5 <TITLE>wxWidgets FAQ: General
</TITLE> 
   8 <BODY BGCOLOR=#FFFFFF TEXT=#
000000 VLINK=
"#00376A" LINK=
"#00529C" ALINK=
"#313063"> 
  10 <font face=
"Arial, Lucida Sans, Helvetica"> 
  12 <table width=
100% border=
0 cellpadding=
3 cellspacing=
0> 
  14 <td bgcolor=
"#004080" align=left height=
24 background=
"images/bluetitlegradient.gif"> 
  15 <font size=+
1 face=
"Arial, Lucida Sans, Helvetica" color=
"#FFFFFF"> 
  16 <b>wxWidgets FAQ: General
</b> 
  24 See also 
<a href=
"faq.htm">top-level FAQ page
</a>.
 
  26 <h3>List of questions in this category
</h3> 
  28 <li><a href=
"#whatis">What is wxWidgets?
</a></li> 
  29 <li><a href=
"#licence">Can I use wxWidgets for both proprietary projects, and GPL
'ed projects?
</a></li> 
  30 <li><a href=
"#support">Is there support?
</a></li> 
  31 <li><a href=
"#users">Who uses wxWidgets?
</a></li> 
  32 <li><a href=
"#platforms">What platforms are supported by wxWidgets?
</a></li> 
  33 <li><a href=
"#specific">How does wxWidgets support platform-specific features?
</a></li> 
  34 <li><a href=
"#stl">Does wxWidgets use STL? or the standard string class?
</a></li> 
  35 <li><a href=
"#richedit">Is there a rich edit/markup widget for wxWidgets?
</a></ li
> 
  36 <li><a href=
"#exceptions">How to use C++ exceptions with wxWidgets?
</a></ li
> 
  37 <li><a href=
"#dev">How is wxWidgets being developed?
</a></li> 
  38 <li><a href=
"#distrib">How is wxWidgets distributed?
</a></li> 
  40 <li><a href="#future">What are the plans for the future?</a></li> 
  42 <li><a href=
"#base">What is wxBase?
</a></li> 
  43 <li><a href=
"#univ">What is wxUniversal?
</a></li> 
  44 <li><a href=
"#jave">What about Java?
</a></li> 
  45 <li><a href=
"#dotnet">What about .NET/Mono?
</a></li> 
  46 <li><a href=
"#help">How can I help the project?
</a></li> 
  47 <li><a href=
"#newport">How do I start a new port?
</a></li> 
  51 <H3><a name=
"whatis">What is wxWidgets?
</a></H3> 
  53 wxWidgets is a class library that allows you to compile graphical C++ programs on a range of
 
  54 different platforms. wxWidgets defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform,
 
  55 so your program will take on the native 
'look and feel
' that users are familiar with.
<P> 
  57 Although GUI applications are mostly built programmatically, there are several dialog editors to help
 
  58 build attractive dialogs and panels. Robert Roebling
's 
<a href=
"http://www.roebling.com">wxDesigner
</a> 
  59 and Anthemion Software
's 
<a href=
"http://www.anthemion.co.uk/dialogblocks/" target=_new
>DialogBlocks
</a> 
  60 are two commercial examples, but there are others: see the 
<a href=
"lnk_tool.htm">Useful Tools
</a> page.
<P> 
  62 You don
't have to use C++ to use wxWidgets: there is a 
<a href=
"http://wxpython.org">Python interface
</a> for wxWidgets,
 
  63 and also a 
<a href=
"http://wxperl.sourceforge.net" target=_top
>Perl interface
</a>.
 
  66 <h3><a name=
"licence">Can I use wxWidgets for both proprietary (commercial) projects, and GPL
'ed projects?
</a></h3> 
  68 Yes. Please see the 
<a href=
"newlicen.htm">licence
</a> for details, but basically
 
  69 you can distribute proprietary binaries without distributing any source code, and neither will wxWidgets
 
  70 conflict with GPL code you may be using or developing with it.
 
  72 The conditions for using wxWidgets are the same whether you are a personal, academic
 
  73 or commercial developer.
 
  76 <h3><a name=
"support">Is there support?
</a></h3> 
  78 No official support, but the mailing list is very helpful and some people say that
 
  79 wxWidgets support is better than for much commercial software. The developers are
 
  80 keen to fix bugs as soon as possible, though obviously there are no guarantees.
 
  83 <H3><a name=
"users">Who uses wxWidgets?
</a></H3> 
  85 Many organisations - commercial, government, and academic - across the
 
  86 world. It
's impossible to estimate the true number of users, since
 
  87 wxWidgets is obtained by many different means, and we cannot monitor
 
  88 distribution. The mailing list contains around 
300-
400 entries which is
 
  89 quite large for a list of this type.
<P> 
  91 See 
<a href=
"users.htm">Users
</a> for a list of some users and their applications, and
 
  92 also 
<A href=
"feedback.htm">Feedback
</a> for comments.
<P> 
  93 Our highest-profile user yet is industry veteran and Lotus Corp. founder Mitch Kapor
 
  94 and his 
<a href=
"http://www.osafoundation.org" target=_new
>Open Source Applications Foundation
</a>.
 
  97 <H3><a name=
"platforms">What platforms are supported by wxWidgets?
</a></H3> 
 100 <li>Windows 
3.1, Windows 
95/
98, Windows NT, Windows 
2000, Windows ME.
 
 101 <li>Linux and other Unix platforms with GTK+.
 
 102 <li>Unix with Motif or the free Motif clone Lesstif.
 
 104 <li>Embedded platforms are being investigated. See the 
<a href=
"wxuniv.htm">wxUniversal
</a> project.
 
 105 <li>An OS/
2 port is in progress, and you can also compile wxWidgets for GTK+ or Motif
 
 110 <H3><a name=
"specific">How does wxWidgets support platform-specific
 
 113 This is a hotly-debated topic amongst the developers. My own philosophy
 
 114 is to make wxWidgets as platform-independent as possible, but allow in a
 
 115 few classes (functions, window styles) that are platform-specific.
 
 116 For example, Windows metafiles and Windows 
95 taskbar icons have
 
 117 their own classes on Windows, but nowhere else. Because these classes
 
 118 are provided and are wxWidgets-compatible, it doesn
't take much
 
 119 coding effort for an application programmer to add support for
 
 120 some functionality that the user on a particular platform might otherwise
 
 121 miss. Also, some classes that started off as platform-specific, such
 
 122 as the MDI classes, have been emulated on other platforms. I can imagine
 
 123 that even wxTaskBarIcon may be implemented for Unix desktops one day.
 
 126 In other words, wxWidgets is not a 
'lowest common denominator
' approach,
 
 127 but it will still be possible to write portable programs using the
 
 128 core API. Forbidding some platform-specific classes would be a stupid
 
 129 approach that would alienate many potential users, and encourage
 
 130 the perception that toolkits such as wxWidgets are not up to the demands
 
 131 of today
's sophisticated applications.
<P> 
 133 Currently resources such as bitmaps and icons are handled in a platform-specific
 
 134 way, but it is hoped to reduce this dependence in due course.
<P> 
 136 Another reason why wxWidgets is not a 
'lowest common denominator
' toolkit is that
 
 137 some functionality missing on some platform has been provided using generic,
 
 138 platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.
<P> 
 140 <H3><a name=
"stl">Does wxWidgets use STL? or the standard string class?
</a></H3> 
 142 No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in
 
 143 wxWidgets
' best interests to avoid use of templates. Not all compilers can handle
 
 144 templates adequately so it would dramatically reduce the number of compilers
 
 145 and platforms that could be supported. It would also be undesirable to make
 
 146 wxWidgets dependent on another large library that may have to be downloaded and installed.
 
 147 In addition, use of templates can lead to executable bloat, which is something
 
 148 wxWidgets is strenuously trying to avoid.
<P> 
 150 The standard C++ string class is not used, again because it is not available to all compilers,
 
 151 and it is not necessarily a very efficient implementation. Also, we retain more flexibility
 
 152 by being able to modify our own string class. Some compatibility with the string class
 
 153 has been built into wxString.
<P> 
 155 There is nothing to stop an application using templates or the string class for its own
 
 156 purposes. With wxWidgets debugging options on, you may find you get errors when including
 
 157 STL headers. You can work around it either by switching off memory checking,
 
 158 or by adding this to a header before you include any STL files:
<P> 
 169 <H3><a name=
"richedit">Is there a rich edit/markup widget for wxWidgets?
</a></H3> 
 171 These are the possibilities so far:
<P> 
 174 <li>See 
<a href=
"http://www.scintilla.org" target=_top
>www.scintilla.org
</a> for
 
 175 a very nice syntax-highlighting editor widget. Robin Dunn has written a wxWidgets wrapper
 
 176 for this widget, available in the wxWidgets distribution under contrib/src/stc.
 
 177 <li>If you only need to display marked-up information, rather than edit it,
 
 178 then wxHTML will suit your needs. wxHTML is built into wxWidgets - please see the reference
 
 179 manual for details, and samples/html.
 
 180 <li>There are rich edit widgets in both WIN32 and GTK+, but there is currently
 
 181 no wxWidgets wrapper for these (but text attribute functions are being added in the wxWidgets 
2.3.x series).
 
 186 <h3><a name=
"exceptions">How to use C++ exceptions with wxWidgets?
</a></h3> 
 188 wxWidgets library itself is unfortunately 
<i>not
</i> exception-safe (as its
 
 189 initial version predates, by far, the addition of the exceptions to the C++
 
 190 language). However you can still use the exceptions in your own code and use
 
 191 the other libraries using the exceptions for the error reporting together with
 
 195 There are a few issues to keep in mind, though:
 
 197     <li>You shouldn
't let the exceptions propagate through wxWidgets code,
 
 198         in particular you should always catch the exceptions thrown by the
 
 199         functions called from an event handler in the handler itself and not
 
 200         let them propagate upwards to wxWidgets.
 
 202     <li>You may need to ensure that the compiler support for the exceptions is
 
 203         enabled as, considering that wxWidgets itself doesn
't use the
 
 204         exceptions and turning their support on results in the library size
 
 205         augmentation of 
10% to 
20%, it is turned off by default for a few
 
 206         compilers. Moreover, for gcc (or at least its mingw version) you must
 
 207         also turn on the RTTI support to be able to use the exceptions, so you
 
 208         should use 
<tt>--disable-no_rtti --disable-no_exceptions
</tt> options
 
 209         when configuring the library (attention to the double negation).
 
 214 <H3><a name=
"dev">How is wxWidgets being developed?
</a></H3> 
 216 We are using the 
<a href=
"cvs.htm">CVS
</a> system to develop and maintain wxWidgets. This allows
 
 217 us to make alterations and upload them instantly to the server, from
 
 218 which others can update their source.
<P> 
 220 To build source from CVS, see the file BuildCVS.txt in the top-level wxWidgets distribution
 
 223 <H3><a name=
"distrib">How is wxWidgets distributed?
</a></H3> 
 225 By ftp, and via the 
<a href=
"cdrom2.htm">wxWidgets CD-ROM
</a>.
 
 227 If you are feeling adventurous, you may also check out the sources directly
 
 228 from 
<a href=
"cvs.htm">cvs
</a>.
 
 232 <H3><a name="future">What are the plans for the future?</a></H3> 
 240 <h3><a name=
"base">What is wxBase?
</a></h3> 
 242 wxBase is a subset of wxWidgets comprised by the non-GUI classes. It includes
 
 243 wxWidgets container and primitive data type classes (including wxString,
 
 244 wxDateTime and so on) and also useful wrappers for the operating system objects
 
 245 such as files, processes, threads, sockets and so on. With very minor
 
 246 exceptions wxBase may be used in exactly the same way as wxWidgets but it
 
 247 doesn
't require a GUI to run and so is ideal for creating console mode
 
 248 utilities or server programs. It is also possible to create a program which can
 
 249 be compiled either as a console application (using wxBase) or a GUI one (using
 
 250 a full featured wxWidgets port).
 
 252 <H3><a name=
"univ">What is wxUniversal?
</a></H3> 
 254 The main difference between wxUniversal-based ports (such as wxX11, wxMGL) and other ports (such as wxMSW, wxGTK+, wxMac)
 
 255 is that wxUniversal implements all controls (or widgets) in
 
 256 wxWidgets itself thus allowing to have much more flexibility (for example, support for
 
 257 themes even under MS Windows). It also means that it is now much easier to
 
 258 port wxWidgets to a new platform as only the low-level classes must be ported
 
 259 which make for a small part of the library.
 
 261 You may find more about wxUniversal 
<a href=wxuniv.htm
>here
</a>.
 
 263 <H3><a name=
"jave">What about Java?
</a></H3> 
 265 The Java honeymoon period is over :-) and people are realising that it cannot
 
 266 meet all their cross-platform development needs. We don
't anticipate a major threat
 
 267 from Java, and the level of interest in wxWidgets is as high as ever.
<P> 
 269 <H3><a name=
"dotnet">What about .NET/Mono?
</a></H3> 
 271 Microsoft is spending a lot on promoting the .NET initiative, which
 
 272 is a set of languages, APIs and web service components for Windows.
 
 273 Ximian has started an open source version of .NET, mostly for Linux.
 
 274 C
# is Microsoft
's alternative to Java, supporting 
'managed code
',
 
 275 garbage collection and various other Java-like language features.
<P> 
 277 Although this may be attractive to some developers, there
 
 278 is a variety of reasons why the .NET/Mono combination is unlikely
 
 279 to make wxWidgets redundant. Please note that the following comments
 
 280 are Julian Smart
's opinions.
<P> 
 283 <li>Not everyone wants or needs net services.
 
 284 <li>C++ will be used for a long time to come; compared with C++, C
# is a recent development and its future is not certain.
 
 285 <li>Mono Forms may only target Winelib (at least to begin with), so the end result is not as native as
 
 286 wxWidgets (I
'm aware there is GTK
# for use with the C
# language).
 
 287 <li>C
# is usually byte-compiled and therefore slower. Plus, .NET adds a layer of overhead to the client computer
 
 288 that wxWidgets does not require.
 
 289 <li>Mono hasn
't proven its long-term viability yet (it
's a complex system of components); wxWidgets is ready now.
 
 290 <li>You may not wish to buy into Microsoft marketing spin and APIs.
 
 291 <li>Microsoft may at some point sue developers of non-Microsoft .NET implementations. After all,
 
 292 platform-independence is not in Microsoft
's interest.
 
 293 <li>.NET might never be implemented on some platforms, especially Mac and embedded variants of Linux.
 
 294 <li>wxPython and other language variants provide further reasons for wxWidgets to continue.
 
 295 <li>The same issue exists for Qt: if Qt sales remain strong, it
's a good indication that
 
 296 the market for a C++-based approach is still there. (Either that, or everyone
's turning to wxWidgets!)
 
 299 There is nothing to stop folk from developing a C
# version of the wxWidgets API;
 
 300 we already have bindings to Python, Perl, JavaScript, Lua, Basic, and Eiffel.
 
 301 Update: a 
<a href=
"http://wxnet.sourceforge.net/" target=_new
>wx.NET
</a> project is now in progress.
 
 305 <H3><a name=
"help">How can I help the project?
</a></H3> 
 307 Please check out the 
<a href=
"http://www.wxwidgets.org/develop2.htm">Community
</a> pages,
 
 308 in particular the 
<a href=
"projects.htm">suggested projects
</a>, and
 
 309 mail the developers
' mailing list with your own suggestions.
<P> 
 311 <H3><a name=
"newport">How do I start a new port?
</a></H3> 
 313 Please subscribe to the wx-dev 
<a href=
"maillst2.htm">developers
' mailing list
</a> and
 
 314 ask if anyone else is interested in helping with the port, or
 
 315 has specific suggestions. Also please read the 
<a href=
"standard.htm">coding standards
</a>.
 
 318 Each port consists of a platform-specific part (e.g. src/msw, include/wx/msw),
 
 319 a generic set of widgets and dialogs for when the port doesn
't support
 
 320 them natively (src/generic, include/wx/generic) and the common code
 
 321 that all ports use (src/common, include/wx). By browsing the source
 
 322 you should get a good idea of the general pattern.
<P> 
 324 Take a port that most closely matches your port, and strip out
 
 325 the implementation so you have a skeleton port that compiles. Ask on wx-dev
 
 326 first for the wxStubs port - however, any such predefined skeleton
 
 327 port may be out of date, so make a judgement on whether to use it.
 
 328 Perhaps it will still save you time to clean up wxStubs, and
 
 329 others may benefit from this too.
<P> 
 331 You will need to define a symbol for the new port, e.g. __WXXBOX__.
 
 332 Look at files such as wx/defs.h, wx/wxchar.h for areas where you
'll
 
 333 need to add to existing conditionals to set up wide character
 
 334 support and other issues. If the GUI runs on a Unix variant,
 
 335 define the __UNIX__ variable in your makefile.
<P> 
 337 Then you can start implementing the port, starting with
 
 338 wxWindow, wxTopLevelWindow, wxFrame, wxDialog so you
 
 339 can get the minimal sample running as soon as possible.
<P> 
 341 If GDI objects (wxPen, wxBrush, etc.) are not concepts in your
 
 342 native GUI, you may wish to use very generic versions of
 
 343 some of these - see the wxX11 port.
<P> 
 345 Consider using the wxUniversal widget set as a quick way
 
 346 to implement wxWidgets on your platform. You only need
 
 347 to define some basic classes such as device contexts,
 
 348 wxWindow, wxTopLevelWindow, GDI objects etc. and
 
 349 the actual widgets will be drawn for you. See wxX11,
 
 350 wxMGL, and wxMSW/Univ for sample wxUniversal ports.
<P> 
 352 To begin with, you can use whatever makefiles or project
 
 353 files work for you. Look at existing makefiles to see what
 
 354 generic/common/Unix files need to be included. Later, you
'll want to integrate support
 
 355 for your port into configure (Unix-like systems and gcc under Windows),
 
 356 and bakefile (for other makefiles on Windows).
<P> 
 358 Submit your port as patches via SourceForge; you might
 
 359 wish to separate it into one patch that touches common headers
 
 360 and source files, and another containing the port-specific code, to make
 
 361 it much easier for us to review and apply the patches.
<P>