();
3181
3182 m_hint_wnd->Raise();
3183
3184
3185 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3186 {
3187 // start fade in timer
3188 m_hint_fadetimer.SetOwner(this, 101);
3189 m_hint_fadetimer.Start(5);
3190 }
3191 }
3192 else // Not using a transparent hint window...
3193 {
3194 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3195 return;
3196
3197 if (m_last_hint != rect)
3198 {
3199 // remove the last hint rectangle
3200 m_last_hint = rect;
3201 m_frame->Refresh();
3202 m_frame->Update();
3203 }
3204
3205 wxScreenDC screendc;
3206 wxRegion clip(1, 1, 10000, 10000);
3207
3208 // clip all floating windows, so we don't draw over them
3209 int i, pane_count;
3210 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3211 {
3212 wxAuiPaneInfo& pane = m_panes.Item(i);
3213
3214 if (pane.IsFloating() &&
3215 pane.frame->IsShown())
3216 {
3217 wxRect rect = pane.frame->GetRect();
3218 #ifdef __WXGTK__
3219 // wxGTK returns the client size, not the whole frame size
3220 rect.width += 15;
3221 rect.height += 35;
3222 rect.Inflate(5);
3223 #endif
3224
3225 clip.Subtract(rect);
3226 }
3227 }
3228
3229 // As we can only hide the hint by redrawing the managed window, we
3230 // need to clip the region to the managed window too or we get
3231 // nasty redrawn problems.
3232 clip.Intersect(m_frame->GetRect());
3233
3234 screendc.SetDeviceClippingRegion(clip);
3235
3236 wxBitmap stipple = wxPaneCreateStippleBitmap();
3237 wxBrush brush(stipple);
3238 screendc.SetBrush(brush);
3239 screendc.SetPen(*wxTRANSPARENT_PEN);
3240
3241 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3242 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3243 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3244 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3245 }
3246 }
3247
3248 void wxAuiManager::HideHint()
3249 {
3250 // hides a transparent window hint, if there is one
3251 if (m_hint_wnd)
3252 {
3253 if (m_hint_wnd->IsShown())
3254 m_hint_wnd->Show(false);
3255 m_hint_wnd->SetTransparent(0);
3256 m_hint_fadetimer.Stop();
3257 m_last_hint = wxRect();
3258 return;
3259 }
3260
3261 // hides a painted hint by redrawing the frame window
3262 if (!m_last_hint.IsEmpty())
3263 {
3264 m_frame->Refresh();
3265 m_frame->Update();
3266 m_last_hint = wxRect();
3267 }
3268 }
3269
3270
3271
3272 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3273 const wxPoint& offset)
3274 {
3275 wxAuiPaneInfo& pane = GetPane(pane_window);
3276 if (!pane.IsOk())
3277 return;
3278
3279 if (pane.IsToolbar())
3280 {
3281 m_action = actionDragToolbarPane;
3282 }
3283 else
3284 {
3285 m_action = actionDragFloatingPane;
3286 }
3287
3288 m_action_window = pane_window;
3289 m_action_offset = offset;
3290 m_frame->CaptureMouse();
3291 }
3292
3293
3294 // CalculateHintRect() calculates the drop hint rectangle. The method
3295 // first calls DoDrop() to determine the exact position the pane would
3296 // be at were if dropped. If the pane would indeed become docked at the
3297 // specified drop point, the the rectangle hint will be returned in
3298 // screen coordinates. Otherwise, an empty rectangle is returned.
3299 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3300 // the mouse position, in client coordinates. |offset| describes the offset
3301 // that the mouse is from the upper-left corner of the item being dragged
3302
3303 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3304 const wxPoint& pt,
3305 const wxPoint& offset)
3306 {
3307 wxRect rect;
3308
3309 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3310 // we will create a new temporary layout and then measure the resulting
3311 // rectangle; we will create a copy of the docking structures (m_dock)
3312 // so that we don't modify the real thing on screen
3313
3314 int i, pane_count, part_count;
3315 wxAuiDockInfoArray docks;
3316 wxAuiPaneInfoArray panes;
3317 wxAuiDockUIPartArray uiparts;
3318 wxAuiPaneInfo hint = GetPane(pane_window);
3319 hint.name = wxT("__HINT__");
3320 hint.PaneBorder(true);
3321 hint.Show();
3322
3323 if (!hint.IsOk())
3324 return rect;
3325
3326 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3327
3328 // remove any pane already there which bears the same window;
3329 // this happens when you are moving a pane around in a dock
3330 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3331 {
3332 if (panes.Item(i).window == pane_window)
3333 {
3334 RemovePaneFromDocks(docks, panes.Item(i));
3335 panes.RemoveAt(i);
3336 break;
3337 }
3338 }
3339
3340 // find out where the new pane would be
3341 if (!DoDrop(docks, panes, hint, pt, offset))
3342 {
3343 return rect;
3344 }
3345
3346 panes.Add(hint);
3347
3348 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3349 wxSize client_size = m_frame->GetClientSize();
3350 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3351 sizer->Layout();
3352
3353 for (i = 0, part_count = uiparts.GetCount();
3354 i < part_count; ++i)
3355 {
3356 wxAuiDockUIPart& part = uiparts.Item(i);
3357
3358 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3359 part.pane && part.pane->name == wxT("__HINT__"))
3360 {
3361 rect = wxRect(part.sizer_item->GetPosition(),
3362 part.sizer_item->GetSize());
3363 break;
3364 }
3365 }
3366
3367 delete sizer;
3368
3369 if (rect.IsEmpty())
3370 {
3371 return rect;
3372 }
3373
3374 // actually show the hint rectangle on the screen
3375 m_frame->ClientToScreen(&rect.x, &rect.y);
3376
3377 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3378 {
3379 // Mirror rectangle in RTL mode
3380 rect.x -= rect.GetWidth();
3381 }
3382
3383 return rect;
3384 }
3385
3386 // DrawHintRect() calculates the hint rectangle by calling
3387 // CalculateHintRect(). If there is a rectangle, it shows it
3388 // by calling ShowHint(), otherwise it hides any hint
3389 // rectangle currently shown
3390 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3391 const wxPoint& pt,
3392 const wxPoint& offset)
3393 {
3394 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3395
3396 if (rect.IsEmpty())
3397 {
3398 HideHint();
3399 }
3400 else
3401 {
3402 ShowHint(rect);
3403 }
3404 }
3405
3406 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3407 {
3408 // try to find the pane
3409 wxAuiPaneInfo& pane = GetPane(wnd);
3410 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3411
3412 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3413 pane.frame->SetTransparent(150);
3414 }
3415
3416 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3417 {
3418 // try to find the pane
3419 wxAuiPaneInfo& pane = GetPane(wnd);
3420 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3421
3422 wxPoint pt = ::wxGetMousePosition();
3423
3424 #if 0
3425 // Adapt pt to direction
3426 if (dir == wxNORTH)
3427 {
3428 // move to pane's upper border
3429 wxPoint pos( 0,0 );
3430 pos = wnd->ClientToScreen( pos );
3431 pt.y = pos.y;
3432 // and some more pixels for the title bar
3433 pt.y -= 5;
3434 }
3435 else if (dir == wxWEST)
3436 {
3437 // move to pane's left border
3438 wxPoint pos( 0,0 );
3439 pos = wnd->ClientToScreen( pos );
3440 pt.x = pos.x;
3441 }
3442 else if (dir == wxEAST)
3443 {
3444 // move to pane's right border
3445 wxPoint pos( wnd->GetSize().x, 0 );
3446 pos = wnd->ClientToScreen( pos );
3447 pt.x = pos.x;
3448 }
3449 else if (dir == wxSOUTH)
3450 {
3451 // move to pane's bottom border
3452 wxPoint pos( 0, wnd->GetSize().y );
3453 pos = wnd->ClientToScreen( pos );
3454 pt.y = pos.y;
3455 }
3456 #else
3457 wxUnusedVar(dir);
3458 #endif
3459
3460 wxPoint client_pt = m_frame->ScreenToClient(pt);
3461
3462 // calculate the offset from the upper left-hand corner
3463 // of the frame to the mouse pointer
3464 wxPoint frame_pos = pane.frame->GetPosition();
3465 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3466
3467 // no hint for toolbar floating windows
3468 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3469 {
3470 wxAuiDockInfoArray docks;
3471 wxAuiPaneInfoArray panes;
3472 wxAuiDockUIPartArray uiparts;
3473 wxAuiPaneInfo hint = pane;
3474
3475 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3476
3477 // find out where the new pane would be
3478 if (!DoDrop(docks, panes, hint, client_pt))
3479 return;
3480 if (hint.IsFloating())
3481 return;
3482
3483 pane = hint;
3484 m_action = actionDragToolbarPane;
3485 m_action_window = pane.window;
3486
3487 Update();
3488
3489 return;
3490 }
3491
3492
3493 // if a key modifier is pressed while dragging the frame,
3494 // don't dock the window
3495 if (!CanDockPanel(pane))
3496 {
3497 HideHint();
3498 return;
3499 }
3500
3501
3502 DrawHintRect(wnd, client_pt, action_offset);
3503
3504 #ifdef __WXGTK__
3505 // this cleans up some screen artifacts that are caused on GTK because
3506 // we aren't getting the exact size of the window (see comment
3507 // in DrawHintRect)
3508 //Refresh();
3509 #endif
3510
3511
3512 // reduces flicker
3513 m_frame->Update();
3514 }
3515
3516 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3517 {
3518 // try to find the pane
3519 wxAuiPaneInfo& pane = GetPane(wnd);
3520 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3521
3522 wxPoint pt = ::wxGetMousePosition();
3523
3524 #if 0
3525 // Adapt pt to direction
3526 if (dir == wxNORTH)
3527 {
3528 // move to pane's upper border
3529 wxPoint pos( 0,0 );
3530 pos = wnd->ClientToScreen( pos );
3531 pt.y = pos.y;
3532 // and some more pixels for the title bar
3533 pt.y -= 10;
3534 }
3535 else if (dir == wxWEST)
3536 {
3537 // move to pane's left border
3538 wxPoint pos( 0,0 );
3539 pos = wnd->ClientToScreen( pos );
3540 pt.x = pos.x;
3541 }
3542 else if (dir == wxEAST)
3543 {
3544 // move to pane's right border
3545 wxPoint pos( wnd->GetSize().x, 0 );
3546 pos = wnd->ClientToScreen( pos );
3547 pt.x = pos.x;
3548 }
3549 else if (dir == wxSOUTH)
3550 {
3551 // move to pane's bottom border
3552 wxPoint pos( 0, wnd->GetSize().y );
3553 pos = wnd->ClientToScreen( pos );
3554 pt.y = pos.y;
3555 }
3556 #else
3557 wxUnusedVar(dir);
3558 #endif
3559
3560 wxPoint client_pt = m_frame->ScreenToClient(pt);
3561
3562 // calculate the offset from the upper left-hand corner
3563 // of the frame to the mouse pointer
3564 wxPoint frame_pos = pane.frame->GetPosition();
3565 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3566
3567
3568 // if a key modifier is pressed while dragging the frame,
3569 // don't dock the window
3570 if (CanDockPanel(pane))
3571 {
3572 // do the drop calculation
3573 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3574 }
3575
3576 // if the pane is still floating, update it's floating
3577 // position (that we store)
3578 if (pane.IsFloating())
3579 {
3580 pane.floating_pos = pane.frame->GetPosition();
3581
3582 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3583 pane.frame->SetTransparent(255);
3584 }
3585 else if (m_has_maximized)
3586 {
3587 RestoreMaximizedPane();
3588 }
3589
3590 Update();
3591
3592 HideHint();
3593 }
3594
3595 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3596 {
3597 // try to find the pane
3598 wxAuiPaneInfo& pane = GetPane(wnd);
3599 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3600
3601 pane.floating_size = size;
3602 }
3603
3604
3605 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3606 {
3607 // try to find the pane
3608 wxAuiPaneInfo& pane = GetPane(wnd);
3609 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3610
3611
3612 // fire pane close event
3613 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3614 e.SetPane(&pane);
3615 e.SetCanVeto(evt.CanVeto());
3616 ProcessMgrEvent(e);
3617
3618 if (e.GetVeto())
3619 {
3620 evt.Veto();
3621 return;
3622 }
3623 else
3624 {
3625 // close the pane, but check that it
3626 // still exists in our pane array first
3627 // (the event handler above might have removed it)
3628
3629 wxAuiPaneInfo& check = GetPane(wnd);
3630 if (check.IsOk())
3631 {
3632 ClosePane(pane);
3633 }
3634 }
3635 }
3636
3637
3638
3639 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3640 {
3641 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3642 {
3643 SetActivePane(m_panes, wnd);
3644 Repaint();
3645 }
3646 }
3647
3648 // OnRender() draws all of the pane captions, sashes,
3649 // backgrounds, captions, grippers, pane borders and buttons.
3650 // It renders the entire user interface.
3651
3652 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3653 {
3654 // if the frame is about to be deleted, don't bother
3655 if (!m_frame || wxPendingDelete.Member(m_frame))
3656 return;
3657
3658 wxDC* dc = evt.GetDC();
3659
3660 #ifdef __WXMAC__
3661 dc->Clear() ;
3662 #endif
3663 int i, part_count;
3664 for (i = 0, part_count = m_uiparts.GetCount();
3665 i < part_count; ++i)
3666 {
3667 wxAuiDockUIPart& part = m_uiparts.Item(i);
3668
3669 // don't draw hidden pane items or items that aren't windows
3670 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3671 continue;
3672
3673 switch (part.type)
3674 {
3675 case wxAuiDockUIPart::typeDockSizer:
3676 case wxAuiDockUIPart::typePaneSizer:
3677 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3678 break;
3679 case wxAuiDockUIPart::typeBackground:
3680 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3681 break;
3682 case wxAuiDockUIPart::typeCaption:
3683 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3684 break;
3685 case wxAuiDockUIPart::typeGripper:
3686 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3687 break;
3688 case wxAuiDockUIPart::typePaneBorder:
3689 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3690 break;
3691 case wxAuiDockUIPart::typePaneButton:
3692 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3693 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3694 break;
3695 }
3696 }
3697 }
3698
3699
3700 // Render() fire a render event, which is normally handled by
3701 // wxAuiManager::OnRender(). This allows the render function to
3702 // be overridden via the render event. This can be useful for paintin
3703 // custom graphics in the main window. Default behavior can be
3704 // invoked in the overridden function by calling OnRender()
3705
3706 void wxAuiManager::Render(wxDC* dc)
3707 {
3708 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3709 e.SetManager(this);
3710 e.SetDC(dc);
3711 ProcessMgrEvent(e);
3712 }
3713
3714 void wxAuiManager::Repaint(wxDC* dc)
3715 {
3716 #ifdef __WXMAC__
3717 if ( dc == NULL )
3718 {
3719 m_frame->Refresh() ;
3720 m_frame->Update() ;
3721 return ;
3722 }
3723 #endif
3724 int w, h;
3725 m_frame->GetClientSize(&w, &h);
3726
3727 // figure out which dc to use; if one
3728 // has been specified, use it, otherwise
3729 // make a client dc
3730 wxClientDC* client_dc = NULL;
3731 if (!dc)
3732 {
3733 client_dc = new wxClientDC(m_frame);
3734 dc = client_dc;
3735 }
3736
3737 // if the frame has a toolbar, the client area
3738 // origin will not be (0,0).
3739 wxPoint pt = m_frame->GetClientAreaOrigin();
3740 if (pt.x != 0 || pt.y != 0)
3741 dc->SetDeviceOrigin(pt.x, pt.y);
3742
3743 // render all the items
3744 Render(dc);
3745
3746 // if we created a client_dc, delete it
3747 if (client_dc)
3748 delete client_dc;
3749 }
3750
3751 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3752 {
3753 wxPaintDC dc(m_frame);
3754 Repaint(&dc);
3755 }
3756
3757 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3758 {
3759 #ifdef __WXMAC__
3760 event.Skip() ;
3761 #else
3762 wxUnusedVar(event);
3763 #endif
3764 }
3765
3766 void wxAuiManager::OnSize(wxSizeEvent& event)
3767 {
3768 if (m_frame)
3769 {
3770 DoFrameLayout();
3771 Repaint();
3772
3773 #if wxUSE_MDI
3774 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3775 {
3776 // for MDI parent frames, this event must not
3777 // be "skipped". In other words, the parent frame
3778 // must not be allowed to resize the client window
3779 // after we are finished processing sizing changes
3780 return;
3781 }
3782 #endif
3783 }
3784 event.Skip();
3785 }
3786
3787 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3788 {
3789 // get the window we are managing, if none, return NULL
3790 wxWindow* window = GetManagedWindow();
3791 if (!window)
3792 {
3793 evt.SetManager(NULL);
3794 return;
3795 }
3796
3797 // if we are managing a child frame, get the 'real' manager
3798 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3799 {
3800 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3801 evt.SetManager(float_frame->GetOwnerManager());
3802 return;
3803 }
3804
3805 // return pointer to ourself
3806 evt.SetManager(this);
3807 }
3808
3809 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3810 {
3811 // determine cursor
3812 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3813 wxCursor cursor = wxNullCursor;
3814
3815 if (part)
3816 {
3817 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3818 part->type == wxAuiDockUIPart::typePaneSizer)
3819 {
3820 // a dock may not be resized if it has a single
3821 // pane which is not resizable
3822 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3823 part->dock->panes.GetCount() == 1 &&
3824 part->dock->panes.Item(0)->IsFixed())
3825 return;
3826
3827 // panes that may not be resized do not get a sizing cursor
3828 if (part->pane && part->pane->IsFixed())
3829 return;
3830
3831 if (part->orientation == wxVERTICAL)
3832 cursor = wxCursor(wxCURSOR_SIZEWE);
3833 else
3834 cursor = wxCursor(wxCURSOR_SIZENS);
3835 }
3836 else if (part->type == wxAuiDockUIPart::typeGripper)
3837 {
3838 cursor = wxCursor(wxCURSOR_SIZING);
3839 }
3840 }
3841
3842 event.SetCursor(cursor);
3843 }
3844
3845
3846
3847 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3848 const wxMouseEvent& event)
3849 {
3850 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3851 if (!hit_test || !button_ui_part)
3852 return;
3853
3854 int state = wxAUI_BUTTON_STATE_NORMAL;
3855
3856 if (hit_test == button_ui_part)
3857 {
3858 if (event.LeftDown())
3859 state = wxAUI_BUTTON_STATE_PRESSED;
3860 else
3861 state = wxAUI_BUTTON_STATE_HOVER;
3862 }
3863 else
3864 {
3865 if (event.LeftDown())
3866 state = wxAUI_BUTTON_STATE_HOVER;
3867 }
3868
3869 // now repaint the button with hover state
3870 wxClientDC cdc(m_frame);
3871
3872 // if the frame has a toolbar, the client area
3873 // origin will not be (0,0).
3874 wxPoint pt = m_frame->GetClientAreaOrigin();
3875 if (pt.x != 0 || pt.y != 0)
3876 cdc.SetDeviceOrigin(pt.x, pt.y);
3877
3878 if (hit_test->pane)
3879 {
3880 m_art->DrawPaneButton(cdc, m_frame,
3881 button_ui_part->button->button_id,
3882 state,
3883 button_ui_part->rect,
3884 *hit_test->pane);
3885 }
3886 }
3887
3888 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3889 {
3890 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3891 if (part)
3892 {
3893 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3894 part->type == wxAuiDockUIPart::typePaneSizer)
3895 {
3896 // Removing this restriction so that a centre pane can be resized
3897 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3898 // return;
3899
3900 // a dock may not be resized if it has a single
3901 // pane which is not resizable
3902 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3903 part->dock->panes.GetCount() == 1 &&
3904 part->dock->panes.Item(0)->IsFixed())
3905 return;
3906
3907 // panes that may not be resized should be ignored here
3908 if (part->pane && part->pane->IsFixed())
3909 return;
3910
3911 m_action = actionResize;
3912 m_action_part = part;
3913 m_action_hintrect = wxRect();
3914 m_action_start = wxPoint(event.m_x, event.m_y);
3915 m_action_offset = wxPoint(event.m_x - part->rect.x,
3916 event.m_y - part->rect.y);
3917 m_frame->CaptureMouse();
3918 }
3919 else if (part->type == wxAuiDockUIPart::typePaneButton)
3920 {
3921 m_action = actionClickButton;
3922 m_action_part = part;
3923 m_action_start = wxPoint(event.m_x, event.m_y);
3924 m_frame->CaptureMouse();
3925
3926 UpdateButtonOnScreen(part, event);
3927 }
3928 else if (part->type == wxAuiDockUIPart::typeCaption ||
3929 part->type == wxAuiDockUIPart::typeGripper)
3930 {
3931 // if we are managing a wxAuiFloatingFrame window, then
3932 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3933 // We want to initiate a toolbar drag in our owner manager
3934 wxWindow* managed_wnd = GetManagedWindow();
3935
3936 if (part->pane &&
3937 part->pane->window &&
3938 managed_wnd &&
3939 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3940 {
3941 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3942 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3943 owner_mgr->StartPaneDrag(part->pane->window,
3944 wxPoint(event.m_x - part->rect.x,
3945 event.m_y - part->rect.y));
3946 return;
3947 }
3948
3949
3950
3951 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3952 {
3953 // set the caption as active
3954 SetActivePane(m_panes, part->pane->window);
3955 Repaint();
3956 }
3957
3958 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3959 return;
3960
3961 m_action = actionClickCaption;
3962 m_action_part = part;
3963 m_action_start = wxPoint(event.m_x, event.m_y);
3964 m_action_offset = wxPoint(event.m_x - part->rect.x,
3965 event.m_y - part->rect.y);
3966 m_frame->CaptureMouse();
3967 }
3968 #ifdef __WXMAC__
3969 else
3970 {
3971 event.Skip();
3972 }
3973 #endif
3974 }
3975 #ifdef __WXMAC__
3976 else
3977 {
3978 event.Skip();
3979 }
3980 #else
3981 event.Skip();
3982 #endif
3983 }
3984
3985
3986 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3987 {
3988 if (m_action == actionResize)
3989 {
3990 m_frame->ReleaseMouse();
3991
3992 // get rid of the hint rectangle
3993 wxScreenDC dc;
3994 DrawResizeHint(dc, m_action_hintrect);
3995
3996 // resize the dock or the pane
3997 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3998 {
3999 wxRect& rect = m_action_part->dock->rect;
4000
4001 wxPoint new_pos(event.m_x - m_action_offset.x,
4002 event.m_y - m_action_offset.y);
4003
4004 switch (m_action_part->dock->dock_direction)
4005 {
4006 case wxAUI_DOCK_LEFT:
4007 m_action_part->dock->size = new_pos.x - rect.x;
4008 break;
4009 case wxAUI_DOCK_TOP:
4010 m_action_part->dock->size = new_pos.y - rect.y;
4011 break;
4012 case wxAUI_DOCK_RIGHT:
4013 m_action_part->dock->size = rect.x + rect.width -
4014 new_pos.x - m_action_part->rect.GetWidth();
4015 break;
4016 case wxAUI_DOCK_BOTTOM:
4017 m_action_part->dock->size = rect.y + rect.height -
4018 new_pos.y - m_action_part->rect.GetHeight();
4019 break;
4020 }
4021
4022 Update();
4023 Repaint(NULL);
4024 }
4025 else if (m_action_part &&
4026 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
4027 {
4028 wxAuiDockInfo& dock = *m_action_part->dock;
4029 wxAuiPaneInfo& pane = *m_action_part->pane;
4030
4031 int total_proportion = 0;
4032 int dock_pixels = 0;
4033 int new_pixsize = 0;
4034
4035 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4036 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4037 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4038
4039 wxPoint new_pos(event.m_x - m_action_offset.x,
4040 event.m_y - m_action_offset.y);
4041
4042 // determine the pane rectangle by getting the pane part
4043 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4044 wxASSERT_MSG(pane_part,
4045 wxT("Pane border part not found -- shouldn't happen"));
4046
4047 // determine the new pixel size that the user wants;
4048 // this will help us recalculate the pane's proportion
4049 if (dock.IsHorizontal())
4050 new_pixsize = new_pos.x - pane_part->rect.x;
4051 else
4052 new_pixsize = new_pos.y - pane_part->rect.y;
4053
4054 // determine the size of the dock, based on orientation
4055 if (dock.IsHorizontal())
4056 dock_pixels = dock.rect.GetWidth();
4057 else
4058 dock_pixels = dock.rect.GetHeight();
4059
4060 // determine the total proportion of all resizable panes,
4061 // and the total size of the dock minus the size of all
4062 // the fixed panes
4063 int i, dock_pane_count = dock.panes.GetCount();
4064 int pane_position = -1;
4065 for (i = 0; i < dock_pane_count; ++i)
4066 {
4067 wxAuiPaneInfo& p = *dock.panes.Item(i);
4068 if (p.window == pane.window)
4069 pane_position = i;
4070
4071 // while we're at it, subtract the pane sash
4072 // width from the dock width, because this would
4073 // skew our proportion calculations
4074 if (i > 0)
4075 dock_pixels -= sash_size;
4076
4077 // also, the whole size (including decorations) of
4078 // all fixed panes must also be subtracted, because they
4079 // are not part of the proportion calculation
4080 if (p.IsFixed())
4081 {
4082 if (dock.IsHorizontal())
4083 dock_pixels -= p.best_size.x;
4084 else
4085 dock_pixels -= p.best_size.y;
4086 }
4087 else
4088 {
4089 total_proportion += p.dock_proportion;
4090 }
4091 }
4092
4093 // find a pane in our dock to 'steal' space from or to 'give'
4094 // space to -- this is essentially what is done when a pane is
4095 // resized; the pane should usually be the first non-fixed pane
4096 // to the right of the action pane
4097 int borrow_pane = -1;
4098 for (i = pane_position+1; i < dock_pane_count; ++i)
4099 {
4100 wxAuiPaneInfo& p = *dock.panes.Item(i);
4101 if (!p.IsFixed())
4102 {
4103 borrow_pane = i;
4104 break;
4105 }
4106 }
4107
4108
4109 // demand that the pane being resized is found in this dock
4110 // (this assert really never should be raised)
4111 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4112
4113 // prevent division by zero
4114 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4115 {
4116 m_action = actionNone;
4117 return;
4118 }
4119
4120 // calculate the new proportion of the pane
4121 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4122
4123 // default minimum size
4124 int min_size = 0;
4125
4126 // check against the pane's minimum size, if specified. please note
4127 // that this is not enough to ensure that the minimum size will
4128 // not be violated, because the whole frame might later be shrunk,
4129 // causing the size of the pane to violate it's minimum size
4130 if (pane.min_size.IsFullySpecified())
4131 {
4132 min_size = 0;
4133
4134 if (pane.HasBorder())
4135 min_size += (pane_border_size*2);
4136
4137 // calculate minimum size with decorations (border,caption)
4138 if (pane_part->orientation == wxVERTICAL)
4139 {
4140 min_size += pane.min_size.y;
4141 if (pane.HasCaption())
4142 min_size += caption_size;
4143 }
4144 else
4145 {
4146 min_size += pane.min_size.x;
4147 }
4148 }
4149
4150
4151 // for some reason, an arithmatic error somewhere is causing
4152 // the proportion calculations to always be off by 1 pixel;
4153 // for now we will add the 1 pixel on, but we really should
4154 // determine what's causing this.
4155 min_size++;
4156
4157 int min_proportion = (min_size*total_proportion)/dock_pixels;
4158
4159 if (new_proportion < min_proportion)
4160 new_proportion = min_proportion;
4161
4162
4163
4164 int prop_diff = new_proportion - pane.dock_proportion;
4165
4166 // borrow the space from our neighbor pane to the
4167 // right or bottom (depending on orientation)
4168 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4169 pane.dock_proportion = new_proportion;
4170
4171 // repaint
4172 Update();
4173 Repaint(NULL);
4174 }
4175 }
4176 else if (m_action == actionClickButton)
4177 {
4178 m_hover_button = NULL;
4179 m_frame->ReleaseMouse();
4180 UpdateButtonOnScreen(m_action_part, event);
4181
4182 // make sure we're still over the item that was originally clicked
4183 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4184 {
4185 // fire button-click event
4186 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4187 e.SetManager(this);
4188 e.SetPane(m_action_part->pane);
4189 e.SetButton(m_action_part->button->button_id);
4190 ProcessMgrEvent(e);
4191 }
4192 }
4193 else if (m_action == actionClickCaption)
4194 {
4195 m_frame->ReleaseMouse();
4196 }
4197 else if (m_action == actionDragFloatingPane)
4198 {
4199 m_frame->ReleaseMouse();
4200 }
4201 else if (m_action == actionDragToolbarPane)
4202 {
4203 m_frame->ReleaseMouse();
4204
4205 wxAuiPaneInfo& pane = GetPane(m_action_window);
4206 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4207
4208 // save the new positions
4209 wxAuiDockInfoPtrArray docks;
4210 FindDocks(m_docks, pane.dock_direction,
4211 pane.dock_layer, pane.dock_row, docks);
4212 if (docks.GetCount() == 1)
4213 {
4214 wxAuiDockInfo& dock = *docks.Item(0);
4215
4216 wxArrayInt pane_positions, pane_sizes;
4217 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4218
4219 int i, dock_pane_count = dock.panes.GetCount();
4220 for (i = 0; i < dock_pane_count; ++i)
4221 dock.panes.Item(i)->dock_pos = pane_positions[i];
4222 }
4223
4224 pane.state &= ~wxAuiPaneInfo::actionPane;
4225 Update();
4226 }
4227 else
4228 {
4229 event.Skip();
4230 }
4231
4232 m_action = actionNone;
4233 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4234 }
4235
4236
4237 void wxAuiManager::OnMotion(wxMouseEvent& event)
4238 {
4239 // sometimes when Update() is called from inside this method,
4240 // a spurious mouse move event is generated; this check will make
4241 // sure that only real mouse moves will get anywhere in this method;
4242 // this appears to be a bug somewhere, and I don't know where the
4243 // mouse move event is being generated. only verified on MSW
4244
4245 wxPoint mouse_pos = event.GetPosition();
4246 if (m_last_mouse_move == mouse_pos)
4247 return;
4248 m_last_mouse_move = mouse_pos;
4249
4250
4251 if (m_action == actionResize)
4252 {
4253 wxPoint pos = m_action_part->rect.GetPosition();
4254 if (m_action_part->orientation == wxHORIZONTAL)
4255 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4256 else
4257 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4258
4259 wxRect rect(m_frame->ClientToScreen(pos),
4260 m_action_part->rect.GetSize());
4261
4262 wxScreenDC dc;
4263 if (!m_action_hintrect.IsEmpty())
4264 DrawResizeHint(dc, m_action_hintrect);
4265 DrawResizeHint(dc, rect);
4266 m_action_hintrect = rect;
4267 }
4268 else if (m_action == actionClickCaption)
4269 {
4270 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4271 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4272
4273 // caption has been clicked. we need to check if the mouse
4274 // is now being dragged. if it is, we need to change the
4275 // mouse action to 'drag'
4276 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4277 abs(event.m_y - m_action_start.y) > drag_y_threshold)
4278 {
4279 wxAuiPaneInfo* pane_info = m_action_part->pane;
4280
4281 if (!pane_info->IsToolbar())
4282 {
4283 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4284 pane_info->IsFloatable())
4285 {
4286 m_action = actionDragFloatingPane;
4287
4288 // set initial float position
4289 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4290 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4291 pt.y - m_action_offset.y);
4292
4293 // float the window
4294 if (pane_info->IsMaximized())
4295 RestorePane(*pane_info);
4296 pane_info->Float();
4297 Update();
4298
4299 m_action_window = pane_info->frame;
4300
4301 // action offset is used here to make it feel "natural" to the user
4302 // to drag a docked pane and suddenly have it become a floating frame.
4303 // Sometimes, however, the offset where the user clicked on the docked
4304 // caption is bigger than the width of the floating frame itself, so
4305 // in that case we need to set the action offset to a sensible value
4306 wxSize frame_size = m_action_window->GetSize();
4307 if (frame_size.x <= m_action_offset.x)
4308 m_action_offset.x = 30;
4309 }
4310 }
4311 else
4312 {
4313 m_action = actionDragToolbarPane;
4314 m_action_window = pane_info->window;
4315 }
4316 }
4317 }
4318 else if (m_action == actionDragFloatingPane)
4319 {
4320 if (m_action_window)
4321 {
4322 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4323 m_action_window->Move(pt.x - m_action_offset.x,
4324 pt.y - m_action_offset.y);
4325 }
4326 }
4327 else if (m_action == actionDragToolbarPane)
4328 {
4329 wxAuiPaneInfo& pane = GetPane(m_action_window);
4330 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4331
4332 pane.state |= wxAuiPaneInfo::actionPane;
4333
4334 wxPoint pt = event.GetPosition();
4335 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4336
4337 // if DoDrop() decided to float the pane, set up
4338 // the floating pane's initial position
4339 if (pane.IsFloating())
4340 {
4341 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4342 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4343 pt.y - m_action_offset.y);
4344 }
4345
4346 // this will do the actiual move operation;
4347 // in the case that the pane has been floated,
4348 // this call will create the floating pane
4349 // and do the reparenting
4350 Update();
4351
4352 // if the pane has been floated, change the mouse
4353 // action actionDragFloatingPane so that subsequent
4354 // EVT_MOTION() events will move the floating pane
4355 if (pane.IsFloating())
4356 {
4357 pane.state &= ~wxAuiPaneInfo::actionPane;
4358 m_action = actionDragFloatingPane;
4359 m_action_window = pane.frame;
4360 }
4361 }
4362 else
4363 {
4364 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4365 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4366 {
4367 if (part != m_hover_button)
4368 {
4369 // make the old button normal
4370 if (m_hover_button)
4371 {
4372 UpdateButtonOnScreen(m_hover_button, event);
4373 Repaint();
4374 }
4375
4376 // mouse is over a button, so repaint the
4377 // button in hover mode
4378 UpdateButtonOnScreen(part, event);
4379 m_hover_button = part;
4380
4381 }
4382 }
4383 else
4384 {
4385 if (m_hover_button)
4386 {
4387 m_hover_button = NULL;
4388 Repaint();
4389 }
4390 else
4391 {
4392 event.Skip();
4393 }
4394 }
4395 }
4396 }
4397
4398 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4399 {
4400 if (m_hover_button)
4401 {
4402 m_hover_button = NULL;
4403 Repaint();
4404 }
4405 }
4406
4407 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4408 {
4409 // when a child pane has it's focus set, we should change the
4410 // pane's active state to reflect this. (this is only true if
4411 // active panes are allowed by the owner)
4412 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4413 {
4414 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4415 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4416 {
4417 SetActivePane(m_panes, event.GetWindow());
4418 m_frame->Refresh();
4419 }
4420 }
4421
4422 event.Skip();
4423 }
4424
4425
4426 // OnPaneButton() is an event handler that is called
4427 // when a pane button has been pressed.
4428 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4429 {
4430 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4431
4432 wxAuiPaneInfo& pane = *(evt.pane);
4433
4434 if (evt.button == wxAUI_BUTTON_CLOSE)
4435 {
4436 // fire pane close event
4437 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4438 e.SetManager(this);
4439 e.SetPane(evt.pane);
4440 ProcessMgrEvent(e);
4441
4442 if (!e.GetVeto())
4443 {
4444 // close the pane, but check that it
4445 // still exists in our pane array first
4446 // (the event handler above might have removed it)
4447
4448 wxAuiPaneInfo& check = GetPane(pane.window);
4449 if (check.IsOk())
4450 {
4451 ClosePane(pane);
4452 }
4453
4454 Update();
4455 }
4456 }
4457 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4458 {
4459 // fire pane close event
4460 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4461 e.SetManager(this);
4462 e.SetPane(evt.pane);
4463 ProcessMgrEvent(e);
4464
4465 if (!e.GetVeto())
4466 {
4467 MaximizePane(pane);
4468 Update();
4469 }
4470 }
4471 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4472 {
4473 // fire pane close event
4474 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4475 e.SetManager(this);
4476 e.SetPane(evt.pane);
4477 ProcessMgrEvent(e);
4478
4479 if (!e.GetVeto())
4480 {
4481 RestorePane(pane);
4482 Update();
4483 }
4484 }
4485 else if (evt.button == wxAUI_BUTTON_PIN)
4486 {
4487 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4488 pane.IsFloatable())
4489 pane.Float();
4490 Update();
4491 }
4492 }
4493
4494 #endif // wxUSE_AUI