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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/rawbmp.h
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
5 // Modified by:
6 // Created: 10.03.03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_RAWBMP_H_BASE_
13 #define _WX_RAWBMP_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // Abstract Pixel API
17 //
18 // We need to access our raw bitmap data (1) portably and (2) efficiently.
19 // We do this using a two-dimensional "iteration" interface. Performance
20 // is extremely important here: these functions will be called hundreds
21 // of thousands of times in a row, and even small inefficiencies will
22 // make applications seem slow.
23 //
24 // We can't always rely on inline functions, because not all compilers actually
25 // bother to inline them unless we crank the optimization levels way up.
26 // Therefore, we also provide macros to wring maximum speed out of compiler
27 // unconditionally (e.g. even in debug builds). Of course, if the performance
28 // isn't absolutely crucial for you you shouldn't be using them but the inline
29 // functions instead.
30 // ----------------------------------------------------------------------------
31
32 /*
33 Usage example:
34
35 wxBitmap bmp;
36 wxRawBitmapData data(bitmap);
37 if ( !data )
38 {
39 ... raw access to bitmap data unavailable, do something else ...
40 return;
41 }
42
43 if ( data.m_width < 20 || data.m_height < 20 )
44 {
45 ... complain: the bitmap it too small ...
46 return;
47 }
48
49 wxRawBitmapIterator p(data);
50
51 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
52 p.Offset(10, 10);
53
54 for ( int y = 0; y < 10; ++y )
55 {
56 wxRawBitmapIterator rowStart = p;
57
58 for ( int x = 0; x < 10; ++x, ++p )
59 {
60 p.Red() = r;
61 p.Green() = g;
62 p.Blue() = b;
63 }
64
65 p = rowStart;
66 p.OffsetY(1);
67 }
68 */
69
70 // this struct represents a pointer to raw bitmap data
71 class wxRawBitmapData
72 {
73 public:
74 // ctor associates this pointer with a bitmap and locks the bitmap for raw
75 // access, it will be unlocked only by our dtor and so these objects should
76 // normally be only created on the stack, i.e. have limited life-time
77 wxRawBitmapData(wxBitmap bmp) : m_bmp(bmp)
78 {
79 if ( !bmp.GetRawData(this) )
80 m_pixels = NULL;
81 }
82
83 // we evaluate to true only if we could get access to bitmap data
84 // successfully
85 operator bool() const { return m_pixels != NULL; }
86
87 // dtor unlocks the bitmap
88 ~wxRawBitmapData()
89 {
90 m_bmp.UngetRawData(this);
91 }
92
93 // accessors
94 unsigned char *GetPixels() const { return m_pixels; }
95 int GetWidth() const { return m_width; }
96 int GetHeight() const { return m_height; }
97 int GetByPP() const { return m_bypp; }
98 int GetBPP() const { return 8*GetByPP(); }
99 int GetRowStride() const { return m_stride; }
100
101 // private: -- public because accessed by the macros below but still mustn't be
102 // used directly
103
104 // the bitmap we're associated with
105 wxBitmap m_bmp;
106
107 // pointer to the start of the data
108 unsigned char *m_pixels;
109
110 // the size of the image we address, in pixels
111 int m_width,
112 m_height;
113
114 // number of bytes (NOT bits) per pixel, including alpha channel if any
115 int m_bypp;
116
117 // this parameter is the offset of the start of the (N+1)st row from the
118 // Nth one and can be different from m_bypp*width in some cases:
119 // a) the most usual one is to force 32/64 bit alignment of rows
120 // b) another one is for bottom-to-top images where it's negative
121 // c) finally, it could conceivably be 0 for the images with all
122 // lines being identical
123 int m_stride;
124 };
125
126 // this is the type for the iterator over raw bitmap data
127 class wxRawBitmapIterator
128 {
129 public:
130 // ctors and such
131 // --------------
132
133 // we must be associated/initialized with some bitmap data object
134 wxRawBitmapIterator(const wxRawBitmapData& data) : m_data(&data)
135 {
136 m_ptr = m_data->GetPixels();
137 }
138
139 // default copy ctor, assignment operator and dtor are ok
140
141
142 // navigation
143 // ----------
144
145 // move x pixels to the right and y down
146 //
147 // note that the rows don't wrap!
148 void Offset(int x, int y)
149 {
150 m_ptr += m_data->GetRowStride()*y + m_data->GetByPP()*x;
151 }
152
153 // move x pixels to the right (again, no row wrapping)
154 void OffsetX(int x)
155 {
156 m_ptr += m_data->GetByPP()*x;
157 }
158
159 // move y rows to the bottom
160 void OffsetY(int y)
161 {
162 m_ptr += m_data->GetRowStride()*y;
163 }
164
165 // go back to (0, 0)
166 void Reset()
167 {
168 m_ptr = m_data->GetPixels();
169 }
170
171 // go to the given position
172 void MoveTo(int x, int y)
173 {
174 Reset();
175 Offset(x, y);
176 }
177
178 // same as OffsetX(1) for convenience
179 wxRawBitmapIterator& operator++()
180 {
181 OffsetX(1);
182 return *this;
183 }
184
185 // postfix (hence less efficient) version
186 wxRawBitmapIterator operator++(int)
187 {
188 wxRawBitmapIterator p(*this);
189 OffsetX(1);
190 return p;
191 }
192
193 // data access
194 // -----------
195
196 // DIBs store data in BGR format, i.e. "little endian" RGB
197 enum
198 {
199 #ifdef __WXMSW__
200 BLUE, GREEN, RED,
201 #else // !__WXMSW__
202 RED, GREEN, BLUE
203 #endif // __WXMSW__/!__WXMSW__
204 ALPHA
205 };
206
207 // access to invidividual colour components
208 unsigned char& Red() { return m_ptr[RED]; }
209 unsigned char& Green() { return m_ptr[GREEN]; }
210 unsigned char& Blue() { return m_ptr[BLUE]; }
211 unsigned char& Alpha() { return m_ptr[ALPHA]; }
212
213 // address the pixel contents directly
214 //
215 // warning: the format is platform dependent
216 wxUint32& Data() { return *(wxUint32 *)m_ptr; }
217
218 // private: -- don't access these fields directly, same as as above
219 unsigned char *m_ptr;
220
221 const wxRawBitmapData *m_data;
222 };
223
224
225 // these macros are used to change the current location in the bitmap
226 // ------------------------------------------------------------------
227
228 // move x pixels to the right and y down
229 //
230 // note that the rows don't wrap!
231 #define wxBMP_OFFSET(p, x, y) \
232 p.m_ptr += p.m_data->m_stride * (y) + p.m_data->m_bypp * (x)
233
234 // move x pixels to the right (again, no row wrapping)
235 #define wxBMP_OFFSET_X(p, x) p.m_ptr += p.m_data->m_bypp * (x)
236
237 // move y rows to the bottom
238 #define wxBMP_OFFSET_Y(p, y) p.m_ptr += p.m_data->m_stride * (y)
239
240
241
242 // these macros are used to work with the pixel values
243 //
244 // all of them can be used as either lvalues or rvalues.
245 // ----------------------------------------------------
246
247 #define wxBMP_RED(p) (p.m_ptr[wxRawBitmapIterator::RED])
248 #define wxBMP_GREEN(p) (p.m_ptr[wxRawBitmapIterator::GREEN])
249 #define wxBMP_BLUE(p) (p.m_ptr[wxRawBitmapIterator::BLUE])
250
251 #define wxBMP_ALPHA(p) (p.m_ptr[wxRawBitmapIterator::ALPHA])
252
253 // these macros are most efficient but return the buffer contents in
254 // platform-specific format, e.g. RGB on all sane platforms and BGR under Win32
255 #define wxBMP_RGB(p) *(wxUint32 *)(p.m_ptr)
256 #define wxBMP_RGBA(p) *(wxUint32 *)(p.m_ptr)
257
258 #endif // _WX_RAWBMP_H_BASE_
259