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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: uiaction.h
3 // Purpose: interface of wxUIActionSimulator
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxUIActionSimulator
11
12 wxUIActionSimulator is a class used to simulate user interface actions
13 such as a mouse click or a key press.
14
15 Common usages for this class would be to provide playback and record (aka macro recording)
16 functionality for users, or to drive unit tests by simulating user sessions.
17
18 See the uiaction sample for example usage of this class.
19
20 NOTE: For keyboard operations, currently you must pass the keycode of the actual
21 key on the keyboard. To simulate, e.g. IME actions, you'd need to simulate the actual
22 keypresses needed to active the IME, then the keypresses needed to type and select
23 the desired character.
24
25 @library{wxcore}
26 */
27
28 class wxUIActionSimulator
29 {
30 public:
31 /**
32 Constructor.
33 */
34 wxUIActionSimulator();
35 ~wxUIActionSimulator();
36
37 /**
38 Move the mouse to the specified coordinates.
39
40 @param x
41 x coordinate to move to, in screen coordinates.
42
43 @param y
44 y coordinate to move to, in screen coordinates.
45 */
46 bool MouseMove(long x, long y);
47
48 /**
49 Press a mouse button.
50
51 @param button
52 Button to press. Valid constants are wxMOUSE_BTN_LEFT, wxMOUSE_BTN_MIDDLE, and wxMOUSE_BTN_RIGHT.
53 */
54 bool MouseDown(int button = wxMOUSE_BTN_LEFT);
55
56 /**
57 Release a mouse button.
58
59 @param button
60 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
61 */
62 bool MouseUp(int button = wxMOUSE_BTN_LEFT);
63 /**
64 Click a mouse button.
65
66 @param button
67 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
68 */
69 bool MouseClick(int button = wxMOUSE_BTN_LEFT);
70 /**
71 Double-click a mouse button.
72
73 @param button
74 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
75 */
76 bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
77
78 /**
79 Perform a drag and drop operation.
80
81 @param x1
82 x start coordinate, in screen coordinates.
83
84 @param y1
85 y start coordinate, in screen coordinates.
86
87 @param x2
88 x desintation coordinate, in screen coordinates.
89
90 @param y2
91 y destination coordinate, in screen coordinates.
92
93 @param button
94 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
95 */
96 bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
97
98 /**
99 Press a key.
100
101 @param keycode
102 key to operate on, as an integer.
103
104 @param shiftDown
105 true if the shift key should be pressed, false otherwise.
106
107 @param cmdDown
108 true if the cmd key should be pressed, false otherwise.
109
110 @param altDown
111 true if the alt key should be pressed, false otherwise.
112 */
113 bool KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
114
115 /**
116 Release a key.
117
118 @param keycode
119 key to operate on, as an integer.
120
121 @param shiftDown
122 true if the shift key should be pressed, false otherwise.
123
124 @param cmdDown
125 true if the cmd key should be pressed, false otherwise.
126
127 @param altDown
128 true if the alt key should be pressed, false otherwise.
129 */
130 bool KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
131
132 /**
133 Press and release a key.
134
135 @param keycode
136 key to operate on, as an integer.
137
138 @param shiftDown
139 true if the shift key should be pressed, false otherwise.
140
141 @param cmdDown
142 true if the cmd key should be pressed, false otherwise.
143
144 @param altDown
145 true if the alt key should be pressed, false otherwise.
146 */
147 bool Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
148 };
149
150 #endif