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Added internal wxHatchStyle enum.
[wxWidgets.git] / include / wx / generic / ctrlsub.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/generic/ctrlsub.h
3 // Purpose: common functionality of wxItemContainer-derived controls
4 // Author: Vadim Zeitlin
5 // Created: 2007-07-25
6 // RCS-ID: $Id$
7 // Copyright: (c) 2007 Vadim Zeitlin <vadim@wxwindows.org>
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
10
11 #ifndef _WX_GENERIC_CTRLSUB_H_
12 #define _WX_GENERIC_CTRLSUB_H_
13
14 #include "wx/dynarray.h"
15
16 // ----------------------------------------------------------------------------
17 // wxControlWithItemsGeneric: generic implementation of item client data
18 // ----------------------------------------------------------------------------
19
20 class wxControlWithItemsGeneric : public wxControlWithItemsBase
21 {
22 public:
23 wxControlWithItemsGeneric() { }
24
25 virtual void DoInitItemClientData()
26 {
27 m_itemsClientData.resize(GetCount(), NULL);
28 }
29
30 virtual void DoSetItemClientData(unsigned int n, void *clientData)
31 {
32 m_itemsClientData[n] = clientData;
33 }
34
35 virtual void *DoGetItemClientData(unsigned int n) const
36 {
37 return m_itemsClientData[n];
38 }
39
40 virtual void DoClear() { m_itemsClientData.clear(); }
41 virtual void DoDeleteOneItem(unsigned int pos)
42 {
43 if ( HasClientData() )
44 m_itemsClientData.RemoveAt(pos);
45 }
46
47 protected:
48 // preallocate memory for numItems new items: this should be called from
49 // the derived classes DoInsertItems() to speed up appending big numbers of
50 // items with client data; it is safe to call even if we don't use client
51 // data at all and does nothing in this case
52 void AllocClientData(unsigned int numItems)
53 {
54 if ( HasClientData() )
55 m_itemsClientData.reserve(m_itemsClientData.size() + numItems);
56 }
57
58 // this must be called by derived classes when a new item is added to the
59 // control to add storage for the corresponding client data pointer (before
60 // inserting many items, call AllocClientData())
61 void InsertNewItemClientData(unsigned int pos,
62 void **clientData,
63 unsigned int n,
64 wxClientDataType type)
65 {
66 if ( InitClientDataIfNeeded(type) )
67 m_itemsClientData.Insert(clientData[n], pos);
68 }
69
70 // the same as InsertNewItemClientData() but for numItems consecutive items
71 // (this can only be used if the control doesn't support sorting as
72 // otherwise the items positions wouldn't be consecutive any more)
73 void InsertNewItemsClientData(unsigned int pos,
74 unsigned int numItems,
75 void **clientData,
76 wxClientDataType type)
77 {
78 if ( InitClientDataIfNeeded(type) )
79 {
80 // it's more efficient to insert everything at once and then update
81 // for big number of items to avoid moving the array contents
82 // around (which would result in O(N^2) algorithm)
83 m_itemsClientData.Insert(NULL, pos, numItems);
84
85 for ( unsigned int n = 0; n < numItems; ++n, ++pos )
86 m_itemsClientData[pos] = clientData[n];
87 }
88 }
89
90
91 // vector containing the client data pointers: it is either empty (if
92 // client data is not used) or has the same number of elements as the
93 // control
94 wxArrayPtrVoid m_itemsClientData;
95
96 private:
97 // initialize client data if needed, return false if we don't have any
98 // client data and true otherwise
99 bool InitClientDataIfNeeded(wxClientDataType type)
100 {
101 if ( !HasClientData() )
102 {
103 if ( type == wxClientData_None )
104 {
105 // we didn't have the client data before and are not asked to
106 // store it now neither
107 return false;
108 }
109
110 // this is the first time client data is used with this control
111 DoInitItemClientData();
112 SetClientDataType(type);
113 }
114 //else: we already have client data
115
116 return true;
117 }
118
119 wxDECLARE_NO_COPY_CLASS(wxControlWithItemsGeneric);
120 };
121
122 #endif // _WX_GENERIC_CTRLSUB_H_
123