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1 \section{Debugging overview}\label{debuggingoverview}
2
3 Classes, functions and macros: \helpref{wxDebugContext}{wxdebugcontext}, \helpref{wxObject}{wxobject}, \helpref{wxLog}{wxlog},
4 \rtfsp\helpref{Log functions}{logfunctions}, \helpref{Debug macros}{debugmacros}
5
6 Various classes, functions and macros are provided in wxWindows to help you debug
7 your application. Most of these are only available if you compile both wxWindows,
8 your application and {\it all} libraries that use wxWindows with the \_\_WXDEBUG\_\_ symbol
9 defined. You can also test the \_\_WXDEBUG\_\_ symbol in your own applications to execute
10 code that should be active only in debug mode.
11
12 \wxheading{wxDebugContext}
13
14 \helpref{wxDebugContext}{wxdebugcontext} is a class that never gets instantiated, but ties together
15 various static functions and variables. It allows you to dump all objects to that stream, write statistics about object allocation, and
16 check memory for errors.
17
18 It is good practice to define a \helpref{wxObject::Dump}{wxobjectdump} member function for each class you derive
19 from a wxWindows class, so that \helpref{wxDebugContext::Dump}{wxdebugcontextdump} can call it and
20 give valuable information about the state of the application.
21
22 If you have difficulty tracking down a memory leak, recompile
23 in debugging mode and call \helpref{wxDebugContext::Dump}{wxdebugcontextdump} and \helpref{wxDebugContext::PrintStatistics}{wxdebugcontextprintstatistics} at
24 appropriate places. They will tell you what objects have not yet been
25 deleted, and what kinds of object they are. In fact, in debug mode wxWindows will automatically
26 detect memory leaks when your application is about to exit, and if there are any leaks,
27 will give you information about the problem. (How much information depends on the operating system
28 and compiler -- some systems don't allow all memory logging to be enabled). See the
29 memcheck sample for example of usage.
30
31 For wxDebugContext to do its work, the {\it new} and {\it delete}\rtfsp
32 operators for wxObject have been redefined to store extra information
33 about dynamically allocated objects (but not statically declared
34 objects). This slows down a debugging version of an application, but can
35 find difficult-to-detect memory leaks (objects are not
36 deallocated), overwrites (writing past the end of your object) and
37 underwrites (writing to memory in front of the object).
38
39 If debugging mode is on and the symbol wxUSE\_GLOBAL\_MEMORY\_OPERATORS is set
40 to 1 in setup.h, 'new' is defined to be:
41
42 {\small
43 \begin{verbatim}
44 #define new new(__FILE__,__LINE__)
45 \end{verbatim}
46 }%
47
48 All occurrences of 'new' in wxWindows and your own application will use
49 the overridden form of the operator with two extra arguments. This means that the debugging
50 output (and error messages reporting memory problems) will tell you what
51 file and on what line you allocated the object. Unfortunately not all
52 compilers allow this definition to work properly, but most do.
53
54 \wxheading{Debug macros}
55
56 You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
57 scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
58 will save a surprising amount of time in the long run.
59
60 \helpref{wxASSERT}{wxassert} is used to pop up an error message box when a condition
61 is not true. You can also use \helpref{wxASSERT\_MSG}{wxassertmsg} to supply your
62 own helpful error message. For example:
63
64 {\small
65 \begin{verbatim}
66 void MyClass::MyFunction(wxObject* object)
67 {
68 wxASSERT_MSG( (object != NULL), "object should not be NULL in MyFunction!" );
69
70 ...
71 };
72 \end{verbatim}
73 }
74
75 The message box allows you to continue execution or abort the program. If you are running
76 the application inside a debugger, you will be able to see exactly where the problem was.
77
78 \wxheading{Logging functions}
79
80 You can use the \helpref{wxLogDebug}{wxlogdebug} and \helpref{wxLogTrace}{wxlogtrace} functions to output debugging information in debug mode;
81 it will do nothing for non-debugging code.
82
83 \subsection{wxDebugContext overview}\label{wxdebugcontextoverview}
84
85 \overview{Debugging overview}{debuggingoverview}
86
87 Class: \helpref{wxDebugContext}{wxdebugcontext}
88
89 wxDebugContext is a class for performing various debugging and memory tracing
90 operations.
91
92 This class has only static data and function members, and there should be
93 no instances. Probably the most useful members are SetFile (for directing output
94 to a file, instead of the default standard error or debugger output);
95 Dump (for dumping the dynamically allocated objects) and PrintStatistics
96 (for dumping information about allocation of objects). You can also call
97 Check to check memory blocks for integrity.
98
99 Here's an example of use. The SetCheckpoint ensures that only the
100 allocations done after the checkpoint will be dumped.
101
102 \begin{verbatim}
103 wxDebugContext::SetCheckpoint();
104
105 wxDebugContext::SetFile("c:\\temp\\debug.log");
106
107 wxString *thing = new wxString;
108
109 char *ordinaryNonObject = new char[1000];
110
111 wxDebugContext::Dump();
112 wxDebugContext::PrintStatistics();
113 \end{verbatim}
114
115 You can use wxDebugContext if \_\_WXDEBUG\_\_ is defined, or you can use it
116 at any other time (if wxUSE\_DEBUG\_CONTEXT is set to 1 in setup.h). It is not disabled
117 in non-debug mode because you may not wish to recompile wxWindows and your entire application
118 just to make use of the error logging facility.
119
120 Note: wxDebugContext::SetFile has a problem at present, so use the default stream instead.
121 Eventually the logging will be done through the wxLog facilities instead.
122