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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/carbon/utils.mm
3 // Purpose: various cocoa mixin utility functions
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 1998-01-01
7 // RCS-ID: $Id: utilscocoa.mm 48805 2007-09-19 14:52:25Z SC $
8 // Copyright: (c) Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #if wxOSX_USE_COCOA_OR_CARBON
15 #include <Cocoa/Cocoa.h>
16 #else
17 #import <UIKit/UIKit.h>
18 #endif
19
20 #ifdef __WXMAC__
21 #include "wx/osx/private.h"
22 #endif
23
24 #ifdef __WXMAC__
25
26 #if wxOSX_USE_CARBON
27 bool wxMacInitCocoa()
28 {
29 bool cocoaLoaded = NSApplicationLoad();
30 wxASSERT_MSG(cocoaLoaded,wxT("Couldn't load Cocoa in Carbon Environment")) ;
31 return cocoaLoaded;
32 }
33 #endif
34
35 wxMacAutoreleasePool::wxMacAutoreleasePool()
36 {
37 m_pool = [[NSAutoreleasePool alloc] init];
38 }
39
40 wxMacAutoreleasePool::~wxMacAutoreleasePool()
41 {
42 [(NSAutoreleasePool*)m_pool release];
43 }
44
45 #endif
46
47 #if defined( __WXCOCOCA__ ) || wxOSX_USE_COCOA
48
49 CGContextRef wxMacGetContextFromCurrentNSContext()
50 {
51 CGContextRef context = (CGContextRef)[[NSGraphicsContext currentContext]
52 graphicsPort];
53 return context;
54 }
55
56 #endif
57
58 // ----------------------------------------------------------------------------
59 // NSObject Utils
60 // ----------------------------------------------------------------------------
61
62 void wxMacCocoaRelease( void* obj )
63 {
64 [(NSObject*)obj release];
65 }
66
67 void wxMacCocoaAutorelease( void* obj )
68 {
69 [(NSObject*)obj autorelease];
70 }
71
72 void wxMacCocoaRetain( void* obj )
73 {
74 [(NSObject*)obj retain];
75 }
76
77 #if wxOSX_USE_COCOA
78
79 // ----------------------------------------------------------------------------
80 // NSImage Utils
81 // ----------------------------------------------------------------------------
82
83 // From "Cocoa Drawing Guide:Working with Images"
84 WX_NSImage wxOSXCreateNSImageFromCGImage( CGImageRef image )
85 {
86 NSRect imageRect = NSMakeRect(0.0, 0.0, 0.0, 0.0);
87
88 // Get the image dimensions.
89 imageRect.size.height = CGImageGetHeight(image);
90 imageRect.size.width = CGImageGetWidth(image);
91
92 // Create a new image to receive the Quartz image data.
93 NSImage *newImage = [[NSImage alloc] initWithSize:imageRect.size];
94 [newImage lockFocus];
95
96 // Get the Quartz context and draw.
97 CGContextRef imageContext = (CGContextRef) [[NSGraphicsContext currentContext] graphicsPort];
98 CGContextDrawImage( imageContext, *(CGRect*)&imageRect, image );
99 [newImage unlockFocus];
100
101 /*
102 // Create a bitmap rep from the image...
103 NSBitmapImageRep *bitmapRep = [[NSBitmapImageRep alloc] initWithCGImage:cgImage];
104 // Create an NSImage and add the bitmap rep to it...
105 NSImage *image = [[NSImage alloc] init];
106 [image addRepresentation:bitmapRep];
107 [bitmapRep release];
108 */
109 [newImage autorelease];
110 return( newImage );
111 }
112
113 // ----------------------------------------------------------------------------
114 // NSCursor Utils
115 // ----------------------------------------------------------------------------
116
117 // copied from cursor.mm
118
119 static NSCursor* wxGetStockCursor( short sIndex )
120 {
121 ClassicCursor* pCursor = &gMacCursors[sIndex];
122
123 //Classic mac cursors are 1bps 16x16 black and white with a
124 //identical mask that is 1 for on and 0 for off
125 NSImage *theImage = [[NSImage alloc] initWithSize:NSMakeSize(16.0,16.0)];
126
127 //NSCursor takes an NSImage takes a number of Representations - here
128 //we need only one for the raw data
129 NSBitmapImageRep *theRep =
130 [[NSBitmapImageRep alloc]
131 initWithBitmapDataPlanes:nil // Allocate the buffer for us :)
132 pixelsWide:16
133 pixelsHigh:16
134 bitsPerSample:1
135 samplesPerPixel:2
136 hasAlpha:YES // Well, more like a mask...
137 isPlanar:NO
138 colorSpaceName:NSCalibratedWhiteColorSpace // Normal B/W - 0 black 1 white
139 bytesPerRow:0 // I don't care - figure it out for me :)
140 bitsPerPixel:2]; // bitsPerSample * samplesPerPixel
141
142 //unsigned int is better to put data in then a void*
143 //note that working with bitfields would be a lot better here -
144 //but since it breaks some compilers...
145 wxUint32 *data = (wxUint32 *)[theRep bitmapData];
146
147 //traverse through the bitmap data
148 for (int i = 0; i < 16; ++i)
149 {
150 //bit alpha bit alpha ... :D
151
152 //Notice the = instead of |= -
153 //this is to avoid doing a memset earlier
154 data[i] = 0;
155
156 //do the rest of those bits and alphas :)
157 for (int shift = 0; shift < 32; ++shift)
158 {
159 const int bit = 1 << (shift >> 1);
160 data[i] |= ( !!( (pCursor->mask[i] & bit) ) ) << shift;
161 data[i] |= ( !( (pCursor->bits[i] & bit) ) ) << ++shift;
162 }
163 }
164
165 //add the representation (data) to the image
166 [theImage addRepresentation:theRep];
167
168 //create the new cursor
169 NSCursor* theCursor = [[NSCursor alloc] initWithImage:theImage
170 hotSpot:NSMakePoint(pCursor->hotspot[1], pCursor->hotspot[0])
171 ];
172
173 //do the usual cleanups
174 [theRep release];
175 [theImage release];
176
177 //return the new cursor
178 return theCursor;
179 }
180
181 WX_NSCursor wxMacCocoaCreateStockCursor( int cursor_type )
182 {
183 WX_NSCursor cursor = nil;
184 switch (cursor_type)
185 {
186 case wxCURSOR_COPY_ARROW:
187 cursor = [[NSCursor arrowCursor] retain];
188 break;
189
190 case wxCURSOR_WATCH:
191 case wxCURSOR_WAIT:
192 // should be displayed by the system when things are running
193 cursor = [[NSCursor arrowCursor] retain];
194 break;
195
196 case wxCURSOR_IBEAM:
197 cursor = [[NSCursor IBeamCursor] retain];
198 break;
199
200 case wxCURSOR_CROSS:
201 cursor = [[NSCursor crosshairCursor] retain];
202 break;
203
204 case wxCURSOR_SIZENWSE:
205 cursor = wxGetStockCursor(kwxCursorSizeNWSE);
206 break;
207
208 case wxCURSOR_SIZENESW:
209 cursor = wxGetStockCursor(kwxCursorSizeNESW);
210 break;
211
212 case wxCURSOR_SIZEWE:
213 cursor = [[NSCursor resizeLeftRightCursor] retain];
214 break;
215
216 case wxCURSOR_SIZENS:
217 cursor = [[NSCursor resizeUpDownCursor] retain];
218 break;
219
220 case wxCURSOR_SIZING:
221 cursor = wxGetStockCursor(kwxCursorSize);
222 break;
223
224 case wxCURSOR_HAND:
225 cursor = [[NSCursor pointingHandCursor] retain];
226 break;
227
228 case wxCURSOR_BULLSEYE:
229 cursor = wxGetStockCursor(kwxCursorBullseye);
230 break;
231
232 case wxCURSOR_PENCIL:
233 cursor = wxGetStockCursor(kwxCursorPencil);
234 break;
235
236 case wxCURSOR_MAGNIFIER:
237 cursor = wxGetStockCursor(kwxCursorMagnifier);
238 break;
239
240 case wxCURSOR_NO_ENTRY:
241 cursor = wxGetStockCursor(kwxCursorNoEntry);
242 break;
243
244 case wxCURSOR_PAINT_BRUSH:
245 cursor = wxGetStockCursor(kwxCursorPaintBrush);
246 break;
247
248 case wxCURSOR_POINT_LEFT:
249 cursor = wxGetStockCursor(kwxCursorPointLeft);
250 break;
251
252 case wxCURSOR_POINT_RIGHT:
253 cursor = wxGetStockCursor(kwxCursorPointRight);
254 break;
255
256 case wxCURSOR_QUESTION_ARROW:
257 cursor = wxGetStockCursor(kwxCursorQuestionArrow);
258 break;
259
260 case wxCURSOR_BLANK:
261 cursor = wxGetStockCursor(kwxCursorBlank);
262 break;
263
264 case wxCURSOR_RIGHT_ARROW:
265 cursor = wxGetStockCursor(kwxCursorRightArrow);
266 break;
267
268 case wxCURSOR_SPRAYCAN:
269 cursor = wxGetStockCursor(kwxCursorRoller);
270 break;
271
272 case wxCURSOR_OPEN_HAND:
273 cursor = [[NSCursor openHandCursor] retain];
274 break;
275
276 case wxCURSOR_CLOSED_HAND:
277 cursor = [[NSCursor closedHandCursor] retain];
278 break;
279
280 case wxCURSOR_CHAR:
281 case wxCURSOR_ARROW:
282 case wxCURSOR_LEFT_BUTTON:
283 case wxCURSOR_RIGHT_BUTTON:
284 case wxCURSOR_MIDDLE_BUTTON:
285 default:
286 cursor = [[NSCursor arrowCursor] retain];
287 break;
288 }
289 return cursor;
290 }
291
292 // C-based style wrapper routines around NSCursor
293 WX_NSCursor wxMacCocoaCreateCursorFromCGImage( CGImageRef cgImageRef, float hotSpotX, float hotSpotY )
294 {
295 static BOOL firstTime = YES;
296
297 if ( firstTime )
298 {
299 // Must first call [[[NSWindow alloc] init] release] to get the NSWindow machinery set up so that NSCursor can use a window to cache the cursor image
300 [[[NSWindow alloc] init] release];
301 firstTime = NO;
302 }
303
304 NSImage *nsImage = wxOSXCreateNSImageFromCGImage( cgImageRef );
305 NSCursor *cursor = [[NSCursor alloc] initWithImage:nsImage hotSpot:NSMakePoint( hotSpotX, hotSpotY )];
306
307 [nsImage release];
308
309 return cursor;
310 }
311
312 void wxMacCocoaSetCursor( WX_NSCursor cursor )
313 {
314 [cursor set];
315 }
316
317 void wxMacCocoaHideCursor()
318 {
319 [NSCursor hide];
320 }
321
322 void wxMacCocoaShowCursor()
323 {
324 [NSCursor unhide];
325 }
326
327 #endif
328