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[wxWidgets.git] / src / univ / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: univ/button.cpp
3 // Purpose: wxButton
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 14.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_BUTTON
27
28 #ifndef WX_PRECOMP
29 #include "wx/dcclient.h"
30 #include "wx/dcscreen.h"
31 #include "wx/button.h"
32 #include "wx/validate.h"
33 #include "wx/settings.h"
34 #endif
35
36 #include "wx/univ/renderer.h"
37 #include "wx/univ/inphand.h"
38 #include "wx/univ/theme.h"
39 #include "wx/univ/colschem.h"
40 #include "wx/stockitem.h"
41
42 // ----------------------------------------------------------------------------
43 // wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
44 // click into button press/release actions
45 // ----------------------------------------------------------------------------
46
47 class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
48 {
49 public:
50 wxStdButtonInputHandler(wxInputHandler *inphand);
51
52 virtual bool HandleKey(wxInputConsumer *consumer,
53 const wxKeyEvent& event,
54 bool pressed);
55 virtual bool HandleMouse(wxInputConsumer *consumer,
56 const wxMouseEvent& event);
57 virtual bool HandleMouseMove(wxInputConsumer *consumer,
58 const wxMouseEvent& event);
59 virtual bool HandleFocus(wxInputConsumer *consumer,
60 const wxFocusEvent& event);
61 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
62
63 private:
64 // the window (button) which has capture or NULL and the flag telling if
65 // the mouse is inside the button which captured it or not
66 wxWindow *m_winCapture;
67 bool m_winHasMouse;
68 };
69
70 // ----------------------------------------------------------------------------
71 // constants
72 // ----------------------------------------------------------------------------
73
74 // default margins around the image
75 static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least.
76 static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
77
78 // ============================================================================
79 // implementation
80 // ============================================================================
81
82 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
83
84 // ----------------------------------------------------------------------------
85 // creation
86 // ----------------------------------------------------------------------------
87
88 void wxButton::Init()
89 {
90 m_isPressed =
91 m_isDefault = false;
92 }
93
94 bool wxButton::Create(wxWindow *parent,
95 wxWindowID id,
96 const wxBitmap& bitmap,
97 const wxString &lbl,
98 const wxPoint &pos,
99 const wxSize &size,
100 long style,
101 const wxValidator& validator,
102 const wxString &name)
103 {
104 wxString label(lbl);
105 if (label.empty() && wxIsStockID(id))
106 label = wxGetStockLabel(id);
107
108 long ctrl_style = style & ~wxBU_ALIGN_MASK;
109 ctrl_style = ctrl_style & ~wxALIGN_MASK;
110
111 if((style & wxBU_RIGHT) == wxBU_RIGHT)
112 ctrl_style |= wxALIGN_RIGHT;
113 else if((style & wxBU_LEFT) == wxBU_LEFT)
114 ctrl_style |= wxALIGN_LEFT;
115 else
116 ctrl_style |= wxALIGN_CENTRE_HORIZONTAL;
117
118 if((style & wxBU_TOP) == wxBU_TOP)
119 ctrl_style |= wxALIGN_TOP;
120 else if((style & wxBU_BOTTOM) == wxBU_BOTTOM)
121 ctrl_style |= wxALIGN_BOTTOM;
122 else
123 ctrl_style |= wxALIGN_CENTRE_VERTICAL;
124
125 if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) )
126 return false;
127
128 SetLabel(label);
129
130 if (bitmap.Ok())
131 SetImageLabel(bitmap); // SetInitialSize called by SetImageLabel()
132 else
133 SetInitialSize(size);
134
135 CreateInputHandler(wxINP_HANDLER_BUTTON);
136
137 return true;
138 }
139
140 wxButton::~wxButton()
141 {
142 }
143
144 // ----------------------------------------------------------------------------
145 // size management
146 // ----------------------------------------------------------------------------
147
148 /* static */
149 wxSize wxButtonBase::GetDefaultSize()
150 {
151 static wxSize s_sizeBtn;
152
153 if ( s_sizeBtn.x == 0 )
154 {
155 wxScreenDC dc;
156
157 // this corresponds more or less to wxMSW standard in Win32 theme (see
158 // wxWin32Renderer::AdjustSize())
159 // s_sizeBtn.x = 8*dc.GetCharWidth();
160 // s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
161 // Otto Wyss, Patch 664399
162 s_sizeBtn.x = dc.GetCharWidth()*10 + 2;
163 s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2;
164 }
165
166 return s_sizeBtn;
167 }
168
169 wxSize wxButton::DoGetBestClientSize() const
170 {
171 wxClientDC dc(wxConstCast(this, wxButton));
172 wxCoord width, height;
173 dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
174
175 if ( m_bitmap.Ok() )
176 {
177 // allocate extra space for the bitmap
178 wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY;
179 if ( height < heightBmp )
180 height = heightBmp;
181
182 width += m_bitmap.GetWidth() + 2*m_marginBmpX;
183 }
184
185 // The default size should not be adjusted, so the code is moved into the
186 // renderer. This is conceptual wrong but currently the only solution.
187 // (Otto Wyss, Patch 664399)
188
189 /*
190 // for compatibility with other ports, the buttons default size is never
191 // less than the standard one, but not when display not PDAs.
192 if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
193 {
194 if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
195 {
196 wxSize szDef = GetDefaultSize();
197 if ( width < szDef.x )
198 width = szDef.x;
199 }
200 }
201 */
202 return wxSize(width, height);
203 }
204
205 // ----------------------------------------------------------------------------
206 // drawing
207 // ----------------------------------------------------------------------------
208
209 void wxButton::DoDraw(wxControlRenderer *renderer)
210 {
211 if ( !(GetWindowStyle() & wxBORDER_NONE) )
212 {
213 renderer->DrawButtonBorder();
214 }
215
216 renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
217 }
218
219 bool wxButton::DoDrawBackground(wxDC& dc)
220 {
221 wxRect rect;
222 wxSize size = GetSize();
223 rect.width = size.x;
224 rect.height = size.y;
225
226 if ( GetBackgroundBitmap().Ok() )
227 {
228 // get the bitmap and the flags
229 int alignment;
230 wxStretch stretch;
231 wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
232 wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
233 }
234 else
235 {
236 m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this),
237 rect, GetStateFlags());
238 }
239
240 return true;
241 }
242
243 // ----------------------------------------------------------------------------
244 // input processing
245 // ----------------------------------------------------------------------------
246
247 void wxButton::Press()
248 {
249 if ( !m_isPressed )
250 {
251 m_isPressed = true;
252
253 Refresh();
254 }
255 }
256
257 void wxButton::Release()
258 {
259 if ( m_isPressed )
260 {
261 m_isPressed = false;
262
263 Refresh();
264 }
265 }
266
267 void wxButton::Toggle()
268 {
269 if ( m_isPressed )
270 Release();
271 else
272 Press();
273
274 if ( !m_isPressed )
275 {
276 // releasing button after it had been pressed generates a click event
277 Click();
278 }
279 }
280
281 void wxButton::Click()
282 {
283 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
284 InitCommandEvent(event);
285 Command(event);
286 }
287
288 bool wxButton::PerformAction(const wxControlAction& action,
289 long numArg,
290 const wxString& strArg)
291 {
292 if ( action == wxACTION_BUTTON_TOGGLE )
293 Toggle();
294 else if ( action == wxACTION_BUTTON_CLICK )
295 Click();
296 else if ( action == wxACTION_BUTTON_PRESS )
297 Press();
298 else if ( action == wxACTION_BUTTON_RELEASE )
299 Release();
300 else
301 return wxControl::PerformAction(action, numArg, strArg);
302
303 return true;
304 }
305
306 /* static */
307 wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef)
308 {
309 static wxStdButtonInputHandler s_handlerBtn(handlerDef);
310
311 return &s_handlerBtn;
312 }
313
314 // ----------------------------------------------------------------------------
315 // misc
316 // ----------------------------------------------------------------------------
317
318 void wxButton::SetImageLabel(const wxBitmap& bitmap)
319 {
320 m_bitmap = bitmap;
321
322 SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
323 }
324
325 void wxButton::SetImageMargins(wxCoord x, wxCoord y)
326 {
327 m_marginBmpX = x + 2;
328 m_marginBmpY = y + 2;
329
330 SetInitialSize(wxDefaultSize);
331 }
332
333 wxWindow *wxButton::SetDefault()
334 {
335 m_isDefault = true;
336
337 return wxButtonBase::SetDefault();
338 }
339
340 // ============================================================================
341 // wxStdButtonInputHandler
342 // ============================================================================
343
344 wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler)
345 : wxStdInputHandler(handler)
346 {
347 m_winCapture = NULL;
348 m_winHasMouse = false;
349 }
350
351 bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer,
352 const wxKeyEvent& event,
353 bool pressed)
354 {
355 int keycode = event.GetKeyCode();
356 if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
357 {
358 consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
359
360 return true;
361 }
362
363 return wxStdInputHandler::HandleKey(consumer, event, pressed);
364 }
365
366 bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
367 const wxMouseEvent& event)
368 {
369 // the button has 2 states: pressed and normal with the following
370 // transitions between them:
371 //
372 // normal -> left down -> capture mouse and go to pressed state
373 // pressed -> left up inside -> generate click -> go to normal
374 // outside ------------------>
375 //
376 // the other mouse buttons are ignored
377 if ( event.Button(1) )
378 {
379 if ( event.LeftDown() || event.LeftDClick() )
380 {
381 m_winCapture = consumer->GetInputWindow();
382 m_winCapture->CaptureMouse();
383 m_winHasMouse = true;
384
385 consumer->PerformAction(wxACTION_BUTTON_PRESS);
386
387 return true;
388 }
389 else if ( event.LeftUp() )
390 {
391 if ( m_winCapture )
392 {
393 m_winCapture->ReleaseMouse();
394 m_winCapture = NULL;
395 }
396
397 if ( m_winHasMouse )
398 {
399 // this will generate a click event
400 consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
401
402 return true;
403 }
404 //else: the mouse was released outside the window, this doesn't
405 // count as a click
406 }
407 //else: don't do anything special about the double click
408 }
409
410 return wxStdInputHandler::HandleMouse(consumer, event);
411 }
412
413 bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
414 const wxMouseEvent& event)
415 {
416 // we only have to do something when the mouse leaves/enters the pressed
417 // button and don't care about the other ones
418 if ( event.GetEventObject() == m_winCapture )
419 {
420 // leaving the button should remove its pressed state
421 if ( event.Leaving() )
422 {
423 // remember that the mouse is now outside
424 m_winHasMouse = false;
425
426 // we do have a pressed button, so release it
427 consumer->GetInputWindow()->SetCurrent(false);
428 consumer->PerformAction(wxACTION_BUTTON_RELEASE);
429
430 return true;
431 }
432 // and entering it back should make it pressed again if it had been
433 // pressed
434 else if ( event.Entering() )
435 {
436 // the mouse is (back) inside the button
437 m_winHasMouse = true;
438
439 // we did have a pressed button which we released when leaving the
440 // window, press it again
441 consumer->GetInputWindow()->SetCurrent(true);
442 consumer->PerformAction(wxACTION_BUTTON_PRESS);
443
444 return true;
445 }
446 }
447
448 return wxStdInputHandler::HandleMouseMove(consumer, event);
449 }
450
451 bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer),
452 const wxFocusEvent& WXUNUSED(event))
453 {
454 // buttons change appearance when they get/lose focus, so return true to
455 // refresh
456 return true;
457 }
458
459 bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer,
460 bool WXUNUSED(activated))
461 {
462 // the default button changes appearance when the app is [de]activated, so
463 // return true to refresh
464 return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault();
465 }
466
467 #endif // wxUSE_BUTTON
468