1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRegion class
4 // Author: Vaclav Slavik
7 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
15 #include "wx/gdiobj.h"
16 #include "wx/gdicmn.h"
18 class WXDLLEXPORT wxRect
;
19 class WXDLLEXPORT wxPoint
;
29 class WXDLLEXPORT wxRegion
: public wxGDIObject
31 DECLARE_DYNAMIC_CLASS(wxRegion
);
32 friend class WXDLLEXPORT wxRegionIterator
;
35 wxRegion(wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
);
36 wxRegion(const wxPoint
& topLeft
, const wxPoint
& bottomRight
);
37 wxRegion(const wxRect
& rect
);
38 wxRegion(const MGLRegion
& region
);
39 wxRegion( const wxBitmap
& bmp
)
43 wxRegion( const wxBitmap
& bmp
,
44 const wxColour
& transColour
, int tolerance
= 0)
46 Union(bmp
, transColour
, tolerance
);
53 // Clear current region
56 bool Offset(wxCoord x
, wxCoord y
);
58 // Union rectangle or region with this.
59 bool Union(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
);
60 bool Union(const wxRect
& rect
) { return Union(rect
.x
, rect
.y
, rect
.width
, rect
.height
); }
61 bool Union(const wxRegion
& region
);
63 // Intersect rectangle or region with this.
64 bool Intersect(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
);
65 bool Intersect(const wxRect
& rect
) { return Intersect(rect
.x
, rect
.y
, rect
.width
, rect
.height
); }
66 bool Intersect(const wxRegion
& region
);
68 // Subtract rectangle or region from this:
69 // Combines the parts of 'this' that are not part of the second region.
70 bool Subtract(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
);
71 bool Subtract(const wxRect
& rect
) { return Subtract(rect
.x
, rect
.y
, rect
.width
, rect
.height
); }
72 bool Subtract(const wxRegion
& region
);
74 // XOR: the union of two combined regions except for any overlapping areas.
75 bool Xor(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
);
76 bool Xor(const wxRect
& rect
) { return Xor(rect
.x
, rect
.y
, rect
.width
, rect
.height
); }
77 bool Xor(const wxRegion
& region
);
79 //# Information on region
80 // Outer bounds of region
81 void GetBox(wxCoord
& x
, wxCoord
& y
, wxCoord
&w
, wxCoord
&h
) const;
82 wxRect
GetBox(void) const ;
85 bool Empty(void) const;
86 inline bool IsEmpty(void) const { return Empty(); }
89 // Does the region contain the point (x,y)?
90 wxRegionContain
Contains(wxCoord x
, wxCoord y
) const;
91 // Does the region contain the point pt?
92 wxRegionContain
Contains(const wxPoint
& pt
) const;
93 // Does the region contain the rectangle (x, y, w, h)?
94 wxRegionContain
Contains(wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
) const;
95 // Does the region contain the rectangle rect?
96 wxRegionContain
Contains(const wxRect
& rect
) const;
98 // Convert the region to a B&W bitmap with the white pixels being inside
100 wxBitmap
ConvertToBitmap() const;
102 // Use the non-transparent pixels of a wxBitmap for the region to combine
103 // with this region. First version takes transparency from bitmap's mask,
104 // second lets the user specify the colour to be treated as transparent
105 // along with an optional tolerance value.
106 // NOTE: implemented in common/rgncmn.cpp
107 bool Union(const wxBitmap
& bmp
);
108 bool Union(const wxBitmap
& bmp
,
109 const wxColour
& transColour
, int tolerance
= 0);
112 // implementation from now on:
113 const MGLRegion
& GetMGLRegion() const;
117 virtual wxObjectRefData
*CreateRefData() const;
118 virtual wxObjectRefData
*CloneRefData(const wxObjectRefData
*data
) const;
122 WX_DECLARE_EXPORTED_LIST(wxRect
, wxRegionRectList
);
124 class WXDLLEXPORT wxRegionIterator
: public wxObject
126 DECLARE_DYNAMIC_CLASS(wxRegionIterator
);
128 wxRegionIterator(void);
129 wxRegionIterator(const wxRegion
& region
);
130 ~wxRegionIterator(void);
132 void Reset(void) { m_currentNode
= NULL
; }
133 void Reset(const wxRegion
& region
);
136 operator bool (void) const { return (m_currentNode
!= NULL
); }
139 bool HaveRects(void) const { return (m_currentNode
!= NULL
); }
141 void operator ++ (void);
142 void operator ++ (int);
144 wxCoord
GetX(void) const;
145 wxCoord
GetY(void) const;
146 wxCoord
GetW(void) const;
147 wxCoord
GetWidth(void) const { return GetW(); }
148 wxCoord
GetH(void) const;
149 wxCoord
GetHeight(void) const { return GetH(); }
150 wxRect
GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
153 wxRegionRectList m_rects
;
154 wxRegionRectList::Node
*m_currentNode
;