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use consistent names (Graphic vs. Graphics)
[wxWidgets.git] / include / wx / mac / carbon / icon.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: icon.h
3 // Purpose: wxIcon class
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 1998-01-01
7 // RCS-ID: $Id$
8 // Copyright: (c) Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_ICON_H_
13 #define _WX_ICON_H_
14
15 #include "wx/bitmap.h"
16
17 // Icon
18 class WXDLLEXPORT wxIcon: public wxGDIObject
19 {
20 public:
21 wxIcon();
22
23 wxIcon(const char **data);
24 wxIcon(char **data);
25 wxIcon(const char bits[], int width , int height );
26 wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
27 int desiredWidth = -1, int desiredHeight = -1);
28 wxIcon(const wxIconLocation& loc)
29 {
30 LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
31 }
32 virtual ~wxIcon();
33
34 bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
35 int desiredWidth /* = -1 */ , int desiredHeight = -1);
36 bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
37 { return LoadFile( name , flags , -1 , -1 ) ; }
38
39 bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
40 bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
41
42 // create from bitmap (which should have a mask unless it's monochrome):
43 // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
44 // ctors, assignment operators...), but it's ok to have such function
45 void CopyFromBitmap(const wxBitmap& bmp);
46
47 bool Ok() const { return IsOk(); }
48 bool IsOk() const;
49 int GetWidth() const;
50 int GetHeight() const;
51 int GetDepth() const;
52 void SetWidth(int w);
53 void SetHeight(int h);
54 void SetDepth(int d);
55 void SetOk(bool isOk);
56
57 WXHICON GetHICON() const ;
58
59 DECLARE_DYNAMIC_CLASS(wxIcon)
60 };
61
62 /*
63 class WXDLLEXPORT wxICONFileHandler: public wxBitmapHandler
64 {
65 DECLARE_DYNAMIC_CLASS(wxICONFileHandler)
66 public:
67 inline wxICONFileHandler()
68 {
69 m_name = "ICO icon file";
70 m_extension = "ico";
71 m_type = wxBITMAP_TYPE_ICO;
72 };
73
74 virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
75 int desiredWidth = -1, int desiredHeight = -1);
76 };
77 */
78
79 class WXDLLEXPORT wxICONResourceHandler: public wxBitmapHandler
80 {
81 DECLARE_DYNAMIC_CLASS(wxICONResourceHandler)
82 public:
83 inline wxICONResourceHandler()
84 {
85 SetName(wxT("ICON resource"));
86 SetExtension(wxEmptyString);
87 SetType(wxBITMAP_TYPE_ICON_RESOURCE);
88 };
89
90 virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
91 int desiredWidth = -1, int desiredHeight = -1);
92
93 };
94
95 #endif
96 // _WX_ICON_H_