]> git.saurik.com Git - wxWidgets.git/blob - include/wx/univ/window.h
Committing in .
[wxWidgets.git] / include / wx / univ / window.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/window.h
3 // Purpose: wxWindow class which is the base class for all
4 // wxUniv port controls, it supports the customization of the
5 // window drawing and input processing.
6 // Author: Vadim Zeitlin
7 // Modified by:
8 // Created: 06.08.00
9 // RCS-ID: $Id$
10 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
11 // Licence: wxWindows licence
12 ///////////////////////////////////////////////////////////////////////////////
13
14 #ifndef _WX_UNIV_WINDOW_H_
15 #define _WX_UNIV_WINDOW_H_
16
17 #include "wx/bitmap.h" // for m_bitmapBg
18
19 class WXDLLEXPORT wxControlRenderer;
20 class WXDLLEXPORT wxEventLoop;
21 class WXDLLEXPORT wxMenu;
22 class WXDLLEXPORT wxMenuBar;
23 class WXDLLEXPORT wxRenderer;
24 class WXDLLEXPORT wxScrollBar;
25
26 #ifdef __WXX11__
27 #define wxUSE_TWO_WINDOWS 1
28 #else
29 #define wxUSE_TWO_WINDOWS 0
30 #endif
31
32 // ----------------------------------------------------------------------------
33 // wxWindow
34 // ----------------------------------------------------------------------------
35
36 #if defined(__WXMSW__)
37 #define wxWindowNative wxWindowMSW
38 #elif defined(__WXGTK__)
39 #define wxWindowNative wxWindowGTK
40 #elif defined(__WXMGL__)
41 #define wxWindowNative wxWindowMGL
42 #elif defined(__WXX11__)
43 #define wxWindowNative wxWindowX11
44 #elif defined(__WXMAC__)
45 #define wxWindowNative wxWindowMac
46 #endif
47
48 class WXDLLEXPORT wxWindow : public wxWindowNative
49 {
50 public:
51 // ctors and create functions
52 // ---------------------------
53
54 wxWindow() { Init(); }
55
56 wxWindow(wxWindow *parent,
57 wxWindowID id,
58 const wxPoint& pos = wxDefaultPosition,
59 const wxSize& size = wxDefaultSize,
60 long style = 0,
61 const wxString& name = wxPanelNameStr)
62 : wxWindowNative(parent, id, pos, size, style | wxCLIP_CHILDREN, name)
63 { Init(); }
64
65 bool Create(wxWindow *parent,
66 wxWindowID id,
67 const wxPoint& pos = wxDefaultPosition,
68 const wxSize& size = wxDefaultSize,
69 long style = 0,
70 const wxString& name = wxPanelNameStr);
71
72 virtual ~wxWindow();
73
74 // background pixmap support
75 // -------------------------
76
77 virtual void SetBackground(const wxBitmap& bitmap,
78 int alignment = wxALIGN_CENTRE,
79 wxStretch stretch = wxSTRETCH_NOT);
80
81 const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
82 wxStretch *stretch = NULL) const;
83
84 // scrollbars: we (re)implement it ourselves using our own scrollbars
85 // instead of the native ones
86 // ------------------------------------------------------------------
87
88 virtual void SetScrollbar(int orient,
89 int pos,
90 int page,
91 int range,
92 bool refresh = true );
93 virtual void SetScrollPos(int orient, int pos, bool refresh = true);
94 virtual int GetScrollPos(int orient) const;
95 virtual int GetScrollThumb(int orient) const;
96 virtual int GetScrollRange(int orient) const;
97 virtual void ScrollWindow(int dx, int dy,
98 const wxRect* rect = (wxRect *) NULL);
99
100 // take into account the borders here
101 virtual wxPoint GetClientAreaOrigin() const;
102
103 // popup menu support
104 // ------------------
105
106 // NB: all menu related functions are implemented in menu.cpp
107
108 #if wxUSE_MENUS
109 // this is wxUniv-specific private method to be used only by wxMenu
110 void DismissPopupMenu();
111 #endif // wxUSE_MENUS
112
113 // miscellaneous other methods
114 // ---------------------------
115
116 // get the state information
117 virtual bool IsFocused() const;
118 virtual bool IsCurrent() const;
119 virtual bool IsPressed() const;
120 virtual bool IsDefault() const;
121
122 // return all state flags at once (combination of wxCONTROL_XXX values)
123 int GetStateFlags() const;
124
125 // set the "highlighted" flag and return true if it changed
126 virtual bool SetCurrent(bool doit = true);
127
128 // get the scrollbar (may be NULL) for the given orientation
129 wxScrollBar *GetScrollbar(int orient) const
130 {
131 return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
132 }
133
134 // methods used by wxColourScheme to choose the colours for this window
135 // --------------------------------------------------------------------
136
137 // return true if this is a panel/canvas window which contains other
138 // controls only
139 virtual bool IsCanvasWindow() const { return false; }
140
141 // return true if this control can be highlighted when the mouse is over
142 // it (the theme decides itself whether it is really highlighted or not)
143 virtual bool CanBeHighlighted() const { return false; }
144
145 // return true if we should use the colours/fonts returned by the
146 // corresponding GetXXX() methods instead of the default ones
147 bool UseFgCol() const { return m_hasFgCol; }
148 bool UseFont() const { return m_hasFont; }
149
150 // return true if this window serves as a container for the other windows
151 // only and doesn't get any input itself
152 virtual bool IsStaticBox() const { return false; }
153
154 // returns the (low level) renderer to use for drawing the control by
155 // querying the current theme
156 wxRenderer *GetRenderer() const { return m_renderer; }
157
158 // scrolling helper: like ScrollWindow() except that it doesn't refresh the
159 // uncovered window areas but returns the rectangle to update (don't call
160 // this with both dx and dy non zero)
161 wxRect ScrollNoRefresh(int dx, int dy, const wxRect *rect = NULL);
162
163 // after scrollbars are added or removed they must be refreshed by calling
164 // this function
165 void RefreshScrollbars();
166
167 // erase part of the control
168 virtual void EraseBackground(wxDC& dc, const wxRect& rect);
169
170 // overridden base class methods
171 // -----------------------------
172
173 // the rect coordinates are, for us, in client coords, but if no rect is
174 // specified, the entire window is refreshed
175 virtual void Refresh(bool eraseBackground = true,
176 const wxRect *rect = (const wxRect *) NULL);
177
178 // we refresh the window when it is dis/enabled
179 virtual bool Enable(bool enable = true);
180
181 // should we use the standard control colours or not?
182 virtual bool ShouldInheritColours() const { return false; }
183
184 protected:
185 // common part of all ctors
186 void Init();
187
188 #if wxUSE_MENUS
189 virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
190 #endif // wxUSE_MENUS
191
192 // we deal with the scrollbars in these functions
193 virtual void DoSetClientSize(int width, int height);
194 virtual void DoGetClientSize(int *width, int *height) const;
195 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
196
197 // event handlers
198 void OnSize(wxSizeEvent& event);
199 void OnNcPaint(wxNcPaintEvent& event);
200 void OnPaint(wxPaintEvent& event);
201 void OnErase(wxEraseEvent& event);
202
203 #if wxUSE_ACCEL || wxUSE_MENUS
204 void OnKeyDown(wxKeyEvent& event);
205 #endif // wxUSE_ACCEL
206
207 #if wxUSE_MENUS
208 void OnChar(wxKeyEvent& event);
209 void OnKeyUp(wxKeyEvent& event);
210 #endif // wxUSE_MENUS
211
212 // draw the control background, return true if done
213 virtual bool DoDrawBackground(wxDC& dc);
214
215 // draw the controls border
216 virtual void DoDrawBorder(wxDC& dc, const wxRect& rect);
217
218 // draw the controls contents
219 virtual void DoDraw(wxControlRenderer *renderer);
220
221 // calculate the best size for the client area of the window: default
222 // implementation of DoGetBestSize() uses this method and adds the border
223 // width to the result
224 virtual wxSize DoGetBestClientSize() const;
225 virtual wxSize DoGetBestSize() const;
226
227 // adjust the size of the window to take into account its borders
228 wxSize AdjustSize(const wxSize& size) const;
229
230 // put the scrollbars along the edges of the window
231 void PositionScrollbars();
232
233 #if wxUSE_MENUS
234 // return the menubar of the parent frame or NULL
235 wxMenuBar *GetParentFrameMenuBar() const;
236 #endif // wxUSE_MENUS
237
238 // the renderer we use
239 wxRenderer *m_renderer;
240
241 // background bitmap info
242 wxBitmap m_bitmapBg;
243 int m_alignBgBitmap;
244 wxStretch m_stretchBgBitmap;
245
246 // old size
247 wxSize m_oldSize;
248
249 // is the mouse currently inside the window?
250 bool m_isCurrent:1;
251
252 #ifdef __WXMSW__
253 public:
254 // override MSWWindowProc() to process WM_NCHITTEST
255 WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
256 #endif // __WXMSW__
257
258 private:
259 // the window scrollbars
260 wxScrollBar *m_scrollbarHorz,
261 *m_scrollbarVert;
262
263 #if wxUSE_MENUS
264 // the current modal event loop for the popup menu we show or NULL
265 static wxEventLoop *ms_evtLoopPopup;
266
267 // the last window over which Alt was pressed (used by OnKeyUp)
268 static wxWindow *ms_winLastAltPress;
269 #endif // wxUSE_MENUS
270
271 DECLARE_DYNAMIC_CLASS(wxWindow)
272 DECLARE_EVENT_TABLE()
273 };
274
275 #endif // _WX_UNIV_WINDOW_H_