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  16 <b>wxWidgets for Windows FAQ
</b> 
  24 See also 
<a href=
"faq.htm">top-level FAQ page
</a>.
 
  26 <h3>List of questions in this category
</h3> 
  28 <li><a href=
"#platforms">Which Windows platforms are supported?
</a></li> 
  29 <li><a href=
"#wince">What about Windows CE?
</a></li> 
  30 <li><a href=
"#winxp">What do I need to do for Windows XP?
</a></li> 
  31 <li><a href=
"#compilers">What compilers are supported?
</a></li> 
  32 <li><a href=
"#bestcompiler">Which is the best compiler to use with wxWidgets?
</a></li> 
  33 <li><a href=
"#unicode">Is Unicode supported?
</a></li> 
  34 <li><a href=
"#doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?
</a></li> 
  35 <li><a href=
"#dll">Can you compile wxWidgets as a DLL?
</a></li> 
  36 <li><a href=
"#exesize">How can I reduce executable size?
</a></li> 
  37 <li><a href=
"#mfc">Is wxWidgets compatible with MFC?
</a></li> 
  38 <li><a href=
"#setuph">Why do I get errors about setup.h not being found?
</a></li> 
  39 <li><a href=
"#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?
</a></li> 
  40 <li><a href=
"#newerrors">Why my code fails to compile with strange errors about new operator?
</a></li> 
  41 <li><a href=
"#mfcport">How do I port MFC applications to wxWidgets?
</a></li> 
  42 <li><a href=
"#crash">Why do I sometimes get bizarre crash problems using VC++ 
5/
6?
</a></li> 
  43 <li><a href=
"#makefiles">How are the wxWidgets makefiles edited under Windows?
</a></li> 
  44 <li><a href=
"#vcdebug">How do you use VC++
's memory leak checking instead of that in wxWidgets?
</a></li> 
  45 <li><a href=
"#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?
</a></li> 
  46 <li><a href=
"#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?
</a></li> 
  47 <li><a href=
"#access">Is MS Active Accessibility supported?
</a></li> 
  48 <li><a href=
"#dspfmt">Why does Visual C++ complain about corrupted project files?
</a></li> 
  49 <li><a href=
"#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?
</a></li> 
  50 <li><a href=
"#directx">Why do I get compilation errors when using wxWidgets with DirectShow?
</a></li> 
  51 <li><a href=
"#handlewm">How do I handle Windows messages in my wxWidgets program?
</a></li> 
  55 <h3><a name=
"platforms">Which Windows platforms are supported?
</a></h3> 
  57 wxWidgets can be used to develop and deliver applications on Windows 
95, Windows 
98, Windows NT,
 
  58 Windows 
2000, Windows XP, and Windows Vista. A Windows CE
 
  59 port is also available (see below).
<P> 
  61 16-bit compilation is only supported for wxWidgets 
2.4 and previous versions,
 
  62 using Visual C++ 
1.5 and Borland BC++ 
4 to 
5.
 
  65 wxWidgets for Windows will also compile on Unix with gcc using Wine from 
<a href=
"http://www.winehq.org" target=_top
>WineHQ
</a>.
 
  66 The resulting executables are Unix binaries that work with the Wine Windows API emulator.
<P> 
  68 You can also compile wxWidgets for Windows on Unix with Cygwin or Mingw32, resulting
 
  69 in executables that will run on Windows. So in theory you could write your applications
 
  70 using wxGTK or wxMotif, then check/debug your wxWidgets for Windows
 
  71 programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
 
  72 without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.
<P> 
  74 <h3><a name=
"wince">What about Windows CE?
</a></h3> 
  76 This port supports Pocket PC 
2002/
2003 and MS Smartphone 
2002/
2003, using
 
  77 Embedded Visual C++ 
3 or 
4. For further information, see the wxMSW section in
 
  78 the wxWidgets Reference Manual, and also the 
<a href=
"http://www.wxwidgets.org/embedded.htm#wxwince">wxEmbedded
</a> page.
<P> 
  80 <h3><a name=
"winxp">What do I need to do for Windows XP?
</a></h3> 
  82 From wxWidgets 
2.5, the XP manifest is included in wx/msw/wx.rc and
 
  83 so your application will be themed automatically so long as you include wx.rc
 
  84 in your own .rc file.
<P> 
  86 For versions of wxWidgets below 
2.5, you need to provide the manifest
 
  87 explicitly, as follows.
<p> 
  89 In the same directory as you have your executable (e.g. foo.exe) you
 
  90 put a file called foo.exe.manifest in which you have something like
 
  94 <?xml 
version="
1.0" 
encoding="UTF-
8" 
standalone="yes"?
> 
  96    xmlns="urn:schemas-microsoft-com:asm.v1"
 
  97    manifestVersion="
1.0"
> 
  99     processorArchitecture="x86"
 
 103     <description
>Foo program
</description
> 
 105     <dependentAssembly
> 
 108          name="Microsoft.Windows.Common-Controls"
 
 110          publicKeyToken="
6595b64144ccf1df"
 
 112          processorArchitecture="x86"/
> 
 113     </dependentAssembly
> 
 118 If you want to add it to your application permanently,
 
 119 you can also include it in your .rc file using this
 
 123   1 24 "winxp.manifest"
 
 126 For an explanation of this syntax, please see
 
 127 <a href=
"http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new
>this
 
 131 <h3><a name=
"compilers">What compilers are supported?
</a></h3> 
 133 Please see the wxWidgets for Windows install.txt file for up-to-date information, but
 
 134 currently the following are known to work:
<P> 
 137 <li>Visual C++ 
1.5, 
4.0, 
5.0, 
6.0, 
7.0, 
7.1 
 138 <li>Borland C++ 
4.5, 
5.0, 
5.5 
 139 <li>Borland C++Builder 
1.0, 
3.0, X
 
 140 <li>Watcom C++ 
10.6 (Win32), OpenWatcom 
1.0 
 141 <li>Cygwin (using configure)
 
 143 <li>MetroWerks CodeWarrior (many versions)
 
 144 <li>Digital Mars 
8.34+
 
 149 <h3><a name=
"bestcompiler">Which is the best compiler to use with wxWidgets?
</a></h3> 
 151 It
's partly a matter of taste, but some people prefer Visual C++ since the debugger is very
 
 152 good, it
's very stable, the documentation is extensive, and it generates small executables.
 
 153 Since project files are plain text, it
's easy for me to generate appropriate project files
 
 154 for wxWidgets samples.
<P> 
 156 Borland C++ is fine - and very fast - but it
's hard (impossible?) to use the debugger without using project files, and
 
 157 the debugger is nowhere near up to VC++
's quality. The IDE isn
't great.
<P> 
 159 C++Builder
's power isn
't really used with wxWidgets since it needs integration with its
 
 160 own class library (VCL). For wxWidgets, I
've only used it with makefiles, in which case
 
 161 it
's almost identical to BC++ 
5.0 (the same makefiles can be used).
<P> 
 163 You can
't beat Cygwin
's price (free), and you can debug adequately using gdb. However, it
's
 
 164 quite slow to compile since it does not use precompiled headers.
<P> 
 166 CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
 
 167 the other way around I think - but the IDE is, to my mind, a bit primitive.
<P> 
 169 Watcom C++ is a little slow and the debugger is not really up to today
's standards.
<P> 
 171 Among the free compilers the best choice seem to be Borland C++ command line
 
 172 tools and mingw32 (port of gcc to Win32). Both of them are supported by
 
 173 wxWidgets. However BC++ has trouble compiling large executables statically,
 
 174 so you need to dynamically link the wxWidgets libraries.
<p> 
 176 <h3><a name=
"unicode">Is Unicode supported?
</a></h3> 
 178 Yes, Unicode is fully supported under Windows NT/
2000 and there is limited
 
 179 support for it under Windows 
9x using 
<a 
 180 href=
"http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU
</a>.
 
 183 <h3><a name=
"doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?
</a></h3> 
 185 For Japanese under Win2000, it seems that wxWidgets has no problems working
 
 186 with double byte char sets (meaning DBCS, not Unicode). First you have to
 
 187 install Japanese support on your Win2K system and choose for ANSI translation
 
 188 <tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=
932</tt> 
 189 (default is 
1252 for Western). Then you can see all the Japanese letters in
 
 190 wxWidgets applications.
 
 193 <h3><a name=
"dll">Can you compile wxWidgets as a DLL?
</a></h3> 
 195 Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
 
 196 and you may be better off compiling statically-linked applications, unless you
're
 
 197 delivering a suite of separate programs, or you
're compiling a lot of wxWidgets applications
 
 198 and have limited hard disk space.
<P> 
 200 With a DLL approach, and with different versions and configurations of wxWidgets
 
 201 needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
 
 202 negating the point of using DLLs. Of course, this is not a problem just associated with
 
 206 <h3><a name=
"exesize">How can I reduce executable size?
</a></h3> 
 208 You can compile wxWidgets as a DLL (see above, VC++/BC++ only at present). You should also
 
 209 compile your programs for release using non-debugging and space-optimisation options, but
 
 210 take with VC++ 
5/
6 space optimisation: it can sometimes cause problems.
<P> 
 212 If you want to distribute really small executables, you can
 
 213 use 
<a href=
"http://www.un4seen.com/petite/" target=_top
>Petite
</a> 
 214 by Ian Luck. This nifty utility compresses Windows executables by around 
50%, so your 
500KB executable
 
 215 will shrink to a mere 
250KB. With this sort of size, there is reduced incentive to
 
 216 use DLLs. Another good compression tool (probably better than Petite) is 
<a href=
"http://upx.sourceforge.net/" target=_top
>UPX
</a>.
 
 219 Please do not be surprised if MinGW produces a statically-linked minimal executable of 
1 MB. Firstly, gcc
 
 220 produces larger executables than some compilers. Secondly, this figure will
 
 221 include most of the overhead of wxWidgets, so as your application becomes more
 
 222 complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
 
 223 for the enormous increase in productivity you get with wxWidgets is almost always well worth it.
<P> 
 225 If you have a really large executable compiled with MinGW (for example 
20MB) then
 
 226 you need to configure wxWidgets to compile without debugging information: see
 
 227 docs/msw/install.txt for details. You may find that using configure instead
 
 228 of makefile.g95 is easier, particularly since you can maintain debug and
 
 229 release versions of the library simultaneously, in different directories.
 
 230 Also, run 
'strip
' after linking to remove all traces of debug info.
 
 233 <H3><a name=
"mfc">Is wxWidgets compatible with MFC?
</a></H3> 
 235 There is a sample which demonstrates MFC and wxWidgets code co-existing in the same
 
 236 application. However, don
't expect to be able to enable wxWidgets windows with OLE-
2 
 237 functionality using MFC.
<P> 
 239 <H3><a name=
"setuph">Why do I get errors about setup.h not being found?
</a></H3> 
 241 When you build the wxWidgets library, setup.h is copied
 
 242 from include/wx/msw/setup.h to e.g. lib/vc_msw/mswd/wx/setup.h (the path
 
 243 depends on the configuration you
're building). So you need to add
 
 244 this include path if building using the static Debug library:
<P> 
 248 or if building the static Release library, lib/vc_lib/msw.
<P> 
 250 See also the 
<a href=
"http://wiki.wxwidgets.org/wiki.pl?Table_Of_Contents">wxWiki Contents
</a> 
 251 for more information.
<P> 
 254 <H3><a name=
"asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?
</H3> 
 256 If you get errors like
 
 259 <tt>no matching function for call to 
'wxDC::DrawTextA(const char[
5], int,
 
 263 or similar ones for the other functions, i.e. the compiler error messages
 
 264 mention the function with the 
<tt>'A
'</tt> suffix while you didn
't
 
 265 use it in your code, the explanation is that you had included
 
 266 <tt><windows.h
></tt> header which redefines many symbols to have such
 
 267 suffix (or 
<tt>'W
'</tt> in the Unicode builds).
 
 270 The fix is to either not include 
<tt><windows.h
></tt> at all or include
 
 271 <tt>"wx/msw/winundef.h"</tt> immediately after it.
 
 273 <H3><a name=
"newerrors">Why my code fails to compile with strange errors about new operator?
</a></H3> 
 275 The most common cause of this problem is the memory debugging settings in
 
 276 <tt>wx/msw/setup.h
</tt>. You have several choices:
 
 279     <li> Either disable overloading the global operator new completely by
 
 280          setting 
<tt>wxUSE_GLOBAL_MEMORY_OPERATORS
</tt> and
 
 281          <tt>wxUSE_DEBUG_NEW_ALWAYS
</tt> to 
0 in this file
 
 282     <li> Or leave them on but do 
<tt>#undef new
</tt> after including any
 
 283          wxWidgets headers, like this the memory debugging will be still on
 
 284          for wxWidgets sources but off for your own code
 
 287 Notice that IMHO the first solution is preferable for VC++ users who can use
 
 288 the 
<a href=
"#vcdebug">VC++ CRT memory debugging features
</a> instead.
 
 290 <H3><a name=
"mfcport">How do I port MFC applications to wxWidgets?
</a></H3> 
 292 Set up your interface from scratch using wxWidgets (especially 
<a href=
"http://www.robeling.de" target=_top
>wxDesigner
</a> 
 293 or 
<a href=
"http://www.anthemion.co.uk/dialogblocks/" target=_new
>DialogBlocks
</a> --
 
 294 it
'll save you a 
<i>lot
</i> of time) and when you have a shell prepared, you can start
 
 295 'pouring in
' code from the MFC app, with appropriate
 
 296 modifications. This is the approach I have used, and I found
 
 297 it very satisfactory. A two-step process then - reproduce the bare
 
 298 interface first, then wire it up afterwards. That way you deal
 
 299 with each area of complexity separately. Don
't try to think MFC
 
 300 and wxWidgets simultaneously from the beginning - it is easier to
 
 301 reproduce the initial UI by looking at the behaviour of the MFC
 
 304 <H3><a name=
"crash">Why do I sometimes get bizarre crash problems using VC++ 
5/
6?
</a></H3> 
 306 Some crash problems can be due to inconsistent compiler
 
 307 options (and of course this isn
't limited to wxWidgets).
 
 308 If strange/weird/impossible things start to happen please
 
 309 check (dumping IDE project file as makefile and doing text comparison
 
 310 if necessary) that the project settings, especially the list of defined
 
 311 symbols, struct packing, etc. are exactly the same for all items in
 
 312 the project. After this, delete everything (including PCH) and recompile.
<P> 
 314 VC++ 
5's optimization code seems to be broken and can
 
 315 cause problems: this can be seen when deleting an object Dialog
 
 316 Editor, in Release mode with optimizations on. If in doubt,
 
 317 switch off optimisations, although this will result in much
 
 318 larger executables. It seems possible that the library can be created with
 
 319 strong optimization, so long as the application is not strongly
 
 320 optimized. For example, in wxWidgets project, set to 
'Minimum
 
 321 Size
'. In Dialog Editor project, set to 
'Customize: Favor Small
 
 322 Code
' (and no others). This will then work.
<P> 
 324 <H3><a name=
"makefiles">How are the wxWidgets makefiles edited under Windows?
</a></H3> 
 326 wxWidgets 
2.5.x and above uses Bakefile to generate makefiles, which
 
 327 is described in technical note 
16 under docs/tech in your distribution.
<p> 
 329 For 
2.4.x, there is a system written by Vadim Zeitlin that
 
 330 generates the makefiles from templates using tmake.
<P> 
 332 Here are Vadim
's notes on tmake:
<P> 
 335 To use these new makefiles, you don
't need anything (but see below).
 
 336 However, you should NOT modify them because these files will be
 
 337 rewritten when I regenerate them using tmake the next time. So, if
 
 338 you find a problem with any of these makefiles (say, makefile.b32)
 
 339 you
'll need to modify the corresponding template (b32.t in this
 
 340 example) and regenerate the makefile using tmake.
<P> 
 342 tmake can be found at
 
 343 <a href=
"http://www.troll.no/freebies/tmake.html" target=_new
>www.troll.no/freebies/tmake.html
</a>.
 
 344 It
's a Perl5 program and so it needs Perl (doh). There is a binary for 
 
 345 Windows (available from the same page), but I haven
't used it, so
 
 346 I don
't know if it works as flawlessly as "perl tmake" does (note
 
 347 for people knowing Perl: don
't try to run tmake with -w, it won
't
 
 348 do you any good). Using it extremely simple: to regenerate makefile.b32
 
 349 just go to distrib/msw/tmake and type
<P> 
 351 <pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32
</pre><P> 
 353 The makefiles are untested - I don
't have any of Borland, Watcom  or
 
 354 Symantec and I don
't have enough diskspace to recompile even with
 
 355 VC6 using makefiles. The new makefiles are as close as possible to the
 
 356 old ones, but not closer: in fact, there has been many strange things
 
 357 (should I say bugs?) in some of makefiles, some files were not compiled
 
 358 without any reason etc. Please test them and notify me about any problems.
 
 359 Better yet, modify the template files to generate the correct makefiles
 
 360 and check them in.
<P> 
 362 The templates are described in tmake ref manual (
1-
2 pages of text)
 
 363 and are quite simple. They do contain some Perl code, but my Perl is
 
 364 primitive (very C like) so it should be possible for anybody to make
 
 365 trivial modifications to it (I hope that only trivial modifications
 
 366 will be needed). I
've tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
 
 367 in the cvs, so you can always retrieve them and compare the new ones,
 
 368 this will make it easier to solve the problems you might have.
<P> 
 370 Another important file is filelist.txt: it contains the list of all
 
 371 files to be compiled. Some of them are only compiled in 
16/
32 bit mode.
 
 372 Some other are only compiled with some compilers (others can
't compile
 
 373 them) - all this info is contained in this file.
<P> 
 375 So now adding a new file to wxWidgets is as easy as modifying filelist.txt
 
 376 (and Makefile.ams for Unix ports) and regenerating the makefiles - no
 
 377 need to modify all files manually any more.
<P> 
 379  Finally, there is also a file vc6.t which I use myself: this one
 
 380 generates a project file for VC++ 
6.0 (I didn
't create vc5.t because
 
 381 I don
't need it and can
't test it, but it should be trivial to create
 
 382 one from vc6.t - probably the only things to change would be the
 
 383 version number in the very beginning and the /Z option - VC5 doesn
't
 
 384 support edit-and=continue). This is not an officially supported way
 
 385 of building wxWidgets (that is, nobody guarantees that it will work),
 
 386 but it has been very useful to me and I hope it will be also for
 
 387 others. To generate wxWidgets.dsp run
<P> 
 389 <pre>tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp
</pre><P> 
 391 Then just include this project in any workspace or open it from VC IDE
 
 392 and it will create a new workspace for you.
<P> 
 394 If all goes well, I
'm planning to create a template file for Makefile.ams
 
 395 under src/gtk and src/motif and also replace all makefiles in the samples
 
 396 subdirectories with the project files from which all the others will be
 
 397 generated. At least it will divide the number of files in samples
 
 398 directory by 
10 (and the number of files to be maintained too).
 
 403 <H3><a name=
"vcdebug">How do you use VC++
's memory leak checking instead of that in wxWidgets?
</a></H3> 
 408 On the VC++ level, it
's just the matter of calling _CrtSetDbgFlag() in the very
 
 409 beginning of the program. In wxWidgets, this is done automatically when
 
 410 compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
 
 411 __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
 
 412 is included from app.cpp which then calls wxCrtSetDbgFlag() without any
 
 415 This works quite well: at the end of the program, all leaked blocks with their
 
 416 malloc count are shown. This number (malloc count) can be used to determine
 
 417 where exactly the object was allocated: for this it
's enough to set the variable
 
 418 _crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 
326) to this number and
 
 419 a breakpoint will be triggered when the block with this number is allocated.
 
 421 For simple situations it works like a charm. For something more complicated
 
 422 like reading uninitialized memory a specialized tool is probably better...
 
 430 <H3><a name=
"shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?
</a></H3> 
 432 This can happen if you have a child window intercepting EVT_CHAR events and swallowing
 
 433 all keyboard input. You should ensure that event.Skip() is called for all input that
 
 434 isn
'used by the event handler.
<P> 
 436 It can also happen if you append the submenu to the parent
 
 437 menu {\it before} you have added your menu items. Do the append {\it after} adding
 
 438 your items, or accelerators may not be registered properly.
<P> 
 440 <H3><a name=
"#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?
</a></H3> 
 442 Currently this is not possible because the wxConfig family of classes is
 
 443 supposed to deal with per-user application configuration data, and HKLM is
 
 444 only supposed to be writeable by a user with Administrator privileges. In theory,
 
 445 only installers should write to HKLM. This is still a point debated by the
 
 446 wxWidgets developers. There are at least two ways to work around it if you really
 
 447 need to write to HKLM.
<P> 
 449 First, you can use wxRegKey directly, for example:
 
 454     wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
 
 457     regKey.SetName(idName);
 
 461         if (!regKey.Create())
 
 463             idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
 
 465             regKey.SetName(idName);
 
 466             if (!regKey.Create())
 
 471     if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 
1;
 
 477 Or, you can employ this trick suggested by Istvan Kovacs:
 
 480 class myGlobalConfig : public wxConfig
 
 483         wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
 
 485     bool Write(const wxString& key, const wxString& value);
 
 488 bool myGlobalConfig::Write (const wxString& key, const wxString& value)
 
 490     wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
 
 491     wxString new_path = path.Replace ("/", "\\", true);
 
 492     wxString new_key = wxFileNameFromPath (key);
 
 493     LocalKey().SetName (wxRegKey::HKLM, path);
 
 494     return wxConfig::Write (new_key, value);
 
 498 <H3><a name=
"#access">Is MS Active Accessibility supported?
</a></H3> 
 500 This is being worked on. Please see 
<a href=
"http://www.wxwidgets.org/access.htm">this page
</a> 
 501 for the current status.
 
 506 <h3><a name=
"#dspfmt">Why does Visual C++ complain about corrupted project files?
</a></h3> 
 508 If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
 
 509 client or downloaded a daily snapshot in 
<tt>.tar.gz
</tt> format, it is likely
 
 510 that the project files have Unix line endings (LF) instead of the DOS ones (CR
 
 511 LF). However all versions of Visual C++ up to and including 
7.1 can only open
 
 512 the files with the DOS line endings, so you must transform the files to this
 
 513 format using any of the thousands ways to do it.
 
 515 Of course, another possibility is to always use only the Windows cvs client
 
 516 and to avoid this problem completely.
 
 519 <h3><a name=
"#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?
</a></h3> 
 521 If you get errors like this
 
 524 MSVCRTD.lib(MSVCRTD.dll) : error LNK2005: _xxxxxx already defined in LIBCD.lib(yyyyy.obj)
 
 527 when linking your project, this means that you used different versions of CRT
 
 528 (C Run-Time) library for wxWindows (or possibly another library) and the main
 
 529 project. Visual C++ provides static or dynamic and multithread safe or not
 
 530 versions of CRT for each of debug and release builds, for a total of 
8 
 531 libraries. You can choose among them by going to the "Code generation"
 
 532 page/subitem of the "C++" tab/item in the project proprieties dialog in VC6/
7.
 
 534 To avoid problems, you 
<strong>must
</strong> use the same one for all
 
 535 components of your project. wxWindows uses multithread safe DLL version of the
 
 536 CRT which is a good choice but may be problematic when distributing your
 
 537 applications if you don
't include the CRT DLL in your installation -- in this
 
 538 case you may decide to switch to using a static CRT version. If you build with
 
 539 <tt>wxUSE_THREADS == 
0</tt> you may also use the non MT-safe version as it is
 
 540 slightly smaller and faster.
 
 542 But the most important thing is to use the 
<strong>same
</strong> CRT setting for
 
 543 all components of your project.
 
 545 <h3><a name=
"#directx">Why do I get compilation errors when using wxWidgets with DirectShow?
</a></h3> 
 547 If you get errors when including Microsoft DirectShow or DirectDraw headers,
 
 548 the following message from Peter Whaite could help:
 
 550 > This causes compilation errors within DirectShow:
 
 552 > wxutil.h(
125) : error C2065: 
'EXECUTE_ASSERT
' : undeclared identifier
 
 553 > amfilter.h(
1099) : error C2065: 
'ASSERT
' : undeclared identifier
 
 555 The reason for this is that __WXDEBUG__ is also used by the DXSDK (
9.0 
 556 in my case) to 
'#pragma once
' the contents of
 
 557 DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h.  So if __WXDEBUG__
 
 558 is defined, then wxdebug.h doesn
't get included, and the assert macros
 
 559 don
't get defined.  You have to #undef __WXDEBUG__ before including the
 
 560 directshow baseclass
's 
<streams.h
>.
 
 564 <h3><a name=
"#handlewm">How do I handle Windows messages in my wxWidgets program?
</a></h3> 
 566 To handle a Windows message you need to override a virtual
 
 567 <tt>MSWWindowProc()
</tt> method in a wxWindow-derived class. You should then
 
 568 test if 
<tt>nMsg
</tt> parameter is the message you need to process and perform
 
 569 the necessary action if it is or call the base class method otherwise.