1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
13 Renderers are used in wxWindows for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
28 class WXDLLEXPORT wxDC
;
29 class WXDLLEXPORT wxWindow
;
31 #include "wx/gdicmn.h" // for wxPoint
33 // ----------------------------------------------------------------------------
35 // ----------------------------------------------------------------------------
37 // control state flags used in wxRenderer and wxColourScheme
40 wxCONTROL_DISABLED
= 0x00000001, // control is disabled
41 wxCONTROL_FOCUSED
= 0x00000002, // currently has keyboard focus
42 wxCONTROL_PRESSED
= 0x00000004, // (button) is pressed
43 wxCONTROL_ISDEFAULT
= 0x00000008, // only applies to the buttons
44 wxCONTROL_ISSUBMENU
= wxCONTROL_ISDEFAULT
, // only for menu items
45 wxCONTROL_EXPANDED
= wxCONTROL_ISDEFAULT
, // only for the tree items
46 wxCONTROL_CURRENT
= 0x00000010, // mouse is currently over the control
47 wxCONTROL_SELECTED
= 0x00000020, // selected item in e.g. listbox
48 wxCONTROL_CHECKED
= 0x00000040, // (check/radio button) is checked
49 wxCONTROL_CHECKABLE
= 0x00000080, // (menu) item can be checked
51 wxCONTROL_FLAGS_MASK
= 0x000000ff,
53 // this is a pseudo flag not used directly by wxRenderer but rather by some
54 // controls internally
55 wxCONTROL_DIRTY
= 0x80000000
58 // ----------------------------------------------------------------------------
59 // wxRendererNative: abstracts drawing methods needed by the native controls
60 // ----------------------------------------------------------------------------
62 class WXDLLEXPORT wxRendererNative
65 virtual ~wxRendererNative() { } // stop GCC warning
70 // draw the header control button (used by wxListCtrl)
71 virtual void DrawHeaderButton(wxWindow
*win
,
76 // draw the expanded/collapsed icon for a tree control item
77 virtual void DrawTreeItemButton(wxWindow
*win
,
82 // draw the border for sash window: this border must be such that the sash
83 // drawn by DrawSash() blends into it well
84 virtual void DrawSplitterBorder(wxWindow
*win
,
86 const wxRect
& rect
) = 0;
88 // draw a (vertical) sash
89 virtual void DrawSplitterSash(wxWindow
*win
,
92 wxCoord position
) = 0;
98 // get the splitter parameters: the x field of the returned point is the
99 // sash width and the y field is the border width
100 virtual wxPoint
GetSplitterSashAndBorder(const wxWindow
*win
) = 0;
103 // pseudo constructors
104 // -------------------
106 // return the currently used renderer
107 static wxRendererNative
& Get();
109 // return the generic implementation of the renderer
110 static wxRendererNative
& GetGeneric();
113 // ----------------------------------------------------------------------------
114 // wxDelegateRendererNative: allows reuse of renderers code
115 // ----------------------------------------------------------------------------
117 class WXDLLEXPORT wxDelegateRendererNative
: public wxRendererNative
120 wxDelegateRendererNative()
121 : m_rendererNative(GetGeneric()) { }
123 wxDelegateRendererNative(wxRendererNative
& rendererNative
)
124 : m_rendererNative(rendererNative
) { }
127 virtual void DrawHeaderButton(wxWindow
*win
,
131 { m_rendererNative
.DrawHeaderButton(win
, dc
, rect
, flags
); }
133 virtual void DrawTreeItemButton(wxWindow
*win
,
137 { m_rendererNative
.DrawTreeItemButton(win
, dc
, rect
, flags
); }
139 virtual void DrawSplitterBorder(wxWindow
*win
,
142 { m_rendererNative
.DrawSplitterBorder(win
, dc
, rect
); }
144 virtual void DrawSplitterSash(wxWindow
*win
,
148 { m_rendererNative
.DrawSplitterSash(win
, dc
, size
, position
); }
151 virtual wxPoint
GetSplitterSashAndBorder(const wxWindow
*win
)
152 { return m_rendererNative
.GetSplitterSashAndBorder(win
); }
155 wxRendererNative
& m_rendererNative
;
157 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative
)
160 #endif // _WX_RENDERER_H_