1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
35 #include "wx/settings.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
54 wxAuiPaneInfo wxAuiNullPaneInfo
;
55 wxAuiDockInfo wxAuiNullDockInfo
;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #include "wx/mac/private.h"
71 #include "wx/msw/wrapwin.h"
72 #include "wx/msw/private.h"
73 #include "wx/msw/dc.h"
76 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
77 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
81 const int auiToolBarLayer
= 10;
86 class wxPseudoTransparentFrame
: public wxFrame
89 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
90 wxWindowID id
= wxID_ANY
,
91 const wxString
& title
= wxEmptyString
,
92 const wxPoint
& pos
= wxDefaultPosition
,
93 const wxSize
& size
= wxDefaultSize
,
94 long style
= wxDEFAULT_FRAME_STYLE
,
95 const wxString
&name
= wxT("frame"))
96 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
98 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
105 m_CanSetShape
= false; // have to wait for window create event on GTK
107 m_CanSetShape
= true;
109 m_Region
= wxRegion(0, 0, 0, 0);
113 virtual bool SetTransparent(wxByte alpha
)
117 int w
=100; // some defaults
119 GetClientSize(&w
, &h
);
125 // m_Region.Union(0, 0, 1, m_MaxWidth);
128 for (int y
=0; y
<m_MaxHeight
; y
++)
130 // Reverse the order of the bottom 4 bits
131 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
132 if ((j
*16+8)<m_Amount
)
133 m_Region
.Union(0, y
, m_MaxWidth
, 1);
142 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
146 if (m_Region
.IsEmpty())
150 dc
.SetBrush(wxColour(128, 192, 255));
152 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
154 dc
.SetPen(*wxTRANSPARENT_PEN
);
156 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
160 wxRect
rect(upd
.GetRect());
161 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
168 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
175 void OnSize(wxSizeEvent
& event
)
177 // We sometimes get surplus size events
178 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
179 (event
.GetSize().GetHeight() == m_lastHeight
))
184 m_lastWidth
= event
.GetSize().GetWidth();
185 m_lastHeight
= event
.GetSize().GetHeight();
187 SetTransparent(m_Amount
);
188 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
189 event
.GetSize().GetHeight());
200 int m_lastWidth
,m_lastHeight
;
204 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
205 DECLARE_EVENT_TABLE()
209 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
211 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
212 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
213 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
215 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
226 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
228 wxSize disp
= wxGetDisplaySize();
231 for (int y
=0; y
<disp
.y
; y
++)
233 // Reverse the order of the bottom 4 bits
234 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
236 region
.Union(0, y
, disp
.x
, 1);
238 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
242 class wxPseudoTransparentFrame
: public wxFrame
245 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
246 wxWindowID id
= wxID_ANY
,
247 const wxString
& title
= wxEmptyString
,
248 const wxPoint
& pos
= wxDefaultPosition
,
249 const wxSize
& size
= wxDefaultSize
,
250 long style
= wxDEFAULT_FRAME_STYLE
,
251 const wxString
&name
= wxT("frame"))
253 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
258 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
260 g_signal_connect( m_widget
, "realize",
261 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
265 col
.green
= 192 * 256;
266 col
.blue
= 255 * 256;
267 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
270 bool SetTransparent(wxByte
WXUNUSED(alpha
))
276 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
279 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
286 // -- static utility functions --
288 static wxBitmap
wxPaneCreateStippleBitmap()
290 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
291 wxImage
img(2,2,data
,true);
292 return wxBitmap(img
);
295 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
297 wxBitmap stipple
= wxPaneCreateStippleBitmap();
298 wxBrush
brush(stipple
);
301 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
302 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
304 dc
.SetPen(*wxTRANSPARENT_PEN
);
306 dc
.SetLogicalFunction(wxXOR
);
307 dc
.DrawRectangle(rect
);
313 // CopyDocksAndPanes() - this utility function creates copies of
314 // the dock and pane info. wxAuiDockInfo's usually contain pointers
315 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
316 // reconstruct that relationship in the new dock info and pane info arrays
318 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
319 wxAuiPaneInfoArray
& dest_panes
,
320 const wxAuiDockInfoArray
& src_docks
,
321 const wxAuiPaneInfoArray
& src_panes
)
323 dest_docks
= src_docks
;
324 dest_panes
= src_panes
;
325 int i
, j
, k
, dock_count
, pc1
, pc2
;
326 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
328 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
329 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
330 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
331 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
332 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
336 // GetMaxLayer() is an internal function which returns
337 // the highest layer inside the specified dock
338 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
341 int i
, dock_count
, max_layer
= 0;
342 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
344 wxAuiDockInfo
& dock
= docks
.Item(i
);
345 if (dock
.dock_direction
== dock_direction
&&
346 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
347 max_layer
= dock
.dock_layer
;
353 // GetMaxRow() is an internal function which returns
354 // the highest layer inside the specified dock
355 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
357 int i
, pane_count
, max_row
= 0;
358 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
360 wxAuiPaneInfo
& pane
= panes
.Item(i
);
361 if (pane
.dock_direction
== direction
&&
362 pane
.dock_layer
== layer
&&
363 pane
.dock_row
> max_row
)
364 max_row
= pane
.dock_row
;
371 // DoInsertDockLayer() is an internal function that inserts a new dock
372 // layer by incrementing all existing dock layer values by one
373 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
378 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
380 wxAuiPaneInfo
& pane
= panes
.Item(i
);
381 if (!pane
.IsFloating() &&
382 pane
.dock_direction
== dock_direction
&&
383 pane
.dock_layer
>= dock_layer
)
388 // DoInsertDockLayer() is an internal function that inserts a new dock
389 // row by incrementing all existing dock row values by one
390 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
396 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
398 wxAuiPaneInfo
& pane
= panes
.Item(i
);
399 if (!pane
.IsFloating() &&
400 pane
.dock_direction
== dock_direction
&&
401 pane
.dock_layer
== dock_layer
&&
402 pane
.dock_row
>= dock_row
)
407 // DoInsertDockLayer() is an internal function that inserts a space for
408 // another dock pane by incrementing all existing dock row values by one
409 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
416 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
418 wxAuiPaneInfo
& pane
= panes
.Item(i
);
419 if (!pane
.IsFloating() &&
420 pane
.dock_direction
== dock_direction
&&
421 pane
.dock_layer
== dock_layer
&&
422 pane
.dock_row
== dock_row
&&
423 pane
.dock_pos
>= dock_pos
)
428 // FindDocks() is an internal function that returns a list of docks which meet
429 // the specified conditions in the parameters and returns a sorted array
430 // (sorted by layer and then row)
431 static void FindDocks(wxAuiDockInfoArray
& docks
,
435 wxAuiDockInfoPtrArray
& arr
)
437 int begin_layer
= dock_layer
;
438 int end_layer
= dock_layer
;
439 int begin_row
= dock_row
;
440 int end_row
= dock_row
;
441 int dock_count
= docks
.GetCount();
442 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
444 // discover the maximum dock layer and the max row
445 for (i
= 0; i
< dock_count
; ++i
)
447 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
448 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
451 // if no dock layer was specified, search all dock layers
452 if (dock_layer
== -1)
455 end_layer
= max_layer
;
458 // if no dock row was specified, search all dock row
467 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
468 for (row
= begin_row
; row
<= end_row
; ++row
)
469 for (i
= 0; i
< dock_count
; ++i
)
471 wxAuiDockInfo
& d
= docks
.Item(i
);
472 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
474 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
480 // FindPaneInDock() looks up a specified window pointer inside a dock.
481 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
482 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
484 int i
, count
= dock
.panes
.GetCount();
485 for (i
= 0; i
< count
; ++i
)
487 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
488 if (p
->window
== window
)
494 // RemovePaneFromDocks() removes a pane window from all docks
495 // with a possible exception specified by parameter "ex_cept"
496 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
498 wxAuiDockInfo
* ex_cept
= NULL
)
501 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
503 wxAuiDockInfo
& d
= docks
.Item(i
);
506 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
513 // This function works fine, and may be used in the future
515 // RenumberDockRows() takes a dock and assigns sequential numbers
516 // to existing rows. Basically it takes out the gaps; so if a
517 // dock has rows with numbers 0,2,5, they will become 0,1,2
518 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
521 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
523 wxAuiDockInfo& dock = *docks.Item(i);
527 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
528 dock.panes.Item(j)->dock_row = i;
534 // SetActivePane() sets the active pane, as well as cycles through
535 // every other pane and makes sure that all others' active flags
537 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
540 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
542 wxAuiPaneInfo
& pane
= panes
.Item(i
);
543 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
544 if (pane
.window
== active_pane
)
545 pane
.state
|= wxAuiPaneInfo::optionActive
;
550 // this function is used to sort panes by dock position
551 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
553 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
557 // -- wxAuiManager class implementation --
560 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
561 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
562 EVT_AUI_RENDER(wxAuiManager::OnRender
)
563 EVT_PAINT(wxAuiManager::OnPaint
)
564 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
565 EVT_SIZE(wxAuiManager::OnSize
)
566 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
567 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
568 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
569 EVT_MOTION(wxAuiManager::OnMotion
)
570 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
571 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
572 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
573 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
577 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
579 m_action
= actionNone
;
580 m_last_mouse_move
= wxPoint();
581 m_hover_button
= NULL
;
582 m_art
= new wxAuiDefaultDockArt
;
586 m_has_maximized
= false;
588 m_dock_constraint_x
= 0.3;
589 m_dock_constraint_y
= 0.3;
594 SetManagedWindow(managed_wnd
);
598 wxAuiManager::~wxAuiManager()
600 // NOTE: It's possible that the windows have already been destroyed by the
601 // time this dtor is called, so this loop can result in memory access via
602 // invalid pointers, resulting in a crash. So it will be disabled while
603 // waiting for a better solution.
605 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
607 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
608 if (pinfo
.window
&& !pinfo
.window
->GetParent())
616 // creates a floating frame for the windows
617 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
618 const wxAuiPaneInfo
& pane_info
)
620 return new wxAuiFloatingFrame(parent
, this, pane_info
);
623 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
625 // if a key modifier is pressed while dragging the frame,
626 // don't dock the window
627 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
630 // GetPane() looks up a wxAuiPaneInfo structure based
631 // on the supplied window pointer. Upon failure, GetPane()
632 // returns an empty wxAuiPaneInfo, a condition which can be checked
633 // by calling wxAuiPaneInfo::IsOk().
635 // The pane info's structure may then be modified. Once a pane's
636 // info is modified, wxAuiManager::Update() must be called to
637 // realize the changes in the UI.
639 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
642 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
644 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
645 if (p
.window
== window
)
648 return wxAuiNullPaneInfo
;
651 // this version of GetPane() looks up a pane based on a
652 // 'pane name', see above comment for more info
653 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
656 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
658 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
662 return wxAuiNullPaneInfo
;
665 // GetAllPanes() returns a reference to all the pane info structures
666 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
671 // HitTest() is an internal function which determines
672 // which UI item the specified coordinates are over
673 // (x,y) specify a position in client coordinates
674 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
676 wxAuiDockUIPart
* result
= NULL
;
679 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
681 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
683 // we are not interested in typeDock, because this space
684 // isn't used to draw anything, just for measurements;
685 // besides, the entire dock area is covered with other
686 // rectangles, which we are interested in.
687 if (item
->type
== wxAuiDockUIPart::typeDock
)
690 // if we already have a hit on a more specific item, we are not
691 // interested in a pane hit. If, however, we don't already have
692 // a hit, returning a pane hit is necessary for some operations
693 if ((item
->type
== wxAuiDockUIPart::typePane
||
694 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
697 // if the point is inside the rectangle, we have a hit
698 if (item
->rect
.Contains(x
,y
))
706 // SetFlags() and GetFlags() allow the owner to set various
707 // options which are global to wxAuiManager
708 void wxAuiManager::SetFlags(unsigned int flags
)
710 // find out if we have to call UpdateHintWindowConfig()
711 bool update_hint_wnd
= false;
712 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
713 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
714 wxAUI_MGR_RECTANGLE_HINT
;
715 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
716 update_hint_wnd
= true;
724 UpdateHintWindowConfig();
728 unsigned int wxAuiManager::GetFlags() const
734 // don't use these anymore as they are deprecated
735 // use Set/GetManagedFrame() instead
736 void wxAuiManager::SetFrame(wxFrame
* frame
)
738 SetManagedWindow((wxWindow
*)frame
);
741 wxFrame
* wxAuiManager::GetFrame() const
743 return (wxFrame
*)m_frame
;
747 // this function will return the aui manager for a given
748 // window. The |window| parameter should be any child window
749 // or grand-child window (and so on) of the frame/window
750 // managed by wxAuiManager. The |window| parameter does not
751 // need to be managed by the manager itself.
752 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
754 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
755 evt
.SetManager(NULL
);
756 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
757 if (!window
->ProcessEvent(evt
))
760 return evt
.GetManager();
764 void wxAuiManager::UpdateHintWindowConfig()
766 // find out if the the system can do transparent frames
767 bool can_do_transparent
= false;
769 wxWindow
* w
= m_frame
;
772 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
774 wxFrame
* f
= static_cast<wxFrame
*>(w
);
775 can_do_transparent
= f
->CanSetTransparent();
783 // if there is an existing hint window, delete it
786 m_hint_wnd
->Destroy();
793 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
795 // Make a window to use for a transparent hint
796 #if defined(__WXMSW__) || defined(__WXGTK__)
797 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
798 wxDefaultPosition
, wxSize(1,1),
799 wxFRAME_TOOL_WINDOW
|
800 wxFRAME_FLOAT_ON_PARENT
|
804 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
805 #elif defined(__WXMAC__)
806 // Using a miniframe with float and tool styles keeps the parent
807 // frame activated and highlighted as such...
808 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
809 wxDefaultPosition
, wxSize(1,1),
810 wxFRAME_FLOAT_ON_PARENT
811 | wxFRAME_TOOL_WINDOW
);
813 // Can't set the bg colour of a Frame in wxMac
814 wxPanel
* p
= new wxPanel(m_hint_wnd
);
816 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
817 // color that is really hard to see, especially transparent.
818 // Until a better system color is decided upon we'll just use
820 p
->SetBackgroundColour(*wxBLUE
);
826 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
827 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
829 // system can't support transparent fade, or the venetian
830 // blinds effect was explicitly requested
831 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
836 wxFRAME_TOOL_WINDOW
|
837 wxFRAME_FLOAT_ON_PARENT
|
840 m_hint_fademax
= 128;
846 // SetManagedWindow() is usually called once when the frame
847 // manager class is being initialized. "frame" specifies
848 // the frame which should be managed by the frame mananger
849 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
851 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
854 m_frame
->PushEventHandler(this);
857 // if the owner is going to manage an MDI parent frame,
858 // we need to add the MDI client window as the default
861 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
863 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
864 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
866 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
868 AddPane(client_window
,
869 wxAuiPaneInfo().Name(wxT("mdiclient")).
870 CenterPane().PaneBorder(false));
872 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
874 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
875 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
876 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
878 AddPane(client_window
,
879 wxAuiPaneInfo().Name(wxT("mdiclient")).
880 CenterPane().PaneBorder(false));
885 UpdateHintWindowConfig();
889 // UnInit() must be called, usually in the destructor
890 // of the frame class. If it is not called, usually this
891 // will result in a crash upon program exit
892 void wxAuiManager::UnInit()
896 m_frame
->RemoveEventHandler(this);
900 // GetManagedWindow() returns the window pointer being managed
901 wxWindow
* wxAuiManager::GetManagedWindow() const
906 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
911 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
913 // first, give the owner frame a chance to override
916 if (m_frame
->ProcessEvent(event
))
923 // SetArtProvider() instructs wxAuiManager to use the
924 // specified art provider for all drawing calls. This allows
925 // plugable look-and-feel features. The pointer that is
926 // passed to this method subsequently belongs to wxAuiManager,
927 // and is deleted in the frame manager destructor
928 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
930 // delete the last art provider, if any
933 // assign the new art provider
934 m_art
= art_provider
;
938 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
940 // check if the pane has a valid window
944 // check if the window is already managed by us
945 if (GetPane(pane_info
.window
).IsOk())
948 // check if the pane name already exists, this could reveal a
949 // bug in the library user's application
950 bool already_exists
= false;
951 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
953 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
954 already_exists
= true;
957 // if the new pane is docked then we should undo maximize
958 if (pane_info
.IsDocked())
959 RestoreMaximizedPane();
961 m_panes
.Add(pane_info
);
963 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
965 // set the pane window
966 pinfo
.window
= window
;
969 // if the pane's name identifier is blank, create a random string
970 if (pinfo
.name
.empty() || already_exists
)
972 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
973 ((unsigned long)pinfo
.window
) & 0xffffffff,
974 (unsigned int)time(NULL
),
976 (unsigned int)GetTickCount(),
978 (unsigned int)clock(),
980 (unsigned long)m_panes
.GetCount());
983 // set initial proportion (if not already set)
984 if (pinfo
.dock_proportion
== 0)
985 pinfo
.dock_proportion
= 100000;
987 if (pinfo
.HasMaximizeButton())
989 wxAuiPaneButton button
;
990 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
991 pinfo
.buttons
.Add(button
);
994 if (pinfo
.HasPinButton())
996 wxAuiPaneButton button
;
997 button
.button_id
= wxAUI_BUTTON_PIN
;
998 pinfo
.buttons
.Add(button
);
1001 if (pinfo
.HasCloseButton())
1003 wxAuiPaneButton button
;
1004 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1005 pinfo
.buttons
.Add(button
);
1008 if (pinfo
.best_size
== wxDefaultSize
&&
1011 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1013 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1015 // GetClientSize() doesn't get the best size for
1016 // a toolbar under some newer versions of wxWidgets,
1017 // so use GetBestSize()
1018 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1020 // for some reason, wxToolBar::GetBestSize() is returning
1021 // a size that is a pixel shy of the correct amount.
1022 // I believe this to be the correct action, until
1023 // wxToolBar::GetBestSize() is fixed. Is this assumption
1025 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1026 // pinfo.best_size.y++;
1029 if (pinfo
.min_size
!= wxDefaultSize
)
1031 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1032 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1033 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1034 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1041 bool wxAuiManager::AddPane(wxWindow
* window
,
1043 const wxString
& caption
)
1045 wxAuiPaneInfo pinfo
;
1046 pinfo
.Caption(caption
);
1049 case wxTOP
: pinfo
.Top(); break;
1050 case wxBOTTOM
: pinfo
.Bottom(); break;
1051 case wxLEFT
: pinfo
.Left(); break;
1052 case wxRIGHT
: pinfo
.Right(); break;
1053 case wxCENTER
: pinfo
.CenterPane(); break;
1055 return AddPane(window
, pinfo
);
1058 bool wxAuiManager::AddPane(wxWindow
* window
,
1059 const wxAuiPaneInfo
& pane_info
,
1060 const wxPoint
& drop_pos
)
1062 if (!AddPane(window
, pane_info
))
1065 wxAuiPaneInfo
& pane
= GetPane(window
);
1067 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1072 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1075 // shift the panes around, depending on the insert level
1076 switch (insert_level
)
1078 case wxAUI_INSERT_PANE
:
1079 DoInsertPane(m_panes
,
1080 pane_info
.dock_direction
,
1081 pane_info
.dock_layer
,
1083 pane_info
.dock_pos
);
1085 case wxAUI_INSERT_ROW
:
1086 DoInsertDockRow(m_panes
,
1087 pane_info
.dock_direction
,
1088 pane_info
.dock_layer
,
1089 pane_info
.dock_row
);
1091 case wxAUI_INSERT_DOCK
:
1092 DoInsertDockLayer(m_panes
,
1093 pane_info
.dock_direction
,
1094 pane_info
.dock_layer
);
1098 // if the window already exists, we are basically just moving/inserting the
1099 // existing window. If it doesn't exist, we need to add it and insert it
1100 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1101 if (!existing_pane
.IsOk())
1103 return AddPane(window
, pane_info
);
1107 if (pane_info
.IsFloating())
1109 existing_pane
.Float();
1110 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1111 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1112 if (pane_info
.floating_size
!= wxDefaultSize
)
1113 existing_pane
.FloatingSize(pane_info
.floating_size
);
1117 // if the new pane is docked then we should undo maximize
1118 RestoreMaximizedPane();
1120 existing_pane
.Direction(pane_info
.dock_direction
);
1121 existing_pane
.Layer(pane_info
.dock_layer
);
1122 existing_pane
.Row(pane_info
.dock_row
);
1123 existing_pane
.Position(pane_info
.dock_pos
);
1131 // DetachPane() removes a pane from the frame manager. This
1132 // method will not destroy the window that is removed.
1133 bool wxAuiManager::DetachPane(wxWindow
* window
)
1136 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1138 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1139 if (p
.window
== window
)
1143 // we have a floating frame which is being detached. We need to
1144 // reparent it to m_frame and destroy the floating frame
1147 p
.window
->SetSize(1,1);
1149 if (p
.frame
->IsShown())
1150 p
.frame
->Show(false);
1152 // reparent to m_frame and destroy the pane
1153 if (m_action_window
== p
.frame
)
1155 m_action_window
= NULL
;
1158 p
.window
->Reparent(m_frame
);
1159 p
.frame
->SetSizer(NULL
);
1164 // make sure there are no references to this pane in our uiparts,
1165 // just in case the caller doesn't call Update() immediately after
1166 // the DetachPane() call. This prevets obscure crashes which would
1167 // happen at window repaint if the caller forgets to call Update()
1169 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1171 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1172 if (part
.pane
== &p
)
1174 m_uiparts
.RemoveAt(pi
);
1181 m_panes
.RemoveAt(i
);
1188 // ClosePane() destroys or hides the pane depending on its flags
1189 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1191 // if we were maximized, restore
1192 if (pane_info
.IsMaximized())
1194 RestorePane(pane_info
);
1197 // first, hide the window
1198 if (pane_info
.window
&& pane_info
.window
->IsShown())
1200 pane_info
.window
->Show(false);
1203 // make sure that we are the parent of this window
1204 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1206 pane_info
.window
->Reparent(m_frame
);
1209 // if we have a frame, destroy it
1210 if (pane_info
.frame
)
1212 pane_info
.frame
->Destroy();
1213 pane_info
.frame
= NULL
;
1216 // now we need to either destroy or hide the pane
1217 if (pane_info
.IsDestroyOnClose())
1219 wxWindow
* window
= pane_info
.window
;
1232 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1236 // un-maximize and hide all other panes
1237 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1239 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1244 // save hidden state
1245 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1246 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1248 // hide the pane, because only the newly
1249 // maximized pane should show
1254 // mark ourselves maximized
1255 pane_info
.Maximize();
1257 m_has_maximized
= true;
1259 // last, show the window
1260 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1262 pane_info
.window
->Show(true);
1266 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1270 // restore all the panes
1271 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1273 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1276 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1277 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1281 // mark ourselves non-maximized
1282 pane_info
.Restore();
1283 m_has_maximized
= false;
1285 // last, show the window
1286 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1288 pane_info
.window
->Show(true);
1292 void wxAuiManager::RestoreMaximizedPane()
1296 // restore all the panes
1297 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1299 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1300 if (p
.IsMaximized())
1308 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1309 // in the input string. This is an internal functions which is
1310 // used for saving perspectives
1311 static wxString
EscapeDelimiters(const wxString
& s
)
1314 result
.Alloc(s
.length());
1315 const wxChar
* ch
= s
.c_str();
1318 if (*ch
== wxT(';') || *ch
== wxT('|'))
1319 result
+= wxT('\\');
1326 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1328 wxString result
= wxT("name=");
1329 result
+= EscapeDelimiters(pane
.name
);
1332 result
+= wxT("caption=");
1333 result
+= EscapeDelimiters(pane
.caption
);
1336 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1337 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1338 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1339 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1340 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1341 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1342 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1343 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1344 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1345 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1346 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1347 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1348 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1349 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1350 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1351 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1356 // Load a "pane" with the pane infor settings in pane_part
1357 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1359 // replace escaped characters so we can
1360 // split up the string easily
1361 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1362 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1366 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1367 pane_part
= pane_part
.AfterFirst(wxT(';'));
1368 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1369 wxString value
= val_part
.AfterFirst(wxT('='));
1370 val_name
.MakeLower();
1371 val_name
.Trim(true);
1372 val_name
.Trim(false);
1376 if (val_name
.empty())
1379 if (val_name
== wxT("name"))
1381 else if (val_name
== wxT("caption"))
1382 pane
.caption
= value
;
1383 else if (val_name
== wxT("state"))
1384 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1385 else if (val_name
== wxT("dir"))
1386 pane
.dock_direction
= wxAtoi(value
.c_str());
1387 else if (val_name
== wxT("layer"))
1388 pane
.dock_layer
= wxAtoi(value
.c_str());
1389 else if (val_name
== wxT("row"))
1390 pane
.dock_row
= wxAtoi(value
.c_str());
1391 else if (val_name
== wxT("pos"))
1392 pane
.dock_pos
= wxAtoi(value
.c_str());
1393 else if (val_name
== wxT("prop"))
1394 pane
.dock_proportion
= wxAtoi(value
.c_str());
1395 else if (val_name
== wxT("bestw"))
1396 pane
.best_size
.x
= wxAtoi(value
.c_str());
1397 else if (val_name
== wxT("besth"))
1398 pane
.best_size
.y
= wxAtoi(value
.c_str());
1399 else if (val_name
== wxT("minw"))
1400 pane
.min_size
.x
= wxAtoi(value
.c_str());
1401 else if (val_name
== wxT("minh"))
1402 pane
.min_size
.y
= wxAtoi(value
.c_str());
1403 else if (val_name
== wxT("maxw"))
1404 pane
.max_size
.x
= wxAtoi(value
.c_str());
1405 else if (val_name
== wxT("maxh"))
1406 pane
.max_size
.y
= wxAtoi(value
.c_str());
1407 else if (val_name
== wxT("floatx"))
1408 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1409 else if (val_name
== wxT("floaty"))
1410 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1411 else if (val_name
== wxT("floatw"))
1412 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1413 else if (val_name
== wxT("floath"))
1414 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1416 wxFAIL_MSG(wxT("Bad Perspective String"));
1420 // replace escaped characters so we can
1421 // split up the string easily
1422 pane
.name
.Replace(wxT("\a"), wxT("|"));
1423 pane
.name
.Replace(wxT("\b"), wxT(";"));
1424 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1425 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1426 pane_part
.Replace(wxT("\a"), wxT("|"));
1427 pane_part
.Replace(wxT("\b"), wxT(";"));
1433 // SavePerspective() saves all pane information as a single string.
1434 // This string may later be fed into LoadPerspective() to restore
1435 // all pane settings. This save and load mechanism allows an
1436 // exact pane configuration to be saved and restored at a later time
1438 wxString
wxAuiManager::SavePerspective()
1442 result
= wxT("layout2|");
1444 int pane_i
, pane_count
= m_panes
.GetCount();
1445 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1447 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1448 result
+= SavePaneInfo(pane
)+wxT("|");
1451 int dock_i
, dock_count
= m_docks
.GetCount();
1452 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1454 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1456 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1457 dock
.dock_direction
, dock
.dock_layer
,
1458 dock
.dock_row
, dock
.size
);
1464 // LoadPerspective() loads a layout which was saved with SavePerspective()
1465 // If the "update" flag parameter is true, the GUI will immediately be updated
1467 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1469 wxString input
= layout
;
1472 // check layout string version
1473 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1474 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1475 part
= input
.BeforeFirst(wxT('|'));
1476 input
= input
.AfterFirst(wxT('|'));
1479 if (part
!= wxT("layout2"))
1482 // mark all panes currently managed as docked and hidden
1483 int pane_i
, pane_count
= m_panes
.GetCount();
1484 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1485 m_panes
.Item(pane_i
).Dock().Hide();
1487 // clear out the dock array; this will be reconstructed
1490 // replace escaped characters so we can
1491 // split up the string easily
1492 input
.Replace(wxT("\\|"), wxT("\a"));
1493 input
.Replace(wxT("\\;"), wxT("\b"));
1499 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1500 input
= input
.AfterFirst(wxT('|'));
1501 pane_part
.Trim(true);
1503 // if the string is empty, we're done parsing
1504 if (pane_part
.empty())
1507 if (pane_part
.Left(9) == wxT("dock_size"))
1509 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1510 wxString value
= pane_part
.AfterFirst(wxT('='));
1512 long dir
, layer
, row
, size
;
1513 wxString piece
= val_name
.AfterFirst(wxT('('));
1514 piece
= piece
.BeforeLast(wxT(')'));
1515 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1516 piece
= piece
.AfterFirst(wxT(','));
1517 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1518 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1519 value
.ToLong(&size
);
1522 dock
.dock_direction
= dir
;
1523 dock
.dock_layer
= layer
;
1524 dock
.dock_row
= row
;
1530 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1531 // name so it can be called by external callers
1532 pane_part
.Replace(wxT("\a"), wxT("|"));
1533 pane_part
.Replace(wxT("\b"), wxT(";"));
1535 LoadPaneInfo(pane_part
, pane
);
1537 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1540 // the pane window couldn't be found
1541 // in the existing layout -- skip it
1554 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1555 wxArrayInt
& positions
,
1558 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1559 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1560 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1565 int offset
, action_pane
= -1;
1566 int pane_i
, pane_count
= dock
.panes
.GetCount();
1568 // find the pane marked as our action pane
1569 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1571 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1573 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1575 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1576 action_pane
= pane_i
;
1580 // set up each panes default position, and
1581 // determine the size (width or height, depending
1582 // on the dock's orientation) of each pane
1583 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1585 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1586 positions
.Add(pane
.dock_pos
);
1589 if (pane
.HasBorder())
1590 size
+= (pane_border_size
*2);
1592 if (dock
.IsHorizontal())
1594 if (pane
.HasGripper() && !pane
.HasGripperTop())
1595 size
+= gripper_size
;
1596 size
+= pane
.best_size
.x
;
1600 if (pane
.HasGripper() && pane
.HasGripperTop())
1601 size
+= gripper_size
;
1603 if (pane
.HasCaption())
1604 size
+= caption_size
;
1605 size
+= pane
.best_size
.y
;
1611 // if there is no action pane, just return the default
1612 // positions (as specified in pane.pane_pos)
1613 if (action_pane
== -1)
1617 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1619 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1624 positions
[pane_i
] -= -amount
;
1626 offset
+= sizes
[pane_i
];
1629 // if the dock mode is fixed, make sure none of the panes
1630 // overlap; we will bump panes that overlap
1632 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1634 int amount
= positions
[pane_i
] - offset
;
1638 positions
[pane_i
] += -amount
;
1640 offset
+= sizes
[pane_i
];
1645 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1646 wxAuiDockInfo
& dock
,
1647 wxAuiPaneInfo
& pane
,
1648 wxAuiDockUIPartArray
& uiparts
,
1651 wxAuiDockUIPart part
;
1652 wxSizerItem
* sizer_item
;
1654 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1655 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1656 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1657 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1659 // find out the orientation of the item (orientation for panes
1660 // is the same as the dock's orientation)
1662 if (dock
.IsHorizontal())
1663 orientation
= wxHORIZONTAL
;
1665 orientation
= wxVERTICAL
;
1667 // this variable will store the proportion
1668 // value that the pane will receive
1669 int pane_proportion
= pane
.dock_proportion
;
1671 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1672 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1674 if (pane
.HasGripper())
1676 if (pane
.HasGripperTop())
1677 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1679 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1681 part
.type
= wxAuiDockUIPart::typeGripper
;
1685 part
.orientation
= orientation
;
1686 part
.cont_sizer
= horz_pane_sizer
;
1687 part
.sizer_item
= sizer_item
;
1691 if (pane
.HasCaption())
1693 // create the caption sizer
1694 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1696 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1698 part
.type
= wxAuiDockUIPart::typeCaption
;
1702 part
.orientation
= orientation
;
1703 part
.cont_sizer
= vert_pane_sizer
;
1704 part
.sizer_item
= sizer_item
;
1705 int caption_part_idx
= uiparts
.GetCount();
1708 // add pane buttons to the caption
1709 int i
, button_count
;
1710 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1711 i
< button_count
; ++i
)
1713 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1715 sizer_item
= caption_sizer
->Add(pane_button_size
,
1719 part
.type
= wxAuiDockUIPart::typePaneButton
;
1722 part
.button
= &button
;
1723 part
.orientation
= orientation
;
1724 part
.cont_sizer
= caption_sizer
;
1725 part
.sizer_item
= sizer_item
;
1729 // if we have buttons, add a little space to the right
1730 // of them to ease visual crowding
1731 if (button_count
>= 1)
1733 caption_sizer
->Add(3,1);
1736 // add the caption sizer
1737 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1739 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1742 // add the pane window itself
1745 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1749 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1750 // Don't do this because it breaks the pane size in floating windows
1751 // BIW: Right now commenting this out is causing problems with
1752 // an mdi client window as the center pane.
1753 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1756 part
.type
= wxAuiDockUIPart::typePane
;
1760 part
.orientation
= orientation
;
1761 part
.cont_sizer
= vert_pane_sizer
;
1762 part
.sizer_item
= sizer_item
;
1766 // determine if the pane should have a minimum size; if the pane is
1767 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1768 // if the pane.min_size is set, we must use that value as well
1770 wxSize min_size
= pane
.min_size
;
1773 if (min_size
== wxDefaultSize
)
1775 min_size
= pane
.best_size
;
1776 pane_proportion
= 0;
1780 if (min_size
!= wxDefaultSize
)
1782 vert_pane_sizer
->SetItemMinSize(
1783 vert_pane_sizer
->GetChildren().GetCount()-1,
1784 min_size
.x
, min_size
.y
);
1788 // add the verticle sizer (caption, pane window) to the
1789 // horizontal sizer (gripper, verticle sizer)
1790 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1792 // finally, add the pane sizer to the dock sizer
1794 if (pane
.HasBorder())
1796 // allowing space for the pane's border
1797 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1798 wxEXPAND
| wxALL
, pane_border_size
);
1800 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1804 part
.orientation
= orientation
;
1805 part
.cont_sizer
= cont
;
1806 part
.sizer_item
= sizer_item
;
1811 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1815 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1816 wxAuiDockInfo
& dock
,
1817 wxAuiDockUIPartArray
& uiparts
,
1820 wxSizerItem
* sizer_item
;
1821 wxAuiDockUIPart part
;
1823 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1824 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1826 // resizable bottom and right docks have a sash before them
1827 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1828 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1830 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1832 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1833 part
.orientation
= orientation
;
1837 part
.cont_sizer
= cont
;
1838 part
.sizer_item
= sizer_item
;
1842 // create the sizer for the dock
1843 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1845 // add each pane to the dock
1846 bool has_maximized_pane
= false;
1847 int pane_i
, pane_count
= dock
.panes
.GetCount();
1851 wxArrayInt pane_positions
, pane_sizes
;
1853 // figure out the real pane positions we will
1854 // use, without modifying the each pane's pane_pos member
1855 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1858 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1860 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1861 int pane_pos
= pane_positions
.Item(pane_i
);
1863 if (pane
.IsMaximized())
1864 has_maximized_pane
= true;
1867 int amount
= pane_pos
- offset
;
1870 if (dock
.IsVertical())
1871 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1873 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1875 part
.type
= wxAuiDockUIPart::typeBackground
;
1879 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1880 part
.cont_sizer
= dock_sizer
;
1881 part
.sizer_item
= sizer_item
;
1887 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1889 offset
+= pane_sizes
.Item(pane_i
);
1892 // at the end add a very small stretchable background area
1893 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1895 part
.type
= wxAuiDockUIPart::typeBackground
;
1899 part
.orientation
= orientation
;
1900 part
.cont_sizer
= dock_sizer
;
1901 part
.sizer_item
= sizer_item
;
1906 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1908 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1910 if (pane
.IsMaximized())
1911 has_maximized_pane
= true;
1913 // if this is not the first pane being added,
1914 // we need to add a pane sizer
1915 if (!m_has_maximized
&& pane_i
> 0)
1917 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1919 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1921 part
.pane
= dock
.panes
.Item(pane_i
-1);
1923 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1924 part
.cont_sizer
= dock_sizer
;
1925 part
.sizer_item
= sizer_item
;
1929 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1933 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1934 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1936 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1938 part
.type
= wxAuiDockUIPart::typeDock
;
1942 part
.orientation
= orientation
;
1943 part
.cont_sizer
= cont
;
1944 part
.sizer_item
= sizer_item
;
1947 if (dock
.IsHorizontal())
1948 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1950 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1952 // top and left docks have a sash after them
1953 if (!m_has_maximized
&&
1955 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1956 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1958 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1960 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1964 part
.orientation
= orientation
;
1965 part
.cont_sizer
= cont
;
1966 part
.sizer_item
= sizer_item
;
1971 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1972 wxAuiDockInfoArray
& docks
,
1973 wxAuiDockUIPartArray
& uiparts
,
1976 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1978 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1979 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1980 wxSize cli_size
= m_frame
->GetClientSize();
1981 int i
, dock_count
, pane_count
;
1984 // empty all docks out
1985 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1987 wxAuiDockInfo
& dock
= docks
.Item(i
);
1989 // empty out all panes, as they will be readded below
1994 // always reset fixed docks' sizes, because
1995 // the contained windows may have been resized
2001 // iterate through all known panes, filing each
2002 // of them into the appropriate dock. If the
2003 // pane does not exist in the dock, add it
2004 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2006 wxAuiPaneInfo
& p
= panes
.Item(i
);
2008 // find any docks with the same dock direction, dock layer, and
2009 // dock row as the pane we are working on
2010 wxAuiDockInfo
* dock
;
2011 wxAuiDockInfoPtrArray arr
;
2012 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2014 if (arr
.GetCount() > 0)
2016 // found the right dock
2021 // dock was not found, so we need to create a new one
2023 d
.dock_direction
= p
.dock_direction
;
2024 d
.dock_layer
= p
.dock_layer
;
2025 d
.dock_row
= p
.dock_row
;
2027 dock
= &docks
.Last();
2031 if (p
.IsDocked() && p
.IsShown())
2033 // remove the pane from any existing docks except this one
2034 RemovePaneFromDocks(docks
, p
, dock
);
2036 // pane needs to be added to the dock,
2037 // if it doesn't already exist
2038 if (!FindPaneInDock(*dock
, p
.window
))
2039 dock
->panes
.Add(&p
);
2043 // remove the pane from any existing docks
2044 RemovePaneFromDocks(docks
, p
);
2049 // remove any empty docks
2050 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2052 if (docks
.Item(i
).panes
.GetCount() == 0)
2056 // configure the docks further
2057 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2059 wxAuiDockInfo
& dock
= docks
.Item(i
);
2060 int j
, dock_pane_count
= dock
.panes
.GetCount();
2062 // sort the dock pane array by the pane's
2063 // dock position (dock_pos), in ascending order
2064 dock
.panes
.Sort(PaneSortFunc
);
2066 // for newly created docks, set up their initial size
2071 for (j
= 0; j
< dock_pane_count
; ++j
)
2073 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2074 wxSize pane_size
= pane
.best_size
;
2075 if (pane_size
== wxDefaultSize
)
2076 pane_size
= pane
.min_size
;
2077 if (pane_size
== wxDefaultSize
)
2078 pane_size
= pane
.window
->GetSize();
2080 if (dock
.IsHorizontal())
2081 size
= wxMax(pane_size
.y
, size
);
2083 size
= wxMax(pane_size
.x
, size
);
2086 // add space for the border (two times), but only
2087 // if at least one pane inside the dock has a pane border
2088 for (j
= 0; j
< dock_pane_count
; ++j
)
2090 if (dock
.panes
.Item(j
)->HasBorder())
2092 size
+= (pane_border_size
*2);
2097 // if pane is on the top or bottom, add the caption height,
2098 // but only if at least one pane inside the dock has a caption
2099 if (dock
.IsHorizontal())
2101 for (j
= 0; j
< dock_pane_count
; ++j
)
2103 if (dock
.panes
.Item(j
)->HasCaption())
2105 size
+= caption_size
;
2112 // new dock's size may not be more than the dock constraint
2113 // parameter specifies. See SetDockSizeConstraint()
2115 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2116 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2118 if (dock
.IsHorizontal())
2119 size
= wxMin(size
, max_dock_y_size
);
2121 size
= wxMin(size
, max_dock_x_size
);
2123 // absolute minimum size for a dock is 10 pixels
2131 // determine the dock's minimum size
2132 bool plus_border
= false;
2133 bool plus_caption
= false;
2134 int dock_min_size
= 0;
2135 for (j
= 0; j
< dock_pane_count
; ++j
)
2137 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2138 if (pane
.min_size
!= wxDefaultSize
)
2140 if (pane
.HasBorder())
2142 if (pane
.HasCaption())
2143 plus_caption
= true;
2144 if (dock
.IsHorizontal())
2146 if (pane
.min_size
.y
> dock_min_size
)
2147 dock_min_size
= pane
.min_size
.y
;
2151 if (pane
.min_size
.x
> dock_min_size
)
2152 dock_min_size
= pane
.min_size
.x
;
2158 dock_min_size
+= (pane_border_size
*2);
2159 if (plus_caption
&& dock
.IsHorizontal())
2160 dock_min_size
+= (caption_size
);
2162 dock
.min_size
= dock_min_size
;
2165 // if the pane's current size is less than it's
2166 // minimum, increase the dock's size to it's minimum
2167 if (dock
.size
< dock
.min_size
)
2168 dock
.size
= dock
.min_size
;
2171 // determine the dock's mode (fixed or proportional);
2172 // determine whether the dock has only toolbars
2173 bool action_pane_marked
= false;
2175 dock
.toolbar
= true;
2176 for (j
= 0; j
< dock_pane_count
; ++j
)
2178 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2179 if (!pane
.IsFixed())
2181 if (!pane
.IsToolbar())
2182 dock
.toolbar
= false;
2183 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2185 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2186 action_pane_marked
= true;
2190 // if the dock mode is proportional and not fixed-pixel,
2191 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2192 // e.g. remove gaps like 1, 2, 30, 500
2195 for (j
= 0; j
< dock_pane_count
; ++j
)
2197 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2202 // if the dock mode is fixed, and none of the panes
2203 // are being moved right now, make sure the panes
2204 // do not overlap each other. If they do, we will
2205 // adjust the positions of the panes
2206 if (dock
.fixed
&& !action_pane_marked
)
2208 wxArrayInt pane_positions
, pane_sizes
;
2209 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2212 for (j
= 0; j
< dock_pane_count
; ++j
)
2214 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2215 pane
.dock_pos
= pane_positions
[j
];
2217 int amount
= pane
.dock_pos
- offset
;
2221 pane
.dock_pos
+= -amount
;
2223 offset
+= pane_sizes
[j
];
2228 // discover the maximum dock layer
2230 for (i
= 0; i
< dock_count
; ++i
)
2231 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2234 // clear out uiparts
2237 // create a bunch of box sizers,
2238 // from the innermost level outwards.
2239 wxSizer
* cont
= NULL
;
2240 wxSizer
* middle
= NULL
;
2244 for (layer
= 0; layer
<= max_layer
; ++layer
)
2246 wxAuiDockInfoPtrArray arr
;
2248 // find any docks in this layer
2249 FindDocks(docks
, -1, layer
, -1, arr
);
2251 // if there aren't any, skip to the next layer
2255 wxSizer
* old_cont
= cont
;
2257 // create a container which will hold this layer's
2258 // docks (top, bottom, left, right)
2259 cont
= new wxBoxSizer(wxVERTICAL
);
2262 // find any top docks in this layer
2263 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2266 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2267 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2271 // fill out the middle layer (which consists
2272 // of left docks, content area and right docks)
2274 middle
= new wxBoxSizer(wxHORIZONTAL
);
2276 // find any left docks in this layer
2277 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2280 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2281 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2284 // add content dock (or previous layer's sizer
2288 // find any center docks
2289 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2292 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2293 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2295 else if (!m_has_maximized
)
2297 // there are no center docks, add a background area
2298 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2299 wxAuiDockUIPart part
;
2300 part
.type
= wxAuiDockUIPart::typeBackground
;
2304 part
.cont_sizer
= middle
;
2305 part
.sizer_item
= sizer_item
;
2311 middle
->Add(old_cont
, 1, wxEXPAND
);
2314 // find any right docks in this layer
2315 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2318 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2319 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2322 cont
->Add(middle
, 1, wxEXPAND
);
2326 // find any bottom docks in this layer
2327 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2330 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2331 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2338 // no sizer available, because there are no docks,
2339 // therefore we will create a simple background area
2340 cont
= new wxBoxSizer(wxVERTICAL
);
2341 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2342 wxAuiDockUIPart part
;
2343 part
.type
= wxAuiDockUIPart::typeBackground
;
2347 part
.cont_sizer
= middle
;
2348 part
.sizer_item
= sizer_item
;
2352 container
->Add(cont
, 1, wxEXPAND
);
2357 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2358 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2359 // not be larger than half of the window's size
2361 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2363 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2364 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2367 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2370 *width_pct
= m_dock_constraint_x
;
2373 *height_pct
= m_dock_constraint_y
;
2378 // Update() updates the layout. Whenever changes are made to
2379 // one or more panes, this function should be called. It is the
2380 // external entry point for running the layout engine.
2382 void wxAuiManager::Update()
2384 m_hover_button
= NULL
;
2387 int i
, pane_count
= m_panes
.GetCount();
2390 // destroy floating panes which have been
2391 // redocked or are becoming non-floating
2392 for (i
= 0; i
< pane_count
; ++i
)
2394 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2396 if (!p
.IsFloating() && p
.frame
)
2398 // because the pane is no longer in a floating, we need to
2399 // reparent it to m_frame and destroy the floating frame
2402 p
.window
->SetSize(1,1);
2405 // the following block is a workaround for bug #1531361
2406 // (see wxWidgets sourceforge page). On wxGTK (only), when
2407 // a frame is shown/hidden, a move event unfortunately
2408 // also gets fired. Because we may be dragging around
2409 // a pane, we need to cancel that action here to prevent
2410 // a spurious crash.
2411 if (m_action_window
== p
.frame
)
2413 if (wxWindow::GetCapture() == m_frame
)
2414 m_frame
->ReleaseMouse();
2415 m_action
= actionNone
;
2416 m_action_window
= NULL
;
2420 if (p
.frame
->IsShown())
2421 p
.frame
->Show(false);
2423 // reparent to m_frame and destroy the pane
2424 if (m_action_window
== p
.frame
)
2426 m_action_window
= NULL
;
2429 p
.window
->Reparent(m_frame
);
2430 p
.frame
->SetSizer(NULL
);
2437 // delete old sizer first
2438 m_frame
->SetSizer(NULL
);
2440 // create a layout for all of the panes
2441 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2443 // hide or show panes as necessary,
2444 // and float panes as necessary
2445 for (i
= 0; i
< pane_count
; ++i
)
2447 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2451 if (p
.frame
== NULL
)
2453 // we need to create a frame for this
2454 // pane, which has recently been floated
2455 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2457 // on MSW and Mac, if the owner desires transparent dragging, and
2458 // the dragging is happening right now, then the floating
2459 // window should have this style by default
2460 if (m_action
== actionDragFloatingPane
&&
2461 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2462 frame
->SetTransparent(150);
2464 frame
->SetPaneWindow(p
);
2467 if (p
.IsShown() && !frame
->IsShown())
2472 // frame already exists, make sure it's position
2473 // and size reflect the information in wxAuiPaneInfo
2474 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2476 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2477 p
.floating_size
.x
, p
.floating_size
.y
,
2478 wxSIZE_USE_EXISTING
);
2480 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2481 wxDefaultCoord, wxDefaultCoord,
2482 wxSIZE_USE_EXISTING);
2483 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2487 if (p
.frame
->IsShown() != p
.IsShown())
2488 p
.frame
->Show(p
.IsShown());
2493 if (p
.window
->IsShown() != p
.IsShown())
2494 p
.window
->Show(p
.IsShown());
2497 // if "active panes" are no longer allowed, clear
2498 // any optionActive values from the pane states
2499 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2501 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2506 // keep track of the old window rectangles so we can
2507 // refresh those windows whose rect has changed
2508 wxAuiRectArray old_pane_rects
;
2509 for (i
= 0; i
< pane_count
; ++i
)
2512 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2514 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2517 old_pane_rects
.Add(r
);
2523 // apply the new sizer
2524 m_frame
->SetSizer(sizer
);
2525 m_frame
->SetAutoLayout(false);
2530 // now that the frame layout is done, we need to check
2531 // the new pane rectangles against the old rectangles that
2532 // we saved a few lines above here. If the rectangles have
2533 // changed, the corresponding panes must also be updated
2534 for (i
= 0; i
< pane_count
; ++i
)
2536 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2537 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2539 if (p
.rect
!= old_pane_rects
[i
])
2541 p
.window
->Refresh();
2550 // set frame's minimum size
2553 // N.B. More work needs to be done on frame minimum sizes;
2554 // this is some intresting code that imposes the minimum size,
2555 // but we may want to include a more flexible mechanism or
2556 // options for multiple minimum-size modes, e.g. strict or lax
2557 wxSize min_size = sizer->GetMinSize();
2558 wxSize frame_size = m_frame->GetSize();
2559 wxSize client_size = m_frame->GetClientSize();
2561 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2562 min_size.y+frame_size.y-client_size.y );
2564 m_frame->SetMinSize(minframe_size);
2566 if (frame_size.x < minframe_size.x ||
2567 frame_size.y < minframe_size.y)
2568 sizer->Fit(m_frame);
2573 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2574 // on the frame's main sizer, then measures all the various UI items
2575 // and updates their internal rectangles. This should always be called
2576 // instead of calling m_frame->Layout() directly
2578 void wxAuiManager::DoFrameLayout()
2583 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2585 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2587 // get the rectangle of the UI part
2588 // originally, this code looked like this:
2589 // part.rect = wxRect(part.sizer_item->GetPosition(),
2590 // part.sizer_item->GetSize());
2591 // this worked quite well, with one exception: the mdi
2592 // client window had a "deferred" size variable
2593 // that returned the wrong size. It looks like
2594 // a bug in wx, because the former size of the window
2595 // was being returned. So, we will retrieve the part's
2596 // rectangle via other means
2599 part
.rect
= part
.sizer_item
->GetRect();
2600 int flag
= part
.sizer_item
->GetFlag();
2601 int border
= part
.sizer_item
->GetBorder();
2604 part
.rect
.y
-= border
;
2605 part
.rect
.height
+= border
;
2609 part
.rect
.x
-= border
;
2610 part
.rect
.width
+= border
;
2612 if (flag
& wxBOTTOM
)
2613 part
.rect
.height
+= border
;
2615 part
.rect
.width
+= border
;
2618 if (part
.type
== wxAuiDockUIPart::typeDock
)
2619 part
.dock
->rect
= part
.rect
;
2620 if (part
.type
== wxAuiDockUIPart::typePane
)
2621 part
.pane
->rect
= part
.rect
;
2625 // GetPanePart() looks up the pane the pane border UI part (or the regular
2626 // pane part if there is no border). This allows the caller to get the exact
2627 // rectangle of the pane in question, including decorations like
2628 // caption and border (if any).
2630 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2633 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2635 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2636 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2637 part
.pane
&& part
.pane
->window
== wnd
)
2640 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2642 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2643 if (part
.type
== wxAuiDockUIPart::typePane
&&
2644 part
.pane
&& part
.pane
->window
== wnd
)
2652 // GetDockPixelOffset() is an internal function which returns
2653 // a dock's offset in pixels from the left side of the window
2654 // (for horizontal docks) or from the top of the window (for
2655 // vertical docks). This value is necessary for calculating
2656 // fixel-pane/toolbar offsets when they are dragged.
2658 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2660 // the only way to accurately calculate the dock's
2661 // offset is to actually run a theoretical layout
2663 int i
, part_count
, dock_count
;
2664 wxAuiDockInfoArray docks
;
2665 wxAuiPaneInfoArray panes
;
2666 wxAuiDockUIPartArray uiparts
;
2667 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2670 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2671 wxSize client_size
= m_frame
->GetClientSize();
2672 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2675 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2677 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2678 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2679 part
.sizer_item
->GetSize());
2680 if (part
.type
== wxAuiDockUIPart::typeDock
)
2681 part
.dock
->rect
= part
.rect
;
2686 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2688 wxAuiDockInfo
& dock
= docks
.Item(i
);
2689 if (test
.dock_direction
== dock
.dock_direction
&&
2690 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2692 if (dock
.IsVertical())
2704 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2705 // if a dock operation is allowed, the new dock position is copied into
2706 // the target info. If the operation was allowed, the function returns true.
2708 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2709 const wxAuiPaneInfo
& new_pos
)
2711 bool allowed
= false;
2712 switch (new_pos
.dock_direction
)
2714 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2715 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2716 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2717 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2727 // DoDrop() is an important function. It basically takes a mouse position,
2728 // and determines where the pane's new position would be. If the pane is to be
2729 // dropped, it performs the drop operation using the specified dock and pane
2730 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2731 // scenario can be performed, giving precise coordinates for drop hints.
2732 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2733 // as parameters, the changes will be made to the main state arrays
2735 const int auiInsertRowPixels
= 10;
2736 const int auiNewRowPixels
= 40;
2737 const int auiLayerInsertPixels
= 40;
2738 const int auiLayerInsertOffset
= 5;
2740 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2741 wxAuiPaneInfoArray
& panes
,
2742 wxAuiPaneInfo
& target
,
2744 const wxPoint
& offset
)
2746 wxSize cli_size
= m_frame
->GetClientSize();
2748 wxAuiPaneInfo drop
= target
;
2751 // The result should always be shown
2755 // Check to see if the pane has been dragged outside of the window
2756 // (or near to the outside of the window), if so, dock it along the edge
2759 int layer_insert_offset
= auiLayerInsertOffset
;
2760 if (drop
.IsToolbar())
2761 layer_insert_offset
= 0;
2764 if (pt
.x
< layer_insert_offset
&&
2765 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2767 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2768 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2769 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2771 if (drop
.IsToolbar())
2772 new_layer
= auiToolBarLayer
;
2777 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2778 return ProcessDockResult(target
, drop
);
2780 else if (pt
.y
< layer_insert_offset
&&
2781 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2783 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2784 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2785 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2787 if (drop
.IsToolbar())
2788 new_layer
= auiToolBarLayer
;
2793 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2794 return ProcessDockResult(target
, drop
);
2796 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2797 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2799 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2800 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2801 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2803 if (drop
.IsToolbar())
2804 new_layer
= auiToolBarLayer
;
2806 drop
.Dock().Right().
2809 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2810 return ProcessDockResult(target
, drop
);
2812 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2813 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2815 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2816 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2817 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2819 if (drop
.IsToolbar())
2820 new_layer
= auiToolBarLayer
;
2822 drop
.Dock().Bottom().
2825 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2826 return ProcessDockResult(target
, drop
);
2830 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2833 if (drop
.IsToolbar())
2835 if (!part
|| !part
->dock
)
2838 // calculate the offset from where the dock begins
2839 // to the point where the user dropped the pane
2840 int dock_drop_offset
= 0;
2841 if (part
->dock
->IsHorizontal())
2842 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2844 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2847 // toolbars may only be moved in and to fixed-pane docks,
2848 // otherwise we will try to float the pane. Also, the pane
2849 // should float if being dragged over center pane windows
2850 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2852 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2858 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2859 (drop
.IsFloatable() ||
2860 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2861 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2868 return ProcessDockResult(target
, drop
);
2871 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2873 return ProcessDockResult(target
, drop
);
2878 m_last_rect
= part
->dock
->rect
;
2879 m_last_rect
.Inflate( 15, 15 );
2882 Direction(part
->dock
->dock_direction
).
2883 Layer(part
->dock
->dock_layer
).
2884 Row(part
->dock
->dock_row
).
2885 Position(dock_drop_offset
);
2888 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2889 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2890 ) && part
->dock
->panes
.GetCount() > 1)
2892 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2893 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2895 int row
= drop
.dock_row
;
2896 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2897 part
->dock
->dock_layer
,
2898 part
->dock
->dock_row
);
2899 drop
.dock_row
= row
;
2903 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2904 part
->dock
->dock_layer
,
2905 part
->dock
->dock_row
+1);
2906 drop
.dock_row
= part
->dock
->dock_row
+1;
2911 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2912 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2913 ) && part
->dock
->panes
.GetCount() > 1)
2915 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2916 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2918 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2919 part
->dock
->dock_layer
,
2920 part
->dock
->dock_row
+1);
2921 drop
.dock_row
= part
->dock
->dock_row
+1;
2925 int row
= drop
.dock_row
;
2926 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2927 part
->dock
->dock_layer
,
2928 part
->dock
->dock_row
);
2929 drop
.dock_row
= row
;
2933 return ProcessDockResult(target
, drop
);
2942 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2943 part
->type
== wxAuiDockUIPart::typeCaption
||
2944 part
->type
== wxAuiDockUIPart::typeGripper
||
2945 part
->type
== wxAuiDockUIPart::typePaneButton
||
2946 part
->type
== wxAuiDockUIPart::typePane
||
2947 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2948 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2949 part
->type
== wxAuiDockUIPart::typeBackground
)
2951 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2953 if (part
->dock
->panes
.GetCount() != 1)
2955 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2962 // If a normal frame is being dragged over a toolbar, insert it
2963 // along the edge under the toolbar, but over all other panes.
2964 // (this could be done much better, but somehow factoring this
2965 // calculation with the one at the beginning of this function)
2966 if (part
->dock
&& part
->dock
->toolbar
)
2970 switch (part
->dock
->dock_direction
)
2972 case wxAUI_DOCK_LEFT
:
2973 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2974 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2975 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2977 case wxAUI_DOCK_TOP
:
2978 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2979 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2980 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2982 case wxAUI_DOCK_RIGHT
:
2983 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2984 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2985 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2987 case wxAUI_DOCK_BOTTOM
:
2988 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2989 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2990 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2994 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2997 Direction(part
->dock
->dock_direction
).
2998 Layer(layer
).Row(0).Position(0);
2999 return ProcessDockResult(target
, drop
);
3006 part
= GetPanePart(part
->pane
->window
);
3010 bool insert_dock_row
= false;
3011 int insert_row
= part
->pane
->dock_row
;
3012 int insert_dir
= part
->pane
->dock_direction
;
3013 int insert_layer
= part
->pane
->dock_layer
;
3015 switch (part
->pane
->dock_direction
)
3017 case wxAUI_DOCK_TOP
:
3018 if (pt
.y
>= part
->rect
.y
&&
3019 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3020 insert_dock_row
= true;
3022 case wxAUI_DOCK_BOTTOM
:
3023 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3024 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3025 insert_dock_row
= true;
3027 case wxAUI_DOCK_LEFT
:
3028 if (pt
.x
>= part
->rect
.x
&&
3029 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3030 insert_dock_row
= true;
3032 case wxAUI_DOCK_RIGHT
:
3033 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3034 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3035 insert_dock_row
= true;
3037 case wxAUI_DOCK_CENTER
:
3039 // "new row pixels" will be set to the default, but
3040 // must never exceed 20% of the window size
3041 int new_row_pixels_x
= auiNewRowPixels
;
3042 int new_row_pixels_y
= auiNewRowPixels
;
3044 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3045 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3047 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3048 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3051 // determine if the mouse pointer is in a location that
3052 // will cause a new row to be inserted. The hot spot positions
3053 // are along the borders of the center pane
3056 insert_dock_row
= true;
3057 const wxRect
& pr
= part
->rect
;
3058 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3059 insert_dir
= wxAUI_DOCK_LEFT
;
3060 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3061 insert_dir
= wxAUI_DOCK_TOP
;
3062 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3063 pt
.x
< pr
.x
+ pr
.width
)
3064 insert_dir
= wxAUI_DOCK_RIGHT
;
3065 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3066 pt
.y
< pr
.y
+ pr
.height
)
3067 insert_dir
= wxAUI_DOCK_BOTTOM
;
3071 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3075 if (insert_dock_row
)
3077 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3078 drop
.Dock().Direction(insert_dir
).
3079 Layer(insert_layer
).
3082 return ProcessDockResult(target
, drop
);
3085 // determine the mouse offset and the pane size, both in the
3086 // direction of the dock itself, and perpendicular to the dock
3090 if (part
->orientation
== wxVERTICAL
)
3092 offset
= pt
.y
- part
->rect
.y
;
3093 size
= part
->rect
.GetHeight();
3097 offset
= pt
.x
- part
->rect
.x
;
3098 size
= part
->rect
.GetWidth();
3101 int drop_position
= part
->pane
->dock_pos
;
3103 // if we are in the top/left part of the pane,
3104 // insert the pane before the pane being hovered over
3105 if (offset
<= size
/2)
3107 drop_position
= part
->pane
->dock_pos
;
3109 part
->pane
->dock_direction
,
3110 part
->pane
->dock_layer
,
3111 part
->pane
->dock_row
,
3112 part
->pane
->dock_pos
);
3115 // if we are in the bottom/right part of the pane,
3116 // insert the pane before the pane being hovered over
3117 if (offset
> size
/2)
3119 drop_position
= part
->pane
->dock_pos
+1;
3121 part
->pane
->dock_direction
,
3122 part
->pane
->dock_layer
,
3123 part
->pane
->dock_row
,
3124 part
->pane
->dock_pos
+1);
3128 Direction(part
->dock
->dock_direction
).
3129 Layer(part
->dock
->dock_layer
).
3130 Row(part
->dock
->dock_row
).
3131 Position(drop_position
);
3132 return ProcessDockResult(target
, drop
);
3139 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3141 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3143 m_hint_fadetimer
.Stop();
3147 m_hint_fadeamt
+= 4;
3148 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3151 void wxAuiManager::ShowHint(const wxRect
& rect
)
3155 // if the hint rect is the same as last time, don't do anything
3156 if (m_last_hint
== rect
)
3160 m_hint_fadeamt
= m_hint_fademax
;
3162 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3163 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3164 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3168 m_hint_wnd
->SetSize(rect
);
3169 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3171 if (!m_hint_wnd
->IsShown())
3174 // if we are dragging a floating pane, set the focus
3175 // back to that floating pane (otherwise it becomes unfocused)
3176 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3177 m_action_window
->SetFocus();
3179 m_hint_wnd
->Raise();
3182 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3184 // start fade in timer
3185 m_hint_fadetimer
.SetOwner(this, 101);
3186 m_hint_fadetimer
.Start(5);
3189 else // Not using a transparent hint window...
3191 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3194 if (m_last_hint
!= rect
)
3196 // remove the last hint rectangle
3202 wxScreenDC screendc
;
3203 wxRegion
clip(1, 1, 10000, 10000);
3205 // clip all floating windows, so we don't draw over them
3207 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3209 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3211 if (pane
.IsFloating() &&
3212 pane
.frame
->IsShown())
3214 wxRect rect
= pane
.frame
->GetRect();
3216 // wxGTK returns the client size, not the whole frame size
3222 clip
.Subtract(rect
);
3226 // As we can only hide the hint by redrawing the managed window, we
3227 // need to clip the region to the managed window too or we get
3228 // nasty redrawn problems.
3229 clip
.Intersect(m_frame
->GetRect());
3231 screendc
.SetClippingRegion(clip
);
3233 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3234 wxBrush
brush(stipple
);
3235 screendc
.SetBrush(brush
);
3236 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3238 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3239 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3240 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3241 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3245 void wxAuiManager::HideHint()
3247 // hides a transparent window hint, if there is one
3250 if (m_hint_wnd
->IsShown())
3251 m_hint_wnd
->Show(false);
3252 m_hint_wnd
->SetTransparent(0);
3253 m_hint_fadetimer
.Stop();
3254 m_last_hint
= wxRect();
3258 // hides a painted hint by redrawing the frame window
3259 if (!m_last_hint
.IsEmpty())
3263 m_last_hint
= wxRect();
3269 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3270 const wxPoint
& offset
)
3272 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3276 if (pane
.IsToolbar())
3278 m_action
= actionDragToolbarPane
;
3282 m_action
= actionDragFloatingPane
;
3285 m_action_window
= pane_window
;
3286 m_action_offset
= offset
;
3287 m_frame
->CaptureMouse();
3291 // CalculateHintRect() calculates the drop hint rectangle. The method
3292 // first calls DoDrop() to determine the exact position the pane would
3293 // be at were if dropped. If the pane would indeed become docked at the
3294 // specified drop point, the the rectangle hint will be returned in
3295 // screen coordinates. Otherwise, an empty rectangle is returned.
3296 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3297 // the mouse position, in client coordinates. |offset| describes the offset
3298 // that the mouse is from the upper-left corner of the item being dragged
3300 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3302 const wxPoint
& offset
)
3306 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3307 // we will create a new temporary layout and then measure the resulting
3308 // rectangle; we will create a copy of the docking structures (m_dock)
3309 // so that we don't modify the real thing on screen
3311 int i
, pane_count
, part_count
;
3312 wxAuiDockInfoArray docks
;
3313 wxAuiPaneInfoArray panes
;
3314 wxAuiDockUIPartArray uiparts
;
3315 wxAuiPaneInfo hint
= GetPane(pane_window
);
3316 hint
.name
= wxT("__HINT__");
3317 hint
.PaneBorder(true);
3323 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3325 // remove any pane already there which bears the same window;
3326 // this happens when you are moving a pane around in a dock
3327 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3329 if (panes
.Item(i
).window
== pane_window
)
3331 RemovePaneFromDocks(docks
, panes
.Item(i
));
3337 // find out where the new pane would be
3338 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3345 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3346 wxSize client_size
= m_frame
->GetClientSize();
3347 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3350 for (i
= 0, part_count
= uiparts
.GetCount();
3351 i
< part_count
; ++i
)
3353 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3355 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3356 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3358 rect
= wxRect(part
.sizer_item
->GetPosition(),
3359 part
.sizer_item
->GetSize());
3371 // actually show the hint rectangle on the screen
3372 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3374 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3376 // Mirror rectangle in RTL mode
3377 rect
.x
-= rect
.GetWidth();
3383 // DrawHintRect() calculates the hint rectangle by calling
3384 // CalculateHintRect(). If there is a rectangle, it shows it
3385 // by calling ShowHint(), otherwise it hides any hint
3386 // rectangle currently shown
3387 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3389 const wxPoint
& offset
)
3391 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3403 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3405 // try to find the pane
3406 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3407 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3409 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3410 pane
.frame
->SetTransparent(150);
3413 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3415 // try to find the pane
3416 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3417 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3419 wxPoint pt
= ::wxGetMousePosition();
3422 // Adapt pt to direction
3425 // move to pane's upper border
3427 pos
= wnd
->ClientToScreen( pos
);
3429 // and some more pixels for the title bar
3432 else if (dir
== wxWEST
)
3434 // move to pane's left border
3436 pos
= wnd
->ClientToScreen( pos
);
3439 else if (dir
== wxEAST
)
3441 // move to pane's right border
3442 wxPoint
pos( wnd
->GetSize().x
, 0 );
3443 pos
= wnd
->ClientToScreen( pos
);
3446 else if (dir
== wxSOUTH
)
3448 // move to pane's bottom border
3449 wxPoint
pos( 0, wnd
->GetSize().y
);
3450 pos
= wnd
->ClientToScreen( pos
);
3457 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3459 // calculate the offset from the upper left-hand corner
3460 // of the frame to the mouse pointer
3461 wxPoint frame_pos
= pane
.frame
->GetPosition();
3462 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3464 // no hint for toolbar floating windows
3465 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3467 wxAuiDockInfoArray docks
;
3468 wxAuiPaneInfoArray panes
;
3469 wxAuiDockUIPartArray uiparts
;
3470 wxAuiPaneInfo hint
= pane
;
3472 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3474 // find out where the new pane would be
3475 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3477 if (hint
.IsFloating())
3481 m_action
= actionDragToolbarPane
;
3482 m_action_window
= pane
.window
;
3490 // if a key modifier is pressed while dragging the frame,
3491 // don't dock the window
3492 if (!CanDockPanel(pane
))
3499 DrawHintRect(wnd
, client_pt
, action_offset
);
3502 // this cleans up some screen artifacts that are caused on GTK because
3503 // we aren't getting the exact size of the window (see comment
3513 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3515 // try to find the pane
3516 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3517 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3519 wxPoint pt
= ::wxGetMousePosition();
3522 // Adapt pt to direction
3525 // move to pane's upper border
3527 pos
= wnd
->ClientToScreen( pos
);
3529 // and some more pixels for the title bar
3532 else if (dir
== wxWEST
)
3534 // move to pane's left border
3536 pos
= wnd
->ClientToScreen( pos
);
3539 else if (dir
== wxEAST
)
3541 // move to pane's right border
3542 wxPoint
pos( wnd
->GetSize().x
, 0 );
3543 pos
= wnd
->ClientToScreen( pos
);
3546 else if (dir
== wxSOUTH
)
3548 // move to pane's bottom border
3549 wxPoint
pos( 0, wnd
->GetSize().y
);
3550 pos
= wnd
->ClientToScreen( pos
);
3557 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3559 // calculate the offset from the upper left-hand corner
3560 // of the frame to the mouse pointer
3561 wxPoint frame_pos
= pane
.frame
->GetPosition();
3562 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3565 // if a key modifier is pressed while dragging the frame,
3566 // don't dock the window
3567 if (CanDockPanel(pane
))
3569 // do the drop calculation
3570 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3573 // if the pane is still floating, update it's floating
3574 // position (that we store)
3575 if (pane
.IsFloating())
3577 pane
.floating_pos
= pane
.frame
->GetPosition();
3579 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3580 pane
.frame
->SetTransparent(255);
3582 else if (m_has_maximized
)
3584 RestoreMaximizedPane();
3592 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3594 // try to find the pane
3595 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3596 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3598 pane
.floating_size
= size
;
3602 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3604 // try to find the pane
3605 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3606 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3609 // fire pane close event
3610 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3612 e
.SetCanVeto(evt
.CanVeto());
3622 // close the pane, but check that it
3623 // still exists in our pane array first
3624 // (the event handler above might have removed it)
3626 wxAuiPaneInfo
& check
= GetPane(wnd
);
3636 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3638 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3640 SetActivePane(m_panes
, wnd
);
3645 // OnRender() draws all of the pane captions, sashes,
3646 // backgrounds, captions, grippers, pane borders and buttons.
3647 // It renders the entire user interface.
3649 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3651 // if the frame is about to be deleted, don't bother
3652 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3655 wxDC
* dc
= evt
.GetDC();
3661 for (i
= 0, part_count
= m_uiparts
.GetCount();
3662 i
< part_count
; ++i
)
3664 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3666 // don't draw hidden pane items or items that aren't windows
3667 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3672 case wxAuiDockUIPart::typeDockSizer
:
3673 case wxAuiDockUIPart::typePaneSizer
:
3674 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3676 case wxAuiDockUIPart::typeBackground
:
3677 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3679 case wxAuiDockUIPart::typeCaption
:
3680 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3682 case wxAuiDockUIPart::typeGripper
:
3683 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3685 case wxAuiDockUIPart::typePaneBorder
:
3686 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3688 case wxAuiDockUIPart::typePaneButton
:
3689 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3690 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3697 // Render() fire a render event, which is normally handled by
3698 // wxAuiManager::OnRender(). This allows the render function to
3699 // be overridden via the render event. This can be useful for paintin
3700 // custom graphics in the main window. Default behavior can be
3701 // invoked in the overridden function by calling OnRender()
3703 void wxAuiManager::Render(wxDC
* dc
)
3705 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3711 void wxAuiManager::Repaint(wxDC
* dc
)
3716 m_frame
->Refresh() ;
3722 m_frame
->GetClientSize(&w
, &h
);
3724 // figure out which dc to use; if one
3725 // has been specified, use it, otherwise
3727 wxClientDC
* client_dc
= NULL
;
3730 client_dc
= new wxClientDC(m_frame
);
3734 // if the frame has a toolbar, the client area
3735 // origin will not be (0,0).
3736 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3737 if (pt
.x
!= 0 || pt
.y
!= 0)
3738 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3740 // render all the items
3743 // if we created a client_dc, delete it
3748 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3750 wxPaintDC
dc(m_frame
);
3754 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3763 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3771 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3773 // for MDI parent frames, this event must not
3774 // be "skipped". In other words, the parent frame
3775 // must not be allowed to resize the client window
3776 // after we are finished processing sizing changes
3784 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3786 // get the window we are managing, if none, return NULL
3787 wxWindow
* window
= GetManagedWindow();
3790 evt
.SetManager(NULL
);
3794 // if we are managing a child frame, get the 'real' manager
3795 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3797 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3798 evt
.SetManager(float_frame
->GetOwnerManager());
3802 // return pointer to ourself
3803 evt
.SetManager(this);
3806 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3809 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3810 wxCursor cursor
= wxNullCursor
;
3814 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3815 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3817 // a dock may not be resized if it has a single
3818 // pane which is not resizable
3819 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3820 part
->dock
->panes
.GetCount() == 1 &&
3821 part
->dock
->panes
.Item(0)->IsFixed())
3824 // panes that may not be resized do not get a sizing cursor
3825 if (part
->pane
&& part
->pane
->IsFixed())
3828 if (part
->orientation
== wxVERTICAL
)
3829 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3831 cursor
= wxCursor(wxCURSOR_SIZENS
);
3833 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3835 cursor
= wxCursor(wxCURSOR_SIZING
);
3839 event
.SetCursor(cursor
);
3844 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3845 const wxMouseEvent
& event
)
3847 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3848 if (!hit_test
|| !button_ui_part
)
3851 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3853 if (hit_test
== button_ui_part
)
3855 if (event
.LeftDown())
3856 state
= wxAUI_BUTTON_STATE_PRESSED
;
3858 state
= wxAUI_BUTTON_STATE_HOVER
;
3862 if (event
.LeftDown())
3863 state
= wxAUI_BUTTON_STATE_HOVER
;
3866 // now repaint the button with hover state
3867 wxClientDC
cdc(m_frame
);
3869 // if the frame has a toolbar, the client area
3870 // origin will not be (0,0).
3871 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3872 if (pt
.x
!= 0 || pt
.y
!= 0)
3873 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3877 m_art
->DrawPaneButton(cdc
, m_frame
,
3878 button_ui_part
->button
->button_id
,
3880 button_ui_part
->rect
,
3885 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3887 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3890 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3891 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3893 // Removing this restriction so that a centre pane can be resized
3894 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3897 // a dock may not be resized if it has a single
3898 // pane which is not resizable
3899 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3900 part
->dock
->panes
.GetCount() == 1 &&
3901 part
->dock
->panes
.Item(0)->IsFixed())
3904 // panes that may not be resized should be ignored here
3905 if (part
->pane
&& part
->pane
->IsFixed())
3908 m_action
= actionResize
;
3909 m_action_part
= part
;
3910 m_action_hintrect
= wxRect();
3911 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3912 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3913 event
.m_y
- part
->rect
.y
);
3914 m_frame
->CaptureMouse();
3916 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3918 m_action
= actionClickButton
;
3919 m_action_part
= part
;
3920 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3921 m_frame
->CaptureMouse();
3923 UpdateButtonOnScreen(part
, event
);
3925 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3926 part
->type
== wxAuiDockUIPart::typeGripper
)
3928 // if we are managing a wxAuiFloatingFrame window, then
3929 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3930 // We want to initiate a toolbar drag in our owner manager
3931 wxWindow
* managed_wnd
= GetManagedWindow();
3934 part
->pane
->window
&&
3936 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3938 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3939 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3940 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3941 wxPoint(event
.m_x
- part
->rect
.x
,
3942 event
.m_y
- part
->rect
.y
));
3948 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3950 // set the caption as active
3951 SetActivePane(m_panes
, part
->pane
->window
);
3955 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3958 m_action
= actionClickCaption
;
3959 m_action_part
= part
;
3960 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3961 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3962 event
.m_y
- part
->rect
.y
);
3963 m_frame
->CaptureMouse();
3983 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3985 if (m_action
== actionResize
)
3987 m_frame
->ReleaseMouse();
3989 // get rid of the hint rectangle
3991 DrawResizeHint(dc
, m_action_hintrect
);
3993 // resize the dock or the pane
3994 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3996 wxRect
& rect
= m_action_part
->dock
->rect
;
3998 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3999 event
.m_y
- m_action_offset
.y
);
4001 switch (m_action_part
->dock
->dock_direction
)
4003 case wxAUI_DOCK_LEFT
:
4004 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
4006 case wxAUI_DOCK_TOP
:
4007 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
4009 case wxAUI_DOCK_RIGHT
:
4010 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
4011 new_pos
.x
- m_action_part
->rect
.GetWidth();
4013 case wxAUI_DOCK_BOTTOM
:
4014 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
4015 new_pos
.y
- m_action_part
->rect
.GetHeight();
4022 else if (m_action_part
&&
4023 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4025 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4026 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4028 int total_proportion
= 0;
4029 int dock_pixels
= 0;
4030 int new_pixsize
= 0;
4032 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4033 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4034 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4036 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4037 event
.m_y
- m_action_offset
.y
);
4039 // determine the pane rectangle by getting the pane part
4040 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4041 wxASSERT_MSG(pane_part
,
4042 wxT("Pane border part not found -- shouldn't happen"));
4044 // determine the new pixel size that the user wants;
4045 // this will help us recalculate the pane's proportion
4046 if (dock
.IsHorizontal())
4047 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4049 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4051 // determine the size of the dock, based on orientation
4052 if (dock
.IsHorizontal())
4053 dock_pixels
= dock
.rect
.GetWidth();
4055 dock_pixels
= dock
.rect
.GetHeight();
4057 // determine the total proportion of all resizable panes,
4058 // and the total size of the dock minus the size of all
4060 int i
, dock_pane_count
= dock
.panes
.GetCount();
4061 int pane_position
= -1;
4062 for (i
= 0; i
< dock_pane_count
; ++i
)
4064 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4065 if (p
.window
== pane
.window
)
4068 // while we're at it, subtract the pane sash
4069 // width from the dock width, because this would
4070 // skew our proportion calculations
4072 dock_pixels
-= sash_size
;
4074 // also, the whole size (including decorations) of
4075 // all fixed panes must also be subtracted, because they
4076 // are not part of the proportion calculation
4079 if (dock
.IsHorizontal())
4080 dock_pixels
-= p
.best_size
.x
;
4082 dock_pixels
-= p
.best_size
.y
;
4086 total_proportion
+= p
.dock_proportion
;
4090 // find a pane in our dock to 'steal' space from or to 'give'
4091 // space to -- this is essentially what is done when a pane is
4092 // resized; the pane should usually be the first non-fixed pane
4093 // to the right of the action pane
4094 int borrow_pane
= -1;
4095 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4097 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4106 // demand that the pane being resized is found in this dock
4107 // (this assert really never should be raised)
4108 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4110 // prevent division by zero
4111 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4113 m_action
= actionNone
;
4117 // calculate the new proportion of the pane
4118 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4120 // default minimum size
4123 // check against the pane's minimum size, if specified. please note
4124 // that this is not enough to ensure that the minimum size will
4125 // not be violated, because the whole frame might later be shrunk,
4126 // causing the size of the pane to violate it's minimum size
4127 if (pane
.min_size
.IsFullySpecified())
4131 if (pane
.HasBorder())
4132 min_size
+= (pane_border_size
*2);
4134 // calculate minimum size with decorations (border,caption)
4135 if (pane_part
->orientation
== wxVERTICAL
)
4137 min_size
+= pane
.min_size
.y
;
4138 if (pane
.HasCaption())
4139 min_size
+= caption_size
;
4143 min_size
+= pane
.min_size
.x
;
4148 // for some reason, an arithmatic error somewhere is causing
4149 // the proportion calculations to always be off by 1 pixel;
4150 // for now we will add the 1 pixel on, but we really should
4151 // determine what's causing this.
4154 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4156 if (new_proportion
< min_proportion
)
4157 new_proportion
= min_proportion
;
4161 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4163 // borrow the space from our neighbor pane to the
4164 // right or bottom (depending on orientation)
4165 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4166 pane
.dock_proportion
= new_proportion
;
4173 else if (m_action
== actionClickButton
)
4175 m_hover_button
= NULL
;
4176 m_frame
->ReleaseMouse();
4177 UpdateButtonOnScreen(m_action_part
, event
);
4179 // make sure we're still over the item that was originally clicked
4180 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4182 // fire button-click event
4183 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4185 e
.SetPane(m_action_part
->pane
);
4186 e
.SetButton(m_action_part
->button
->button_id
);
4190 else if (m_action
== actionClickCaption
)
4192 m_frame
->ReleaseMouse();
4194 else if (m_action
== actionDragFloatingPane
)
4196 m_frame
->ReleaseMouse();
4198 else if (m_action
== actionDragToolbarPane
)
4200 m_frame
->ReleaseMouse();
4202 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4203 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4205 // save the new positions
4206 wxAuiDockInfoPtrArray docks
;
4207 FindDocks(m_docks
, pane
.dock_direction
,
4208 pane
.dock_layer
, pane
.dock_row
, docks
);
4209 if (docks
.GetCount() == 1)
4211 wxAuiDockInfo
& dock
= *docks
.Item(0);
4213 wxArrayInt pane_positions
, pane_sizes
;
4214 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4216 int i
, dock_pane_count
= dock
.panes
.GetCount();
4217 for (i
= 0; i
< dock_pane_count
; ++i
)
4218 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4221 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4229 m_action
= actionNone
;
4230 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4234 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4236 // sometimes when Update() is called from inside this method,
4237 // a spurious mouse move event is generated; this check will make
4238 // sure that only real mouse moves will get anywhere in this method;
4239 // this appears to be a bug somewhere, and I don't know where the
4240 // mouse move event is being generated. only verified on MSW
4242 wxPoint mouse_pos
= event
.GetPosition();
4243 if (m_last_mouse_move
== mouse_pos
)
4245 m_last_mouse_move
= mouse_pos
;
4248 if (m_action
== actionResize
)
4250 wxPoint pos
= m_action_part
->rect
.GetPosition();
4251 if (m_action_part
->orientation
== wxHORIZONTAL
)
4252 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4254 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4256 wxRect
rect(m_frame
->ClientToScreen(pos
),
4257 m_action_part
->rect
.GetSize());
4260 if (!m_action_hintrect
.IsEmpty())
4261 DrawResizeHint(dc
, m_action_hintrect
);
4262 DrawResizeHint(dc
, rect
);
4263 m_action_hintrect
= rect
;
4265 else if (m_action
== actionClickCaption
)
4267 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4268 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4270 // caption has been clicked. we need to check if the mouse
4271 // is now being dragged. if it is, we need to change the
4272 // mouse action to 'drag'
4273 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4274 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4276 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4278 if (!pane_info
->IsToolbar())
4280 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4281 pane_info
->IsFloatable())
4283 m_action
= actionDragFloatingPane
;
4285 // set initial float position
4286 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4287 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4288 pt
.y
- m_action_offset
.y
);
4291 if (pane_info
->IsMaximized())
4292 RestorePane(*pane_info
);
4296 m_action_window
= pane_info
->frame
;
4298 // action offset is used here to make it feel "natural" to the user
4299 // to drag a docked pane and suddenly have it become a floating frame.
4300 // Sometimes, however, the offset where the user clicked on the docked
4301 // caption is bigger than the width of the floating frame itself, so
4302 // in that case we need to set the action offset to a sensible value
4303 wxSize frame_size
= m_action_window
->GetSize();
4304 if (frame_size
.x
<= m_action_offset
.x
)
4305 m_action_offset
.x
= 30;
4310 m_action
= actionDragToolbarPane
;
4311 m_action_window
= pane_info
->window
;
4315 else if (m_action
== actionDragFloatingPane
)
4317 if (m_action_window
)
4319 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4320 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4321 pt
.y
- m_action_offset
.y
);
4324 else if (m_action
== actionDragToolbarPane
)
4326 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4327 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4329 pane
.state
|= wxAuiPaneInfo::actionPane
;
4331 wxPoint pt
= event
.GetPosition();
4332 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4334 // if DoDrop() decided to float the pane, set up
4335 // the floating pane's initial position
4336 if (pane
.IsFloating())
4338 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4339 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4340 pt
.y
- m_action_offset
.y
);
4343 // this will do the actiual move operation;
4344 // in the case that the pane has been floated,
4345 // this call will create the floating pane
4346 // and do the reparenting
4349 // if the pane has been floated, change the mouse
4350 // action actionDragFloatingPane so that subsequent
4351 // EVT_MOTION() events will move the floating pane
4352 if (pane
.IsFloating())
4354 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4355 m_action
= actionDragFloatingPane
;
4356 m_action_window
= pane
.frame
;
4361 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4362 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4364 if (part
!= m_hover_button
)
4366 // make the old button normal
4369 UpdateButtonOnScreen(m_hover_button
, event
);
4373 // mouse is over a button, so repaint the
4374 // button in hover mode
4375 UpdateButtonOnScreen(part
, event
);
4376 m_hover_button
= part
;
4384 m_hover_button
= NULL
;
4395 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4399 m_hover_button
= NULL
;
4404 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4406 // when a child pane has it's focus set, we should change the
4407 // pane's active state to reflect this. (this is only true if
4408 // active panes are allowed by the owner)
4409 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4411 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4412 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4414 SetActivePane(m_panes
, event
.GetWindow());
4423 // OnPaneButton() is an event handler that is called
4424 // when a pane button has been pressed.
4425 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4427 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4429 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4431 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4433 // fire pane close event
4434 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4436 e
.SetPane(evt
.pane
);
4441 // close the pane, but check that it
4442 // still exists in our pane array first
4443 // (the event handler above might have removed it)
4445 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4454 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4456 // fire pane close event
4457 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4459 e
.SetPane(evt
.pane
);
4468 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4470 // fire pane close event
4471 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4473 e
.SetPane(evt
.pane
);
4482 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4484 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&