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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
33
34 #ifndef WX_PRECOMP
35 #include "wx/panel.h"
36 #include "wx/settings.h"
37 #include "wx/app.h"
38 #include "wx/dcclient.h"
39 #include "wx/dcscreen.h"
40 #include "wx/toolbar.h"
41 #include "wx/mdi.h"
42 #include "wx/image.h"
43 #endif
44
45 WX_CHECK_BUILD_OPTIONS("wxAUI")
46
47 #include "wx/arrimpl.cpp"
48 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
49 WX_DEFINE_OBJARRAY(wxAuiRectArray)
50 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
51 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
52 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
53 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
54
55 wxAuiPaneInfo wxAuiNullPaneInfo;
56 wxAuiDockInfo wxAuiNullDockInfo;
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
62 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
63
64 #ifdef __WXMAC__
65 // a few defines to avoid nameclashes
66 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #define __AIFF__
68 #include "wx/osx/private.h"
69 #endif
70
71 #ifdef __WXMSW__
72 #include "wx/msw/wrapwin.h"
73 #include "wx/msw/private.h"
74 #include "wx/msw/dc.h"
75 #endif
76
77 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
78 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
79
80
81
82 const int auiToolBarLayer = 10;
83
84 #ifndef __WXGTK20__
85
86
87 class wxPseudoTransparentFrame : public wxFrame
88 {
89 public:
90 wxPseudoTransparentFrame(wxWindow* parent = NULL,
91 wxWindowID id = wxID_ANY,
92 const wxString& title = wxEmptyString,
93 const wxPoint& pos = wxDefaultPosition,
94 const wxSize& size = wxDefaultSize,
95 long style = wxDEFAULT_FRAME_STYLE,
96 const wxString &name = wxT("frame"))
97 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
98 {
99 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
100 m_Amount=0;
101 m_MaxWidth=0;
102 m_MaxHeight=0;
103 m_lastWidth=0;
104 m_lastHeight=0;
105 #ifdef __WXGTK__
106 m_CanSetShape = false; // have to wait for window create event on GTK
107 #else
108 m_CanSetShape = true;
109 #endif
110 m_Region = wxRegion(0, 0, 0, 0);
111 SetTransparent(0);
112 }
113
114 virtual bool SetTransparent(wxByte alpha)
115 {
116 if (m_CanSetShape)
117 {
118 int w=100; // some defaults
119 int h=100;
120 GetClientSize(&w, &h);
121
122 m_MaxWidth = w;
123 m_MaxHeight = h;
124 m_Amount = alpha;
125 m_Region.Clear();
126 // m_Region.Union(0, 0, 1, m_MaxWidth);
127 if (m_Amount)
128 {
129 for (int y=0; y<m_MaxHeight; y++)
130 {
131 // Reverse the order of the bottom 4 bits
132 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
133 if ((j*16+8)<m_Amount)
134 m_Region.Union(0, y, m_MaxWidth, 1);
135 }
136 }
137 SetShape(m_Region);
138 Refresh();
139 }
140 return true;
141 }
142
143 void OnPaint(wxPaintEvent& WXUNUSED(event))
144 {
145 wxPaintDC dc(this);
146
147 if (m_Region.IsEmpty())
148 return;
149
150 #ifdef __WXMAC__
151 dc.SetBrush(wxColour(128, 192, 255));
152 #else
153 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
154 #endif
155 dc.SetPen(*wxTRANSPARENT_PEN);
156
157 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
158
159 while (upd)
160 {
161 wxRect rect(upd.GetRect());
162 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
163
164 ++upd;
165 }
166 }
167
168 #ifdef __WXGTK__
169 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
170 {
171 m_CanSetShape=true;
172 SetTransparent(0);
173 }
174 #endif
175
176 void OnSize(wxSizeEvent& event)
177 {
178 // We sometimes get surplus size events
179 if ((event.GetSize().GetWidth() == m_lastWidth) &&
180 (event.GetSize().GetHeight() == m_lastHeight))
181 {
182 event.Skip();
183 return;
184 }
185 m_lastWidth = event.GetSize().GetWidth();
186 m_lastHeight = event.GetSize().GetHeight();
187
188 SetTransparent(m_Amount);
189 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
190 event.GetSize().GetHeight());
191 SetShape(m_Region);
192 Refresh();
193 event.Skip();
194 }
195
196 private:
197 wxByte m_Amount;
198 int m_MaxWidth;
199 int m_MaxHeight;
200 bool m_CanSetShape;
201 int m_lastWidth,m_lastHeight;
202
203 wxRegion m_Region;
204
205 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
206 DECLARE_EVENT_TABLE()
207 };
208
209
210 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
211
212 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
213 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
214 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
215 #ifdef __WXGTK__
216 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
217 #endif
218 END_EVENT_TABLE()
219
220
221 #else
222 // __WXGTK20__
223
224 #include <gtk/gtk.h>
225
226 static void
227 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
228 {
229 wxSize disp = wxGetDisplaySize();
230 int amount = 128;
231 wxRegion region;
232 for (int y=0; y<disp.y; y++)
233 {
234 // Reverse the order of the bottom 4 bits
235 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
236 if ((j*16+8)<amount)
237 region.Union(0, y, disp.x, 1);
238 }
239 gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
240 }
241
242
243 class wxPseudoTransparentFrame: public wxFrame
244 {
245 public:
246 wxPseudoTransparentFrame(wxWindow* parent = NULL,
247 wxWindowID id = wxID_ANY,
248 const wxString& title = wxEmptyString,
249 const wxPoint& pos = wxDefaultPosition,
250 const wxSize& size = wxDefaultSize,
251 long style = wxDEFAULT_FRAME_STYLE,
252 const wxString &name = wxT("frame"))
253 {
254 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
255 return;
256
257 m_title = title;
258
259 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
260 g_object_ref(m_widget);
261
262 if (parent) parent->AddChild(this);
263
264 g_signal_connect( m_widget, "realize",
265 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
266
267 GdkColor col;
268 col.red = 128 * 256;
269 col.green = 192 * 256;
270 col.blue = 255 * 256;
271 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
272 }
273
274 bool SetTransparent(wxByte WXUNUSED(alpha))
275 {
276 return true;
277 }
278
279 private:
280 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
281 };
282
283 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
284
285 #endif
286 // __WXGTK20__
287
288
289
290 // -- static utility functions --
291
292 static wxBitmap wxPaneCreateStippleBitmap()
293 {
294 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
295 wxImage img(2,2,data,true);
296 return wxBitmap(img);
297 }
298
299 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
300 {
301 wxBitmap stipple = wxPaneCreateStippleBitmap();
302 wxBrush brush(stipple);
303 dc.SetBrush(brush);
304 #ifdef __WXMSW__
305 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
306 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
307 #else
308 dc.SetPen(*wxTRANSPARENT_PEN);
309
310 dc.SetLogicalFunction(wxXOR);
311 dc.DrawRectangle(rect);
312 #endif
313 }
314
315
316
317 // CopyDocksAndPanes() - this utility function creates copies of
318 // the dock and pane info. wxAuiDockInfo's usually contain pointers
319 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
320 // reconstruct that relationship in the new dock info and pane info arrays
321
322 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
323 wxAuiPaneInfoArray& dest_panes,
324 const wxAuiDockInfoArray& src_docks,
325 const wxAuiPaneInfoArray& src_panes)
326 {
327 dest_docks = src_docks;
328 dest_panes = src_panes;
329 int i, j, k, dock_count, pc1, pc2;
330 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
331 {
332 wxAuiDockInfo& dock = dest_docks.Item(i);
333 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
334 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
335 if (dock.panes.Item(j) == &src_panes.Item(k))
336 dock.panes.Item(j) = &dest_panes.Item(k);
337 }
338 }
339
340 // GetMaxLayer() is an internal function which returns
341 // the highest layer inside the specified dock
342 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
343 int dock_direction)
344 {
345 int i, dock_count, max_layer = 0;
346 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
347 {
348 wxAuiDockInfo& dock = docks.Item(i);
349 if (dock.dock_direction == dock_direction &&
350 dock.dock_layer > max_layer && !dock.fixed)
351 max_layer = dock.dock_layer;
352 }
353 return max_layer;
354 }
355
356
357 // GetMaxRow() is an internal function which returns
358 // the highest layer inside the specified dock
359 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
360 {
361 int i, pane_count, max_row = 0;
362 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
363 {
364 wxAuiPaneInfo& pane = panes.Item(i);
365 if (pane.dock_direction == direction &&
366 pane.dock_layer == layer &&
367 pane.dock_row > max_row)
368 max_row = pane.dock_row;
369 }
370 return max_row;
371 }
372
373
374
375 // DoInsertDockLayer() is an internal function that inserts a new dock
376 // layer by incrementing all existing dock layer values by one
377 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
378 int dock_direction,
379 int dock_layer)
380 {
381 int i, pane_count;
382 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
383 {
384 wxAuiPaneInfo& pane = panes.Item(i);
385 if (!pane.IsFloating() &&
386 pane.dock_direction == dock_direction &&
387 pane.dock_layer >= dock_layer)
388 pane.dock_layer++;
389 }
390 }
391
392 // DoInsertDockLayer() is an internal function that inserts a new dock
393 // row by incrementing all existing dock row values by one
394 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
395 int dock_direction,
396 int dock_layer,
397 int dock_row)
398 {
399 int i, pane_count;
400 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
401 {
402 wxAuiPaneInfo& pane = panes.Item(i);
403 if (!pane.IsFloating() &&
404 pane.dock_direction == dock_direction &&
405 pane.dock_layer == dock_layer &&
406 pane.dock_row >= dock_row)
407 pane.dock_row++;
408 }
409 }
410
411 // DoInsertDockLayer() is an internal function that inserts a space for
412 // another dock pane by incrementing all existing dock row values by one
413 static void DoInsertPane(wxAuiPaneInfoArray& panes,
414 int dock_direction,
415 int dock_layer,
416 int dock_row,
417 int dock_pos)
418 {
419 int i, pane_count;
420 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
421 {
422 wxAuiPaneInfo& pane = panes.Item(i);
423 if (!pane.IsFloating() &&
424 pane.dock_direction == dock_direction &&
425 pane.dock_layer == dock_layer &&
426 pane.dock_row == dock_row &&
427 pane.dock_pos >= dock_pos)
428 pane.dock_pos++;
429 }
430 }
431
432 // FindDocks() is an internal function that returns a list of docks which meet
433 // the specified conditions in the parameters and returns a sorted array
434 // (sorted by layer and then row)
435 static void FindDocks(wxAuiDockInfoArray& docks,
436 int dock_direction,
437 int dock_layer,
438 int dock_row,
439 wxAuiDockInfoPtrArray& arr)
440 {
441 int begin_layer = dock_layer;
442 int end_layer = dock_layer;
443 int begin_row = dock_row;
444 int end_row = dock_row;
445 int dock_count = docks.GetCount();
446 int layer, row, i, max_row = 0, max_layer = 0;
447
448 // discover the maximum dock layer and the max row
449 for (i = 0; i < dock_count; ++i)
450 {
451 max_row = wxMax(max_row, docks.Item(i).dock_row);
452 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
453 }
454
455 // if no dock layer was specified, search all dock layers
456 if (dock_layer == -1)
457 {
458 begin_layer = 0;
459 end_layer = max_layer;
460 }
461
462 // if no dock row was specified, search all dock row
463 if (dock_row == -1)
464 {
465 begin_row = 0;
466 end_row = max_row;
467 }
468
469 arr.Clear();
470
471 for (layer = begin_layer; layer <= end_layer; ++layer)
472 for (row = begin_row; row <= end_row; ++row)
473 for (i = 0; i < dock_count; ++i)
474 {
475 wxAuiDockInfo& d = docks.Item(i);
476 if (dock_direction == -1 || dock_direction == d.dock_direction)
477 {
478 if (d.dock_layer == layer && d.dock_row == row)
479 arr.Add(&d);
480 }
481 }
482 }
483
484 // FindPaneInDock() looks up a specified window pointer inside a dock.
485 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
486 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
487 {
488 int i, count = dock.panes.GetCount();
489 for (i = 0; i < count; ++i)
490 {
491 wxAuiPaneInfo* p = dock.panes.Item(i);
492 if (p->window == window)
493 return p;
494 }
495 return NULL;
496 }
497
498 // RemovePaneFromDocks() removes a pane window from all docks
499 // with a possible exception specified by parameter "ex_cept"
500 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
501 wxAuiPaneInfo& pane,
502 wxAuiDockInfo* ex_cept = NULL )
503 {
504 int i, dock_count;
505 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
506 {
507 wxAuiDockInfo& d = docks.Item(i);
508 if (&d == ex_cept)
509 continue;
510 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
511 if (pi)
512 d.panes.Remove(pi);
513 }
514 }
515
516 /*
517 // This function works fine, and may be used in the future
518
519 // RenumberDockRows() takes a dock and assigns sequential numbers
520 // to existing rows. Basically it takes out the gaps; so if a
521 // dock has rows with numbers 0,2,5, they will become 0,1,2
522 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
523 {
524 int i, dock_count;
525 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
526 {
527 wxAuiDockInfo& dock = *docks.Item(i);
528 dock.dock_row = i;
529
530 int j, pane_count;
531 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
532 dock.panes.Item(j)->dock_row = i;
533 }
534 }
535 */
536
537
538 // SetActivePane() sets the active pane, as well as cycles through
539 // every other pane and makes sure that all others' active flags
540 // are turned off
541 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
542 {
543 int i, pane_count;
544 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
545 {
546 wxAuiPaneInfo& pane = panes.Item(i);
547 pane.state &= ~wxAuiPaneInfo::optionActive;
548 if (pane.window == active_pane)
549 pane.state |= wxAuiPaneInfo::optionActive;
550 }
551 }
552
553
554 // this function is used to sort panes by dock position
555 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
556 {
557 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
558 }
559
560
561 // -- wxAuiManager class implementation --
562
563
564 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
565 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
566 EVT_AUI_RENDER(wxAuiManager::OnRender)
567 EVT_PAINT(wxAuiManager::OnPaint)
568 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
569 EVT_SIZE(wxAuiManager::OnSize)
570 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
571 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
572 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
573 EVT_MOTION(wxAuiManager::OnMotion)
574 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
575 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
576 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
577 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
578 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
579 END_EVENT_TABLE()
580
581
582 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
583 {
584 m_action = actionNone;
585 m_last_mouse_move = wxPoint();
586 m_hover_button = NULL;
587 m_art = new wxAuiDefaultDockArt;
588 m_hint_wnd = NULL;
589 m_flags = flags;
590 m_skipping = false;
591 m_has_maximized = false;
592 m_frame = NULL;
593 m_dock_constraint_x = 0.3;
594 m_dock_constraint_y = 0.3;
595 m_reserved = NULL;
596
597 if (managed_wnd)
598 {
599 SetManagedWindow(managed_wnd);
600 }
601 }
602
603 wxAuiManager::~wxAuiManager()
604 {
605 // NOTE: It's possible that the windows have already been destroyed by the
606 // time this dtor is called, so this loop can result in memory access via
607 // invalid pointers, resulting in a crash. So it will be disabled while
608 // waiting for a better solution.
609 #if 0
610 for ( size_t i = 0; i < m_panes.size(); i++ )
611 {
612 wxAuiPaneInfo& pinfo = m_panes[i];
613 if (pinfo.window && !pinfo.window->GetParent())
614 delete pinfo.window;
615 }
616 #endif
617
618 delete m_art;
619 }
620
621 // creates a floating frame for the windows
622 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
623 const wxAuiPaneInfo& pane_info)
624 {
625 return new wxAuiFloatingFrame(parent, this, pane_info);
626 }
627
628 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
629 {
630 // if a key modifier is pressed while dragging the frame,
631 // don't dock the window
632 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
633 }
634
635 // GetPane() looks up a wxAuiPaneInfo structure based
636 // on the supplied window pointer. Upon failure, GetPane()
637 // returns an empty wxAuiPaneInfo, a condition which can be checked
638 // by calling wxAuiPaneInfo::IsOk().
639 //
640 // The pane info's structure may then be modified. Once a pane's
641 // info is modified, wxAuiManager::Update() must be called to
642 // realize the changes in the UI.
643
644 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
645 {
646 int i, pane_count;
647 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
648 {
649 wxAuiPaneInfo& p = m_panes.Item(i);
650 if (p.window == window)
651 return p;
652 }
653 return wxAuiNullPaneInfo;
654 }
655
656 // this version of GetPane() looks up a pane based on a
657 // 'pane name', see above comment for more info
658 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
659 {
660 int i, pane_count;
661 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
662 {
663 wxAuiPaneInfo& p = m_panes.Item(i);
664 if (p.name == name)
665 return p;
666 }
667 return wxAuiNullPaneInfo;
668 }
669
670 // GetAllPanes() returns a reference to all the pane info structures
671 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
672 {
673 return m_panes;
674 }
675
676 // HitTest() is an internal function which determines
677 // which UI item the specified coordinates are over
678 // (x,y) specify a position in client coordinates
679 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
680 {
681 wxAuiDockUIPart* result = NULL;
682
683 int i, part_count;
684 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
685 {
686 wxAuiDockUIPart* item = &m_uiparts.Item(i);
687
688 // we are not interested in typeDock, because this space
689 // isn't used to draw anything, just for measurements;
690 // besides, the entire dock area is covered with other
691 // rectangles, which we are interested in.
692 if (item->type == wxAuiDockUIPart::typeDock)
693 continue;
694
695 // if we already have a hit on a more specific item, we are not
696 // interested in a pane hit. If, however, we don't already have
697 // a hit, returning a pane hit is necessary for some operations
698 if ((item->type == wxAuiDockUIPart::typePane ||
699 item->type == wxAuiDockUIPart::typePaneBorder) && result)
700 continue;
701
702 // if the point is inside the rectangle, we have a hit
703 if (item->rect.Contains(x,y))
704 result = item;
705 }
706
707 return result;
708 }
709
710
711 // SetFlags() and GetFlags() allow the owner to set various
712 // options which are global to wxAuiManager
713 void wxAuiManager::SetFlags(unsigned int flags)
714 {
715 // find out if we have to call UpdateHintWindowConfig()
716 bool update_hint_wnd = false;
717 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
718 wxAUI_MGR_VENETIAN_BLINDS_HINT |
719 wxAUI_MGR_RECTANGLE_HINT;
720 if ((flags & hint_mask) != (m_flags & hint_mask))
721 update_hint_wnd = true;
722
723
724 // set the new flags
725 m_flags = flags;
726
727 if (update_hint_wnd)
728 {
729 UpdateHintWindowConfig();
730 }
731 }
732
733 unsigned int wxAuiManager::GetFlags() const
734 {
735 return m_flags;
736 }
737
738
739 // don't use these anymore as they are deprecated
740 // use Set/GetManagedFrame() instead
741 void wxAuiManager::SetFrame(wxFrame* frame)
742 {
743 SetManagedWindow((wxWindow*)frame);
744 }
745
746 wxFrame* wxAuiManager::GetFrame() const
747 {
748 return (wxFrame*)m_frame;
749 }
750
751
752 // this function will return the aui manager for a given
753 // window. The |window| parameter should be any child window
754 // or grand-child window (and so on) of the frame/window
755 // managed by wxAuiManager. The |window| parameter does not
756 // need to be managed by the manager itself.
757 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
758 {
759 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
760 evt.SetManager(NULL);
761 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
762 if (!window->ProcessEvent(evt))
763 return NULL;
764
765 return evt.GetManager();
766 }
767
768
769 void wxAuiManager::UpdateHintWindowConfig()
770 {
771 // find out if the the system can do transparent frames
772 bool can_do_transparent = false;
773
774 wxWindow* w = m_frame;
775 while (w)
776 {
777 if (w->IsKindOf(CLASSINFO(wxFrame)))
778 {
779 wxFrame* f = static_cast<wxFrame*>(w);
780 can_do_transparent = f->CanSetTransparent();
781
782 break;
783 }
784
785 w = w->GetParent();
786 }
787
788 // if there is an existing hint window, delete it
789 if (m_hint_wnd)
790 {
791 m_hint_wnd->Destroy();
792 m_hint_wnd = NULL;
793 }
794
795 m_hint_fademax = 50;
796 m_hint_wnd = NULL;
797
798 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
799 {
800 // Make a window to use for a transparent hint
801 #if defined(__WXMSW__) || defined(__WXGTK__)
802 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
803 wxDefaultPosition, wxSize(1,1),
804 wxFRAME_TOOL_WINDOW |
805 wxFRAME_FLOAT_ON_PARENT |
806 wxFRAME_NO_TASKBAR |
807 wxNO_BORDER);
808
809 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
810 #elif defined(__WXMAC__)
811 // Using a miniframe with float and tool styles keeps the parent
812 // frame activated and highlighted as such...
813 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
814 wxDefaultPosition, wxSize(1,1),
815 wxFRAME_FLOAT_ON_PARENT
816 | wxFRAME_TOOL_WINDOW );
817
818 // Can't set the bg colour of a Frame in wxMac
819 wxPanel* p = new wxPanel(m_hint_wnd);
820
821 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
822 // color that is really hard to see, especially transparent.
823 // Until a better system color is decided upon we'll just use
824 // blue.
825 p->SetBackgroundColour(*wxBLUE);
826 #endif
827
828 }
829 else
830 {
831 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
832 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
833 {
834 // system can't support transparent fade, or the venetian
835 // blinds effect was explicitly requested
836 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
837 wxID_ANY,
838 wxEmptyString,
839 wxDefaultPosition,
840 wxSize(1,1),
841 wxFRAME_TOOL_WINDOW |
842 wxFRAME_FLOAT_ON_PARENT |
843 wxFRAME_NO_TASKBAR |
844 wxNO_BORDER);
845 m_hint_fademax = 128;
846 }
847 }
848 }
849
850
851 // SetManagedWindow() is usually called once when the frame
852 // manager class is being initialized. "frame" specifies
853 // the frame which should be managed by the frame mananger
854 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
855 {
856 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
857
858 m_frame = wnd;
859 m_frame->PushEventHandler(this);
860
861 #if wxUSE_MDI
862 // if the owner is going to manage an MDI parent frame,
863 // we need to add the MDI client window as the default
864 // center pane
865
866 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
867 {
868 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
869 wxWindow* client_window = mdi_frame->GetClientWindow();
870
871 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
872
873 AddPane(client_window,
874 wxAuiPaneInfo().Name(wxT("mdiclient")).
875 CenterPane().PaneBorder(false));
876 }
877 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
878 {
879 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
880 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
881 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
882
883 AddPane(client_window,
884 wxAuiPaneInfo().Name(wxT("mdiclient")).
885 CenterPane().PaneBorder(false));
886 }
887
888 #endif
889
890 UpdateHintWindowConfig();
891 }
892
893
894 // UnInit() must be called, usually in the destructor
895 // of the frame class. If it is not called, usually this
896 // will result in a crash upon program exit
897 void wxAuiManager::UnInit()
898 {
899 if (m_frame)
900 {
901 m_frame->RemoveEventHandler(this);
902 }
903 }
904
905 // GetManagedWindow() returns the window pointer being managed
906 wxWindow* wxAuiManager::GetManagedWindow() const
907 {
908 return m_frame;
909 }
910
911 wxAuiDockArt* wxAuiManager::GetArtProvider() const
912 {
913 return m_art;
914 }
915
916 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
917 {
918 // first, give the owner frame a chance to override
919 if (m_frame)
920 {
921 if (m_frame->ProcessEvent(event))
922 return;
923 }
924
925 ProcessEvent(event);
926 }
927
928 // SetArtProvider() instructs wxAuiManager to use the
929 // specified art provider for all drawing calls. This allows
930 // plugable look-and-feel features. The pointer that is
931 // passed to this method subsequently belongs to wxAuiManager,
932 // and is deleted in the frame manager destructor
933 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
934 {
935 // delete the last art provider, if any
936 delete m_art;
937
938 // assign the new art provider
939 m_art = art_provider;
940 }
941
942
943 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
944 {
945 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
946
947 // check if the pane has a valid window
948 if (!window)
949 return false;
950
951 // check if the window is already managed by us
952 if (GetPane(pane_info.window).IsOk())
953 return false;
954
955 // check if the pane name already exists, this could reveal a
956 // bug in the library user's application
957 bool already_exists = false;
958 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
959 {
960 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
961 already_exists = true;
962 }
963
964 // if the new pane is docked then we should undo maximize
965 if (pane_info.IsDocked())
966 RestoreMaximizedPane();
967
968 m_panes.Add(pane_info);
969
970 wxAuiPaneInfo& pinfo = m_panes.Last();
971
972 // set the pane window
973 pinfo.window = window;
974
975
976 // if the pane's name identifier is blank, create a random string
977 if (pinfo.name.empty() || already_exists)
978 {
979 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
980 wxPtrToUInt(pinfo.window) & 0xffffffff,
981 (unsigned int)time(NULL),
982 #ifdef __WXWINCE__
983 (unsigned int)GetTickCount(),
984 #else
985 (unsigned int)clock(),
986 #endif
987 (unsigned long)m_panes.GetCount());
988 }
989
990 // set initial proportion (if not already set)
991 if (pinfo.dock_proportion == 0)
992 pinfo.dock_proportion = 100000;
993
994 if (pinfo.HasMaximizeButton())
995 {
996 wxAuiPaneButton button;
997 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
998 pinfo.buttons.Add(button);
999 }
1000
1001 if (pinfo.HasPinButton())
1002 {
1003 wxAuiPaneButton button;
1004 button.button_id = wxAUI_BUTTON_PIN;
1005 pinfo.buttons.Add(button);
1006 }
1007
1008 if (pinfo.HasCloseButton())
1009 {
1010 wxAuiPaneButton button;
1011 button.button_id = wxAUI_BUTTON_CLOSE;
1012 pinfo.buttons.Add(button);
1013 }
1014
1015 if (pinfo.HasGripper())
1016 {
1017 if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
1018 {
1019 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1020 // have a gripper control. The toolbar's built-in gripper
1021 // meshes better with the look and feel of the control than ours,
1022 // so turn wxAuiManager's gripper off, and the toolbar's on.
1023
1024 wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
1025 pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
1026 tb->SetGripperVisible(true);
1027 }
1028 }
1029
1030
1031 if (pinfo.best_size == wxDefaultSize &&
1032 pinfo.window)
1033 {
1034 pinfo.best_size = pinfo.window->GetClientSize();
1035
1036 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1037 {
1038 // GetClientSize() doesn't get the best size for
1039 // a toolbar under some newer versions of wxWidgets,
1040 // so use GetBestSize()
1041 pinfo.best_size = pinfo.window->GetBestSize();
1042
1043 // for some reason, wxToolBar::GetBestSize() is returning
1044 // a size that is a pixel shy of the correct amount.
1045 // I believe this to be the correct action, until
1046 // wxToolBar::GetBestSize() is fixed. Is this assumption
1047 // correct?
1048 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1049 // pinfo.best_size.y++;
1050 }
1051
1052 if (pinfo.min_size != wxDefaultSize)
1053 {
1054 if (pinfo.best_size.x < pinfo.min_size.x)
1055 pinfo.best_size.x = pinfo.min_size.x;
1056 if (pinfo.best_size.y < pinfo.min_size.y)
1057 pinfo.best_size.y = pinfo.min_size.y;
1058 }
1059 }
1060
1061
1062
1063 return true;
1064 }
1065
1066 bool wxAuiManager::AddPane(wxWindow* window,
1067 int direction,
1068 const wxString& caption)
1069 {
1070 wxAuiPaneInfo pinfo;
1071 pinfo.Caption(caption);
1072 switch (direction)
1073 {
1074 case wxTOP: pinfo.Top(); break;
1075 case wxBOTTOM: pinfo.Bottom(); break;
1076 case wxLEFT: pinfo.Left(); break;
1077 case wxRIGHT: pinfo.Right(); break;
1078 case wxCENTER: pinfo.CenterPane(); break;
1079 }
1080 return AddPane(window, pinfo);
1081 }
1082
1083 bool wxAuiManager::AddPane(wxWindow* window,
1084 const wxAuiPaneInfo& pane_info,
1085 const wxPoint& drop_pos)
1086 {
1087 if (!AddPane(window, pane_info))
1088 return false;
1089
1090 wxAuiPaneInfo& pane = GetPane(window);
1091
1092 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
1093
1094 return true;
1095 }
1096
1097 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
1098 int insert_level)
1099 {
1100 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1101
1102 // shift the panes around, depending on the insert level
1103 switch (insert_level)
1104 {
1105 case wxAUI_INSERT_PANE:
1106 DoInsertPane(m_panes,
1107 pane_info.dock_direction,
1108 pane_info.dock_layer,
1109 pane_info.dock_row,
1110 pane_info.dock_pos);
1111 break;
1112 case wxAUI_INSERT_ROW:
1113 DoInsertDockRow(m_panes,
1114 pane_info.dock_direction,
1115 pane_info.dock_layer,
1116 pane_info.dock_row);
1117 break;
1118 case wxAUI_INSERT_DOCK:
1119 DoInsertDockLayer(m_panes,
1120 pane_info.dock_direction,
1121 pane_info.dock_layer);
1122 break;
1123 }
1124
1125 // if the window already exists, we are basically just moving/inserting the
1126 // existing window. If it doesn't exist, we need to add it and insert it
1127 wxAuiPaneInfo& existing_pane = GetPane(window);
1128 if (!existing_pane.IsOk())
1129 {
1130 return AddPane(window, pane_info);
1131 }
1132 else
1133 {
1134 if (pane_info.IsFloating())
1135 {
1136 existing_pane.Float();
1137 if (pane_info.floating_pos != wxDefaultPosition)
1138 existing_pane.FloatingPosition(pane_info.floating_pos);
1139 if (pane_info.floating_size != wxDefaultSize)
1140 existing_pane.FloatingSize(pane_info.floating_size);
1141 }
1142 else
1143 {
1144 // if the new pane is docked then we should undo maximize
1145 RestoreMaximizedPane();
1146
1147 existing_pane.Direction(pane_info.dock_direction);
1148 existing_pane.Layer(pane_info.dock_layer);
1149 existing_pane.Row(pane_info.dock_row);
1150 existing_pane.Position(pane_info.dock_pos);
1151 }
1152 }
1153
1154 return true;
1155 }
1156
1157
1158 // DetachPane() removes a pane from the frame manager. This
1159 // method will not destroy the window that is removed.
1160 bool wxAuiManager::DetachPane(wxWindow* window)
1161 {
1162 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1163
1164 int i, count;
1165 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1166 {
1167 wxAuiPaneInfo& p = m_panes.Item(i);
1168 if (p.window == window)
1169 {
1170 if (p.frame)
1171 {
1172 // we have a floating frame which is being detached. We need to
1173 // reparent it to m_frame and destroy the floating frame
1174
1175 // reduce flicker
1176 p.window->SetSize(1,1);
1177
1178 if (p.frame->IsShown())
1179 p.frame->Show(false);
1180
1181 // reparent to m_frame and destroy the pane
1182 if (m_action_window == p.frame)
1183 {
1184 m_action_window = NULL;
1185 }
1186
1187 p.window->Reparent(m_frame);
1188 p.frame->SetSizer(NULL);
1189 p.frame->Destroy();
1190 p.frame = NULL;
1191 }
1192
1193 // make sure there are no references to this pane in our uiparts,
1194 // just in case the caller doesn't call Update() immediately after
1195 // the DetachPane() call. This prevets obscure crashes which would
1196 // happen at window repaint if the caller forgets to call Update()
1197 int pi, part_count;
1198 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1199 {
1200 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1201 if (part.pane == &p)
1202 {
1203 m_uiparts.RemoveAt(pi);
1204 part_count--;
1205 pi--;
1206 continue;
1207 }
1208 }
1209
1210 m_panes.RemoveAt(i);
1211 return true;
1212 }
1213 }
1214 return false;
1215 }
1216
1217 // ClosePane() destroys or hides the pane depending on its flags
1218 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1219 {
1220 // if we were maximized, restore
1221 if (pane_info.IsMaximized())
1222 {
1223 RestorePane(pane_info);
1224 }
1225
1226 // first, hide the window
1227 if (pane_info.window && pane_info.window->IsShown())
1228 {
1229 pane_info.window->Show(false);
1230 }
1231
1232 // make sure that we are the parent of this window
1233 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1234 {
1235 pane_info.window->Reparent(m_frame);
1236 }
1237
1238 // if we have a frame, destroy it
1239 if (pane_info.frame)
1240 {
1241 pane_info.frame->Destroy();
1242 pane_info.frame = NULL;
1243 }
1244
1245 // now we need to either destroy or hide the pane
1246 if (pane_info.IsDestroyOnClose())
1247 {
1248 wxWindow * window = pane_info.window;
1249 DetachPane(window);
1250 if (window)
1251 {
1252 window->Destroy();
1253 }
1254 }
1255 else
1256 {
1257 pane_info.Hide();
1258 }
1259 }
1260
1261 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1262 {
1263 int i, pane_count;
1264
1265 // un-maximize and hide all other panes
1266 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1267 {
1268 wxAuiPaneInfo& p = m_panes.Item(i);
1269 if (!p.IsToolbar())
1270 {
1271 p.Restore();
1272
1273 // save hidden state
1274 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1275 p.HasFlag(wxAuiPaneInfo::optionHidden));
1276
1277 // hide the pane, because only the newly
1278 // maximized pane should show
1279 p.Hide();
1280 }
1281 }
1282
1283 // mark ourselves maximized
1284 pane_info.Maximize();
1285 pane_info.Show();
1286 m_has_maximized = true;
1287
1288 // last, show the window
1289 if (pane_info.window && !pane_info.window->IsShown())
1290 {
1291 pane_info.window->Show(true);
1292 }
1293 }
1294
1295 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1296 {
1297 int i, pane_count;
1298
1299 // restore all the panes
1300 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1301 {
1302 wxAuiPaneInfo& p = m_panes.Item(i);
1303 if (!p.IsToolbar())
1304 {
1305 p.SetFlag(wxAuiPaneInfo::optionHidden,
1306 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1307 }
1308 }
1309
1310 // mark ourselves non-maximized
1311 pane_info.Restore();
1312 m_has_maximized = false;
1313
1314 // last, show the window
1315 if (pane_info.window && !pane_info.window->IsShown())
1316 {
1317 pane_info.window->Show(true);
1318 }
1319 }
1320
1321 void wxAuiManager::RestoreMaximizedPane()
1322 {
1323 int i, pane_count;
1324
1325 // restore all the panes
1326 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1327 {
1328 wxAuiPaneInfo& p = m_panes.Item(i);
1329 if (p.IsMaximized())
1330 {
1331 RestorePane(p);
1332 break;
1333 }
1334 }
1335 }
1336
1337 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1338 // in the input string. This is an internal functions which is
1339 // used for saving perspectives
1340 static wxString EscapeDelimiters(const wxString& s)
1341 {
1342 wxString result;
1343 result.Alloc(s.length());
1344 const wxChar* ch = s.c_str();
1345 while (*ch)
1346 {
1347 if (*ch == wxT(';') || *ch == wxT('|'))
1348 result += wxT('\\');
1349 result += *ch;
1350 ++ch;
1351 }
1352 return result;
1353 }
1354
1355 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1356 {
1357 wxString result = wxT("name=");
1358 result += EscapeDelimiters(pane.name);
1359 result += wxT(";");
1360
1361 result += wxT("caption=");
1362 result += EscapeDelimiters(pane.caption);
1363 result += wxT(";");
1364
1365 result += wxString::Format(wxT("state=%u;"), pane.state);
1366 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1367 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1368 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1369 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1370 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1371 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1372 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1373 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1374 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1375 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1376 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1377 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1378 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1379 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1380 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1381
1382 return result;
1383 }
1384
1385 // Load a "pane" with the pane infor settings in pane_part
1386 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1387 {
1388 // replace escaped characters so we can
1389 // split up the string easily
1390 pane_part.Replace(wxT("\\|"), wxT("\a"));
1391 pane_part.Replace(wxT("\\;"), wxT("\b"));
1392
1393 while(1)
1394 {
1395 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1396 pane_part = pane_part.AfterFirst(wxT(';'));
1397 wxString val_name = val_part.BeforeFirst(wxT('='));
1398 wxString value = val_part.AfterFirst(wxT('='));
1399 val_name.MakeLower();
1400 val_name.Trim(true);
1401 val_name.Trim(false);
1402 value.Trim(true);
1403 value.Trim(false);
1404
1405 if (val_name.empty())
1406 break;
1407
1408 if (val_name == wxT("name"))
1409 pane.name = value;
1410 else if (val_name == wxT("caption"))
1411 pane.caption = value;
1412 else if (val_name == wxT("state"))
1413 pane.state = (unsigned int)wxAtoi(value.c_str());
1414 else if (val_name == wxT("dir"))
1415 pane.dock_direction = wxAtoi(value.c_str());
1416 else if (val_name == wxT("layer"))
1417 pane.dock_layer = wxAtoi(value.c_str());
1418 else if (val_name == wxT("row"))
1419 pane.dock_row = wxAtoi(value.c_str());
1420 else if (val_name == wxT("pos"))
1421 pane.dock_pos = wxAtoi(value.c_str());
1422 else if (val_name == wxT("prop"))
1423 pane.dock_proportion = wxAtoi(value.c_str());
1424 else if (val_name == wxT("bestw"))
1425 pane.best_size.x = wxAtoi(value.c_str());
1426 else if (val_name == wxT("besth"))
1427 pane.best_size.y = wxAtoi(value.c_str());
1428 else if (val_name == wxT("minw"))
1429 pane.min_size.x = wxAtoi(value.c_str());
1430 else if (val_name == wxT("minh"))
1431 pane.min_size.y = wxAtoi(value.c_str());
1432 else if (val_name == wxT("maxw"))
1433 pane.max_size.x = wxAtoi(value.c_str());
1434 else if (val_name == wxT("maxh"))
1435 pane.max_size.y = wxAtoi(value.c_str());
1436 else if (val_name == wxT("floatx"))
1437 pane.floating_pos.x = wxAtoi(value.c_str());
1438 else if (val_name == wxT("floaty"))
1439 pane.floating_pos.y = wxAtoi(value.c_str());
1440 else if (val_name == wxT("floatw"))
1441 pane.floating_size.x = wxAtoi(value.c_str());
1442 else if (val_name == wxT("floath"))
1443 pane.floating_size.y = wxAtoi(value.c_str());
1444 else {
1445 wxFAIL_MSG(wxT("Bad Perspective String"));
1446 }
1447 }
1448
1449 // replace escaped characters so we can
1450 // split up the string easily
1451 pane.name.Replace(wxT("\a"), wxT("|"));
1452 pane.name.Replace(wxT("\b"), wxT(";"));
1453 pane.caption.Replace(wxT("\a"), wxT("|"));
1454 pane.caption.Replace(wxT("\b"), wxT(";"));
1455 pane_part.Replace(wxT("\a"), wxT("|"));
1456 pane_part.Replace(wxT("\b"), wxT(";"));
1457
1458 return;
1459 }
1460
1461
1462 // SavePerspective() saves all pane information as a single string.
1463 // This string may later be fed into LoadPerspective() to restore
1464 // all pane settings. This save and load mechanism allows an
1465 // exact pane configuration to be saved and restored at a later time
1466
1467 wxString wxAuiManager::SavePerspective()
1468 {
1469 wxString result;
1470 result.Alloc(500);
1471 result = wxT("layout2|");
1472
1473 int pane_i, pane_count = m_panes.GetCount();
1474 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1475 {
1476 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1477 result += SavePaneInfo(pane)+wxT("|");
1478 }
1479
1480 int dock_i, dock_count = m_docks.GetCount();
1481 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1482 {
1483 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1484
1485 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1486 dock.dock_direction, dock.dock_layer,
1487 dock.dock_row, dock.size);
1488 }
1489
1490 return result;
1491 }
1492
1493 // LoadPerspective() loads a layout which was saved with SavePerspective()
1494 // If the "update" flag parameter is true, the GUI will immediately be updated
1495
1496 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1497 {
1498 wxString input = layout;
1499 wxString part;
1500
1501 // check layout string version
1502 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1503 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1504 part = input.BeforeFirst(wxT('|'));
1505 input = input.AfterFirst(wxT('|'));
1506 part.Trim(true);
1507 part.Trim(false);
1508 if (part != wxT("layout2"))
1509 return false;
1510
1511 // mark all panes currently managed as docked and hidden
1512 int pane_i, pane_count = m_panes.GetCount();
1513 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1514 m_panes.Item(pane_i).Dock().Hide();
1515
1516 // clear out the dock array; this will be reconstructed
1517 m_docks.Clear();
1518
1519 // replace escaped characters so we can
1520 // split up the string easily
1521 input.Replace(wxT("\\|"), wxT("\a"));
1522 input.Replace(wxT("\\;"), wxT("\b"));
1523
1524 while (1)
1525 {
1526 wxAuiPaneInfo pane;
1527
1528 wxString pane_part = input.BeforeFirst(wxT('|'));
1529 input = input.AfterFirst(wxT('|'));
1530 pane_part.Trim(true);
1531
1532 // if the string is empty, we're done parsing
1533 if (pane_part.empty())
1534 break;
1535
1536 if (pane_part.Left(9) == wxT("dock_size"))
1537 {
1538 wxString val_name = pane_part.BeforeFirst(wxT('='));
1539 wxString value = pane_part.AfterFirst(wxT('='));
1540
1541 long dir, layer, row, size;
1542 wxString piece = val_name.AfterFirst(wxT('('));
1543 piece = piece.BeforeLast(wxT(')'));
1544 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1545 piece = piece.AfterFirst(wxT(','));
1546 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1547 piece.AfterFirst(wxT(',')).ToLong(&row);
1548 value.ToLong(&size);
1549
1550 wxAuiDockInfo dock;
1551 dock.dock_direction = dir;
1552 dock.dock_layer = layer;
1553 dock.dock_row = row;
1554 dock.size = size;
1555 m_docks.Add(dock);
1556 continue;
1557 }
1558
1559 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1560 // name so it can be called by external callers
1561 pane_part.Replace(wxT("\a"), wxT("|"));
1562 pane_part.Replace(wxT("\b"), wxT(";"));
1563
1564 LoadPaneInfo(pane_part, pane);
1565
1566 wxAuiPaneInfo& p = GetPane(pane.name);
1567 if (!p.IsOk())
1568 {
1569 // the pane window couldn't be found
1570 // in the existing layout -- skip it
1571 continue;
1572 }
1573
1574 p.SafeSet(pane);
1575 }
1576
1577 if (update)
1578 Update();
1579
1580 return true;
1581 }
1582
1583 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1584 wxArrayInt& positions,
1585 wxArrayInt& sizes)
1586 {
1587 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1588 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1589 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1590
1591 positions.Empty();
1592 sizes.Empty();
1593
1594 int offset, action_pane = -1;
1595 int pane_i, pane_count = dock.panes.GetCount();
1596
1597 // find the pane marked as our action pane
1598 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1599 {
1600 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1601
1602 if (pane.state & wxAuiPaneInfo::actionPane)
1603 {
1604 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1605 action_pane = pane_i;
1606 }
1607 }
1608
1609 // set up each panes default position, and
1610 // determine the size (width or height, depending
1611 // on the dock's orientation) of each pane
1612 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1613 {
1614 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1615 positions.Add(pane.dock_pos);
1616 int size = 0;
1617
1618 if (pane.HasBorder())
1619 size += (pane_border_size*2);
1620
1621 if (dock.IsHorizontal())
1622 {
1623 if (pane.HasGripper() && !pane.HasGripperTop())
1624 size += gripper_size;
1625 size += pane.best_size.x;
1626 }
1627 else
1628 {
1629 if (pane.HasGripper() && pane.HasGripperTop())
1630 size += gripper_size;
1631
1632 if (pane.HasCaption())
1633 size += caption_size;
1634 size += pane.best_size.y;
1635 }
1636
1637 sizes.Add(size);
1638 }
1639
1640 // if there is no action pane, just return the default
1641 // positions (as specified in pane.pane_pos)
1642 if (action_pane == -1)
1643 return;
1644
1645 offset = 0;
1646 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1647 {
1648 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1649
1650 if (amount >= 0)
1651 offset += amount;
1652 else
1653 positions[pane_i] -= -amount;
1654
1655 offset += sizes[pane_i];
1656 }
1657
1658 // if the dock mode is fixed, make sure none of the panes
1659 // overlap; we will bump panes that overlap
1660 offset = 0;
1661 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1662 {
1663 int amount = positions[pane_i] - offset;
1664 if (amount >= 0)
1665 offset += amount;
1666 else
1667 positions[pane_i] += -amount;
1668
1669 offset += sizes[pane_i];
1670 }
1671 }
1672
1673
1674 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1675 wxAuiDockInfo& dock,
1676 wxAuiPaneInfo& pane,
1677 wxAuiDockUIPartArray& uiparts,
1678 bool spacer_only)
1679 {
1680 wxAuiDockUIPart part;
1681 wxSizerItem* sizer_item;
1682
1683 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1684 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1685 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1686 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1687
1688 // find out the orientation of the item (orientation for panes
1689 // is the same as the dock's orientation)
1690 int orientation;
1691 if (dock.IsHorizontal())
1692 orientation = wxHORIZONTAL;
1693 else
1694 orientation = wxVERTICAL;
1695
1696 // this variable will store the proportion
1697 // value that the pane will receive
1698 int pane_proportion = pane.dock_proportion;
1699
1700 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1701 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1702
1703 if (pane.HasGripper())
1704 {
1705 if (pane.HasGripperTop())
1706 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1707 else
1708 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1709
1710 part.type = wxAuiDockUIPart::typeGripper;
1711 part.dock = &dock;
1712 part.pane = &pane;
1713 part.button = NULL;
1714 part.orientation = orientation;
1715 part.cont_sizer = horz_pane_sizer;
1716 part.sizer_item = sizer_item;
1717 uiparts.Add(part);
1718 }
1719
1720 if (pane.HasCaption())
1721 {
1722 // create the caption sizer
1723 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1724
1725 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1726
1727 part.type = wxAuiDockUIPart::typeCaption;
1728 part.dock = &dock;
1729 part.pane = &pane;
1730 part.button = NULL;
1731 part.orientation = orientation;
1732 part.cont_sizer = vert_pane_sizer;
1733 part.sizer_item = sizer_item;
1734 int caption_part_idx = uiparts.GetCount();
1735 uiparts.Add(part);
1736
1737 // add pane buttons to the caption
1738 int i, button_count;
1739 for (i = 0, button_count = pane.buttons.GetCount();
1740 i < button_count; ++i)
1741 {
1742 wxAuiPaneButton& button = pane.buttons.Item(i);
1743
1744 sizer_item = caption_sizer->Add(pane_button_size,
1745 caption_size,
1746 0, wxEXPAND);
1747
1748 part.type = wxAuiDockUIPart::typePaneButton;
1749 part.dock = &dock;
1750 part.pane = &pane;
1751 part.button = &button;
1752 part.orientation = orientation;
1753 part.cont_sizer = caption_sizer;
1754 part.sizer_item = sizer_item;
1755 uiparts.Add(part);
1756 }
1757
1758 // if we have buttons, add a little space to the right
1759 // of them to ease visual crowding
1760 if (button_count >= 1)
1761 {
1762 caption_sizer->Add(3,1);
1763 }
1764
1765 // add the caption sizer
1766 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1767
1768 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1769 }
1770
1771 // add the pane window itself
1772 if (spacer_only)
1773 {
1774 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1775 }
1776 else
1777 {
1778 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1779 // Don't do this because it breaks the pane size in floating windows
1780 // BIW: Right now commenting this out is causing problems with
1781 // an mdi client window as the center pane.
1782 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1783 }
1784
1785 part.type = wxAuiDockUIPart::typePane;
1786 part.dock = &dock;
1787 part.pane = &pane;
1788 part.button = NULL;
1789 part.orientation = orientation;
1790 part.cont_sizer = vert_pane_sizer;
1791 part.sizer_item = sizer_item;
1792 uiparts.Add(part);
1793
1794
1795 // determine if the pane should have a minimum size; if the pane is
1796 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1797 // if the pane.min_size is set, we must use that value as well
1798
1799 wxSize min_size = pane.min_size;
1800 if (pane.IsFixed())
1801 {
1802 if (min_size == wxDefaultSize)
1803 {
1804 min_size = pane.best_size;
1805 pane_proportion = 0;
1806 }
1807 }
1808
1809 if (min_size != wxDefaultSize)
1810 {
1811 vert_pane_sizer->SetItemMinSize(
1812 vert_pane_sizer->GetChildren().GetCount()-1,
1813 min_size.x, min_size.y);
1814 }
1815
1816
1817 // add the verticle sizer (caption, pane window) to the
1818 // horizontal sizer (gripper, verticle sizer)
1819 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1820
1821 // finally, add the pane sizer to the dock sizer
1822
1823 if (pane.HasBorder())
1824 {
1825 // allowing space for the pane's border
1826 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1827 wxEXPAND | wxALL, pane_border_size);
1828
1829 part.type = wxAuiDockUIPart::typePaneBorder;
1830 part.dock = &dock;
1831 part.pane = &pane;
1832 part.button = NULL;
1833 part.orientation = orientation;
1834 part.cont_sizer = cont;
1835 part.sizer_item = sizer_item;
1836 uiparts.Add(part);
1837 }
1838 else
1839 {
1840 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1841 }
1842 }
1843
1844 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1845 wxAuiDockInfo& dock,
1846 wxAuiDockUIPartArray& uiparts,
1847 bool spacer_only)
1848 {
1849 wxSizerItem* sizer_item;
1850 wxAuiDockUIPart part;
1851
1852 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1853 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1854
1855 // resizable bottom and right docks have a sash before them
1856 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1857 dock.dock_direction == wxAUI_DOCK_RIGHT))
1858 {
1859 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1860
1861 part.type = wxAuiDockUIPart::typeDockSizer;
1862 part.orientation = orientation;
1863 part.dock = &dock;
1864 part.pane = NULL;
1865 part.button = NULL;
1866 part.cont_sizer = cont;
1867 part.sizer_item = sizer_item;
1868 uiparts.Add(part);
1869 }
1870
1871 // create the sizer for the dock
1872 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1873
1874 // add each pane to the dock
1875 bool has_maximized_pane = false;
1876 int pane_i, pane_count = dock.panes.GetCount();
1877
1878 if (dock.fixed)
1879 {
1880 wxArrayInt pane_positions, pane_sizes;
1881
1882 // figure out the real pane positions we will
1883 // use, without modifying the each pane's pane_pos member
1884 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1885
1886 int offset = 0;
1887 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1888 {
1889 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1890 int pane_pos = pane_positions.Item(pane_i);
1891
1892 if (pane.IsMaximized())
1893 has_maximized_pane = true;
1894
1895
1896 int amount = pane_pos - offset;
1897 if (amount > 0)
1898 {
1899 if (dock.IsVertical())
1900 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1901 else
1902 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1903
1904 part.type = wxAuiDockUIPart::typeBackground;
1905 part.dock = &dock;
1906 part.pane = NULL;
1907 part.button = NULL;
1908 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1909 part.cont_sizer = dock_sizer;
1910 part.sizer_item = sizer_item;
1911 uiparts.Add(part);
1912
1913 offset += amount;
1914 }
1915
1916 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1917
1918 offset += pane_sizes.Item(pane_i);
1919 }
1920
1921 // at the end add a very small stretchable background area
1922 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1923
1924 part.type = wxAuiDockUIPart::typeBackground;
1925 part.dock = &dock;
1926 part.pane = NULL;
1927 part.button = NULL;
1928 part.orientation = orientation;
1929 part.cont_sizer = dock_sizer;
1930 part.sizer_item = sizer_item;
1931 uiparts.Add(part);
1932 }
1933 else
1934 {
1935 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1936 {
1937 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1938
1939 if (pane.IsMaximized())
1940 has_maximized_pane = true;
1941
1942 // if this is not the first pane being added,
1943 // we need to add a pane sizer
1944 if (!m_has_maximized && pane_i > 0)
1945 {
1946 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1947
1948 part.type = wxAuiDockUIPart::typePaneSizer;
1949 part.dock = &dock;
1950 part.pane = dock.panes.Item(pane_i-1);
1951 part.button = NULL;
1952 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1953 part.cont_sizer = dock_sizer;
1954 part.sizer_item = sizer_item;
1955 uiparts.Add(part);
1956 }
1957
1958 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1959 }
1960 }
1961
1962 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1963 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1964 else
1965 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1966
1967 part.type = wxAuiDockUIPart::typeDock;
1968 part.dock = &dock;
1969 part.pane = NULL;
1970 part.button = NULL;
1971 part.orientation = orientation;
1972 part.cont_sizer = cont;
1973 part.sizer_item = sizer_item;
1974 uiparts.Add(part);
1975
1976 if (dock.IsHorizontal())
1977 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1978 else
1979 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1980
1981 // top and left docks have a sash after them
1982 if (!m_has_maximized &&
1983 !dock.fixed &&
1984 (dock.dock_direction == wxAUI_DOCK_TOP ||
1985 dock.dock_direction == wxAUI_DOCK_LEFT))
1986 {
1987 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1988
1989 part.type = wxAuiDockUIPart::typeDockSizer;
1990 part.dock = &dock;
1991 part.pane = NULL;
1992 part.button = NULL;
1993 part.orientation = orientation;
1994 part.cont_sizer = cont;
1995 part.sizer_item = sizer_item;
1996 uiparts.Add(part);
1997 }
1998 }
1999
2000 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
2001 wxAuiDockInfoArray& docks,
2002 wxAuiDockUIPartArray& uiparts,
2003 bool spacer_only)
2004 {
2005 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
2006
2007 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
2008 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
2009 wxSize cli_size = m_frame->GetClientSize();
2010 int i, dock_count, pane_count;
2011
2012
2013 // empty all docks out
2014 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2015 {
2016 wxAuiDockInfo& dock = docks.Item(i);
2017
2018 // empty out all panes, as they will be readded below
2019 dock.panes.Empty();
2020
2021 if (dock.fixed)
2022 {
2023 // always reset fixed docks' sizes, because
2024 // the contained windows may have been resized
2025 dock.size = 0;
2026 }
2027 }
2028
2029
2030 // iterate through all known panes, filing each
2031 // of them into the appropriate dock. If the
2032 // pane does not exist in the dock, add it
2033 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2034 {
2035 wxAuiPaneInfo& p = panes.Item(i);
2036
2037 // find any docks with the same dock direction, dock layer, and
2038 // dock row as the pane we are working on
2039 wxAuiDockInfo* dock;
2040 wxAuiDockInfoPtrArray arr;
2041 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2042
2043 if (arr.GetCount() > 0)
2044 {
2045 // found the right dock
2046 dock = arr.Item(0);
2047 }
2048 else
2049 {
2050 // dock was not found, so we need to create a new one
2051 wxAuiDockInfo d;
2052 d.dock_direction = p.dock_direction;
2053 d.dock_layer = p.dock_layer;
2054 d.dock_row = p.dock_row;
2055 docks.Add(d);
2056 dock = &docks.Last();
2057 }
2058
2059
2060 if (p.IsDocked() && p.IsShown())
2061 {
2062 // remove the pane from any existing docks except this one
2063 RemovePaneFromDocks(docks, p, dock);
2064
2065 // pane needs to be added to the dock,
2066 // if it doesn't already exist
2067 if (!FindPaneInDock(*dock, p.window))
2068 dock->panes.Add(&p);
2069 }
2070 else
2071 {
2072 // remove the pane from any existing docks
2073 RemovePaneFromDocks(docks, p);
2074 }
2075
2076 }
2077
2078 // remove any empty docks
2079 for (i = docks.GetCount()-1; i >= 0; --i)
2080 {
2081 if (docks.Item(i).panes.GetCount() == 0)
2082 docks.RemoveAt(i);
2083 }
2084
2085 // configure the docks further
2086 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2087 {
2088 wxAuiDockInfo& dock = docks.Item(i);
2089 int j, dock_pane_count = dock.panes.GetCount();
2090
2091 // sort the dock pane array by the pane's
2092 // dock position (dock_pos), in ascending order
2093 dock.panes.Sort(PaneSortFunc);
2094
2095 // for newly created docks, set up their initial size
2096 if (dock.size == 0)
2097 {
2098 int size = 0;
2099
2100 for (j = 0; j < dock_pane_count; ++j)
2101 {
2102 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2103 wxSize pane_size = pane.best_size;
2104 if (pane_size == wxDefaultSize)
2105 pane_size = pane.min_size;
2106 if (pane_size == wxDefaultSize)
2107 pane_size = pane.window->GetSize();
2108
2109 if (dock.IsHorizontal())
2110 size = wxMax(pane_size.y, size);
2111 else
2112 size = wxMax(pane_size.x, size);
2113 }
2114
2115 // add space for the border (two times), but only
2116 // if at least one pane inside the dock has a pane border
2117 for (j = 0; j < dock_pane_count; ++j)
2118 {
2119 if (dock.panes.Item(j)->HasBorder())
2120 {
2121 size += (pane_border_size*2);
2122 break;
2123 }
2124 }
2125
2126 // if pane is on the top or bottom, add the caption height,
2127 // but only if at least one pane inside the dock has a caption
2128 if (dock.IsHorizontal())
2129 {
2130 for (j = 0; j < dock_pane_count; ++j)
2131 {
2132 if (dock.panes.Item(j)->HasCaption())
2133 {
2134 size += caption_size;
2135 break;
2136 }
2137 }
2138 }
2139
2140
2141 // new dock's size may not be more than the dock constraint
2142 // parameter specifies. See SetDockSizeConstraint()
2143
2144 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2145 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2146
2147 if (dock.IsHorizontal())
2148 size = wxMin(size, max_dock_y_size);
2149 else
2150 size = wxMin(size, max_dock_x_size);
2151
2152 // absolute minimum size for a dock is 10 pixels
2153 if (size < 10)
2154 size = 10;
2155
2156 dock.size = size;
2157 }
2158
2159
2160 // determine the dock's minimum size
2161 bool plus_border = false;
2162 bool plus_caption = false;
2163 int dock_min_size = 0;
2164 for (j = 0; j < dock_pane_count; ++j)
2165 {
2166 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2167 if (pane.min_size != wxDefaultSize)
2168 {
2169 if (pane.HasBorder())
2170 plus_border = true;
2171 if (pane.HasCaption())
2172 plus_caption = true;
2173 if (dock.IsHorizontal())
2174 {
2175 if (pane.min_size.y > dock_min_size)
2176 dock_min_size = pane.min_size.y;
2177 }
2178 else
2179 {
2180 if (pane.min_size.x > dock_min_size)
2181 dock_min_size = pane.min_size.x;
2182 }
2183 }
2184 }
2185
2186 if (plus_border)
2187 dock_min_size += (pane_border_size*2);
2188 if (plus_caption && dock.IsHorizontal())
2189 dock_min_size += (caption_size);
2190
2191 dock.min_size = dock_min_size;
2192
2193
2194 // if the pane's current size is less than it's
2195 // minimum, increase the dock's size to it's minimum
2196 if (dock.size < dock.min_size)
2197 dock.size = dock.min_size;
2198
2199
2200 // determine the dock's mode (fixed or proportional);
2201 // determine whether the dock has only toolbars
2202 bool action_pane_marked = false;
2203 dock.fixed = true;
2204 dock.toolbar = true;
2205 for (j = 0; j < dock_pane_count; ++j)
2206 {
2207 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2208 if (!pane.IsFixed())
2209 dock.fixed = false;
2210 if (!pane.IsToolbar())
2211 dock.toolbar = false;
2212 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2213 dock.fixed = true;
2214 if (pane.state & wxAuiPaneInfo::actionPane)
2215 action_pane_marked = true;
2216 }
2217
2218
2219 // if the dock mode is proportional and not fixed-pixel,
2220 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2221 // e.g. remove gaps like 1, 2, 30, 500
2222 if (!dock.fixed)
2223 {
2224 for (j = 0; j < dock_pane_count; ++j)
2225 {
2226 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2227 pane.dock_pos = j;
2228 }
2229 }
2230
2231 // if the dock mode is fixed, and none of the panes
2232 // are being moved right now, make sure the panes
2233 // do not overlap each other. If they do, we will
2234 // adjust the positions of the panes
2235 if (dock.fixed && !action_pane_marked)
2236 {
2237 wxArrayInt pane_positions, pane_sizes;
2238 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2239
2240 int offset = 0;
2241 for (j = 0; j < dock_pane_count; ++j)
2242 {
2243 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2244 pane.dock_pos = pane_positions[j];
2245
2246 int amount = pane.dock_pos - offset;
2247 if (amount >= 0)
2248 offset += amount;
2249 else
2250 pane.dock_pos += -amount;
2251
2252 offset += pane_sizes[j];
2253 }
2254 }
2255 }
2256
2257 // discover the maximum dock layer
2258 int max_layer = 0;
2259 for (i = 0; i < dock_count; ++i)
2260 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2261
2262
2263 // clear out uiparts
2264 uiparts.Empty();
2265
2266 // create a bunch of box sizers,
2267 // from the innermost level outwards.
2268 wxSizer* cont = NULL;
2269 wxSizer* middle = NULL;
2270 int layer = 0;
2271 int row, row_count;
2272
2273 for (layer = 0; layer <= max_layer; ++layer)
2274 {
2275 wxAuiDockInfoPtrArray arr;
2276
2277 // find any docks in this layer
2278 FindDocks(docks, -1, layer, -1, arr);
2279
2280 // if there aren't any, skip to the next layer
2281 if (arr.IsEmpty())
2282 continue;
2283
2284 wxSizer* old_cont = cont;
2285
2286 // create a container which will hold this layer's
2287 // docks (top, bottom, left, right)
2288 cont = new wxBoxSizer(wxVERTICAL);
2289
2290
2291 // find any top docks in this layer
2292 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2293 if (!arr.IsEmpty())
2294 {
2295 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2296 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2297 }
2298
2299
2300 // fill out the middle layer (which consists
2301 // of left docks, content area and right docks)
2302
2303 middle = new wxBoxSizer(wxHORIZONTAL);
2304
2305 // find any left docks in this layer
2306 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2307 if (!arr.IsEmpty())
2308 {
2309 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2310 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2311 }
2312
2313 // add content dock (or previous layer's sizer
2314 // to the middle
2315 if (!old_cont)
2316 {
2317 // find any center docks
2318 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2319 if (!arr.IsEmpty())
2320 {
2321 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2322 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2323 }
2324 else if (!m_has_maximized)
2325 {
2326 // there are no center docks, add a background area
2327 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2328 wxAuiDockUIPart part;
2329 part.type = wxAuiDockUIPart::typeBackground;
2330 part.pane = NULL;
2331 part.dock = NULL;
2332 part.button = NULL;
2333 part.cont_sizer = middle;
2334 part.sizer_item = sizer_item;
2335 uiparts.Add(part);
2336 }
2337 }
2338 else
2339 {
2340 middle->Add(old_cont, 1, wxEXPAND);
2341 }
2342
2343 // find any right docks in this layer
2344 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2345 if (!arr.IsEmpty())
2346 {
2347 for (row = arr.GetCount()-1; row >= 0; --row)
2348 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2349 }
2350
2351 if (middle->GetChildren().GetCount() > 0)
2352 cont->Add(middle, 1, wxEXPAND);
2353 else
2354 delete middle;
2355
2356
2357
2358 // find any bottom docks in this layer
2359 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2360 if (!arr.IsEmpty())
2361 {
2362 for (row = arr.GetCount()-1; row >= 0; --row)
2363 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2364 }
2365
2366 }
2367
2368 if (!cont)
2369 {
2370 // no sizer available, because there are no docks,
2371 // therefore we will create a simple background area
2372 cont = new wxBoxSizer(wxVERTICAL);
2373 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2374 wxAuiDockUIPart part;
2375 part.type = wxAuiDockUIPart::typeBackground;
2376 part.pane = NULL;
2377 part.dock = NULL;
2378 part.button = NULL;
2379 part.cont_sizer = middle;
2380 part.sizer_item = sizer_item;
2381 uiparts.Add(part);
2382 }
2383
2384 container->Add(cont, 1, wxEXPAND);
2385 return container;
2386 }
2387
2388
2389 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2390 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2391 // not be larger than half of the window's size
2392
2393 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2394 {
2395 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2396 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2397 }
2398
2399 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2400 {
2401 if (width_pct)
2402 *width_pct = m_dock_constraint_x;
2403
2404 if (height_pct)
2405 *height_pct = m_dock_constraint_y;
2406 }
2407
2408
2409
2410 // Update() updates the layout. Whenever changes are made to
2411 // one or more panes, this function should be called. It is the
2412 // external entry point for running the layout engine.
2413
2414 void wxAuiManager::Update()
2415 {
2416 m_hover_button = NULL;
2417 m_action_part = NULL;
2418
2419 wxSizer* sizer;
2420 int i, pane_count = m_panes.GetCount();
2421
2422
2423 // destroy floating panes which have been
2424 // redocked or are becoming non-floating
2425 for (i = 0; i < pane_count; ++i)
2426 {
2427 wxAuiPaneInfo& p = m_panes.Item(i);
2428
2429 if (!p.IsFloating() && p.frame)
2430 {
2431 // because the pane is no longer in a floating, we need to
2432 // reparent it to m_frame and destroy the floating frame
2433
2434 // reduce flicker
2435 p.window->SetSize(1,1);
2436
2437
2438 // the following block is a workaround for bug #1531361
2439 // (see wxWidgets sourceforge page). On wxGTK (only), when
2440 // a frame is shown/hidden, a move event unfortunately
2441 // also gets fired. Because we may be dragging around
2442 // a pane, we need to cancel that action here to prevent
2443 // a spurious crash.
2444 if (m_action_window == p.frame)
2445 {
2446 if (wxWindow::GetCapture() == m_frame)
2447 m_frame->ReleaseMouse();
2448 m_action = actionNone;
2449 m_action_window = NULL;
2450 }
2451
2452 // hide the frame
2453 if (p.frame->IsShown())
2454 p.frame->Show(false);
2455
2456 // reparent to m_frame and destroy the pane
2457 if (m_action_window == p.frame)
2458 {
2459 m_action_window = NULL;
2460 }
2461
2462 p.window->Reparent(m_frame);
2463 p.frame->SetSizer(NULL);
2464 p.frame->Destroy();
2465 p.frame = NULL;
2466 }
2467 }
2468
2469
2470 // delete old sizer first
2471 m_frame->SetSizer(NULL);
2472
2473 // create a layout for all of the panes
2474 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2475
2476 // hide or show panes as necessary,
2477 // and float panes as necessary
2478 for (i = 0; i < pane_count; ++i)
2479 {
2480 wxAuiPaneInfo& p = m_panes.Item(i);
2481
2482 if (p.IsFloating())
2483 {
2484 if (p.frame == NULL)
2485 {
2486 // we need to create a frame for this
2487 // pane, which has recently been floated
2488 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2489
2490 // on MSW and Mac, if the owner desires transparent dragging, and
2491 // the dragging is happening right now, then the floating
2492 // window should have this style by default
2493 if (m_action == actionDragFloatingPane &&
2494 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2495 frame->SetTransparent(150);
2496
2497 frame->SetPaneWindow(p);
2498 p.frame = frame;
2499
2500 if (p.IsShown() && !frame->IsShown())
2501 frame->Show();
2502 }
2503 else
2504 {
2505 // frame already exists, make sure it's position
2506 // and size reflect the information in wxAuiPaneInfo
2507 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2508 {
2509 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2510 p.floating_size.x, p.floating_size.y,
2511 wxSIZE_USE_EXISTING);
2512 /*
2513 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2514 wxDefaultCoord, wxDefaultCoord,
2515 wxSIZE_USE_EXISTING);
2516 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2517 */
2518 }
2519
2520 if (p.frame->IsShown() != p.IsShown())
2521 p.frame->Show(p.IsShown());
2522 }
2523 }
2524 else
2525 {
2526 if (p.window->IsShown() != p.IsShown())
2527 p.window->Show(p.IsShown());
2528 }
2529
2530 // if "active panes" are no longer allowed, clear
2531 // any optionActive values from the pane states
2532 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2533 {
2534 p.state &= ~wxAuiPaneInfo::optionActive;
2535 }
2536 }
2537
2538
2539 // keep track of the old window rectangles so we can
2540 // refresh those windows whose rect has changed
2541 wxAuiRectArray old_pane_rects;
2542 for (i = 0; i < pane_count; ++i)
2543 {
2544 wxRect r;
2545 wxAuiPaneInfo& p = m_panes.Item(i);
2546
2547 if (p.window && p.IsShown() && p.IsDocked())
2548 r = p.rect;
2549
2550 old_pane_rects.Add(r);
2551 }
2552
2553
2554
2555
2556 // apply the new sizer
2557 m_frame->SetSizer(sizer);
2558 m_frame->SetAutoLayout(false);
2559 DoFrameLayout();
2560
2561
2562
2563 // now that the frame layout is done, we need to check
2564 // the new pane rectangles against the old rectangles that
2565 // we saved a few lines above here. If the rectangles have
2566 // changed, the corresponding panes must also be updated
2567 for (i = 0; i < pane_count; ++i)
2568 {
2569 wxAuiPaneInfo& p = m_panes.Item(i);
2570 if (p.window && p.window->IsShown() && p.IsDocked())
2571 {
2572 if (p.rect != old_pane_rects[i])
2573 {
2574 p.window->Refresh();
2575 p.window->Update();
2576 }
2577 }
2578 }
2579
2580
2581 Repaint();
2582
2583 // set frame's minimum size
2584
2585 /*
2586 // N.B. More work needs to be done on frame minimum sizes;
2587 // this is some intresting code that imposes the minimum size,
2588 // but we may want to include a more flexible mechanism or
2589 // options for multiple minimum-size modes, e.g. strict or lax
2590 wxSize min_size = sizer->GetMinSize();
2591 wxSize frame_size = m_frame->GetSize();
2592 wxSize client_size = m_frame->GetClientSize();
2593
2594 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2595 min_size.y+frame_size.y-client_size.y );
2596
2597 m_frame->SetMinSize(minframe_size);
2598
2599 if (frame_size.x < minframe_size.x ||
2600 frame_size.y < minframe_size.y)
2601 sizer->Fit(m_frame);
2602 */
2603 }
2604
2605
2606 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2607 // on the frame's main sizer, then measures all the various UI items
2608 // and updates their internal rectangles. This should always be called
2609 // instead of calling m_frame->Layout() directly
2610
2611 void wxAuiManager::DoFrameLayout()
2612 {
2613 m_frame->Layout();
2614
2615 int i, part_count;
2616 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2617 {
2618 wxAuiDockUIPart& part = m_uiparts.Item(i);
2619
2620 // get the rectangle of the UI part
2621 // originally, this code looked like this:
2622 // part.rect = wxRect(part.sizer_item->GetPosition(),
2623 // part.sizer_item->GetSize());
2624 // this worked quite well, with one exception: the mdi
2625 // client window had a "deferred" size variable
2626 // that returned the wrong size. It looks like
2627 // a bug in wx, because the former size of the window
2628 // was being returned. So, we will retrieve the part's
2629 // rectangle via other means
2630
2631
2632 part.rect = part.sizer_item->GetRect();
2633 int flag = part.sizer_item->GetFlag();
2634 int border = part.sizer_item->GetBorder();
2635 if (flag & wxTOP)
2636 {
2637 part.rect.y -= border;
2638 part.rect.height += border;
2639 }
2640 if (flag & wxLEFT)
2641 {
2642 part.rect.x -= border;
2643 part.rect.width += border;
2644 }
2645 if (flag & wxBOTTOM)
2646 part.rect.height += border;
2647 if (flag & wxRIGHT)
2648 part.rect.width += border;
2649
2650
2651 if (part.type == wxAuiDockUIPart::typeDock)
2652 part.dock->rect = part.rect;
2653 if (part.type == wxAuiDockUIPart::typePane)
2654 part.pane->rect = part.rect;
2655 }
2656 }
2657
2658 // GetPanePart() looks up the pane the pane border UI part (or the regular
2659 // pane part if there is no border). This allows the caller to get the exact
2660 // rectangle of the pane in question, including decorations like
2661 // caption and border (if any).
2662
2663 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2664 {
2665 int i, part_count;
2666 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2667 {
2668 wxAuiDockUIPart& part = m_uiparts.Item(i);
2669 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2670 part.pane && part.pane->window == wnd)
2671 return &part;
2672 }
2673 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2674 {
2675 wxAuiDockUIPart& part = m_uiparts.Item(i);
2676 if (part.type == wxAuiDockUIPart::typePane &&
2677 part.pane && part.pane->window == wnd)
2678 return &part;
2679 }
2680 return NULL;
2681 }
2682
2683
2684
2685 // GetDockPixelOffset() is an internal function which returns
2686 // a dock's offset in pixels from the left side of the window
2687 // (for horizontal docks) or from the top of the window (for
2688 // vertical docks). This value is necessary for calculating
2689 // fixel-pane/toolbar offsets when they are dragged.
2690
2691 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2692 {
2693 // the only way to accurately calculate the dock's
2694 // offset is to actually run a theoretical layout
2695
2696 int i, part_count, dock_count;
2697 wxAuiDockInfoArray docks;
2698 wxAuiPaneInfoArray panes;
2699 wxAuiDockUIPartArray uiparts;
2700 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2701 panes.Add(test);
2702
2703 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2704 wxSize client_size = m_frame->GetClientSize();
2705 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2706 sizer->Layout();
2707
2708 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2709 {
2710 wxAuiDockUIPart& part = uiparts.Item(i);
2711 part.rect = wxRect(part.sizer_item->GetPosition(),
2712 part.sizer_item->GetSize());
2713 if (part.type == wxAuiDockUIPart::typeDock)
2714 part.dock->rect = part.rect;
2715 }
2716
2717 delete sizer;
2718
2719 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2720 {
2721 wxAuiDockInfo& dock = docks.Item(i);
2722 if (test.dock_direction == dock.dock_direction &&
2723 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2724 {
2725 if (dock.IsVertical())
2726 return dock.rect.y;
2727 else
2728 return dock.rect.x;
2729 }
2730 }
2731
2732 return 0;
2733 }
2734
2735
2736
2737 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2738 // if a dock operation is allowed, the new dock position is copied into
2739 // the target info. If the operation was allowed, the function returns true.
2740
2741 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2742 const wxAuiPaneInfo& new_pos)
2743 {
2744 bool allowed = false;
2745 switch (new_pos.dock_direction)
2746 {
2747 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2748 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2749 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2750 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2751 }
2752
2753 if (allowed)
2754 target = new_pos;
2755
2756 return allowed;
2757 }
2758
2759
2760 // DoDrop() is an important function. It basically takes a mouse position,
2761 // and determines where the pane's new position would be. If the pane is to be
2762 // dropped, it performs the drop operation using the specified dock and pane
2763 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2764 // scenario can be performed, giving precise coordinates for drop hints.
2765 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2766 // as parameters, the changes will be made to the main state arrays
2767
2768 const int auiInsertRowPixels = 10;
2769 const int auiNewRowPixels = 40;
2770 const int auiLayerInsertPixels = 40;
2771 const int auiLayerInsertOffset = 5;
2772
2773 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2774 wxAuiPaneInfoArray& panes,
2775 wxAuiPaneInfo& target,
2776 const wxPoint& pt,
2777 const wxPoint& offset)
2778 {
2779 wxSize cli_size = m_frame->GetClientSize();
2780
2781 wxAuiPaneInfo drop = target;
2782
2783
2784 // The result should always be shown
2785 drop.Show();
2786
2787
2788 // Check to see if the pane has been dragged outside of the window
2789 // (or near to the outside of the window), if so, dock it along the edge
2790
2791
2792 int layer_insert_offset = auiLayerInsertOffset;
2793 if (drop.IsToolbar())
2794 layer_insert_offset = 0;
2795
2796
2797 if (pt.x < layer_insert_offset &&
2798 pt.x > layer_insert_offset-auiLayerInsertPixels)
2799 {
2800 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2801 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2802 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2803
2804 if (drop.IsToolbar())
2805 new_layer = auiToolBarLayer;
2806
2807 drop.Dock().Left().
2808 Layer(new_layer).
2809 Row(0).
2810 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2811 return ProcessDockResult(target, drop);
2812 }
2813 else if (pt.y < layer_insert_offset &&
2814 pt.y > layer_insert_offset-auiLayerInsertPixels)
2815 {
2816 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2817 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2818 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2819
2820 if (drop.IsToolbar())
2821 new_layer = auiToolBarLayer;
2822
2823 drop.Dock().Top().
2824 Layer(new_layer).
2825 Row(0).
2826 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2827 return ProcessDockResult(target, drop);
2828 }
2829 else if (pt.x >= cli_size.x - layer_insert_offset &&
2830 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2831 {
2832 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2833 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2834 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2835
2836 if (drop.IsToolbar())
2837 new_layer = auiToolBarLayer;
2838
2839 drop.Dock().Right().
2840 Layer(new_layer).
2841 Row(0).
2842 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2843 return ProcessDockResult(target, drop);
2844 }
2845 else if (pt.y >= cli_size.y - layer_insert_offset &&
2846 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2847 {
2848 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2849 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2850 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2851
2852 if (drop.IsToolbar())
2853 new_layer = auiToolBarLayer;
2854
2855 drop.Dock().Bottom().
2856 Layer(new_layer).
2857 Row(0).
2858 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2859 return ProcessDockResult(target, drop);
2860 }
2861
2862
2863 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2864
2865
2866 if (drop.IsToolbar())
2867 {
2868 if (!part || !part->dock)
2869 return false;
2870
2871 // calculate the offset from where the dock begins
2872 // to the point where the user dropped the pane
2873 int dock_drop_offset = 0;
2874 if (part->dock->IsHorizontal())
2875 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2876 else
2877 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2878
2879
2880 // toolbars may only be moved in and to fixed-pane docks,
2881 // otherwise we will try to float the pane. Also, the pane
2882 // should float if being dragged over center pane windows
2883 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2884 {
2885 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2886 {
2887 m_skipping = true;
2888 }
2889 else
2890 {
2891 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2892 (drop.IsFloatable() ||
2893 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2894 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2895 {
2896 if (drop.IsFloatable())
2897 drop.Float();
2898 }
2899
2900 m_skipping = false;
2901
2902 return ProcessDockResult(target, drop);
2903 }
2904
2905 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2906
2907 return ProcessDockResult(target, drop);
2908 }
2909
2910 m_skipping = false;
2911
2912 m_last_rect = part->dock->rect;
2913 m_last_rect.Inflate( 15, 15 );
2914
2915 drop.Dock().
2916 Direction(part->dock->dock_direction).
2917 Layer(part->dock->dock_layer).
2918 Row(part->dock->dock_row).
2919 Position(dock_drop_offset);
2920
2921 if ((
2922 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2923 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2924 ) && part->dock->panes.GetCount() > 1)
2925 {
2926 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2927 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2928 {
2929 int row = drop.dock_row;
2930 DoInsertDockRow(panes, part->dock->dock_direction,
2931 part->dock->dock_layer,
2932 part->dock->dock_row);
2933 drop.dock_row = row;
2934 }
2935 else
2936 {
2937 DoInsertDockRow(panes, part->dock->dock_direction,
2938 part->dock->dock_layer,
2939 part->dock->dock_row+1);
2940 drop.dock_row = part->dock->dock_row+1;
2941 }
2942 }
2943
2944 if ((
2945 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2946 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2947 ) && part->dock->panes.GetCount() > 1)
2948 {
2949 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2950 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2951 {
2952 DoInsertDockRow(panes, part->dock->dock_direction,
2953 part->dock->dock_layer,
2954 part->dock->dock_row+1);
2955 drop.dock_row = part->dock->dock_row+1;
2956 }
2957 else
2958 {
2959 int row = drop.dock_row;
2960 DoInsertDockRow(panes, part->dock->dock_direction,
2961 part->dock->dock_layer,
2962 part->dock->dock_row);
2963 drop.dock_row = row;
2964 }
2965 }
2966
2967 return ProcessDockResult(target, drop);
2968 }
2969
2970
2971
2972
2973 if (!part)
2974 return false;
2975
2976 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2977 part->type == wxAuiDockUIPart::typeCaption ||
2978 part->type == wxAuiDockUIPart::typeGripper ||
2979 part->type == wxAuiDockUIPart::typePaneButton ||
2980 part->type == wxAuiDockUIPart::typePane ||
2981 part->type == wxAuiDockUIPart::typePaneSizer ||
2982 part->type == wxAuiDockUIPart::typeDockSizer ||
2983 part->type == wxAuiDockUIPart::typeBackground)
2984 {
2985 if (part->type == wxAuiDockUIPart::typeDockSizer)
2986 {
2987 if (part->dock->panes.GetCount() != 1)
2988 return false;
2989 part = GetPanePart(part->dock->panes.Item(0)->window);
2990 if (!part)
2991 return false;
2992 }
2993
2994
2995
2996 // If a normal frame is being dragged over a toolbar, insert it
2997 // along the edge under the toolbar, but over all other panes.
2998 // (this could be done much better, but somehow factoring this
2999 // calculation with the one at the beginning of this function)
3000 if (part->dock && part->dock->toolbar)
3001 {
3002 int layer = 0;
3003
3004 switch (part->dock->dock_direction)
3005 {
3006 case wxAUI_DOCK_LEFT:
3007 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
3008 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
3009 GetMaxLayer(docks, wxAUI_DOCK_TOP));
3010 break;
3011 case wxAUI_DOCK_TOP:
3012 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
3013 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3014 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3015 break;
3016 case wxAUI_DOCK_RIGHT:
3017 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
3018 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
3019 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
3020 break;
3021 case wxAUI_DOCK_BOTTOM:
3022 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3023 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3024 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3025 break;
3026 }
3027
3028 DoInsertDockRow(panes, part->dock->dock_direction,
3029 layer, 0);
3030 drop.Dock().
3031 Direction(part->dock->dock_direction).
3032 Layer(layer).Row(0).Position(0);
3033 return ProcessDockResult(target, drop);
3034 }
3035
3036
3037 if (!part->pane)
3038 return false;
3039
3040 part = GetPanePart(part->pane->window);
3041 if (!part)
3042 return false;
3043
3044 bool insert_dock_row = false;
3045 int insert_row = part->pane->dock_row;
3046 int insert_dir = part->pane->dock_direction;
3047 int insert_layer = part->pane->dock_layer;
3048
3049 switch (part->pane->dock_direction)
3050 {
3051 case wxAUI_DOCK_TOP:
3052 if (pt.y >= part->rect.y &&
3053 pt.y < part->rect.y+auiInsertRowPixels)
3054 insert_dock_row = true;
3055 break;
3056 case wxAUI_DOCK_BOTTOM:
3057 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3058 pt.y <= part->rect.y + part->rect.height)
3059 insert_dock_row = true;
3060 break;
3061 case wxAUI_DOCK_LEFT:
3062 if (pt.x >= part->rect.x &&
3063 pt.x < part->rect.x+auiInsertRowPixels)
3064 insert_dock_row = true;
3065 break;
3066 case wxAUI_DOCK_RIGHT:
3067 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3068 pt.x <= part->rect.x+part->rect.width)
3069 insert_dock_row = true;
3070 break;
3071 case wxAUI_DOCK_CENTER:
3072 {
3073 // "new row pixels" will be set to the default, but
3074 // must never exceed 20% of the window size
3075 int new_row_pixels_x = auiNewRowPixels;
3076 int new_row_pixels_y = auiNewRowPixels;
3077
3078 if (new_row_pixels_x > (part->rect.width*20)/100)
3079 new_row_pixels_x = (part->rect.width*20)/100;
3080
3081 if (new_row_pixels_y > (part->rect.height*20)/100)
3082 new_row_pixels_y = (part->rect.height*20)/100;
3083
3084
3085 // determine if the mouse pointer is in a location that
3086 // will cause a new row to be inserted. The hot spot positions
3087 // are along the borders of the center pane
3088
3089 insert_layer = 0;
3090 insert_dock_row = true;
3091 const wxRect& pr = part->rect;
3092 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3093 insert_dir = wxAUI_DOCK_LEFT;
3094 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3095 insert_dir = wxAUI_DOCK_TOP;
3096 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3097 pt.x < pr.x + pr.width)
3098 insert_dir = wxAUI_DOCK_RIGHT;
3099 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3100 pt.y < pr.y + pr.height)
3101 insert_dir = wxAUI_DOCK_BOTTOM;
3102 else
3103 return false;
3104
3105 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3106 }
3107 }
3108
3109 if (insert_dock_row)
3110 {
3111 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3112 drop.Dock().Direction(insert_dir).
3113 Layer(insert_layer).
3114 Row(insert_row).
3115 Position(0);
3116 return ProcessDockResult(target, drop);
3117 }
3118
3119 // determine the mouse offset and the pane size, both in the
3120 // direction of the dock itself, and perpendicular to the dock
3121
3122 int offset, size;
3123
3124 if (part->orientation == wxVERTICAL)
3125 {
3126 offset = pt.y - part->rect.y;
3127 size = part->rect.GetHeight();
3128 }
3129 else
3130 {
3131 offset = pt.x - part->rect.x;
3132 size = part->rect.GetWidth();
3133 }
3134
3135 int drop_position = part->pane->dock_pos;
3136
3137 // if we are in the top/left part of the pane,
3138 // insert the pane before the pane being hovered over
3139 if (offset <= size/2)
3140 {
3141 drop_position = part->pane->dock_pos;
3142 DoInsertPane(panes,
3143 part->pane->dock_direction,
3144 part->pane->dock_layer,
3145 part->pane->dock_row,
3146 part->pane->dock_pos);
3147 }
3148
3149 // if we are in the bottom/right part of the pane,
3150 // insert the pane before the pane being hovered over
3151 if (offset > size/2)
3152 {
3153 drop_position = part->pane->dock_pos+1;
3154 DoInsertPane(panes,
3155 part->pane->dock_direction,
3156 part->pane->dock_layer,
3157 part->pane->dock_row,
3158 part->pane->dock_pos+1);
3159 }
3160
3161 drop.Dock().
3162 Direction(part->dock->dock_direction).
3163 Layer(part->dock->dock_layer).
3164 Row(part->dock->dock_row).
3165 Position(drop_position);
3166 return ProcessDockResult(target, drop);
3167 }
3168
3169 return false;
3170 }
3171
3172
3173 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3174 {
3175 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3176 {
3177 m_hint_fadetimer.Stop();
3178 return;
3179 }
3180
3181 m_hint_fadeamt += 4;
3182 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3183 }
3184
3185 void wxAuiManager::ShowHint(const wxRect& rect)
3186 {
3187 if (m_hint_wnd)
3188 {
3189 // if the hint rect is the same as last time, don't do anything
3190 if (m_last_hint == rect)
3191 return;
3192 m_last_hint = rect;
3193
3194 m_hint_fadeamt = m_hint_fademax;
3195
3196 if ((m_flags & wxAUI_MGR_HINT_FADE)
3197 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3198 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3199 )
3200 m_hint_fadeamt = 0;
3201
3202 m_hint_wnd->SetSize(rect);
3203 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3204
3205 if (!m_hint_wnd->IsShown())
3206 m_hint_wnd->Show();
3207
3208 // if we are dragging a floating pane, set the focus
3209 // back to that floating pane (otherwise it becomes unfocused)
3210 if (m_action == actionDragFloatingPane && m_action_window)
3211 m_action_window->SetFocus();
3212
3213 m_hint_wnd->Raise();
3214
3215
3216 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3217 {
3218 // start fade in timer
3219 m_hint_fadetimer.SetOwner(this, 101);
3220 m_hint_fadetimer.Start(5);
3221 }
3222 }
3223 else // Not using a transparent hint window...
3224 {
3225 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3226 return;
3227
3228 if (m_last_hint != rect)
3229 {
3230 // remove the last hint rectangle
3231 m_last_hint = rect;
3232 m_frame->Refresh();
3233 m_frame->Update();
3234 }
3235
3236 wxScreenDC screendc;
3237 wxRegion clip(1, 1, 10000, 10000);
3238
3239 // clip all floating windows, so we don't draw over them
3240 int i, pane_count;
3241 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3242 {
3243 wxAuiPaneInfo& pane = m_panes.Item(i);
3244
3245 if (pane.IsFloating() &&
3246 pane.frame->IsShown())
3247 {
3248 wxRect rect = pane.frame->GetRect();
3249 #ifdef __WXGTK__
3250 // wxGTK returns the client size, not the whole frame size
3251 rect.width += 15;
3252 rect.height += 35;
3253 rect.Inflate(5);
3254 #endif
3255
3256 clip.Subtract(rect);
3257 }
3258 }
3259
3260 // As we can only hide the hint by redrawing the managed window, we
3261 // need to clip the region to the managed window too or we get
3262 // nasty redrawn problems.
3263 clip.Intersect(m_frame->GetRect());
3264
3265 screendc.SetDeviceClippingRegion(clip);
3266
3267 wxBitmap stipple = wxPaneCreateStippleBitmap();
3268 wxBrush brush(stipple);
3269 screendc.SetBrush(brush);
3270 screendc.SetPen(*wxTRANSPARENT_PEN);
3271
3272 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3273 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3274 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3275 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3276 }
3277 }
3278
3279 void wxAuiManager::HideHint()
3280 {
3281 // hides a transparent window hint, if there is one
3282 if (m_hint_wnd)
3283 {
3284 if (m_hint_wnd->IsShown())
3285 m_hint_wnd->Show(false);
3286 m_hint_wnd->SetTransparent(0);
3287 m_hint_fadetimer.Stop();
3288 m_last_hint = wxRect();
3289 return;
3290 }
3291
3292 // hides a painted hint by redrawing the frame window
3293 if (!m_last_hint.IsEmpty())
3294 {
3295 m_frame->Refresh();
3296 m_frame->Update();
3297 m_last_hint = wxRect();
3298 }
3299 }
3300
3301
3302
3303 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3304 const wxPoint& offset)
3305 {
3306 wxAuiPaneInfo& pane = GetPane(pane_window);
3307 if (!pane.IsOk())
3308 return;
3309
3310 if (pane.IsToolbar())
3311 {
3312 m_action = actionDragToolbarPane;
3313 }
3314 else
3315 {
3316 m_action = actionDragFloatingPane;
3317 }
3318
3319 m_action_window = pane_window;
3320 m_action_offset = offset;
3321 m_frame->CaptureMouse();
3322 }
3323
3324
3325 // CalculateHintRect() calculates the drop hint rectangle. The method
3326 // first calls DoDrop() to determine the exact position the pane would
3327 // be at were if dropped. If the pane would indeed become docked at the
3328 // specified drop point, the the rectangle hint will be returned in
3329 // screen coordinates. Otherwise, an empty rectangle is returned.
3330 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3331 // the mouse position, in client coordinates. |offset| describes the offset
3332 // that the mouse is from the upper-left corner of the item being dragged
3333
3334 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3335 const wxPoint& pt,
3336 const wxPoint& offset)
3337 {
3338 wxRect rect;
3339
3340 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3341 // we will create a new temporary layout and then measure the resulting
3342 // rectangle; we will create a copy of the docking structures (m_dock)
3343 // so that we don't modify the real thing on screen
3344
3345 int i, pane_count, part_count;
3346 wxAuiDockInfoArray docks;
3347 wxAuiPaneInfoArray panes;
3348 wxAuiDockUIPartArray uiparts;
3349 wxAuiPaneInfo hint = GetPane(pane_window);
3350 hint.name = wxT("__HINT__");
3351 hint.PaneBorder(true);
3352 hint.Show();
3353
3354 if (!hint.IsOk())
3355 return rect;
3356
3357 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3358
3359 // remove any pane already there which bears the same window;
3360 // this happens when you are moving a pane around in a dock
3361 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3362 {
3363 if (panes.Item(i).window == pane_window)
3364 {
3365 RemovePaneFromDocks(docks, panes.Item(i));
3366 panes.RemoveAt(i);
3367 break;
3368 }
3369 }
3370
3371 // find out where the new pane would be
3372 if (!DoDrop(docks, panes, hint, pt, offset))
3373 {
3374 return rect;
3375 }
3376
3377 panes.Add(hint);
3378
3379 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3380 wxSize client_size = m_frame->GetClientSize();
3381 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3382 sizer->Layout();
3383
3384 for (i = 0, part_count = uiparts.GetCount();
3385 i < part_count; ++i)
3386 {
3387 wxAuiDockUIPart& part = uiparts.Item(i);
3388
3389 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3390 part.pane && part.pane->name == wxT("__HINT__"))
3391 {
3392 rect = wxRect(part.sizer_item->GetPosition(),
3393 part.sizer_item->GetSize());
3394 break;
3395 }
3396 }
3397
3398 delete sizer;
3399
3400 if (rect.IsEmpty())
3401 {
3402 return rect;
3403 }
3404
3405 // actually show the hint rectangle on the screen
3406 m_frame->ClientToScreen(&rect.x, &rect.y);
3407
3408 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3409 {
3410 // Mirror rectangle in RTL mode
3411 rect.x -= rect.GetWidth();
3412 }
3413
3414 return rect;
3415 }
3416
3417 // DrawHintRect() calculates the hint rectangle by calling
3418 // CalculateHintRect(). If there is a rectangle, it shows it
3419 // by calling ShowHint(), otherwise it hides any hint
3420 // rectangle currently shown
3421 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3422 const wxPoint& pt,
3423 const wxPoint& offset)
3424 {
3425 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3426
3427 if (rect.IsEmpty())
3428 {
3429 HideHint();
3430 }
3431 else
3432 {
3433 ShowHint(rect);
3434 }
3435 }
3436
3437 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3438 {
3439 // try to find the pane
3440 wxAuiPaneInfo& pane = GetPane(wnd);
3441 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3442
3443 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3444 pane.frame->SetTransparent(150);
3445 }
3446
3447 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3448 {
3449 // try to find the pane
3450 wxAuiPaneInfo& pane = GetPane(wnd);
3451 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3452
3453 wxPoint pt = ::wxGetMousePosition();
3454
3455 #if 0
3456 // Adapt pt to direction
3457 if (dir == wxNORTH)
3458 {
3459 // move to pane's upper border
3460 wxPoint pos( 0,0 );
3461 pos = wnd->ClientToScreen( pos );
3462 pt.y = pos.y;
3463 // and some more pixels for the title bar
3464 pt.y -= 5;
3465 }
3466 else if (dir == wxWEST)
3467 {
3468 // move to pane's left border
3469 wxPoint pos( 0,0 );
3470 pos = wnd->ClientToScreen( pos );
3471 pt.x = pos.x;
3472 }
3473 else if (dir == wxEAST)
3474 {
3475 // move to pane's right border
3476 wxPoint pos( wnd->GetSize().x, 0 );
3477 pos = wnd->ClientToScreen( pos );
3478 pt.x = pos.x;
3479 }
3480 else if (dir == wxSOUTH)
3481 {
3482 // move to pane's bottom border
3483 wxPoint pos( 0, wnd->GetSize().y );
3484 pos = wnd->ClientToScreen( pos );
3485 pt.y = pos.y;
3486 }
3487 #else
3488 wxUnusedVar(dir);
3489 #endif
3490
3491 wxPoint client_pt = m_frame->ScreenToClient(pt);
3492
3493 // calculate the offset from the upper left-hand corner
3494 // of the frame to the mouse pointer
3495 wxPoint frame_pos = pane.frame->GetPosition();
3496 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3497
3498 // no hint for toolbar floating windows
3499 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3500 {
3501 wxAuiDockInfoArray docks;
3502 wxAuiPaneInfoArray panes;
3503 wxAuiDockUIPartArray uiparts;
3504 wxAuiPaneInfo hint = pane;
3505
3506 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3507
3508 // find out where the new pane would be
3509 if (!DoDrop(docks, panes, hint, client_pt))
3510 return;
3511 if (hint.IsFloating())
3512 return;
3513
3514 pane = hint;
3515 m_action = actionDragToolbarPane;
3516 m_action_window = pane.window;
3517
3518 Update();
3519
3520 return;
3521 }
3522
3523
3524 // if a key modifier is pressed while dragging the frame,
3525 // don't dock the window
3526 if (!CanDockPanel(pane))
3527 {
3528 HideHint();
3529 return;
3530 }
3531
3532
3533 DrawHintRect(wnd, client_pt, action_offset);
3534
3535 #ifdef __WXGTK__
3536 // this cleans up some screen artifacts that are caused on GTK because
3537 // we aren't getting the exact size of the window (see comment
3538 // in DrawHintRect)
3539 //Refresh();
3540 #endif
3541
3542
3543 // reduces flicker
3544 m_frame->Update();
3545 }
3546
3547 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3548 {
3549 // try to find the pane
3550 wxAuiPaneInfo& pane = GetPane(wnd);
3551 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3552
3553 wxPoint pt = ::wxGetMousePosition();
3554
3555 #if 0
3556 // Adapt pt to direction
3557 if (dir == wxNORTH)
3558 {
3559 // move to pane's upper border
3560 wxPoint pos( 0,0 );
3561 pos = wnd->ClientToScreen( pos );
3562 pt.y = pos.y;
3563 // and some more pixels for the title bar
3564 pt.y -= 10;
3565 }
3566 else if (dir == wxWEST)
3567 {
3568 // move to pane's left border
3569 wxPoint pos( 0,0 );
3570 pos = wnd->ClientToScreen( pos );
3571 pt.x = pos.x;
3572 }
3573 else if (dir == wxEAST)
3574 {
3575 // move to pane's right border
3576 wxPoint pos( wnd->GetSize().x, 0 );
3577 pos = wnd->ClientToScreen( pos );
3578 pt.x = pos.x;
3579 }
3580 else if (dir == wxSOUTH)
3581 {
3582 // move to pane's bottom border
3583 wxPoint pos( 0, wnd->GetSize().y );
3584 pos = wnd->ClientToScreen( pos );
3585 pt.y = pos.y;
3586 }
3587 #else
3588 wxUnusedVar(dir);
3589 #endif
3590
3591 wxPoint client_pt = m_frame->ScreenToClient(pt);
3592
3593 // calculate the offset from the upper left-hand corner
3594 // of the frame to the mouse pointer
3595 wxPoint frame_pos = pane.frame->GetPosition();
3596 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3597
3598 // if a key modifier is pressed while dragging the frame,
3599 // don't dock the window
3600 if (CanDockPanel(pane))
3601 {
3602 // do the drop calculation
3603 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3604 }
3605
3606 // if the pane is still floating, update it's floating
3607 // position (that we store)
3608 if (pane.IsFloating())
3609 {
3610 pane.floating_pos = pane.frame->GetPosition();
3611
3612 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3613 pane.frame->SetTransparent(255);
3614 }
3615 else if (m_has_maximized)
3616 {
3617 RestoreMaximizedPane();
3618 }
3619
3620 Update();
3621
3622 HideHint();
3623 }
3624
3625 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3626 {
3627 // try to find the pane
3628 wxAuiPaneInfo& pane = GetPane(wnd);
3629 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3630
3631 pane.floating_size = size;
3632 }
3633
3634
3635 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3636 {
3637 // try to find the pane
3638 wxAuiPaneInfo& pane = GetPane(wnd);
3639 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3640
3641
3642 // fire pane close event
3643 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3644 e.SetPane(&pane);
3645 e.SetCanVeto(evt.CanVeto());
3646 ProcessMgrEvent(e);
3647
3648 if (e.GetVeto())
3649 {
3650 evt.Veto();
3651 return;
3652 }
3653 else
3654 {
3655 // close the pane, but check that it
3656 // still exists in our pane array first
3657 // (the event handler above might have removed it)
3658
3659 wxAuiPaneInfo& check = GetPane(wnd);
3660 if (check.IsOk())
3661 {
3662 ClosePane(pane);
3663 }
3664 }
3665 }
3666
3667
3668
3669 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3670 {
3671 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3672 {
3673 SetActivePane(m_panes, wnd);
3674 Repaint();
3675 }
3676 }
3677
3678 // OnRender() draws all of the pane captions, sashes,
3679 // backgrounds, captions, grippers, pane borders and buttons.
3680 // It renders the entire user interface.
3681
3682 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3683 {
3684 // if the frame is about to be deleted, don't bother
3685 if (!m_frame || wxPendingDelete.Member(m_frame))
3686 return;
3687
3688 wxDC* dc = evt.GetDC();
3689
3690 #ifdef __WXMAC__
3691 dc->Clear() ;
3692 #endif
3693 int i, part_count;
3694 for (i = 0, part_count = m_uiparts.GetCount();
3695 i < part_count; ++i)
3696 {
3697 wxAuiDockUIPart& part = m_uiparts.Item(i);
3698
3699 // don't draw hidden pane items or items that aren't windows
3700 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3701 continue;
3702
3703 switch (part.type)
3704 {
3705 case wxAuiDockUIPart::typeDockSizer:
3706 case wxAuiDockUIPart::typePaneSizer:
3707 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3708 break;
3709 case wxAuiDockUIPart::typeBackground:
3710 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3711 break;
3712 case wxAuiDockUIPart::typeCaption:
3713 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3714 break;
3715 case wxAuiDockUIPart::typeGripper:
3716 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3717 break;
3718 case wxAuiDockUIPart::typePaneBorder:
3719 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3720 break;
3721 case wxAuiDockUIPart::typePaneButton:
3722 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3723 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3724 break;
3725 }
3726 }
3727 }
3728
3729
3730 // Render() fire a render event, which is normally handled by
3731 // wxAuiManager::OnRender(). This allows the render function to
3732 // be overridden via the render event. This can be useful for paintin
3733 // custom graphics in the main window. Default behavior can be
3734 // invoked in the overridden function by calling OnRender()
3735
3736 void wxAuiManager::Render(wxDC* dc)
3737 {
3738 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3739 e.SetManager(this);
3740 e.SetDC(dc);
3741 ProcessMgrEvent(e);
3742 }
3743
3744 void wxAuiManager::Repaint(wxDC* dc)
3745 {
3746 #ifdef __WXMAC__
3747 if ( dc == NULL )
3748 {
3749 m_frame->Refresh() ;
3750 m_frame->Update() ;
3751 return ;
3752 }
3753 #endif
3754 int w, h;
3755 m_frame->GetClientSize(&w, &h);
3756
3757 // figure out which dc to use; if one
3758 // has been specified, use it, otherwise
3759 // make a client dc
3760 wxClientDC* client_dc = NULL;
3761 if (!dc)
3762 {
3763 client_dc = new wxClientDC(m_frame);
3764 dc = client_dc;
3765 }
3766
3767 // if the frame has a toolbar, the client area
3768 // origin will not be (0,0).
3769 wxPoint pt = m_frame->GetClientAreaOrigin();
3770 if (pt.x != 0 || pt.y != 0)
3771 dc->SetDeviceOrigin(pt.x, pt.y);
3772
3773 // render all the items
3774 Render(dc);
3775
3776 // if we created a client_dc, delete it
3777 if (client_dc)
3778 delete client_dc;
3779 }
3780
3781 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3782 {
3783 wxPaintDC dc(m_frame);
3784 Repaint(&dc);
3785 }
3786
3787 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3788 {
3789 #ifdef __WXMAC__
3790 event.Skip() ;
3791 #else
3792 wxUnusedVar(event);
3793 #endif
3794 }
3795
3796 void wxAuiManager::OnSize(wxSizeEvent& event)
3797 {
3798 if (m_frame)
3799 {
3800 DoFrameLayout();
3801 Repaint();
3802
3803 #if wxUSE_MDI
3804 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3805 {
3806 // for MDI parent frames, this event must not
3807 // be "skipped". In other words, the parent frame
3808 // must not be allowed to resize the client window
3809 // after we are finished processing sizing changes
3810 return;
3811 }
3812 #endif
3813 }
3814 event.Skip();
3815 }
3816
3817 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3818 {
3819 // get the window we are managing, if none, return NULL
3820 wxWindow* window = GetManagedWindow();
3821 if (!window)
3822 {
3823 evt.SetManager(NULL);
3824 return;
3825 }
3826
3827 // if we are managing a child frame, get the 'real' manager
3828 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3829 {
3830 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3831 evt.SetManager(float_frame->GetOwnerManager());
3832 return;
3833 }
3834
3835 // return pointer to ourself
3836 evt.SetManager(this);
3837 }
3838
3839 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3840 {
3841 // determine cursor
3842 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3843 wxCursor cursor = wxNullCursor;
3844
3845 if (part)
3846 {
3847 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3848 part->type == wxAuiDockUIPart::typePaneSizer)
3849 {
3850 // a dock may not be resized if it has a single
3851 // pane which is not resizable
3852 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3853 part->dock->panes.GetCount() == 1 &&
3854 part->dock->panes.Item(0)->IsFixed())
3855 return;
3856
3857 // panes that may not be resized do not get a sizing cursor
3858 if (part->pane && part->pane->IsFixed())
3859 return;
3860
3861 if (part->orientation == wxVERTICAL)
3862 cursor = wxCursor(wxCURSOR_SIZEWE);
3863 else
3864 cursor = wxCursor(wxCURSOR_SIZENS);
3865 }
3866 else if (part->type == wxAuiDockUIPart::typeGripper)
3867 {
3868 cursor = wxCursor(wxCURSOR_SIZING);
3869 }
3870 }
3871
3872 event.SetCursor(cursor);
3873 }
3874
3875
3876
3877 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3878 const wxMouseEvent& event)
3879 {
3880 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3881 if (!hit_test || !button_ui_part)
3882 return;
3883
3884 int state = wxAUI_BUTTON_STATE_NORMAL;
3885
3886 if (hit_test == button_ui_part)
3887 {
3888 if (event.LeftDown())
3889 state = wxAUI_BUTTON_STATE_PRESSED;
3890 else
3891 state = wxAUI_BUTTON_STATE_HOVER;
3892 }
3893 else
3894 {
3895 if (event.LeftDown())
3896 state = wxAUI_BUTTON_STATE_HOVER;
3897 }
3898
3899 // now repaint the button with hover state
3900 wxClientDC cdc(m_frame);
3901
3902 // if the frame has a toolbar, the client area
3903 // origin will not be (0,0).
3904 wxPoint pt = m_frame->GetClientAreaOrigin();
3905 if (pt.x != 0 || pt.y != 0)
3906 cdc.SetDeviceOrigin(pt.x, pt.y);
3907
3908 if (hit_test->pane)
3909 {
3910 m_art->DrawPaneButton(cdc, m_frame,
3911 button_ui_part->button->button_id,
3912 state,
3913 button_ui_part->rect,
3914 *hit_test->pane);
3915 }
3916 }
3917
3918 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3919 {
3920 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3921 if (part)
3922 {
3923 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3924 part->type == wxAuiDockUIPart::typePaneSizer)
3925 {
3926 // Removing this restriction so that a centre pane can be resized
3927 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3928 // return;
3929
3930 // a dock may not be resized if it has a single
3931 // pane which is not resizable
3932 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3933 part->dock->panes.GetCount() == 1 &&
3934 part->dock->panes.Item(0)->IsFixed())
3935 return;
3936
3937 // panes that may not be resized should be ignored here
3938 if (part->pane && part->pane->IsFixed())
3939 return;
3940
3941 m_action = actionResize;
3942 m_action_part = part;
3943 m_action_hintrect = wxRect();
3944 m_action_start = wxPoint(event.m_x, event.m_y);
3945 m_action_offset = wxPoint(event.m_x - part->rect.x,
3946 event.m_y - part->rect.y);
3947 m_frame->CaptureMouse();
3948 }
3949 else if (part->type == wxAuiDockUIPart::typePaneButton)
3950 {
3951 m_action = actionClickButton;
3952 m_action_part = part;
3953 m_action_start = wxPoint(event.m_x, event.m_y);
3954 m_frame->CaptureMouse();
3955
3956 UpdateButtonOnScreen(part, event);
3957 }
3958 else if (part->type == wxAuiDockUIPart::typeCaption ||
3959 part->type == wxAuiDockUIPart::typeGripper)
3960 {
3961 // if we are managing a wxAuiFloatingFrame window, then
3962 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3963 // We want to initiate a toolbar drag in our owner manager
3964 wxWindow* managed_wnd = GetManagedWindow();
3965
3966 if (part->pane &&
3967 part->pane->window &&
3968 managed_wnd &&
3969 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3970 {
3971 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3972 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3973 owner_mgr->StartPaneDrag(part->pane->window,
3974 wxPoint(event.m_x - part->rect.x,
3975 event.m_y - part->rect.y));
3976 return;
3977 }
3978
3979
3980
3981 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3982 {
3983 // set the caption as active
3984 SetActivePane(m_panes, part->pane->window);
3985 Repaint();
3986 }
3987
3988 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3989 return;
3990
3991 m_action = actionClickCaption;
3992 m_action_part = part;
3993 m_action_start = wxPoint(event.m_x, event.m_y);
3994 m_action_offset = wxPoint(event.m_x - part->rect.x,
3995 event.m_y - part->rect.y);
3996 m_frame->CaptureMouse();
3997 }
3998 #ifdef __WXMAC__
3999 else
4000 {
4001 event.Skip();
4002 }
4003 #endif
4004 }
4005 #ifdef __WXMAC__
4006 else
4007 {
4008 event.Skip();
4009 }
4010 #else
4011 event.Skip();
4012 #endif
4013 }
4014
4015
4016 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
4017 {
4018 if (m_action == actionResize)
4019 {
4020 m_frame->ReleaseMouse();
4021
4022 // get rid of the hint rectangle
4023 wxScreenDC dc;
4024 DrawResizeHint(dc, m_action_hintrect);
4025
4026 // resize the dock or the pane
4027 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
4028 {
4029 wxRect& rect = m_action_part->dock->rect;
4030
4031 wxPoint new_pos(event.m_x - m_action_offset.x,
4032 event.m_y - m_action_offset.y);
4033
4034 switch (m_action_part->dock->dock_direction)
4035 {
4036 case wxAUI_DOCK_LEFT:
4037 m_action_part->dock->size = new_pos.x - rect.x;
4038 break;
4039 case wxAUI_DOCK_TOP:
4040 m_action_part->dock->size = new_pos.y - rect.y;
4041 break;
4042 case wxAUI_DOCK_RIGHT:
4043 m_action_part->dock->size = rect.x + rect.width -
4044 new_pos.x - m_action_part->rect.GetWidth();
4045 break;
4046 case wxAUI_DOCK_BOTTOM:
4047 m_action_part->dock->size = rect.y + rect.height -
4048 new_pos.y - m_action_part->rect.GetHeight();
4049 break;
4050 }
4051
4052 Update();
4053 Repaint(NULL);
4054 }
4055 else if (m_action_part &&
4056 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
4057 {
4058 wxAuiDockInfo& dock = *m_action_part->dock;
4059 wxAuiPaneInfo& pane = *m_action_part->pane;
4060
4061 int total_proportion = 0;
4062 int dock_pixels = 0;
4063 int new_pixsize = 0;
4064
4065 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4066 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4067 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4068
4069 wxPoint new_pos(event.m_x - m_action_offset.x,
4070 event.m_y - m_action_offset.y);
4071
4072 // determine the pane rectangle by getting the pane part
4073 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4074 wxASSERT_MSG(pane_part,
4075 wxT("Pane border part not found -- shouldn't happen"));
4076
4077 // determine the new pixel size that the user wants;
4078 // this will help us recalculate the pane's proportion
4079 if (dock.IsHorizontal())
4080 new_pixsize = new_pos.x - pane_part->rect.x;
4081 else
4082 new_pixsize = new_pos.y - pane_part->rect.y;
4083
4084 // determine the size of the dock, based on orientation
4085 if (dock.IsHorizontal())
4086 dock_pixels = dock.rect.GetWidth();
4087 else
4088 dock_pixels = dock.rect.GetHeight();
4089
4090 // determine the total proportion of all resizable panes,
4091 // and the total size of the dock minus the size of all
4092 // the fixed panes
4093 int i, dock_pane_count = dock.panes.GetCount();
4094 int pane_position = -1;
4095 for (i = 0; i < dock_pane_count; ++i)
4096 {
4097 wxAuiPaneInfo& p = *dock.panes.Item(i);
4098 if (p.window == pane.window)
4099 pane_position = i;
4100
4101 // while we're at it, subtract the pane sash
4102 // width from the dock width, because this would
4103 // skew our proportion calculations
4104 if (i > 0)
4105 dock_pixels -= sash_size;
4106
4107 // also, the whole size (including decorations) of
4108 // all fixed panes must also be subtracted, because they
4109 // are not part of the proportion calculation
4110 if (p.IsFixed())
4111 {
4112 if (dock.IsHorizontal())
4113 dock_pixels -= p.best_size.x;
4114 else
4115 dock_pixels -= p.best_size.y;
4116 }
4117 else
4118 {
4119 total_proportion += p.dock_proportion;
4120 }
4121 }
4122
4123 // find a pane in our dock to 'steal' space from or to 'give'
4124 // space to -- this is essentially what is done when a pane is
4125 // resized; the pane should usually be the first non-fixed pane
4126 // to the right of the action pane
4127 int borrow_pane = -1;
4128 for (i = pane_position+1; i < dock_pane_count; ++i)
4129 {
4130 wxAuiPaneInfo& p = *dock.panes.Item(i);
4131 if (!p.IsFixed())
4132 {
4133 borrow_pane = i;
4134 break;
4135 }
4136 }
4137
4138
4139 // demand that the pane being resized is found in this dock
4140 // (this assert really never should be raised)
4141 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4142
4143 // prevent division by zero
4144 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4145 {
4146 m_action = actionNone;
4147 return;
4148 }
4149
4150 // calculate the new proportion of the pane
4151 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4152
4153 // default minimum size
4154 int min_size = 0;
4155
4156 // check against the pane's minimum size, if specified. please note
4157 // that this is not enough to ensure that the minimum size will
4158 // not be violated, because the whole frame might later be shrunk,
4159 // causing the size of the pane to violate it's minimum size
4160 if (pane.min_size.IsFullySpecified())
4161 {
4162 min_size = 0;
4163
4164 if (pane.HasBorder())
4165 min_size += (pane_border_size*2);
4166
4167 // calculate minimum size with decorations (border,caption)
4168 if (pane_part->orientation == wxVERTICAL)
4169 {
4170 min_size += pane.min_size.y;
4171 if (pane.HasCaption())
4172 min_size += caption_size;
4173 }
4174 else
4175 {
4176 min_size += pane.min_size.x;
4177 }
4178 }
4179
4180
4181 // for some reason, an arithmatic error somewhere is causing
4182 // the proportion calculations to always be off by 1 pixel;
4183 // for now we will add the 1 pixel on, but we really should
4184 // determine what's causing this.
4185 min_size++;
4186
4187 int min_proportion = (min_size*total_proportion)/dock_pixels;
4188
4189 if (new_proportion < min_proportion)
4190 new_proportion = min_proportion;
4191
4192
4193
4194 int prop_diff = new_proportion - pane.dock_proportion;
4195
4196 // borrow the space from our neighbor pane to the
4197 // right or bottom (depending on orientation)
4198 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4199 pane.dock_proportion = new_proportion;
4200
4201 // repaint
4202 Update();
4203 Repaint(NULL);
4204 }
4205 }
4206 else if (m_action == actionClickButton)
4207 {
4208 m_hover_button = NULL;
4209 m_frame->ReleaseMouse();
4210
4211 if (m_action_part)
4212 {
4213 UpdateButtonOnScreen(m_action_part, event);
4214
4215 // make sure we're still over the item that was originally clicked
4216 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4217 {
4218 // fire button-click event
4219 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4220 e.SetManager(this);
4221 e.SetPane(m_action_part->pane);
4222 e.SetButton(m_action_part->button->button_id);
4223 ProcessMgrEvent(e);
4224 }
4225 }
4226 }
4227 else if (m_action == actionClickCaption)
4228 {
4229 m_frame->ReleaseMouse();
4230 }
4231 else if (m_action == actionDragFloatingPane)
4232 {
4233 m_frame->ReleaseMouse();
4234 }
4235 else if (m_action == actionDragToolbarPane)
4236 {
4237 m_frame->ReleaseMouse();
4238
4239 wxAuiPaneInfo& pane = GetPane(m_action_window);
4240 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4241
4242 // save the new positions
4243 wxAuiDockInfoPtrArray docks;
4244 FindDocks(m_docks, pane.dock_direction,
4245 pane.dock_layer, pane.dock_row, docks);
4246 if (docks.GetCount() == 1)
4247 {
4248 wxAuiDockInfo& dock = *docks.Item(0);
4249
4250 wxArrayInt pane_positions, pane_sizes;
4251 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4252
4253 int i, dock_pane_count = dock.panes.GetCount();
4254 for (i = 0; i < dock_pane_count; ++i)
4255 dock.panes.Item(i)->dock_pos = pane_positions[i];
4256 }
4257
4258 pane.state &= ~wxAuiPaneInfo::actionPane;
4259 Update();
4260 }
4261 else
4262 {
4263 event.Skip();
4264 }
4265
4266 m_action = actionNone;
4267 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4268 }
4269
4270
4271 void wxAuiManager::OnMotion(wxMouseEvent& event)
4272 {
4273 // sometimes when Update() is called from inside this method,
4274 // a spurious mouse move event is generated; this check will make
4275 // sure that only real mouse moves will get anywhere in this method;
4276 // this appears to be a bug somewhere, and I don't know where the
4277 // mouse move event is being generated. only verified on MSW
4278
4279 wxPoint mouse_pos = event.GetPosition();
4280 if (m_last_mouse_move == mouse_pos)
4281 return;
4282 m_last_mouse_move = mouse_pos;
4283
4284
4285 if (m_action == actionResize)
4286 {
4287 if (m_action_part)
4288 {
4289 wxPoint pos = m_action_part->rect.GetPosition();
4290 if (m_action_part->orientation == wxHORIZONTAL)
4291 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4292 else
4293 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4294
4295 wxRect rect(m_frame->ClientToScreen(pos),
4296 m_action_part->rect.GetSize());
4297
4298 wxScreenDC dc;
4299 if (!m_action_hintrect.IsEmpty())
4300 DrawResizeHint(dc, m_action_hintrect);
4301 DrawResizeHint(dc, rect);
4302 m_action_hintrect = rect;
4303 }
4304 }
4305 else if (m_action == actionClickCaption)
4306 {
4307 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4308 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4309
4310 // caption has been clicked. we need to check if the mouse
4311 // is now being dragged. if it is, we need to change the
4312 // mouse action to 'drag'
4313 if (m_action_part &&
4314 (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4315 abs(event.m_y - m_action_start.y) > drag_y_threshold))
4316 {
4317 wxAuiPaneInfo* pane_info = m_action_part->pane;
4318
4319 if (!pane_info->IsToolbar())
4320 {
4321 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4322 pane_info->IsFloatable())
4323 {
4324 m_action = actionDragFloatingPane;
4325
4326 // set initial float position
4327 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4328 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4329 pt.y - m_action_offset.y);
4330
4331 // float the window
4332 if (pane_info->IsMaximized())
4333 RestorePane(*pane_info);
4334 pane_info->Float();
4335 Update();
4336
4337 m_action_window = pane_info->frame;
4338
4339 // action offset is used here to make it feel "natural" to the user
4340 // to drag a docked pane and suddenly have it become a floating frame.
4341 // Sometimes, however, the offset where the user clicked on the docked
4342 // caption is bigger than the width of the floating frame itself, so
4343 // in that case we need to set the action offset to a sensible value
4344 wxSize frame_size = m_action_window->GetSize();
4345 if (frame_size.x <= m_action_offset.x)
4346 m_action_offset.x = 30;
4347 }
4348 }
4349 else
4350 {
4351 m_action = actionDragToolbarPane;
4352 m_action_window = pane_info->window;
4353 }
4354 }
4355 }
4356 else if (m_action == actionDragFloatingPane)
4357 {
4358 if (m_action_window)
4359 {
4360 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4361 m_action_window->Move(pt.x - m_action_offset.x,
4362 pt.y - m_action_offset.y);
4363 }
4364 }
4365 else if (m_action == actionDragToolbarPane)
4366 {
4367 wxAuiPaneInfo& pane = GetPane(m_action_window);
4368 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4369
4370 pane.state |= wxAuiPaneInfo::actionPane;
4371
4372 wxPoint pt = event.GetPosition();
4373 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4374
4375 // if DoDrop() decided to float the pane, set up
4376 // the floating pane's initial position
4377 if (pane.IsFloating())
4378 {
4379 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4380 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4381 pt.y - m_action_offset.y);
4382 }
4383
4384 // this will do the actiual move operation;
4385 // in the case that the pane has been floated,
4386 // this call will create the floating pane
4387 // and do the reparenting
4388 Update();
4389
4390 // if the pane has been floated, change the mouse
4391 // action actionDragFloatingPane so that subsequent
4392 // EVT_MOTION() events will move the floating pane
4393 if (pane.IsFloating())
4394 {
4395 pane.state &= ~wxAuiPaneInfo::actionPane;
4396 m_action = actionDragFloatingPane;
4397 m_action_window = pane.frame;
4398 }
4399 }
4400 else
4401 {
4402 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4403 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4404 {
4405 if (part != m_hover_button)
4406 {
4407 // make the old button normal
4408 if (m_hover_button)
4409 {
4410 UpdateButtonOnScreen(m_hover_button, event);
4411 Repaint();
4412 }
4413
4414 // mouse is over a button, so repaint the
4415 // button in hover mode
4416 UpdateButtonOnScreen(part, event);
4417 m_hover_button = part;
4418
4419 }
4420 }
4421 else
4422 {
4423 if (m_hover_button)
4424 {
4425 m_hover_button = NULL;
4426 Repaint();
4427 }
4428 else
4429 {
4430 event.Skip();
4431 }
4432 }
4433 }
4434 }
4435
4436 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4437 {
4438 if (m_hover_button)
4439 {
4440 m_hover_button = NULL;
4441 Repaint();
4442 }
4443 }
4444
4445 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
4446 {
4447 // cancel the operation in progress, if any
4448 if ( m_action != actionNone )
4449 {
4450 m_action = actionNone;
4451 HideHint();
4452 }
4453 }
4454
4455 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4456 {
4457 // when a child pane has it's focus set, we should change the
4458 // pane's active state to reflect this. (this is only true if
4459 // active panes are allowed by the owner)
4460 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4461 {
4462 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4463 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4464 {
4465 SetActivePane(m_panes, event.GetWindow());
4466 m_frame->Refresh();
4467 }
4468 }
4469
4470 event.Skip();
4471 }
4472
4473
4474 // OnPaneButton() is an event handler that is called
4475 // when a pane button has been pressed.
4476 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4477 {
4478 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4479
4480 wxAuiPaneInfo& pane = *(evt.pane);
4481
4482 if (evt.button == wxAUI_BUTTON_CLOSE)
4483 {
4484 // fire pane close event
4485 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4486 e.SetManager(this);
4487 e.SetPane(evt.pane);
4488 ProcessMgrEvent(e);
4489
4490 if (!e.GetVeto())
4491 {
4492 // close the pane, but check that it
4493 // still exists in our pane array first
4494 // (the event handler above might have removed it)
4495
4496 wxAuiPaneInfo& check = GetPane(pane.window);
4497 if (check.IsOk())
4498 {
4499 ClosePane(pane);
4500 }
4501
4502 Update();
4503 }
4504 }
4505 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4506 {
4507 // fire pane close event
4508 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4509 e.SetManager(this);
4510 e.SetPane(evt.pane);
4511 ProcessMgrEvent(e);
4512
4513 if (!e.GetVeto())
4514 {
4515 MaximizePane(pane);
4516 Update();
4517 }
4518 }
4519 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4520 {
4521 // fire pane close event
4522 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4523 e.SetManager(this);
4524 e.SetPane(evt.pane);
4525 ProcessMgrEvent(e);
4526
4527 if (!e.GetVeto())
4528 {
4529 RestorePane(pane);
4530 Update();
4531 }
4532 }
4533 else if (evt.button == wxAUI_BUTTON_PIN)
4534 {
4535 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4536 pane.IsFloatable())
4537 pane.Float();
4538 Update();
4539 }
4540 }
4541
4542 #endif // wxUSE_AUI