]> git.saurik.com Git - wxWidgets.git/blob - wxPython/BUILD.win32.txt
fixed MSLU check
[wxWidgets.git] / wxPython / BUILD.win32.txt
1 Building wxPython on Win32
2 --------------------------
3
4
5 Building wxPython for use on win32 systems is a fairly simple process
6 consisting of just a few steps. However depending on where you get
7 your sources from and what your desired end result is, there are
8 several permutations of those steps. At a high level the basic steps
9 are:
10
11 1. Get the wxWindows sources
12 2. Build the wxWindows DLL
13 3. Get the wxPython sources
14 4. Build and Install wxPython
15
16 We'll go into more detail of each of these steps below, but first a
17 few bits of background information on tools.
18
19 I use a tool called SWIG (http://www.swig.org) to help generate the
20 C++ sources used in the wxPython extension module. However you don't
21 need to have SWIG unless you want to modify the *.i files. If you do
22 you'll want to have version 1.1-883 of SWIG and you'll need to apply
23 the patches and updates in wxPython/SWIG and rebuild it. Then you'll
24 need to change a flag in the setup.py script as described below so the
25 wxPython build process will use SWIG if needed.
26
27 I use the new Python Distutils tool to build wxPython. It is included
28 with Python 2.0, but if you want to use Python 1.5.2 or 1.6 then
29 you'll need to download and install Distutils 1.0 from
30 http://www.python.org/sigs/distutils-sig/
31
32 I use Microsoft Visual C++ 6.0 (5.0 with the service packs should work
33 also) to compile the wxPython C++ sources. Since I am using Distutils
34 it should be easier now to build with other win32 compilers such as
35 the free mingw32 or Borland compilers, but I havn't tried them yet.
36 If anybody wants to try it I'll take any required patches for the
37 setup script and for these instructions.
38
39 And now on to the fun stuff...
40
41
42
43 1. Get the wxWindows sources
44 ----------------------------
45
46 A. There are a few possible ways to get sources for wxWindows. You
47 can download a released version from http://wxwindows.org/ or you
48 can get current development sources from the CVS server. (Some
49 information about annonymous CVS access is at
50 http://wxwindows.org/cvs.htm.) The advantage of using CVS is that
51 you can easily update as soon as the developers check in new
52 sources or fixes. The advantage of using a released version is
53 that it usually has had more testing done. You can decide which
54 method is best for you.
55
56 B. You'll usually want to use wxWindows sources that have the same
57 version number as the wxPython sources you are using. (Another
58 advantage of using CVS is that you'll get both at the same time.)
59
60 C. Once you get the sources be sure to put them in a path without a
61 space in it (i.e., NOT c:\Program Files\wx) and set an environment
62 variable named WXWIN to this directory. For example:
63
64 mkdir \wx2
65 cd \wx2
66 unzip wxMSW-2.2.2.zip
67 set WXWIN=c:\wx2
68
69 You'll probably want to add that last line to your autoexec.bat or
70 System Properties depending on the type of system you are on.
71
72 D. Change to the wx2\include\wx\msw directory and copy setup0.h to
73 setup.h and then edit setup.h. This is how you control which parts
74 of wxWindows are compiled into or left out of the build, simply by
75 turning options on or off. I have the following differences from
76 the default setup0.h in my setup.h, but you can experiment with
77 other settings if you like:
78
79 wxDIALOG_UNIT_COMPATIBILITY 0
80 wxUSE_GLOBAL_MEMORY_OPERATORS 0
81 wxUSE_DEBUG_NEW_ALWAYS 0
82 wxUSE_CMDLINE_PARSER 0
83 wxUSE_DIALUP_MANAGER 0
84 wxUSE_DYNAMIC_LOADER 0
85 wxUSE_TREELAYOUT 0
86 wxUSE_POSTSCRIPT 1
87
88
89 ** NEW **
90 Be sure that wxUSE_GLCANVAS is defined to be 0 as wxPython now
91 keeps its own copy of the glcanvas sources and expects that it is
92 not in the main library. This is done to reduce the number of
93 dependant DLLs on the core library and therefore help reduce
94 startup time.
95
96
97
98 2. Build the wxWindows DLL
99 ---------------------------
100
101 A. Although MSVC project files are provided I always use the makefiles
102 to build wxWindows because by default the flags are compatible with
103 Python, (and I make sure they stay that way.) You would have to
104 edit the project files a bit to make it work otherwise.
105
106 B. There are three different types of wxWindows DLLs that can be
107 produced by the VC makefile simply by providing a flag on the nmake
108 command-line, I call the three types DEBUG, FINAL, and HYBRID.
109 (The last one is brand new, you'll need my version of the 2.2.2
110 sources to get the HYBRID capability.) Here are some more details:
111
112 DEBUG Specified with "FINAL=0" and produces a DLL named
113 wx[version]d.dll. This DLL is compiled with full
114 debugging information and with the __WXDEBUG__ set which
115 enables some debugging-only code in wxWindows such as
116 assertions and failure log messages. The /MDd flag is
117 used which means that it is linked with the debugging
118 version of the C runtime library and also that you must
119 use the debugging version of Python, (python_d.exe and
120 pythonXX_d.dll) which also means that all extensions
121 loaded by Python should also have the _d in the name.
122 With this option you can use the MSVC debugger to trace
123 though the Python interpreter, as well as the code for the
124 wxPython extension and the wxWindows DLL.
125
126 FINAL Specified with "FINAL=1" and produces a DLL named
127 wx[version].dll. This DLL is compiled with optimizations
128 turned on and without debugging information and without
129 __WXDEBUG__. The /MD flag is used which means that you
130 can use this version with the standard python.exe. This
131 is the version that I use when making the binary installer
132 for win32.
133
134 HYBRID Specified with "FINAL=hybrid" and produces a DLL named
135 wx[version]h.dll. This DLL is almost the same as the
136 DEBUG version except the /MD flag is used which means that
137 you can use the standard python.exe but you still get the
138 debugging info and the __WXDEBUG__ code enabled. With the
139 debugger you can trace through the the code for the
140 wxPython extension and the wxWindows DLL, but not the
141 Python interpreter. You might use this version when you
142 want to deploy a wxPython app with the __WXDEBUG__ code
143 enabled. I use this mode most of the time during
144 development simply because it's easier than having to
145 remember to type python_d all the time.
146
147 Since different DLL names and object file directories are used you
148 can build all three types if you like.
149
150 C. Change to the wx2\src\msw directory and type the following command,
151 using the value for FINAL that you want:
152
153 nmake -f makefile.vc dll pch FINAL=hybrid
154
155 Your machine will then crunch away for possibly a long time,
156 depending on your hardware, and when it's done you should have a
157 DLL and some library files in \wx2\lib.
158
159 D. You'll either need to add \wx2\lib to the PATH or copy the DLL file
160 to a directory already on the PATH so the DLL can be found at runtime.
161
162 E. You can test your build by changing to one of the directories under
163 \wx2\samples or \wx2\demos and typing (using the right FINAL flag):
164
165 nmake -f makefile.vc FINAL=hybrid WXUSINGDLL=1
166
167 and then executing the resulting .exe file.
168
169
170
171 3. Get the wxPython sources
172 ---------------------------
173
174 A. You have the same options (and same advantages/disadvantages) for
175 getting the wxPython source, either a released snapshot or from
176 CVS. The released version file is named wxPython-[version].tar.gz
177 and is available at http://wxpython.org/download.php. You can use
178 WinZip to unpack it if you don't have tar and gzip. If you want to
179 use CVS you'll find wxPython in the wxWindows CVS tree (see above)
180 in the wxWindows/wxPython directory.
181
182
183
184 4. Build and Install wxPython
185 -----------------------------
186
187 A. As mentioned previouslly, wxPython is built with the standard
188 Python Distutils tool. If you are using Python 2.0c1 or later you
189 are all set, otherwise you need to download and install Distutils
190 1.0 from http://www.python.org/sigs/distutils-sig/.
191
192 B. Change to the root wxPython directory and look at the setup.py
193 file. This is the script that configures and defines all the
194 information that Distutils needs to build wxPython. There are some
195 options near the begining of the script that you may want or need
196 to change based on what options you have selected up to this point,
197 (type of DLL built, sources from tar.gz or from CVS, etc.) You can
198 either change these flags directly in setup.py or supply them on
199 the command-line.
200
201 BUILD_GLCANVAS Set to zero if you don't want to build the
202 Open GL canvas extension module.
203
204 BUILD_OGL Set to zero if you don't want to build the
205 Object Graphics Library extension module.
206
207 BUILD_STC Set to zero if you don't want to build the
208 wxStyledTextCtrl (the Scintilla wrapper)
209 extension module.
210
211 USE_SWIG If you have edited any of the *.i files you
212 will need to set this flag to non-zero so SWIG
213 will be executed to regenerate the wrapper C++
214 and shadow python files.
215
216 IN_CVS_TREE If you are using the CVS version of the
217 wxWindows and wxPython sources then you will
218 need to set this flag to non-zero. This is
219 needed because some source files from the
220 wxWindows tree are copied to be under the
221 wxPython tree in order to keep Distutils happy.
222 With this flag set then setup.py will
223 automatically keep these copied sources up to
224 date if the original version is ever updated.
225 If you are using the tar.gz version of the
226 Python sources then these copied sources are
227 already present in your source tree.
228
229
230 C. To build and install wxPython you simply need to execute the
231 setup.py script. If you have more than one version of Python
232 installed, be sure to execute setup.py with the version you want to
233 build wxPython for.
234
235 Depending on what kind of wxWindows DLL you built there are
236 different command-line parameters you'll want to pass to setup (in
237 addition to possibly one or more of the above):
238
239 FINAL: python setup.py install
240
241 DEBUG: python setup.py build --debug install
242
243 HYBRID: python setup.py HYBRID=1 install
244
245 NOTE: If you get an internal compiler error from MSVC then you
246 need to edit setup.py and add in the /GX- flag that is normally
247 commented out. Just search for "GX-" and uncomment it so it is put
248 into the cflags list.
249
250
251 D. At this point you should be able to change into the wxPython\demo
252 directory and run the demo:
253
254 python demo.py
255
256 E. If you would like to make a test build that doesn't overwrite the
257 installed version of wxPython you can do so with one of these
258 commands instead of the install command above:
259
260 FINAL: python setup.py build_ext --inplace
261
262 DEBUG: python setup.py build_ext --debug --inplace
263
264 HYBRID: python setup.py HYBRID=1 build_ext --inplace
265
266 This will build the wxPython package in the local wxPython
267 directory instead of installing it under your Python installation.
268 To run using this test version just add the base wxPython source
269 directory to the PYTHONPATH:
270
271 set PYTHONPATH=c:\wx2\wxPython
272 cd c:\wx2\wxPython\demo
273 python demo.py
274
275
276 That's all folks!
277
278
279 -----------------
280 robin@alldunn.com
281