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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/toplevel.h
3 // Purpose: declares wxTopLevelWindow class, the base class for all
4 // top level windows (such as frames and dialogs)
5 // Author: Vadim Zeitlin, Vaclav Slavik
6 // Modified by:
7 // Created: 06.08.01
8 // RCS-ID: $Id$
9 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
10 // Vaclav Slavik <vaclav@wxwindows.org>
11 // Licence: wxWindows licence
12 ///////////////////////////////////////////////////////////////////////////////
13
14 #ifndef _WX_TOPLEVEL_BASE_H_
15 #define _WX_TOPLEVEL_BASE_H_
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 #ifdef __GNUG__
22 #pragma interface "toplevelbase.h"
23 #endif
24
25 #include "wx/window.h"
26 #include "wx/icon.h"
27
28 // the default names for various classs
29 WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
30
31 class WXDLLEXPORT wxTopLevelWindowBase;
32
33 // ----------------------------------------------------------------------------
34 // constants
35 // ----------------------------------------------------------------------------
36
37 // Dialogs are created in a special way
38 #define wxTOPLEVEL_EX_DIALOG 0x00000008
39
40 // Styles for ShowFullScreen
41 // (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
42 // wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
43 enum
44 {
45 wxFULLSCREEN_NOMENUBAR = 0x0001,
46 wxFULLSCREEN_NOTOOLBAR = 0x0002,
47 wxFULLSCREEN_NOSTATUSBAR = 0x0004,
48 wxFULLSCREEN_NOBORDER = 0x0008,
49 wxFULLSCREEN_NOCAPTION = 0x0010,
50
51 wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
52 wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
53 wxFULLSCREEN_NOCAPTION
54 };
55
56 // Flags for interactive frame manipulation functions (only in wxUniversal):
57 enum
58 {
59 wxINTERACTIVE_MOVE = 0x00000001,
60 wxINTERACTIVE_RESIZE = 0x00000002,
61 wxINTERACTIVE_RESIZE_S = 0x00000010,
62 wxINTERACTIVE_RESIZE_N = 0x00000020,
63 wxINTERACTIVE_RESIZE_W = 0x00000040,
64 wxINTERACTIVE_RESIZE_E = 0x00000080,
65 wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
66 };
67
68 // ----------------------------------------------------------------------------
69 // wxTopLevelWindow: a top level (as opposed to child) window
70 // ----------------------------------------------------------------------------
71
72 class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
73 {
74 public:
75 // construction
76 wxTopLevelWindowBase();
77
78 #ifdef __DARWIN__
79 virtual ~wxTopLevelWindowBase() {}
80 #endif
81
82 // top level wnd state
83 // --------------------
84
85 // maximize = TRUE => maximize, otherwise - restore
86 virtual void Maximize(bool maximize = TRUE) = 0;
87
88 // undo Maximize() or Iconize()
89 virtual void Restore() = 0;
90
91 // iconize = TRUE => iconize, otherwise - restore
92 virtual void Iconize(bool iconize = TRUE) = 0;
93
94 // return TRUE if the frame is maximized
95 virtual bool IsMaximized() const = 0;
96
97 // return TRUE if the frame is iconized
98 virtual bool IsIconized() const = 0;
99
100 // get the frame icon
101 const wxIcon& GetIcon() const { return m_icon; }
102
103 // set the frame icon
104 virtual void SetIcon(const wxIcon& icon) { m_icon = icon; }
105
106 // maximize the window to cover entire screen
107 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
108
109 // return TRUE if the frame is in fullscreen mode
110 virtual bool IsFullScreen() const = 0;
111
112 /*
113 for now we already have them in wxWindow, but this is wrong: these
114 methods really only make sense for wxTopLevelWindow!
115
116 virtual void SetTitle(const wxString& title) = 0;
117 virtual wxString GetTitle() const = 0;
118 */
119
120 // old functions, use the new ones instead!
121 #if WXWIN_COMPATIBILITY_2
122 bool Iconized() const { return IsIconized(); }
123 #endif // WXWIN_COMPATIBILITY_2
124
125
126 #ifdef __WXUNIVERSAL__
127 // move/resize the frame interactively, i.e. let the user do it
128 virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
129 #endif
130
131 // implementation only from now on
132 // -------------------------------
133
134 // override some base class virtuals
135 virtual bool Destroy();
136 virtual bool IsTopLevel() const { return TRUE; }
137
138 // event handlers
139 void OnCloseWindow(wxCloseEvent& event);
140 void OnSize(wxSizeEvent& event);
141
142 // this should go away, but for now it's called from docview.cpp,
143 // so should be there for all platforms
144 void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
145
146 protected:
147 // the frame client to screen translation should take account of the
148 // toolbar which may shift the origin of the client area
149 virtual void DoClientToScreen(int *x, int *y) const;
150 virtual void DoScreenToClient(int *x, int *y) const;
151
152 // send the iconize event, return TRUE if processed
153 bool SendIconizeEvent(bool iconized = TRUE);
154
155 // the frame icon
156 wxIcon m_icon;
157
158 // test whether this window makes part of the frame
159 // (menubar, toolbar and statusbar are excluded from automatic layout)
160 virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const { return FALSE; }
161
162 DECLARE_EVENT_TABLE()
163 };
164
165
166 // include the real class declaration
167 #if defined(__WXMSW__)
168 #include "wx/msw/toplevel.h"
169 #define wxTopLevelWindowNative wxTopLevelWindowMSW
170 #elif defined(__WXGTK__)
171 #include "wx/gtk/toplevel.h"
172 #define wxTopLevelWindowNative wxTopLevelWindowGTK
173 #elif defined(__WXMGL__)
174 #include "wx/mgl/toplevel.h"
175 #define wxTopLevelWindowNative wxTopLevelWindowMGL
176 #elif defined(__WXMAC__)
177 #include "wx/mac/toplevel.h"
178 #define wxTopLevelWindowNative wxTopLevelWindowMac
179 #endif
180
181 #ifdef __WXUNIVERSAL__
182 #include "wx/univ/toplevel.h"
183 #else // !__WXUNIVERSAL__
184 #ifdef wxTopLevelWindowNative
185 class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
186 {
187 public:
188 // construction
189 wxTopLevelWindow() { Init(); }
190 wxTopLevelWindow(wxWindow *parent,
191 wxWindowID id,
192 const wxString& title,
193 const wxPoint& pos = wxDefaultPosition,
194 const wxSize& size = wxDefaultSize,
195 long style = wxDEFAULT_FRAME_STYLE,
196 const wxString& name = wxFrameNameStr)
197 {
198 Init();
199 Create(parent, id, title, pos, size, style, name);
200 }
201
202 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
203 };
204 #endif // wxTopLevelWindowNative
205 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
206
207
208 #endif // _WX_TOPLEVEL_BASE_H_