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[wxWidgets.git] / samples / html / widget / widget.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: zip.cpp
3 // Purpose: wxHtml sample: Demonstrates embedded controls
4 // Author: ?
5 // Modified by:
6 // Created: ?
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // For compilers that support precompilation, includes "wx/wx.h".
13 #include "wx/wxprec.h"
14
15 #ifdef __BORLANDC__
16 #pragma hdrstop
17 #endif
18
19 // for all others, include the necessary headers (this file is usually all you
20 // need because it includes almost all "standard" wxWidgets headers
21 #ifndef WX_PRECOMP
22 #include "wx/wx.h"
23 #endif
24
25 #include "wx/html/htmlwin.h"
26 #include "../../sample.xpm"
27
28
29
30 // ----------------------------------------------------------------------------
31 // TAG HANDER FOR 'MYBIND' TAG
32 // ----------------------------------------------------------------------------
33
34 #include "wx/html/m_templ.h"
35
36 TAG_HANDLER_BEGIN(MYBIND, "MYBIND")
37
38 TAG_HANDLER_PROC(tag)
39 {
40 wxWindow *wnd;
41 int ax, ay;
42 int fl = 0;
43
44 tag.ScanParam(wxT("X"), wxT("%i"), &ax);
45 tag.ScanParam(wxT("Y"), wxT("%i"), &ay);
46
47 if (tag.HasParam(wxT("FLOAT"))) fl = ax;
48
49 wnd = new wxTextCtrl
50 (
51 m_WParser->GetWindowInterface()->GetHTMLWindow(),
52 wxID_ANY,
53 tag.GetParam(wxT("NAME")),
54 wxPoint(0,0),
55 wxSize(ax, ay),
56 wxTE_MULTILINE
57 );
58
59 wnd->Show(true);
60
61 m_WParser->GetContainer()->InsertCell(new wxHtmlWidgetCell(wnd, fl));
62
63 return false;
64 }
65
66 TAG_HANDLER_END(MYBIND)
67
68
69
70 TAGS_MODULE_BEGIN(MyBind)
71
72 TAGS_MODULE_ADD(MYBIND)
73
74 TAGS_MODULE_END(MyBind)
75
76
77 // ----------------------------------------------------------------------------
78 // private classes
79 // ----------------------------------------------------------------------------
80
81 // Define a new application type, each program should derive a class from wxApp
82 class MyApp : public wxApp
83 {
84 public:
85 // override base class virtuals
86 // ----------------------------
87
88 // this one is called on application startup and is a good place for the app
89 // initialization (doing it here and not in the ctor allows to have an error
90 // return: if OnInit() returns false, the application terminates)
91 virtual bool OnInit();
92 };
93
94 // Define a new frame type: this is going to be our main frame
95 class MyFrame : public wxFrame
96 {
97 public:
98 // ctor(s)
99 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
100
101 // event handlers (these functions should _not_ be virtual)
102 void OnQuit(wxCommandEvent& event);
103 void OnBack(wxCommandEvent& event);
104 void OnForward(wxCommandEvent& event);
105
106 private:
107 // any class wishing to process wxWidgets events must use this macro
108 DECLARE_EVENT_TABLE()
109 };
110
111 // ----------------------------------------------------------------------------
112 // constants
113 // ----------------------------------------------------------------------------
114
115 // IDs for the controls and the menu commands
116 enum
117 {
118 // menu items
119 Minimal_Quit = 1,
120 Minimal_Back,
121 Minimal_Forward,
122
123 // controls start here (the numbers are, of course, arbitrary)
124 Minimal_Text = 1000
125 };
126
127 // ----------------------------------------------------------------------------
128 // event tables and other macros for wxWidgets
129 // ----------------------------------------------------------------------------
130
131 // the event tables connect the wxWidgets events with the functions (event
132 // handlers) which process them. It can be also done at run-time, but for the
133 // simple menu events like this the static method is much simpler.
134 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
135 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
136 EVT_MENU(Minimal_Back, MyFrame::OnBack)
137 EVT_MENU(Minimal_Forward, MyFrame::OnForward)
138 END_EVENT_TABLE()
139
140 // Create a new application object: this macro will allow wxWidgets to create
141 // the application object during program execution (it's better than using a
142 // static object for many reasons) and also declares the accessor function
143 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
144 // not wxApp)
145 IMPLEMENT_APP(MyApp)
146
147 // ============================================================================
148 // implementation
149 // ============================================================================
150
151 // ----------------------------------------------------------------------------
152 // the application class
153 // ----------------------------------------------------------------------------
154
155 // `Main program' equivalent: the program execution "starts" here
156 bool MyApp::OnInit()
157 {
158 if ( !wxApp::OnInit() )
159 return false;
160
161 // Create the main application window
162 MyFrame *frame = new MyFrame( _("wxHtmlWindow testing application"),
163 wxDefaultPosition, wxSize(640, 480) );
164
165 // Show it and tell the application that it's our main window
166 // @@@ what does it do exactly, in fact? is it necessary here?
167 frame->Show(true);
168 SetTopWindow(frame);
169
170 // success: wxApp::OnRun() will be called which will enter the main message
171 // loop and the application will run. If we returned false here, the
172 // application would exit immediately.
173 return true;
174 }
175
176 // ----------------------------------------------------------------------------
177 // main frame
178 // ----------------------------------------------------------------------------
179
180 wxHtmlWindow *html;
181
182 // frame constructor
183 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
184 : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
185 {
186 SetIcon(wxICON(sample));
187
188 // create a menu bar
189 wxMenu *menuFile = new wxMenu;
190 wxMenu *menuNav = new wxMenu;
191
192 menuFile->Append(Minimal_Quit, _("E&xit"));
193 menuNav->Append(Minimal_Back, _("Go &BACK"));
194 menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
195
196 // now append the freshly created menu to the menu bar...
197 wxMenuBar *menuBar = new wxMenuBar;
198 menuBar->Append(menuFile, _("&File"));
199 menuBar->Append(menuNav, _("&Navigate"));
200
201 // ... and attach this menu bar to the frame
202 SetMenuBar(menuBar);
203
204 SetIcon(wxIcon(sample_xpm));
205
206 #if wxUSE_STATUSBAR
207 CreateStatusBar(2);
208 #endif // wxUSE_STATUSBAR
209
210 html = new wxHtmlWindow(this);
211 html -> SetRelatedFrame(this, _("wxHTML Demo: '%s'"));
212 #if wxUSE_STATUSBAR
213 html -> SetRelatedStatusBar(1);
214 #endif // wxUSE_STATUSBAR
215 html -> LoadPage(wxT("start.htm"));
216
217 }
218
219
220 // event handlers
221
222 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
223 {
224 // true is to force the frame to close
225 Close(true);
226 }
227
228 void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
229 {
230 if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
231 }
232
233
234 void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
235 {
236 if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
237 }