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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 #ifdef __GNUG__
17 #pragma interface "appbase.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // typedefs
22 // ----------------------------------------------------------------------------
23
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp;
26 typedef wxApp* (*wxAppInitializerFunction)();
27 #else
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
30
31 typedef wxObject* (*wxAppInitializerFunction)();
32 #endif
33
34 class WXDLLEXPORT wxCmdLineParser;
35
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
39
40 #include "wx/event.h" // for the base class
41
42 #if wxUSE_GUI
43 #include "wx/window.h" // for wxTopLevelWindows
44 #endif // wxUSE_GUI
45
46 #if wxUSE_LOG
47 #include "wx/log.h"
48 #endif
49
50 #if WXWIN_COMPATIBILITY_2_2
51 #include "wx/icon.h"
52 #endif
53
54 #include "wx/build.h"
55
56 // ----------------------------------------------------------------------------
57 // constants
58 // ----------------------------------------------------------------------------
59
60 static const int wxPRINT_WINDOWS = 1;
61 static const int wxPRINT_POSTSCRIPT = 2;
62
63 // ----------------------------------------------------------------------------
64 // support for framebuffer ports
65 // ----------------------------------------------------------------------------
66
67 #if wxUSE_GUI
68 // VS: Fullscreen/framebuffer application needs to choose display mode prior
69 // to wxWindows initialization. This class holds information about display
70 // mode. It is used by wxApp::Set/GetDisplayMode.
71 class WXDLLEXPORT wxDisplayModeInfo
72 {
73 public:
74 wxDisplayModeInfo() : m_ok(FALSE) {}
75 wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
76 : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
77
78 unsigned GetWidth() const { return m_width; }
79 unsigned GetHeight() const { return m_height; }
80 unsigned GetDepth() const { return m_depth; }
81 bool IsOk() const { return m_ok; }
82
83 private:
84 unsigned m_width, m_height, m_depth;
85 bool m_ok;
86 };
87 #endif
88
89 // ----------------------------------------------------------------------------
90 // the common part of wxApp implementations for all platforms
91 // ----------------------------------------------------------------------------
92
93 class WXDLLEXPORT wxAppBase : public wxEvtHandler
94 {
95 DECLARE_NO_COPY_CLASS(wxAppBase)
96
97 public:
98 wxAppBase();
99 virtual ~wxAppBase();
100
101 // the virtual functions which may/must be overridden in the derived class
102 // -----------------------------------------------------------------------
103
104 // called during the program initialization, returning FALSE from here
105 // prevents the program from continuing - it's a good place to create
106 // the top level program window and return TRUE.
107 //
108 // Override: always in GUI application, rarely in console ones.
109 virtual bool OnInit();
110
111 #if wxUSE_GUI
112 // a platform-dependent version of OnInit(): the code here is likely to
113 // depend on the toolkit. default version does nothing.
114 //
115 // Override: rarely.
116 virtual bool OnInitGui();
117 #endif // wxUSE_GUI
118
119 // called to start program execution - the default version just enters
120 // the main GUI loop in which events are received and processed until
121 // the last window is not deleted (if GetExitOnFrameDelete) or
122 // ExitMainLoop() is called. In console mode programs, the execution
123 // of the program really starts here
124 //
125 // Override: rarely in GUI applications, always in console ones.
126 #if wxUSE_GUI
127 virtual int OnRun() { return MainLoop(); };
128 #else // !GUI
129 virtual int OnRun() = 0;
130 #endif // wxUSE_GUI
131
132 // called after the main loop termination. This is a good place for
133 // cleaning up (it may be too late in dtor) and is also useful if you
134 // want to return some non-default exit code - this is just the return
135 // value of this method.
136 //
137 // Override: often.
138 virtual int OnExit();
139
140 // called when a fatal exception occurs, this function should take care
141 // not to do anything which might provoke a nested exception! It may be
142 // overridden if you wish to react somehow in non-default way (core
143 // dump under Unix, application crash under Windows) to fatal program
144 // errors, however extreme care should be taken if you don't want this
145 // function to crash.
146 //
147 // Override: rarely.
148 virtual void OnFatalException() { }
149
150 // the worker functions - usually not used directly by the user code
151 // -----------------------------------------------------------------
152
153 #if wxUSE_GUI
154 // execute the main GUI loop, the function returns when the loop ends
155 virtual int MainLoop() = 0;
156
157 // exit the main GUI loop during the next iteration (i.e. it does not
158 // stop the program immediately!)
159 virtual void ExitMainLoop() = 0;
160
161 // returns TRUE if the program is initialized
162 virtual bool Initialized() = 0;
163
164 // returns TRUE if there are unprocessed events in the event queue
165 virtual bool Pending() = 0;
166
167 // process the first event in the event queue (blocks until an event
168 // apperas if there are none currently)
169 virtual void Dispatch() = 0;
170
171 // process all currently pending events right now
172 //
173 // it is an error to call Yield() recursively unless the value of
174 // onlyIfNeeded is TRUE
175 //
176 // WARNING: this function is dangerous as it can lead to unexpected
177 // reentrancies (i.e. when called from an event handler it
178 // may result in calling the same event handler again), use
179 // with _extreme_ care or, better, don't use at all!
180 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
181 #endif // wxUSE_GUI
182
183 // application info: name, description, vendor
184 // -------------------------------------------
185
186 // NB: all these should be set by the application itself, there are no
187 // reasonable default except for the application name which is taken to
188 // be argv[0]
189
190 // set/get the application name
191 wxString GetAppName() const
192 {
193 if ( !m_appName )
194 return m_className;
195 else
196 return m_appName;
197 }
198 void SetAppName(const wxString& name) { m_appName = name; }
199
200 // set/get the app class name
201 wxString GetClassName() const { return m_className; }
202 void SetClassName(const wxString& name) { m_className = name; }
203
204 // set/get the vendor name
205 const wxString& GetVendorName() const { return m_vendorName; }
206 void SetVendorName(const wxString& name) { m_vendorName = name; }
207
208 #if wxUSE_GUI
209 // top level window functions
210 // --------------------------
211
212 // return TRUE if our app has focus
213 virtual bool IsActive() const { return m_isActive; }
214
215 // set the "main" top level window
216 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
217
218 // return the "main" top level window (if it hadn't been set previously
219 // with SetTopWindow(), will return just some top level window and, if
220 // there are none, will return NULL)
221 virtual wxWindow *GetTopWindow() const
222 {
223 if (m_topWindow)
224 return m_topWindow;
225 else if (wxTopLevelWindows.GetCount() > 0)
226 return wxTopLevelWindows.GetFirst()->GetData();
227 else
228 return (wxWindow *)NULL;
229 }
230
231 // control the exit behaviour: by default, the program will exit the
232 // main loop (and so, usually, terminate) when the last top-level
233 // program window is deleted. Beware that if you disabel this (with
234 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
235 // explicitly from somewhere.
236 void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
237 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
238
239 #endif // wxUSE_GUI
240
241 // cmd line parsing stuff
242 // ----------------------
243
244 // all of these methods may be overridden in the derived class to
245 // customize the command line parsing (by default only a few standard
246 // options are handled)
247 //
248 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
249 // this to work
250
251 #if wxUSE_CMDLINE_PARSER
252 // this one is called from OnInit() to add all supported options
253 // to the given parser
254 virtual void OnInitCmdLine(wxCmdLineParser& parser);
255
256 // called after successfully parsing the command line, return TRUE
257 // to continue and FALSE to exit
258 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
259
260 // called if "--help" option was specified, return TRUE to continue
261 // and FALSE to exit
262 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
263
264 // called if incorrect command line options were given, return
265 // FALSE to abort and TRUE to continue
266 virtual bool OnCmdLineError(wxCmdLineParser& parser);
267 #endif // wxUSE_CMDLINE_PARSER
268
269 // miscellaneous customization functions
270 // -------------------------------------
271
272 #if wxUSE_LOG
273 // override this function to create default log target of arbitrary
274 // user-defined class (default implementation creates a wxLogGui
275 // object) - this log object is used by default by all wxLogXXX()
276 // functions.
277 virtual wxLog *CreateLogTarget()
278 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
279 { return new wxLogGui; }
280 #else // !GUI
281 { return new wxLogStderr; }
282 #endif // wxUSE_GUI
283 #endif // wxUSE_LOG
284
285 #if wxUSE_GUI
286
287 #if WXWIN_COMPATIBILITY_2_2
288 // get the standard icon used by wxWin dialogs - this allows the user
289 // to customize the standard dialogs. The 'which' parameter is one of
290 // wxICON_XXX values
291 virtual wxIcon GetStdIcon(int WXUNUSED(which)) const { return wxNullIcon; }
292 #endif
293
294 // Get display mode that is used use. This is only used in framebuffer wxWin ports
295 // (such as wxMGL).
296 virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
297 // Set display mode to use. This is only used in framebuffer wxWin ports
298 // (such as wxMGL). This method should be called from wxApp:OnInitGui
299 virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
300
301 // set use of best visual flag (see below)
302 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
303 bool GetUseBestVisual() const { return m_useBestVisual; }
304
305 // set/get printing mode: see wxPRINT_XXX constants.
306 //
307 // default behaviour is the normal one for Unix: always use PostScript
308 // printing.
309 virtual void SetPrintMode(int WXUNUSED(mode)) { }
310 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
311
312 // called by toolkit-specific code to set the app status: active (we have
313 // focus) or not and also the last window which had focus before we were
314 // deactivated
315 virtual void SetActive(bool isActive, wxWindow *lastFocus);
316 #endif // wxUSE_GUI
317
318 // debugging support
319 // -----------------
320
321 // this function is called when an assert failure occurs, the base class
322 // version does the normal processing (i.e. shows the usual assert failure
323 // dialog box)
324 #ifdef __WXDEBUG__
325 virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
326 #endif // __WXDEBUG__
327
328 // check that the wxBuildOptions object (constructed in the application
329 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
330 // options of the library and abort if it doesn't
331 static bool CheckBuildOptions(const wxBuildOptions& buildOptions);
332
333 // deprecated functions, please updae your code to not use them!
334 // -------------------------------------------------------------
335
336 #if WXWIN_COMPATIBILITY_2_2
337 // used by obsolete wxDebugMsg only
338 void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
339 bool GetWantDebugOutput() const { return m_wantDebugOutput; }
340
341 // TRUE if the application wants to get debug output
342 bool m_wantDebugOutput;
343 #endif // WXWIN_COMPATIBILITY_2_2
344
345 // implementation only from now on
346 // -------------------------------
347
348 // helpers for dynamic wxApp construction
349 static void SetInitializerFunction(wxAppInitializerFunction fn)
350 { m_appInitFn = fn; }
351 static wxAppInitializerFunction GetInitializerFunction()
352 { return m_appInitFn; }
353
354 // process all events in the wxPendingEvents list
355 virtual void ProcessPendingEvents();
356
357 // access to the command line arguments
358 int argc;
359 wxChar **argv;
360
361 protected:
362 // function used for dynamic wxApp creation
363 static wxAppInitializerFunction m_appInitFn;
364
365 // application info (must be set from the user code)
366 wxString m_vendorName, // vendor name (ACME Inc)
367 m_appName, // app name
368 m_className; // class name
369
370 #if wxUSE_GUI
371 // the main top level window - may be NULL
372 wxWindow *m_topWindow;
373
374 // if TRUE, exit the main loop when the last top level window is deleted
375 bool m_exitOnFrameDelete;
376
377 // TRUE if the apps whats to use the best visual on systems where
378 // more than one are available (Sun, SGI, XFree86 4.0 ?)
379 bool m_useBestVisual;
380
381 // does any of our windows has focus?
382 bool m_isActive;
383 #endif // wxUSE_GUI
384 };
385
386 // ----------------------------------------------------------------------------
387 // now include the declaration of the real class
388 // ----------------------------------------------------------------------------
389
390 #if wxUSE_GUI
391 #if defined(__WXMSW__)
392 #include "wx/msw/app.h"
393 #elif defined(__WXMOTIF__)
394 #include "wx/motif/app.h"
395 #elif defined(__WXMGL__)
396 #include "wx/mgl/app.h"
397 #elif defined(__WXGTK__)
398 #include "wx/gtk/app.h"
399 #elif defined(__WXX11__)
400 #include "wx/x11/app.h"
401 #elif defined(__WXMAC__)
402 #include "wx/mac/app.h"
403 #elif defined(__WXPM__)
404 #include "wx/os2/app.h"
405 #elif defined(__WXSTUBS__)
406 #include "wx/stubs/app.h"
407 #endif
408 #else // !GUI
409 // can't use typedef because wxApp forward declared as a class
410 class WXDLLEXPORT wxApp : public wxAppBase
411 {
412 };
413 #endif // GUI/!GUI
414
415 // ----------------------------------------------------------------------------
416 // the global data
417 // ----------------------------------------------------------------------------
418
419 // the one and only application object - use of wxTheApp in application code
420 // is discouraged, consider using DECLARE_APP() after which you may call
421 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
422 // not wxApp)
423 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
424
425 // ----------------------------------------------------------------------------
426 // global functions
427 // ----------------------------------------------------------------------------
428
429 // event loop related functions only work in GUI programs
430 // ------------------------------------------------------
431
432 // Force an exit from main loop
433 extern void WXDLLEXPORT wxExit();
434
435 // Yield to other apps/messages
436 extern bool WXDLLEXPORT wxYield();
437
438 // Yield to other apps/messages
439 extern void WXDLLEXPORT wxWakeUpIdle();
440
441 // Post a message to the given eventhandler which will be processed during the
442 // next event loop iteration
443 inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
444 {
445 wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
446
447 #if wxUSE_GUI
448 dest->AddPendingEvent(event);
449 #else
450 dest->ProcessEvent(event);
451 #endif // wxUSE_GUI
452 }
453
454 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
455 // and call these functions instead at the program startup and termination
456 // -------------------------------------------------------------------------
457
458 #if !wxUSE_GUI
459
460 // initialize the library (may be called as many times as needed, but each
461 // call to wxInitialize() must be matched by wxUninitialize())
462 extern bool WXDLLEXPORT wxInitialize();
463
464 // clean up - the library can't be used any more after the last call to
465 // wxUninitialize()
466 extern void WXDLLEXPORT wxUninitialize();
467
468 // create an object of this class on stack to initialize/cleanup thel ibrary
469 // automatically
470 class WXDLLEXPORT wxInitializer
471 {
472 public:
473 // initialize the library
474 wxInitializer() { m_ok = wxInitialize(); }
475
476 // has the initialization been successful? (explicit test)
477 bool IsOk() const { return m_ok; }
478
479 // has the initialization been successful? (implicit test)
480 operator bool() const { return m_ok; }
481
482 // dtor only does clean up if we initialized the library properly
483 ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
484
485 private:
486 bool m_ok;
487 };
488
489 #endif // !wxUSE_GUI
490
491 // ----------------------------------------------------------------------------
492 // macros for dynamic creation of the application object
493 // ----------------------------------------------------------------------------
494
495 // Having a global instance of this class allows wxApp to be aware of the app
496 // creator function. wxApp can then call this function to create a new app
497 // object. Convoluted, but necessary.
498
499 class WXDLLEXPORT wxAppInitializer
500 {
501 public:
502 wxAppInitializer(wxAppInitializerFunction fn)
503 { wxApp::SetInitializerFunction(fn); }
504 };
505
506 // Here's a macro you can use if your compiler really, really wants main() to
507 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
508 // code if required.
509
510 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
511 #define IMPLEMENT_WXWIN_MAIN \
512 extern int wxEntry( int argc, char *argv[] ); \
513 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
514 #elif defined(__WXMAC__) && defined(__UNIX__)
515 // wxMac seems to have a specific wxEntry prototype
516 #define IMPLEMENT_WXWIN_MAIN \
517 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
518 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
519 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
520 // NT defines APIENTRY, 3.x not
521 #if !defined(WXAPIENTRY)
522 #define WXAPIENTRY WXFAR wxSTDCALL
523 #endif
524
525 #include <windows.h>
526 #include "wx/msw/winundef.h"
527
528 #define IMPLEMENT_WXWIN_MAIN \
529 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
530 HINSTANCE hPrevInstance,\
531 LPSTR m_lpCmdLine, int nCmdShow)\
532 {\
533 return wxEntry((WXHINSTANCE) hInstance,\
534 (WXHINSTANCE) hPrevInstance,\
535 m_lpCmdLine, nCmdShow);\
536 }
537 #else
538 #define IMPLEMENT_WXWIN_MAIN
539 #endif
540
541 #ifdef __WXUNIVERSAL__
542 #include "wx/univ/theme.h"
543
544 #define IMPLEMENT_WX_THEME_SUPPORT \
545 WX_USE_THEME(win32); \
546 WX_USE_THEME(gtk);
547 #else
548 #define IMPLEMENT_WX_THEME_SUPPORT
549 #endif
550
551 // define the build options object for the application which is compared to the
552 // one used for building the library on the program startup
553 #define WX_DEFINE_BUILDOPTS() \
554 const wxBuildOptions& wxGetBuildOptions() \
555 { \
556 static wxBuildOptions s_buildOptions; \
557 return s_buildOptions; \
558 }
559
560 // Use this macro if you want to define your own main() or WinMain() function
561 // and call wxEntry() from there.
562 #define IMPLEMENT_APP_NO_MAIN(appname) \
563 WX_DEFINE_BUILDOPTS() \
564 wxApp *wxCreateApp() { return new appname; } \
565 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
566 appname& wxGetApp() { return *(appname *)wxTheApp; }
567
568 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
569 // wxUniversal builds
570 #define IMPLEMENT_APP_NO_THEMES(appname) \
571 IMPLEMENT_APP_NO_MAIN(appname) \
572 IMPLEMENT_WXWIN_MAIN
573
574 // Use this macro exactly once, the argument is the name of the wxApp-derived
575 // class which is the class of your application.
576 #define IMPLEMENT_APP(appname) \
577 IMPLEMENT_APP_NO_THEMES(appname) \
578 IMPLEMENT_WX_THEME_SUPPORT
579
580 // this macro can be used multiple times and just allows you to use wxGetApp()
581 // function
582 #define DECLARE_APP(appname) extern appname& wxGetApp();
583
584 #endif
585 // _WX_APP_H_BASE_