1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/motif/evtloop.cpp
3 // Purpose: implements wxEventLoop for Motif
4 // Author: Mattia Barbon
8 // Copyright: (c) 2002 Mattia Barbon
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
26 #include "wx/window.h"
27 #include "wx/module.h"
30 #include "wx/evtloop.h"
31 #include "wx/thread.h"
34 #pragma message disable nosimpint
39 #pragma message enable nosimpint
42 #include "wx/unix/private.h"
43 #include "wx/motif/private.h"
45 #ifdef HAVE_SYS_SELECT_H
46 # include <sys/select.h>
49 static bool CheckForKeyUp(XEvent
* event
);
50 static bool CheckForKeyDown(XEvent
* event
);
51 static bool CheckForAccelerator(XEvent
* event
);
52 static void ProcessXEvent(XEvent
* event
);
53 static void wxBreakDispatch();
55 // ----------------------------------------------------------------------------
57 // ----------------------------------------------------------------------------
59 class WXDLLEXPORT wxEventLoopImpl
63 wxEventLoopImpl() { SetExitCode(0); }
65 // set/get the exit code
66 void SetExitCode(int exitcode
) { m_exitcode
= exitcode
; }
67 int GetExitCode() const { return m_exitcode
; }
69 bool SendIdleMessage();
70 bool GetKeepGoing() const { return m_keepGoing
; }
71 void SetKeepGoing(bool keepGoing
) { m_keepGoing
= keepGoing
; }
73 // the exit code of the event loop
78 // ----------------------------------------------------------------------------
79 // wxEventLoopImpl idle event processing
80 // ----------------------------------------------------------------------------
82 static bool SendIdleMessage()
84 return wxTheApp
->ProcessIdle();
87 bool wxEventLoopImpl::SendIdleMessage()
89 return ::SendIdleMessage();
92 // ============================================================================
93 // wxEventLoop implementation
94 // ============================================================================
96 // ----------------------------------------------------------------------------
97 // wxEventLoop running and exiting
98 // ----------------------------------------------------------------------------
100 wxGUIEventLoop::~wxGUIEventLoop()
102 wxASSERT_MSG( !m_impl
, wxT("should have been deleted in Run()") );
105 int wxGUIEventLoop::DoRun()
107 m_impl
= new wxEventLoopImpl
;
108 m_impl
->SetKeepGoing( true );
112 if( !wxDoEventLoopIteration( *this ) )
118 int exitcode
= m_impl
->GetExitCode();
124 void wxGUIEventLoop::SchduleExit(int rc
)
126 wxCHECK_RET( IsInsideRun(), wxT("can't call ScheduleExit() if not started") );
128 m_impl
->SetExitCode(rc
);
129 m_impl
->SetKeepGoing( false );
134 bool wxGUIEventLoop::YieldFor(long eventsToProcess
)
136 m_isInsideYield
= true;
137 m_eventsToProcessInsideYield
= eventsToProcess
;
139 while (wxTheApp
&& wxTheApp
->Pending())
140 // TODO: implement event filtering using the eventsToProcess mask
141 wxTheApp
->Dispatch();
143 m_isInsideYield
= false;
148 // ----------------------------------------------------------------------------
149 // wxEventLoop message processing dispatching
150 // ----------------------------------------------------------------------------
152 bool wxGUIEventLoop::Pending() const
154 return XtAppPending( (XtAppContext
)wxTheApp
->GetAppContext() ) != 0;
157 bool wxGUIEventLoop::Dispatch()
160 XtAppContext context
= (XtAppContext
)wxTheApp
->GetAppContext();
162 if( XtAppPeekEvent( context
, &event
) != 0 )
164 XtAppNextEvent( context
, &event
);
165 ProcessXEvent( &event
);
169 XtAppProcessEvent( context
, XtIMTimer
| XtIMAlternateInput
176 return m_impl
? m_impl
->GetKeepGoing() : true;
179 // ----------------------------------------------------------------------------
180 // Static functions (originally in app.cpp)
181 // ----------------------------------------------------------------------------
183 void ProcessXEvent(XEvent
* event
)
185 if (event
->type
== KeyPress
)
187 if (CheckForAccelerator(event
))
189 // Do nothing! We intercepted and processed the event as an
193 // It seemed before that this hack was redundant and
194 // key down events were being generated by wxCanvasInputEvent.
195 // But no longer - why ???
197 else if (CheckForKeyDown(event
))
199 // We intercepted and processed the key down event
204 XtDispatchEvent(event
);
208 else if (event
->type
== KeyRelease
)
210 // TODO: work out why we still need this ! -michael
212 if (::CheckForKeyUp(event
))
214 // We intercepted and processed the key up event
219 XtDispatchEvent(event
);
223 else if (event
->type
== PropertyNotify
)
225 wxTheApp
->HandlePropertyChange(event
);
228 else if (event
->type
== ResizeRequest
)
230 /* Terry Gitnick <terryg@scientech.com> - 1/21/98
231 * If resize event, don't resize until the last resize event for this
232 * window is recieved. Prevents flicker as windows are resized.
235 Display
*disp
= event
->xany
.display
;
236 Window win
= event
->xany
.window
;
241 while( XCheckTypedWindowEvent (disp
, win
, ResizeRequest
, &report
));
243 // TODO: when implementing refresh optimization, we can use
244 // XtAddExposureToRegion to expand the window's paint region.
246 XtDispatchEvent(event
);
250 XtDispatchEvent(event
);
254 // Returns true if an accelerator has been processed
255 bool CheckForAccelerator(XEvent
* event
)
257 if (event
->xany
.type
== KeyPress
)
259 // Find a wxWindow for this window
260 // TODO: should get display for the window, not the current display
261 Widget widget
= XtWindowToWidget(event
->xany
.display
,
263 wxWindow
* win
= NULL
;
265 // Find the first wxWindow that corresponds to this event window
266 while (widget
&& ((win
= wxGetWindowFromTable(widget
))!=NULL
))
267 widget
= XtParent(widget
);
272 wxKeyEvent
keyEvent(wxEVT_CHAR
);
273 wxTranslateKeyEvent(keyEvent
, win
, (Widget
) 0, event
);
275 // Now we have a wxKeyEvent and we have a wxWindow.
276 // Go up the hierarchy until we find a matching accelerator,
277 // or we get to the top.
280 if (win
->ProcessAccelerator(keyEvent
))
282 win
= win
->GetParent();
289 // bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
291 bool CheckForKeyDown(XEvent
* event
)
293 if (event
->xany
.type
== KeyPress
)
295 Widget widget
= XtWindowToWidget(event
->xany
.display
,
297 wxWindow
* win
= NULL
;
299 // Find the first wxWindow that corresponds to this event window
300 while (widget
&& ((win
= wxGetWindowFromTable(widget
))!=NULL
))
301 widget
= XtParent(widget
);
306 wxKeyEvent
keyEvent(wxEVT_KEY_DOWN
);
307 wxTranslateKeyEvent(keyEvent
, win
, (Widget
) 0, event
);
309 return win
->HandleWindowEvent( keyEvent
);
315 // bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
317 bool CheckForKeyUp(XEvent
* event
)
319 if (event
->xany
.type
== KeyRelease
)
321 Widget widget
= XtWindowToWidget(event
->xany
.display
,
323 wxWindow
* win
= NULL
;
325 // Find the first wxWindow that corresponds to this event window
326 while (widget
&& ((win
= wxGetWindowFromTable(widget
))!=NULL
))
327 widget
= XtParent(widget
);
332 wxKeyEvent
keyEvent(wxEVT_KEY_UP
);
333 wxTranslateKeyEvent(keyEvent
, win
, (Widget
) 0, event
);
335 return win
->HandleWindowEvent( keyEvent
);
341 // ----------------------------------------------------------------------------
342 // executes one main loop iteration (declared in include/wx/motif/private.h)
343 // ----------------------------------------------------------------------------
345 bool wxDoEventLoopIteration( wxGUIEventLoop
& evtLoop
)
347 bool moreRequested
, pendingEvents
;
351 pendingEvents
= evtLoop
.Pending();
352 if( pendingEvents
) break;
353 moreRequested
= ::SendIdleMessage();
354 if( !moreRequested
) break;
358 if( !pendingEvents
&& !moreRequested
)
360 // leave the main loop to give other threads a chance to
361 // perform their GUI work
368 if( !evtLoop
.Dispatch() )
374 // ----------------------------------------------------------------------------
375 // ::wxWakeUpIdle implementation
376 // ----------------------------------------------------------------------------
378 // As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
379 // writing a single byte to the pipe will cause wxEventLoop::Pending
380 // to return true, and wxEventLoop::Dispatch to dispatch an input handler
381 // that simply removes the byte(s), and to return, which will cause
382 // an idle event to be sent
384 // also wxEventLoop::Exit is implemented that way, so that exiting an
385 // event loop won't require an event being in the queue
387 #include <sys/types.h>
388 #include <sys/time.h>
391 static int idleFds
[2] = { -1, -1 };
393 class wxIdlePipeModule
: public wxModule
396 wxIdlePipeModule() {};
398 virtual bool OnInit()
400 // Must be done before modules are initialized
402 if( pipe(idleFds
) != 0 )
408 virtual void OnExit()
414 DECLARE_DYNAMIC_CLASS(wxIdlePipeModule
)
417 IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule
, wxModule
)
419 static void wxInputCallback( XtPointer
, int* fd
, XtInputId
* )
423 // wxWakeUpIdle may have been called more than once
427 struct timeval timeout
;
433 wxFD_SET( *fd
, &in
);
435 if( select( *fd
+ 1, &in
, NULL
, NULL
, &timeout
) <= 0 )
437 if( read( *fd
, buffer
, sizeof(buffer
) - 1 ) != sizeof(buffer
) - 1 )
442 static void wxBreakDispatch()
444 char dummy
= 0; // for valgrind
446 // check if wxWakeUpIdle has already been called
448 struct timeval timeout
;
454 wxFD_SET( idleFds
[0], &in
);
456 if( select( idleFds
[0] + 1, &in
, NULL
, NULL
, &timeout
) > 0 )
459 // write a single byte
460 write( idleFds
[1], &dummy
, 1 );
463 void wxApp::WakeUpIdle()
470 if( pipe(idleFds
) != 0 )
475 bool wxAddIdleCallback()
477 if (!wxInitIdleFds())
480 // install input handler for wxWakeUpIdle
481 XtAppAddInput((XtAppContext
) wxTheApp
->GetAppContext(),
483 (XtPointer
)XtInputReadMask
,